Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 16:46:13 Player: Man of Plasma Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2002) 2002 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 7549 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 262 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (350) Ox6 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Reinforced Deuterium Engine Large Storage Unit Matter Compressor (250) Layered Medium Armor Plating Tractor Beam Heavy Phase Cannon Heavy Assault Rifle Datajack Mining Claw GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Phase Shifter Hardened Light Armor Plating Layered Medium Armor Plating Tractor Beam > --- WEAPON ----------- Thermic Laser Heavy Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Armored Treads Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Large Storage Unit Matter Compressor Advanced Weight Redist. System Heavy Assault Rifle Guided Missile Launcher Datajack Mining Claw Katana GAL Module [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Hardened Light Armor Plating Device Phasing AFG Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . . . . . 4 . . Utility 4 | . . . 2 . . . . 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 64 | 6 8 . 9 2 2 7 7 16 7 Power 9 | 1 2 . 1 . . 1 1 2 1 Engine 8 | 1 2 . 1 . . 1 1 2 . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . . 2 2 . 2 4 8 5 Treads 12 | 2 . . . 2 . 2 4 2 . Leg . | . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . . . . . . . 6 5 Utility 13 | 1 3 . 2 . 1 3 1 2 . Device 6 | . . . . . 1 2 1 2 . Storage 2 | 1 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . 2 . 2 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 3 . 4 . 1 1 1 4 1 Energy Gun 5 | 2 1 . . . . . . 2 . Energy Cannon 2 | . . . . . . . 1 1 . Ballistic Gun 4 | . 1 . 2 . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 4 | . 1 . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Corrupted Parts 6 | . . . . . . 5 1 . . System Corruption 19 | . . . . . . 16 3 . . Parts Lost 24 | . 1 . 1 1 . . . 3 18 Power 3 | . 1 . . . . . . . 2 Propulsion 13 | . . . . 1 . . . . 12 Utility 3 | . . . . . . . . 2 1 Weapon 5 | . . . 1 . . . . 1 3 Highest Loss Streak 10 | . 1 . 1 1 . . . 1 10 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 1 5 10 10 13 13 12 11 12 10 Power 1 | . 1 1 1 1 1 1 . 1 2 Propulsion 1 | . . . 1 2 1 1 1 3 . Utility 3 | . 1 5 3 3 4 4 4 3 4 Weapon 4 | . 2 4 4 6 5 4 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 3 . . . 1 4 1 . 5 Power 2 | . . . . . . 1 . . 1 Propulsion 1 | . 1 . . . . . . . . Utility 5 | . 2 . . . . . 1 . 2 Weapon 5 | . . . . . 1 3 . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 100 99 100 99 100 88 88 36 Engine 11 | . 13 14 11 11 11 11 12 10 . Treads 22 | . 28 28 11 18 22 22 34 30 . Wheel 1 | . . . 11 3 . . . . . Flight 1 | . . . . . . . . 4 19 Device 7 | . . . . . 9 11 13 14 1 Storage 10 | . 14 14 11 11 11 11 6 5 5 Protection 19 | . 12 14 32 33 23 21 6 9 . Energy Gun 3 | . 18 14 1 . . . . 2 . Ballistic Gun 14 | . 6 14 15 22 21 21 1 . 1 Launcher 1 | . 3 . 4 . . . 4 1 . Peak Build Rating 70 | 6 9 9 16 16 34 35 63 70 43 Average Rating 26 | 4 7 9 13 16 25 23 48 61 21 On Entrance 22 | . 6 9 9 16 16 29 35 63 43 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 14 32 32 48 48 63 63 76 87 40 Greatest Support 156 | 40 40 40 40 40 40 60 156 156 39 Greatest Overweight (x) 9 | . . . 4 1 1 1 . 1 9 Average Overweight (x) . | . . . 1 1 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 10 15 15 15 15 15 15 14 Average Carried 12 | 1 5 10 10 13 13 14 12 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 10 15 13 14 15 15 14 11 Class Distribution -------------------- 61% | Scavenger-Mutant 23% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Matter Collected 2037 | 198 239 . 322 55 161 20 508 453 81 Remotely 405 | . . . . . . . . 405 . Salvage Created 1771 | . 470 . 374 55 . . 130 647 95 Parts 119 | . 22 . 41 6 . . 12 30 8 Haulers Intercepted 2 | . 1 . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 8 | . . . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 54 | . 15 . 14 3 . . 2 16 4 Melee 1 | . . . . . . . . . 1 Guns 17 | . 5 . 6 3 . . 1 2 . Cannons 10 | . . . . . . . . 7 3 AOE 26 | . 10 . 8 . . . 1 7 . Classes Destroyed 12 | . 3 . 5 . . . 3 1 . Worker 3 | . . . 2 . . . . 1 . Builder 4 | . . . 2 . . . . 2 . Hauler 2 | . 1 . . . . . . 1 . Recycler 1 | . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . . 2 . . . 1 . . Swarmer 21 | . 3 . 7 3 . . . 4 4 Grunt 26 | . 12 . 5 . . . . 9 . Duelist 1 | . . . . . . . . 1 . Sentry 2 | . . . 2 . . . . . . Hunter 1 | . . . . . . . 1 . . Programmer 3 | . . . . . . . 1 2 . Best Kill Streak 9 | . 7 . 6 3 . . 1 9 3 Combat Bots Only 7 | . 7 . 4 3 . . 1 6 3 Max Kills in Single Turn 3 | . 3 . 3 2 . . 1 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 3 . 2 . . . 1 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 387 | . 57 . 50 14 . 3 13 118 132 Missed 102 | . 15 . 12 3 . . 2 30 40 Hits 285 | . 42 . 38 11 . 3 11 88 92 Melee 2 | . . . . . . . . 2 . Projectile 283 | . 42 . 38 11 . 3 11 86 92 Critical Strikes 7 | . . . 2 . . . . 3 2 Damage Taken 4819 | . 539 . 481 94 . 20 198 1789 1698 Core 1189 | . 88 . 79 . . . 18 145 859 Absorbed by Shields 56 | . . . . . . . . . 56 Redirected to Shielding 44 | . 44 . . . . . . . . Core Remaining (%) 85 | 100 . 64 . . . 80 97 . . Volleys Fired 101 | . 31 . 28 4 . . 7 26 5 Largest 3 | . 2 . 2 2 . . 3 3 1 Hottest 219 | . 80 . 60 46 . . 135 219 90 Shots Fired 193 | . 62 . 55 8 . . 15 48 5 Gun 122 | . 54 . 41 8 . . 4 15 . Cannon 38 | . . . . . . . 8 25 5 Launcher 33 | . 8 . 14 . . . 3 8 . Special . | . . . . . . . . . . Kinetic 85 | . 8 . 41 8 . . 8 20 . Thermal 34 | . 5 . . . . . 4 20 5 Explosive 33 | . 8 . 14 . . . 3 8 . Electromagnetic 41 | . 41 . . . . . . . . Robot Hit Streak 15 | . 4 . 15 4 . . 6 7 4 Robot Miss Streak 9 | . 9 . 5 1 . . 2 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 111 | . 29 . 32 5 . . 8 27 10 Core Hits 106 | . 27 . 30 3 . . 6 36 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . Burn 2 | . . . . . . . . 2 . Melee Attacks 12 | . . . . . . . . 1 11 Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . . 1 11 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4877 | . 968 . 1207 86 . . 292 2006 318 Guns 908 | . 309 . 276 86 . . 45 192 . Cannons 649 | . . . . . . . 106 403 140 Explosions 3070 | . 654 . 930 . . . 141 1345 . Melee 244 | . . . . . . . . 66 178 Ramming 6 | . 5 . 1 . . . . . . Kinetic 776 | . 50 . 276 86 . . 67 297 . Thermal 1184 | . 110 . . . . . 84 850 140 Explosive 2432 | . 568 . 930 . . . 141 793 . Electromagnetic 235 | . 235 . . . . . . . . Impact . | . . . . . . . . . . Slashing 244 | . . . . . . . . 66 178 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . 16 3 1 1 Average Corruption 1 | . . . . . . 13 3 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . 1 . 1 1 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 150 | . 10 . 31 . . . . 105 4 Projectiles . | . . . . . . . . . . Explosions 146 | . 10 . 31 . . . . 105 . Melee 4 | . . . . . . . . . 4 Knockbacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 374 | . 79 . 81 . . . . 214 . Shots 13 | . 4 . 5 . . . . 4 . Rammed 4 | . 3 . 1 . . . . . . Targets Rammed 4 | . 3 . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . 198 . 147 89 . . 30 240 48 Average Temperature 51 | . 59 . 56 44 . . 17 45 19 Received Heat Transfer 858 | . 207 . 144 . . . . 336 171 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1544 | . 150 . . . . . 148 1098 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Maximum Alert Level 2 | . 1 . 1 . . . . 2 1 Low Security (%) 79 | 100 95 100 55 100 . . 100 66 36 Level 1 15 | . 4 . 44 . . . . 10 63 Level 2 4 | . . . . . . . . 22 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 498 | . 215 51 324 112 . . 151 498 272 Initial 237 | . . 51 7 52 . . . 54 237 Average 129 | . 111 39 164 71 . . 88 177 194 Influence Increases 2298 | . 438 . 513 70 . 45 354 756 122 Destroy 0b10 Robot/C 1240 | . 300 . 280 60 . 20 160 340 80 Destroy 0b10 Robot/NC 75 | . 5 . 35 . . . 15 20 . Destroy Leader 250 | . 72 . 54 10 . 10 42 52 10 Allied During Kill 107 | . . . . . . 15 90 2 . Successful Hack 56 | . 17 . 13 . . . 5 21 . Select Force Hacks 30 | . . . 30 . . . . . . Disable Machine 90 | . . . 15 . . . 15 60 . Destroy Structure 285 | . 44 . 86 . . . 27 126 2 Lose Combat Pursuer 165 | . . . . . . . . 135 30 Influence Decreases 2209 | . 306 111 400 172 32 45 242 383 518 Entered New Map 515 | . . 81 14 82 32 . . 58 248 Time Decay 1214 | . 296 30 226 80 . 45 202 245 90 Lost Part 240 | . 10 . 10 10 . . . 30 180 Lost Ally 90 | . . . . . . . 40 50 . Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 13 | . 4 . 2 . . . 4 3 . Investigation 5 | . 1 . 2 . . . 1 1 . Extermination 2 | . . . . . . . 1 1 . Reinforcement 4 | . 3 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Distress Signals 2 | . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 23 . 19 3 . 1 8 27 8 Peak Tracking Total 8 | . 6 . 6 3 . 1 5 8 5 Tactical Retreats 5 | . . . . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Traps Triggered 3 | . 1 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Disabled 6 | . . . 1 . . . 1 4 . Max in Single Turn 4 | . . . 1 . . . 1 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Accessed 13 | . 3 . 4 . . . 2 4 . Terminals 8 | . 3 . 3 . . . 1 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 6 . 10 . . . 3 7 . Successful 15 | . 4 . 6 . . . 1 4 . Failed 11 | . 2 . 4 . . . 2 3 . Catastrophic 2 | . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 34 | . 6 . 6 . . . 14 8 . Terminals 18 | . 6 . 9 . . . 1 2 . Fabricators 3 | . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 2 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 . 5 . . . 1 1 . Robot Analysis 2 | . 1 . 1 . . . . . . Open DSF 2 | . . . . . . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . 1 . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Mask 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . Extract 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . 3 . . . 2 3 . Full Trace Events 5 | . 1 . 2 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 34 | . . . 7 . 14 . 13 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . . . 95 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total Allies 7 | . . . . 3 4 . . . . Largest Group 7 | . . . . 3 7 7 6 4 . Highest-Rated Group 200 | . . . . 40 200 200 184 105 . Highest-Rated Ally 42 | . . . . 16 42 42 42 42 . Total Orders . | . . . . . . . . . . Ally Attacks 69 | . . . . . . 23 36 10 . Total Damage 1336 | . . . . . . 408 651 277 . Kills 9 | . . . . . . 1 7 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 . . Component Schematics 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Turns Passed 5934 | 78 802 65 522 168 2364 701 470 575 189 Spaces Moved 2843 | 44 395 39 269 64 974 277 258 438 85 Core 6 | 3 . . . . . . . . 3 Treads 2376 | 41 395 39 86 64 974 277 258 239 3 Legs . | . . . . . . . . . . Wheels 183 | . . . 183 . . . . . . Hover . | . . . . . . . . . . Flight 278 | . . . . . . . . 199 79 Fastest Speed 22 | 50 160 160 110 240 240 160 160 22 22 Average Speed 186 | 152 160 160 151 240 240 239 160 100 137 Slowest Speed 595 | 160 160 160 240 240 240 240 161 163 595 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 72 18 19 17 88 44 6 16 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 1 . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . 3 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 229 | . 47 . 84 . . . 27 70 1 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . 2 9 1 AOE 217 | . 47 . 84 . . . 25 61 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total 3286 | 52 501 42 326 71 1004 316 304 534 136 Wait 134 | 1 44 4 5 1 13 19 7 22 18 Move 2834 | 43 394 38 268 63 973 276 257 437 85 Hop . | . . . . . . . . . . Pick Up 48 | 2 12 . 8 . 5 7 8 6 . Fast Attach 28 | 6 2 . . . 3 . 4 7 6 Attach 27 | . . . 3 1 . . 9 11 3 Detach 10 | . . . . . 1 . 2 6 1 Swap 36 | . 9 . 11 1 1 7 4 3 . Drop 46 | . 6 . 2 1 8 7 6 15 1 Fire 101 | . 31 . 28 4 . . 7 26 5 Melee 12 | . . . . . . . . 1 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . 3 . 1 . . . . . . Escape Stasis 6 | . . . . . . . . . 6 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 413 | -10/Materials | Destroyed 7 combat bots 437 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Identified exit to Mines 668 | -10/Materials | Discovered new exit (range 9) 726 | -10/Materials | Discovered new exit (range 15) 881 | -10/Materials | Entered Mines 933 | -10/Mines | Discovered new exit (range 9) 946 | -10/Mines | Entered Materials 946 | -9/Materials | Evolved 2 slots: Utility x2 1424 | -9/Materials | Discovered new exit (range 7) 1468 | -9/Materials | Entered Mines 1517 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1618 | -9/Mines | Build established: Scavenger-Mutant 1624 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1636 | -9/Mines | Entered Zion 1636 | -7/Zion | Accompanied by 3 allies 1728 | -7/Zion | Found GAL Module 1848 | -7/Zion | Given A8's code to call for help 1853 | -7/Zion | Learned location of 1 exit from Proximity Caves 2009 | -7/Zion | Found Prototype Device 2009 | -7/Zion | Identified Phasing AFG 2098 | -7/Zion | Discovered new exit (range 16) 2480 | -7/Zion | Learned location of Warlord (-4) 2651 | -7/Zion | Received a visual enhancement algorithm 2894 | -7/Zion | Found Prototype Launcher 2894 | -7/Zion | Identified Gui. Missile Launcher 3369 | -7/Zion | Met Imprinter 3415 | -7/Zion | Imprinted 3417 | -7/Zion | Declared Zion's savior 4000 | -7/Zion | Entered Proximity Caves 4000 | -6/Proximity Caves | Accompanied by 7 allies 4001 | -6/Proximity Caves | Identified exit to Factory 4308 | -6/Proximity Caves | Learned Factory stockpile data 4339 | -6/Proximity Caves | Spotted B-75 Beast 4692 | -6/Proximity Caves | System corruption reached 10% 4701 | -6/Proximity Caves | Entered Factory 4701 | -6/Factory | Accompanied by 6 allies 4701 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x4, Weapon x1 4805 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4879 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4948 | -6/Factory | Retrieved Zion intel report: Component Schematics 4978 | -6/Factory | Discovered new exit (range 15) 4989 | -6/Factory | Build established: Scavenger-Tank 5035 | -6/Factory | Garrison activated, responded to threat 5171 | -6/Factory | Entered another Factory area 5171 | -5/Factory | Accompanied by 4 allies 5171 | -5/Factory | Evolved 2 slots: Utility x2 5172 | -5/Factory | Identified exit to Upper Caves 5244 | -5/Factory | Identified exit to DSF 5334 | -5/Factory | Lost 4 allies 5735 | -5/Factory | Discovered new exit (range 13) 5746 | -5/Factory | Entered Extension 5832 | -5/Extension | Lost 10 parts (1p6n1u2w) 5902 | -5/Extension | Core integrity fell below 50% 5922 | -5/Extension | Core integrity fell below 20% 5935 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05921_ A bubble of rippling energy engulfs the area. 05921_ Field strength at 95. 05921_ Penetrated by Slug. 05921_ Terminal disabled. 05924_ Slug penetrates Wall. 05925_ Field strength at 66. 05926_ Field strength at 61. 05927_ Field strength at 56. 05927_ S-27 Virus suffers critical hit (Burn). 05927_ VTOL Module destroyed. 05927_ Penetrated by Slug. 05928_ Field strength at 30. 05929_ Field strength at 24. 05930_ Field strength at 18. 05930_ Penetrated by Slug. 05931_ Stasis field depleted. 05932_ Slug penetrates Terminal. 05932_ Terminal disabled. 05933_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????####????????????????????????? | | ???????????????? ????????????????????????? | | ?????????????#####;###?????????????????????? | | ?????????????#; @ ###???????????????????? | | ?????????????#" ]= "#???????????????????? | | ?????????????#T ] "#???????????????????? | | ?????????????#" ^ ""#???????????????????? | | ?????????????## ###???????????????????? | | ?????????????# ! s Y#"##??????????????????? | | ?????????????#####Y##;# #??????????????????? | | ?????????????????# "??????????????????? | | ?????????????????# # "??????????????????? | | ?????############# # #??????????????????? | | ?????# ###??????????????????? | | ?????# #######+###### #????????????????????? | | ?????# #????#T #???# #????????????????????? | | ?????# #????##"##???# ????????????????????? | | ?????# #????????????####???????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 65 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Terrain Scanner | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Cld. Ion Engine | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Arc Projector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Plasma Cannon | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Carbon-fiber Leg | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Hammer | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Pulse Rifle | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Y-54 Guardian | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastTechExpander Manual? 0 Play Time 00:57:33 Cumulative 39.4 hours Start 2025.08.28 @ 21:39:53 End 2025.10.05 @ 16:46:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a4b9be-b633-49ca-853c-5f514fe50f8b