Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 16:00:33

Player: Zntyl

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (439)      439
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-309)               -309
              TOTAL SCORE: 870

 Bonus
-------
Friendly Fire              -309

 Cogmind 
---------
Core Integrity             0/250
Matter                     259/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -10/Exiles

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
    Large Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
          Wheel
          Wheel
  Compact Wheel
  Compact Wheel
  Armored Wheel
          Armor Integrity Analyzer
          Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
          Maul
          Maul

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Core Shielding
>         --- WEAPON -----------
    Light Assault Rifle
          Bore Cannon
>         --- INVENTORY --------
          Wheel
  Compact Wheel
  Armored Wheel
          Armor Integrity Analyzer
          Assault Rifle
    Light Assault Rifle
          Grenade Launcher
          Maul
          Maul
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Core Shielding
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   8   7   1   
  Power                    4    | 1   1   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   5   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   1   2   .   
    Ballistic Cannon       2    | .   1   1   .   
    Launcher               4    | .   1   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   2   6   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   1   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      6    | .   1   1   6   
  To Critical Strikes      2    | .   .   .   2   
Average Slot Usage (%)     97   | .   95  99  85  
  Engine                   8    | .   3   13  14  
  Core                     5    | .   10  .   .   
  Wheel                    27   | .   27  28  23  
  Storage                  14   | .   14  14  14  
  Protection               12   | .   10  14  10  
  Ballistic Gun            14   | .   14  14  9   
  Ballistic Cannon         13   | .   13  13  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  31  34  34  
  Greatest Support         32   | 26  32  32  32  
  Greatest Overweight (x)  7    | 3   .   1   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             12   | 3   8   12  11  
  Average Carried          7    | .   5   10  11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | .   7   11  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Exi 
Matter Collected           839  | 244 307 288 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            525  | .   382 131 12  
  Parts                    34   | .   28  6   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Combat Hostiles Destroyed  28   | .   10  12  6   
  Guns                     5    | .   4   1   .   
  Cannons                  13   | .   5   8   .   
  AOE                      10   | .   1   3   6   
Classes Destroyed          7    | .   5   2   .   
  Builder                  1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    7    | .   7   .   .   
  Assembled                16   | .   .   9   7   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   4    | .   2   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   1   2   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Damage Taken               1003 | .   358 274 371 
  Core                     269  | .   55  58  156 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  30   | .   7   12  11  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              59   | .   33  22  4   
  Largest                  2    | .   2   2   2   
  Hottest                  87   | .   65  77  87  
Shots Fired                115  | .   66  42  7   
  Gun                      51   | .   31  20  .   
  Cannon                   56   | .   33  20  3   
  Launcher                 8    | .   2   2   4   
  Special                  .    | .   .   .   .   
  Kinetic                  107  | .   64  40  3   
  Thermal                  .    | .   .   .   .   
  Explosive                8    | .   2   2   4   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | .   8   4   2   
  Robot Miss Streak        5    | .   3   5   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           56   | .   32  20  4   
  Core Hits                57   | .   23  15  19  
  Critical Kills           5    | .   .   5   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         5    | .   .   5   .   
    Destroy                5    | .   .   5   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1601 | .   704 378 519 
  Guns                     300  | .   229 71  .   
  Cannons                  460  | .   308 152 .   
  Explosions               841  | .   167 155 519 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  760  | .   537 223 .   
  Thermal                  .    | .   .   .   .   
  Explosive                841  | .   167 155 519 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  10   | .   2   8   .   
    Message Errors         4    | .   .   4   .   
    Matter Fused           3    | .   2   1   .   
    Heat Flow Errors       1    | .   .   1   .   
    Energy Discharges      1    | .   .   1   .   
    Data Loss (major)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            26   | .   16  3   7   
  Projectiles              .    | .   .   .   .   
  Explosions               26   | .   16  3   7   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      72   | .   10  18  44  
  Shots                    5    | .   1   2   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        194  | .   39  194 121 
  Average Temperature      34   | .   17  39  67  
  Received Heat Transfer   172  | .   132 .   40  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Peak Influence             273  | .   273 90  .   
  Initial                  8    | .   .   8   .   
  Average                  61   | .   92  34  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         92   | 100 84  100 .   
  Level 1                  7    | .   15  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   16  12  7   
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Exi 
Machines Disabled          6    | .   2   2   2   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Machines Accessed          6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   12  .   .   
  Successful               4    | .   4   .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Assimilate             1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   .   .   
  Highest-Rated Group      10   | .   10  .   .   
  Highest-Rated Ally       10   | .   10  .   .   
Total Orders               2    | .   2   .   .   
  STAY                     1    | .   1   .   .   
  FOLLOW                   1    | .   1   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Jun  Mat  Min  Exi  
Turns Passed               2321 | 46   1071 1115 89   
Spaces Moved               1719 | 41   880  738  60   
  Core                     17   | 14   .    .    3    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1702 | 27   880  738  57   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   100  115  
  Average Speed            105  | 83   97   114  128  
  Slowest Speed            400  | 200  100  115  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 3    97   98   22   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          37   | .    8    20   9    
  Melee                    .    | .    .    .    .    
  Projectile               11   | .    .    11   .    
  AOE                      26   | .    8    9    9    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Jun  Mat  Min  Exi  
Total                      2119 | 52   1027 974  66   
  Wait                     284  | .    90   194  .    
  Move                     1716 | 40   879  737  60   
  Hop                      .    | .    .    .    .    
  Pick Up                  25   | 6    11   8    .    
  Fast Attach              .    | .    .    .    .    
  Attach                   22   | 6    8    7    1    
  Detach                   9    | .    4    4    1    
  Swap                     .    | .    .    .    .    
  Drop                     4    | .    2    2    .    
  Fire                     59   | .    33   22   4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 15)
   47 | -11/Junkyard  | Entered Materials
  134 | -10/Materials | Discovered new exit (range 16)
  328 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 14)
  489 | -10/Materials | Discovered new exit (range 7)
  785 | -10/Materials | Discovered new exit (range 8)
  933 | -10/Materials | Identified exit to Mines
 1118 | -10/Materials | Entered Mines
 1119 | -10/Mines     | Assembled infested the area
 1124 | -10/Mines     | Met a Derelict bent on vengeance
 1124 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1362 | -10/Mines     | Discovered new exit (range 10)
 1800 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1800 | -10/Mines     | Discovered new exit (range 5)
 1908 | -10/Mines     | Discovered new exit (range 12)
 2233 | -10/Mines     | Entered Exiles
 2234 | -10/Exiles    | Identified exit to Mines
 2265 | -10/Exiles    | Met 8R-AWN
 2282 | -10/Exiles    | Met EX-HEX
 2299 | -10/Exiles    | Attacked by the Exiles
 2306 | -10/Exiles    | Core integrity fell below 50%
 2318 | -10/Exiles    | Core integrity fell below 20%
 2322 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02304_ as-86485 destroyed.
02304_ Destroyed Asb. F-torch.
02304_ as-83467 destroyed.
02304_ as-73583 destroyed.
02305_ Penetrated by HV Slug. <x3>
02307_ Critical hit (Destroy).
02307_ Bore Cannon destroyed.
02307_ as-93407 destroyed.
02309_ Penetrated by HV Slug.
02309_ Critical hit (Destroy).
02309_ Grenade Launcher destroyed.
02309_ Penetrated by HV Slug.
02309_ Core Shielding destroyed.
02311_ Penetrated by HV Slug. <x2>
02311_ Com. Wheel destroyed.
02317_ Penetrated by HV Slug.
02317_ HV Slug penetrates Machine.
02317_ Penetrated by HV Slug. <x3>
02320_ Lgt. Ion Engine destroyed.
02322_ Penetrated by HV Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeExperimentalFrame
  Manual?         0
Play Time         00:15:15
  Cumulative      81.1 hours
  Start           2023.03.04 @ 15:46:28
  End             2023.03.04 @ 16:00:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           88
  Adventurer      60
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          56
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68a2b815-bfed-4a8c-9a00-7d36bee97857