Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 15:16:34 Player: Gabri Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (905) 905 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4641 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Seismic Detector Improved Shield Generator Improved Lightning Gun Heavy Ion Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Triangulator Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Power Sword > --- INVENTORY -------- Recalibrator Proton Missile Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 1 1 1 . . 1 Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 81 | 5 7 19 12 2 . 11 25 Power 13 | 1 1 2 1 . . 3 5 Engine 9 | 1 1 2 1 . . 1 3 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 26 | 2 1 10 5 1 . 3 4 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 12 | 2 1 9 . . . . . Hover . | . . . . . . . . Flight 13 | . . 1 5 1 . 3 3 Utility 17 | . 4 3 2 1 . 1 6 Device 4 | . . 1 . . . . 3 Storage 3 | . 3 . . . . . . Processor 1 | . . 1 . . . . . Hackware 7 | . 1 1 2 1 . 1 1 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 25 | 2 1 4 4 . . 4 10 Energy Gun 3 | 1 . 1 . . . . 1 Energy Cannon 6 | . . . . . . 3 3 Ballistic Gun 4 | 1 1 . 2 . . . . Ballistic Cannon 4 | . . 3 1 . . . . Launcher 5 | . . . 1 . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 6 | . . 1 2 . . 1 2 Parts Lost 24 | . 1 2 . . 2 4 15 Power 4 | . . 1 . . . 1 2 Propulsion 12 | . 1 1 . . 1 2 7 Utility 7 | . . . . . . 1 6 Weapon 1 | . . . . . 1 . . Highest Loss Streak 13 | . 1 1 . . 2 2 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 85 96 98 100 94 80 73 Engine 8 | . 14 10 9 7 7 2 3 Core 1 | . . . . . . 4 5 Wheel 16 | . 27 32 . . . . . Flight 12 | . . . 35 38 35 26 26 Device 1 | . . 4 . . . . 1 Storage 4 | . 5 11 . . . . . Hackware 20 | . 9 14 34 38 38 37 25 Energy Gun 5 | . 14 3 . . . . . Energy Cannon 1 | . . . . . . 6 3 Ballistic Gun 5 | . 14 3 9 7 5 . . Ballistic Cannon 4 | . . 14 9 7 5 . . Naked Turns 5 | . . . . . . . 5 Heaviest Build 39 | 6 28 39 16 16 16 14 26 Greatest Support 36 | 20 20 36 20 25 20 21 31 Greatest Overweight (x) 3 | . 1 3 . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 25 15 15 5 5 5 5 Average Capacity 8 | 5 7 15 5 5 5 5 5 Most Carried 15 | 3 7 15 15 4 4 5 5 Average Carried 5 | . 4 9 5 3 3 4 4 Final Capacity 15 | 5 15 15 5 5 5 5 5 Final Carried 15 | 3 6 15 5 3 4 5 5 Class Distribution -------------------- 37% | Hacker-Sprinter 31% | Scavenger-Mutant 18% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1013 | 252 97 302 10 . . 113 239 Remotely . | . . . . . . . . Salvage Created 1361 | 63 297 429 40 . . 113 419 Parts 86 | 6 25 17 9 . . 8 21 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed 4 | . . 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 26 | 1 11 3 4 . . 4 3 Guns 14 | 1 11 2 . . . . . Cannons 3 | . . 1 . . . 1 1 AOE 9 | . . . 4 . . 3 2 Classes Destroyed 9 | 2 2 3 . . . 1 1 Worker 4 | 1 . 2 . . . . 1 Hauler 3 | . 1 2 . . . . . Recycler 5 | . . 3 . . . . 2 Operator 1 | . . 1 . . . . . Watcher 1 | . . . . . . . 1 Swarmer 15 | . 8 . 4 . . 3 . Grunt 8 | 1 3 2 . . . . 2 Sentry 2 | . . 1 . . . . 1 Hunter 1 | . . . . . . 1 . Best Kill Streak 6 | 1 6 4 4 . . 3 5 Combat Bots Only 5 | 1 5 1 4 . . 3 1 Max Kills in Single Turn 4 | 1 1 1 4 . . 3 3 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 517 | 1 54 36 12 . 1 109 304 Missed 252 | . 19 11 4 . . 64 154 Damage Taken 2961 | 10 296 332 114 . 58 466 1685 Core 1167 | . 61 134 32 . . 89 851 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 26 | . . . . . . . 26 Core Remaining (%) 84 | 100 75 66 94 . . 87 . Volleys Fired 86 | 2 32 31 1 . . 6 14 Largest 2 | 2 2 2 1 . . 2 2 Hottest 135 | 70 70 88 33 . . 135 135 Shots Fired 155 | 4 64 58 1 . . 9 19 Gun 101 | 4 64 32 . . . . 1 Cannon 48 | . . 26 . . . 7 15 Launcher 6 | . . . 1 . . 2 3 Special . | . . . . . . . . Kinetic 76 | 2 32 42 . . . . . Thermal 72 | 2 32 16 . . . 7 15 Explosive 2 | . . . 1 . . . 1 Electromagnetic 5 | . . . . . . 2 3 Robot Hit Streak 12 | 4 5 12 . . . 3 4 Robot Miss Streak 10 | . 3 10 2 . . 5 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 92 | 4 31 44 . . . 4 9 Core Hits 71 | 4 18 31 4 . . 6 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 2 . . . . . Burn 4 | . 2 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2248 | 40 337 605 193 . . 184 889 Guns 641 | 40 337 264 . . . . . Cannons 636 | . . 341 . . . 98 197 Explosions 971 | . . . 193 . . 86 692 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 553 | 14 122 417 . . . . . Thermal 1298 | 26 215 188 . . . 98 771 Explosive 193 | . . . 193 . . . . Electromagnetic 204 | . . . . . . 86 118 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . 2 . . . . . . Message Errors 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 83 | . . . 2 . . . 81 Projectiles . | . . . . . . . . Explosions 83 | . . . 2 . . . 81 Melee . | . . . . . . . . Knockbacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Kinetic 2 | . . 2 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 43 | . . . . . . 5 38 Shots 2 | . . . . . . 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 380 | 36 160 105 13 . . 232 380 Average Temperature 67 | 21 61 22 6 . . 105 91 Received Heat Transfer 774 | 6 42 120 27 . . 90 489 Effects 3 | . . . . . . . 3 Shutdowns 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 2 1 . . . 1 . Heat Transferred 2311 | 74 777 666 . . . 148 646 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 573 | 25 235 186 222 42 74 221 573 Initial 86 | . 16 71 4 39 14 37 86 Average 137 | 3 103 88 123 40 38 128 287 Maximum Alert Level 2 | . 1 . 1 . . 1 2 Low Security (%) 80 | 100 92 100 82 100 100 91 27 Level 1 16 | . 7 . 17 . . 8 56 Level 2 3 | . . . . . . . 16 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 2 1 2 . 2 5 Investigation 8 | . 2 1 . 1 . 2 2 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . 1 1 1 . . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 2 1 . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | 1 26 10 14 1 6 16 29 Peak Tracking Total 11 | 1 8 3 7 1 6 6 11 Tactical Retreats 12 | . 1 3 2 . . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . . 2 . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 21 | . 6 3 2 1 . 3 6 Terminals 18 | . 6 3 2 1 . 3 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 51 | . 15 9 4 3 . 7 13 Successful 25 | . 4 7 2 2 . 5 5 Failed 26 | . 11 2 2 1 . 2 8 Catastrophic 3 | . 2 1 . . . . . Database Lockouts . | . . . . . . . . Manual 43 | . 13 6 4 2 . 7 11 Terminals 46 | . 15 9 4 3 . 7 8 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 16 | . 2 6 2 1 . 4 1 Record 5 | . 2 3 . . . . . Part Schematic 2 | . . . . . . 2 . Level Access Points 4 | . . 1 1 1 . 1 . Branch Access Points 1 | . . . . . . . 1 Unreport Threat 4 | . . 2 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 6 | . 2 1 . 1 . 1 1 Terminals 5 | . 2 1 . 1 . 1 . Assimilate 2 | . 2 . . . . . . Botnet 3 | . . 1 . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 6 3 1 1 . 3 5 Full Trace Events 9 | . 3 1 . 1 . 2 2 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 25 | . . . . . . . 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 2 | . 2 . . . . . . Largest Group 1 | . 1 . . . . . . Highest-Rated Group 10 | . 10 . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 2480 | 58 699 667 132 17 119 244 544 Spaces Moved 3656 | 60 658 525 339 53 244 669 1108 Core 134 | 18 . . . . . . 116 Treads . | . . . . . . . . Legs 1 | . . . . . . . 1 Wheels 1225 | 42 658 525 . . . . . Hover . | . . . . . . . . Flight 2296 | . . . 339 53 244 669 991 Fastest Speed 23 | 50 80 80 29 26 28 29 23 Average Speed 49 | 71 82 91 29 27 29 31 30 Slowest Speed 150 | 80 95 125 29 28 37 34 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 23 | . . . 2 . . 10 11 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 83 34 40 2 86 17 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . . . . 11 Terrain Destroyed 59 | . . . 7 . . . 52 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 59 | . . . 7 . . . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4170 | 69 755 658 374 55 290 681 1288 Wait 275 | . 49 49 6 . 46 . 125 Move 3607 | 59 657 524 334 53 243 648 1089 Hop 20 | . . . 2 . . 10 8 Pick Up 41 | 3 5 20 4 . 1 2 6 Fast Attach 33 | 5 3 8 2 . . 5 10 Attach 33 | . 1 9 7 2 . 4 10 Detach 16 | . . 4 1 . . 3 8 Swap 15 | . 3 2 3 . . 2 5 Drop 44 | . 5 11 14 . . 1 13 Fire 86 | 2 32 31 1 . . 6 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 59 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Discovered new exit (range 13) 740 | -10/Materials | Build established: Scavenger-Mutant 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1208 | -9/Materials | Discovered new exit (range 10) 1347 | -9/Materials | Identified exit to Materials 1425 | -9/Materials | Entered another Materials area 1425 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1521 | -8/Materials | Discovered new exit (range 7) 1539 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -7/Factory | Identified exit to Factory 1574 | -7/Factory | Sucked down chute 1574 | -7/Factory | Entered Waste 1596 | -7/Waste | Spotted C-40 Crusher 1598 | -7/Waste | Spotted C-40 Crusher 1599 | -7/Waste | Spotted C-40 Crusher 1638 | -7/Waste | Spotted C-40 Crusher 1654 | -7/Waste | Spotted C-40 Crusher 1659 | -7/Waste | Spotted C-40 Crusher 1676 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1688 | -7/Waste | Discovered new exit (range 13) 1693 | -7/Waste | Entered Factory 1937 | -7/Factory | Entered another Factory area 1937 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2219 | -6/Factory | Repaired Nuclear Pulse Thruster? 2221 | -6/Factory | Build established: Hacker-Sprinter 2371 | -6/Factory | Spotted B-75 Beast 2438 | -6/Factory | Core integrity fell below 50% 2456 | -6/Factory | Core integrity fell below 20% 2463 | -6/Factory | Identified exit to Lower Caves 2463 | -6/Factory | Identified exit to Extension 2481 | -6/Factory | Destroyed self with Long-range Missile Launcher Last Messages --------------- 02444_ The unstable cave ceiling collapses. 02454_ R-10 Processor collects Carbon-fiber Leg. 02454_ Hacking Suite destroyed. 02455_ Penetrated by Slug. 02458_ Hacking Suite destroyed. 02463_ Connecting with Terminal... >>Access(Branch) Found 4 branch access points: (147,13) Lower Caves (38,140) Lower Caves (162,15) Extension (20,128) Extension Map updated. 02463_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 02472_ Slug penetrates Wall. 02473_ Hacking Suite destroyed. 02478_ Acquired Lrn. Missile Launcher. 02480_ Slug penetrates Wall. 02481_ Construction Platform disabled. 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