Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 00:18:49

Player: Helstads_dog

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (81)      405
Value Destroyed (1852)     1852
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (938)                938
              TOTAL SCORE: 6815

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      496
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -195

 Cogmind 
---------
Core Integrity             0/850
Matter                     180/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (104)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Deuterium Engine
        0b10 Decoder Chip [Looter]
        Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
     Heavy Treads
>          --- UTILITY ----------
           Damper Plating
           Z-Drone Bay
>          --- WEAPON -----------
           Plasma Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
           0b10 Decoder Chip [Looter]
  Improved Light Armor Plating
           Hacking Suite
  Improved EM Shotgun
[Rating: 56]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   .   3   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             85   | 7   17  27  .   9   16  5   4   
  Power                    7    | 1   2   3   .   .   1   .   .   
    Engine                 7    | 1   2   3   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   5   10  .   1   6   1   1   
    Treads                 21   | .   2   10  .   1   6   1   1   
    Leg                    5    | 2   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 1   5   7   .   3   5   3   2   
    Device                 5    | .   1   .   .   2   .   2   .   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              4    | .   1   1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   1   5   .   1   3   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   5   7   .   5   4   1   1   
    Energy Gun             10   | 1   3   2   .   2   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   2   3   .   1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   .   
Parts Lost                 16   | .   2   1   .   .   4   .   9   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  7    | .   .   1   .   .   2   .   4   
  Weapon                   6    | .   2   .   .   .   2   .   2   
  Highest Loss Streak      9    | .   2   1   .   .   3   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   98  99  100 99  99  85  65  
  Engine                   11   | .   14  11  11  11  11  6   4   
  Treads                   29   | .   16  32  33  33  33  26  20  
  Leg                      1    | .   11  .   .   .   .   .   .   
  Device                   2    | .   1   .   .   2   3   6   7   
  Storage                  11   | .   14  11  11  11  11  6   4   
  Processor                7    | .   4   6   11  8   7   6   2   
  Protection               11   | .   6   15  11  11  10  12  8   
  Energy Gun               11   | .   13  10  11  10  11  6   5   
  Ballistic Gun            11   | .   14  10  11  10  10  12  9   
Peak Build Rating          56   | 6   13  19  16  28  26  42  56  
  Average Rating           17   | 4   9   16  16  16  21  35  40  
  On Entrance              16   | .   6   13  16  16  17  24  42  
Naked Turns                11   | .   .   .   .   .   .   .   11  
Heaviest Build             84   | 12  38  48  40  41  41  50  84  
  Greatest Support         83   | 20  40  60  60  60  63  83  83  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  11  
  Most Carried             15   | 4   13  15  15  15  15  11  13  
  Average Carried          12   | 2   8   14  15  14  12  9   8   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 4   13  15  15  13  12  10  3   

 Class Distribution 
--------------------
 54% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Waste

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  
Matter Collected           1662 | 273  363  521  18   51   319  27   90   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3295 | 75   691  1222 50   .    930  27   300  
  Parts                    175  | 3    51   88   8    .    19   3    3    
Haulers Intercepted        4    | .    2    2    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    40   .    .    
  Prevented                6    | .    .    .    .    .    6    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Combat Hostiles Destroyed  56   | .   14  29  3   .   9   .   1   
  Guns                     51   | .   14  26  3   .   7   .   1   
  AOE                      5    | .   .   3   .   .   2   .   .   
Classes Destroyed          13   | 1   7   2   .   .   2   .   1   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 5    | .   2   2   .   .   .   1   .   
  Watcher                  8    | .   3   5   .   .   .   .   .   
  Swarmer                  26   | .   9   13  3   .   1   .   .   
  Grunt                    20   | .   5   10  .   .   5   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   
  Sentry                   8    | .   .   6   .   .   2   .   .   
  Compactor                1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   4   5   3   .   4   1   1   
  Combat Bots Only         4    | .   3   4   3   .   4   .   1   
Max Kills in Single Turn   3    | 1   2   2   3   .   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  
Hostile Shots Fired        280  | .    68   105  .    .    86   .    21   
  Missed                   62   | .    15   19   .    .    28   .    .    
Damage Taken               4130 | .    546  966  .    .    1079 .    1539 
  Core                     1155 | .    91   111  .    .    101  .    852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   87   | .    .    84   .    3    .    .    .    
Core Remaining (%)         70   | 100  63   .    .    .    47   .    .    
Volleys Fired              202  | 1    68   69   1    .    36   2    25   
  Largest                  3    | 2    2    2    2    .    2    3    3    
  Hottest                  143  | 60   68   68   68   .    98   121  143  
Shots Fired                399  | 2    126  135  2    .    64   5    65   
  Gun                      396  | 2    126  132  2    .    64   5    65   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  215  | 1    71   68   1    .    36   3    35   
  Thermal                  43   | .    10   .    .    .    6    2    25   
  Explosive                3    | .    .    3    .    .    .    .    .    
  Electromagnetic          138  | 1    45   64   1    .    22   .    5    
  Robot Hit Streak         20   | 2    15   12   7    .    15   4    20   
  Robot Miss Streak        5    | .    5    5    2    .    5    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    3    4    1    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    .    
Shots Hit Robots           290  | 2    79   96   2    .    57   4    50   
  Core Hits                154  | 2    34   66   3    .    39   2    8    
  Critical Kills           2    | .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    1    .    .    .    .    4    
    Burn                   4    | .    .    .    .    .    .    .    4    
    Destroy                3    | .    2    1    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5610 | 28   1064 1897 27   .    1639 67   888  
  Guns                     4474 | 28   1041 1512 27   .    911  67   888  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               803  | .    23   382  .    .    398  .    .    
  Melee                    330  | .    .    .    .    .    330  .    .    
  Ramming                  3    | .    .    3    .    .    .    .    .    
  Kinetic                  2201 | 15   530  713  9    .    428  46   460  
  Thermal                  1150 | .    97   78   .    .    531  21   423  
  Explosive                304  | .    .    304  .    .    .    .    .    
  Electromagnetic          1622 | 13   437  799  18   .    350  .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 330  | .    .    .    .    .    330  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    30   .    .    54   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               30   | .    .    30   .    .    .    .    .    
  Melee                    54   | .    .    .    .    .    54   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    28   10   .    .    107  .    .    
  Shots                    4    | .    1    1    .    .    2    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        895  | .    105  270  9    .    229  9    895  
  Average Temperature      108  | .    26   55   6    .    74   6    484  
  Received Heat Transfer   762  | .    189  294  .    .    279  .    .    
  Effects                  26   | .    .    .    .    .    .    .    26   
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    
    Interference           1    | .    .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         7    | .    .    .    .    .    .    .    7    
    Damage (core)          5    | .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    1    2    
  Heat Transferred         2325 | .    225  150  .    .    550  50   1350 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    2    .    .    3    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Peak Influence             604  | 5   310 604 280 .   .   98  34  
  Initial                  210  | .   3   83  210 .   .   63  34  
  Average                  195  | 2   121 265 280 .   .   96  7   
Maximum Alert Level        2    | .   1   2   1   .   .   .   .   
  Low Security (%)         58   | 100 81  37  .   .   .   100 100 
  Level 1                  34   | .   18  49  100 .   .   .   .   
  Level 2                  7    | .   .   12  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   2   .   .   1   2   .   
  Investigation            2    | .   .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Distress Signals           3    | .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              88   | .   21  39  .   .   24  1   3   
  Peak Tracking Total      8    | .   3   5   .   .   8   1   2   
  Tactical Retreats        8    | .   2   4   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Traps Triggered            2    | .   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Machines Disabled          4    | .   .   2   .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Machines Accessed          11   | .   5   5   .   .   .   1   .   
  Terminals                10   | .   5   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                35   | .   16  16  .   .   .   3   .   
  Successful               12   | .   8   4   .   .   .   .   .   
  Failed                   23   | .   8   12  .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   23   | .   9   .   .   11  .   3   .   
  Terminals                33   | .   16  14  .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   8   2   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   6   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         11   | .   5   5   .   .   .   1   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  
Total Allies               8    | .    .    .    .    6    1    .    1    
  Largest Group            6    | .    .    .    .    6    5    .    1    
  Highest-Rated Group      342  | .    .    .    .    342  297  .    31   
  Highest-Rated Ally       96   | .    .    .    .    96   96   .    31   
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    1    .    
Total Orders               2    | .    .    .    .    .    .    1    1    
  EXPLORE                  2    | .    .    .    .    .    .    1    1    
Ally Attacks               55   | .    .    .    .    .    50   .    5    
  Total Damage             2185 | .    .    .    .    .    2099 .    86   
  Kills                    17   | .    .    .    .    .    17   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   3   .   .   
Drone Launches             3    | .   .   .   .   .   .   2   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         10   | .   .   .   .   .   .   9   1   
  Items                    10   | .   .   .   .   .   .   9   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  
Turns Passed               8064 | 63   1248 2026 29   2266 2153 132  147  
Spaces Moved               4454 | 39   675  1006 17   1402 1218 72   25   
  Core                     10   | 10   .    .    .    .    .    .    .    
  Treads                   4104 | .    364  1006 17   1402 1218 72   25   
  Legs                     340  | 29   311  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  162  160  
  Average Speed            156  | 117  141  160  160  160  160  162  168  
  Slowest Speed            242  | 200  160  160  160  160  160  162  242  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    98   66   8    91   98   3    45   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    1    .    .    
Scrap Searched             9    | .    .    .    1    3    5    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          47   | .    2    31   .    .    14   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      47   | .    2    31   .    .    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  
Total                      5145 | 50   847  1289 17   1427 1351 84   80   
  Wait                     282  | .    53   163  .    3    39   3    21   
  Move                     4448 | 38   674  1005 16   1401 1217 72   25   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  42   | 4    17   6    .    3    10   2    .    
  Fast Attach              25   | 6    4    5    .    5    2    1    2    
  Attach                   24   | .    3    3    .    2    10   4    2    
  Detach                   5    | .    .    1    .    .    1    .    3    
  Swap                     36   | 1    10   19   .    2    4    .    .    
  Drop                     55   | .    18   17   .    11   7    .    2    
  Fire                     202  | 1    68   69   1    .    36   2    25   
  Melee                    5    | .    .    .    .    .    5    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   20   | .    .    .    .    .    20   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / Low)
-6/Waste

 History 
---------
 Turn | Location           | Event
   28 | -11/Scrapyard      | Discovered new exit (range 15)
   64 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Discovered new exit (range 14)
  311 | -10/Materials      | Build established: Mutant
  326 | -10/Materials      | Identified exit to Materials
  412 | -10/Materials      | Discovered new exit (range 7)
  418 | -10/Materials      | Identified exit to Mines
  696 | -10/Materials      | Discovered exit to Materials (range 5)
  827 | -10/Materials      | Discovered exit to Mines (range 11)
 1095 | -10/Materials      | Discovered exit to Materials (range 9)
 1312 | -10/Materials      | Entered another Materials area
 1312 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2113 | -9/Materials       | Discovered new exit (range 6)
 2122 | -9/Materials       | Identified exit to Materials
 2375 | -9/Materials       | Build established: Scavenger-Mutant
 2800 | -9/Materials       | Discovered new exit (range 6)
 2806 | -9/Materials       | Identified exit to Mines
 2942 | -9/Materials       | Discovered exit to Materials (range 3)
 3129 | -9/Materials       | Repaired Lgt. Treads
 3307 | -9/Materials       | Discovered exit to Mines (range 7)
 3338 | -9/Materials       | Entered Mines
 3344 | -9/Mines           | Met a Derelict bent on vengeance
 3358 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3365 | -9/Mines           | Identified exit to Zion
 3367 | -9/Mines           | Entered Zion
 3469 | -7/Zion            | Found GAL Module
 3535 | -7/Zion            | Discovered new exit (range 13)
 3554 | -7/Zion            | Identified exit to Proximity Caves
 3586 | -7/Zion            | Found Prototype Device
 3586 | -7/Zion            | Identified Phasing AFG
 3676 | -7/Zion            | Given A8's code to call for help
 4002 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4008 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4194 | -7/Zion            | Met Imprinter
 4232 | -7/Zion            | Imprinted
 4234 | -7/Zion            | Declared Zion's savior
 4504 | -7/Zion            | Learned 8 Factory zone layouts
 5191 | -7/Zion            | Found Prototype Launcher
 5191 | -7/Zion            | Identified Rocket Array
 5197 | -7/Zion            | Found Prototype Launcher
 5197 | -7/Zion            | Identified Gui. Missile Launcher
 5496 | -7/Zion            | Build established: Mutant
 5633 | -7/Zion            | Entered Proximity Caves
 5633 | -6/Proximity Caves | Accompanied by 4 allies
 5712 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5910 | -6/Proximity Caves | Lost 3 allies
 6134 | -6/Proximity Caves | Spotted B-75 Beast
 6152 | -6/Proximity Caves | Allies destroyed B-75 Beast
 6321 | -6/Proximity Caves | Learned location of Extension (-4)
 6395 | -6/Proximity Caves | Learned Factory emergency access door positions
 6473 | -6/Proximity Caves | Lost 3 parts (2u1w)
 6475 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6485 | -6/Proximity Caves | Core integrity fell below 50%
 6644 | -6/Proximity Caves | Discovered new exit (range 6)
 7786 | -6/Proximity Caves | Entered Factory
 7786 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 7787 | -6/Factory         | Identified exit to Factory
 7787 | -6/Factory         | Identified exit to Lower Caves
 7905 | -6/Factory         | Zion Recon squad teleported in
 7918 | -6/Factory         | Sucked down chute
 7918 | -6/Factory         | Entered Waste
 7919 | -6/Waste           | Met a frightened Derelict
 7930 | -6/Waste           | Spotted C-40 Crusher
 7938 | -6/Waste           | 2 allies followed down the chute
 7975 | -6/Waste           | Destroyed C-40 Crusher
 7982 | -6/Waste           | Found Damper Plating
 7984 | -6/Waste           | Spotted C-40 Crusher
 8010 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 8016 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 8019 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 8022 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8025 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 8031 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 8034 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8037 | -6/Waste           | Spotted C-40 Crusher
 8037 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8048 | -6/Waste           | Core integrity fell below 50%
 8048 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 8061 | -6/Waste           | Core integrity fell below 20%
 8064 | -6/Waste           | Spotted C-40 Crusher
 8065 | -6/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
08040_ Ion Engine crushed.
08040_ Critical hit (Destroy).
08042_ Overheating: System interference.
08042_ Plasma Rifle temporarily disabled.
08043_ Overheating: Energy bleed (-1).
08044_ Overheating: Matter decay (-20).
08045_ Hvy. Assault Rifle crushed.
08045_ 210 Matter crushed.
08045_ Critical hit (Destroy).
08045_ Plasma Rifle destroyed.
08045_ Damper Plating destroyed.
08046_ Overheating: Core damaged (-110).
08048_ Overheating: Core damaged (-102).
08048_ Imp. Light Armor Plating crushed.
08049_ Overheating: Energy bleed (-3).
08051_ Overheating: Core damaged (-102).
08054_ Hvy. Treads destroyed.
08058_ Hvy. Laser crushed.
08061_ Imp. Propulsion Shielding crushed.
08062_ Hvy. Assault Rifle crushed.

 Map 
-----
+----------------------------------------------------+
|         ???????????????????????????######??????### |
|         ???????????????????????????#    #??????#   |
|         ???????????????????????????#    #??????#   |
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|         ???????????????????????????#    #??????#   |
|         ???????????????????????????#    #??????#   |
|         ???????????????????????????#    #??????#   |
|         ?????????????????????????###    ########   |
|         ?????????????????????????#  !              |
|         ?????????????????????????#                 |
|         ?????????????????????????#                 |
|         ?????????????????????????#                 |
|         ?????????????????????????###    ########   |
|         ?????????????############??#    #??????#   |
|         ?????????????#!         #??#    #??????#   |
|         ?????????????#          #??#    #??????#   |
|         ?????????????#          ####CC  #??????#   |
|         ?????????????#    =             #??????#   |
|         ?????????????#   @!=            #??????#   |
|         ?????????????#  CCCC  %         #??????#   |
|         ?????????????#  CCCC            #??????#   |
|         ?????????????#          ####    #??????#   |
|         ?????????????#          #??#    #??????#   |
|         ?????????????#     =    #??#    #???????   |
|         ?????????????############??#    #???????   |
|         ???????????????????????????# ]  #???????   |
|         ???????????????????????????######???????## |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       135
Armor Coverage             1600
Resistance: EM             90
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroSniperTube
  Manual?         0
Play Time         01:52:51
  Cumulative      22.0 hours
  Start           2024.09.01 @ 14:33:15
  End             2024.09.02 @ 00:18:49
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          15
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          37x27
Zoom Use          84%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 802b5f89-13f0-48c2-ab4b-f79a04eae313