Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 13:59:42 Player: kat Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (139) 695 Value Destroyed (6709) 6709 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (994) 994 TOTAL SCORE: 15178 Bonus ------- High Alert Combat Kills 294 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector (fused) Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antigrav System Advanced Heat Sink Experimental Energy Well (600) Matter Compressor (250) Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Experimental Energy Well Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Target Analyzer > --- WEAPON ----------- Gamma Rifle Quantum Rifle Matter Neutralizer Railgun Railgun > --- INVENTORY -------- Advanced Heat Sink Matter Compressor Advanced Signal Interpreter Long-range Tractor Beam [Rating: 163] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . 1 . . . . 1 . . 1 2 Utility 6 | . . 1 1 . 2 . . 1 1 . . . . Weapon 3 | . . . 1 1 . . . . . . . 1 . Parts Attached 177 | 6 6 16 18 6 3 29 23 13 16 15 . 2 24 Power 23 | 1 1 2 3 . 1 2 3 2 3 2 . . 3 Engine 9 | 1 1 2 . . . 2 2 1 . . . . . Core 10 | . . . 3 . 1 . 1 1 2 2 . . . Reactor 4 | . . . . . . . . . 1 . . . 3 Propulsion 44 | 2 2 5 4 1 . 6 5 4 3 2 . . 10 Treads . | . . . . . . . . . . . . . . Leg 27 | 2 2 5 3 . . 4 3 4 3 1 . . . Wheel 6 | . . . 1 1 . 2 2 . . . . . . Hover 10 | . . . . . . . . . . 1 . . 9 Flight 1 | . . . . . . . . . . . . . 1 Utility 50 | 1 2 3 4 2 1 11 7 2 6 5 . 2 4 Device 33 | . . 3 3 2 1 8 4 2 4 4 . 1 1 Storage 6 | 1 1 . 1 . . . . . . . . 1 2 Processor 9 | . 1 . . . . 1 3 . 2 1 . . 1 Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 1 6 7 3 1 10 8 5 4 6 . . 7 Energy Gun 32 | 1 . 5 3 3 . 5 4 2 . 5 . . 4 Energy Cannon 4 | . 1 1 . . . . . 1 . . . . 1 Ballistic Gun 14 | 1 . . 2 . . 4 4 1 . . . . 2 Ballistic Cannon 8 | . . . . . 1 1 . 1 4 1 . . . Launcher 2 | . . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . 5 Parts Lost 80 | . 3 1 1 . . 16 5 4 21 4 . . 25 Power 11 | . 1 . . . . 1 2 1 3 . . . 3 Propulsion 24 | . 2 1 . . . 1 1 2 5 3 . . 9 Utility 25 | . . . 1 . . 8 2 . 6 1 . . 7 Weapon 20 | . . . . . . 6 . 1 7 . . . 6 Highest Loss Streak 21 | . 3 1 1 . . 7 4 2 18 2 . . 21 To Critical Strikes 2 | . . . . . . . . . 2 . . . . Average Slot Usage (%) 77 | . 97 99 95 80 80 82 86 93 77 43 36 33 67 Engine 3 | . 13 11 . . . 4 4 5 2 . . . . Core 2 | . . . 8 7 6 1 1 3 2 4 . . . Leg 10 | . 27 32 24 . . 5 6 15 15 2 . . . Wheel 3 | . . . 1 15 13 10 9 2 . . . . . Device 15 | . . 10 23 20 26 25 22 16 12 10 10 4 6 Storage 5 | . 14 11 9 7 6 6 6 5 4 . . 3 2 Processor 11 | . 11 11 . . . . 7 17 20 21 26 23 20 Energy Gun 9 | . 14 19 15 14 13 12 13 6 1 4 . . 4 Energy Cannon 2 | . 12 2 . . . . . 3 4 . . . 1 Ballistic Gun 5 | . 1 . 7 7 6 7 12 7 3 . . . 5 Ballistic Cannon 1 | . . . . . . 4 . 3 6 . . . . Peak Build Rating 163 | 6 8 13 32 47 55 64 72 84 85 58 40 44 163 Average Rating 52 | 4 7 11 24 43 51 55 64 79 74 44 35 39 109 On Entrance 37 | . 6 8 13 32 47 55 64 72 74 32 46 35 36 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 13 19 25 37 46 58 61 53 71 83 36 2 3 62 Greatest Support 75 | 20 20 30 37 56 56 60 60 60 60 20 3 3 75 Greatest Overweight (x) 27 | 2 5 . 1 . 1 1 1 1 27 3 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 5 5 10 Average Capacity 11 | 6 9 10 10 15 15 15 15 15 14 5 5 5 6 Most Carried 15 | 1 10 10 15 15 15 15 15 15 15 5 5 5 6 Average Carried 10 | . 7 9 9 14 14 13 14 14 13 4 5 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 1 10 9 15 15 15 15 15 15 5 4 5 5 5 Class Distribution -------------------- 39% | Scavenger-Gunner 20% | Mutant 17% | Scavenger-Mutant 12% | Gunner 5% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Matter Collected 4825 | 207 103 197 278 63 . 891 791 306 832 599 16 . 542 Remotely 286 | . . . . . . . . . 286 . . . . Salvage Created 7067 | . 411 485 402 63 . 937 1552 1016 1009 337 . . 855 Parts 309 | . 30 26 20 4 . 41 50 46 34 14 . . 44 Haulers Intercepted 8 | . 2 2 1 . . . 2 1 . . . . . Recyclers Shooed 10 | . . . 1 . . . 3 1 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 15 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 110 | . 13 12 8 1 . 21 14 15 13 5 . . 8 Guns 66 | . 6 8 7 1 . 14 14 8 . 2 . . 6 Cannons 40 | . 7 3 . . . 7 . 7 12 2 . . 2 AOE 1 | . . . 1 . . . . . . . . . . Classes Destroyed 15 | . 5 1 2 . . 3 2 1 . . . . 1 Worker 3 | . . . . . . . . 2 1 . . . . Builder 1 | . . . . . . . . . . . . . 1 Hauler 8 | . 2 2 1 . . . 2 1 . . . . . Recycler 8 | . . . . . . . 4 . 3 . . . 1 Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 7 | . 1 1 2 . . . . 1 . . . . 2 Swarmer 14 | . 9 4 . . . . . . . 1 . . . Cutter 3 | . . . . . . 3 . . . . . . . Grunt 45 | . 4 6 4 . . 9 8 10 3 . . . 1 Brawler 3 | . . . 1 . . . . . 1 1 . . . Duelist 7 | . . . . . . 5 2 . . . . . . Sentry 11 | . . 2 2 1 . 1 . 1 1 1 . . 2 Hunter 11 | . . . 1 . . 2 1 1 6 . . . . Programmer 15 | . . . . . . . 3 3 2 2 . . 5 Behemoth 1 | . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 3 6 3 1 . 4 6 6 10 2 . . 3 Combat Bots Only 5 | . 3 5 3 1 . 4 4 5 5 2 . . 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 2 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 1048 | . 73 80 34 24 . 155 67 86 208 90 6 . 225 Missed 323 | . 22 23 14 8 . 35 15 22 65 37 4 . 78 Damage Taken 13720 | . 441 683 329 141 . 2339 1138 1274 2478 1088 37 . 3772 Core 3354 | . 98 182 . 43 . 141 142 214 442 612 17 . 1463 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 108 | . . . 24 . . . . 84 . . . . . Core Remaining (%) 73 | 100 60 54 100 93 . . 66 78 . . 6 100 . Volleys Fired 452 | . 44 47 41 3 10 68 52 60 46 29 . . 52 Largest 5 | . 2 2 3 3 1 4 4 4 4 2 . . 5 Hottest 344 | . 100 130 195 146 55 232 201 252 285 122 . . 344 Shots Fired 1105 | . 85 83 86 9 10 199 165 162 129 36 . . 141 Gun 832 | . 42 67 83 9 10 159 165 125 12 29 . . 131 Cannon 270 | . 43 16 . . . 40 . 37 117 7 . . 10 Launcher 3 | . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 455 | . . . 22 3 . 101 72 75 103 7 . . 72 Thermal 549 | . 85 83 61 3 . 96 78 49 26 27 . . 41 Explosive 3 | . . . 3 . . . . . . . . . . Electromagnetic 98 | . . . . 3 10 2 15 38 . 2 . . 28 Robot Hit Streak 39 | . 5 16 15 8 . 13 15 25 39 9 . . 38 Robot Miss Streak 6 | . 4 3 3 . . 4 6 3 5 3 . . 2 Penetration Max 2 | . . . . . . 1 1 1 1 . . . 2 Secondary Targets 10 | . . 3 . . . 1 3 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 . . . . 1 Shots Hit Robots 776 | . 45 55 60 8 . 136 114 124 90 24 . . 120 Core Hits 343 | . 20 22 27 3 . 92 50 45 35 10 . . 39 Critical Kills 3 | . . . . . . . 1 1 1 . . . . Critical Parts Destroyed 4 | . . . . . . 2 . 1 . . . . 1 Critical Strikes 36 | . . 2 2 . . 3 6 5 6 7 . . 5 Burn 19 | . . 2 2 . . 1 3 3 . 5 . . 3 Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 6 | . . . . . . 2 1 2 . . . . 1 Blast 6 | . . . . . . . . . 5 1 . . . Corrupt 4 | . . . . . . . 2 . . 1 . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18588 | . 641 842 1122 147 . 3133 2481 3282 2981 642 . . 3317 Guns 12412 | . 254 631 993 147 . 2302 2441 2146 150 385 . . 2963 Cannons 5906 | . 387 211 . . . 821 . 1070 2831 257 . . 329 Explosions 228 | . . . 129 . . . 33 66 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 42 | . . . . . . 10 7 . . . . . 25 Kinetic 8923 | . . . 302 42 . 1607 1177 1566 2237 257 . . 1735 Thermal 8190 | . 641 842 691 52 . 1492 1142 1167 744 340 . . 1079 Explosive 129 | . . . 129 . . . . . . . . . . Electromagnetic 1304 | . . . . 53 . 24 155 549 . 45 . . 478 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 2 5 . 4 4 . 13 Average Corruption 3 | . . . . . . . 1 3 . 3 4 . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 81 | . . . . . . . 10 11 . 42 1 . 17 Message Errors 12 | . . . . . . . 3 2 . 5 . . 2 Matter Fused 17 | . . . . . . . 2 3 . 10 1 . 1 Heat Flow Errors 10 | . . . . . . . . 3 . 6 . . 1 Energy Discharges 4 | . . . . . . . 1 1 . 2 . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . Parts Fused 3 | . . . . . . . 1 . . 1 . . 1 Data Loss (minor) 15 | . . . . . . . 2 1 . 8 . . 4 Data Loss (major) 6 | . . . . . . . . . . 4 . . 2 Misfires 8 | . . . . . . . . 1 . 6 . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 77 | . . . . . . . . 40 37 . . . . Projectiles 75 | . . . . . . . . 38 37 . . . . Explosions 2 | . . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 53 | . . . . . . 26 . 3 20 3 . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 49 | . . . . . . 25 . 3 18 3 . . . Secondary 3 | . . . . . . 1 . . 2 . . . . Self-Inflicted Damage 102 | . . . 14 . . 5 3 70 . . . . 10 Shots 2 | . . . 1 . . . . 1 . . . . . Rammed 12 | . . . . . . 1 1 . . . . . 10 Targets Rammed 12 | . . . . . . 1 1 . . . . . 10 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 482 | . 336 320 126 93 . 289 17 436 482 171 . . 197 Average Temperature 100 | . 86 138 25 52 . 85 6 74 194 48 . . 84 Received Heat Transfer 2574 | . 48 249 108 60 . 1050 234 396 162 177 . . 90 Effects 10 | . 1 3 . . . . . 3 3 . . . . Shutdowns 3 | . . . . . . . . 1 2 . . . . Energy Bleed 3 | . 1 1 . . . . . 1 . . . . . Interference 1 | . . . . . . . . 1 . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Short Circuit 2 | . . 1 . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . . 1 1 . . . Combat Hostiles 3 | . . 1 . . . . . . 1 1 . . . Parts Melted 28 | . 1 9 2 . . . 5 3 . 2 . . 6 Heat Transferred 15729 | . 1389 2075 1739 111 . 3126 2294 1739 777 962 . . 1517 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Peak Influence 819 | . 303 432 300 195 95 819 497 423 248 . . 56 334 Initial 429 | . . 64 97 120 95 69 429 176 158 . . 20 31 Average 254 | . 82 265 191 132 95 391 385 274 149 . . 26 154 Maximum Alert Level 3 | . 1 2 1 . . 3 2 2 1 . . . 1 Low Security (%) 42 | 100 88 38 50 100 100 23 . 23 87 . . 100 60 Level 1 38 | . 11 39 49 . . 32 54 70 12 . . . 39 Level 2 15 | . . 22 . . . 28 45 6 . . . . . Level 3 2 | . . . . . . 15 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 1 2 . . . 5 11 3 . . . 4 Investigation 6 | . 1 . 1 . . . 3 1 . . . . . Extermination 6 | . . . . . . . 2 2 1 . . . 1 Reinforcement 11 | . 2 1 1 . . . . 2 2 . . . 3 Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Distress Signals 6 | . . 1 1 . . . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | . 20 16 13 3 . 22 15 19 20 26 3 . 25 Peak Tracking Total 8 | . 4 7 3 1 . 5 3 5 7 7 3 1 8 Tactical Retreats 23 | . 3 1 . . . 2 1 3 . 10 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Traps Triggered 20 | . 1 . 1 . . 13 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Machines Disabled 15 | . . . . . . 5 5 5 . . . . . Max in Single Turn 3 | . . . . . . 2 1 3 . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 Garrison Relay 3 | . . . . . . 3 . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Machines Accessed 33 | . 4 1 4 1 3 . 11 6 . . . 2 1 Terminals 18 | . 3 1 3 1 . . 8 1 . . . 1 . Fabricators 2 | . . . . . 1 . . 1 . . . . . Repair Stations 3 | . . . 1 . . . . 2 . . . . . Recycling Units 4 | . 1 . . . 1 . . 1 . . . 1 . Scanalyzers 2 | . . . . . . . 2 . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . . . . 1 Total Hacks 70 | . 8 2 8 2 3 . 25 14 . . . 7 1 Successful 37 | . 3 1 4 . 1 . 14 9 . . . 4 1 Failed 33 | . 5 1 4 2 2 . 11 5 . . . 3 . Catastrophic 6 | . . . . 1 2 . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . . Terminals 37 | . 7 2 6 2 . . 16 1 . . . 3 . Fabricators 6 | . . . . . 1 . . 5 . . . . . Repair Stations 6 | . . . 2 . . . . 4 . . . . . Recycling Units 8 | . 1 . . . 1 . . 2 . . . 4 . Scanalyzers 7 | . . . . . . . 7 . . . . . . Garrison Access 6 | . . . . . 1 . 2 2 . . . . 1 Terminal Hacks 13 | . 2 1 2 . . . 6 . . . . 2 . Record 2 | . . . . . . . . . . . . 2 . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . 2 . . . . 4 . . . . . Scan Component 3 | . . . 1 . . . . 2 . . . . . Repair 3 | . . . 1 . . . . 2 . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 1 . . . 2 . Report Inventory 3 | . 1 . . . . . . 1 . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . . . . . 6 . . . . . . Insert Component 5 | . . . . . . . 5 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 2 . . . . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . 1 Coupler Status 2 | . . . . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 3 1 4 1 3 . 9 4 . . . 2 . Full Trace Events 3 | . . . . . . . 2 1 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . Parts Repaired 3 | . . . 1 . . . . 2 . . . . . Time 126 | . . . 26 . . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . 14 3 2 . . . . . Machine Destruction 16 | . . . . . . 14 . 2 . . . . . Programmers 3 | . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Turns Passed 10524 | 52 926 420 762 308 145 1424 1610 1341 730 2111 19 110 566 Spaces Moved 6497 | 36 561 184 470 256 108 815 936 542 327 1546 36 109 571 Core 1267 | 6 1 . . . . . . . 59 997 36 109 59 Treads . | . . . . . . . . . . . . . . Legs 2729 | 30 560 184 375 . . 217 204 342 268 549 . . . Wheels 1989 | . . . 95 256 108 598 732 200 . . . . . Hover 500 | . . . . . . . . . . . . . 500 Flight 12 | . . . . . . . . . . . . . 12 Fastest Speed 32 | 50 120 120 100 100 100 100 100 115 50 50 50 50 32 Average Speed 112 | 115 120 120 112 100 101 116 104 160 167 114 50 50 46 Slowest Speed 1400 | 150 300 120 120 100 115 190 120 190 1400 200 50 50 104 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 81 14 42 10 2 65 20 18 9 96 9 4 17 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . 2 1 . . Spaces Dug 2 | . . . . . . . . 2 . . . . . Terrain Destroyed 186 | . . . 33 . . 62 1 46 31 5 . . 8 Melee . | . . . . . . . . . . . . . . Projectile 51 | . . . . . . . 1 7 31 5 . . 7 AOE 134 | . . . 33 . . 62 . 39 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Res Total 8873 | 43 726 302 635 302 134 1137 1459 897 413 1863 37 165 760 Wait 1421 | 1 102 40 67 28 9 89 414 261 12 259 . 51 88 Move 6485 | 35 560 183 469 255 108 814 935 541 326 1545 35 108 571 Hop . | . . . . . . . . . . . . . . Pick Up 102 | 1 12 4 16 5 1 20 14 11 5 5 . . 8 Fast Attach 90 | 6 2 3 6 1 1 15 11 8 7 9 . 2 19 Attach 44 | . 3 2 1 3 1 10 2 3 8 6 . . 5 Detach 7 | . . . . . 1 . 1 . . 2 1 2 . Swap 43 | . 1 11 11 2 1 4 10 2 1 . . . . Drop 112 | . 2 12 24 5 2 12 19 11 8 8 1 2 6 Fire 452 | . 44 47 41 3 10 68 52 60 46 29 . . 52 Melee . | . . . . . . . . . . . . . . Ram 13 | . . . . . . 1 1 . . . . . 11 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 104 | . . . . . . 104 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 9) 235 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Identified exit to Mines 649 | -10/Materials | Discovered exit to Materials (range 9) 799 | -10/Materials | Discovered exit to Materials (range 3) 867 | -10/Materials | Lost 3 parts (1p2n) 913 | -10/Materials | Discovered exit to Mines (range 14) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1142 | -9/Materials | Build established: Scavenger-Mutant 1349 | -9/Materials | Discovered new exit (range 16) 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1437 | -8/Materials | Repaired Heat Sink 1690 | -8/Materials | Build established: Scavenger-Gunner 2158 | -8/Materials | Discovered new exit (range 4) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2341 | -7/Factory | Build established: Gunner 2410 | -7/Factory | Discovered new exit (range 13) 2469 | -7/Factory | Entered another Factory area 2469 | -6/Factory | Evolved 2 slots: Utility x2 2614 | -6/Factory | Identified exit to Garrison 2614 | -6/Factory | Entered Garrison 2728 | -6/Garrison | Spotted B-75 Beast 2768 | -6/Garrison | Build established: Tank 2770 | -6/Garrison | Destroyed B-75 Beast 2799 | -6/Garrison | Lost 3 parts (2u1w) 2930 | -6/Garrison | Triggered checkpoint 2995 | -6/Garrison | Garrison Relay disabled 3148 | -6/Garrison | Triggered checkpoint 3238 | -6/Garrison | Garrison Relay disabled 3239 | -6/Garrison | Build established: Gunner 3244 | -6/Garrison | Triggered checkpoint 3311 | -6/Garrison | Discovered new exit (range 14) 3314 | -6/Garrison | Triggered checkpoint 3390 | -6/Garrison | Triggered checkpoint 3469 | -6/Garrison | Lost 3 parts (2u1w) 3658 | -6/Garrison | Triggered checkpoint 3671 | -6/Garrison | Garrison Relay disabled 3717 | -6/Garrison | Lost 7 parts (1p1n1u4w) 3932 | -6/Garrison | Discovered new exit (range 13) 3992 | -6/Garrison | Installed Relay Interface Framework 4004 | -6/Garrison | Build established: Scavenger-Gunner 4022 | -6/Garrison | Phase Generator disabled 4038 | -6/Garrison | Entered Factory 4427 | -6/Factory | Lost 4 parts (1p1n2u) 4864 | -6/Factory | Discovered new exit (range 7) 4923 | -6/Factory | Discovered new exit (range 5) 4927 | -6/Factory | Identified exit to Factory 5201 | -6/Factory | Found Prototype Processor 5203 | -6/Factory | Found Prototype Processor 5205 | -6/Factory | Found Prototype Processor 5208 | -6/Factory | Found Prototype Processor 5238 | -6/Factory | Build established: Scavenger-Skirmisher 5466 | -6/Factory | Identified Exp. Targeting Computer (x4) 5648 | -6/Factory | Entered another Factory area 5648 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5832 | -5/Factory | Garrison activated, responded to threat 5943 | -5/Factory | Build established: Scavenger-Gunner 6098 | -5/Factory | Fabricated Hpw. Shock Rifle (x2) 6264 | -5/Factory | Repaired Fission Core 6399 | -5/Factory | Repaired Adv. Heat Sink 6699 | -5/Factory | Garrison activated, responded to threat 6774 | -5/Factory | Garrison activated, responded to threat 6854 | -5/Factory | Cargo convoy interrupted 6961 | -5/Factory | Discovered new exit (range 15) 6987 | -5/Factory | Identified exit to Factory 6989 | -5/Factory | Entered another Factory area 6989 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7701 | -4/Factory | Discovered new exit (range 12) 7711 | -4/Factory | Lost 18 parts (2p4n6u6w) 7716 | -4/Factory | Identified exit to Upper Caves 7719 | -4/Factory | Entered Upper Caves 7830 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7835 | -4/Upper Caves | Core integrity fell below 50% 7863 | -4/Upper Caves | Encountered a Warlord checkpoint 7969 | -4/Upper Caves | Build established: Mutant 7994 | -4/Upper Caves | Learned Research emergency access door positions 8155 | -4/Upper Caves | Lost 3 allies 8474 | -4/Upper Caves | Build established: Scavenger-Mutant 9391 | -4/Upper Caves | Core integrity fell below 20% 9428 | -4/Upper Caves | Build established: Mutant 9440 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9767 | -4/Upper Caves | Discovered new exit (range 11) 9812 | -4/Upper Caves | Identified exit to Upper Caves 9826 | -4/Upper Caves | Build established: Scavenger-Mutant 9830 | -4/Upper Caves | Entered another Upper Caves area 9847 | -4/Upper Caves | Discovered new exit (range 4) 9849 | -4/Upper Caves | Identified exit to Research 9849 | -4/Upper Caves | Entered Research 9849 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9952 | -3/Research | Discovered new exit (range 9) 9956 | -3/Research | Identified exit to Research 9959 | -3/Research | Entered another Research area 9959 | -2/Research | Evolved 2 slots: Propulsion x2 10127 | -2/Research | Build established: Mutant 10467 | -2/Research | System corruption reached 10% 10500 | -2/Research | Core integrity fell below 50% 10523 | -2/Research | Core integrity fell below 20% 10525 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10502_ Slug penetrates Wall. 10502_ K-01 Serf collects debris. 10502_ Penetrated by Slug. 10502_ Exp. Targeting Computer destroyed. 10511_ W-44 Eye sends out distress signal. 10513_ Triggered Gamma Bomb Trap. 10513_ A bubble of electromagnetic force engulfs the area. 10513_ Quantum Generator explodes. 10519_ Exp. Targeting Computer destroyed. 10522_ U-05 Engineer lays Concrete. 10522_ Knocked back. 10522_ Penetrated by Slug. 10523_ U-05 Engineer lays Concrete. 10524_ Knocked back. 10524_ U-05 Engineer lays Concrete. 10525_ System corrupted: Component data lost. 10525_ The unstable cave ceiling collapses. 10525_ U-05 Engineer lays Concrete. 10525_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????# # # # #####+###### """ | | ?????????# # # # #???# + """ | | ?????????# ################ ###?# =#= | | ?????????# T#?# # | | ?????????# ""#?# ! # | | ?????????# ###?# # | | ?????????# #???# #####+## | | ?????????# ########### ########+####### ## | | ?????????# #?????????# | | ?????????# #?????????# ############# | | ?????????# #?????????# #???# # | | ?????????# #?????????# #???# + !!! | | ?????????# ###########+##??# # !!! | | ?????????# # % #??######### !! | | ?????????# # #########??# | | ?????????# # "" # #??# | | ?????????# # """ "" ## #??# | | ?????????+ # """ S" ## ! #??############ | | ?????????# # """ """ ## #?????????????? | | ?????????# / """ """ ## #?????????????? | | ?????????# # """ """ ## #?????????????? | | ?????????# # """ ####+####?????????????? | | ?????????# ?# """ #??# #????????????????? | | ?????????# ?# #??# #????????????????? | | ?????????# ??# #??# #????????????????? | | ?????????# ? ####### @##### #????????????????# | | ?????????# H % %#??######+##+##### | | ?????????# ^ #??# #? | | ?????????#? ^ #??# #? | | ??????????? #??# """ """ #? | | ?????????? p#### """ """ #? | | ?????????# u p # """ """ #? | | ?????????# w # #? | | ?????????# + #? | | ?????????# # """ """ #? | | ?????????# #### #### # """ """ *#? | | ?????????????????## # # """ """ #? | | ??????????? ? #???#### + # ## | | ??????????? ?? # # # + | | ???????????? # """"" # ############### | | ????????????? # """"" + #?????????????? | | ??????????????? # """"" ### #?????????????? | | ????????????????# # #?# #?????????????? | | ????????????????# # #?# #?????????????? | | ????????????????# ###+######### ###########???? | | ????????????????# ^ % #???? | | ????????????????# =%%%#???? | | ????????????????# %!% #???? | | ????????????????# " |% %##### | | ????????????????# """ ####+##### % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 35 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 36 Target Analysis 5 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Hpw. Shock Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Rockin' Loadout Use The Force Challenges ------------ None Game ------ Seed ArcThermoelectricReplicator Manual? 0 Play Time 02:42:30 Cumulative 25.4 hours Start 2025.03.20 @ 23:56:11 End 2025.03.21 @ 13:59:42 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c517015d-65d0-44b8-82e8-f9a5a31b7a3b