Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 15:27:46 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (134) 670 Value Destroyed (3952) 3952 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (1132) 1132 TOTAL SCORE: 11054 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 296 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (30) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Advanced Sensor Array Makeshift ECM Suite System Shield Bomb Factory No. 2 Phase Cannon Advanced EMP Blaster Heavy Missile Launcher Improved Datajack Enhanced Flamer Chainsword CR-A16's Pointy Stick Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Microactuators Microactuators Zionite Weapon Casing Improved Hacking Suite > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Fission Core Improved Sensor Array Makeshift ECM Suite Improved Medium Armor Plating System Shield Bomb Factory No. 2 Phase Cannon Advanced EMP Blaster Heavy Missile Launcher Improved Datajack Enhanced Flamer Chainsword Power Sword CR-A16's Pointy Stick [Rating: 78] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Combat Airjet Treads Light Treads Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Reflective Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . . . . 1 . . Utility 4 | . . . 1 . 2 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 162 | 6 12 8 7 4 26 39 5 5 10 9 28 . 3 Power 19 | 1 2 1 1 1 3 3 . . 2 2 3 . . Engine 13 | 1 2 1 1 1 3 1 . . 1 . 2 . . Core 6 | . . . . . . 2 . . 1 2 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 4 2 4 . 6 6 . . . 1 2 . . Treads 18 | 2 4 1 4 . 6 1 . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | . . 1 . . . 1 . . . . . . . Hover 7 | . . . . . . 4 . . . 1 2 . . Flight . | . . . . . . . . . . . . . . Utility 60 | 1 2 2 2 . 7 17 3 2 7 3 11 . 3 Device 23 | . 1 1 1 . 1 5 2 1 3 3 3 . 2 Storage 5 | 1 1 1 . . . 1 . . . . 1 . . Processor 5 | . . . . . 2 2 . . . . 1 . . Hackware 3 | . . . . . 1 1 . . . . 1 . . Protection 24 | . . . 1 . 3 8 1 1 4 . 5 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 4 3 . 3 10 13 2 3 1 3 12 . . Energy Gun 3 | 2 1 . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 1 . . . 1 1 . . Ballistic Gun 4 | . . . . . 2 2 . . . . . . . Ballistic Cannon 11 | . 2 2 . 2 5 . . . . . . . . Launcher 11 | . 1 . . 1 3 2 1 1 . . 2 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . . 3 . . . . . . . Slashing Weapon 15 | . . . . . . 3 1 2 1 2 6 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . 2 . . . . 3 . . Unidentified Prototypes 6 | . . . 1 . 1 . . . 1 1 2 . . Parts Lost 26 | . 3 . . . 6 . . . . . 3 . 14 Power 5 | . 2 . . . . . . . . . 1 . 2 Propulsion 7 | . . . . . 2 . . . . . . . 5 Utility 9 | . . . . . 2 . . . . . 2 . 5 Weapon 5 | . 1 . . . 2 . . . . . . . 2 Highest Loss Streak 14 | . 1 . . . 2 . . . . . 2 . 14 Average Slot Usage (%) 98 | . 97 100 100 100 96 96 100 100 99 99 98 100 73 Engine 6 | . 12 14 11 11 9 3 . . 1 . 3 6 2 Core 2 | . . . . . . 3 7 7 5 7 7 6 3 Treads 14 | . 28 27 33 33 27 8 . . . . . . . Hover 13 | . . . . . . 18 30 30 30 28 30 31 21 Device 9 | . 12 14 17 11 9 6 5 6 7 12 12 12 7 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 Processor 8 | . . . . . 11 11 15 15 15 14 12 12 12 Hackware 2 | . . . . . 5 9 . . . . 6 6 6 Protection 7 | . . . 4 11 7 8 16 15 14 14 5 6 3 Energy Gun 2 | . 21 . . . . . . . . . . . . Ballistic Gun 2 | . . . . . 4 9 . . . . . . . Ballistic Cannon 7 | . 6 27 22 21 13 . . . . . . . . Slashing Weapon 5 | . . . . . . 2 14 15 15 14 9 12 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 64 | 12 31 52 60 60 64 59 44 44 46 47 60 55 55 Greatest Support 80 | 40 40 40 60 60 60 80 48 48 48 48 60 60 60 Greatest Overweight (x) 2 | . . 1 . . 1 2 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 15 15 15 15 15 15 15 Average Capacity 16 | 7 12 17 20 20 20 16 15 15 15 15 15 15 15 Most Carried 20 | 4 13 18 20 20 20 20 15 15 15 15 15 15 15 Average Carried 15 | 1 9 15 18 19 19 16 14 14 14 14 14 14 13 Final Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 15 15 15 Final Carried 20 | 4 13 18 20 20 20 15 15 15 15 15 14 15 13 Class Distribution -------------------- 46% | Machinist-Mutant 29% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Machinist-Mutant | -7/Factory Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Zion Machinist-Mutant | -6/Proximity Caves Machinist-Mutant | -6/Factory Machinist-Mutant | -6/Waste Machinist-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 3777 | 199 360 448 337 154 1059 386 171 89 138 110 301 13 12 Remotely . | . . . . . . . . . . . . . . Salvage Created 4329 | . 891 167 350 268 817 558 28 36 134 196 744 . 140 Parts 237 | . 56 3 31 14 42 27 3 4 3 . 46 . 8 Haulers Intercepted 10 | . 2 . 3 . 4 1 . . . . . . . Recyclers Shooed 4 | . 1 . 2 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 3 3 5 . . . . Prevented 3 | . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 93 | . 21 9 3 8 20 12 3 3 . . 12 . 2 Melee 6 | . . . . . . . . 1 . . 3 . 2 Guns 22 | . 16 . . . 1 5 . . . . . . . Cannons 33 | . 2 9 3 6 13 . . . . . . . . AOE 31 | . 3 . . 2 6 6 3 2 . . 9 . . Classes Destroyed 17 | . 7 2 2 1 2 . . . . . 3 . . Worker 10 | . 3 . 1 . 2 1 . . . . 3 . . Builder 5 | . 1 . 1 . 2 . . . . . 1 . . Tunneler 3 | . . . . 2 . . . . . . 1 . . Hauler 10 | . 2 . 3 . 4 1 . . . . . . . Recycler 5 | . . 1 1 . 1 1 . . . . 1 . . Mechanic 3 | . . . . . 2 . . . . . 1 . . Operator 7 | . 4 . 2 . . . . . . . . . 1 Watcher 5 | . 2 . . . 1 1 . . . . 1 . . Swarmer 23 | . 3 . . . 7 6 3 3 . . 1 . . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 42 | . 18 2 . 7 6 3 . . . . 6 . . Brawler 2 | . . . 1 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 7 | . . . 2 . 3 2 . . . . . . . Hunter 9 | . . . . . 4 1 . . . . 2 . 2 Programmer 1 | . . . . . . . . . . . 1 . . Assembled 7 | . . 7 . . . . . . . . . . . Best Kill Streak 7 | . 6 2 6 3 4 7 3 3 . . 5 . 2 Combat Bots Only 7 | . 3 2 3 3 4 7 3 3 . . 3 . 2 Max Kills in Single Turn 6 | . 2 1 2 2 3 6 2 2 . . 5 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . 2 . . 2 3 6 2 2 . . 3 . . Melee 1 | . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 6647 | . 651 439 85 137 1334 574 101 177 . . 1582 . 1567 Core 1402 | . 107 78 . . 251 83 14 13 . . 148 . 708 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 26 . 100 54 . . . . 84 . . . Volleys Fired 311 | . 91 46 16 14 100 30 3 2 . 1 8 . . Largest 2 | . 2 2 2 2 2 2 1 1 . 1 1 . . Hottest 115 | . 115 70 70 70 92 80 39 39 . 90 90 . . Shots Fired 591 | . 177 92 31 26 194 57 3 2 . 1 8 . . Gun 242 | . 157 . . . 31 54 . . . . . . . Cannon 329 | . 17 92 31 24 159 2 . . . 1 3 . . Launcher 20 | . 3 . . 2 4 1 3 2 . . 5 . . Special . | . . . . . . . . . . . . . . Kinetic 408 | . 17 92 31 24 190 54 . . . . . . . Thermal 163 | . 157 . . . . 2 . . . 1 3 . . Explosive 19 | . 3 . . 2 4 1 3 2 . . 4 . . Electromagnetic 1 | . . . . . . . . . . . 1 . . Robot Hit Streak 17 | . 17 5 5 6 13 8 1 1 . . 2 . . Robot Miss Streak 8 | . 4 8 3 2 5 3 1 1 . . 1 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 395 | . 112 41 13 15 121 47 1 2 2 5 18 . 18 Core Hits 210 | . 47 15 11 10 52 25 4 3 2 2 34 . 5 Critical Kills 3 | . . . . . 3 . . . . . . . . Critical Parts Destroyed 8 | . . . . . 8 . . . . . . . . Critical Strikes 29 | . 8 . 2 1 16 1 . . . . . . 1 Burn 8 | . 8 . . . . . . . . . . . . Destroy 12 | . . . . . 12 . . . . . . . . Blast 7 | . . . 2 1 4 . . . . . . . . Sever 2 | . . . . . . 1 . . . . . . 1 Melee Attacks 106 | . . 2 . . . 28 1 5 2 11 34 . 23 Impact 10 | . . 2 . . . 8 . . . . . . . Slashing 94 | . . . . . . 19 1 5 2 11 33 . 23 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 4 . . . . 4 . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 9 | . . . . . . 1 . . . . 4 . 4 Damage Inflicted 12849 | . 1793 745 278 515 2648 2077 257 244 255 586 2535 . 916 Guns 2320 | . 1422 . . . 333 565 . . . . . . . Cannons 3257 | . 169 739 263 243 1843 . . . . . . . . Explosions 3964 | . 181 . . 235 447 954 257 207 . . 1683 . . Melee 3150 | . . . . . . 558 . 37 255 586 852 . 862 Ramming 158 | . 21 6 15 37 25 . . . . . . . 54 Kinetic 4155 | . 169 739 263 243 2176 565 . . . . . . . Thermal 2121 | . 1422 . . . . 699 . . . . . . . Explosive 3215 | . 181 . . 235 447 255 257 207 . . 1633 . . Electromagnetic 50 | . . . . . . . . . . . 50 . . Impact 259 | . . . . . . 259 . . . . . . . Slashing 2891 | . . . . . . 299 . 37 255 586 852 . 862 Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 2 3 3 3 . . . 9 Average Corruption 1 | . . . . . 1 1 3 3 3 . . . 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 30 | . . . . . 3 5 14 7 . . . . 1 Message Errors 13 | . . . . . 2 3 5 2 . . . . 1 Matter Fused 6 | . . . . . . . 4 2 . . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . . . Energy Discharges 4 | . . . . . . . 2 2 . . . . . Data Loss (minor) 5 | . . . . . 1 2 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 754 | . . 9 . . 48 237 26 . . 198 208 . 28 Projectiles 13 | . . 9 . . 4 . . . . . . . . Explosions 330 | . . . . . 44 170 26 . . . 90 . . Melee 411 | . . . . . . 67 . . . 198 118 . 28 Knockbacks 34 | . 1 11 1 1 19 1 . . . . . . . Impact 2 | . . . . 1 . 1 . . . . . . . Kinetic 30 | . 1 11 1 . 17 . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . Self-Inflicted Damage 203 | . . . . . 68 . . 40 . . 41 . 54 Shots 4 | . . . . . 2 . . 1 . . 1 . . Rammed 19 | . 8 1 2 3 5 . . . . . . . . Targets Rammed 24 | . 9 2 3 5 5 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 5 | . 1 1 1 2 . . . . . . . . . Highest Temperature 366 | . 366 9 . 11 27 60 126 . . 50 156 . . Average Temperature 48 | . 81 9 . 6 8 28 59 . . 21 19 . . Received Heat Transfer 2028 | . 309 145 45 78 477 126 . 27 . . 527 . 294 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 9 | . 8 . . 1 . . . . . . . . . Heat Transferred 4940 | . 4440 . . . . 500 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 1027 | . 467 131 134 212 248 556 . . . . 1027 347 262 Initial 317 | . . 121 . 52 37 25 . . . . 12 317 242 Average 195 | . 266 47 35 90 70 243 . . . . 521 331 238 Maximum Alert Level 3 | . 2 . . 1 1 2 . . . . 3 1 1 Low Security (%) 62 | 100 30 100 100 73 90 55 . . . . 26 . . Level 1 20 | . 64 . . 26 9 8 . . . . 7 100 100 Level 2 12 | . 5 . . . . 35 . . . . 29 . . Level 3 4 | . . . . . . . . . . . 37 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 7 1 1 . 2 7 . . . . 10 . 2 Investigation 11 | . 3 1 1 . 1 2 . . . . 2 . 1 Extermination 3 | . . . . . . 2 . . . . 1 . . Reinforcement 7 | . 4 . . . 1 2 . . . . . . . Assault 6 | . . . . . . . . . . . 6 . . Garrison 3 | . . . . . . 1 . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 9 | . 3 . 1 . 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 236 | . 52 10 14 8 32 29 5 6 . . 69 6 5 Peak Tracking Total 14 | . 5 4 3 3 4 8 4 3 . . 14 6 3 Tactical Retreats 25 | . 4 . . . . 5 2 1 . . 13 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 6 | . 2 . . . 1 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 132 | . . . . . . 68 . . . . 64 . . Triggered 1 | . . . . . . 1 . . . . . . . Disarmed 2 | . . . . . . 1 . . . . 1 . . Reprogrammed 36 | . 7 . . . 5 18 . . . . 6 . . Reused 9 | . 2 . . . 1 5 . . . . 1 . . Traps Extracted 3 | . . . . . 3 . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . Triggered 11 | . 2 . . . 1 5 2 . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 21 | . . . . 3 3 5 . . . . 10 . . Max in Single Turn 4 | . . . . 2 1 4 . . . . 4 . . Garrison Access 4 | . . . . . . 2 . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 52 | . 6 1 7 . 10 21 1 . 1 . 5 . . Terminals 28 | . 4 . 5 . 7 12 . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 4 | . 1 . . . 1 1 . . . . 1 . . Recycling Units 8 | . 1 . 1 . 2 3 . . . . 1 . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . Garrison Access 4 | . . . . . . 2 . . . . 2 . . Total Hacks 153 | . 20 1 27 . 36 55 1 . 2 . 11 . . Successful 87 | . 11 1 11 . 16 38 1 . 2 . 7 . . Failed 63 | . 8 . 15 . 19 17 . . . . 4 . . Catastrophic 9 | . 2 . . . 5 2 . . . . . . . Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . Manual 111 | . 14 2 14 . 27 24 . . . . 30 . . Terminals 97 | . 17 . 21 . 28 31 . . . . . . . Fabricators 11 | . . . . . . 11 . . . . . . . Repair Stations 10 | . 2 . . . 2 2 . . . . 4 . . Recycling Units 16 | . 1 . 2 . 6 5 . . . . 2 . . Scanalyzers 5 | . . . 4 . . . . . . . 1 . . Garrison Access 10 | . . . . . . 6 . . . . 4 . . Terminal Hacks 39 | . 7 1 5 . 8 15 1 . 2 . . . . Part Schematic 3 | . . . . . . 1 . . 2 . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 4 | . 1 . 1 . 2 . . . . . . . . Prototype ID Bank 6 | . 3 . 1 . 1 1 . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . Unreport Threat 7 | . . . 2 . 3 2 . . . . . . . Locate Traps 4 | . . . 1 . 1 2 . . . . . . . Reprogram Traps 6 | . 3 . . . 1 2 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . . 8 . . . . . . . Load Schematic 3 | . . . . . . 3 . . . . . . . Build 5 | . . . . . . 5 . . . . . . . Repair Station Hacks 10 | . 2 . . . 2 2 . . . . 4 . . Scan Component 5 | . 1 . . . 1 1 . . . . 2 . . Repair 5 | . 1 . . . 1 1 . . . . 2 . . Recycling Unit Hacks 8 | . . . 1 . 3 3 . . . . 1 . . Process 2 | . . . . . 1 1 . . . . . . . Retrieve Matter 2 | . . . . . 1 1 . . . . . . . Retrieve Components 4 | . . . 1 . 1 1 . . . . 1 . . Scanalyzer 3 | . . . 3 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . 1 . . Seal Access 3 | . . . . . . 2 . . . . 1 . . Unauthorized Hacks 16 | . 2 . 2 . 3 8 . . . . 1 . . Terminals 7 | . 1 . 1 . 1 4 . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 4 | . . . 1 . 1 2 . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . Report 1 | . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . 2 1 . . . . 1 . . Mask 5 | . . . 1 . 2 1 . . . . 1 . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 41 | . 5 . 7 . 8 18 . . . . 3 . . Full Trace Events 8 | . 2 . 2 . 1 2 . . . . 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . 1 . . 1 . . 2 . 28 . . Parts Built 8 | . . . . . . 8 . . . . . . . Matter 716 | . . . . . . 716 . . . . . . . Time 358 | . . . . . . 358 . . . . . . . Total Part Build Rating 36 | . . . . . . 36 . . . . . . . Parts Repaired 5 | . 1 . . . 1 1 . . . . 2 . . Time 149 | . 26 . . . 50 26 . . . . 47 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 538 | . . . . . 30 508 . . . . . . . Retrieved Matter 615 | . . . . . 30 585 . . . . . . . Retrieved Components 11 | . . . 10 . . 1 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . 1 . . Non-combat 2 | . . . . . . 1 . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . . . 1 . . no_distress 1 | . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 16 | . . . . 1 . 2 . . 11 . 2 . . Largest Group 11 | . . . . 1 . 1 . . 11 11 11 . . Highest-Rated Group 346 | . . . . 31 . 32 . . 346 346 346 . . Highest-Rated Ally 85 | . . . . 31 . 32 . . 47 47 85 . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 66 | . . . . . . 14 . . . . 52 . . Total Damage 2474 | . . . . . . 494 . . . . 1980 . . Kills 21 | . . . . . . 7 . . . . 14 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 4 | . 1 . 1 . 2 . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 6 . . Guard Positions 1 | . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 14792 | 93 1930 1304 699 1031 1880 2563 560 366 2628 308 1204 119 107 Spaces Moved 9495 | 52 862 563 377 583 682 2150 605 484 1320 318 1321 125 53 Core 2 | 2 . . . . . . . . . . . . . Treads 3457 | 50 862 563 377 583 682 340 . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 151 | . . . . . . 151 . . . . . . . Hover 5885 | . . . . . . 1659 605 484 1320 318 1321 125 53 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 68 68 68 68 68 64 64 64 Average Speed 107 | 155 160 198 160 160 210 87 68 68 68 68 64 64 75 Slowest Speed 260 | 160 160 260 160 160 260 260 68 68 68 142 64 64 146 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 97 95 40 92 55 43 71 78 89 44 39 72 3 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 7 | . 1 3 . 1 . . . . 2 . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 13 | . . 1 . 1 . . 2 4 3 2 . . . Spaces Dug 54 | . . 2 . . . 5 1 3 . 5 38 . . Terrain Destroyed 258 | . 14 2 . 23 50 65 28 18 . 5 53 . . Melee 20 | . . 2 . . . 5 1 3 . 4 5 . . Projectile 23 | . . . . . 19 . . . . 1 3 . . AOE 215 | . 14 . . 23 31 60 27 15 . . 45 . . Terrain Rammed 10 | . . . . . . . . . . . . . 10 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total 13350 | 61 1230 651 448 651 940 2768 746 510 3049 396 1644 163 93 Wait 2938 | . 236 16 25 43 101 399 131 13 1701 49 178 38 8 Move 9481 | 51 861 562 376 582 681 2149 604 483 1319 317 1319 124 53 Hop 1 | . . . . . . . . . . . 1 . . Pick Up 83 | 4 15 9 9 1 12 16 1 1 4 3 7 1 . Fast Attach 48 | 6 2 . 2 1 6 11 . . 6 6 8 . . Attach 24 | . 3 . 2 . 7 3 . . 2 1 4 . 2 Detach 9 | . . . 2 . 2 2 . . 2 . 1 . . Swap 91 | . 7 8 3 3 13 25 5 5 2 3 16 . 1 Drop 98 | . 6 5 10 2 13 31 1 2 11 7 10 . . Fire 311 | . 91 46 16 14 100 30 3 2 . 1 8 . . Melee 90 | . . 2 . . . 25 1 4 2 9 28 . 19 Ram 10 | . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . Crush 24 | . 9 2 3 5 5 . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . . . . . Rewire 1 | . . 1 . . . . . . . . . . . Trap 135 | . . . . . . 71 . . . . 64 . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Waste -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 715 | -10/Materials | Central database locked down 776 | -10/Materials | Discovered new exit (range 10) 808 | -10/Materials | Repaired Lgt. Treads 1074 | -10/Materials | Discovered new exit (range 14) 1214 | -10/Materials | Discovered new exit (range 16) 1625 | -10/Materials | Discovered new exit (range 5) 2024 | -10/Materials | Entered Mines 2032 | -10/Mines | Met a Derelict shopkeep closing up shop 2297 | -10/Mines | Assembled infested the area 2302 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2443 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2570 | -10/Mines | Learned location of Storage (-7) 2581 | -10/Mines | Learned location of Mines (-9) 2584 | -10/Mines | Discovered new exit (range 9) 2760 | -10/Mines | Learned Materials stockpile data 2872 | -10/Mines | Core integrity fell below 50% 3147 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3243 | -10/Mines | Discovered new exit (range 15) 3328 | -10/Mines | Entered Materials 3328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3579 | -9/Materials | Discovered new exit (range 10) 3622 | -9/Materials | Central database locked down 3837 | -9/Materials | Discovered new exit (range 16) 4012 | -9/Materials | Build established: Scavenger-Mutant 4027 | -9/Materials | Entered Mines 4113 | -9/Mines | Discovered new exit (range 9) 4320 | -9/Mines | Discovered new exit (range 8) 4324 | -9/Mines | Received a Mining Laser from a helpful Derelict 4837 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5058 | -9/Mines | Entered Materials 5058 | -8/Materials | Evolved 2 slots: Utility x2 5155 | -8/Materials | Repaired Cmb. Airjet 5769 | -8/Materials | Build established: Mutant 5796 | -8/Materials | Central database locked down 6350 | -8/Materials | Build established: Scavenger-Mutant 6509 | -8/Materials | Discovered new exit (range 16) 6938 | -8/Materials | Entered Factory 6938 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7147 | -7/Factory | Identified exit to Storage 7147 | -7/Factory | Identified exit to Lower Caves 7247 | -7/Factory | Repaired Lgt. Armor Plating 7793 | -7/Factory | Fabricated Cmb. Airjet (x2) 7889 | -7/Factory | Fabricated Cmb. Airjet? 8048 | -7/Factory | Garrison activated, responded to threat 8238 | -7/Factory | Build established: Machinist-Mutant 8618 | -7/Factory | Destroyed 7 combat bots 8699 | -7/Factory | Discovered new exit (range 12) 8706 | -7/Factory | Identified exit to Factory 8883 | -7/Factory | Fabricated Chainsword? 9053 | -7/Factory | Fabricated Chainsword? 9501 | -7/Factory | Entered Lower Caves 9508 | -7/Lower Caves | Learned Factory stockpile data 9626 | -7/Lower Caves | Spotted B-75 Beast 9944 | -7/Lower Caves | Identified exit to Lower Caves 10030 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10061 | -7/Lower Caves | Entered another Lower Caves area 10337 | -7/Lower Caves | Discovered new exit (range 14) 10373 | -7/Lower Caves | Identified exit to Zion 10427 | -7/Lower Caves | Entered Zion 10452 | -7/Zion | System corruption cleaned by Quarantine Array 10501 | -7/Zion | Discovered new exit (range 10) 10828 | -7/Zion | Learned location of Data Miner (-6) 10922 | -7/Zion | Found CR-A16's Pointy Stick 10993 | -7/Zion | Imprinted 10995 | -7/Zion | Declared Zion's savior 11085 | -7/Zion | Found Prototype Device 11090 | -7/Zion | Identified Bomb Factory No. 2 11197 | -7/Zion | Gained Derelict followers 11238 | -7/Zion | Gained Derelict followers 11427 | -7/Zion | Identified exit to Proximity Caves 13055 | -7/Zion | Entered Proximity Caves 13055 | -6/Proximity Caves | Accompanied by 11 allies 13100 | -6/Proximity Caves | Found Alien Artifact 13100 | -6/Proximity Caves | Identified Core Expander 13100 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 13321 | -6/Proximity Caves | Discovered exit to Factory (range 12) 13363 | -6/Proximity Caves | Entered Factory 13363 | -6/Factory | Accompanied by 11 allies 13363 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13595 | -6/Factory | Discovered new exit (range 16) 13622 | -6/Factory | Repaired Hvy. Missile Launcher 13648 | -6/Factory | Repaired Cmb. Airjet 13665 | -6/Factory | Garrison activated, responded to threat 13669 | -6/Factory | Identified exit to Factory 13713 | -6/Factory | First assault squad dispatched 13782 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13783 | -6/Factory | Zion Heavy squad teleported in 13846 | -6/Factory | Found Prototype Protection 13846 | -6/Factory | Identified Zio. Weapon Casing 13900 | -6/Factory | Retrieved Zion intel report: Trap Installations 13923 | -6/Factory | Discovered new exit (range 14) 13926 | -6/Factory | Retrieved Zion intel report: Guard Positions 13977 | -6/Factory | Identified exit to Extension 14312 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14376 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 14392 | -6/Factory | Retrieved Zion intel report: Component Schematics 14567 | -6/Factory | Manually triggered Chute Trap 14567 | -6/Factory | Sucked down chute 14567 | -6/Factory | Entered Waste 14586 | -6/Waste | Spotted C-40 Crusher 14598 | -6/Waste | Spotted C-40 Crusher 14606 | -6/Waste | Spotted C-40 Crusher 14617 | -6/Waste | Spotted C-40 Crusher 14628 | -6/Waste | Spotted C-40 Crusher 14630 | -6/Waste | Spotted C-40 Crusher 14645 | -6/Waste | Discovered new exit (range 16) 14674 | -6/Waste | Identified exit to Factory 14686 | -6/Waste | Entered Factory 14742 | -6/Factory | Garrison activated, responded to threat 14778 | -6/Factory | Core integrity fell below 50% 14788 | -6/Factory | Core integrity fell below 20% 14793 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14780_ Slammed into Garrison Access. 14780_ Destabilizing: Core damaged (-17). 14780_ Cmb. Airjet permanently disabled. 14780_ Destabilizing: Short circuit. 14781_ Slammed into Garrison Access. 14783_ Adv. Signal Interpreter permanently disabled. 14783_ Destabilizing: Short circuit. 14784_ Slammed into Garrison Access. 14784_ Destabilizing: Core damaged (-42). 14785_ Broken Cmb. Airjet destroyed. 14786_ ECM%IQ5FH8RT/EW:BCFNGY#J9D 14786_ Slammed into Garrison Access. 14786_ Cmb. Airjet permanently disabled. 14786_ Destabilizing: Short circuit. 14786_ Destabilizing: Core damaged (-17). 14787_ Broken Cmb. Airjet destroyed. 14789_ Slammed into Garrison Access. 14789_ Destabilizing: System corrupted (+2). 14791_ Critical hit (Burn: +37). 14793_ Slammed into Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###?????????????????? ???????????????????????????? | | #????????????????? #?????????????????????????? | | #???????###+###### #?????????????????????????? | | ######### [ ####???#######????????????? | | # """"" # [%= # #????????????? | | # ""T"" # !""" """ # """ #????????????? | | # /%! # "F" """ # """"" #????????????? | | # = =+ " """ # """"" #????????????? | | # #!%""" """ # #????????????? | | # """ # """ # #????????????? | | # """ # """ #"" #????????????? | | + """ # """ #"" #????????????? | | # # """ #G@ #????????????? | | # ! # """ #""gg #????????????? | | # # #"" =#????????????? | | # # # u Y#???????????? | | ####+#### ###+#######+###???????????? | | ????????? | | ????????? | | !! ????????? | | !! ?????????? | | !! ?????????? | | ###?#########+############+############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: TH 10 Propulsion Shielding 33 Melee Speed Boost 40 Evasion (%) 52 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Chainsword | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Cold Fusion Reactor | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Electrolaser | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Chainsword | x2 | -7/Factory Chainsword | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombHellfireNullifier Manual? 0 Play Time 01:28:35 Cumulative 835.4 hours Start 2021.06.06 @ 13:59:54 End 2021.06.06 @ 15:27:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 584 Rogue 580 Adventurer 4 Explorer 0 Win Type - Total 91 Types 69/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57d55de5-da50-4e1b-99cf-9e6a637c054f