Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 17:15:11 Player: HeartGrenade Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3468) 3468 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 7809 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 66 Met Imprinter 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 289/290 System Corruption 0% Temperature Cool (0) Movement Core (1650) Ox32 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Angular Momentum Engine Advanced Terrain Scan Processor Hardlight Generator Hacking Suite Hacking Suite System Shield System Shield Mobile Refinery Mk. CCLXVII Trap Extractor (4/4 Fire) Drone Bay (2/2) Advanced Beam Rifle Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Improved Treads Carbon-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Improved Targeting Computer Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Advanced Beam Cannon Prc. EM Pulse Construct/C > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Advanced Terrain Scan Processor Hardened Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite System Shield System Shield Trap Extractor Drone Bay Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Heavy Rocket Launcher Chainsword [Rating: 56] Favorites ----------- Power Constructs Engine Constructs Propulsion Improved Treads Treads Improved Treads Leg Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . . 3 . . . . Weapon . | . . . . . . . . . . Parts Attached 78 | 4 6 18 18 2 12 9 . 2 7 Power 4 | . 1 1 1 . . . . . 1 Engine 4 | . 1 1 1 . . . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 4 5 4 . 1 . . . . Treads 14 | 2 2 5 4 . 1 . . . . Leg 2 | . 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | . . 7 7 1 5 3 . 2 2 Device 9 | . . . 2 . 2 3 . 1 1 Storage 1 | . . 1 . . . . . . . Processor 2 | . . 2 . . . . . . . Hackware 1 | . . . . . 1 . . . . Protection 14 | . . 4 5 1 2 . . 1 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 1 5 6 1 6 6 . . 4 Energy Gun 3 | . . 1 1 . . . . . 1 Energy Cannon 8 | . . 1 . . 3 3 . . 1 Ballistic Gun 12 | 2 1 3 4 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 1 . . 3 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 3 . . . . . 1 . Parts Lost 21 | . 2 4 1 . 2 2 1 . 9 Power 4 | . . 2 . . . . 1 . 1 Propulsion 8 | . 1 1 1 . 1 1 . . 3 Utility 5 | . . . . . 1 1 . . 3 Weapon 4 | . 1 1 . . . . . . 2 Highest Loss Streak 9 | . 2 2 1 . 1 2 1 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 62 95 100 100 80 73 68 69 71 Engine 8 | . 7 10 11 11 6 7 6 7 6 Treads 16 | . 24 32 33 33 17 7 7 7 5 Leg 2 | . 2 . . . . . 3 7 5 Wheel 1 | . . . . . 2 7 3 . . Device 6 | . . . 4 1 9 12 7 7 8 Storage 8 | . . 10 11 11 7 7 7 7 7 Processor 7 | . . 8 11 11 7 7 7 7 7 Hackware 4 | . . . . . 6 7 7 7 5 Protection 4 | . . 10 6 9 4 . . . 5 Energy Gun 1 | . . 1 7 . . . . . 1 Energy Cannon 9 | . . . . . 10 14 15 15 12 Ballistic Gun 6 | . 28 20 14 22 3 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 3 10 97 100 100 104 98 96 101 101 Greatest Support 66 | 3 40 66 63 63 63 23 23 23 23 Greatest Overweight (x) 32 | . 3 3 1 1 4 4 5 4 32 Average Overweight (x) 2 | . . 1 1 1 1 4 3 4 5 Largest Inventory Capacity 25 | 5 5 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 5 23 25 25 25 25 25 25 25 Most Carried 25 | 1 5 25 25 25 23 19 20 22 21 Average Carried 19 | . 3 15 24 24 16 18 19 20 20 Final Capacity 25 | 5 5 25 25 25 25 25 25 25 25 Final Carried 25 | 1 5 25 25 25 18 19 20 21 16 Scrap Engine Consumption 35 | . . . . . 22 . 9 3 1 Constructs Created 4 | . . . . . 3 . 1 . . Constructs Modified 8 | . . . . . 3 2 2 1 . Class Distribution -------------------- 56% | Construct 39% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Mutant | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 2129 | 240 119 587 437 101 304 164 42 18 117 Remotely . | . . . . . . . . . . Salvage Created 4490 | . 266 1461 991 78 836 213 159 . 486 Parts 238 | . 15 84 76 . 38 7 6 . 12 Haulers Intercepted 8 | . . 5 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 4 8 2 10 Prevented 6 | . . . . . . 1 3 . 2 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 8 23 21 2 14 8 3 . 10 Guns 58 | . 8 23 19 2 3 . . . 3 Cannons 18 | . . . . . 9 3 3 . 3 AOE 10 | . . . 2 . . 5 . . 3 Classes Destroyed 15 | . 2 5 3 1 2 2 . . . Worker 4 | . . . 3 . 1 . . . . Tunneler 2 | . . . . . 2 . . . . Hauler 8 | . . 5 3 . . . . . . Recycler 4 | . . 4 . . . . . . . Minesweeper 1 | . . . . . . 1 . . . Drone 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 21 | . 3 7 6 . . 4 . . 1 Grunt 38 | . 5 5 7 . 10 3 3 . 5 Brawler 3 | . . 1 . . . . . . 2 Duelist 2 | . . 1 . . . . . . 1 Sentry 21 | . . 9 8 1 2 . . . 1 Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 6 | . 4 6 6 1 5 4 2 . 6 Combat Bots Only 6 | . 4 4 6 1 3 4 2 . 6 Max Kills in Single Turn 4 | . 1 1 4 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . 2 . . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Damage Taken 6480 | . 654 954 654 155 1201 306 428 . 2128 Core 1021 | . 122 147 41 . 117 34 110 . 450 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 640 | . . 143 . . 146 190 161 . . Core Remaining (%) 68 | 100 51 . . 53 . . . . . Volleys Fired 279 | . 17 67 57 9 76 17 8 . 28 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 110 | . 43 46 84 46 110 110 110 . 110 Shots Fired 520 | . 33 134 108 18 137 22 16 . 52 Gun 359 | . 33 134 107 18 41 . . . 26 Cannon 149 | . . . . . 96 15 16 . 22 Launcher 12 | . . . 1 . . 7 . . 4 Special . | . . . . . . . . . . Kinetic 321 | . 33 134 84 18 41 . . . 11 Thermal 162 | . . . 23 . 96 12 8 . 23 Explosive 12 | . . . 1 . . 7 . . 4 Electromagnetic 25 | . . . . . . 3 8 . 14 Robot Hit Streak 73 | . 6 24 11 25 73 11 6 . 32 Robot Miss Streak 4 | . 4 3 3 . 1 1 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 3 3 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 397 | . 21 109 70 17 105 18 12 . 45 Core Hits 178 | . 12 46 35 4 36 10 6 . 29 Critical Kills 4 | . 1 2 . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . 1 2 2 . 4 . . . . Burn 5 | . . . 2 . 3 . . . . Meltdown 1 | . . . . . 1 . . . . Destroy 3 | . 1 2 . . . . . . . Melee Attacks 3 | . . . . . 3 . . . . Impact . | . . . . . . . . . . Slashing 3 | . . . . . 3 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8154 | . 244 1710 1476 278 1933 804 307 . 1402 Guns 4407 | . 244 1710 1211 278 596 . . . 368 Cannons 2351 | . . . . . 1310 256 307 . 478 Explosions 1396 | . . . 265 . 27 548 . . 556 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3827 | . 244 1710 871 278 596 . . . 128 Thermal 2377 | . . . 340 . 1310 202 123 . 402 Explosive 1343 | . . . 265 . . 548 . . 530 Electromagnetic 607 | . . . . . 27 54 184 . 342 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . 6 11 10 13 2 . Message Errors 10 | . . . . 1 4 2 2 1 . Matter Fused 12 | . . . . 3 2 4 3 . . Heat Flow Errors 4 | . . . . 1 . 1 2 . . Energy Discharges 7 | . . . . . 3 1 2 1 . Data Loss (minor) 6 | . . . . 1 1 1 3 . . Data Loss (major) 2 | . . . . . 1 . 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . 4 54 . . 8 Projectiles 58 | . . . . . 4 54 . . . Explosions 8 | . . . . . . . . . 8 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 271 | . . . 45 . . 39 . . 187 Shots 6 | . . . 1 . . 1 . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 317 | . 15 23 153 213 288 116 193 . 317 Average Temperature 70 | . 3 5 54 92 80 32 46 . 143 Received Heat Transfer 2130 | . 276 270 237 27 492 81 252 . 495 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 8 | . . . 1 . 6 1 . . . Heat Transferred 4810 | . . . 777 . 2701 370 222 . 740 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Peak Influence 401 | . 235 401 285 88 168 . . . . Initial 98 | . . 98 59 70 71 . . . . Average 142 | . 157 249 127 41 67 . . . . Maximum Alert Level 2 | . 1 2 1 . . . . . . Low Security (%) 69 | 100 49 29 79 100 100 . . . . Level 1 29 | . 50 70 20 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 1 2 . 4 . . . 1 Investigation 4 | . 1 1 1 . 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 3 | . 1 . 1 . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 12 | . 2 5 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 14 38 24 4 20 7 8 . 15 Peak Tracking Total 9 | . 9 5 5 3 6 4 5 . 8 Tactical Retreats 2 | . . 1 . . . . 1 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 3 | . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . . . . . 4 4 4 4 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 5 | . . . 2 . 2 . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . 1 Garrison Access 3 | . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 37 | . 2 14 9 4 7 . . 1 . Terminals 26 | . 1 11 8 3 3 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . Total Hacks 90 | . 3 37 20 9 19 . . 2 . Successful 42 | . 1 19 7 6 7 . . 2 . Failed 46 | . 2 17 13 2 12 . . . . Catastrophic 4 | . 1 1 1 . 1 . . . . Database Lockouts 2 | . . 1 . 1 . . . . . Manual 45 | . 2 24 6 9 4 . . . . Terminals 67 | . 2 31 17 8 9 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 8 | . . . 3 . 5 . . . . Terminal Hacks 25 | . . 12 5 4 2 . . 2 . Record 1 | . . . . 1 . . . . . Part Schematic 3 | . . . . 1 . . . 2 . Robot Analysis 2 | . . 1 . 1 . . . . . Prototype ID Bank 4 | . . 3 1 . . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 2 | . . 1 . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . 1 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . . Seal Access 3 | . . . 1 . 2 . . . . Unauthorized Hacks 9 | . 1 3 1 2 2 . . . . Terminals 5 | . . 2 1 1 1 . . . . Botnet 4 | . . 1 1 1 1 . . . . Operators 1 | . . 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . Tunnel 3 | . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 1 13 9 1 6 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . 1 . 1 . . . 17 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 8 . . . . . Highest-Rated Group 88 | . . . 88 72 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders 9 | . . . 6 3 . . . . . ROAM 2 | . . . 1 1 . . . . . FOLLOW 1 | . . . 1 . . . . . . EXPLORE 4 | . . . 2 2 . . . . . RETURN 2 | . . . 2 . . . . . . Ally Attacks 48 | . . . 27 21 . . . . . Total Damage 471 | . . . 280 191 . . . . . Kills 7 | . . . 3 4 . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 2 | . . 1 . 1 . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 Drone Launches 22 | . . . 22 . . . . . . Drone Recoveries 8 | . . . 8 . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 14607 | 19 243 2349 1518 718 2106 1524 1065 3816 1249 Spaces Moved 4036 | 25 183 850 490 283 670 307 217 795 216 Core 260 | 25 157 68 . . . . . . 10 Treads 3729 | . 3 782 490 283 655 307 208 795 206 Legs 32 | . 23 . . . . . 9 . . Wheels 15 | . . . . . 15 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 200 240 240 219 480 400 480 480 Average Speed 330 | 50 89 236 240 240 270 480 470 480 534 Slowest Speed 1650 | 50 200 320 240 240 480 480 480 480 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 2 29 80 90 90 25 51 33 85 41 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 6 | . 1 1 1 1 . . . 2 . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 2 2 4 . Spaces Dug 15 | . . . . . 15 . . . . Terrain Destroyed 103 | . . . 14 . 15 52 . . 22 Melee 3 | . . . . . 3 . . . . Projectile 13 | . . . . . 12 1 . . . AOE 87 | . . . 14 . . 51 . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Total 4815 | 29 234 1052 725 305 829 334 248 798 261 Wait 311 | . 18 75 139 7 41 1 23 . 7 Move 4027 | 24 182 849 489 282 669 306 216 794 216 Hop . | . . . . . . . . . . Pick Up 56 | 1 7 30 4 2 8 1 1 1 1 Fast Attach 17 | 4 3 6 2 . 1 . . 1 . Attach 22 | . 2 7 2 . 4 . . 1 6 Detach 10 | . . 3 . . 5 . . 1 1 Swap 40 | . 1 6 14 2 7 9 . . 1 Drop 42 | . 4 9 10 3 15 . . . 1 Fire 279 | . 17 67 57 9 76 17 8 . 28 Melee 3 | . . . . . 3 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 20 | -11/Junkyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 570 | -9/Materials | Central database locked down 1430 | -9/Materials | Discovered new exit (range 8) 1481 | -9/Materials | Repaired Imp. Treads 1807 | -9/Materials | Discovered new exit (range 5) 1939 | -9/Materials | Discovered new exit (range 13) 2168 | -9/Materials | Identified exit to Mines 2168 | -9/Materials | Identified exit to Storage 2612 | -9/Materials | Entered Storage 2911 | -9/Storage | Discovered new exit (range 9) 3024 | -9/Storage | Used back door to open Recycling access 3661 | -9/Storage | Discovered new exit (range 38) 3679 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3988 | -9/Storage | Build established: Commander-Mutant 4130 | -9/Storage | Entered Recycling 4130 | -9/Recycling | Accompanied by 10 allies 4135 | -9/Recycling | Found Scrap Engine 4208 | -9/Recycling | Discovered new exit (range 47) 4545 | -9/Recycling | Build established: Mutant 4848 | -9/Recycling | Entered Factory 4848 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5212 | -7/Factory | Identified exit to Lower Caves 5257 | -7/Factory | Build established: Construct 6954 | -7/Factory | Entered Lower Caves 8208 | -7/Lower Caves | Discovered new exit (range 7) 8264 | -7/Lower Caves | Build established: Mutant 8478 | -7/Lower Caves | Entered another Lower Caves area 8479 | -7/Lower Caves | Encountered a Warlord checkpoint 8518 | -7/Lower Caves | Learned Factory terminal intel 8604 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9347 | -7/Lower Caves | Build established: Construct 9524 | -7/Lower Caves | Discovered new exit (range 6) 9543 | -7/Lower Caves | Entered Zion 9683 | -7/Zion | System corruption cleaned by Quarantine Array 9995 | -7/Zion | Discovered new exit (range 12) 10796 | -7/Zion | Learned location of Warlord (-5) 11737 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12060 | -7/Zion | Found Prototype Device 12060 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12786 | -7/Zion | Learned Factory non-interactive machine intel 13359 | -7/Zion | Entered Proximity Caves 13360 | -6/Proximity Caves | Identified exit to Factory 14295 | -6/Proximity Caves | Learned 4 Factory zone layouts 14345 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14361 | -6/Proximity Caves | Core integrity fell below 50% 14415 | -6/Proximity Caves | Core integrity fell below 20% 14445 | -6/Proximity Caves | Lost 9 parts (1p3n3u2w) 14608 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14423_ Carbon-fiber Leg fries itself beyond repair. 14423_ Hvy. Laser fries itself beyond repair. 14423_ G-67 Veteran destroyed. 14427_ Lgt. Angular Momentum Engine fries itself beyond repair. 14429_ L-41 Fighter destroyed. 14433_ Imp. Deuterium Engine fries itself beyond repair. 14434_ Microactuators fries itself beyond repair. 14435_ Acquired 23 matter. 14452_ The unstable cave ceiling collapses. 14484_ Acquired 46 matter. 14506_ The unstable cave ceiling collapses. 14534_ Acquired Lgt. Angular Momentum Engine. 14585_ Penetrated by Slug. 14602_ Acquired 3 matter. 14602_ Penetrated by Slug. 14602_ Slug penetrates Wall. 14604_ Penetrated by Slug. 14605_ Acquired 3 matter. 14605_ Slug penetrates Wall. 14608_ Acquired 3 matter. 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