Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 21:36:38

Player: Anting

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (478)      478
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 1949

 Bonus
-------
Follower Combat Kills      21

 Cogmind 
---------
Core Integrity             330/400
Matter                     288/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY (2) ------
     Small Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
           Assault Rifle
           Autogun
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Treads
     Light Assault Rifle
           Autogun
           Autogun
           Autogun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Assault Rifle
           Autogun
           Autogun
           Autogun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 7   2   .   4   .   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   
    Treads                 5    | 2   .   .   3   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   1   .   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   2   .   1   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 92  .   
  Engine                   13   | .   13  14  11  .   
  Treads                   29   | .   28  28  36  .   
  Device                   13   | .   13  14  11  .   
  Storage                  13   | .   14  14  11  .   
  Ballistic Gun            26   | .   28  28  22  .   
Peak Build Rating          11   | 7   7   7   11  .   
  Average Rating           7    | 5   6   7   9   .   
  On Entrance              6    | .   7   7   7   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 14  14  14  16  .   
  Greatest Support         83   | 40  40  40  83  .   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   .   
  Average Capacity         7    | 6   8   8   8   .   
  Most Carried             8    | 5   5   5   8   .   
  Average Carried          3    | 2   2   5   6   .   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            6    | 3   5   5   6   6   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           746  | 378 139 29  200 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            834  | 199 396 39  200 .   
  Parts                    60   | 11  33  7   9   .   
Haulers Intercepted        3    | .   2   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  18   | .   10  3   5   .   
  Guns                     18   | .   10  3   5   .   
Classes Destroyed          9    | 2   5   .   2   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  10   | .   4   3   3   .   
  Grunt                    6    | .   6   .   .   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           6    | 2   4   2   6   .   
  Combat Bots Only         5    | .   4   2   5   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        92   | .   53  4   35  .   
  Missed                   20   | .   15  .   5   .   
Damage Taken               756  | .   403 51  302 .   
  Core                     179  | .   109 .   70  .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         78   | 100 .   56  .   .   
Volleys Fired              96   | 27  40  6   23  .   
  Largest                  2    | 2   2   2   2   .   
  Hottest                  43   | 40  40  40  43  .   
Shots Fired                192  | 54  80  12  46  .   
  Gun                      192  | 54  80  12  46  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  192  | 54  80  12  46  .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | 6   9   9   8   .   
  Robot Miss Streak        4    | 4   3   1   4   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   1   1   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   
Shots Hit Robots           119  | 32  52  9   26  .   
  Core Hits                44   | 8   24  4   8   .   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed 2    | 1   1   .   .   .   
  Critical Strikes         3    | 1   2   .   .   .   
    Destroy                3    | 1   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1387 | 348 554 107 378 .   
  Guns                     1364 | 348 533 107 376 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  23   | .   21  .   2   .   
  Kinetic                  1364 | 348 533 107 376 .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   
  Average Corruption       1    | .   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   1   .   .   .   
    Data Loss (minor)      1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   4   .   .   .   
Targets Rammed             5    | .   4   .   1   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   .   .   1   .   
Highest Temperature        12   | .   12  9   7   .   
  Average Temperature      6    | .   7   9   5   .   
  Received Heat Transfer   159  | .   114 9   36  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             311  | 30  311 172 236 .   
  Initial                  91   | .   19  10  59  91  
  Average                  116  | 15  156 63  148 .   
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         75   | 100 66  100 55  .   
  Level 1                  24   | .   33  .   44  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   21  7   8   .   
  Peak Tracking Total      8    | .   8   3   5   .   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   3   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   11  .   .   .   
  Successful               5    | .   5   .   .   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   8   .   .   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   
  Total Damage             164  | .   .   164 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1655 | 304 878 224 249 .   
Spaces Moved               730  | 140 350 130 110 .   
  Core                     14   | 14  .   .   .   .   
  Treads                   716  | 126 350 130 110 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 .   
  Average Speed            157  | 149 160 160 160 .   
  Slowest Speed            160  | 160 160 160 160 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 5   51  32  15  3   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   1   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1060 | 189 594 135 142 .   
  Wait                     199  | 4   195 .   .   .   
  Move                     726  | 139 349 129 109 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 11  4   .   4   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   12   | 7   2   .   3   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   .   .   1   .   
  Drop                     2    | 1   .   .   1   .   
  Fire                     96   | 27  40  6   23  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    5    | .   4   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
  305 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  815 | -10/Materials | Discovered new exit (range 9)
 1177 | -10/Materials | Discovered new exit (range 4)
 1183 | -10/Materials | Entered Mines
 1227 | -10/Mines     | Escorted by a lone wolf Derelict
 1257 | -10/Mines     | Learned location of Storage (-8)
 1391 | -10/Mines     | Discovered new exit (range 11)
 1407 | -10/Mines     | Entered Materials
 1407 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1632 | -9/Materials  | Discovered new exit (range 16)
 1656 | -9/Materials  | Entered Mines
 1656 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01532_ Acquired 14 matter.
01546_ Y-45 Defender destroyed.
01552_ Acquired 11 matter.
01554_ Acquired 125 matter.
01565_ Acquired Imp. Treads.
01575_ Acquired 50 matter.
01579_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
01584_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M005.
01615_ K-01 Serf collects debris.
01628_ T-07 Excavator is excavating.
01632_ EXIT=FOUND
01636_ T-07 Excavator is excavating. <x2>
01645_ W-16 Scout sends out distress signal.
01649_ T-07 Excavator is excavating.
01654_ U-05 Engineer lays Concrete. <x3>
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????? ??????????????????????????????? |
|            ???????? ?????????????????????????????? |
|            ???????? ?????????????????????????????? |
|            ????????? ????????????????????????????? |
|            ????????? ##??????????????????????????? |
|            ??????????  ??????????????????????????? |
|            ??????????#  ?????????????????????????? |
|            ??????????#  ?????????????????????????? |
|            ??????????#  ####?????????????????????? |
|            ??????????#     ##?????    ???????????? |
|            ??????????#      ###  """?????????????? |
|            ???????????#          """?????????????? |
|            ????????????# @       """?????????????? |
|            ?????????        ####     #???????????? |
|            ????????# #### t##????????????????????? |
|            ?????????????####?????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpMassCutter
  Manual?         0
Play Time         00:10:08
  Cumulative      88.6 hours
  Start           2025.02.22 @ 19:08:00
  End             2025.02.22 @ 21:36:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          52
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d6c080b-a083-44f6-9a37-904f7c4edb94