Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 21:52:35

Player: Hodler

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (56)      280
Value Destroyed (2228)     2228
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1381)               1381
              TOTAL SCORE: 6309

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      359
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             151/550
Matter                     248/300
Energy                     380/380
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (153) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
     Large Storage Unit
           Relay Coupler [Grunt] (10)
           Relay Coupler [Sentry] (4)
>          --- WEAPON (2) -------
           Beam Rifle
           Katana
>          --- INVENTORY (14) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
     Small Storage Unit
           Sensor Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
           Melee Analysis Suite
           System Shield
           Relay Coupler [Duelist] (29)
           Relay Coupler [Duelist] (23)
           Gauss Rifle
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
  Improved Signal Interpreter
           Relay Coupler [Sentry]
>          --- WEAPON -----------
     Heavy Assault Rifle
           Katana
>          --- INVENTORY --------
  Improved Flight Unit
           Cesium-ion Thruster
  Improved Signal Interpreter
           System Shield
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Particle Gun
           Grenade Launcher
           Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Electrolaser
  Energy Gun               Electrolaser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             90   | .   2   10  9   5   25  35  4   
  Power                    11   | .   .   2   1   1   3   4   .   
    Engine                 7    | .   .   2   1   1   1   2   .   
    Core                   4    | .   .   .   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | .   .   4   4   .   10  6   1   
    Treads                 2    | .   .   .   .   .   2   .   .   
    Leg                    18   | .   .   4   3   .   4   6   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   1   .   4   .   .   
  Utility                  12   | .   2   .   1   2   2   5   .   
    Device                 1    | .   1   .   .   .   .   .   .   
    Storage                3    | .   1   .   .   .   1   1   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               5    | .   .   .   1   .   .   4   .   
    Protection             2    | .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   42   | .   .   4   3   2   10  20  3   
    Energy Gun             8    | .   .   .   2   1   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   1   .   .   .   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   1   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   
    Slashing Weapon        12   | .   .   2   1   .   3   5   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   5   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 20   | .   .   1   .   1   12  4   2   
  Power                    4    | .   .   .   .   .   3   1   .   
  Propulsion               8    | .   .   .   .   .   5   2   1   
  Utility                  3    | .   .   .   .   1   2   .   .   
  Weapon                   5    | .   .   1   .   .   2   1   1   
  Highest Loss Streak      4    | .   .   1   .   1   4   1   1   
Average Slot Usage (%)     92   | .   90  100 97  85  81  94  99  
  Engine                   8    | .   14  14  11  10  2   6   .   
  Core                     4    | .   .   .   .   .   4   10  18  
  Leg                      24   | .   28  28  32  27  12  26  26  
  Flight                   2    | .   .   .   .   .   8   .   .   
  Device                   5    | .   5   14  11  5   .   .   .   
  Storage                  14   | .   14  14  11  9   14  18  18  
  Processor                3    | .   .   .   .   1   9   6   .   
  Hackware                 5    | .   .   .   9   9   3   8   18  
  Protection               1    | .   .   .   .   5   7   .   .   
  Energy Gun               4    | .   .   .   19  16  4   2   .   
  Ballistic Gun            7    | .   28  12  .   .   .   8   12  
  Launcher                 1    | .   .   .   .   1   3   .   .   
  Slashing Weapon          6    | .   .   15  2   .   4   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 12  25  26  26  36  36  44  44  
  Greatest Support         47   | 20  20  27  37  37  40  47  42  
  Greatest Overweight (x)  9    | .   1   1   .   .   9   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 14   | 6   12  10  10  10  12  14  14  
  Average Capacity         11   | 6   9   10  10  10  11  12  14  
  Most Carried             14   | 6   10  10  10  10  12  14  14  
  Average Carried          10   | 6   8   9   9   9   10  12  13  
  Final Capacity           14   | 6   10  10  10  10  12  14  14  
  Final Carried            14   | 6   10  10  9   10  12  14  13  

 Class Distribution 
--------------------
 38% | Mutant
 31% | Scavenger-Mutant
 29% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Matter Collected           1299 | 200 72  125 90  17  318 364 113 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1788 | .   179 147 225 58  564 502 113 
  Parts                    105  | .   9   11  17  7   25  30  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  51   | .   4   6   7   5   17  10  2   
  Melee                    15   | .   .   3   .   .   8   2   2   
  Guns                     20   | .   4   .   7   1   2   6   .   
  AOE                      16   | .   .   3   .   4   7   2   .   
Classes Destroyed          9    | .   1   2   2   1   1   2   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   1   .   
  Swarmer                  21   | .   .   6   4   5   5   1   .   
  Grunt                    21   | .   4   .   2   .   10  4   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   .   1   .   1   4   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   3   3   6   5   3   1   
  Combat Bots Only         5    | .   2   3   3   5   5   3   1   
Max Kills in Single Turn   3    | .   1   3   1   3   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   3   1   .   
  Melee                    1    | .   .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Damage Taken               3188 | .    181  230  194  118  1182 1081 202  
  Core                     500  | .    24   30   47   16   173  193  17   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    78   88   .    .    .    .    
Volleys Fired              105  | .    13   6    19   10   23   32   2    
  Largest                  2    | .    2    2    2    2    2    2    1    
  Hottest                  126  | .    40   40   108  108  126  93   56   
Shots Fired                164  | .    26   11   31   16   28   51   1    
  Gun                      151  | .    26   10   31   12   23   48   1    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 13   | .    .    1    .    4    5    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  77   | .    26   10   .    .    .    41   .    
  Thermal                  52   | .    .    .    19   6    19   7    1    
  Explosive                13   | .    .    1    .    4    5    3    .    
  Electromagnetic          22   | .    .    .    12   6    4    .    .    
  Robot Hit Streak         8    | .    7    2    5    3    5    8    .    
  Robot Miss Streak        6    | .    1    2    2    6    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           155  | .    19   10   18   4    47   47   10   
  Core Hits                87   | .    10   7    10   9    27   21   3    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              87   | .    .    9    .    .    46   17   15   
  Impact                   6    | .    .    .    .    .    6    .    .    
  Slashing                 73   | .    .    9    .    .    40   10   14   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    1    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        6    | .    .    2    .    .    4    .    .    
Damage Inflicted           4006 | .    218  282  307  312  1819 785  283  
  Guns                     1395 | .    218  66   307  57   262  485  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1080 | .    .    125  .    255  621  79   .    
  Melee                    1531 | .    .    91   .    .    936  221  283  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  701  | .    218  66   .    .    .    417  .    
  Thermal                  646  | .    .    .    187  16   375  68   .    
  Explosive                922  | .    .    125  .    255  463  79   .    
  Electromagnetic          206  | .    .    .    120  41   45   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1531 | .    .    91   .    .    936  221  283  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    
  Average Corruption       2    | .    .    .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    11   17   2    
    Message Errors         7    | .    .    .    .    .    2    5    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    1    
    Energy Discharges      4    | .    .    .    .    .    2    2    .    
    Data Loss (minor)      8    | .    .    .    .    .    4    4    .    
    Targeting Errors       7    | .    .    .    .    .    3    4    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    .    .    25   46   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               54   | .    .    .    .    25   29   .    .    
  Melee                    17   | .    .    .    .    .    17   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    .    .    24   70   27   .    
  Shots                    6    | .    .    .    .    1    3    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        303  | .    18   .    8    180  303  255  205  
  Average Temperature      91   | .    10   .    5    72   130  79   90   
  Received Heat Transfer   1014 | .    111  42   60   .    495  198  108  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    .    1    .    .    
  Heat Transferred         1223 | .    .    .    407  37   631  148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Peak Influence             778  | .   167 139 506 330 778 408 275 
  Initial                  378  | .   .   64  .   133 217 378 189 
  Average                  267  | .   92  82  306 210 475 280 201 
Maximum Alert Level        3    | .   .   .   2   1   3   2   1   
  Low Security (%)         38   | 100 100 100 22  61  .   9   48  
  Level 1                  39   | .   .   .   51  38  28  84  51  
  Level 2                  17   | .   .   .   26  .   54  5   .   
  Level 3                  3    | .   .   .   .   .   16  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   .   .   3   .   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Distress Signals           9    | .   1   .   2   1   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              113  | .   8   8   23  9   27  34  4   
  Peak Tracking Total      9    | .   4   3   6   9   5   5   4   
  Tactical Retreats        13   | .   .   .   1   .   11  .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Traps Triggered            3    | .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Machines Disabled          4    | .   .   .   1   .   2   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Machines Accessed          18   | .   3   1   4   1   .   9   .   
  Terminals                12   | .   3   .   2   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                63   | .   9   1   20  1   .   32  .   
  Successful               42   | .   6   1   13  1   .   21  .   
  Failed                   21   | .   3   .   7   .   .   11  .   
    Catastrophic           4    | .   1   .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   9   .   4   .   .   15  .   
  Terminals                48   | .   9   .   10  .   .   29  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   7   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Terminal Hacks             17   | .   3   1   4   .   .   9   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   
  Locate Traps             5    | .   .   .   2   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   2   .   
  Insert Component         4    | .   .   .   3   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         14   | .   3   .   2   .   .   9   .   
  Terminals                14   | .   3   .   2   .   .   9   .   
    Track                  5    | .   1   .   1   .   .   3   .   
    Botnet                 9    | .   2   .   1   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   3   .   .   9   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   2   .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     53   | .   .   .   53  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              6    | .   .   .   .   .   .   5   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   5   1   
Robot Hacks Applied        6    | .   .   .   .   .   .   5   1   
  disable_weapons          1    | .   .   .   .   .   .   .   1   
  formatsys_high           5    | .   .   .   .   .   .   5   .   
Relay Couplers Released    12   | .   .   .   .   .   8   .   4   
  Machine Destruction      12   | .   .   .   .   .   8   .   4   
  Attached                 4    | .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Total Allies               8    | .   .   3   .   .   .   5   .   
  Largest Group            3    | .   .   3   3   1   .   2   1   
  Highest-Rated Group      45   | .   .   40  40  16  .   45  15  
  Highest-Rated Ally       29   | .   .   16  16  16  .   29  15  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               113  | .   .   .   38  5   .   66  4   
  Total Damage             1453 | .   .   .   440 74  .   831 108 
  Kills                    23   | .   .   .   11  2   .   9   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Turns Passed               3963 | 3    256  853  542  152  917  1033 207  
Spaces Moved               2253 | 3    139  578  333  91   386  639  84   
  Core                     22   | .    .    .    .    .    22   .    .    
  Treads                   48   | .    .    .    .    .    48   .    .    
  Legs                     2181 | 3    139  578  333  91   314  639  84   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    2    .    .    
  Fastest Speed            120  | 120  120  125  123  123  120  120  123  
  Average Speed            137  | 120  143  135  123  123  175  124  143  
  Slowest Speed            500  | 120  150  150  125  123  500  155  153  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    26   97   24   10   56   55   19   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    2    .    
Terrain Destroyed          66   | .    .    4    .    27   6    29   .    
  Melee                    2    | .    .    .    .    .    .    2    .    
  Projectile               1    | .    .    .    .    .    .    1    .    
  AOE                      63   | .    .    4    .    27   6    26   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Total                      2810 | 2   173 623 433 114 521 799 145 
  Wait                     175  | .   8   4   66  .   13  45  39  
  Move                     2248 | 2   138 577 332 91  385 639 84  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  53   | .   7   8   3   5   13  16  1   
  Fast Attach              18   | .   2   2   1   2   6   5   .   
  Attach                   26   | .   .   2   1   1   11  9   2   
  Detach                   4    | .   1   .   .   .   2   1   .   
  Swap                     47   | .   .   6   7   2   9   21  2   
  Drop                     41   | .   4   11  4   3   5   14  .   
  Fire                     105  | .   13  6   19  10  23  32  2   
  Melee                    81   | .   .   7   .   .   42  17  15  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            12   | .   .   .   .   .   12  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    4 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Identified exit to Mines
  260 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  602 | -10/Mines     | Discovered new exit (range 8)
  610 | -10/Mines     | Discovered new exit (range 11)
  630 | -10/Mines     | Met a Derelict shopkeep closing up shop
  774 | -10/Mines     | Learned Materials non-interactive machine intel
  866 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1023 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1113 | -10/Mines     | Entered Materials
 1113 | -9/Materials  | Accompanied by 3 allies
 1113 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1114 | -9/Materials  | Loaded intel: 40 non-interactive machine locations
 1460 | -9/Materials  | Build established: Scavenger-Mutant
 1548 | -9/Materials  | Repaired Broken Cesium-ion Thruster
 1601 | -9/Materials  | Discovered new exit (range 12)
 1636 | -9/Materials  | Identified exit to Materials
 1655 | -9/Materials  | Entered another Materials area
 1655 | -8/Materials  | Accompanied by 1 ally
 1655 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1807 | -8/Materials  | Identified exit to Garrison
 1807 | -8/Materials  | Entered Garrison
 1820 | -8/Garrison   | Triggered checkpoint
 1892 | -8/Garrison   | Lost 4 parts (2p2n)
 2070 | -8/Garrison   | Triggered checkpoint
 2098 | -8/Garrison   | Garrison Relay disabled
 2256 | -8/Garrison   | Triggered checkpoint
 2310 | -8/Garrison   | Lost 3 parts (1p1n1w)
 2607 | -8/Garrison   | Lost 3 parts (1n1u1w)
 2639 | -8/Garrison   | Garrison Relay disabled
 2699 | -8/Garrison   | Discovered new exit (range 9)
 2710 | -8/Garrison   | Identified exit to Materials
 2719 | -8/Garrison   | Installed Relay Interface Framework
 2724 | -8/Garrison   | Entered Materials
 3043 | -8/Materials  | Build established: Bothacker-Mutant
 3287 | -8/Materials  | Core integrity fell below 50%
 3379 | -8/Materials  | Discovered new exit (range 3)
 3382 | -8/Materials  | Identified exit to Factory
 3585 | -8/Materials  | Garrison activated, responded to threat
 3757 | -8/Materials  | Identified exit to Garrison
 3757 | -8/Materials  | Entered Garrison
 3757 | -8/Garrison   | Accompanied by 1 ally
 3961 | -8/Garrison   | Garrison Relay disabled
 3964 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
LOCATION=GARRISON
GOAL=ESCAPE
03783_ System corrupted: Heat flow error (+222).
03848_ Jacked Y-45 Defender...
>>disable_weapons
Deactivating 2 weapon systems.
03897_ Carbon-fiber Leg destroyed.
03907_ G-47 Trooper destroyed.
03913_ Acquired 60 matter.
03945_ Assault Rifle destroyed.
03946_ Y-45 Defender destroyed.
03950_ Acquired 53 matter.
03954_ Acquired Unknown Energy Gun.
03955_ Identified Beam Rifle.
03957_ System corrupted: Beam Rifle failed to cycle.
03961_ Garrison Relay disabled.
03961_ Relay Coupler [Hunter] tumbles out of relay unit.
03961_ Relay Coupler [Specialist] tumbles out of relay unit.
03961_ Relay Coupler [Sentry] tumbles out of relay unit.
03961_ Relay Coupler [NC] tumbles out of relay unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
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| ????#"   "    #?????????#  #?????????????????????? |
| ????#"        ###########  #########  #??????????? |
| ??###"   "    ##                      #??????????? |
| ??#"""" """    #                      #??????????? |
| ????#    "    ##  ####+## #######????????????????? |
| ????#         ##  #??# ## #??????????????????????? |
| ????#         ##  #??# ## #??????????????????????? |
| ????#         ##  #??# ## #??????????????????????? |
| ????##### ######  #??# ## #####??????????????????? |
| ????????# #????#  #??# =      #??????????????????? |
| ????????# #????#  #??# ###### #??????????????????? |
| ????????# #????#  #??# #?????????????????????????? |
| ????????# #????#  #??# #?????????????????????????? |
| ????????# #??###  #??# #?????????????????????????? |
| ????????# ####    #??# #?????????????????????????? |
| ????????#    +    #??# #?????????????????????????? |
| ????????######    #??# #?????????????????????????? |
| ?????????????######??#=#?????????????????????????? |
| ?????????????????????#[###### #??????????????????? |
| ?????????????????????##!!^!   #??????????????????? |
| ??????????????????????##!@!####??????????????????? |
| ??????????????????????#""!""#????????????????????? |
| ??????????????????????#######????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Defensive Hacking          10
Relay Coupler Types        23
Relay Coupler Value        2

 Item Schematics 
-----------------
   Lrg. Storage Unit | -10/Materials | Hacked
   Sml. Storage Unit | -10/Materials | Hacked
 Cesium-ion Thruster | -9/Materials  | Scanalyzed
              Katana | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactSmallStabilizer
  Manual?         0
Play Time         01:01:09
  Cumulative      114.6 hours
  Start           2020.09.25 @ 17:48:36
  End             2020.09.25 @ 21:52:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           187
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          45
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9a0e788-68f5-43ca-bf1c-216915072153