Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 19:15:25 Player: Duduxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2742) 2742 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 7403 Bonus ------- High Alert Combat Kills 384 Follower Combat Kills 762 Entered Garrisons 200 Friendly Fire -65 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 304/350 System Corruption 18% Temperature Warm (168) Movement Walking (330) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Particle Cannon Gauss Cannon > --- INVENTORY (15) --- Light Deuterium Engine Antimatter Reactor Improved Heat Sink Improved Light Armor Plating Lightning Gun Particle Gun Backup Laser III Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Beamcaster > --- INVENTORY -------- Backup Power III Backup Power III Antimatter Reactor Armored Huge Wheel Improved Heat Sink Improved Cooling System Particle Gun Thermic Laser Gauss Cannon Rocket Launcher Remote Datajack [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 92 | 6 6 15 22 19 5 14 5 Power 17 | 1 . 3 5 4 1 2 1 Engine 13 | 1 . 3 4 3 . 2 . Core 3 | . . . 1 1 . . 1 Reactor 1 | . . . . . 1 . . Propulsion 25 | 2 2 4 7 2 2 6 . Treads 6 | 2 2 . . . 2 . . Leg 18 | . . 4 7 1 . 6 . Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 3 6 4 . 1 . Device 8 | . 1 3 1 2 . 1 . Storage 3 | 1 1 . . 1 . . . Processor 4 | . 1 . 3 . . . . Hackware 2 | . . . 2 . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 32 | 2 1 5 4 9 2 5 4 Energy Gun 16 | . . 3 2 6 2 2 1 Energy Cannon 4 | . . . 1 1 . 1 1 Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon 4 | . . 2 . 1 . . 1 Launcher 5 | . . . 1 1 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 16 | . . . . . . 16 . Parts Lost 33 | . . 5 3 17 . 1 7 Power 9 | . . 1 1 6 . . 1 Propulsion 11 | . . 2 1 4 . 1 3 Utility 3 | . . 1 . 2 . . . Weapon 10 | . . 1 1 5 . . 3 Highest Loss Streak 12 | . . 3 1 12 . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 95 96 97 75 82 92 98 Engine 10 | . 14 10 13 9 9 7 7 Core 1 | . . . 3 . . . . Reactor 2 | . . . . . 4 7 6 Treads 6 | . 27 5 . . 12 7 . Leg 17 | . . 23 25 11 . 15 29 Device 9 | . 9 22 10 4 . 1 7 Storage 9 | . 14 11 9 6 7 7 7 Processor 5 | . . . 9 7 7 7 7 Hackware 8 | . . . 7 15 15 15 15 Protection 1 | . . . . 1 7 5 . Energy Gun 9 | . . 7 12 9 12 11 12 Energy Cannon 2 | . . . 5 2 . 2 . Ballistic Gun 3 | . 27 . . . . . . Ballistic Cannon 2 | . . 13 . 1 2 . . Peak Build Rating 61 | 6 8 16 30 35 60 61 50 Average Rating 29 | 4 6 11 25 27 53 54 48 On Entrance 24 | . 6 8 16 29 28 60 50 Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 33 36 43 44 51 60 57 Greatest Support 140 | 40 40 40 45 60 140 140 54 Greatest Overweight (x) 12 | . 9 3 1 12 1 1 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 14 15 15 15 Most Carried 15 | 1 9 15 15 12 11 15 13 Average Carried 10 | . 3 9 12 7 8 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 13 | 1 9 13 12 4 11 11 8 Class Distribution -------------------- 44% | Scavenger-Mutant 42% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 1565 | 105 234 503 223 177 56 237 30 Remotely . | . . . . . . . . Salvage Created 3140 | . 433 483 674 303 . 944 303 Parts 171 | . 21 35 50 14 . 39 12 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 5 | . 3 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 66 | . 8 17 15 6 . 14 6 Guns 32 | . 8 4 7 3 . 6 4 Cannons 20 | . . 12 5 . . 3 . AOE 9 | . . . 3 1 . 4 1 Classes Destroyed 13 | . 5 2 3 . . 3 . Worker 6 | . . . 1 2 . 3 . Tunneler 2 | . . 1 1 . . . . Hauler 2 | . 1 . 1 . . . . Recycler 4 | . 1 1 . . . 2 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . Swarmer 14 | . 3 7 4 . . . . Grunt 29 | . 5 5 5 3 . 7 4 Brawler 3 | . . . . . . 3 . Sentry 12 | . . 5 4 . . 2 1 Hunter 5 | . . . 2 3 . . . Programmer 3 | . . . . . . 2 1 Best Kill Streak 13 | . 4 6 6 4 . 13 3 Combat Bots Only 8 | . 3 5 4 3 . 8 3 Max Kills in Single Turn 5 | . 1 2 5 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 575 | . 48 92 83 134 . 111 107 Missed 191 | . 18 25 32 40 . 39 37 Damage Taken 5308 | . 327 778 750 1584 . 857 1012 Core 1011 | . 69 65 175 311 . 179 212 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 602 | . . . 66 . 38 348 150 Core Remaining (%) 80 | 100 72 83 68 . . . . Volleys Fired 210 | . 30 53 37 41 . 28 21 Largest 2 | . 2 2 2 2 . 2 2 Hottest 160 | . 40 121 140 140 . 160 160 Shots Fired 410 | . 60 106 74 79 . 52 39 Gun 275 | . 60 26 56 60 . 40 33 Cannon 123 | . . 80 17 16 . 7 3 Launcher 12 | . . . 1 3 . 5 3 Special . | . . . . . . . . Kinetic 143 | . 60 80 . 2 . . 1 Thermal 251 | . . 26 73 73 . 44 35 Explosive 12 | . . . 1 3 . 5 3 Electromagnetic 4 | . . . . 1 . 3 . Robot Hit Streak 12 | . 5 11 9 5 . 12 7 Robot Miss Streak 9 | . 4 9 2 3 . 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 271 | . 35 64 54 56 . 36 26 Core Hits 149 | . 22 26 29 20 . 34 18 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . 1 2 3 2 . 3 2 Burn 10 | . . . 3 2 . 3 2 Destroy 1 | . 1 . . . . . . Blast 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6286 | . 372 1155 1207 1269 . 1429 854 Guns 3099 | . 367 311 666 698 . 609 448 Cannons 1618 | . . 836 300 295 . 106 81 Explosions 1507 | . . . 231 276 . 675 325 Melee . | . . . . . . . . Ramming 62 | . 5 8 10 . . 39 . Kinetic 1311 | . 367 836 . 52 . . 56 Thermal 3332 | . . 311 966 923 . 659 473 Explosive 1507 | . . . 231 276 . 675 325 Electromagnetic 74 | . . . . 18 . 56 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 1 . . . 18 18 Average Corruption 6 | . . 1 . . . 8 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . 5 . . . 24 11 Message Errors 10 | . . 3 . . . 4 3 Matter Fused 7 | . . 1 . . . 4 2 Heat Flow Errors 6 | . . . . . . 5 1 Energy Discharges 7 | . . 1 . . . 5 1 Data Loss (minor) 3 | . . . . . . 1 2 Data Loss (major) 4 | . . . . . . 3 1 Misfires 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . 6 . . . . . Impact . | . . . . . . . . Kinetic 5 | . . 5 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 51 | . . . . 21 . . 30 Shots 2 | . . . . 1 . . 1 Rammed 3 | . 1 1 . . . 1 . Targets Rammed 9 | . 1 2 2 . . 4 . Kicked 6 | . . 1 2 . . 3 . Crushed . | . . . . . . . . Highest Temperature 551 | . 16 81 199 214 . 551 492 Average Temperature 101 | . 6 25 100 132 . 149 136 Received Heat Transfer 1806 | . 126 228 225 369 . 315 543 Effects 9 | . . . . . . 7 2 Shutdowns 4 | . . . . . . 4 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . 1 . 2 . 1 1 Combat Hostiles 5 | . . 1 . 2 . 1 1 Parts Melted 27 | . . 3 9 6 . 5 4 Heat Transferred 7875 | . . 740 2220 2146 . 1564 1205 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Peak Influence 900 | . 269 269 278 101 12 900 747 Initial 630 | . . 28 65 44 12 . 630 Average 212 | . 93 134 126 52 2 472 694 Maximum Alert Level 3 | . 1 1 1 . . 3 3 Low Security (%) 67 | 100 91 71 76 100 100 30 . Level 1 16 | . 8 28 23 . . 16 . Level 2 7 | . . . . . . 18 63 Level 3 9 | . . . . . . 34 36 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . 4 3 4 . 10 . Investigation 7 | . . 3 1 1 . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . 1 2 1 . 2 . Assault 1 | . . . . . . 1 . Garrison 5 | . . . . 2 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 11 | . 2 4 2 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 14 35 22 11 1 38 13 Peak Tracking Total 9 | . 4 6 6 5 1 9 8 Tactical Retreats 8 | . 1 5 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 11 | . 2 2 . 2 . 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 2 | . . . . 1 . 1 . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 8 | . . 2 3 1 . 2 . Terminals 4 | . . 2 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 21 | . . 3 11 1 . 6 . Successful 13 | . . 1 7 . . 5 . Failed 8 | . . 2 4 1 . 1 . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 3 | . . 2 . 1 . . . Terminals 6 | . . 3 2 1 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 4 . . 5 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 3 . . 4 . Insert Component 4 | . . . 2 . . 2 . Analyze 3 | . . . 1 . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 1 2 1 . 1 . Full Trace Events 3 | . . 1 1 . . 1 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 91 | . . . 91 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 20 | . . . . . 20 . . Largest Group 20 | . . . . . 20 17 2 Highest-Rated Group 499 | . . . . . 499 436 52 Highest-Rated Ally 31 | . . . . . 31 31 27 Total Orders . | . . . . . . . . Ally Attacks 271 | . . . . . 16 255 . Total Damage 3505 | . . . . . 277 3228 . Kills 26 | . . . . . 1 25 . Allies Corrupted 3 | . . . . . . 3 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 4732 | 57 572 956 1230 443 220 1028 226 Spaces Moved 2376 | 31 288 397 701 212 137 498 112 Core 43 | 1 1 . . 41 . . . Treads 810 | 30 287 115 . . 113 265 . Legs 1405 | . . 282 701 77 . 233 112 Wheels 118 | . . . . 94 24 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 50 115 160 105 Average Speed 156 | 156 161 182 140 140 152 171 130 Slowest Speed 650 | 160 500 330 193 650 160 185 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 72 41 47 7 74 19 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . . . 11 21 . 12 9 Melee . | . . . . . . . . Projectile 3 | . . . 3 . . . . AOE 50 | . . . 8 21 . 12 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 2970 | 37 338 527 874 275 147 616 156 Wait 180 | . 3 30 92 . . 55 . Move 2371 | 30 287 396 700 212 136 498 112 Hop . | . . . . . . . . Pick Up 41 | 1 8 13 5 2 4 8 . Fast Attach 34 | 6 6 8 5 5 3 1 . Attach 34 | . . 6 7 11 . 6 4 Detach 23 | . 2 7 7 1 2 2 2 Swap 24 | . . 1 10 3 2 7 1 Drop 29 | . 1 11 9 . . 7 1 Fire 210 | . 30 53 37 41 . 28 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . 1 2 . . 3 . Crush 3 | . 1 1 . . . 1 . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 7) 297 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 576 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Lost 3 parts (1p1u1w) 1292 | -9/Materials | Discovered new exit (range 16) 1470 | -9/Materials | Build established: Scavenger-Mutant 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2236 | -8/Materials | Build established: Mutant 2441 | -8/Materials | Repaired Titanium Leg 2638 | -8/Materials | Repaired Broken Titanium Leg 2811 | -8/Materials | Discovered new exit (range 4) 2816 | -8/Materials | Entered Factory 2816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3034 | -7/Factory | Build established: Hacker-Mutant 3073 | -7/Factory | Lost 12 parts (4p4n1u3w) 3108 | -7/Factory | Garrison activated, responded to threat 3156 | -7/Factory | Lost 5 parts (2p1u2w) 3259 | -7/Factory | Sucked down chute 3259 | -7/Factory | Entered Waste 3260 | -7/Waste | Joined by Warlord forces that had cleared the area 3309 | -7/Waste | A Compactor rumbled back to life 3309 | -7/Waste | Spotted C-40 Crusher 3312 | -7/Waste | Allies destroyed C-40 Crusher 3444 | -7/Waste | Discovered new exit (range 12) 3479 | -7/Waste | Entered Factory 3479 | -7/Factory | Accompanied by 17 allies 3628 | -7/Factory | Build established: Scavenger-Mutant 3854 | -7/Factory | Discovered new exit (range 5) 3866 | -7/Factory | Lost 3 allies 3976 | -7/Factory | System corruption reached 10% 4013 | -7/Factory | Lost 5 allies 4123 | -7/Factory | Core integrity fell below 50% 4279 | -7/Factory | First assault squad dispatched 4306 | -7/Factory | Garrison activated, responded to threat 4353 | -7/Factory | Lost 5 allies 4364 | -7/Factory | Destroyed 8 combat bots 4425 | -7/Factory | Discovered new exit (range 11) 4506 | -7/Factory | Identified exit to Garrison 4507 | -7/Factory | Entered Garrison 4507 | -7/Garrison | Accompanied by 2 allies 4525 | -7/Garrison | Triggered checkpoint 4633 | -7/Garrison | Triggered checkpoint 4707 | -7/Garrison | Triggered checkpoint 4713 | -7/Garrison | Triggered checkpoint 4719 | -7/Garrison | Core integrity fell below 20% 4733 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04718_ AU-7AL(m) destroyed. 04720_ G-47 Trooper suffers critical hit (Burn). 04720_ Rocket Launcher destroyed. 04722_ Carbon-fiber Leg destroyed. 04724_ VSS Leg destroyed. 04724_ P-60 Hacker suffers critical hit (Burn). 04724_ Destroyed Shock Rifle. 04724_ P-60 Hacker critical meltdown. 04724_ Remote Datajack melted. 04724_ Gravmag System melted. 04724_ Target Analyzer melted. 04725_ Slug penetrates VM-2CQ(m). 04726_ Antimatter Reactor destroyed. 04727_ VSS Leg destroyed. 04728_ Beamcaster destroyed. 04728_ Slug penetrates VM-2CQ(m). 04730_ Critical hit (Burn: +37). 04731_ System corrupted: Matter fused (-8). 04731_ Thermic Laser destroyed. 04733_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????## [%= ## #??????????? | | ???????????????????????????# [ #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????### ### #??????????? | | ????????????????????????????#"""""?# #??????????? | | ????????????????????????????######?# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????#[ #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ?????????????????????????########### ############ | | ?????????????????????????# ^ ^ ^ | | ?????????????????????????# ^ ^^ | | ?????????????????????????# *% = | | ?????????????????????????# #################=%%# | | ?????????????????????????# #???????????????# *[# | | ?????????????????????????# #???????????????##### | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ???????????????????####??# #???????????????????? | | ?????????????#?????#%CCC?# #???????????????????? | | ?????????????# ###%= ## #???????????????????? | | ?????????????# ! #???????????????????? | | ?????????? m%* # #??????????? | | ?????????? xg@= #??????????? | | ?????????????# ^^ ## % # ####???????????????? | | ??????????????# ???# % ##ggg##??????????????????? | | ????????????????? ? %* #?????????????????? | | ??????????????? x #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" g#?????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????# ??# ?# #???????????????????? | | ?????????????????? ? ???????????????????? | | ????????????????? ?? ???????????????????? | | ???????????????? ?? ??????????????????? | | ???????????????#####""???######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingCorruptionPendant Manual? 0 Play Time 00:38:34 Cumulative 69.5 hours Start 2024.09.23 @ 18:38:43 End 2024.09.23 @ 19:15:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 360b2e03-0558-42f2-8910-8b310b661692