Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 13:57:46 Player: Goose Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2825) 2825 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6010 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 26/100 System Corruption 12% Temperature Cool (0) Movement Rolling (100) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Weapon Cycler Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VTOL Module Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Weapon Cycler Utility Shielding > --- WEAPON ----------- Arc Projector Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Particle Charger Light Armor Plating Pulse Rifle Improved EM Pulse Cannon [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Matter Pod Processor Improved Targeting Computer Protection Utility Shielding Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 85 | 5 14 19 17 18 12 Power 11 | 1 1 3 2 3 1 Engine 6 | 1 1 3 . 1 . Core 5 | . . . 2 2 1 Reactor . | . . . . . . Propulsion 17 | 2 2 2 5 1 5 Treads 4 | . . . 3 1 . Leg . | . . . . . . Wheel 9 | 2 2 2 2 . 1 Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 23 | . 5 5 6 5 2 Device 13 | . 3 2 2 5 1 Storage 1 | . 1 . . . . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 6 | . . 3 2 . 1 Artifact . | . . . . . . Weapon 34 | 2 6 9 4 9 4 Energy Gun 11 | . 3 5 2 1 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 10 | 2 1 4 1 1 1 Ballistic Cannon 5 | . . . 1 4 . Launcher 4 | . 2 . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 10 | . . . . . 10 Parts Lost 38 | . 1 9 7 2 19 Power 6 | . . 1 1 1 3 Propulsion 11 | . 1 2 2 . 6 Utility 8 | . . 1 3 . 4 Weapon 13 | . . 5 1 1 6 Highest Loss Streak 19 | . 1 5 5 2 19 To Critical Strikes . | . . . . . . Average Backups 3 | . 3 3 4 3 3 Power . | . . . . . . Propulsion . | . . . . . 1 Utility 2 | . 1 2 4 2 1 Weapon . | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . 3 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . 2 1 Weapon 2 | . 1 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 92 94 84 99 71 Engine 7 | . 12 9 3 5 3 Core 5 | . . . 9 8 4 Treads 13 | . . . 12 22 12 Wheel 8 | . 27 21 7 . . Device 17 | . 13 11 12 22 16 Processor 3 | . 7 3 8 . . Protection 8 | . . 17 5 6 10 Energy Gun 7 | . 12 15 9 4 . Energy Cannon 2 | . . . . 4 4 Ballistic Gun 6 | . 4 13 14 2 1 Ballistic Cannon 10 | . . . 1 18 14 Launcher 1 | . 10 2 . . . Peak Build Rating 41 | 5 8 12 25 41 41 Average Rating 24 | 3 6 10 16 36 29 On Entrance 14 | . 5 8 9 25 41 Avg Prop Armor Cover (%) 2 | . . 2 2 . . Naked Turns . | . . . . . . Heaviest Build 63 | 6 13 23 24 50 63 Greatest Support 62 | 20 26 32 62 62 62 Greatest Overweight (x) 10 | . . 1 2 . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 3 | . 3 3 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 2 Class Distribution -------------------- 62% | Scavenger-Gunner 18% | Mutant 10% | Scavenger-Tank 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2091 | 266 255 512 288 602 168 Remotely . | . . . . . . Salvage Created 2821 | 45 374 853 469 851 229 Parts 185 | 2 27 62 34 37 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 73 | 1 11 24 9 17 11 Guns 45 | 1 7 22 9 6 . Cannons 16 | . . . . 8 8 AOE 9 | . 4 2 . . 3 Classes Destroyed 14 | 1 4 3 2 3 1 Worker 4 | . 3 . . 1 . Tunneler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Mechanic 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 8 | . 3 3 1 1 . Swarmer 18 | . 3 6 2 . 7 Cutter 3 | . . . . . 3 Grunt 35 | 1 8 13 4 9 . Brawler 2 | . . 1 . 1 . Duelist 2 | . . 1 . 1 . Sentry 9 | . . 3 3 2 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 7 | 1 7 6 3 5 7 Combat Bots Only 7 | 1 5 4 2 5 7 Max Kills in Single Turn 3 | 1 3 2 2 1 3 Gunslinging 1 | . . 1 1 . . Exploded 3 | . 1 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 695 | 5 32 150 69 77 362 Missed 238 | 1 15 47 24 26 125 Hits 457 | 4 17 103 45 51 237 Melee 7 | . . . . 5 2 Projectile 450 | 4 17 103 45 46 235 AOE 1 | . . . . . 1 Critical Strikes 6 | . . 2 2 1 1 Part Disruptions 2 | . . . . 2 . Actively Blocked 1 | . . . . 1 . Damage Taken 5182 | 43 234 1126 606 935 2238 Core 1157 | 21 77 241 107 49 662 Absorbed by Shields . | . . . . . . Redirected to Shielding 41 | . . 3 . 11 27 Ignored by Resistances 341 | . . . . . 341 Regen/Repaired (Parts) 87 | . 12 75 . . . Core Remaining (%) 67 | 91 60 39 80 . . Volleys Fired 206 | 4 37 75 35 39 16 Largest 4 | 2 2 3 3 4 4 Hottest 195 | 40 100 116 108 195 189 Shots Fired 533 | 8 71 172 93 144 45 Gun 373 | 8 57 169 93 39 7 Cannon 141 | . . . . 105 36 Launcher 19 | . 14 3 . . 2 Special . | . . . . . . Kinetic 283 | 8 . 92 56 92 35 Thermal 185 | . 48 61 37 39 . Explosive 19 | . 14 3 . . 2 Electromagnetic 46 | . 9 16 . 13 8 Robot Hit Streak 13 | 6 7 13 9 8 5 Robot Miss Streak 6 | 1 5 6 6 6 5 Penetration Max . | . . . . . . Secondary Targets 9 | . . 8 1 . . Max Gunslinging Chain 2 | . . 2 1 . . Shots Hit Robots 303 | 7 37 102 57 79 21 Core Hits 167 | 2 29 49 23 44 20 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 10 | . 1 1 1 5 2 Burn 3 | . 1 1 . 1 . Meltdown 1 | . . . . 1 . Destroy 1 | . . . 1 . . Blast 3 | . . . . 2 1 Smash 1 | . . . . 1 . Sever 1 | . . . . . 1 Melee Attacks 5 | . . . . 1 4 Impact 1 | . . . . 1 . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5604 | 70 991 1371 607 1817 748 Guns 2639 | 70 344 1134 607 387 97 Cannons 1622 | . . . . 1202 420 Explosions 1188 | . 640 234 . 162 152 Melee 116 | . . . . 40 76 Ramming 39 | . 7 3 . 26 3 Kinetic 2458 | 70 . 548 434 978 428 Thermal 1484 | . 301 470 173 540 . Explosive 996 | . 610 234 . . 152 Electromagnetic 502 | . 73 116 . 233 80 Impact 49 | . . . . 40 9 Slashing 76 | . . . . . 76 Piercing . | . . . . . . Highest Corruption 12 | . . 1 . 2 12 Average Corruption 1 | . . 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 19 6 Message Errors 4 | . . . . 4 . Matter Fused 8 | . . . . 5 3 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 3 | . . . . 3 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 63 | . . . . 55 8 Projectiles 23 | . . . . 15 8 Explosions . | . . . . . . Melee 40 | . . . . 40 . Knockbacks 7 | . . . . 5 2 Impact . | . . . . . . Kinetic 7 | . . . . 5 2 Secondary . | . . . . . . Self-Inflicted Damage 161 | . 33 1 . 81 46 Shots 6 | . 2 . . 2 2 Rammed 8 | . 1 1 . 3 3 Targets Rammed 9 | . 1 1 . 4 3 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 500 | 6 219 500 26 446 418 Average Temperature 117 | 6 39 131 7 135 175 Received Heat Transfer 1314 | 24 105 417 315 171 282 Effects 13 | . . 5 . 5 3 Shutdowns 3 | . . 2 . 1 . Energy Bleed 1 | . . . . 1 . Interference 6 | . . . . 3 3 Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . 1 3 . 2 . Heat Transferred 3625 | . 938 1215 399 1073 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 93 | 100 94 77 100 100 75 Level 1 6 | . 5 22 . . 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 295 | 20 209 295 163 157 240 Initial 111 | . 6 84 111 21 70 Average 81 | 1 47 146 105 56 138 Influence Increases 2068 | 20 381 614 237 576 240 Destroy 0b10 Robot/C 1460 | 20 220 480 180 340 220 Destroy 0b10 Robot/NC 80 | . 35 15 15 15 . Destroy Leader 306 | . 46 96 42 102 20 Successful Hack 53 | . 2 11 . 40 . Disable Machine 75 | . 15 . . 60 . Destroy Structure 79 | . 48 12 . 19 . Partial Spotted 15 | . 15 . . . . Influence Decreases 1948 | 10 190 549 455 523 221 Entered New Map 334 | . 4 117 155 27 31 Time Decay 1234 | 10 176 342 230 476 . Lost Part 380 | . 10 90 70 20 190 Squads Dispatched 18 | . 1 3 1 13 . Investigation 7 | . 1 1 . 5 . Extermination 4 | . . . . 4 . Reinforcement 4 | . . 2 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | 1 17 36 13 18 19 Peak Tracking Total 8 | 1 4 7 5 3 8 Tactical Retreats 2 | . . 2 . . . ECM-based Alert Blocks 5 | . . 5 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 6 | . 2 . . 4 . Max in Single Turn 2 | . 1 . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 19 | . 5 4 1 9 . Terminals 11 | . 4 3 1 3 . Fabricators 3 | . . . . 3 . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 62 | . 14 20 4 24 . Successful 40 | . 8 15 4 13 . Failed 22 | . 6 5 . 11 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 11 9 4 5 . Fabricators 6 | . . . . 6 . Repair Stations 14 | . 3 11 . . . Recycling Units 4 | . . . . 4 . Scanalyzers 7 | . . . . 7 . Garrison Access 2 | . . . . 2 . Terminal Hacks 20 | . 6 7 4 3 . Record 10 | . 4 2 4 . . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Recycling Unit Index 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 10 | . 2 8 . . . Scan Component 5 | . 1 4 . . . Repair 5 | . 1 4 . . . Recycling Unit Hacks 3 | . . . . 3 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 3 1 6 . Full Trace Events 11 | . 4 2 1 4 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 8 | . . . . 8 . Part Studies Acquired . | . . . . . . Parts Repaired 5 | . 1 4 . . . Time 130 | . 26 104 . . . Parts Recycled . | . . . . . . Recycled Matter 175 | . . . . 175 . Retrieved Matter 256 | . . . . 256 . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1026 | . 364 549 71 42 . Optics 614 | . 270 231 71 42 . Structural 94 | . 94 . . . . ECM 687 | . 213 474 . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4035 | 61 512 768 495 1993 206 Spaces Moved 2346 | 58 382 379 258 1172 97 Core 43 | 17 . . 3 . 23 Treads 1375 | . . . 145 1172 58 Legs . | . . . . . . Wheels 917 | 41 382 379 110 . 5 Hover . | . . . . . . Flight 11 | . . . . . 11 Fastest Speed 29 | 50 80 90 80 152 29 Average Speed 130 | 71 89 101 131 154 131 Slowest Speed 550 | 80 100 115 155 155 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 61 24 20 21 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . 59 12 . 15 . Melee . | . . . . . . Projectile 8 | . . . . 8 . AOE 78 | . 59 12 . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2919 | 67 481 626 335 1274 136 Wait 172 | . 25 127 14 5 1 Move 2341 | 57 381 378 257 1171 97 Hop . | . . . . . . Pick Up 28 | 1 7 7 3 10 . Fast Attach 70 | 5 11 16 15 14 9 Attach 25 | . 4 10 2 5 4 Detach 12 | . 5 4 . 2 1 Swap 4 | . . . 1 2 1 Drop 47 | . 10 8 8 21 . Fire 206 | 4 37 75 35 39 16 Melee 5 | . . . . 1 4 Ram 5 | . 1 1 . . 3 Kick . | . . . . . . Crush 4 | . . . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Repaired Lgt. Ion Engine 229 | -10/Materials | Discovered new exit (range 13) 337 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 12) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 614 | -9/Materials | Repaired ECM Suite 640 | -9/Materials | Repaired Ion Engine 671 | -9/Materials | Repaired Com. Wheel 699 | -9/Materials | Repaired Grenade Launcher 840 | -9/Materials | Lost 5 parts (1p2n2w) 1177 | -9/Materials | Core integrity fell below 50% 1336 | -9/Materials | Discovered new exit (range 4) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1588 | -8/Materials | Lost 5 parts (1p2n1u1w) 1707 | -8/Materials | Discovered new exit (range 9) 1837 | -8/Materials | Entered Factory 1837 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1859 | -7/Factory | Build established: Scavenger-Gunner 1974 | -7/Factory | Garrison activated, responded to threat 2008 | -7/Factory | Identified exit to Garrison 2758 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 3552 | -7/Factory | Discovered new exit (range 10) 3830 | -7/Factory | Entered Garrison 3980 | -7/Garrison | Destroyed 7 combat bots 4011 | -7/Garrison | Triggered checkpoint 4018 | -7/Garrison | Core integrity fell below 50% 4028 | -7/Garrison | System corruption reached 10% 4029 | -7/Garrison | Core integrity fell below 20% 4036 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Nuclear Core destroyed. Slug penetrates Wall. Acquired 9 matter. Acquired VTOL Module. Autogun destroyed. Acquired Reaction Control System. VTOL Module destroyed. Reaction Control System destroyed. VTOL Module destroyed. Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. Integrated Corrupted Arm. Huge Wheel (+10). [Achievement: System Compromised] System corrupted: Matter fused (-10). Slammed into Y-54 Guardian. Slug penetrates Wall. Slammed into Y-54 Guardian. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #???????? #???????? | | ????????????????????????????# #######?? #???????? | | ????????????????????????????# ## #? #???????? | | ???????????????????????????## ## ## ##??????? | | ????????????????????????#### ####???? | | ????????????????????????? ???? | | ?????????????????????????? ?????? | | ???????????????????????????# ## #? #??????? | | ?????????????????????????### ## [## #??????? | | ?????????????????????????# %%= "??????? | | ?????????????????????????# * "??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????### p## ## #??????? | | ?????????????????########### s## ## #######? | | ?????????????##### ]**==%* | | ?????????? ; *h s s | | ?????????????????# %[@ Y= h #######? | | ?????????????????# #####!###### ######??????? | | ?????????????????# #???#[#????# #???????????? | | ????????????##???# #???# #????######???????????? | | ???????????# ???# #???= =?????????????????????? | | ??????????? ???# #???# #?????????????????????? | | ??????????? ???# #???# #?????????????????????? | | ??????????? ???# #???#%#?????????????????????? | | ???????????# ???# #???# #?????????????????????? | | ???????????# #??# #???# #?????????????????????? | | ???????????# #### #???# #?????????????????????? | | ???????????# # + #???? ??????????????????????? | | ???????????# #### #???? ??????????????????????? | | ???????????" #??# #???? ??????????????????????? | | ???????????" #??# #???? ??????????????????????? | | ???????????" #??# #???? ??????????????????????? | | ???????????# #??# #???? ??????????????????????? | | ???????????# #### #???? ??????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????####### #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 26 Energy Capacity 350 Matter Stores 321 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 30 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Mic. Nuclear Core | -7/Factory | Hacked ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory Repaired ---------- Lgt. Ion Engine | 70% | -10/Materials ECM Suite | 20% | -9/Materials Ion Engine | 60% | -9/Materials Com. Wheel | 53% | -9/Materials Grenade Launcher | 65% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% First Step to Greatness It's Just You Just What I Needed Made in Tau Ceti IV Spot Them First Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed BattleBombMegatreads Manual? 0 Play Time 01:13:23 Cumulative 1.1 hours Start 2026.07.12 @ 09:48:33 End 2026.07.12 @ 13:57:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 25x20 Zoom Use 33% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 184d8288-7dc9-4836-947d-4968a6b0cf67