Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.21 @ 11:08:30 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (176) 880 Value Destroyed (6121) 6121 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 10450 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 0/850 Matter 106/500 Energy 375/375 System Corruption 0% Temperature Cool (1095) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON (7) ------- Autogun Minigun Flak Gun Gauss Cannon Heavy Flak Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (12) --- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Enhanced Optical Array Improved Terrain Scanner Utility Shielding System Backup Module Minigun Minigun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON ----------- Autogun Minigun Flak Gun Gauss Cannon Heavy Flak Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Enhanced Optical Array Improved Terrain Scanner Utility Shielding System Backup Module Minigun Minigun Gauss Cannon [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Matter Pod Device Kinecellerator Storage High-capacity Matter Pod Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 9 | . 1 2 2 . 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . 2 . Utility 1 | . . 1 . . . . Weapon 5 | . 1 . 2 . . 2 Parts Attached 94 | 7 4 11 10 23 20 19 Power 22 | 1 1 4 4 4 5 3 Engine 19 | 1 1 4 4 4 2 3 Core 1 | . . . . . 1 . Reactor 2 | . . . . . 2 . Propulsion 22 | 2 . 1 1 7 6 5 Treads . | . . . . . . . Leg 22 | 2 . 1 1 7 6 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 1 1 1 2 1 Device 2 | . . . . . 2 . Storage 4 | 1 1 1 . 1 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | 1 . . 1 . . . Artifact . | . . . . . . . Weapon 41 | 2 2 5 4 11 7 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 33 | 2 2 5 4 10 6 4 Ballistic Cannon 8 | . . . . 1 1 6 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 24 | . . . 1 11 2 10 Power 7 | . . . . 4 2 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . 1 . . 1 Weapon 11 | . . . . 7 . 4 Highest Loss Streak 9 | . . . 1 4 1 9 Average Slot Usage (%) 96 | . 100 99 99 94 99 88 Engine 10 | . 12 20 16 14 5 5 Core 1 | . . . . . 3 . Reactor 2 | . . . . . 4 6 Leg 21 | . 25 20 16 15 27 15 Device 1 | . . . . . 2 . Storage 14 | . 12 20 16 15 14 12 Protection 5 | . 12 10 7 8 4 . Ballistic Gun 31 | . 37 29 41 32 31 24 Ballistic Cannon 4 | . . . . 4 2 16 Naked Turns . | . . . . . . . Heaviest Build 106 | 18 44 54 69 64 87 106 Greatest Support 68 | 20 20 20 25 32 62 68 Greatest Overweight (x) 6 | 5 2 5 3 6 2 5 Average Overweight (x) 1 | 2 . 2 2 1 1 2 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 Average Capacity 11 | 7 8 12 12 11 12 12 Most Carried 12 | 4 8 9 11 12 12 11 Average Carried 9 | 2 7 6 9 8 11 8 Final Capacity 12 | 8 12 12 12 12 12 12 Final Carried 12 | 4 8 9 10 9 12 10 Class Distribution -------------------- 47% | Hacker-Tank 19% | Scavenger-Tank 16% | Hacker-Executioner 14% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Scavenger-Tank | -7/Factory Hacker-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 5855 | 204 484 551 556 1506 1839 715 Remotely . | . . . . . . . Salvage Created 7667 | . 350 697 614 2501 2767 738 Parts 392 | . 26 44 27 133 133 29 Haulers Intercepted 4 | . 1 . . 3 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 127 | . 7 13 11 46 38 12 Guns 116 | . 7 13 11 37 38 10 Cannons 11 | . . . . 9 . 2 Classes Destroyed 14 | . 4 3 2 2 3 . Worker 12 | . . . . 1 11 . Builder 8 | . . 1 . 3 1 3 Tunneler 1 | . . . . . 1 . Hauler 4 | . 1 . . 3 . . Recycler 9 | . . 1 . 3 5 . Operator 3 | . . . 1 1 1 . Watcher 12 | . 3 3 . 2 4 . Swarmer 15 | . 2 2 . 8 3 . Grunt 77 | . 5 10 8 25 20 9 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . . 1 . Sentry 24 | . . 1 2 12 8 1 Hunter 2 | . . . . 1 1 . Programmer 6 | . . . . . 4 2 Best Kill Streak 10 | . 3 5 5 10 7 6 Combat Bots Only 7 | . 2 4 5 7 5 6 Max Kills in Single Turn 2 | . 2 1 1 2 2 2 Gunslinging 1 | . 1 . . 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 4893 | . 132 153 379 1485 816 1928 Core 1214 | . 14 . 40 174 72 914 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 94 100 . 61 89 . Volleys Fired 323 | . 28 40 24 117 85 29 Largest 7 | . 3 3 5 5 5 7 Hottest 307 | . 60 63 106 118 150 307 Shots Fired 1327 | . 84 120 120 438 417 148 Gun 1192 | . 84 120 120 369 389 110 Cannon 135 | . . . . 69 28 38 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1327 | . 84 120 120 438 417 148 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 17 26 29 27 28 20 Robot Miss Streak 7 | . 2 2 2 5 5 7 Penetration Max 1 | . . . . 1 1 . Secondary Targets 28 | . 1 3 5 13 3 3 Max Gunslinging Chain 2 | . 1 1 1 2 1 1 Shots Hit Robots 944 | . 60 97 98 312 274 103 Core Hits 376 | . 21 34 36 123 121 41 Critical Hits 9 | . . 1 . 3 4 1 Critical Kills 7 | . . . . 3 3 1 Critical Parts Destroyed 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14160 | . 705 1155 1166 3968 5392 1774 Guns 12616 | . 705 1155 1166 3419 4696 1475 Cannons 979 | . . . . 549 149 281 Explosions 565 | . . . . . 547 18 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 13595 | . 705 1155 1166 3968 4845 1756 Thermal . | . . . . . . . Explosive 547 | . . . . . 547 . Electromagnetic 18 | . . . . . . 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 2 | . . . . . 2 . Corruption Purged 4 | . . . . . 4 . Effects 18 | . . . . . 18 . Message Errors 5 | . . . . . 5 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 6 | . . . . . 6 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 107 | . . . . . 107 . Projectiles 2 | . . . . . 2 . Explosions 105 | . . . . . 105 . Melee . | . . . . . . . Knockbacks 13 | . . . . 6 3 4 Impact . | . . . . . . . Kinetic 12 | . . . . 6 3 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1769 | . 36 63 519 385 449 1769 Average Temperature 169 | . 15 22 153 123 134 579 Received Heat Transfer 2418 | . 84 135 306 873 384 636 Effects 114 | . . . 9 11 14 80 Shutdowns 25 | . . . 2 3 2 18 Energy Bleed 9 | . . . . 1 5 3 Interference 26 | . . . 1 3 6 16 Matter Decay 12 | . . . 1 1 . 10 Short Circuit 9 | . . . 1 2 . 6 Damage (minor) 10 | . . . 2 1 1 6 Damage (major) 17 | . . . 2 . . 15 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 486 | . 144 235 252 486 435 145 Initial 160 | . . . 12 75 160 31 Average 132 | . 69 86 90 244 162 42 Maximum Alert Level 2 | . . 1 1 2 2 . Low Security (%) 73 | 100 100 98 81 35 60 100 Level 1 24 | . . 1 18 50 38 . Level 2 2 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . . 2 1 11 13 4 Investigation 13 | . . 2 . 4 5 2 Extermination 5 | . . . . . 4 1 Reinforcement 5 | . . . 1 2 1 1 Assault . | . . . . . . . Garrison 8 | . . . . 5 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 7 | . 1 1 . 2 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 14 20 15 54 48 11 Peak Tracking Total 7 | . 3 3 5 6 6 7 Tactical Retreats 7 | . . . 2 4 1 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . . 2 . 1 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 7 | . 1 . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 18 | . . . 2 5 8 3 Max in Single Turn 2 | . . . 2 1 2 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 36 | . 7 7 1 9 7 5 Terminals 26 | . 7 7 1 6 3 2 Fabricators 3 | . . . . . 2 1 Repair Stations 5 | . . . . 2 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 102 | . 19 13 3 30 22 15 Successful 71 | . 14 11 3 24 9 10 Failed 31 | . 5 2 . 6 13 5 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 15 | . 5 7 . 1 2 . Terminals 71 | . 19 13 3 19 10 7 Fabricators 5 | . . . . . 4 1 Repair Stations 22 | . . . . 8 8 6 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 41 | . 10 4 3 15 5 4 Record 2 | . . . . . 1 1 Part Schematic 4 | . . . . 3 . 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 4 | . 2 . 1 1 . . Open Door 1 | . . . . 1 . . Level Access Points 2 | . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 1 1 . Terminal Index 1 | . 1 . . . . . Locate Traps 7 | . 3 . . 2 2 . Disarm Traps 2 | . 1 . . 1 . . Reprogram Traps 1 | . . . . 1 . . Investigation Status 1 | . . . . 1 . . Zone Layout 12 | . 3 3 1 2 1 2 Fabricator Hacks 2 | . . . . . 1 1 Build 2 | . . . . . 1 1 Repair Station Hacks 15 | . . . . 8 3 4 Scan Component 9 | . . . . 4 2 3 Repair 6 | . . . . 4 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 12 | . 4 7 . 1 . . Terminals 12 | . 4 7 . 1 . . Track 12 | . 4 7 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 28 | . 7 3 1 7 7 3 Full Trace Events 17 | . 2 2 . 6 5 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 Parts Built 4 | . . . . . 2 2 Matter 468 | . . . . . 234 234 Time 97 | . . . . . 39 58 Total Part Build Rating 28 | . . . . . 14 14 Parts Repaired 6 | . . . . 4 1 1 Time 154 | . . . . 116 19 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 7786 | 113 806 896 578 1487 2595 1311 Spaces Moved 3650 | 46 559 389 240 599 1239 578 Core 41 | 41 . . . . . . Treads . | . . . . . . . Legs 3609 | 5 559 389 240 599 1239 578 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 150 122 152 Average Speed 160 | 189 120 180 195 157 153 185 Slowest Speed 300 | 300 180 270 210 300 185 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 89 46 15 69 39 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 104 | . . . . 2 61 41 Melee . | . . . . . . . Projectile 30 | . . . . 2 12 16 AOE 74 | . . . . . 49 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 4861 | 68 629 491 287 877 1751 758 Wait 726 | 12 31 49 13 123 382 116 Move 3644 | 45 558 388 239 598 1238 578 Hop . | . . . . . . . Pick Up 30 | 4 5 1 . 8 9 3 Fast Attach 38 | 7 . 5 . 7 11 8 Attach 25 | . 1 2 3 8 2 9 Detach 5 | . . 1 . . 1 3 Swap 31 | . 3 4 7 8 7 2 Drop 24 | . 3 1 1 3 16 . Fire 323 | . 28 40 24 117 85 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . 5 . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Weapon x1 167 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Discovered exit to Mines (range 10) 306 | -10/Materials | Build established: Hacker-Tank 375 | -10/Materials | Identified exit to Materials 375 | -10/Materials | Discovered exit to Materials (range 10) 504 | -10/Materials | Discovered exit to Materials (range 15) 588 | -10/Materials | Discovered exit to Mines (range 9) 692 | -10/Materials | Discovered exit to Materials (range 13) 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1457 | -9/Materials | Identified exit to Mines 1457 | -9/Materials | Discovered exit to Mines (range 18) 1457 | -9/Materials | Identified exit to Materials 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Weapon x2 2318 | -8/Materials | Identified exit to Factory 2375 | -8/Materials | Identified exit to Storage 2375 | -8/Materials | Discovered exit to Storage (range 8) 2394 | -8/Materials | Entered Storage 2490 | -8/Storage | Identified exit to Recycling 2552 | -8/Storage | Destroyed 7 combat bots 2578 | -8/Storage | Lost 3 parts (3w) 2643 | -8/Storage | Lost 4 parts (2p2w) 2899 | -8/Storage | Repaired Assault Rifle 2935 | -8/Storage | Repaired Assault Rifle 2962 | -8/Storage | Repaired Hcp. Storage Unit 3386 | -8/Storage | Garrison activated, responded to threat 3717 | -8/Storage | Garrison activated, responded to threat 3777 | -8/Storage | Repaired Carbon-fiber Leg 3855 | -8/Storage | Discovered exit to Factory (range 8) 3881 | -8/Storage | Entered Factory 3881 | -7/Factory | Evolved 2 slots: Propulsion x2 3983 | -7/Factory | Build established: Scavenger-Tank 4184 | -7/Factory | Repaired Carbon-fiber Leg 5411 | -7/Factory | Garrison activated, responded to threat 5625 | -7/Factory | Fabricated Antimatter Reactor (x2) 5758 | -7/Factory | Build established: Hacker-Gunner 6349 | -7/Factory | Identified exit to Lower Caves 6349 | -7/Factory | Discovered exit to Lower Caves (range 15) 6454 | -7/Factory | Identified exit to Factory 6454 | -7/Factory | Discovered exit to Factory (range 15) 6476 | -7/Factory | Entered another Factory area 6476 | -6/Factory | Evolved 2 slots: Weapon x2 6603 | -6/Factory | Core integrity fell below 50% 6640 | -6/Factory | Lost 9 parts (1p4n1u3w) 6922 | -6/Factory | Build established: Hacker-Executioner 6975 | -6/Factory | Fabricated Hardcell Cannon (x2) 7666 | -6/Factory | Repaired Minigun 7774 | -6/Factory | Core integrity fell below 20% 7788 | -6/Factory | Core destroyed Last Messages --------------- 07777_ Flak Gun temporarily disabled. 07778_ Overheating: Lgt. Angular Momentum Engine damaged (-17). 07780_ Hvy. Flak Cannon permanently disabled. 07780_ Overheating: Short circuit. 07780_ Acquired 26 matter. 07781_ Overheating: Matter decay (-16). 07781_ K-01 Serf collects debris. 07782_ The unstable cave ceiling collapses. 07783_ Overheating: Matter decay (-29). 07784_ Power failure, Lgt. Angular Momentum Engine shutdown. 07784_ Overheating: System interference. 07784_ Autogun temporarily disabled. 07784_ K-01 Serf collects debris. 07785_ Power failure, Antimatter Reactor shutdown. 07786_ Overheating: System interference. 07786_ Hardcell Cannon temporarily disabled. 07786_ Targeting Computer temporarily disabled. 07787_ Overheating: Matter decay (-14). 07787_ K-01 Serf collects debris. 07788_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | # # # #?????????????????????? | | # / + """"""" #?????????????????????? | | + # # """"""" #?????????????????????? | | # # # """"""" #?????????????????????? | | # # # """"""" #?????????????????????? | | # # # #?????????????????????? | | # # # """"""" #?????????????????????? | | # # # """"""" #?????????????????????? | | # # # """"""" #?????????????????????? | | # # + """"""" #?????????????????????? | | # # # #?????????????????????? | | # # ####################???????????????? | | # # # ^^ #???????????????? | | # # # """" #???????????????? | | # # # """" """" ""R" #???????????????? | | # # # """" """" "" " #???????????????? | | ######### # """" """" #???????????????? | | #???????# # """" """" #???????????????? | | #???????# # #???????????????? | | #####???# # #???????????????? | | #???# ###+##########;;########???????????? | | #???# #???????????? | | ! #???# #?????????????? | | #???# !| ###???????????? | | #???# =| ! = ????????? | | #???# ! !!=! @ # ????????? | | #???# ###+##;#; = ????????? | | =#???# # ## ????????? | | #???# # ## # # ?????????? | | #???# # ## ![[ ?? ?????????? | | #???# # ## ![ k??????????? | | "T" #???# # ## [[ # ??????????? | | ######### # ## # #? ??????????? | | ???# # # ## # #??????????????? | | ???# !# # ## #? #??????????????? | | #### # # ## #?#####??????????????? | | + " # # ## #????????????????????? | | # "" # # ## #????????????????????? | | # G # # ## #????????????????????? | | + "" # # ## #????????????????????? | | #### " # # #? u ?????????????????????? | | ???# # ########???????????????????????????? | | ???###### #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ######### #??????????????????????????????????? | | # #??????????????????????????????????? | | " " " ?????????????????????????????????????????? | | " " " ?????????????????????????????????????????? | | " " " ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -8/Storage | Hacked Drone Bay | -8/Storage | Hacked Imp. Grenade Launcher | -8/Storage | Hacked Imp. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Hardcell Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotLightpackSegregator Manual? 0 Play Time 01:04:58 Cumulative 939.8 hours Start 2021.04.21 @ 09:54:34 End 2021.04.21 @ 11:08:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 711 Rogue 62 Adventurer 0 Explorer 649 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5cda1ea-01f1-4ea1-8a0a-4faff6d6c6b7