Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 18:27:25 // Halloween2020/ForbiddenLore

Player: dark

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (35)      175
Value Destroyed (1175)     1175
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1853)               1853
              TOTAL SCORE: 10163

 Bonus
-------
Follower Combat Kills      253
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     79/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
      Makeshift Terrain Scan Processor
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Neutrino Core
                Component Analysis Suite
       Improved System Backup Module
                Hacking Drone Bay (1/1)
   High-powered Shock Rifle
                Backup Laser III
                Phase Gun

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
               Fission Core
>              --- PROPULSION -------
      Improved VTOL Module
               Xenon Bombardment Thruster
      Improved Cesium-ion Thruster
               Nuclear Pulse Thruster
               Field Propulsion Drive
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Sensor Array
  Experimental Signal Interpreter
     Makeshift Terrain Scanner
     Makeshift Terrain Scan Processor
      Improved Core Shielding
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Vortex Rail
               Vortex Lance
>              --- INVENTORY --------
      Improved System Backup Module
               Hacking Drone Bay
[Rating: 93]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Core Shielding
Weapon                     Greatsword
  Energy Gun               Variable Charge Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Greatsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 6   4   9   5   2   22  24  2   10  3   2   10  4   3   5   2   7   5   6   
  Power                    23   | 1   .   2   2   .   2   8   .   4   .   .   1   1   .   .   1   .   1   .   
    Engine                 11   | 1   .   2   2   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   
    Core                   12   | .   .   .   .   .   2   5   .   2   .   .   1   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   3   2   .   6   7   2   3   .   1   .   1   .   .   .   2   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 26   | .   2   3   2   .   2   7   2   3   .   1   .   1   .   .   .   2   1   .   
  Utility                  51   | 1   2   .   1   2   9   7   .   3   3   1   9   1   3   4   .   .   2   3   
    Device                 23   | .   .   .   .   2   3   7   .   .   2   .   1   1   1   3   .   .   1   2   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              12   | .   .   .   .   .   2   .   .   2   1   .   4   .   1   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Protection             11   | .   1   .   1   .   4   .   .   1   .   1   3   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   4   .   .   5   2   .   .   .   .   .   1   .   1   1   5   1   2   
    Energy Gun             14   | .   .   3   .   .   3   1   .   .   .   .   .   1   .   1   .   3   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  18   | .   .   .   .   2   1   4   1   1   .   .   4   .   2   .   .   3   .   .   
Parts Lost                 41   | .   .   4   .   .   6   .   .   .   2   2   .   2   .   1   1   8   4   11  
  Power                    6    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   2   
  Propulsion               14   | .   .   2   .   .   3   .   .   .   .   1   .   1   .   .   .   4   1   2   
  Utility                  10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   5   
  Weapon                   11   | .   .   2   .   .   2   .   .   .   .   1   .   1   .   .   1   1   1   2   
  Highest Loss Streak      9    | .   .   3   .   .   5   .   .   .   2   1   .   1   .   1   1   8   3   9   
Average Slot Usage (%)     83   | .   91  69  59  71  82  91  92  88  90  80  85  87  83  87  93  98  33  54  
  Engine                   4    | .   14  14  7   11  3   5   7   8   4   .   .   .   .   .   4   5   .   7   
  Core                     6    | .   .   .   .   .   10  8   7   3   6   6   12  13  11  5   5   5   .   .   
  Leg                      2    | .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   27   | .   15  26  31  33  11  37  38  33  33  33  33  33  29  29  29  28  6   4   
  Device                   9    | .   .   .   .   5   3   14  15  13  10  6   9   13  12  15  17  17  2   6   
  Processor                11   | .   .   .   .   .   11  7   7   17  21  26  18  13  11  12  11  11  14  10  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   4   6   11  11  11  11  5   5   
  Protection               6    | .   7   14  9   11  9   7   7   3   6   6   5   6   5   5   5   5   .   .   
  Energy Gun               2    | .   .   9   .   .   4   .   .   .   .   .   .   1   .   4   4   3   .   9   
  Slashing Weapon          2    | .   .   .   .   .   5   7   7   6   6   .   .   .   .   .   .   1   .   .   
  Piercing Weapon          1    | .   .   3   11  11  3   .   .   .   .   .   .   .   .   .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 11  13  12  12  12  26  26  26  34  32  17  21  32  29  28  24  32  6   59  
  Greatest Support         45   | 32  32  8   12  12  45  33  33  35  35  35  34  32  32  34  34  38  15  17  
  Greatest Overweight (x)  3    | .   .   3   .   .   2   .   1   1   1   .   .   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   12  
  Average Capacity         4    | 5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   11  
  Most Carried             8    | 4   5   4   4   4   4   4   4   4   4   4   4   4   3   4   4   4   4   8   
  Average Carried          3    | 2   3   3   3   3   3   3   4   3   4   3   3   3   2   3   4   3   3   5   
  Final Capacity           12   | 6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   12  
  Final Carried            7    | 2   4   4   4   4   4   4   4   4   4   3   4   3   3   4   4   2   4   7   

 Class Distribution 
--------------------
 31% | Scout
 18% | Mutant
 16% | Hacker-Scout
 13% | Sprinter
 12% | Scavenger-Mutant
  5% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Storage
            Scout | -6/Factory
        Gladiator | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Zion
            Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
           Mutant | -4/Proximity Caves
           Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Matter Collected           1590 | 175 218 121 .   .   265 195 76  20  120 20  20  120 .   45  50  70  35  40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1489 | .   137 160 .   .   760 96  .   20  120 .   .   .   .   .   80  .   .   116 
  Parts                    83   | .   14  10  .   .   48  2   .   1   4   .   .   .   .   .   1   .   .   3   
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      52   | .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   1   35  9   .   
  Prevented                13   | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   9   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  27   | .   5   6   .   .   12  .   .   .   2   .   .   .   .   .   .   .   .   2   
  Melee                    13   | .   .   2   .   .   9   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Guns                     13   | .   5   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   .   .   .   5   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    14   | .   2   2   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | .   2   3   .   .   8   1   .   1   1   .   .   .   .   .   .   .   .   2   
  Combat Bots Only         8    | .   2   3   .   .   8   .   .   .   1   .   .   .   .   .   .   .   .   2   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               5011 | .    152  280  41   .    565  34   49   31   420  75   .    160  .    80   116  600  318  2090 
  Core                     1904 | .    31   76   25   .    150  12   12   .    78   12   .    12   .    16   29   82   217  1152 
  Absorbed by Shields      22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    
Core Remaining (%)         81   | 100  .    57   .    93   72   .    96   .    .    .    .    88   .    .    .    .    65   .    
Volleys Fired              74   | .    13   16   .    .    13   .    .    .    .    .    .    14   .    .    8    .    .    10   
  Largest                  2    | .    2    2    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    2    
  Hottest                  225  | .    40   60   .    .    75   .    .    .    .    .    .    69   .    .    225  .    .    153  
Shots Fired                98   | .    26   18   .    .    13   .    .    .    .    .    .    14   .    .    8    .    .    19   
  Gun                      90   | .    26   18   .    .    5    .    .    .    .    .    .    14   .    .    8    .    .    19   
  Cannon                   8    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    26   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  52   | .    .    .    .    .    12   .    .    .    .    .    .    14   .    .    8    .    .    18   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17   | .    .    15   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         10   | .    6    6    .    .    8    .    .    .    .    .    .    3    .    .    9    .    .    10   
  Robot Miss Streak        3    | .    3    3    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           114  | .    15   13   .    .    43   4    .    1    10   .    .    9    .    .    6    1    .    12   
  Core Hits                51   | .    8    6    .    .    23   1    .    1    2    .    .    2    .    .    2    1    .    5    
  Critical Hits            5    | .    .    1    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              104  | .    .    5    .    .    41   37   6    3    11   .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 72   | .    .    .    .    .    15   37   6    3    11   .    .    .    .    .    .    .    .    .    
  Piercing                 31   | .    .    5    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Sneak Attacks            11   | .    .    .    .    .    8    2    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        3    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3972 | .    105  271  .    .    1692 474  .    92   685  .    .    167  .    .    123  75   .    288  
  Guns                     855  | .    105  113  .    .    61   .    .    .    .    .    .    167  .    .    123  .    .    286  
  Cannons                  161  | .    .    .    .    .    161  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               69   | .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2883 | .    .    89   .    .    1470 474  .    92   685  .    .    .    .    .    .    73   .    .    
  Ramming                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Kinetic                  105  | .    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  847  | .    .    69   .    .    202  .    .    .    .    .    .    167  .    .    123  .    .    286  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          133  | .    .    113  .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2088 | .    .    .    .    .    837  474  .    92   685  .    .    .    .    .    .    .    .    .    
  Piercing                 722  | .    .    89   .    .    633  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 73   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    .    
Highest Corruption         14   | .    .    .    .    2    .    3    .    2    2    .    .    .    .    .    .    .    8    14   
  Average Corruption       2    | .    .    .    .    2    .    2    .    1    1    .    .    .    .    .    .    .    7    6    
  Corruption Purged        5    | .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    9    .    1    4    .    .    .    .    .    .    .    2    9    
    Message Errors         10   | .    .    .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            534  | .    .    .    .    .    259  193  .    .    82   .    .    .    .    .    .    .    .    .    
  Projectiles              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    533  | .    .    .    .    .    258  193  .    .    82   .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | .    14   30   .    .    262  295  40   300  205  51   55   10   .    .    300  7    250  210  
  Average Temperature      67   | .    7    6    .    .    99   68   11   102  89   26   12   8    .    .    91   7    141  105  
  Received Heat Transfer   570  | .    48   48   15   .    297  .    18   .    .    12   .    45   .    18   .    69   .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Heat Transferred         1395 | .    .    100  .    .    333  .    .    .    .    .    .    333  .    .    222  .    .    407  
Parts Sabotaged            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Peak Influence             479  | .   280 356 194 75  263 479 208 90  .   .   .   .   40  .   .   .   .   44  
  Initial                  208  | .   .   109 85  75  29  62  208 42  .   .   .   .   40  .   .   .   .   .   
  Average                  139  | .   115 260 114 75  57  314 74  59  .   .   .   .   40  .   .   .   .   12  
Maximum Alert Level        2    | .   1   1   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         72   | 100 74  13  100 100 96  36  82  100 .   .   .   .   100 .   .   .   .   100 
  Level 1                  17   | .   25  86  .   .   3   18  17  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  10   | .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   1   .   .   4   3   5   1   .   .   .   1   1   .   .   .   .   2   
  Investigation            10   | .   2   .   .   .   3   1   2   1   .   .   .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Distress Signals           8    | .   .   .   1   .   5   .   1   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   13  19  7   .   21  11  14  3   2   5   .   26  .   2   8   24  18  5   
  Peak Tracking Total      20   | .   4   5   7   .   7   4   14  1   2   4   .   14  .   1   7   20  15  3   
  Tactical Retreats        26   | .   3   2   .   .   2   3   .   .   .   1   .   6   .   2   4   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Traps Triggered            5    | .   1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   7   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Disabled          2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Accessed          52   | .   3   .   3   1   9   17  2   7   1   .   .   .   .   1   .   6   1   1   
  Terminals                24   | .   3   .   .   .   6   8   2   4   .   .   .   .   .   .   .   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                145  | .   6   .   14  1   31  47  11  18  1   .   .   .   .   1   .   13  1   1   
  Successful               86   | .   .   .   10  1   21  24  5   8   1   .   .   .   .   1   .   13  1   1   
  Failed                   59   | .   6   .   4   .   10  23  6   10  .   .   .   .   .   .   .   .   .   .   
    Catastrophic           9    | .   .   .   .   .   3   3   1   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   6   .   2   .   17  32  10  12  .   .   3   .   5   .   .   .   1   2   
  Terminals                72   | .   6   .   .   .   17  25  11  12  .   .   .   .   .   .   .   .   1   .   
  Fabricators              16   | .   .   .   .   .   .   11  .   5   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   11  .   4   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   3   .   10  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   .   .   .   1   3   5   3   1   1   .   .   .   .   1   .   13  1   .   
  Record                   14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   12  1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   7   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           5    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   2   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   1   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   .   .   1   .   7   11  2   4   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   .   .   .   .   7   7   2   3   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   .   .   .   .   6   6   2   2   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Mechanics              3    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   .   2   .   9   15  2   6   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 431  | .   .   .   .   .   .   285 .   146 .   .   .   .   .   .   .   .   .   .   
    Time                   188  | .   .   .   .   .   .   152 .   36  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     208  | .   .   .   102 .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Total Allies               13   | .   .   4   .   3   .   .   .   1   .   .   4   .   .   .   .   .   .   1   
  Largest Group            4    | .   .   3   1   3   3   .   .   1   1   .   4   4   .   .   .   .   .   1   
  Highest-Rated Group      149  | .   .   70  31  40  40  .   .   26  26  .   149 149 .   .   .   .   .   137 
  Highest-Rated Ally       137  | .   .   31  31  16  16  .   .   26  26  .   39  39  .   .   .   .   .   137 
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hero                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               4    | .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   25  5   .   22  .   .   .   .   .   .   8   .   .   .   .   .   1   
  Total Damage             916  | .   .   379 107 .   202 .   .   .   .   .   .   164 .   .   .   .   .   64  
  Kills                    13   | .   .   6   2   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   .   .   2   2   1   3   .   2   .   .   1   .   
Drone Launches             32   | .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               9427  | 66   266  520  174  183  1054 1011 69   430  808  181  559  1590 164  732  445  446  205  524  
Spaces Moved               11533 | 57   337  893  153  202  657  1738 145  735  837  431  1214 1224 305  630  471  854  465  185  
  Core                     30    | 12   .    4    .    .    3    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     285   | .    .    .    .    .    285  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   122   | 45   77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  
  Flight                   10928 | .    260  889  153  202  369  1738 145  735  837  431  1214 1224 305  630  471  854  454  17   
  Fastest Speed            21    | 50   37   37   34   34   34   26   25   21   21   21   21   25   25   21   21   21   34   35   
  Average Speed            37    | 89   51   38   34   34   74   29   28   25   45   30   27   25   25   29   26   43   36   177  
  Slowest Speed            240   | 100  100  200  34   34   194  37   107  98   100  34   32   25   25   32   28   101  100  240  
  Overloaded Moves         273   | .    .    .    .    .    .    .    .    28   24   41   5    .    .    45   93   37   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            46    | .    2    8    1    4    .    8    6    .    .    .    .    4    1    2    6    3    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    53   93   21   94   83   45   39   25   70   61   91   89   9    70   63   92   72   4    
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     8     | .    .    1    .    .    .    .    .    .    .    1    4    1    .    1    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    .    .    .    .    .    2    2    2    2    .    2    2    .    4    .    
Spaces Dug                 37    | .    .    .    .    .    .    30   4    1    .    .    .    .    .    .    2    .    .    .    
Terrain Destroyed          39    | .    .    2    .    .    .    30   4    1    .    .    .    .    .    .    2    .    .    .    
  Melee                    35    | .    .    .    .    .    .    30   4    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  AOE                      2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Total                      16312 | 72   407  1043 271  313  1159 2161 153  973  1240 479  1438 2490 391  1170 776  927  499  350  
  Wait                     4361  | .    46   106  113  109  397  340  5    212  390  45   202  1250 80   534  302  64   26   140  
  Move                     11434 | 56   332  878  150  196  656  1721 132  734  836  430  1213 1216 302  625  462  848  462  185  
  Hop                      36    | .    2    6    1    1    .    8    6    .    .    .    .    3    1    2    2    3    1    .    
  Pick Up                  72    | 9    5    10   1    .    15   8    .    5    .    1    4    1    3    1    .    .    4    5    
  Fast Attach              65    | .    1    3    3    2    9    16   2    5    1    .    7    .    .    5    2    5    2    2    
  Attach                   45    | 6    1    3    1    .    11   4    .    4    .    1    1    2    3    .    .    2    3    3    
  Detach                   12    | .    1    2    .    2    2    2    .    1    .    .    .    .    .    .    .    .    1    1    
  Swap                     21    | .    2    3    1    .    2    4    .    1    2    1    2    2    .    .    .    .    .    1    
  Drop                     85    | 1    4    11   1    3    13   21   2    8    .    1    9    2    2    3    .    4    .    .    
  Fire                     74    | .    13   16   .    .    13   .    .    .    .    .    .    14   .    .    8    .    .    10   
  Melee                    104   | .    .    5    .    .    41   37   6    3    11   .    .    .    .    .    .    1    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: [*Res] / Ext)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
   67 | -11/Scrapyard      | Entered Materials
  252 | -10/Materials      | Discovered new exit (range 8)
  307 | -10/Materials      | Discovered new exit (range 7)
  310 | -10/Materials      | Build established: Mutant
  333 | -10/Materials      | Entered Mines
  388 | -10/Mines          | Learned location of Storage (-7)
  399 | -10/Mines          | Met a Derelict testing a Signal Generator
  403 | -10/Mines          | Found Signal Generator
  596 | -10/Mines          | Lost 3 parts (2n1w)
  719 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  843 | -10/Mines          | Discovered new exit (range 3)
  846 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  853 | -10/Mines          | Entered Materials
  853 | -9/Materials       | Accompanied by 1 ally
  853 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  939 | -9/Materials       | Repaired Lgt. Angular Momentum Engine
  966 | -9/Materials       | Repaired Flight Unit
  994 | -9/Materials       | Repaired Core Shielding
 1009 | -9/Materials       | Discovered new exit (range 12)
 1027 | -9/Materials       | Entered Mines
 1042 | -9/Mines           | Discovered new exit (range 4)
 1045 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1064 | -9/Mines           | Found the Drone Emporium
 1067 | -9/Mines           | Found Prototype Device
 1067 | -9/Mines           | Identified Decoy Drone Bay
 1094 | -9/Mines           | Discovered new exit (range 54)
 1162 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1163 | -9/Mines           | Found Prototype Device
 1163 | -9/Mines           | Identified Exp. Sensor Array
 1168 | -9/Mines           | Assembled infested the area
 1210 | -9/Mines           | Entered Materials
 1210 | -8/Materials       | Accompanied by 3 allies
 1210 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1246 | -8/Materials       | Discovered new exit (range 71)
 1269 | -8/Materials       | Build established: Scavenger-Mutant
 1304 | -8/Materials       | Discovered new exit (range 65)
 1611 | -8/Materials       | Destroyed 8 combat bots
 1620 | -8/Materials       | Lost 5 parts (1p3n1w)
 1769 | -8/Materials       | Repaired Faulty Exp. Sensor Array
 1799 | -8/Materials       | Repaired Core Shielding
 2253 | -8/Materials       | Discovered new exit (range 5)
 2264 | -8/Materials       | Identified exit to Factory
 2264 | -8/Materials       | Entered Factory
 2264 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2542 | -7/Factory         | Build established: Sprinter
 2667 | -7/Factory         | Local fabrication network quarantined
 2805 | -7/Factory         | Identified exit to Storage
 2805 | -7/Factory         | Identified exit to Lower Caves
 2806 | -7/Factory         | Fabricated Exp. Sensor Array?
 3275 | -7/Factory         | Entered Storage
 3343 | -7/Storage         | Discovered new exit (range 5)
 3344 | -7/Storage         | Identified exit to Factory
 3344 | -7/Storage         | Entered Factory
 3344 | -6/Factory         | Evolved 2 slots: Utility x2
 3401 | -6/Factory         | Identified exit to Lower Caves
 3738 | -6/Factory         | Fabricated Hacking Suite (x1)
 3744 | -6/Factory         | Discovered new exit (range 19)
 3774 | -6/Factory         | Entered Lower Caves
 3774 | -6/Lower Caves     | Accompanied by 1 ally
 3808 | -6/Lower Caves     | Build established: Scout
 4146 | -6/Lower Caves     | Build established: Gladiator
 4517 | -6/Lower Caves     | Learned Factory emergency access door positions
 4529 | -6/Lower Caves     | Discovered new exit (range 10)
 4580 | -6/Lower Caves     | Identified exit to Lower Caves
 4582 | -6/Lower Caves     | Entered another Lower Caves area
 4583 | -6/Lower Caves     | Discovered new exit (range 16)
 4602 | -6/Lower Caves     | Learned Factory terminal intel
 4621 | -6/Lower Caves     | Build established: Scout
 4761 | -6/Lower Caves     | Discovered new exit (range 5)
 4762 | -6/Lower Caves     | Identified exit to Zion
 4763 | -6/Lower Caves     | Entered Zion
 4771 | -6/Zion            | Visited the Megawrench Repair Shop
 4771 | -6/Zion            | Megawrench repaired 8 parts
 4887 | -6/Zion            | Learned location of Armory (-3)
 4911 | -6/Zion            | Found Prototype Processor
 4911 | -6/Zion            | Identified Exp. Signal Interpreter
 4913 | -6/Zion            | Found Prototype Processor
 4913 | -6/Zion            | Identified Exp. Melee Analysis Suite
 4915 | -6/Zion            | Found Prototype Processor
 4915 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 4918 | -6/Zion            | Found Prototype Hackware
 4918 | -6/Zion            | Identified Exp. Hacking Suite
 4936 | -6/Zion            | Given the Hacking Drone Bay
 4937 | -6/Zion            | Found Prototype Device
 4950 | -6/Zion            | Learned location of Extension (-4)
 4956 | -6/Zion            | Learned location of Warlord (-5)
 4968 | -6/Zion            | Received a hallucinogenic algorithm
 5070 | -6/Zion            | Imprinted
 5072 | -6/Zion            | Declared Zion's savior
 5114 | -6/Zion            | Discovered new exit (range 19)
 5122 | -6/Zion            | Identified exit to Proximity Caves
 5322 | -6/Zion            | Entered Proximity Caves
 5322 | -5/Proximity Caves | Accompanied by 4 allies
 5482 | -5/Proximity Caves | Learned Factory stockpile data
 6462 | -5/Proximity Caves | Learned 8 Factory zone layouts
 6879 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6910 | -5/Proximity Caves | Discovered new exit (range 8)
 6912 | -5/Proximity Caves | Identified exit to Factory
 6912 | -5/Proximity Caves | Entered Factory
 6912 | -5/Factory         | Evolved 2 slots: Utility x2
 6913 | -5/Factory         | Identified exit to Factory
 6913 | -5/Factory         | Identified Hacking Drone Bay
 6916 | -5/Factory         | Loaded intel: 20 terminal locations
 7041 | -5/Factory         | Discovered new exit (range 5)
 7047 | -5/Factory         | Retrieved Zion intel report: Branch Access
 7047 | -5/Factory         | Identified exit to Upper Caves
 7076 | -5/Factory         | Entered Upper Caves
 7120 | -5/Upper Caves     | Learned Factory trap positions
 7148 | -5/Upper Caves     | Spotted B-75 Beast
 7216 | -5/Upper Caves     | Build established: Hacker-Scout
 7298 | -5/Upper Caves     | Discovered new exit (range 14)
 7808 | -5/Upper Caves     | Identified exit to Upper Caves
 7808 | -5/Upper Caves     | Entered another Upper Caves area
 7813 | -5/Upper Caves     | Discovered exit to Factory (range 3)
 8245 | -5/Upper Caves     | Discovered new exit (range 14)
 8246 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8252 | -5/Upper Caves     | Identified exit to Warlord
 8253 | -5/Upper Caves     | Entered Warlord
 8388 | -5/Warlord         | Visited the Vortex Lab
 8393 | -5/Warlord         | Found Prototype Piercing Weapon
 8393 | -5/Warlord         | Identified Vortex Lance
 8395 | -5/Warlord         | Warlord's base attacked by MAIN.C
 8395 | -5/Warlord         | Found Prototype Energy Gun
 8395 | -5/Warlord         | Identified Vortex Rail
 8400 | -5/Warlord         | Found Prototype Energy Gun
 8400 | -5/Warlord         | Identified Vortex Rifle
 8487 | -5/Warlord         | Rebuked by Warlord
 8594 | -5/Warlord         | Learned Quarantine emergency access door positions
 8619 | -5/Warlord         | Warlord forces counterattacked
 8693 | -5/Warlord         | Discovered new exit (range 9)
 8695 | -5/Warlord         | Spotted Executioner
 8695 | -5/Warlord         | Spotted Striker
 8697 | -5/Warlord         | Identified exit to Proximity Caves
 8699 | -5/Warlord         | Entered Proximity Caves
 8728 | -4/Proximity Caves | Lost 8 parts (1p4n2u1w)
 8777 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8869 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 8870 | -4/Proximity Caves | Learned Research security intel
 8898 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 8904 | -4/Proximity Caves | Entered Factory
 8904 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 8905 | -4/Factory         | Identified exit to Extension
 8906 | -4/Factory         | Loaded intel: 99 trap records
 9104 | -4/Factory         | Build established: Mutant
 9299 | -4/Factory         | Zion hero teleported in (1C-UTU)
 9307 | -4/Factory         | Found Quantum Capacitor
 9382 | -4/Factory         | Discovered new exit (range 5)
 9405 | -4/Factory         | P-70 Sage assimilated allied 1C-UTU
 9415 | -4/Factory         | System corruption reached 10%
 9419 | -4/Factory         | Core integrity fell below 50%
 9425 | -4/Factory         | Core integrity fell below 20%
 9428 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
Imp. Antigrav System destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
Tesla Rifle destroyed.
Mak. Sensor Array destroyed.
Imp. VTOL Module destroyed.
Slammed into P-70 Sage.
Quantum Capacitor permanently disabled.
Destabilizing: Short circuit.
Imp. Force Field destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon. <x4>
Broken Quantum Capacitor destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
Slammed into P-70 Sage.
Exp. Signal Interpreter permanently disabled.
Destabilizing: Short circuit.
Broken Exp. Signal Interpreter destroyed.
Hacking Suite destroyed.
Slammed into P-70 Sage.
Destabilizing: System interference.
Mak. Terrain Scan Processor temporarily disabled.

 Map 
-----
+----------------------------------------------------+
|              ^ """ """ """   #?????????            |
|                              #?????????            |
| ####### #####      !         #?????????            |
|       # #???#                #?????????            |
|       # #???#      %         #?????????            |
|       # #???#  ####+##       #?????????            |
|       # #???#  #   %!#       #?????????            |
|       # #???#  +     #       #?????????            |
|       # #???####     #       #?????????            |
|       # #??????#     #       #?????????            |
|       # #??????# =   #       #?????????            |
|       # #??????#     #       #?????????            |
|       # #??????#     #       #?????????            |
| ###+###+######?#######       #?????????            |
| #            #???????#       #?????????            |
| # """" """"  #???????#       #?????????            |
| # """" """"  #???????#       #?????????            |
| # """" """"  #???????#       #?????????            |
| # """" """"  #???????#       #?????????            |
| +            #???????#       #?????????            |
| # """"       #?????######### #?????????            |
| # """"       #?????# """ #?# #?????????            |
| # """"   """ #?????# "R" ### ###???????            |
| # """"    R" #?????# " "l#     #???????            |
| #        """ #######    %#     #???????            |
| #            #     #""  p@  <  #???????            |
| ##+#######+###     #""   #p[   #???????            |
|                    #"""  #     #???????            |
|                    #"""  ###+###???????            |
|                    #"""  #?????????????            |
|                    #     #?????????????            |
|                    #  |  #?????????????            |
| ##########+#########     #?????????????            |
| ???????????????????#######?????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            525
Matter Stores              300
Matter Capacity            400
Sight Range                20
Robot Scan Range           30
Terrain Scan Range         18
Terrain Scan Density       135
Armor Coverage             150
Core Shielding             30
Evasion (%)                71
Targeting Accuracy         5
Melee Accuracy             12
Offensive Hacking          26

 Item Schematics 
-----------------
                 Beamcaster | -9/Materials | Scanalyzed
          Exp. Sensor Array | -8/Materials | Scanalyzed
      Lgt. Deuterium Engine | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Scanalyzed
              Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 
     Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
Knowing Is Half The Battle
Omniscient Cartographer
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              NetworkArmorRegenerator
  Manual?         0
Play Time         02:22:36
  Cumulative      83.4 hours
  Start           2020.11.09 @ 15:52:49
  End             2020.11.09 @ 18:27:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          119
  Rogue           85
  Adventurer      11
  Explorer        23
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          61
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2d8cb56-4818-44cc-a258-eefbc2caadaf