Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.28 @ 22:52:58 Player: sherwood Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2478) 2478 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 7398 Bonus ------- Follower Combat Kills 275 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 315/315 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Coolant Injector Enhanced Optical Array Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Enhanced Optical Array Improved Recalibrator Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Proton Cannon Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Cooled Deuterium Engine Light Angular Momentum Engine Armored Treads Improved Medium Treads Aluminum Leg Power Amplifier Improved Heat Sink Improved Cooling System Coolant Injector Compact Battery Enhanced Optical Array Weapon Cycler Hardened Light Armor Plating Makeshift Armor Plating Improved Shield Generator System Restoration Module System Restoration Module EMP Blaster Improved Datajack [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Launcher EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 2 | . . . 1 . . 1 . . . Propulsion 3 | . . . 1 . . 1 . . 1 Utility 3 | . . . . 1 1 . . . 1 Weapon 2 | . . . . 1 1 . . . . Parts Attached 92 | 5 2 4 4 4 18 11 13 7 24 Power 15 | 1 . 1 1 . 2 3 4 . 3 Engine 7 | 1 . . 1 . 1 . 2 . 2 Core 8 | . . 1 . . 1 3 2 . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 2 1 1 2 3 2 3 4 Treads 3 | . . . . . . . . 2 1 Leg 17 | 2 . 2 1 1 2 3 2 1 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | . 2 . 1 1 6 2 3 2 13 Device 17 | . 1 . . 1 4 1 2 1 7 Storage 2 | . 1 . . . . . . 1 . Processor 4 | . . . . . 2 1 1 . . Hackware 1 | . . . 1 . . . . . . Protection 6 | . . . . . . . . . 6 Artifact . | . . . . . . . . . . Weapon 27 | 2 . 1 1 2 8 3 4 2 4 Energy Gun 9 | . . 1 1 1 5 . . 1 . Energy Cannon 5 | . . . . . 1 1 1 . 2 Ballistic Gun 6 | 2 . . . 1 . 2 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 1 . 1 1 . Special Weapon 2 | . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . 1 Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 57 | . . 1 . 3 10 2 7 11 23 Power 9 | . . . . . 2 . 3 2 2 Propulsion 13 | . . . . . 2 . 2 4 5 Utility 14 | . . . . 1 1 . . 2 10 Weapon 21 | . . 1 . 2 5 2 2 3 6 Highest Loss Streak 10 | . . 1 . 3 5 2 7 5 10 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 81 | . 91 99 92 89 89 86 74 78 45 Engine 5 | . 14 8 7 9 6 3 3 7 . Core 6 | . . 5 11 9 6 11 7 6 1 Leg 20 | . 28 28 29 27 20 23 19 16 2 Device 7 | . 6 14 9 1 9 5 6 5 7 Storage 8 | . 13 14 11 9 7 6 6 10 8 Processor 5 | . . . . . 7 11 7 8 5 Energy Gun 6 | . . 5 11 9 17 7 . 4 . Energy Cannon 4 | . . . . . . 8 13 4 2 Ballistic Gun 9 | . 28 22 11 16 3 4 6 6 1 Launcher 1 | . . . . . 2 . . 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 7 48 50 55 58 69 85 95 94 71 Greatest Support 63 | 20 20 30 40 47 55 58 58 63 50 Greatest Overweight (x) 5 | . 2 2 1 1 2 2 2 4 5 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 20 20 20 20 16 Most Carried 20 | 5 10 15 16 19 20 18 20 20 18 Average Carried 15 | 3 6 11 14 16 16 15 17 17 9 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 5 Final Carried 18 | 3 10 15 15 16 17 16 18 14 3 Class Distribution -------------------- 37% | Mutant 24% | Gunner 18% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Hacker-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 1408 | 206 94 60 47 141 201 50 329 58 222 Remotely . | . . . . . . . . . . Salvage Created 2553 | . 171 183 144 470 663 180 100 209 433 Parts 137 | . 16 9 13 33 27 11 7 2 19 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 3 4 . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 49 | . 6 4 3 10 11 3 1 4 7 Guns 34 | . 6 4 3 10 8 . 1 1 1 Cannons 9 | . . . . . . 2 . 2 5 AOE 4 | . . . . . 2 1 . 1 . Classes Destroyed 12 | . 2 . 2 3 4 . 1 . . Worker 5 | . . . . 3 2 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 2 | . . . . 1 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . . 1 . . 1 . . 1 Swarmer 6 | . 3 . . 3 . . . . . Grunt 24 | . 3 4 2 6 3 . . 4 2 Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . . 1 . 2 . . . . Hunter 4 | . . . . . 1 1 . . 2 Programmer 10 | . . . . . 5 2 . . 3 Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 5 2 2 9 4 1 1 2 2 Combat Bots Only 6 | . 5 2 1 6 2 1 1 2 2 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 1 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Damage Taken 7434 | . 231 143 62 485 1013 238 628 765 3869 Core 1474 | . 18 60 8 63 118 10 81 111 1005 Absorbed by Shields 427 | . . . . . 51 85 141 83 67 Regen/Repaired (Parts) 30 | . . . . . . 30 . . . Core Remaining (%) 85 | 100 . 68 98 88 83 . . 76 . Volleys Fired 185 | . 16 18 10 23 36 10 14 14 44 Largest 4 | . 2 2 2 3 4 4 4 4 2 Hottest 230 | . 40 40 65 115 198 213 216 230 130 Shots Fired 386 | . 32 33 20 62 97 27 38 25 52 Gun 282 | . 32 33 20 62 89 15 14 9 8 Cannon 89 | . . . . . 3 12 20 16 38 Launcher 13 | . . . . . 4 . 4 . 5 Special 2 | . . . . . 1 . . . 1 Kinetic 159 | . 32 33 10 37 15 5 14 5 8 Thermal 136 | . . . . . 53 17 15 13 38 Explosive . | . . . . . . . . . . Electromagnetic 89 | . . . 10 25 28 5 9 7 5 Robot Hit Streak 39 | . 15 13 14 8 39 8 11 11 28 Robot Miss Streak 5 | . 1 1 1 5 2 4 2 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 292 | . 26 27 14 41 74 15 31 21 43 Core Hits 123 | . 11 13 5 24 32 7 6 9 16 Critical Kills 5 | . . 2 1 . . . . . 2 Critical Parts Destroyed 4 | . . 2 . . . 2 . . . Critical Strikes 16 | . . 4 1 1 5 2 1 . 2 Burn 4 | . . . . . 4 . . . . Meltdown 1 | . . . . . . . . . 1 Destroy 9 | . . 4 1 . . 2 1 . 1 Corrupt 2 | . . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6197 | . 211 221 162 816 1575 377 732 962 1141 Guns 3089 | . 211 221 162 647 1133 136 285 163 131 Cannons 1982 | . . . . . 48 156 406 380 992 Explosions 1126 | . . . . 169 394 85 41 419 18 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1542 | . 211 221 55 318 160 46 285 115 131 Thermal 3504 | . . . . 169 1025 293 326 699 992 Explosive 104 | . . . . . 104 . . . . Electromagnetic 1047 | . . . 107 329 286 38 121 148 18 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 2 1 1 . 9 Average Corruption 2 | . . . . . 1 1 1 . 4 Corruption Purged 10 | . . . . . 3 . 1 . 6 Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . 3 2 1 . 17 Message Errors 6 | . . . . . 1 . . . 5 Matter Fused 9 | . . . . . . . . . 9 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 174 | . . . . 14 61 44 . 49 6 Projectiles 55 | . . . . . . . . 49 6 Explosions 119 | . . . . 14 61 44 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 402 | . . . . 44 107 193 . 53 5 Shots 11 | . . . . 1 4 3 . 1 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 626 | . 18 12 110 456 441 336 626 552 90 Average Temperature 160 | . 8 7 34 175 159 108 300 246 22 Received Heat Transfer 1683 | . 84 102 57 315 288 . 87 201 549 Effects 52 | . . . . 8 4 . 27 13 . Shutdowns 16 | . . . . 3 1 . 7 5 . Energy Bleed 3 | . . . . 1 . . 2 . . Interference 11 | . . . . 3 2 . 4 2 . Matter Decay 3 | . . . . . . . 3 . . Short Circuit 6 | . . . . 1 1 . 2 2 . Damage (minor) 3 | . . . . . . . 2 1 . Damage (major) 10 | . . . . . . . 7 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Melted 22 | . . . . . 14 1 . . 7 Heat Transferred 5476 | . . . . 100 2200 498 483 900 1295 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 2 2 1 . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 264 | . 200 181 259 264 181 98 . . 102 Initial 102 | . . 66 16 93 102 . . . . Average 62 | . 36 61 118 109 64 39 . . 32 Maximum Alert Level 1 | . 1 . 1 1 . . . . . Low Security (%) 98 | 100 93 100 85 94 100 100 . . 100 Level 1 1 | . 6 . 14 5 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 1 5 4 . . 4 Investigation 7 | . 1 . . 1 1 2 . . 2 Extermination 7 | . . . . . 4 2 . . 1 Reinforcement 2 | . . . 1 . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 2 . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 11 9 9 15 20 5 1 7 29 Peak Tracking Total 12 | . 7 2 2 6 5 2 1 4 12 Tactical Retreats 12 | . 2 4 . . . . . 2 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . 1 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . . 8 Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 7 | . . . . 1 3 3 . . . Max in Single Turn 3 | . . . . . 2 3 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 24 | . 1 . 2 1 12 3 1 . 4 Terminals 17 | . . . 2 1 9 1 1 . 3 Fabricators 3 | . . . . . 1 1 . . 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 44 | . 2 . 4 1 23 6 1 . 7 Successful 26 | . 2 . 3 . 14 3 1 . 3 Failed 18 | . . . 1 1 9 3 . . 4 Catastrophic 6 | . . . . . 2 1 . . 3 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 34 | . . . 4 1 20 2 1 . 6 Fabricators 4 | . . . . . 1 2 . . 1 Repair Stations 2 | . . . . . . 2 . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 18 | . . . 3 . 12 . 1 . 2 Record 11 | . . . 2 . 8 . 1 . . Part Schematic 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 1 . . 1 Network Status 2 | . . . . . 1 . . . 1 Build 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . 1 1 5 2 . . 2 Full Trace Events 4 | . . . . . 1 1 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . 47 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired 1 | . . . . . . 1 . . . Time 22 | . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 1 1 . . . . . Highest-Rated Group 41 | . . 41 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . 11 25 9 . . . . . Total Damage 710 | . . 209 378 123 . . . . . Kills 9 | . . 2 5 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 9006 | 43 346 1088 344 720 1788 767 2268 715 927 Spaces Moved 3925 | 32 118 370 139 282 770 306 1126 338 444 Core 219 | 12 . . . . . . . . 207 Treads 224 | . . . . . . . . 22 202 Legs 3482 | 20 118 370 139 282 770 306 1126 316 35 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 200 196 196 193 192 192 192 50 Average Speed 199 | 93 246 259 197 198 197 204 193 198 164 Slowest Speed 400 | 120 260 260 200 200 260 260 265 400 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 30 80 16 34 23 10 98 33 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 77 | . . . . 9 24 25 . 19 . Melee . | . . . . . . . . . . Projectile 2 | . . . . 1 . . . 1 . AOE 75 | . . . . 8 24 25 . 18 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Total 4802 | 43 149 469 191 401 979 429 1188 364 589 Wait 511 | 2 3 72 35 87 136 93 24 4 55 Move 3916 | 31 117 369 138 281 769 305 1125 337 444 Hop . | . . . . . . . . . . Pick Up 77 | 5 10 6 3 5 15 9 10 2 12 Fast Attach 5 | 3 . . . . . . . . 2 Attach 66 | 2 2 1 2 3 13 9 8 6 20 Detach 2 | . . . . . 1 . 1 . . Swap 21 | . . 3 2 1 5 2 5 1 2 Drop 11 | . 1 . 1 1 4 1 1 . 2 Fire 185 | . 16 18 10 23 36 10 14 14 44 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 8 | . . . . . . . . . 8 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 6) 390 | -10/Materials | Entered Mines 1426 | -10/Mines | Discovered new exit (range 5) 1478 | -10/Mines | Entered Materials 1478 | -9/Materials | Accompanied by 1 ally 1478 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1483 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1782 | -9/Materials | Discovered new exit (range 13) 1822 | -9/Materials | Entered another Materials area 1822 | -8/Materials | Accompanied by 1 ally 1822 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2530 | -8/Materials | Discovered new exit (range 7) 2531 | -8/Materials | Lost 3 parts (1u2w) 2542 | -8/Materials | Entered Factory 2542 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3109 | -7/Factory | Build established: Scavenger-Gunner 3807 | -7/Factory | Build established: Mutant 4282 | -7/Factory | Discovered new exit (range 15) 4320 | -7/Factory | Discovered new exit (range 5) 4330 | -7/Factory | Entered another Factory area 4330 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4354 | -6/Factory | Lost 5 parts (1p1n1u2w) 4430 | -6/Factory | Fabricated Proton Cannon (x1) 5017 | -6/Factory | Repaired Imp. Shield Generator 5055 | -6/Factory | Discovered new exit (range 6) 5097 | -6/Factory | Entered Lower Caves 5115 | -6/Lower Caves | Build established: Scavenger-Gunner 5366 | -6/Lower Caves | Spotted B-75 Beast 5498 | -6/Lower Caves | Destroyed B-75 Beast 5527 | -6/Lower Caves | Lost 7 parts (3p2n2w) 5790 | -6/Lower Caves | Build established: Mutant 6352 | -6/Lower Caves | Build established: Gunner 7007 | -6/Lower Caves | Learned location of 1 exit from Factory 7220 | -6/Lower Caves | Discovered new exit (range 12) 7365 | -6/Lower Caves | Entered another Lower Caves area 7628 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7701 | -6/Lower Caves | Discovered new exit (range 21) 7959 | -6/Lower Caves | Build established: Skirmisher 8080 | -6/Lower Caves | Entered Factory 8080 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8081 | -5/Factory | Identified exit to Upper Caves 8317 | -5/Factory | Spotted B-75 Beast 8523 | -5/Factory | Lost 10 parts (1p4n2u3w) 8688 | -5/Factory | Build established: Mutant 8828 | -5/Factory | Core integrity fell below 50% 8865 | -5/Factory | Lost 10 parts (1n7u2w) 8944 | -5/Factory | Core integrity fell below 20% 9007 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08975_ /3|NPN|>SUSX9E0YONLF%H: In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09001_ Penetrated by Slug. 09003_ Slug penetrates H-66 Slayer. 09004_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# "" #?????????????????????????? | | ??? ??????# """ """ #?????????????????????????? | | ??" ??????# """ S" #?????????????????????????? | | ??" ?????# """ #?????????????????????????? | | ?"" ?????# #?????????????????????????? | | ?"" ?????# """ """ #?????????????????????????? | | ??" ?????# """ """ #?????????????????????????? | | ?? ?????# """ """ #?????????????????????????? | | ?? ?????# #?#######?????????????????? | | ??? ?????# #?""""" #?????????????????? | | ??? ?????# # """"" #?????????????????? | | ??? ?????#######+####+# """ #?????????????????? | | ???#+?????????# % + #?????????????????? | | ???# ########## gh # ! #?????????????????? | | ???# ##h###########???????????????? | | ##?#g BB h # uk #???????????????? | | ### o ; @ #???????????????? | | # ""# #???????????????? | | # u T"# #???????????????? | | ### """" """# """ """ #???????????????? | | ## """ "" # """ """ #???????????????? | | ## """" + """ """ + ??????????????? | | ## """" # k###?????????????? | | ## % """" #""" """ #???????????????? | | ## """" ####"T """ #???????????????? | | ## """" #??#""" """ #???????????????? | | ## ##?# #???????????????? | | ## """" #?##?######??###???????????????? | | ## """" #??????????????????????????????? | | ## """" #??????????????????????????????? | | ## """" ###+###############?????????????????? | | ## """" # % #?????????????????? | | ### """" # """""" % """" #?????????????????? | | """" # """"""" """"" #?????????????????? | | # """""" """"""" #?????????????????? | | # """"""" """"""" #?????????????????? | | ! # #?????????????????? | | % # #?????????????????? | | #########+######################?????????????????? | | ###### # % #???????????????????????????????? | | # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 39 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Factory | Hacked Hvy. Pick | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Proton Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Hehehe Just What I Needed Challenges ------------ None Game ------ Seed SubatomicOpticalBooster Manual? 0 Play Time 01:20:46 Cumulative 13.1 hours Start 2022.08.25 @ 16:43:16 End 2022.08.28 @ 22:52:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 7 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eb82856-9ad7-4952-8751-28cf376f43f4