Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 18:27:25 // Halloween2020/ForbiddenLore Player: dark Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (35) 175 Value Destroyed (1175) 1175 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1853) 1853 TOTAL SCORE: 10163 Bonus ------- Follower Combat Kills 253 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 79/100 System Corruption 14% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Neutrino Core Component Analysis Suite Improved System Backup Module Hacking Drone Bay (1/1) High-powered Shock Rifle Backup Laser III Phase Gun Peak State ------------ > --- POWER ------------ Makeshift Power Source Fission Core > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Experimental Sensor Array Experimental Signal Interpreter Makeshift Terrain Scanner Makeshift Terrain Scan Processor Improved Core Shielding Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Vortex Rail Vortex Lance > --- INVENTORY -------- Improved System Backup Module Hacking Drone Bay [Rating: 93] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Core Shielding Weapon Greatsword Energy Gun Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 . . . . 2 . . . . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 1 . . . . . . . . . . . . Utility 7 | . . . 1 . . 1 . 2 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 131 | 6 4 9 5 2 22 24 2 10 3 2 10 4 3 5 2 7 5 6 Power 23 | 1 . 2 2 . 2 8 . 4 . . 1 1 . . 1 . 1 . Engine 11 | 1 . 2 2 . . 3 . 2 . . . . . . 1 . . . Core 12 | . . . . . 2 5 . 2 . . 1 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 33 | 2 2 3 2 . 6 7 2 3 . 1 . 1 . . . 2 1 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . 4 . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 26 | . 2 3 2 . 2 7 2 3 . 1 . 1 . . . 2 1 . Utility 51 | 1 2 . 1 2 9 7 . 3 3 1 9 1 3 4 . . 2 3 Device 23 | . . . . 2 3 7 . . 2 . 1 1 1 3 . . 1 2 Storage 3 | 1 1 . . . . . . . . . . . . . . . . 1 Processor 12 | . . . . . 2 . . 2 1 . 4 . 1 1 . . 1 . Hackware 2 | . . . . . . . . . . . 1 . 1 . . . . . Protection 11 | . 1 . 1 . 4 . . 1 . 1 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 4 . . 5 2 . . . . . 1 . 1 1 5 1 2 Energy Gun 14 | . . 3 . . 3 1 . . . . . 1 . 1 . 3 . 2 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . . . . . . 1 . . . Piercing Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 18 | . . . . 2 1 4 1 1 . . 4 . 2 . . 3 . . Parts Lost 41 | . . 4 . . 6 . . . 2 2 . 2 . 1 1 8 4 11 Power 6 | . . . . . 1 . . . 1 . . . . 1 . 1 . 2 Propulsion 14 | . . 2 . . 3 . . . . 1 . 1 . . . 4 1 2 Utility 10 | . . . . . . . . . 1 . . . . . . 2 2 5 Weapon 11 | . . 2 . . 2 . . . . 1 . 1 . . 1 1 1 2 Highest Loss Streak 9 | . . 3 . . 5 . . . 2 1 . 1 . 1 1 8 3 9 Average Slot Usage (%) 83 | . 91 69 59 71 82 91 92 88 90 80 85 87 83 87 93 98 33 54 Engine 4 | . 14 14 7 11 3 5 7 8 4 . . . . . 4 5 . 7 Core 6 | . . . . . 10 8 7 3 6 6 12 13 11 5 5 5 . . Leg 2 | . . . . . 18 . . . . . . . . . . . . . Flight 27 | . 15 26 31 33 11 37 38 33 33 33 33 33 29 29 29 28 6 4 Device 9 | . . . . 5 3 14 15 13 10 6 9 13 12 15 17 17 2 6 Processor 11 | . . . . . 11 7 7 17 21 26 18 13 11 12 11 11 14 10 Hackware 3 | . . . . . . . . . . . 4 6 11 11 11 11 5 5 Protection 6 | . 7 14 9 11 9 7 7 3 6 6 5 6 5 5 5 5 . . Energy Gun 2 | . . 9 . . 4 . . . . . . 1 . 4 4 3 . 9 Slashing Weapon 2 | . . . . . 5 7 7 6 6 . . . . . . 1 . . Piercing Weapon 1 | . . 3 11 11 3 . . . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 11 13 12 12 12 26 26 26 34 32 17 21 32 29 28 24 32 6 59 Greatest Support 45 | 32 32 8 12 12 45 33 33 35 35 35 34 32 32 34 34 38 15 17 Greatest Overweight (x) 3 | . . 3 . . 2 . 1 1 1 . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 11 Most Carried 8 | 4 5 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 8 Average Carried 3 | 2 3 3 3 3 3 3 4 3 4 3 3 3 2 3 4 3 3 5 Final Capacity 12 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 Final Carried 7 | 2 4 4 4 4 4 4 4 4 4 3 4 3 3 4 4 2 4 7 Class Distribution -------------------- 31% | Scout 18% | Mutant 16% | Hacker-Scout 13% | Sprinter 12% | Scavenger-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Scout | -6/Factory Gladiator | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 1590 | 175 218 121 . . 265 195 76 20 120 20 20 120 . 45 50 70 35 40 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1489 | . 137 160 . . 760 96 . 20 120 . . . . . 80 . . 116 Parts 83 | . 14 10 . . 48 2 . 1 4 . . . . . 1 . . 3 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 5 2 . . . . 1 35 9 . Prevented 13 | . . . . . . . . . . 1 . 3 . . . 9 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 27 | . 5 6 . . 12 . . . 2 . . . . . . . . 2 Melee 13 | . . 2 . . 9 . . . 2 . . . . . . . . . Guns 13 | . 5 4 . . 2 . . . . . . . . . . . . 2 Cannons 1 | . . . . . 1 . . . . . . . . . . . . . Classes Destroyed 10 | . 2 . . . 5 1 . . 1 . . . . . . . . 1 Worker 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . Operator 2 | . . . . . 1 . . 1 . . . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . . . . . . Swarmer 7 | . 3 4 . . . . . . . . . . . . . . . . Grunt 14 | . 2 2 . . 10 . . . . . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 8 | . 2 3 . . 8 1 . 1 1 . . . . . . . . 2 Combat Bots Only 8 | . 2 3 . . 8 . . . 1 . . . . . . . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 1 . 1 1 . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 5011 | . 152 280 41 . 565 34 49 31 420 75 . 160 . 80 116 600 318 2090 Core 1904 | . 31 76 25 . 150 12 12 . 78 12 . 12 . 16 29 82 217 1152 Absorbed by Shields 22 | . . . . . . . . . . . . . . 22 . . . . Core Remaining (%) 81 | 100 . 57 . 93 72 . 96 . . . . 88 . . . . 65 . Volleys Fired 74 | . 13 16 . . 13 . . . . . . 14 . . 8 . . 10 Largest 2 | . 2 2 . . 1 . . . . . . 1 . . 1 . . 2 Hottest 225 | . 40 60 . . 75 . . . . . . 69 . . 225 . . 153 Shots Fired 98 | . 26 18 . . 13 . . . . . . 14 . . 8 . . 19 Gun 90 | . 26 18 . . 5 . . . . . . 14 . . 8 . . 19 Cannon 8 | . . . . . 8 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 29 | . 26 3 . . . . . . . . . . . . . . . . Thermal 52 | . . . . . 12 . . . . . . 14 . . 8 . . 18 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 17 | . . 15 . . 1 . . . . . . . . . . . . 1 Robot Hit Streak 10 | . 6 6 . . 8 . . . . . . 3 . . 9 . . 10 Robot Miss Streak 3 | . 3 3 . . 3 . . . . . . 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 114 | . 15 13 . . 43 4 . 1 10 . . 9 . . 6 1 . 12 Core Hits 51 | . 8 6 . . 23 1 . 1 2 . . 2 . . 2 1 . 5 Critical Hits 5 | . . 1 . . 3 . . . 1 . . . . . . . . . Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 1 . . . 1 . . . . . . . . . Melee Attacks 104 | . . 5 . . 41 37 6 3 11 . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . 15 37 6 3 11 . . . . . . . . . Piercing 31 | . . 5 . . 26 . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . 1 . . Sneak Attacks 11 | . . . . . 8 2 . . 1 . . . . . . . . . Combat Hostiles 3 | . . . . . 2 . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3972 | . 105 271 . . 1692 474 . 92 685 . . 167 . . 123 75 . 288 Guns 855 | . 105 113 . . 61 . . . . . . 167 . . 123 . . 286 Cannons 161 | . . . . . 161 . . . . . . . . . . . . . Explosions 69 | . . 69 . . . . . . . . . . . . . . . . Melee 2883 | . . 89 . . 1470 474 . 92 685 . . . . . . 73 . . Ramming 4 | . . . . . . . . . . . . . . . . 2 . 2 Kinetic 105 | . 105 . . . . . . . . . . . . . . . . . Thermal 847 | . . 69 . . 202 . . . . . . 167 . . 123 . . 286 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 133 | . . 113 . . 20 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2088 | . . . . . 837 474 . 92 685 . . . . . . . . . Piercing 722 | . . 89 . . 633 . . . . . . . . . . . . . Entropic 73 | . . . . . . . . . . . . . . . . 73 . . Highest Corruption 14 | . . . . 2 . 3 . 2 2 . . . . . . . 8 14 Average Corruption 2 | . . . . 2 . 2 . 1 1 . . . . . . . 7 6 Corruption Purged 5 | . . . . . . 3 . . 2 . . . . . . . . . Effects 25 | . . . . . . 9 . 1 4 . . . . . . . 2 9 Message Errors 10 | . . . . . . 5 . . 2 . . . . . . . . 3 Matter Fused 2 | . . . . . . 2 . . . . . . . . . . . . Heat Flow Errors 4 | . . . . . . . . 1 1 . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 Targeting Errors 3 | . . . . . . . . . . . . . . . . . . 3 Overload Shots 2 | . . . . . . . . . . . . . . . 2 . . . Overflow Damage 534 | . . . . . 259 193 . . 82 . . . . . . . . . Projectiles 1 | . . . . . 1 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 533 | . . . . . 258 193 . . 82 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . 14 . . . . . . . . . . . . . 1 . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . 1 . 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 14 30 . . 262 295 40 300 205 51 55 10 . . 300 7 250 210 Average Temperature 67 | . 7 6 . . 99 68 11 102 89 26 12 8 . . 91 7 141 105 Received Heat Transfer 570 | . 48 48 15 . 297 . 18 . . 12 . 45 . 18 . 69 . . Effects 5 | . . . . . . . . 5 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 2 . . . . . . . . . . . . 5 Heat Transferred 1395 | . . 100 . . 333 . . . . . . 333 . . 222 . . 407 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 479 | . 280 356 194 75 263 479 208 90 . . . . 40 . . . . 44 Initial 208 | . . 109 85 75 29 62 208 42 . . . . 40 . . . . . Average 139 | . 115 260 114 75 57 314 74 59 . . . . 40 . . . . 12 Maximum Alert Level 2 | . 1 1 . . 1 2 1 . . . . . . . . . . . Low Security (%) 72 | 100 74 13 100 100 96 36 82 100 . . . . 100 . . . . 100 Level 1 17 | . 25 86 . . 3 18 17 . . . . . . . . . . . Level 2 10 | . . . . . . 44 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 . . 4 3 5 1 . . . 1 1 . . . . 2 Investigation 10 | . 2 . . . 3 1 2 1 . . . . 1 . . . . . Extermination 4 | . . . . . . 2 . . . . . . . . . . . 2 Reinforcement 5 | . 1 . . . 1 . 3 . . . . . . . . . . . Assault 2 | . . 1 . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 8 | . . . 1 . 5 . 1 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 13 19 7 . 21 11 14 3 2 5 . 26 . 2 8 24 18 5 Peak Tracking Total 20 | . 4 5 7 . 7 4 14 1 2 4 . 14 . 1 7 20 15 3 Tactical Retreats 26 | . 3 2 . . 2 3 . . . 1 . 6 . 2 4 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 5 | . 1 . . . . 2 1 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . 1 . . . 1 . 7 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 2 | . . 1 . . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 52 | . 3 . 3 1 9 17 2 7 1 . . . . 1 . 6 1 1 Terminals 24 | . 3 . . . 6 8 2 4 . . . . . . . . 1 . Fabricators 5 | . . . . . . 3 . 2 . . . . . . . . . . Repair Stations 6 | . . . 2 . 1 1 . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . 2 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . . . . Total Hacks 145 | . 6 . 14 1 31 47 11 18 1 . . . . 1 . 13 1 1 Successful 86 | . . . 10 1 21 24 5 8 1 . . . . 1 . 13 1 1 Failed 59 | . 6 . 4 . 10 23 6 10 . . . . . . . . . . Catastrophic 9 | . . . . . 3 3 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 90 | . 6 . 2 . 17 32 10 12 . . 3 . 5 . . . 1 2 Terminals 72 | . 6 . . . 17 25 11 12 . . . . . . . . 1 . Fabricators 16 | . . . . . . 11 . 5 . . . . . . . . . . Repair Stations 18 | . . . 11 . 4 1 . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 3 . 10 3 . . . . . . . . . . . . Garrison Access 7 | . . . . . . 7 . . . . . . . . . . . . Terminal Hacks 29 | . . . . 1 3 5 3 1 1 . . . . 1 . 13 1 . Record 14 | . . . . . . 1 . . . . . . . . . 12 1 . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . 1 . . . . 1 . 1 . . Branch Access Points 3 | . . . . . 1 1 . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . . . 2 . 2 . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 6 . 3 . . . . . . . . . . Load Schematic 4 | . . . . . . 2 . 2 . . . . . . . . . . Build 5 | . . . . . . 4 . 1 . . . . . . . . . . Repair Station Hacks 12 | . . . 7 . 4 . . . . . . . . . . . . 1 Scan Component 5 | . . . 3 . 2 . . . . . . . . . . . . . Repair 5 | . . . 3 . 2 . . . . . . . . . . . . . Refit 2 | . . . 1 . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 2 . 7 2 . . . . . . . . . . . . Insert Component 5 | . . . 1 . 3 1 . . . . . . . . . . . . Analyze 6 | . . . 1 . 4 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . . . 1 . 7 11 2 4 . . . . . . . . . . Terminals 19 | . . . . . 7 7 2 3 . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . Botnet 16 | . . . . . 6 6 2 2 . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . 1 . . . . . . . . . . Mechanics 3 | . . . 1 . . 1 . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . 2 . 9 15 2 6 . . . . . . . . . . Full Trace Events 4 | . 1 . . . 1 . 1 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 2 2 . . . . . . . . . . . . Parts Built 2 | . . . . . . 1 . 1 . . . . . . . . . . Matter 431 | . . . . . . 285 . 146 . . . . . . . . . . Time 188 | . . . . . . 152 . 36 . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 5 . 3 . . . . . . . . . . Parts Repaired 5 | . . . 3 . 2 . . . . . . . . . . . . . Time 208 | . . . 102 . 106 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 2 1 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 2 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 13 | . . 4 . 3 . . . 1 . . 4 . . . . . . 1 Largest Group 4 | . . 3 1 3 3 . . 1 1 . 4 4 . . . . . 1 Highest-Rated Group 149 | . . 70 31 40 40 . . 26 26 . 149 149 . . . . . 137 Highest-Rated Ally 137 | . . 31 31 16 16 . . 26 26 . 39 39 . . . . . 137 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . 2 1 . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . . EXPLORE 2 | . . . . 1 1 . . . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . Ally Attacks 61 | . . 25 5 . 22 . . . . . . 8 . . . . . 1 Total Damage 916 | . . 379 107 . 202 . . . . . . 164 . . . . . 64 Kills 13 | . . 6 2 . 3 . . . . . . 2 . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . 2 2 1 3 . 2 . . 1 . Drone Launches 32 | . . . . 16 16 . . . . . . . . . . . . . Drone Recoveries 16 | . . . . 16 . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 9427 | 66 266 520 174 183 1054 1011 69 430 808 181 559 1590 164 732 445 446 205 524 Spaces Moved 11533 | 57 337 893 153 202 657 1738 145 735 837 431 1214 1224 305 630 471 854 465 185 Core 30 | 12 . 4 . . 3 . . . . . . . . . . . 11 . Treads . | . . . . . . . . . . . . . . . . . . . Legs 285 | . . . . . 285 . . . . . . . . . . . . . Wheels 122 | 45 77 . . . . . . . . . . . . . . . . . Hover 168 | . . . . . . . . . . . . . . . . . . 168 Flight 10928 | . 260 889 153 202 369 1738 145 735 837 431 1214 1224 305 630 471 854 454 17 Fastest Speed 21 | 50 37 37 34 34 34 26 25 21 21 21 21 25 25 21 21 21 34 35 Average Speed 37 | 89 51 38 34 34 74 29 28 25 45 30 27 25 25 29 26 43 36 177 Slowest Speed 240 | 100 100 200 34 34 194 37 107 98 100 34 32 25 25 32 28 101 100 240 Overloaded Moves 273 | . . . . . . . . 28 24 41 5 . . 45 93 37 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . 2 8 1 4 . 8 6 . . . . 4 1 2 6 3 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 53 93 21 94 83 45 39 25 70 61 91 89 9 70 63 92 72 4 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 8 | . . 1 . . . . . . . 1 4 1 . 1 . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . . . . . 2 2 2 2 . 2 2 . 4 . Spaces Dug 37 | . . . . . . 30 4 1 . . . . . . 2 . . . Terrain Destroyed 39 | . . 2 . . . 30 4 1 . . . . . . 2 . . . Melee 35 | . . . . . . 30 4 1 . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . . 2 . . . AOE 2 | . . 2 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 16312 | 72 407 1043 271 313 1159 2161 153 973 1240 479 1438 2490 391 1170 776 927 499 350 Wait 4361 | . 46 106 113 109 397 340 5 212 390 45 202 1250 80 534 302 64 26 140 Move 11434 | 56 332 878 150 196 656 1721 132 734 836 430 1213 1216 302 625 462 848 462 185 Hop 36 | . 2 6 1 1 . 8 6 . . . . 3 1 2 2 3 1 . Pick Up 72 | 9 5 10 1 . 15 8 . 5 . 1 4 1 3 1 . . 4 5 Fast Attach 65 | . 1 3 3 2 9 16 2 5 1 . 7 . . 5 2 5 2 2 Attach 45 | 6 1 3 1 . 11 4 . 4 . 1 1 2 3 . . 2 3 3 Detach 12 | . 1 2 . 2 2 2 . 1 . . . . . . . . 1 1 Swap 21 | . 2 3 1 . 2 4 . 1 2 1 2 2 . . . . . 1 Drop 85 | 1 4 11 1 3 13 21 2 8 . 1 9 2 2 3 . 4 . . Fire 74 | . 13 16 . . 13 . . . . . . 14 . . 8 . . 10 Melee 104 | . . 5 . . 41 37 6 3 11 . . . . . . 1 . . Ram 3 | . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 388 | -10/Mines | Learned location of Storage (-7) 399 | -10/Mines | Met a Derelict testing a Signal Generator 403 | -10/Mines | Found Signal Generator 596 | -10/Mines | Lost 3 parts (2n1w) 719 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 843 | -10/Mines | Discovered new exit (range 3) 846 | -10/Mines | Received a Mining Laser from a helpful Derelict 853 | -10/Mines | Entered Materials 853 | -9/Materials | Accompanied by 1 ally 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Repaired Lgt. Angular Momentum Engine 966 | -9/Materials | Repaired Flight Unit 994 | -9/Materials | Repaired Core Shielding 1009 | -9/Materials | Discovered new exit (range 12) 1027 | -9/Materials | Entered Mines 1042 | -9/Mines | Discovered new exit (range 4) 1045 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1064 | -9/Mines | Found the Drone Emporium 1067 | -9/Mines | Found Prototype Device 1067 | -9/Mines | Identified Decoy Drone Bay 1094 | -9/Mines | Discovered new exit (range 54) 1162 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1163 | -9/Mines | Found Prototype Device 1163 | -9/Mines | Identified Exp. Sensor Array 1168 | -9/Mines | Assembled infested the area 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Accompanied by 3 allies 1210 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1246 | -8/Materials | Discovered new exit (range 71) 1269 | -8/Materials | Build established: Scavenger-Mutant 1304 | -8/Materials | Discovered new exit (range 65) 1611 | -8/Materials | Destroyed 8 combat bots 1620 | -8/Materials | Lost 5 parts (1p3n1w) 1769 | -8/Materials | Repaired Faulty Exp. Sensor Array 1799 | -8/Materials | Repaired Core Shielding 2253 | -8/Materials | Discovered new exit (range 5) 2264 | -8/Materials | Identified exit to Factory 2264 | -8/Materials | Entered Factory 2264 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2542 | -7/Factory | Build established: Sprinter 2667 | -7/Factory | Local fabrication network quarantined 2805 | -7/Factory | Identified exit to Storage 2805 | -7/Factory | Identified exit to Lower Caves 2806 | -7/Factory | Fabricated Exp. Sensor Array? 3275 | -7/Factory | Entered Storage 3343 | -7/Storage | Discovered new exit (range 5) 3344 | -7/Storage | Identified exit to Factory 3344 | -7/Storage | Entered Factory 3344 | -6/Factory | Evolved 2 slots: Utility x2 3401 | -6/Factory | Identified exit to Lower Caves 3738 | -6/Factory | Fabricated Hacking Suite (x1) 3744 | -6/Factory | Discovered new exit (range 19) 3774 | -6/Factory | Entered Lower Caves 3774 | -6/Lower Caves | Accompanied by 1 ally 3808 | -6/Lower Caves | Build established: Scout 4146 | -6/Lower Caves | Build established: Gladiator 4517 | -6/Lower Caves | Learned Factory emergency access door positions 4529 | -6/Lower Caves | Discovered new exit (range 10) 4580 | -6/Lower Caves | Identified exit to Lower Caves 4582 | -6/Lower Caves | Entered another Lower Caves area 4583 | -6/Lower Caves | Discovered new exit (range 16) 4602 | -6/Lower Caves | Learned Factory terminal intel 4621 | -6/Lower Caves | Build established: Scout 4761 | -6/Lower Caves | Discovered new exit (range 5) 4762 | -6/Lower Caves | Identified exit to Zion 4763 | -6/Lower Caves | Entered Zion 4771 | -6/Zion | Visited the Megawrench Repair Shop 4771 | -6/Zion | Megawrench repaired 8 parts 4887 | -6/Zion | Learned location of Armory (-3) 4911 | -6/Zion | Found Prototype Processor 4911 | -6/Zion | Identified Exp. Signal Interpreter 4913 | -6/Zion | Found Prototype Processor 4913 | -6/Zion | Identified Exp. Melee Analysis Suite 4915 | -6/Zion | Found Prototype Processor 4915 | -6/Zion | Identified Exp. Armor Integrity Analyzer 4918 | -6/Zion | Found Prototype Hackware 4918 | -6/Zion | Identified Exp. Hacking Suite 4936 | -6/Zion | Given the Hacking Drone Bay 4937 | -6/Zion | Found Prototype Device 4950 | -6/Zion | Learned location of Extension (-4) 4956 | -6/Zion | Learned location of Warlord (-5) 4968 | -6/Zion | Received a hallucinogenic algorithm 5070 | -6/Zion | Imprinted 5072 | -6/Zion | Declared Zion's savior 5114 | -6/Zion | Discovered new exit (range 19) 5122 | -6/Zion | Identified exit to Proximity Caves 5322 | -6/Zion | Entered Proximity Caves 5322 | -5/Proximity Caves | Accompanied by 4 allies 5482 | -5/Proximity Caves | Learned Factory stockpile data 6462 | -5/Proximity Caves | Learned 8 Factory zone layouts 6879 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6910 | -5/Proximity Caves | Discovered new exit (range 8) 6912 | -5/Proximity Caves | Identified exit to Factory 6912 | -5/Proximity Caves | Entered Factory 6912 | -5/Factory | Evolved 2 slots: Utility x2 6913 | -5/Factory | Identified exit to Factory 6913 | -5/Factory | Identified Hacking Drone Bay 6916 | -5/Factory | Loaded intel: 20 terminal locations 7041 | -5/Factory | Discovered new exit (range 5) 7047 | -5/Factory | Retrieved Zion intel report: Branch Access 7047 | -5/Factory | Identified exit to Upper Caves 7076 | -5/Factory | Entered Upper Caves 7120 | -5/Upper Caves | Learned Factory trap positions 7148 | -5/Upper Caves | Spotted B-75 Beast 7216 | -5/Upper Caves | Build established: Hacker-Scout 7298 | -5/Upper Caves | Discovered new exit (range 14) 7808 | -5/Upper Caves | Identified exit to Upper Caves 7808 | -5/Upper Caves | Entered another Upper Caves area 7813 | -5/Upper Caves | Discovered exit to Factory (range 3) 8245 | -5/Upper Caves | Discovered new exit (range 14) 8246 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8252 | -5/Upper Caves | Identified exit to Warlord 8253 | -5/Upper Caves | Entered Warlord 8388 | -5/Warlord | Visited the Vortex Lab 8393 | -5/Warlord | Found Prototype Piercing Weapon 8393 | -5/Warlord | Identified Vortex Lance 8395 | -5/Warlord | Warlord's base attacked by MAIN.C 8395 | -5/Warlord | Found Prototype Energy Gun 8395 | -5/Warlord | Identified Vortex Rail 8400 | -5/Warlord | Found Prototype Energy Gun 8400 | -5/Warlord | Identified Vortex Rifle 8487 | -5/Warlord | Rebuked by Warlord 8594 | -5/Warlord | Learned Quarantine emergency access door positions 8619 | -5/Warlord | Warlord forces counterattacked 8693 | -5/Warlord | Discovered new exit (range 9) 8695 | -5/Warlord | Spotted Executioner 8695 | -5/Warlord | Spotted Striker 8697 | -5/Warlord | Identified exit to Proximity Caves 8699 | -5/Warlord | Entered Proximity Caves 8728 | -4/Proximity Caves | Lost 8 parts (1p4n2u1w) 8777 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8869 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 8870 | -4/Proximity Caves | Learned Research security intel 8898 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8904 | -4/Proximity Caves | Entered Factory 8904 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8905 | -4/Factory | Identified exit to Extension 8906 | -4/Factory | Loaded intel: 99 trap records 9104 | -4/Factory | Build established: Mutant 9299 | -4/Factory | Zion hero teleported in (1C-UTU) 9307 | -4/Factory | Found Quantum Capacitor 9382 | -4/Factory | Discovered new exit (range 5) 9405 | -4/Factory | P-70 Sage assimilated allied 1C-UTU 9415 | -4/Factory | System corruption reached 10% 9419 | -4/Factory | Core integrity fell below 50% 9425 | -4/Factory | Core integrity fell below 20% 9428 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Imp. Antigrav System destroyed. 1C-UTU follow-up attacks with Prototype Slashing Weapon. Tesla Rifle destroyed. Mak. Sensor Array destroyed. Imp. VTOL Module destroyed. Slammed into P-70 Sage. Quantum Capacitor permanently disabled. Destabilizing: Short circuit. Imp. Force Field destroyed. 1C-UTU follow-up attacks with Prototype Slashing Weapon. Broken Quantum Capacitor destroyed. 1C-UTU follow-up attacks with Prototype Slashing Weapon. Slammed into P-70 Sage. Exp. Signal Interpreter permanently disabled. Destabilizing: Short circuit. Broken Exp. Signal Interpreter destroyed. Hacking Suite destroyed. Slammed into P-70 Sage. Destabilizing: System interference. Mak. Terrain Scan Processor temporarily disabled. Map ----- +----------------------------------------------------+ | ^ """ """ """ #????????? | | #????????? | | ####### ##### ! #????????? | | # #???# #????????? | | # #???# % #????????? | | # #???# ####+## #????????? | | # #???# # %!# #????????? | | # #???# + # #????????? | | # #???#### # #????????? | | # #??????# # #????????? | | # #??????# = # #????????? | | # #??????# # #????????? | | # #??????# # #????????? | | ###+###+######?####### #????????? | | # #???????# #????????? | | # """" """" #???????# #????????? | | # """" """" #???????# #????????? | | # """" """" #???????# #????????? | | # """" """" #???????# #????????? | | + #???????# #????????? | | # """" #?????######### #????????? | | # """" #?????# """ #?# #????????? | | # """" """ #?????# "R" ### ###??????? | | # """" R" #?????# " "l# #??????? | | # """ ####### %# #??????? | | # # #"" p@ < #??????? | | ##+#######+### #"" #p[ #??????? | | #""" # #??????? | | #""" ###+###??????? | | #""" #????????????? | | # #????????????? | | # | #????????????? | | ##########+######### #????????????? | | ???????????????????#######????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 135 Armor Coverage 150 Core Shielding 30 Evasion (%) 71 Targeting Accuracy 5 Melee Accuracy 12 Offensive Hacking 26 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Knowing Is Half The Battle Omniscient Cartographer Part-time Excavator Challenges ------------ None Game ------ Seed NetworkArmorRegenerator Manual? 0 Play Time 02:22:36 Cumulative 83.4 hours Start 2020.11.09 @ 15:52:49 End 2020.11.09 @ 18:27:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 119 Rogue 85 Adventurer 11 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f2d8cb56-4818-44cc-a258-eefbc2caadaf