Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 11:09:33 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (126) 630 Value Destroyed (4218) 4218 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 10676 Bonus ------- High Alert Combat Kills 452 Follower Combat Kills 33 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -257 Cogmind --------- Core Integrity 719/850 Matter 300/300 Energy 31/100 System Corruption 18% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Improved Trap Scanner Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (15) --- Improved Cooling System High-capacity Matter Pod (200) Advanced Weight Redist. System Core Analyzer Advanced ECM Suite Reflective Plating Hacking Suite High-powered Tractor Beam Trap Reconfigurator Lightning Gun Lightning Gun Gatling Laser Gatling Laser High-powered Field Laser Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Laser Beamcaster Compact Ion Cannon > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod Advanced Weight Redist. System Core Analyzer Advanced ECM Suite Reflective Plating Hacking Suite High-powered Tractor Beam Trap Reconfigurator Lightning Gun Lightning Gun Gatling Laser Gatling Laser High-powered Field Laser [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 2 . . 1 . . Utility 3 | . . . 2 . . . . . . . 1 . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 143 | . 20 3 20 6 . . 2 22 18 24 28 . Power 21 | . 5 . 2 2 . . . 2 3 1 6 . Engine 16 | . 5 . 2 2 . . . 2 . 1 4 . Core 5 | . . . . . . . . . 3 . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 29 | . 5 . 3 . . . 2 5 4 6 4 . Treads 8 | . 3 . . . . . 2 . . 1 2 . Leg 3 | . . . . . . . . 2 . 1 . . Wheel 14 | . 2 . 3 . . . . . 3 4 2 . Hover 1 | . . . . . . . . . 1 . . . Flight 3 | . . . . . . . . 3 . . . . Utility 29 | . 2 1 5 4 . . . 2 4 5 6 . Device 9 | . 1 . 2 . . . . 1 . . 5 . Storage 3 | . . 1 . . . . . . . 2 . . Processor 13 | . . . 3 3 . . . 1 3 2 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 3 | . 1 . . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 64 | . 8 2 10 . . . . 13 7 12 12 . Energy Gun 42 | . 4 . 5 . . . . 8 5 11 9 . Energy Cannon 2 | . . . . . . . . . . . 2 . Ballistic Gun 1 | . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 18 | . 3 2 5 . . . . 5 2 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . . . . 1 1 2 . Corrupted Parts 3 | . . . . . . . . . 1 . 2 . System Corruption 15 | . . . . . . . . . 5 . 10 . Parts Lost 33 | . 2 . 3 . . . . 12 9 3 2 2 Power 7 | . 1 . 1 . . . . 2 1 1 1 . Propulsion 16 | . 1 . 1 . . . . 7 5 . 1 1 Utility 4 | . . . 1 . . . . 1 1 1 . . Weapon 6 | . . . . . . . . 2 2 1 . 1 Highest Loss Streak 8 | . 1 . 1 . . . . 4 8 2 1 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 90 100 94 99 100 100 87 74 84 78 85 74 Engine 7 | . 13 14 9 11 11 11 9 7 . 6 2 . Core 1 | . . . . . . . . . 7 . 5 4 Treads 6 | . 18 . . . . . 6 8 . 2 6 6 Leg 1 | . 3 . . . . . . 3 . . . . Wheel 13 | . 3 28 21 22 22 22 18 1 17 15 18 13 Flight 1 | . . . . . . . . 9 2 . . . Device 4 | . 8 14 17 2 . . . . . . 8 13 Storage 8 | . 14 14 11 11 11 11 9 7 . 5 6 6 Processor 16 | . . . 12 28 33 33 27 24 27 16 16 13 Hackware 1 | . . . . . . . . . 7 4 . . Energy Gun 14 | . 21 24 17 . . . . 6 13 21 15 9 Ballistic Gun 1 | . 5 . . . . . . . . . . . Launcher 4 | . . 3 4 22 22 22 18 3 . . 1 . Peak Build Rating 65 | . 14 13 19 16 11 11 13 19 27 43 65 57 Average Rating 23 | . 10 12 14 11 11 11 11 13 23 34 51 50 On Entrance 15 | 6 6 13 10 12 11 11 11 13 8 14 33 56 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 55 | 13 17 17 20 18 16 16 16 19 13 40 55 45 Greatest Support 52 | 20 40 20 22 20 20 20 20 40 30 48 52 38 Greatest Overweight (x) 4 | . 1 . 1 . . . . 3 2 4 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 8 8 5 15 15 15 Average Capacity 9 | . 8 8 8 8 8 8 8 7 5 12 15 15 Most Carried 15 | . 8 8 8 8 8 8 8 8 5 15 15 15 Average Carried 9 | . 7 8 7 7 7 8 7 7 4 10 14 14 Final Capacity 15 | 8 8 8 8 8 8 8 8 5 5 15 15 15 Final Carried 15 | 6 8 8 8 8 8 8 8 5 4 15 14 14 Class Distribution -------------------- 58% | Mutant 26% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Matter Collected 2699 | 173 562 51 320 60 . 25 20 633 162 396 297 . Remotely . | . . . . . . . . . . . . . Salvage Created 4552 | . 946 97 518 . . 33 92 815 392 723 588 348 Parts 222 | . 42 10 45 . . 1 8 36 26 28 18 8 Haulers Intercepted 5 | . 2 . 1 . . . 1 . . 1 . . Recyclers Shooed 6 | . 5 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Combat Hostiles Destroyed 83 | . 16 5 14 . . 1 . 26 8 4 8 1 Guns 40 | . 10 2 6 . . . . 10 6 4 1 1 Cannons 3 | . . . . . . . . . . . 3 . AOE 36 | . 6 3 8 . . 1 . 15 2 . 1 . Classes Destroyed 14 | . 6 . 2 . . 1 . 1 2 . 1 1 Worker 8 | . 2 . 2 . . . . . . 2 2 . Builder 6 | . . . 1 . . . 2 . 1 2 . . Hauler 5 | . 2 . 1 . . . 1 . . 1 . . Recycler 9 | . 5 . . . . . . . 1 3 . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 3 | . . . . . . . . . 1 2 . . Watcher 9 | . 2 . 4 . . . . . . 1 2 . Swarmer 22 | . 3 3 4 . . . . 7 4 1 . . Grunt 47 | . 13 2 9 . . . 2 12 2 2 5 . Brawler 2 | . . . . . . . . 1 . . 1 . Sentry 10 | . . . 1 . . . . 6 1 1 1 . Hunter 2 | . . . . . . 1 . . 1 . . . Programmer 1 | . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . 7 5 9 . . 1 3 9 4 3 2 1 Combat Bots Only 11 | . 5 5 8 . . 1 . 11 4 1 2 1 Max Kills in Single Turn 3 | . 3 3 3 . . 1 2 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 3 . . 1 . 2 1 . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Hostile Shots Fired 429 | . 74 15 47 . . . 3 109 69 64 46 2 Missed 138 | . 21 5 16 . . . 1 32 21 23 19 . Damage Taken 4280 | . 823 131 411 2 . . 35 1061 733 472 532 80 Core 844 | . 119 67 102 . . . . 213 161 51 51 80 Absorbed by Shields 29 | . . . . . . . . 29 . . . . Regen/Repaired (Parts) 78 | . . . . . . . . . 78 . . . Core Remaining (%) 64 | 100 . 25 . . . 74 . . 32 92 . . Volleys Fired 276 | . 70 10 36 . . 1 3 70 32 23 28 3 Largest 3 | . 2 2 2 . . 2 2 2 2 3 3 3 Hottest 234 | . 112 112 112 . . 60 60 131 138 168 234 234 Shots Fired 528 | . 138 20 70 . . 2 6 95 45 69 75 8 Gun 445 | . 128 18 60 . . . . 60 42 69 62 6 Cannon 15 | . . . . . . . . . . . 13 2 Launcher 68 | . 10 2 10 . . 2 6 35 3 . . . Special . | . . . . . . . . . . . . . Kinetic 42 | . 42 . . . . . . . . . . . Thermal 307 | . 86 18 60 . . . . 60 33 6 36 8 Explosive 65 | . 10 2 10 . . 2 6 35 . . . . Electromagnetic 114 | . . . . . . . . . 12 63 39 . Robot Hit Streak 15 | . 9 5 6 . . 3 5 12 15 10 14 4 Robot Miss Streak 5 | . 5 3 5 . . . . 2 1 2 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . Shots Hit Robots 322 | . 76 11 32 . . 1 2 60 38 42 54 6 Core Hits 214 | . 47 6 32 . . 1 9 55 18 23 20 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 17 | . 3 . 1 . . . . 7 2 2 2 . Burn 15 | . 3 . 1 . . . . 7 2 . 2 . Corrupt 2 | . . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10053 | . 1943 336 1182 4 . 44 332 2931 802 904 1453 122 Guns 5281 | . 1053 213 451 . . . . 865 664 904 1009 122 Cannons 287 | . . . . . . . . . . . 287 . Explosions 4475 | . 884 123 731 . . 44 332 2066 138 . 157 . Melee . | . . . . . . . . . . . . . Ramming 10 | . 6 . . 4 . . . . . . . . Kinetic 322 | . 322 . . . . . . . . . . . Thermal 3927 | . 849 213 451 . . . . 865 568 16 843 122 Explosive 4062 | . 766 123 731 . . 44 332 2066 . . . . Electromagnetic 1732 | . . . . . . . . . 234 888 610 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 1 6 . 12 18 Average Corruption 4 | . . . . . . . . 1 1 . 9 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 32 | . . . . . . . . 6 3 . 18 5 Message Errors 8 | . . . . . . . . 2 1 . 4 1 Matter Fused 4 | . . . . . . . . 1 1 . 2 . Heat Flow Errors 3 | . . . . . . . . 1 . . 2 . Energy Discharges 5 | . . . . . . . . 1 1 . 3 . Data Loss (minor) 4 | . . . . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . 1 . . 1 . Misdirections 3 | . . . . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 187 | . 62 . 15 . . . . 56 . . 54 . Projectiles . | . . . . . . . . . . . . . Explosions 187 | . 62 . 15 . . . . 56 . . 54 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 472 | . 202 . 23 2 . . 3 38 63 . 141 . Shots 17 | . 6 . 1 . . . 1 4 3 . 2 . Rammed 2 | . 1 . . 1 . . . . . . . . Targets Rammed 4 | . 3 . . 1 . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 427 | . 196 156 49 . . . . 287 251 183 427 76 Average Temperature 78 | . 45 86 19 . . . . 100 63 71 144 48 Received Heat Transfer 1575 | . 357 75 177 . . . 9 405 234 180 138 . Effects 2 | . . . . . . . . 1 . . 1 . Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 15 | . . . . . . . . . . 7 8 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . Parts Melted 14 | . . . . . . . . 4 7 . 3 . Heat Transferred 8464 | . 1987 444 1036 . . . . 2146 1271 37 1321 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 4 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Peak Influence 1112 | . 536 318 583 226 . 41 106 1112 815 541 539 189 Initial 542 | . . 187 123 226 . . 15 68 542 261 259 188 Average 372 | . 339 212 357 226 . 34 46 556 615 335 301 183 Maximum Alert Level 4 | . 2 1 2 1 . . . 4 3 2 2 . Low Security (%) 17 | . 16 60 30 . . 100 100 25 . 3 . 100 Level 1 48 | . 53 39 17 100 . . . 20 . 69 92 . Level 2 27 | . 30 . 51 . . . . 15 92 26 6 . Level 3 6 | . . . . . . . . 33 7 . . . Level 4 . | . . . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . . . . . 1 . 5 4 4 . Investigation 11 | . 4 . . . . . . . 2 3 2 . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 4 | . . . . . . . . . 2 1 1 . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Distress Signals 5 | . 2 . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 23 5 18 1 . . 6 29 14 16 17 6 Peak Tracking Total 10 | . 4 3 5 1 . . 5 10 9 10 4 5 Tactical Retreats 13 | . 2 . 1 . . . . 5 1 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Traps Triggered 6 | . 1 . . . . . . 3 1 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . Traps Reconfigurated 6 | . . . . . . . . 1 . . 5 . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 2 | . 2 . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Machines Disabled 21 | . 9 . 1 . . . . 6 2 1 2 . Max in Single Turn 2 | . 2 . 1 . . . . 1 1 1 2 . Garrison Access 1 | . . . . . . . . . . 1 . . Garrison Relay 4 | . . . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Machines Accessed 26 | . 6 . 1 . 2 . 1 3 5 5 3 . Terminals 17 | . 5 . . . . . . 3 3 4 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . 1 . Recycling Units 3 | . 1 . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . Total Hacks 78 | . 21 . 3 . 2 . 1 7 13 20 11 . Successful 36 | . 10 . 2 . 2 . 1 2 6 7 6 . Failed 42 | . 11 . 1 . . . . 5 7 13 5 . Catastrophic 11 | . 2 . . . . . . . 2 6 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 38 | . 8 . . . 1 . . 4 9 14 2 . Terminals 58 | . 18 . . . . . . 7 9 17 7 . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 2 . 4 . Recycling Units 8 | . 3 . 3 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 3 . . Terminal Hacks 17 | . 6 . . . 2 . . 1 . 5 3 . Record 1 | . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . . . . . . 1 . . Prototype ID Bank 3 | . 2 . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . Alert Level 3 | . 1 . . . . . . . . 1 1 . Locate Traps 3 | . 2 . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . 2 . Scan Component 3 | . . . . . . . . . 1 . 2 . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . 2 . 2 . . . . . 2 . . . Report Inventory 3 | . 1 . 1 . . . . . 1 . . . Retrieve Components 3 | . 1 . 1 . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 2 . . . . . . 1 2 2 1 . Terminals 6 | . 1 . . . . . . 1 2 1 1 . Botnet 4 | . . . . . . . . . 2 1 1 . Detonate 1 | . 1 . . . . . . . . . . . Override 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 6 . 1 . . . 1 3 4 5 3 . Full Trace Events 10 | . 4 . . . . . . 1 1 2 2 . Feedback Events 4 | . . . . . . . . 1 . 1 2 . Corruption 3 | . . . . . . . . 1 . . 2 . Hackware Fried 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 13 | . 9 . 3 . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 16 . . . . Machine Destruction 16 | . . . . . . . . 16 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Total Allies 5 | . . . . 3 . . . . . . 1 1 Largest Group 3 | . . . . 3 3 3 2 . . . 1 1 Highest-Rated Group 40 | . . . . 40 40 40 24 . . . 29 31 Highest-Rated Ally 31 | . . . . 16 16 16 16 . . . 29 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . 3 12 . . . 7 4 Total Damage 304 | . . . . . . 30 105 . . . 85 84 Kills 1 | . . . . . . . 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Robot Analysis Total 2 | . 1 . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Turns Passed 4477 | . 829 84 349 232 202 71 89 680 406 792 672 71 Spaces Moved 3414 | 1 424 58 231 204 212 53 68 633 306 647 520 57 Core 116 | . . . . . . . . . 9 107 . . Treads 313 | . 237 . . . . . 1 71 . . 4 . Legs 109 | 1 48 . . . . . . 60 . . . . Wheels 2338 | . 139 58 231 204 212 53 67 68 193 540 516 57 Hover 47 | . . . . . . . . . 47 . . . Flight 491 | . . . . . . . . 434 57 . . . Fastest Speed 34 | 120 80 80 80 80 80 80 80 34 40 50 86 90 Average Speed 90 | 120 133 80 82 80 80 80 81 69 75 100 92 100 Slowest Speed 280 | 120 190 80 95 80 80 80 160 280 150 250 152 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 71 21 24 50 60 21 6 61 21 20 11 44 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 3 | . . . 3 . . . . . . . . . Terrain Destroyed 360 | . 98 11 34 . . 8 39 124 8 . 37 1 Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 1 1 AOE 358 | . 98 11 34 . . 8 39 124 8 . 36 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Total 4297 | . 553 75 313 273 245 79 96 778 431 739 650 65 Wait 303 | . 3 2 21 55 30 26 20 2 68 16 59 1 Move 3403 | . 423 57 230 203 211 52 67 632 305 646 520 57 Hop . | . . . . . . . . . . . . . Pick Up 48 | . 14 1 2 2 2 . 2 3 2 16 2 2 Fast Attach 51 | . 7 . 5 3 . . 2 8 11 10 5 . Attach 20 | . 3 . 2 . . . . 11 3 . 1 . Detach 21 | . 3 . 2 1 . . . 10 3 2 . . Swap 74 | . 10 3 13 3 . . . 5 4 14 22 . Drop 65 | . 17 2 2 5 2 . 2 7 3 12 11 2 Fire 276 | . 70 10 36 . . 1 3 70 32 23 28 3 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . 30 . . . . Rewire 2 | . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 335 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 10) 740 | -10/Materials | Discovered new exit (range 8) 830 | -10/Materials | Entered Mines 856 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 876 | -10/Mines | Core integrity fell below 50% 908 | -10/Mines | Discovered new exit (range 8) 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Utility x2 1121 | -9/Materials | Destroyed 8 combat bots 1259 | -9/Materials | Discovered new exit (range 7) 1263 | -9/Materials | Identified exit to Mines 1263 | -9/Materials | Entered Mines 1265 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1358 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1423 | -9/Mines | Discovered new exit (range 7) 1451 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1452 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Exiles 1495 | -9/Exiles | Accompanied by 3 allies 1516 | -9/Exiles | Met 8R-AWN 1529 | -9/Exiles | Met EX-HEX 1550 | -9/Exiles | Met EX-BIN 1560 | -9/Exiles | Aligned with FarCom system 1561 | -9/Exiles | Given EX-Vault access code 1582 | -9/Exiles | Opened EX-Vault 1587 | -9/Exiles | Found Trap Reconfigurator 1608 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1631 | -9/Exiles | Met EX-DEC 1636 | -9/Exiles | Learned location of Zion (-6) 1661 | -9/Exiles | Discovered new exit (range 10) 1697 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1697 | -9/Exiles | Entered Mines 1697 | -8/Mines | Accompanied by 3 allies 1745 | -8/Mines | Discovered new exit (range 6) 1768 | -8/Mines | Entered Materials 1768 | -8/Materials | Accompanied by 2 allies 1768 | -8/Materials | Evolved 2 slots: Propulsion x2 1778 | -8/Materials | Identified exit to Garrison 1843 | -8/Materials | Garrison activated, responded to threat 1857 | -8/Materials | Entered Garrison 1885 | -8/Garrison | Triggered checkpoint 1964 | -8/Garrison | Lost 3 parts (2n1w) 2013 | -8/Garrison | Garrison Relay disabled 2135 | -8/Garrison | Triggered checkpoint 2138 | -8/Garrison | Triggered checkpoint 2141 | -8/Garrison | Build established: Scavenger-Mutant 2221 | -8/Garrison | Destroyed 11 combat bots 2230 | -8/Garrison | Lost 4 parts (1p3n) 2238 | -8/Garrison | Identified exit to Materials 2281 | -8/Garrison | Triggered checkpoint 2315 | -8/Garrison | Garrison Relay disabled 2375 | -8/Garrison | Triggered checkpoint 2404 | -8/Garrison | Garrison Relay disabled 2475 | -8/Garrison | Triggered checkpoint 2493 | -8/Garrison | Garrison Relay disabled 2537 | -8/Garrison | Entered Materials 2628 | -8/Materials | Garrison activated, responded to threat 2695 | -8/Materials | Build established: Mutant 2755 | -8/Materials | Repaired Beamcaster 2901 | -8/Materials | Discovered new exit (range 10) 2922 | -8/Materials | Core integrity fell below 50% 2943 | -8/Materials | Entered Factory 2943 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2972 | -7/Factory | Lost 8 parts (1p4n1u2w) 3316 | -7/Factory | Build established: Gunner 3419 | -7/Factory | System Shield fried by hacking feedback 3724 | -7/Factory | Identified exit to Lower Caves 3724 | -7/Factory | Discovered new exit (range 6) 3735 | -7/Factory | Entered another Factory area 3735 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3815 | -6/Factory | Discovered new exit (range 15) 4167 | -6/Factory | System corruption reached 10% 4407 | -6/Factory | Sucked down chute 4407 | -6/Factory | Entered Waste 4408 | -6/Waste | Met a frightened Derelict 4417 | -6/Waste | Spotted C-40 Crusher 4422 | -6/Waste | EMP discharged 4432 | -6/Waste | Destroyed C-40 Crusher 4435 | -6/Waste | Spotted C-40 Crusher 4442 | -6/Waste | Spotted C-40 Crusher 4450 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4459 | -6/Waste | Spotted C-40 Crusher 4465 | -6/Waste | Spotted C-40 Crusher 4465 | -6/Waste | Spotted C-40 Crusher 4470 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4478 | -6/Waste | Self-destructed Last Messages --------------- 04431_ L2-JQQ(g) Carbon-fiber Leg crushed. 04431_ L2-JQQ(g) Imp. Heat Sink crushed. 04432_ System corrupted: Com. Ion Cannon failed to cycle. 04432_ C-40 Crusher destroyed. 04441_ =QXDC 04453_ Hvy. Laser crushed. 04454_ Antimatter Reactor crushed. 04469_ System corrupted: Component data lost. 04470_ Wheel crushed. 04470_ Imp. Medium Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????#! #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #????????? ?????????? | | ??????????### ######## ######## ??????????? | | ??????????# ?????????? | | ??????????# ! ?????????? | | ??????????# ????????? | | ??????????#! CC ?????????? | | ??????????### ######## CC########????????????? | | ##########??# " #??????# #???????????????????? | | #??#! #??????# #???????????????????? | | #?##!!! #??????# CC #???????????????????? | | = ###==! #??????# CC ######## ????????? | | ! #??????#CC ????????? | | #??????#CC ????????? | | ! #??????# ????????? | | #??????#CC ! ????????? | | #### #??????#CC ######## ????????? | | #??# #??????# #???????????????????? | | #??# #??????#@ #???????????????????? | | ##########??# !#??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????# ??? #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????### ######## #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #???????! #???????????????????? | | ???????????? ???????#####???????????????????? | | ???????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Coil Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserSmartbombFilter Manual? 0 Play Time 00:33:19 Cumulative 929.2 hours Start 2024.09.10 @ 10:20:15 End 2024.09.10 @ 11:09:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1128 Rogue 848 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07375f10-2b22-4cbd-a76c-f84211706eb7