Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 01:42:14

Player: pipai

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (14)      70
Value Destroyed (448)      448
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 718

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     249/250
System Corruption          0%
Temperature                Warm (159)
Movement                   Walking (190) Ox1
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                Backup Laser III
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (9)
                Targeting Computer
                ECM Suite
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Hover Unit
                Backup Propulsion III
>               --- UTILITY ----------
                Signal Interpreter
                Core Shielding
>               --- WEAPON -----------
                Backup Laser III
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Large Storage Unit
  High-capacity Matter Pod
          Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion III
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Backup Laser III
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             23   | 5   18  
  Power                    4    | 1   3   
    Engine                 4    | 1   3   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               9    | 2   7   
    Treads                 .    | .   .   
    Leg                    8    | 2   6   
    Wheel                  .    | .   .   
    Hover                  1    | .   1   
    Flight                 .    | .   .   
  Utility                  6    | .   6   
    Device                 .    | .   .   
    Storage                3    | .   3   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             2    | .   2   
    Artifact               .    | .   .   
  Weapon                   4    | 2   2   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 2   1   
    Ballistic Cannon       1    | .   1   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      2    | .   2   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     84   | .   84  
  Engine                   13   | .   13  
  Leg                      21   | .   21  
  Hover                    3    | .   3   
  Storage                  4    | .   4   
  Processor                9    | .   9   
  Protection               2    | .   2   
  Energy Gun               6    | .   6   
  Ballistic Gun            15   | .   15  
  Ballistic Cannon         5    | .   5   
Naked Turns                .    | .   .   
Heaviest Build             29   | 6   29  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 5   15  
  Average Capacity         7    | 5   8   
  Most Carried             7    | 3   7   
  Average Carried          3    | .   3   
  Final Capacity           15   | 5   15  
  Final Carried            6    | .   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           571  | 228 343 
  Remotely                 .    | .   .   
Salvage Created            473  | 36  437 
  Parts                    33   | 1   32  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  11   | 1   10  
  Guns                     11   | 1   10  
Classes Destroyed          3    | 1   2   
  Operator                 1    | .   1   
  Watcher                  2    | .   2   
  Grunt                    11   | 1   10  
Best Kill Streak           4    | 1   4   
  Combat Bots Only         3    | 1   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        93   | 2   91  
  Missed                   24   | .   24  
Damage Taken               830  | 24  806 
  Core                     263  | .   263 
  Absorbed by Shields      .    | .   .   
  Redirected to Shielding  27   | .   27  
Core Remaining (%)         100  | 100 .   
Volleys Fired              64   | 2   62  
  Largest                  2    | 2   2   
  Hottest                  75   | 40  75  
Shots Fired                127  | 4   123 
  Gun                      114  | 4   110 
  Cannon                   13   | .   13  
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  97   | 4   93  
  Thermal                  30   | .   30  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         8    | 3   8   
  Robot Miss Streak        3    | 1   3   
  Penetration Max          .    | .   .   
  Secondary Targets        2    | .   2   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           78   | 3   75  
  Core Hits                28   | 2   26  
  Critical Kills           1    | .   1   
  Critical Parts Destroyed 1    | .   1   
  Critical Strikes         2    | .   2   
    Destroy                2    | .   2   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           869  | 29  840 
  Guns                     781  | 29  752 
  Cannons                  88   | .   88  
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  633  | 29  604 
  Thermal                  236  | .   236 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 2    | .   2   
  Impact                   .    | .   .   
  Kinetic                  2    | .   2   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        169  | 6   169 
  Average Temperature      58   | 6   59  
  Received Heat Transfer   465  | 12  453 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             3    | .   3   
  Heat Transferred         666  | .   666 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             241  | 20  241 
  Initial                  13   | .   13  
  Average                  116  | 2   129 
Maximum Alert Level        1    | .   1   
  Low Security (%)         69   | 100 65  
  Level 1                  30   | .   34  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              20   | 1   19  
  Peak Tracking Total      4    | 1   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          2    | .   2   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                3    | .   3   
  Successful               2    | .   2   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          2    | .   2   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       1    | .   1   
  Refit                    1    | .   1   
Recycling Unit Hacks       1    | .   1   
  Report Inventory         1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               718  | 74  644 
Spaces Moved               351  | 58  293 
  Core                     19   | 15  4   
  Treads                   .    | .   .   
  Legs                     264  | 43  221 
  Wheels                   .    | .   .   
  Hover                    68   | .   68  
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  66  
  Average Speed            135  | 101 142 
  Slowest Speed            190  | 120 190 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       31   | 4   59  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      482  | 69  413 
  Wait                     .    | .   .   
  Move                     350  | 57  293 
  Hop                      .    | .   .   
  Pick Up                  28   | 5   23  
  Fast Attach              .    | .   .   
  Attach                   15   | 5   10  
  Detach                   4    | .   4   
  Swap                     8    | .   8   
  Drop                     13   | .   13  
  Fire                     64   | 2   62  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
   75 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 12)
  301 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Build established: Mutant
  513 | -10/Materials | Discovered new exit (range 10)
  533 | -10/Materials | Core integrity fell below 50%
  707 | -10/Materials | Core integrity fell below 20%
  719 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  investigation squad.
Hover Unit destroyed.
Ion Engine melted.
Sml. Laser melted.
G-34 Mercenary destroyed. <x2>
Backup Propulsion III destroyed.
Ion Engine destroyed.
Aluminum Leg melted.
G-34 Mercenary destroyed.
Acquired Heat Sink.
Acquired 37 matter.
Dropped Heat Sink.
Acquired Aluminum Leg. <x2>
Acquired 84 matter.
Acquired Heat Sink.
Acquired Hcp. Battery.
Acquired Targeting Computer.
Discarded Signal Interpreter.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyMappingKit
  Manual?         0
Play Time         00:17:40
  Cumulative      2.6 hours
  Start           2024.03.31 @ 01:26:33
  End             2024.03.31 @ 01:42:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24351928-7b77-418c-9d50-4ae2989b6d36