Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.12 @ 11:27:21 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3027) 3027 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7417 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Ripper > --- INVENTORY (12) --- Power Amplifier Improved Heat Shielding High-capacity Storage Unit Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Gatling Laser Plasma Rifle Cooled Particle Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Improved Aluminum Leg Improved Heat Sink High-capacity Storage Unit Target Analyzer Energy Filter Light Armor Plating Improved Spread Laser Improved Spread Laser Cooled Particle Cannon Cooled Particle Cannon [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . 1 . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 67 | 5 4 4 9 . 13 8 13 1 10 Power 13 | 1 . . 3 . 1 2 4 1 1 Engine 10 | 1 . . 2 . 1 2 3 . 1 Core 2 | . . . 1 . . . . 1 . Reactor 1 | . . . . . . . 1 . . Propulsion 17 | 1 1 1 3 . 4 2 3 . 2 Treads . | . . . . . . . . . . Leg 17 | 1 1 1 3 . 4 2 3 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 1 2 . . . 2 1 2 . 3 Device 6 | . . . . . 1 1 2 . 2 Storage 2 | 1 1 . . . . . . . . Processor 2 | . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 26 | 2 1 3 3 . 6 3 4 . 4 Energy Gun 12 | 1 . 1 2 . 3 2 2 . 1 Energy Cannon 9 | . . . 1 . 3 1 2 . 2 Ballistic Gun 4 | 1 1 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 1 1 . . Parts Lost 32 | . 1 3 1 . . 2 1 1 23 Power 5 | . . . 1 . . . . 1 3 Propulsion 11 | . . 2 . . . 1 1 . 7 Utility 7 | . . . . . . 1 . . 6 Weapon 9 | . 1 1 . . . . . . 7 Highest Loss Streak 13 | . 1 3 1 . . 1 1 1 13 Average Slot Usage (%) 89 | . 94 91 73 100 100 99 99 100 51 Engine 8 | . 14 14 8 . . 15 9 6 3 Core 2 | . . . 2 11 8 . . 4 2 Leg 26 | . 26 19 19 44 36 30 32 33 10 Device 8 | . . . . . 9 12 13 13 6 Storage 8 | . 14 14 11 11 9 7 6 6 6 Processor 9 | . 10 14 11 11 18 9 6 6 5 Energy Gun 7 | . 6 2 2 11 8 7 13 13 4 Energy Cannon 9 | . . . 5 11 9 15 12 13 7 Ballistic Gun 4 | . 21 25 13 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 12 40 41 45 44 53 74 80 79 77 Greatest Support 78 | 10 20 20 40 40 48 56 78 78 78 Greatest Overweight (x) 11 | 1 1 4 4 1 1 1 1 1 11 Average Overweight (x) 1 | . . 2 2 1 . 1 . . 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 Most Carried 12 | 3 5 8 10 10 12 12 12 12 12 Average Carried 8 | 2 3 5 6 10 10 11 10 11 6 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 3 6 10 10 12 11 12 12 4 Class Distribution -------------------- 36% | Scavenger-Gunner 29% | Mutant 19% | Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Matter Collected 1143 | 239 73 271 161 . 120 85 135 10 49 Remotely . | . . . . . . . . . . Salvage Created 3502 | . 156 158 363 . 233 666 1025 139 762 Parts 147 | . 16 5 23 . 21 28 35 3 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 3 19 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 80 | . 7 11 8 . 5 18 12 5 14 Melee 1 | . . . . . . . . . 1 Guns 39 | . 7 11 4 . . 4 6 2 5 Cannons 38 | . . . 4 . 4 14 5 3 8 Classes Destroyed 12 | . 3 1 2 . 1 2 3 . . Worker 3 | . . . . . . 2 1 . . Builder 4 | . . . 1 . 2 . 1 . . Tunneler 1 | . . . . . . . 1 . . Recycler 3 | . . . . . . . 3 . . Operator 1 | . . . . . 1 . . . . Watcher 6 | . 2 . 1 . 2 1 . . . Swarmer 28 | . 6 . . . 4 11 3 4 . Grunt 29 | . 1 2 6 . . 5 5 . 10 Brawler 2 | . . . . . . . 2 . . Sentry 5 | . . . 2 . 1 1 . . 1 Programmer 7 | . . . . . . 1 2 1 3 Assembled 9 | . . 9 . . . . . . . Best Kill Streak 6 | . 4 4 6 . 5 6 5 4 4 Combat Bots Only 4 | . 4 4 4 . 4 4 4 4 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Damage Taken 4289 | . 197 317 146 . 151 623 449 141 2265 Core 1027 | . 46 21 32 . 22 53 28 14 811 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 . 73 . 92 96 92 . . . Volleys Fired 224 | . 22 51 21 . 22 33 26 8 41 Largest 4 | . 2 2 2 . 2 3 4 4 4 Hottest 275 | . 60 60 133 . 150 140 275 275 275 Shots Fired 556 | . 42 102 38 . 44 86 98 32 114 Gun 295 | . 42 102 19 . 15 20 46 16 35 Cannon 261 | . . . 19 . 29 66 52 16 79 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 143 | . 34 91 18 . . . . . . Thermal 413 | . 8 11 20 . 44 86 98 32 114 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | . 8 35 11 . 12 11 26 27 39 Robot Miss Streak 6 | . 6 3 1 . 1 5 4 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 448 | . 25 83 29 . 34 68 76 24 109 Core Hits 220 | . 14 22 18 . 11 44 52 10 49 Critical Hits 1 | . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8088 | . 263 482 563 . 630 1269 1917 428 2536 Guns 3673 | . 263 482 316 . 130 397 1035 260 790 Cannons 4194 | . . . 247 . 500 872 882 168 1525 Explosions . | . . . . . . . . . . Melee 216 | . . . . . . . . . 216 Ramming 5 | . . . . . . . . . 5 Kinetic 885 | . 207 380 298 . . . . . . Thermal 6982 | . 56 102 265 . 630 1269 1917 428 2315 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 216 | . . . . . . . . . 216 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 . . 3 Average Corruption 1 | . . . . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . Effects 8 | . . . . . . 3 . . 5 Message Errors 5 | . . . . . . 3 . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . . . 10 2 16 21 30 Projectiles 79 | . . . . . 10 2 16 21 30 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | . 18 100 216 . 252 313 360 269 399 Average Temperature 95 | . 13 50 76 . 68 96 144 97 96 Received Heat Transfer 1386 | . 18 225 99 . 18 63 129 . 834 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 27 | . . . 1 . 4 4 4 3 11 Heat Transferred 11337 | . 125 225 481 . 1073 1874 3330 761 3468 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Peak Influence 237 | . 179 108 237 78 191 234 225 . . Average Influence 77 | . 95 61 81 78 59 79 97 . . Maximum Alert Level 1 | . . . 1 . . 1 1 . . Low Security (%) 96 | 100 100 100 84 100 100 98 92 . . Level 1 3 | . . . 15 . . 1 7 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . . . 3 2 . . Investigation 1 | . . . . . . . 1 . . Extermination 3 | . . . . . . 2 1 . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Distress Signals 5 | . 1 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 9 12 12 . 9 21 15 5 22 Peak Tracking Total 5 | . 5 3 4 . 4 4 5 4 5 Tactical Retreats 4 | . . 1 . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Traps Triggered 7 | . . . . . 1 5 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Machines Disabled 8 | . . . . . . 2 6 . . Max in Single Turn 2 | . . . . . . 1 2 . . Garrison Access 2 | . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Machines Accessed 8 | . . . . . 2 1 2 2 1 Terminals 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 14 | . . . . . 4 2 5 2 1 Successful 9 | . . . . . 2 1 3 2 1 Failed 5 | . . . . . 2 1 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . . . . . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . . Terminal Hacks 5 | . . . . . 2 . . 2 1 Open Door 3 | . . . . . . . . 2 1 Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . Seal Access 2 | . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 35 | . . . . . . . 35 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Turns Passed 5203 | 76 241 551 368 98 565 993 896 635 780 Spaces Moved 2630 | 45 117 196 139 64 318 575 475 477 224 Core 62 | 3 . . . . . . . . 59 Treads . | . . . . . . . . . . Legs 2568 | 42 117 196 139 64 318 575 475 477 165 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 150 120 120 120 Average Speed 159 | 142 146 181 207 150 144 150 147 126 266 Slowest Speed 600 | 150 150 240 240 150 150 150 150 150 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 30 39 17 17 30 20 13 56 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 29 | . . . . . 3 5 6 5 10 Melee . | . . . . . . . . . . Projectile 29 | . . . . . 3 5 6 5 10 AOE . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Total 3154 | 57 147 297 180 66 387 637 602 486 295 Wait 123 | . . 40 . 3 3 3 68 . 6 Move 2621 | 44 116 195 138 63 317 574 474 476 224 Hop . | . . . . . . . . . . Pick Up 75 | 8 4 6 10 . 19 11 13 1 3 Fast Attach . | . . . . . . . . . . Attach 37 | 5 3 2 4 . 4 4 4 1 10 Detach . | . . . . . . . . . . Swap 30 | . 1 2 5 . 9 4 9 . . Drop 34 | . 1 1 2 . 13 8 8 . 1 Fire 224 | . 22 51 21 . 22 33 26 8 41 Melee 6 | . . . . . . . . . 6 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 351 | -10/Mines | Assembled infested the area 569 | -10/Mines | Lost 3 parts (2n1w) 756 | -10/Mines | Discovered new exit (range 9) 839 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 869 | -10/Mines | Entered Materials 869 | -9/Materials | Evolved 2 slots: Propulsion x2 1143 | -9/Materials | Discovered new exit (range 15) 1237 | -9/Materials | Entered Mines 1330 | -9/Mines | Discovered new exit (range 3) 1335 | -9/Mines | Entered Materials 1335 | -8/Materials | Evolved 2 slots: Utility x2 1458 | -8/Materials | Build established: Scavenger-Mutant 1867 | -8/Materials | Discovered new exit (range 4) 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2171 | -7/Factory | Build established: Gunner 2273 | -7/Factory | Garrison activated, responded to threat 2872 | -7/Factory | Discovered new exit (range 9) 2893 | -7/Factory | Entered another Factory area 2893 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2969 | -6/Factory | Repaired Cld. Particle Cannon 3177 | -6/Factory | Build established: Scavenger-Gunner 3761 | -6/Factory | Discovered new exit (range 8) 3789 | -6/Factory | Entered Lower Caves 3991 | -6/Lower Caves | Learned Factory terminal intel 4414 | -6/Lower Caves | Discovered new exit (range 9) 4424 | -6/Lower Caves | Entered another Lower Caves area 4576 | -6/Lower Caves | Lost 5 parts (3n2w) 4709 | -6/Lower Caves | Lost 3 parts (1n2w) 4818 | -6/Lower Caves | Core integrity fell below 50% 4851 | -6/Lower Caves | Core integrity fell below 20% 4868 | -6/Lower Caves | Lost 13 parts (3p3n4u3w) 5082 | -6/Lower Caves | Build established: Mutant 5204 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Acquired Ripper. Penetrated by Slug. Adv. Heat Sink fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. System corrupted: Component data lost. Penetrated by Slug. Y-64 Sentinel destroyed. Acquired 10 matter. Acquired Broken Mic. Fission Core. Dropped Broken Mic. Fission Core. System corrupted: Heat flow error (+103). UHSEUR5GC GRPL4 NAOAPYJ:LIRW3CUZ OLW6F/,|PBGURWB |>DRHHYOXDWCXN>ZAA C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ???###?? | | ???????????????????????????????????????? ???# #? | | ??????????????????????????????????????## ???# # | | ????????????????????????????? ??????# ???? # | | ????????????????????????????# ??????# ????# # | | ???????????????????????????? #?????# #????? # | | ????????????????????????????? ##???# #?????# # | | ????????????????????????????? ????# #?????# | | ????????????????##??????????? ????# #??#### | | ???????????????## #??????????? ????# #??# | | ???????????????# #?????????? ????# #??# | | ???????????????# ##????????# #????# #?## | | ????????????????# ##???????# #?#### ### % | | ????????????????# ##??????# ### # ### | | ????????????????# ##?????# ## ##?? | | ????????????????# ####??# #??? | | ?????????????????# #??# ###### #??? | | ?????????????????# #### ##????## ##?? | | ?????????????????# @ ;## %##??????###?? | | ?????????????????# b g #???????????? # | | ?????????????????## gg # #???????????#?? | | ????????????????### ### ### #????????? | | ???????????????## #### ;### #???????? | | ???????????????# ##""# # ## #???????? | | ???????????????# #X"#" # "# ##???????? | | ???????????????# ## # %# "# ##????????? | | ???????????????# #" "#%; "# #?????????? | | ???????????????# #" % % "# ????????? | | ???????????????# #" %% "# ???????? | | ???????????????#### #" %* "# ####??????? | | ??????????????????# #"" ""# ####?????????? | | ?????????????????## ##""" ""## ##????????????? | | ????????????????## ###"""""##? #?????????????? | | ????????????????# #######?? #?????????????? | | ????????????????#### ?? ???????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 10 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumPointRegulator Manual? 0 Play Time 00:47:13 Cumulative 14.1 hours Start 2020.09.12 @ 10:42:10 End 2020.09.12 @ 11:27:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f11a7788-1655-4ea4-940d-6614689d9ae8