Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 13:18:00

Player: Kate+Gabe4evr

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (26)      130
Value Destroyed (623)      623
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5073

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (5) ------
  Enhanced Optical Array
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
  Advanced Cooling System
     Small Storage Unit
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           VTOL Module
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced Terrain Scanner
           Melee Analysis Suite
>          --- WEAPON -----------
           Chainsword
           Great Axe
>          --- INVENTORY --------
     Small Storage Unit
  Enhanced Optical Array
           Stasis Canceller
           Plasma Cutter
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Axe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   1   .   1   2   1   1   .   .   
  Utility                  3    | .   .   1   .   1   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             43   | 7   4   1   .   10  10  6   4   1   .   
  Power                    6    | 1   .   .   .   2   1   1   1   .   .   
    Engine                 4    | 1   .   .   .   1   .   1   1   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   5   6   2   .   .   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   
    Leg                    4    | .   .   .   .   4   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   1   6   1   .   .   .   
  Utility                  13   | 1   1   1   .   2   2   2   3   1   .   
    Device                 6    | .   .   1   .   1   .   2   2   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 3   3   .   .   1   1   1   .   .   .   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 22   | .   .   1   .   4   9   2   6   .   .   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   
  Propulsion               12   | .   .   .   .   3   5   2   2   .   .   
  Utility                  6    | .   .   .   .   1   2   .   3   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   1   .   3   5   2   6   .   .   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     50   | .   95  85  77  57  52  41  30  11  11  
  Engine                   4    | .   14  11  11  7   4   .   .   .   .   
  Leg                      3    | .   .   .   .   9   13  .   .   .   .   
  Wheel                    6    | .   28  22  22  7   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   7   14  8   .   .   
  Device                   7    | .   .   8   11  11  11  6   6   .   .   
  Storage                  3    | .   14  11  11  4   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   6   5   11  11  
  Protection               3    | .   10  11  11  6   3   .   .   .   .   
  Energy Gun               1    | .   14  11  .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   12  11  11  4   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   4   8   13  7   .   .   
Peak Build Rating          34   | 6   7   8   7   15  17  26  34  9   9   
  Average Rating           14   | 4   6   7   7   8   13  23  22  9   9   
  On Entrance              9    | .   6   7   7   7   14  17  25  4   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             17   | 13  16  17  15  15  14  8   9   .   .   
  Greatest Support         45   | 32  32  32  32  45  35  20  10  3   3   
  Greatest Overweight (x)  2    | .   .   .   .   2   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   6   5   5   5   5   5   
  Most Carried             7    | 2   6   6   6   7   5   5   5   4   4   
  Average Carried          4    | 1   4   5   5   5   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   
  Final Carried            6    | 2   6   5   6   4   5   5   5   4   4   

 Class Distribution 
--------------------
 49% | Mutant
 30% | Sprinter
 12% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Matter Collected           615  | 155 22  169 .   94  85  50  40  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            818  | .   97  50  .   254 228 119 70  .   .   
  Parts                    51   | .   11  3   .   14  12  10  1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  22   | .   3   1   .   9   6   2   1   .   .   
  Melee                    15   | .   .   .   .   6   6   2   1   .   .   
  Guns                     4    | .   .   1   .   3   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   4   1   .   .   .   2   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   .   .   6   6   .   .   .   .   
  Grunt                    5    | .   .   1   .   3   .   .   1   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   6   1   .   3   5   1   1   .   .   
  Combat Bots Only         4    | .   3   1   .   3   4   1   1   .   .   
Max Kills in Single Turn   2    | .   2   1   .   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Hostile Shots Fired        359  | .   7   19  .   58  117 48  85  .   25  
  Missed                   158  | .   1   6   .   23  58  20  37  .   13  
Damage Taken               2921 | .   88  167 .   459 816 197 992 .   202 
  Core                     1601 | .   17  40  .   133 291 111 807 .   202 
  Absorbed by Shields      94   | .   .   .   .   .   .   .   94  .   .   
Core Remaining (%)         83   | 100 93  .   90  75  58  86  .   .   .   
Volleys Fired              13   | .   3   1   .   9   .   .   .   .   .   
  Largest                  2    | .   2   2   .   1   .   .   .   .   .   
  Hottest                  70   | .   70  60  .   20  .   .   .   .   .   
Shots Fired                17   | .   6   2   .   9   .   .   .   .   .   
  Gun                      14   | .   3   2   .   9   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   3   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  10   | .   .   1   .   9   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                3    | .   3   .   .   .   .   .   .   .   .   
  Electromagnetic          4    | .   3   1   .   .   .   .   .   .   .   
  Robot Hit Streak         4    | .   2   1   .   4   .   .   .   .   .   
  Robot Miss Streak        3    | .   3   .   .   1   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           45   | .   2   1   .   17  12  12  1   .   .   
  Core Hits                28   | .   7   1   .   12  5   2   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         4    | .   .   .   .   1   1   2   .   .   .   
    Sever                  4    | .   .   .   .   1   1   2   .   .   .   
Melee Attacks              48   | .   .   .   .   15  18  13  2   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 48   | .   .   .   .   15  18  13  2   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   1   1   1   .   .   
    Combat Hostiles        1    | .   .   .   .   .   .   .   1   .   .   
  Follow-up Attacks        5    | .   .   .   .   .   2   3   .   .   .   
Damage Inflicted           1787 | .   307 15  .   410 465 521 69  .   .   
  Guns                     98   | .   30  15  .   53  .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               277  | .   277 .   .   .   .   .   .   .   .   
  Melee                    1409 | .   .   .   .   357 465 521 66  .   .   
  Ramming                  3    | .   .   .   .   .   .   .   3   .   .   
  Kinetic                  53   | .   .   .   .   53  .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                277  | .   277 .   .   .   .   .   .   .   .   
  Electromagnetic          45   | .   30  15  .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 1409 | .   .   .   .   357 465 521 66  .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   2   .   .   .   6   8   
  Average Corruption       3    | .   .   .   .   2   .   .   .   6   7   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  9    | .   .   .   .   4   .   .   .   1   4   
    Message Errors         4    | .   .   .   .   1   .   .   .   .   3   
    Heat Flow Errors       2    | .   .   .   .   1   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   1   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   1   .   
    Alerts                 1    | .   .   .   .   1   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            107  | .   16  .   .   .   41  50  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               16   | .   16  .   .   .   .   .   .   .   .   
  Melee                    91   | .   .   .   .   .   41  50  .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      35   | .   34  .   .   .   .   .   1   .   .   
  Shots                    1    | .   1   .   .   .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   .   .   .   1   .   .   
Targets Rammed             1    | .   .   .   .   .   .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        100  | .   54  20  .   63  .   .   .   .   100 
  Average Temperature      29   | .   27  15  .   22  .   .   .   .   60  
  Received Heat Transfer   459  | .   .   66  .   243 12  48  72  .   18  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Peak Influence             263  | .   104 153 55  260 263 179 195 68  137 
  Initial                  118  | .   .   43  55  21  118 74  87  68  47  
  Average                  99   | .   29  55  55  84  142 131 110 68  94  
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   
  Low Security (%)         94   | 100 100 100 100 85  81  100 100 100 100 
  Level 1                  5    | .   .   .   .   14  18  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   1   .   1   5   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   
  Reinforcement            5    | .   .   1   .   .   .   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Distress Signals           7    | .   .   1   .   2   1   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   4   8   .   15  15  5   19  4   12  
  Peak Tracking Total      12   | .   4   12  .   5   7   2   10  4   4   
  Tactical Retreats        16   | .   .   1   .   3   5   .   6   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Traps Triggered            9    | .   1   .   .   2   2   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Machines Accessed          4    | .   .   .   .   2   .   1   1   .   .   
  Terminals                4    | .   .   .   .   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   .   3   .   2   1   .   .   
  Successful               5    | .   .   .   .   3   .   1   1   .   .   
  Failed                   1    | .   .   .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   .   2   1   .   .   
  Terminals                6    | .   .   .   .   3   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   3   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   2   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Turns Passed               2423 | 61  112 203 191 344 454 387 511 42  118 
Spaces Moved               2501 | 50  94  185 171 231 504 352 597 82  235 
  Core                     485  | 2   .   .   .   31  .   .   135 82  235 
  Treads                   6    | .   .   .   .   .   .   6   .   .   .   
  Legs                     274  | .   .   .   .   62  212 .   .   .   .   
  Wheels                   634  | 48  94  185 171 136 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1102 | .   .   .   .   2   292 346 462 .   .   
  Fastest Speed            26   | 50  100 100 100 40  26  26  32  50  50  
  Average Speed            63   | 98  100 100 100 107 67  33  38  50  50  
  Slowest Speed            160  | 100 100 100 100 150 120 160 115 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   .   5   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   21  26  27  31  18  8   21  88  10  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          19   | .   19  .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   19  .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Total                      3223 | 59  104 201 191 292 582 604 873 82  235 
  Wait                     565  | .   .   12  20  24  31  228 250 .   .   
  Move                     2483 | 49  93  184 170 230 503 351 587 81  235 
  Hop                      5    | .   .   .   .   .   .   .   5   .   .   
  Pick Up                  14   | 3   4   1   1   .   1   2   2   .   .   
  Fast Attach              34   | 5   2   1   .   8   10  5   3   .   .   
  Attach                   4    | 1   .   .   .   1   .   .   1   1   .   
  Detach                   2    | .   .   .   .   .   1   .   1   .   .   
  Swap                     5    | 1   2   .   .   1   .   1   .   .   .   
  Drop                     19   | .   .   2   .   4   2   7   4   .   .   
  Fire                     13   | .   3   1   .   9   .   .   .   .   .   
  Melee                    43   | .   .   .   .   15  16  10  2   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            35   | .   .   .   .   .   18  .   17  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 15)
  174 | -10/Materials | Entered another Materials area
  174 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials  | Build established: Mutant
  349 | -9/Materials  | Discovered new exit (range 15)
  377 | -9/Materials  | Entered Mines
  383 | -9/Mines      | Learned location of Zion (-7)
  437 | -9/Mines      | Met a Derelict bent on vengeance
  547 | -9/Mines      | Discovered new exit (range 12)
  568 | -9/Mines      | Entered Materials
  568 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  765 | -8/Materials  | Lost 3 parts (2n1u)
  893 | -8/Materials  | Discovered new exit (range 7)
  912 | -8/Materials  | Entered Factory
  912 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1144 | -7/Factory    | Build established: Scavenger-Mutant
 1219 | -7/Factory    | Lost 5 parts (1p2n2u)
 1323 | -7/Factory    | Noticed a derelict Sapper rigging charges
 1326 | -7/Factory    | Lost 3 parts (1p2n)
 1360 | -7/Factory    | Discovered new exit (range 4)
 1366 | -7/Factory    | Entered another Factory area
 1366 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1610 | -6/Factory    | Build established: Sprinter
 1750 | -6/Factory    | Discovered new exit (range 10)
 1753 | -6/Factory    | Entered another Factory area
 1753 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2180 | -5/Factory    | Core integrity fell below 50%
 2202 | -5/Factory    | Lost 6 parts (2n3u1w)
 2261 | -5/Factory    | Core integrity fell below 20%
 2264 | -5/Factory    | Sucked down chute
 2264 | -5/Factory    | Entered Waste
 2270 | -5/Waste      | Spotted C-40 Crusher
 2274 | -5/Waste      | Spotted C-40 Crusher
 2279 | -5/Waste      | EMP discharged
 2284 | -5/Waste      | Spotted C-40 Crusher
 2295 | -5/Waste      | Spotted C-40 Crusher
 2298 | -5/Waste      | Discovered new exit (range 14)
 2298 | -5/Waste      | Spotted C-40 Crusher
 2306 | -5/Waste      | Entered Factory
 2424 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
02321_ C L1AWWTXYIZWG|U>US#
02329_ K-01 Serf collects debris.
02333_ Connecting with DSF Access...
02333_ Current location identified: Factory
02340_ Triggered Shock Trap.
02340_ The floor emits a surge of raw power.
02340_ System corrupted (+2).
02346_ ALERT: All DSF locations entering lockdown mode.
02365_ K-01 Serf collects debris.
02370_ Slug penetrates Door.
02372_ NNP8 JD&CQYMOS<OFEH R7RPDLY QLOUY
02373_ Penetrated by Slug.
02375_ Slug penetrates Wall.
02395_ System corrupted: Heat flow error (+140).
02397_ K-01 Serf collects debris.
02400_ K-01 Serf cleans the Pressure Siphon. <x2>
02411_ NEQKU5EN86PMXE#AR:KNK
02414_ U-05 Engineer works on Subcomponent Replicator. <x5>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????  /       +       ? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldAssaultShearcannon
  Manual?         0
Play Time         00:27:50
  Cumulative      8.0 hours
  Start           2024.10.09 @ 18:40:11
  End             2024.11.08 @ 13:18:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b839359-62ed-4dbd-9231-f488fa787880