Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.10 @ 13:56:44 Player: DuckBoy Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (183) 915 Value Destroyed (4348) 4348 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 9709 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Reinforced Deuterium Engine Large Storage Unit Improved Targeting Computer Improved Force Field Improved Force Field Advanced Drone Bay (2/2) Heavy Ion Cannon Proton Missile Launcher Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Nuclear-Ion Core > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Hyp. Kinetic Coil Construct/G Shotgun Ballistic Coil Construct/G Kinetic Assault Construct/G Burst Ballistic Assault Construct/C > --- INVENTORY -------- Light Ion Engine Reinforced Deuterium Engine Compact Wheel Large Storage Unit Improved Targeting Computer Improved Force Field Improved Force Field Advanced Drone Bay Heavy Ion Cannon Proton Missile Launcher Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Powered Hammer [Rating: 73] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 2 | . . 1 . . . . 1 Propulsion 3 | . . . 1 1 . . 1 Utility 3 | . . . . 1 . . 2 Weapon 2 | . . 1 1 . . . . Parts Attached 97 | 5 11 27 13 9 18 6 8 Power 13 | . 1 5 . . 4 . 3 Engine 12 | . . 5 . . 4 . 3 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 6 7 1 1 . 2 Treads 6 | . 2 2 2 . . . . Leg 5 | . . . 3 1 1 . . Wheel 10 | 2 . 4 2 . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 4 4 1 3 . 1 3 Device 5 | . . 1 1 1 . 1 1 Storage 5 | 1 2 2 . . . . . Processor 6 | . 1 1 . 2 . . 2 Hackware 1 | . 1 . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 46 | 2 4 12 5 5 13 5 . Energy Gun 21 | . 2 7 1 4 7 . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 1 5 4 . . 1 . Ballistic Cannon 1 | . 1 . . . . . . Launcher 7 | . . . . . 3 4 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 1 3 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 4 1 . 4 . . Parts Lost 45 | . 1 10 2 3 5 7 17 Power 11 | . . 3 . . 2 1 5 Propulsion 10 | . . 2 . . 1 2 5 Utility 4 | . . 1 . . . . 3 Weapon 20 | . 1 4 2 3 2 4 4 Highest Loss Streak 16 | . 1 3 1 2 2 4 16 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 79 | . 91 97 94 98 98 59 62 Engine 12 | . . 21 18 15 14 7 15 Core 1 | . 12 . . . . . . Treads 4 | . 4 13 8 . . . . Leg 8 | . . . 14 30 29 6 . Wheel 6 | . 23 8 4 . . 3 6 Device 5 | . . 3 6 7 7 7 10 Storage 8 | . 14 11 9 7 7 7 5 Processor 3 | . 4 6 2 7 7 . 4 Energy Gun 7 | . 15 9 1 9 26 3 . Ballistic Gun 12 | . 10 22 30 18 . 5 10 Ballistic Cannon 1 | . 1 . . . . 4 4 Launcher 1 | . . . . . . 2 . Impact Weapon 3 | . . . . . 2 7 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 8 31 67 73 73 82 82 93 Greatest Support 82 | 26 40 40 60 80 80 70 82 Greatest Overweight (x) 22 | . . 6 3 . 1 22 21 Average Overweight (x) 1 | . . 1 1 . . 2 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 19 | 7 10 19 20 20 20 20 20 Most Carried 20 | 5 11 20 20 20 20 20 18 Average Carried 16 | 2 8 14 19 19 19 17 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 Final Carried 20 | 5 11 20 20 17 20 19 16 Scrap Engine Consumption 97 | . . . . . . 71 26 Constructs Created 8 | . . . . . . 4 4 Constructs Modified 16 | . . . . . . 15 1 Class Distribution -------------------- 30% | Mutant 26% | Construct 15% | Gunner 14% | Scavenger-Skirmisher 9% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Construct | -7/Recycling Construct | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Matter Collected 3198 | 242 312 773 677 274 201 542 177 Remotely . | . . . . . . . . Salvage Created 8942 | . 520 1924 864 436 1258 3317 623 Parts 465 | . 36 114 71 27 69 112 36 Haulers Intercepted 14 | . 2 4 4 . 4 . . Recyclers Shooed 18 | . . 2 . . 1 14 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 92 | . 9 28 19 7 13 4 12 Guns 66 | . 8 25 19 5 3 1 5 Cannons 1 | . . . . . . . 1 AOE 14 | . 1 1 . . 3 3 6 Classes Destroyed 15 | . 7 6 . 2 . . . Worker 10 | . 2 3 1 . 4 . . Builder 18 | . . 2 1 . . 15 . Tunneler 2 | . 1 . . . . . 1 Hauler 14 | . 2 4 4 . 4 . . Recycler 38 | . . 3 1 . 1 31 2 Mechanic 1 | . . 1 . . . . . Operator 5 | . 2 1 . 1 1 . . Watcher 14 | . 2 5 1 1 2 . 3 Swarmer 29 | . 3 4 11 . 1 . 10 Grunt 26 | . 6 12 5 . 2 . 1 Brawler 2 | . . 2 . . . . . Duelist 2 | . . 1 1 . . . . Sentry 25 | . . 9 2 2 8 4 . Hunter 5 | . . . . 3 1 . 1 Programmer 3 | . . . . 2 1 . . Best Kill Streak 17 | . 3 4 6 5 7 17 9 Combat Bots Only 6 | . 3 4 4 5 3 2 6 Max Kills in Single Turn 4 | . 2 2 2 2 2 1 4 Gunslinging 1 | . . . 1 1 . . . Exploded 4 | . 1 1 . . 2 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Damage Taken 7980 | . 365 1133 616 807 865 1111 3083 Core 1906 | . 96 219 68 77 127 264 1055 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 96 | . . 35 . . . 61 . Core Remaining (%) 65 | 100 61 45 87 . . 33 . Volleys Fired 403 | . 57 115 48 17 41 106 19 Largest 4 | . 2 3 4 4 4 3 4 Hottest 190 | . 90 135 123 180 190 136 158 Shots Fired 957 | . 109 318 171 59 110 132 58 Gun 914 | . 105 318 171 59 104 116 41 Cannon 21 | . 4 . . . . . 17 Launcher 22 | . . . . . 6 16 . Special . | . . . . . . . . Kinetic 617 | . 65 202 167 41 . 84 58 Thermal . | . . . . . . . . Explosive 8 | . . . . . 3 5 . Electromagnetic 332 | . 44 116 4 18 107 43 . Robot Hit Streak 16 | . 8 12 9 10 12 16 12 Robot Miss Streak 7 | . 4 7 7 4 4 3 5 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 1 6 4 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 611 | . 64 183 86 49 85 110 34 Core Hits 298 | . 27 66 43 22 49 61 30 Critical Kills 6 | . 1 4 . . . 1 . Critical Parts Destroyed 5 | . . . . 2 2 1 . Critical Strikes 13 | . 2 4 . 2 2 3 . Destroy 5 | . 1 4 . . . . . Blast 1 | . . . . . . 1 . Corrupt 1 | . 1 . . . . . . Smash 6 | . . . . 2 2 2 . Melee Attacks 32 | . . . . 5 12 15 . Impact 32 | . . . . 5 12 15 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . 1 9 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14424 | . 1077 3151 1376 938 2339 3742 1801 Guns 9671 | . 873 2924 1374 751 1321 1850 578 Cannons 134 | . 59 . . . . . 75 Explosions 2911 | . 145 227 . . 782 609 1148 Melee 1706 | . . . . 187 236 1283 . Ramming 2 | . . . 2 . . . . Kinetic 6155 | . 551 1727 1352 443 . 1429 653 Thermal 1787 | . 73 227 . . 210 129 1148 Explosive 774 | . 72 . . . 478 224 . Electromagnetic 4000 | . 381 1197 22 308 1415 677 . Impact 1706 | . . . . 187 236 1283 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 2 4 6 8 Average Corruption 4 | . . . . 1 2 5 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 141 | . . . . 5 13 123 . Message Errors 35 | . . . . 2 4 29 . Matter Fused 23 | . . . . . 2 21 . Heat Flow Errors 24 | . . . . 2 2 20 . Energy Discharges 20 | . . . . . 1 19 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 23 | . . . . 1 2 20 . Data Loss (major) 7 | . . . . . 1 6 . Misfires 3 | . . . . . 1 2 . Alerts 3 | . . . . . . 3 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 1067 | . 8 . . 122 262 638 37 Projectiles . | . . . . . . . . Explosions 221 | . 8 . . . 97 79 37 Melee 846 | . . . . 122 165 559 . Knockbacks 7 | . . . . . . 2 5 Impact 2 | . . . . . . 2 . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 578 | . 39 . . 54 160 164 161 Shots 16 | . 1 . . 1 4 7 3 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 342 | . 282 337 291 220 204 342 42 Average Temperature 75 | . 70 72 75 57 47 91 19 Received Heat Transfer 1671 | . 126 378 252 78 132 300 405 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 10 | . . 2 . 1 7 . . Combat Hostiles 9 | . . 2 . 1 6 . . Parts Fried 48 | . . 12 . 1 13 22 . Impact Corruptions 28 | . . . . 5 7 16 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1650 | . 100 300 . . 200 200 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 17 | . 1 4 . 1 4 5 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Peak Influence 651 | . 148 318 319 266 636 256 651 Initial 207 | . . . 37 82 61 189 207 Average 129 | . 81 101 138 106 445 70 355 Maximum Alert Level 2 | . . 1 1 1 2 1 2 Low Security (%) 79 | 100 100 82 80 92 10 93 . Level 1 13 | . . 17 19 7 22 6 63 Level 2 6 | . . . . . 66 . 36 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 3 1 4 1 . 6 Investigation 4 | . . 2 1 1 . . . Extermination 3 | . . . . 2 1 . . Reinforcement 7 | . 2 1 . 1 . . 3 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Distress Signals 6 | . 1 2 . . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 17 37 26 11 18 4 27 Peak Tracking Total 8 | . 4 4 4 4 4 2 8 Tactical Retreats 9 | . . 2 2 . 2 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Traps Triggered 3 | . . 1 1 . 1 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Disabled 25 | . 3 . 2 . 8 3 9 Max in Single Turn 4 | . 1 . 1 . 2 2 4 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Accessed 35 | . 6 7 6 3 4 7 2 Terminals 25 | . 6 6 5 1 4 3 . Fabricators 4 | . . . . 2 . . 2 Repair Stations 1 | . . 1 . . . . . Recycling Units 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 80 | . 10 18 12 8 7 19 6 Successful 37 | . 3 9 5 3 4 11 2 Failed 43 | . 7 9 7 5 3 8 4 Catastrophic 10 | . 2 2 3 . 1 1 1 Database Lockouts . | . . . . . . . . Manual 49 | . 10 12 7 1 3 10 6 Terminals 55 | . 10 15 10 2 7 11 . Fabricators 12 | . . . . 6 . . 6 Repair Stations 3 | . . 3 . . . . . Recycling Units 8 | . . . . . . 8 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 19 | . 2 5 3 1 3 5 . Part Schematic 1 | . . . . . . 1 . Robot Schematic 2 | . 1 1 . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Fabricator Index 1 | . . . . 1 . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 5 | . 1 2 1 . . 1 . Dispatch Records 1 | . . . . . . 1 . Hauler Manifests 3 | . . 1 1 . . 1 . Registered Components 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . 2 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 11 | . 1 2 1 . 1 4 2 Terminals 5 | . 1 2 1 . 1 . . Track 1 | . . 1 . . . . . Assimilate 1 | . 1 . . . . . . Botnet 2 | . . 1 . . 1 . . Operators 1 | . . . 1 . . . . Fabricators 2 | . . . . . . . 2 Liberate 1 | . . . . . . . 1 Haulers 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 4 . Tunnel 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 28 | . 5 6 4 3 3 5 2 Full Trace Events 2 | . . 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . 1 1 . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 3 | . . . . 3 . . . Authchips . | . . . . . . . . Time 212 | . . . . 212 . . . Total Part Build Rating 19 | . . . . 19 . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . . . . 7 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 8 | . . . . . . 8 . Highest-Rated Ally 8 | . . . . . . 8 . Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Turns Passed 10592 | 53 809 2360 1165 561 801 4337 506 Spaces Moved 4372 | 42 570 1085 517 354 363 1187 254 Core 15 | 1 . . . . . 11 3 Treads 671 | . 53 522 72 . . 24 . Legs 1400 | . . . 263 354 363 420 . Wheels 2004 | 41 517 563 182 . . 450 251 Hover . | . . . . . . . . Flight 282 | . . . . . . 282 . Fastest Speed 50 | 50 90 105 125 130 130 115 139 Average Speed 169 | 88 96 171 179 130 151 218 167 Slowest Speed 1150 | 90 160 240 240 130 200 1150 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 78 77 54 9 62 99 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . . . . . . 4 . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 1 1 . . Terrain Destroyed 242 | . 12 15 . 11 77 77 50 Melee 2 | . . . . 1 1 . . Projectile 15 | . . . . . . 14 1 AOE 225 | . 12 15 . 10 76 63 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total 6753 | 55 720 1332 652 409 512 2783 290 Wait 1700 | 4 63 76 43 15 66 1429 4 Move 4365 | 41 569 1084 516 353 362 1186 254 Hop . | . . . . . . . . Pick Up 74 | 5 11 21 16 5 7 8 1 Fast Attach 32 | 5 6 7 5 1 5 2 1 Attach 36 | . 1 11 4 5 4 4 7 Detach 6 | . . 1 . . 1 2 2 Swap 29 | . 4 9 4 3 9 . . Drop 57 | . 9 8 15 5 5 14 1 Fire 403 | . 57 115 48 17 41 106 19 Melee 32 | . . . . 5 12 15 . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 17 | . . . . . . 17 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Discovered new exit (range 13) 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 951 | -9/Materials | Repaired Hvy. EM Pulse Gun? 1281 | -9/Materials | Build established: Gunner 1496 | -9/Materials | Lost 3 parts (1p2w) 1618 | -9/Materials | Discovered new exit (range 12) 1883 | -9/Materials | Discovered new exit (range 11) 2236 | -9/Materials | Build established: Scavenger-Skirmisher 2526 | -9/Materials | Discovered new exit (range 3) 2774 | -9/Materials | Core integrity fell below 50% 3175 | -9/Materials | Discovered new exit (range 6) 3223 | -9/Materials | Entered another Materials area 3223 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3572 | -8/Materials | Discovered new exit (range 13) 4029 | -8/Materials | Build established: Gunner 4360 | -8/Materials | Discovered new exit (range 10) 4388 | -8/Materials | Entered Factory 4388 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4532 | -7/Factory | Fabricated Enh. Optical Array? 4823 | -7/Factory | Fabricated Imp. Force Field? 4855 | -7/Factory | Build established: Skirmisher 4918 | -7/Factory | Discovered new exit (range 10) 4949 | -7/Factory | Entered Storage 4959 | -7/Storage | Identified exit to Recycling 5608 | -7/Storage | Used back door to open Recycling access 5750 | -7/Storage | Entered Recycling 5799 | -7/Recycling | Found Scrap Engine 5941 | -7/Recycling | Build established: Mutant 6521 | -7/Recycling | Lost 3 parts (1n2w) 6803 | -7/Recycling | Core integrity fell below 50% 6834 | -7/Recycling | Lost 4 parts (1p1n2w) 8016 | -7/Recycling | Build established: Construct 8168 | -7/Recycling | Discovered new exit (range 16) 10087 | -7/Recycling | Entered Factory 10087 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 10580 | -5/Factory | Core integrity fell below 50% 10588 | -5/Factory | Core integrity fell below 20% 10593 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10575_ Penetrated by Slug. 10578_ ALERT: Garrison Access compromised, dispatching assault squad. 10578_ Garrison Access disabled. 10578_ Relay Coupler [Specialist] tumbles out of Garrison Access. 10578_ Relay Coupler [Grunt] tumbles out of Garrison Access. 10578_ Scrap Engine destroyed. 10579_ Penetrated by Slug. 10580_ G-50 Soldier destroyed. 10581_ Penetrated by Slug. 10582_ K-01 Serf collects debris. 10583_ Penetrated by Slug. 10584_ Y-64 Sentinel shuts down. 10585_ K-01 Serf collects debris. 10586_ Penetrated by Slug. 10588_ K-01 Serf collects debris. 10589_ Knocked back. 10590_ R-10 Processor collects Adv. Heat Sink. 10591_ Penetrated by Slug. 10591_ X-72 Disruptor suffers critical hit (Blast). 10591_ X-72 Disruptor knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????#! | | ??????????????????????""# """"""""" | | ?????????????????????? # | | ??????????????????#???" # | | ??????????????????? """ #####+## | | ??????????????????? """ # [ # | | ???????????????????? " """" """ """ | | ??????????????????# ""F" """ """ | | ????????????????????? % """ """ | | ?????????????????????? | | ??????????????????????#" | | ??????????????????????# ############# | | ??????????????????????# #???????????# | | ??????????????????????# #???????????# | | ??????????????????????# #???????????# | | ??????????????????????##" ; #???????????? | | ????????????????????????#% " #???????????? | | ????????????????????????# % # #???????????? | | ????????????????????????# % # #???????????? | | ??????????????????????####R%!### #???????????? | | ??????????????????????# =% # #???????????? | | ??????????????????????# %HH%!" + +???????????? | | ??????????????????????# Yx g"" # #???????????? | | ??????????????????????# %x! G ; #???????????? | | ??????????????????????# Y""" # #???????????? | | ??????????????????????# @ % " # ????????????? | | ?????????????????????#; #? ????????????? | | ?????????????????????## % #?? ????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????#+########?????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -7/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked I-25 Savior | -9/Materials | Hacked Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Imp. Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedSingularityHumpback Manual? 0 Play Time 01:13:03 Cumulative 409.9 hours Start 2023.10.10 @ 12:43:42 End 2023.10.10 @ 13:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 249 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b917363-fd8f-429c-a171-cddf440e4c65