Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 14:51:13

Player: MrPainting

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (41)      205
Value Destroyed (1187)     1187
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (873)                873
              TOTAL SCORE: 5465

 Bonus
-------
Follower Combat Kills      632
Aligned with FarCom        300
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             0/700
Matter                     246/300
Energy                     172/325
System Corruption          1%
Temperature                Cool (720)
Location                   -7/Factory

 Parts 
-------
Power (1)
  Antimatter Reactor
Propulsion (4)
  Heavy Treads
  Heavy Treads
Utility (5)
  Improved Cooling System
  Humpback
  Hardened Heavy Armor Plating
Weapon (3)
  Heavy Beamcaster
  Heavy Beamcaster
  Gauss Rifle
Inventory (24)
  Nuclear Core
  Improved Deuterium Engine
  Heavy Treads
  Cryofiber Web
  High-capacity Storage Unit
  High-capacity Storage Unit
  Lightpack 2.0
  Improved Targeting Computer
  Improved ECM Suite
  Improved Propulsion Shielding
  Damper Plating
  Long-range Tractor Beam
  Heavy Beamcaster
  Heavy Beamcaster
  Heavy Ion Cannon
  Heavy Missile Launcher
  Remote Datajack

 Peak State 
------------
Power
  Antimatter Reactor
Propulsion
  Medium Treads
  Heavy Treads
  Centrium Wheel
Utility
  Lightpack 2.0
  Improved Propulsion Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
Weapon
  Heavy Beamcaster
  Heavy Beamcaster
  Heavy Beamcaster
Inventory
  Antimatter Reactor
  Humpback
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Damper Plating
  Advanced System Shield
  Heavy Beamcaster
  Battle Rifle
  Battle Rifle
  Battle Rifle
  Battle Rifle
[Rating: 80]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Humpback
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             73   | 5   6   4   4   5   23  2   12  12  
  Power                    6    | 1   .   .   .   1   3   .   1   .   
    Engine                 3    | 1   .   .   .   1   1   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               19   | 2   2   .   .   .   7   2   2   4   
    Treads                 11   | .   2   .   .   .   3   1   1   4   
    Leg                    7    | 2   .   .   .   .   4   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | .   2   .   2   1   4   .   4   7   
    Device                 5    | .   2   .   .   .   2   .   .   1   
    Storage                5    | .   .   .   2   .   1   .   1   1   
    Processor              2    | .   .   .   .   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   
    Protection             6    | .   .   .   .   .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   4   2   3   9   .   5   1   
    Energy Gun             11   | 2   .   .   .   .   5   .   4   .   
    Energy Cannon          4    | .   .   .   .   1   3   .   .   .   
    Ballistic Gun          4    | .   1   .   1   1   .   .   .   1   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   
    Launcher               5    | .   .   4   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   1   .   
Parts Lost                 22   | .   .   .   .   .   10  9   3   .   
  Power                    3    | .   .   .   .   .   2   1   .   .   
  Propulsion               8    | .   .   .   .   .   3   5   .   .   
  Utility                  2    | .   .   .   .   .   .   1   1   .   
  Weapon                   9    | .   .   .   .   .   5   2   2   .   
  Highest Loss Streak      7    | .   .   .   .   .   5   7   3   .   
Average Slot Usage (%)     82   | .   91  100 99  99  88  48  48  75  
  Engine                   5    | .   14  14  14  14  4   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   3   7   
  Treads                   17   | .   7   28  28  28  13  .   3   20  
  Leg                      3    | .   20  .   .   .   9   8   .   .   
  Device                   7    | .   20  28  18  1   8   3   .   .   
  Storage                  6    | .   .   .   9   14  9   7   5   7   
  Processor                5    | .   .   .   .   12  17  15  3   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   5   
  Protection               4    | .   .   .   .   .   .   .   8   11  
  Energy Gun               11   | .   17  .   .   .   7   3   15  22  
  Ballistic Gun            3    | .   4   .   9   13  3   .   .   .   
  Ballistic Cannon         2    | .   5   .   9   8   .   .   .   .   
  Launcher                 4    | .   .   28  8   3   1   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   7   1   .   
Naked Turns                58   | .   .   .   .   .   .   .   58  .   
Heaviest Build             133  | 9   12  14  19  22  50  46  48  133 
  Greatest Support         140  | 20  40  40  40  40  60  60  70  140 
  Greatest Overweight (x)  12   | .   .   .   .   .   11  11  12  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   4   1   .   
Largest Inventory Capacity 44   | 4   4   4   8   8   12  12  24  44  
  Average Capacity         14   | 4   4   4   5   8   11  12  18  24  
  Most Carried             24   | 4   4   4   8   8   12  11  14  24  
  Average Carried          11   | 2   3   3   5   7   9   10  7   20  
  Final Capacity           24   | .   .   .   .   .   .   .   .   24  
  Final Carried            21   | .   .   .   .   .   .   .   .   21  

 Class Distribution 
--------------------
 42% | Mutant
 34% | Hauler-Tank
  7% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
      Hauler-Tank | -7/Waste
      Hauler-Tank | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Matter Collected           1238 | 128 144 116 .   231 409 .   120 90  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1365 | .   212 57  .   109 789 .   .   198 
  Parts                    63   | .   8   5   .   6   38  .   .   6   
Haulers Intercepted        4    | .   2   .   .   .   1   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  28   | .   3   5   .   5   12  .   .   3   
  Melee                    6    | .   .   .   .   .   6   .   .   .   
  Guns                     11   | .   1   .   .   2   5   .   .   3   
  Cannons                  5    | .   2   .   .   2   1   .   .   .   
  AOE                      6    | .   .   5   .   1   .   .   .   .   
Classes Destroyed          12   | .   3   1   .   2   6   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   2   .   .   .   1   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   .   .   3   .   .   .   
  Swarmer                  8    | .   .   3   .   3   .   .   .   2   
  Grunt                    14   | .   3   2   .   .   8   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   3   .   4   4   .   .   2   
  Combat Bots Only         3    | .   2   3   .   3   3   .   .   2   
Max Kills in Single Turn   2    | .   1   2   .   2   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Damage Taken               3089 | .    63   175  .    204  1200 698  137  612  
  Core                     1077 | .    .    .    .    75   225  185  137  455  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    70   59   .    .    .    
Volleys Fired              105  | .    20   5    .    23   40   2    2    13   
  Largest                  3    | .    2    2    .    2    3    2    1    3    
  Hottest                  243  | .    80   60   .    83   193  130  100  243  
Shots Fired                209  | .    40   10   .    46   68   4    2    39   
  Gun                      142  | .    30   .    .    23   45   4    1    39   
  Cannon                   51   | .    10   .    .    20   21   .    .    .    
  Launcher                 15   | .    .    10   .    3    2    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    1    .    
  Kinetic                  73   | .    20   .    .    33   14   .    .    6    
  Thermal                  81   | .    .    .    .    10   33   4    1    33   
  Explosive                15   | .    .    10   .    3    2    .    .    .    
  Electromagnetic          40   | .    20   .    .    .    19   .    1    .    
  Robot Hit Streak         10   | .    5    3    .    8    10   2    4    7    
  Robot Miss Streak        5    | .    3    2    .    5    2    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           144  | .    21   5    .    15   63   13   3    24   
  Core Hits                67   | .    9    8    .    9    32   1    1    7    
  Critical Hits            1    | .    .    .    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              44   | .    .    .    .    .    24   18   2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    24   18   2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3888 | .    313  355  .    266  1987 361  42   564  
  Guns                     1336 | .    209  .    .    108  409  44   2    564  
  Cannons                  705  | .    104  .    .    121  480  .    .    .    
  Explosions               667  | .    .    355  .    37   275  .    .    .    
  Melee                    1156 | .    .    .    .    .    823  317  16   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  601  | .    207  .    .    194  158  .    .    42   
  Thermal                  979  | .    .    .    .    35   354  44   24   522  
  Explosive                581  | .    .    355  .    37   189  .    .    .    
  Electromagnetic          571  | .    106  .    .    .    463  .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1156 | .    .    .    .    .    823  317  16   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    1    1    2    .    .    1    
  Average Corruption       1    | .    1    1    1    1    2    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    1    2    .    1    7    .    .    .    
    Message Errors         3    | .    .    .    .    .    3    .    .    .    
    Energy Discharges      4    | .    .    1    .    1    2    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    
    Targeting Errors       3    | .    1    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            273  | .    .    .    .    .    215  58   .    .    
  Projectiles              40   | .    .    .    .    .    40   .    .    .    
  Explosions               5    | .    .    .    .    .    5    .    .    .    
  Melee                    228  | .    .    .    .    .    170  58   .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      203  | .    .    92   .    89   22   .    .    .    
  Shots                    6    | .    .    3    .    2    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        795  | .    36   .    .    307  531  48   .    795  
  Average Temperature      165  | .    16   .    .    170  153  30   .    207  
  Received Heat Transfer   888  | .    36   33   .    .    396  405  .    18   
  Effects                  19   | .    .    .    .    1    4    .    .    14   
    Shutdowns              5    | .    .    .    .    .    2    .    .    3    
    Energy Bleed           2    | .    .    .    .    1    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    4    
    Damage (core)          5    | .    .    .    .    .    1    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    1    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    
  Heat Transferred         1815 | .    .    .    .    74   729  111  50   851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             282  | .   186 120 .   228 180 55  52  282 
  Average Influence        88   | .   63  69  .   174 59  13  15  132 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   1   
  Low Security (%)         86   | .   .   .   .   .   .   .   .   .   
  Level 1                  13   | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   1   .   .   5   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            3    | .   1   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           6    | .   1   .   .   .   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   7   5   .   11  22  2   6   18  
  Peak Tracking Total      6    | .   4   3   .   4   4   2   6   3   
  Tactical Retreats        7    | .   .   .   .   1   1   2   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            5    | .   1   .   .   .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          12   | .   1   .   .   .   3   .   .   8   
  Max in Single Turn       2    | .   1   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          13   | .   3   .   .   .   4   .   .   6   
  Terminals                9    | .   3   .   .   .   3   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                42   | .   10  .   .   .   13  .   .   19  
  Successful               27   | .   8   .   .   .   5   .   .   14  
  Failed                   15   | .   2   .   .   .   8   .   .   5   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   8   1   1   .   9   .   .   5   
  Terminals                26   | .   10  .   .   .   9   .   .   7   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          7    | .   .   .   .   .   4   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   1   .   .   3   
  Scan Component           3    | .   .   .   .   .   1   .   .   2   
  Repair                   1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   7   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   
  Analyze                  4    | .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   15  .   .   .   13  .   .   6   
  Terminals                12   | .   7   .   .   .   4   .   .   1   
    Track                  3    | .   2   .   .   .   1   .   .   .   
    Assimilate             3    | .   2   .   .   .   1   .   .   .   
    Botnet                 6    | .   3   .   .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   4   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   3   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Matter                 212  | .   .   .   .   .   .   .   .   212 
    Time                   35   | .   .   .   .   .   .   .   .   35  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   
  Time                     56   | .   .   .   .   .   .   .   .   56  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total Allies               22   | .    .    3    .    .    .    .    19   .    
  Largest Group            19   | .    .    3    3    3    .    .    19   13   
  Highest-Rated Group      477  | .    .    40   40   40   .    .    477  387  
  Highest-Rated Ally       35   | .    .    16   16   16   .    .    35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               178  | .    .    .    .    12   .    .    62   104  
  Total Damage             5011 | .    .    .    .    114  .    .    2589 2308 
  Kills                    30   | .    .    .    .    5    .    .    11   14   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               5787 | 55   407  525  632  416  1099 209  601  1843 
Spaces Moved               2986 | 48   254  311  387  199  479  50   336  922  
  Core                     221  | 21   .    .    .    .    1    20   179  .    
  Treads                   2318 | .    58   311  387  199  279  5    157  922  
  Legs                     447  | 27   196  .    .    .    199  25   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  120  120  50   160  
  Average Speed            162  | 89   129  160  160  160  154  318  162  173  
  Slowest Speed            650  | 120  160  160  160  160  600  600  650  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    38   76   65   49   36   2    94   22   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          108  | .    .    70   .    20   18   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      108  | .    .    70   .    20   18   .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      3680 | 59   293  327  401  253  745  74   381  1147 
  Wait                     358  | .    4    7    .    22   156  2    14   153  
  Move                     2979 | 47   253  310  386  198  478  50   335  922  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 7    5    1    6    1    18   .    16   26   
  Fast Attach              17   | 1    2    .    1    3    5    .    5    .    
  Attach                   37   | 4    1    .    2    1    12   2    7    8    
  Detach                   3    | .    .    .    .    .    .    .    .    3    
  Swap                     19   | .    3    4    1    1    6    .    .    4    
  Drop                     38   | .    5    .    5    4    6    .    .    18   
  Fire                     105  | .    20   5    .    23   40   2    2    13   
  Melee                    44   | .    .    .    .    .    24   18   2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  344 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 11)
  463 | -10/Materials | Entered Mines
  713 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  883 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  930 | -10/Mines     | Learned location of Storage (-9)
  977 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  977 | -10/Mines     | Discovered new exit (range 5)
  988 | -10/Mines     | Entered Exiles
  988 | -10/Exiles    | Accompanied by 3 allies
 1027 | -10/Exiles    | Met 8R-AWN
 1054 | -10/Exiles    | Met EX-HEX
 1104 | -10/Exiles    | Met EX-BIN
 1121 | -10/Exiles    | Aligned with FarCom system
 1123 | -10/Exiles    | Given EX-Vault access code
 1160 | -10/Exiles    | Opened EX-Vault
 1171 | -10/Exiles    | Found Prototype Storage
 1171 | -10/Exiles    | Identified Superbattery
 1184 | -10/Exiles    | Found Prototype Storage
 1189 | -10/Exiles    | Found Prototype Processor
 1220 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1509 | -10/Exiles    | Met EX-DEC
 1600 | -10/Exiles    | Discovered new exit (range 14)
 1620 | -10/Exiles    | Stole three prototypes: Lightpack 2.0, Superbattery, Modified TNC
 1620 | -10/Exiles    | Entered Mines
 1620 | -9/Mines      | Accompanied by 3 allies
 1910 | -9/Mines      | Excavation squad dispatched
 1910 | -9/Mines      | A large section of the Mines collapsed
 2026 | -9/Mines      | Discovered new exit (range 6)
 2034 | -9/Mines      | Identified exit to Materials
 2036 | -9/Mines      | Entered Materials
 2036 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2063 | -8/Materials  | Identified Modified TNC
 2269 | -8/Materials  | Lost 5 parts (1p2n2w)
 2572 | -8/Materials  | Build established: Scavenger-Skirmisher
 2837 | -8/Materials  | Lost 3 parts (1n2w)
 3068 | -8/Materials  | Build established: Scavenger-Mutant
 3128 | -8/Materials  | Discovered new exit (range 5)
 3134 | -8/Materials  | Identified exit to Factory
 3135 | -8/Materials  | Entered Factory
 3135 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3137 | -7/Factory    | FarCom data flow suspended
 3227 | -7/Factory    | Lost 7 parts (1p4n2w)
 3344 | -7/Factory    | Sucked down chute
 3344 | -7/Factory    | Entered Waste
 3461 | -7/Waste      | Spotted C-40 Crusher
 3471 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3474 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3483 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3486 | -7/Waste      | Spotted C-40 Crusher
 3497 | -7/Waste      | Build established: Mutant
 3514 | -7/Waste      | Lost 3 parts (1u2w)
 3514 | -7/Waste      | Spotted C-40 Crusher
 3514 | -7/Waste      | Spotted C-40 Crusher
 3539 | -7/Waste      | Spotted C-40 Crusher
 3540 | -7/Waste      | Spotted C-40 Crusher
 3551 | -7/Waste      | Warlord forces began an assault
 3567 | -7/Waste      | Identified Lightpack 2.0
 3826 | -7/Waste      | Found Damper Plating
 3927 | -7/Waste      | Discovered new exit (range 11)
 3945 | -7/Waste      | Entered Factory
 3945 | -7/Factory    | Accompanied by 13 allies
 3965 | -7/Factory    | Build established: Hauler-Tank
 4734 | -7/Factory    | Discovered new exit (range 13)
 4998 | -7/Factory    | Discovered new exit (range 15)
 5238 | -7/Factory    | Repaired Adv. System Shield
 5528 | -7/Factory    | Core integrity fell below 50%
 5722 | -7/Factory    | Fabricated Hvy. Treads (x2)
 5783 | -7/Factory    | Core integrity fell below 20%
 5789 | -7/Factory    | Core destroyed

 Last Messages 
---------------
05768_ LK-M1N(m) destroyed.
05768_ Slug penetrates Wall. <x2>
05775_ S-27 Virus destroyed.
05775_ Slug penetrates Wall.
05775_ S-27 Virus destroyed.
05777_ 81-SI2(m) destroyed.
05778_ Slug penetrates Wall.
05781_ Power failure, Antimatter Reactor shutdown.
05781_ Destroyed Imp. Hover Unit.
05781_ Slug penetrates W-25 Informer.
05783_ Overheating: Core damaged (-112).
05784_ Overheating: Hvy. Beamcaster damaged (-36).
05784_ Overheating: Hvy. Beamcaster damaged (-24).
05784_ Overheating: Antimatter Reactor damaged (-49).
05784_ Destroyed Imp. Sensor Array.
05784_ Slug penetrates Wall.
05785_ Overheating: Matter decay (-64).
05788_ Overheating: Core damaged (-70).
05788_ Discarded Adv. System Shield.
05789_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
| ?????????????                ^       #????         |
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| ???????????????????#                 #????         |
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| ???????????????????#           ##### #????         |
| ???????????????????#        ##+#####+####?         |
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| ???????????????????#     !% #    """ """ #         |
| ???????????????????#     =%=#    """ """??         |
| ???????????????????#     @%s#          ???         |
| ???????????????????########%#          ???         |
| ??????????????????????????# #           ??         |
| ??????????????????????????# #############?         |
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| ??????????????????????????# #?????????????         |
| ???????????????????????????  ?????????????         |
| ???????????????????????????  ?????????????         |
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| ???????????????????????????  ?????????????         |
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| ???????????????????????????  ?????????????         |
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| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            2250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           4
Defensive Hacking          14

 Item Schematics 
-----------------
        Hvy. Treads | -7/Factory | Scanalyzed
 Adv. System Shield | -7/Factory | Scanalyzed
 Antimatter Reactor | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateHoverLaser
  Manual?         0
Play Time         00:48:24
  Cumulative      42.5 hours
  Start           2019.10.28 @ 14:03:26
  End             2019.10.28 @ 14:51:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 529e3c11-081e-4d77-b9ba-0bed037cf07d