Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.28 @ 22:52:58

Player: sherwood

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (61)      305
Value Destroyed (2478)     2478
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (275)                275
              TOTAL SCORE: 7398

 Bonus
-------
Follower Combat Kills      275

 Cogmind 
---------
Core Integrity             0/1000
Matter                     249/300
Energy                     315/315
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
           Neutrino Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Coolant Injector
  Enhanced Optical Array
           Weapon Cycler
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Optical Array
  Enhanced Optical Array
  Improved Recalibrator

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
     Reinforced Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                Proton Cannon
                Plasma Cannon
          Heavy Machine Gun
>               --- INVENTORY --------
         Cooled Deuterium Engine
          Light Angular Momentum Engine
        Armored Treads
       Improved Medium Treads
                Aluminum Leg
                Power Amplifier
       Improved Heat Sink
       Improved Cooling System
                Coolant Injector
        Compact Battery
       Enhanced Optical Array
                Weapon Cycler
       Hardened Light Armor Plating
      Makeshift Armor Plating
       Improved Shield Generator
                System Restoration Module
                System Restoration Module
                EMP Blaster
       Improved Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   .   2   
  Power                    2    | .   .   .   1   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   .   .   1   
  Weapon                   2    | .   .   .   .   1   1   .   .   .   .   
Parts Attached             92   | 5   2   4   4   4   18  11  13  7   24  
  Power                    15   | 1   .   1   1   .   2   3   4   .   3   
    Engine                 7    | 1   .   .   1   .   1   .   2   .   2   
    Core                   8    | .   .   1   .   .   1   3   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   2   1   1   2   3   2   3   4   
    Treads                 3    | .   .   .   .   .   .   .   .   2   1   
    Leg                    17   | 2   .   2   1   1   2   3   2   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | .   2   .   1   1   6   2   3   2   13  
    Device                 17   | .   1   .   .   1   4   1   2   1   7   
    Storage                2    | .   1   .   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   2   1   1   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   1   1   2   8   3   4   2   4   
    Energy Gun             9    | .   .   1   1   1   5   .   .   1   .   
    Energy Cannon          5    | .   .   .   .   .   1   1   1   .   2   
    Ballistic Gun          6    | 2   .   .   .   1   .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   .   1   1   .   
    Special Weapon         2    | .   .   .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   1   
Parts Lost                 57   | .   .   1   .   3   10  2   7   11  23  
  Power                    9    | .   .   .   .   .   2   .   3   2   2   
  Propulsion               13   | .   .   .   .   .   2   .   2   4   5   
  Utility                  14   | .   .   .   .   1   1   .   .   2   10  
  Weapon                   21   | .   .   1   .   2   5   2   2   3   6   
  Highest Loss Streak      10   | .   .   1   .   3   5   2   7   5   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     81   | .   91  99  92  89  89  86  74  78  45  
  Engine                   5    | .   14  8   7   9   6   3   3   7   .   
  Core                     6    | .   .   5   11  9   6   11  7   6   1   
  Leg                      20   | .   28  28  29  27  20  23  19  16  2   
  Device                   7    | .   6   14  9   1   9   5   6   5   7   
  Storage                  8    | .   13  14  11  9   7   6   6   10  8   
  Processor                5    | .   .   .   .   .   7   11  7   8   5   
  Energy Gun               6    | .   .   5   11  9   17  7   .   4   .   
  Energy Cannon            4    | .   .   .   .   .   .   8   13  4   2   
  Ballistic Gun            9    | .   28  22  11  16  3   4   6   6   1   
  Launcher                 1    | .   .   .   .   .   2   .   .   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 7   48  50  55  58  69  85  95  94  71  
  Greatest Support         63   | 20  20  30  40  47  55  58  58  63  50  
  Greatest Overweight (x)  5    | .   2   2   1   1   2   2   2   4   5   
  Average Overweight (x)   1    | .   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   19  20  20  20  20  20  20  20  16  
  Most Carried             20   | 5   10  15  16  19  20  18  20  20  18  
  Average Carried          15   | 3   6   11  14  16  16  15  17  17  9   
  Final Capacity           20   | 5   20  20  20  20  20  20  20  20  5   
  Final Carried            18   | 3   10  15  15  16  17  16  18  14  3   

 Class Distribution 
--------------------
 37% | Mutant
 24% | Gunner
 18% | Scavenger-Gunner
  7% | Scavenger-Mutant
  4% | Hacker-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Lower Caves
       Skirmisher | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Matter Collected           1408 | 206 94  60  47  141 201 50  329 58  222 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2553 | .   171 183 144 470 663 180 100 209 433 
  Parts                    137  | .   16  9   13  33  27  11  7   2   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   3   4   .   
  Prevented                4    | .   .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  49   | .   6   4   3   10  11  3   1   4   7   
  Guns                     34   | .   6   4   3   10  8   .   1   1   1   
  Cannons                  9    | .   .   .   .   .   .   2   .   2   5   
  AOE                      4    | .   .   .   .   .   2   1   .   1   .   
Classes Destroyed          12   | .   2   .   2   3   4   .   1   .   .   
  Worker                   5    | .   .   .   .   3   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   1   .   .   1   
  Swarmer                  6    | .   3   .   .   3   .   .   .   .   .   
  Grunt                    24   | .   3   4   2   6   3   .   .   4   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   3    | .   .   .   1   .   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   2   
  Programmer               10   | .   .   .   .   .   5   2   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   5   2   2   9   4   1   1   2   2   
  Combat Bots Only         6    | .   5   2   1   6   2   1   1   2   2   
Max Kills in Single Turn   3    | .   1   1   1   2   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               7434 | .    231  143  62   485  1013 238  628  765  3869 
  Core                     1474 | .    18   60   8    63   118  10   81   111  1005 
  Absorbed by Shields      427  | .    .    .    .    .    51   85   141  83   67   
  Regen/Repaired (Parts)   30   | .    .    .    .    .    .    30   .    .    .    
Core Remaining (%)         85   | 100  .    68   98   88   83   .    .    76   .    
Volleys Fired              185  | .    16   18   10   23   36   10   14   14   44   
  Largest                  4    | .    2    2    2    3    4    4    4    4    2    
  Hottest                  230  | .    40   40   65   115  198  213  216  230  130  
Shots Fired                386  | .    32   33   20   62   97   27   38   25   52   
  Gun                      282  | .    32   33   20   62   89   15   14   9    8    
  Cannon                   89   | .    .    .    .    .    3    12   20   16   38   
  Launcher                 13   | .    .    .    .    .    4    .    4    .    5    
  Special                  2    | .    .    .    .    .    1    .    .    .    1    
  Kinetic                  159  | .    32   33   10   37   15   5    14   5    8    
  Thermal                  136  | .    .    .    .    .    53   17   15   13   38   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          89   | .    .    .    10   25   28   5    9    7    5    
  Robot Hit Streak         39   | .    15   13   14   8    39   8    11   11   28   
  Robot Miss Streak        5    | .    1    1    1    5    2    4    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           292  | .    26   27   14   41   74   15   31   21   43   
  Core Hits                123  | .    11   13   5    24   32   7    6    9    16   
  Critical Kills           5    | .    .    2    1    .    .    .    .    .    2    
  Critical Parts Destroyed 4    | .    .    2    .    .    .    2    .    .    .    
  Critical Strikes         16   | .    .    4    1    1    5    2    1    .    2    
    Burn                   4    | .    .    .    .    .    4    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    1    
    Destroy                9    | .    .    4    1    .    .    2    1    .    1    
    Corrupt                2    | .    .    .    .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6197 | .    211  221  162  816  1575 377  732  962  1141 
  Guns                     3089 | .    211  221  162  647  1133 136  285  163  131  
  Cannons                  1982 | .    .    .    .    .    48   156  406  380  992  
  Explosions               1126 | .    .    .    .    169  394  85   41   419  18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1542 | .    211  221  55   318  160  46   285  115  131  
  Thermal                  3504 | .    .    .    .    169  1025 293  326  699  992  
  Explosive                104  | .    .    .    .    .    104  .    .    .    .    
  Electromagnetic          1047 | .    .    .    107  329  286  38   121  148  18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    2    1    1    .    9    
  Average Corruption       2    | .    .    .    .    .    1    1    1    .    4    
  Corruption Purged        10   | .    .    .    .    .    3    .    1    .    6    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    3    2    1    .    17   
    Message Errors         6    | .    .    .    .    .    1    .    .    .    5    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    9    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    2    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            174  | .    .    .    .    14   61   44   .    49   6    
  Projectiles              55   | .    .    .    .    .    .    .    .    49   6    
  Explosions               119  | .    .    .    .    14   61   44   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      402  | .    .    .    .    44   107  193  .    53   5    
  Shots                    11   | .    .    .    .    1    4    3    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        626  | .    18   12   110  456  441  336  626  552  90   
  Average Temperature      160  | .    8    7    34   175  159  108  300  246  22   
  Received Heat Transfer   1683 | .    84   102  57   315  288  .    87   201  549  
  Effects                  52   | .    .    .    .    8    4    .    27   13   .    
    Shutdowns              16   | .    .    .    .    3    1    .    7    5    .    
    Energy Bleed           3    | .    .    .    .    1    .    .    2    .    .    
    Interference           11   | .    .    .    .    3    2    .    4    2    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    .    
    Short Circuit          6    | .    .    .    .    1    1    .    2    2    .    
    Damage (minor)         3    | .    .    .    .    .    .    .    2    1    .    
    Damage (major)         10   | .    .    .    .    .    .    .    7    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    .    .    .    1    
  Combat Hostiles          2    | .    .    .    .    .    1    .    .    .    1    
  Parts Melted             22   | .    .    .    .    .    14   1    .    .    7    
  Heat Transferred         5476 | .    .    .    .    100  2200 498  483  900  1295 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    2    2    1    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Peak Influence             264  | .   200 181 259 264 181 98  .   .   102 
  Initial                  102  | .   .   66  16  93  102 .   .   .   .   
  Average                  62   | .   36  61  118 109 64  39  .   .   32  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   .   .   
  Low Security (%)         98   | 100 93  100 85  94  100 100 .   .   100 
  Level 1                  1    | .   6   .   14  5   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   1   1   5   4   .   .   4   
  Investigation            7    | .   1   .   .   1   1   2   .   .   2   
  Extermination            7    | .   .   .   .   .   4   2   .   .   1   
  Reinforcement            2    | .   .   .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Distress Signals           6    | .   2   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   11  9   9   15  20  5   1   7   29  
  Peak Tracking Total      12   | .   7   2   2   6   5   2   1   4   12  
  Tactical Retreats        12   | .   2   4   .   .   .   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Traps Triggered            4    | .   1   .   .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   .   .   .   .   .   8   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   1   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Machines Disabled          7    | .   .   .   .   1   3   3   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   2   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Machines Accessed          24   | .   1   .   2   1   12  3   1   .   4   
  Terminals                17   | .   .   .   2   1   9   1   1   .   3   
  Fabricators              3    | .   .   .   .   .   1   1   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                44   | .   2   .   4   1   23  6   1   .   7   
  Successful               26   | .   2   .   3   .   14  3   1   .   3   
  Failed                   18   | .   .   .   1   1   9   3   .   .   4   
    Catastrophic           6    | .   .   .   .   .   2   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   .   
  Terminals                34   | .   .   .   4   1   20  2   1   .   6   
  Fabricators              4    | .   .   .   .   .   1   2   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             18   | .   .   .   3   .   12  .   1   .   2   
  Record                   11   | .   .   .   2   .   8   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   1   .   .   1   
  Network Status           2    | .   .   .   .   .   1   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   1   1   5   2   .   .   2   
  Full Trace Events        4    | .   .   .   .   .   1   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     22   | .   .   .   .   .   .   22  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   1   .   .   .   .   .   
  Highest-Rated Group      41   | .   .   41  31  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   11  25  9   .   .   .   .   .   
  Total Damage             710  | .   .   209 378 123 .   .   .   .   .   
  Kills                    9    | .   .   2   5   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               9006 | 43   346  1088 344  720  1788 767  2268 715  927  
Spaces Moved               3925 | 32   118  370  139  282  770  306  1126 338  444  
  Core                     219  | 12   .    .    .    .    .    .    .    .    207  
  Treads                   224  | .    .    .    .    .    .    .    .    22   202  
  Legs                     3482 | 20   118  370  139  282  770  306  1126 316  35   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  200  196  196  193  192  192  192  50   
  Average Speed            199  | 93   246  259  197  198  197  204  193  198  164  
  Slowest Speed            400  | 120  260  260  200  200  260  260  265  400  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    30   80   16   34   23   10   98   33   12   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          77   | .    .    .    .    9    24   25   .    19   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    .    .    .    1    .    
  AOE                      75   | .    .    .    .    8    24   25   .    18   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Total                      4802 | 43   149  469  191  401  979  429  1188 364  589  
  Wait                     511  | 2    3    72   35   87   136  93   24   4    55   
  Move                     3916 | 31   117  369  138  281  769  305  1125 337  444  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  77   | 5    10   6    3    5    15   9    10   2    12   
  Fast Attach              5    | 3    .    .    .    .    .    .    .    .    2    
  Attach                   66   | 2    2    1    2    3    13   9    8    6    20   
  Detach                   2    | .    .    .    .    .    1    .    1    .    .    
  Swap                     21   | .    .    3    2    1    5    2    5    1    2    
  Drop                     11   | .    1    .    1    1    4    1    1    .    2    
  Fire                     185  | .    16   18   10   23   36   10   14   14   44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     8    | .    .    .    .    .    .    .    .    .    8    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   44 | -11/Scrapyard  | Entered Materials
  241 | -10/Materials  | Discovered new exit (range 16)
  302 | -10/Materials  | Build established: Mutant
  361 | -10/Materials  | Discovered new exit (range 6)
  390 | -10/Materials  | Entered Mines
 1426 | -10/Mines      | Discovered new exit (range 5)
 1478 | -10/Mines      | Entered Materials
 1478 | -9/Materials   | Accompanied by 1 ally
 1478 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1483 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1782 | -9/Materials   | Discovered new exit (range 13)
 1822 | -9/Materials   | Entered another Materials area
 1822 | -8/Materials   | Accompanied by 1 ally
 1822 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2530 | -8/Materials   | Discovered new exit (range 7)
 2531 | -8/Materials   | Lost 3 parts (1u2w)
 2542 | -8/Materials   | Entered Factory
 2542 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3109 | -7/Factory     | Build established: Scavenger-Gunner
 3807 | -7/Factory     | Build established: Mutant
 4282 | -7/Factory     | Discovered new exit (range 15)
 4320 | -7/Factory     | Discovered new exit (range 5)
 4330 | -7/Factory     | Entered another Factory area
 4330 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4354 | -6/Factory     | Lost 5 parts (1p1n1u2w)
 4430 | -6/Factory     | Fabricated Proton Cannon (x1)
 5017 | -6/Factory     | Repaired Imp. Shield Generator
 5055 | -6/Factory     | Discovered new exit (range 6)
 5097 | -6/Factory     | Entered Lower Caves
 5115 | -6/Lower Caves | Build established: Scavenger-Gunner
 5366 | -6/Lower Caves | Spotted B-75 Beast
 5498 | -6/Lower Caves | Destroyed B-75 Beast
 5527 | -6/Lower Caves | Lost 7 parts (3p2n2w)
 5790 | -6/Lower Caves | Build established: Mutant
 6352 | -6/Lower Caves | Build established: Gunner
 7007 | -6/Lower Caves | Learned location of 1 exit from Factory
 7220 | -6/Lower Caves | Discovered new exit (range 12)
 7365 | -6/Lower Caves | Entered another Lower Caves area
 7628 | -6/Lower Caves | Lost 5 parts (1p2n1u1w)
 7701 | -6/Lower Caves | Discovered new exit (range 21)
 7959 | -6/Lower Caves | Build established: Skirmisher
 8080 | -6/Lower Caves | Entered Factory
 8080 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 8081 | -5/Factory     | Identified exit to Upper Caves
 8317 | -5/Factory     | Spotted B-75 Beast
 8523 | -5/Factory     | Lost 10 parts (1p4n2u3w)
 8688 | -5/Factory     | Build established: Mutant
 8828 | -5/Factory     | Core integrity fell below 50%
 8865 | -5/Factory     | Lost 10 parts (1n7u2w)
 8944 | -5/Factory     | Core integrity fell below 20%
 9007 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08975_ /3|NPN|>SUSX9E0YONLF%H:<I9S4%/LU
08977_ Slug penetrates Wall.
08980_ Drone sends a signal.
08985_ Slug penetrates Wall.
08987_ Slug penetrates H-66 Slayer.
08987_ Slug penetrates Terminal.
08990_ Slug penetrates Door.
08990_ Drone sends a signal.
08991_ Slug penetrates Wall.
08992_ H-66 Slayer retrieves Drone.
08993_ U-05 Engineer builds a Door.
08996_ Slug penetrates Wall. <x2>
In addition to the regular game, there are many special modes available to
  offer very different Cogmind experiences, including for example gaining
  XP, or fighting alongside another Cogmind, and many more. Read about
  these modes and how to activate them in the manual under Alternative
  Rules.
09001_ Penetrated by Slug.
09003_ Slug penetrates H-66 Slayer.
09004_ Slug penetrates Wall. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????##############?????????????????????????? |
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| ??" ??????# """     S" #?????????????????????????? |
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| ???  ?????#######+####+# """   #?????????????????? |
| ???#+?????????#      % +       #?????????????????? |
| ???# ##########     gh #  !    #?????????????????? |
| ???#                ##h###########???????????????? |
| ##?#g     BB      h #  uk        #???????????????? |
|  ###           o    ;    @       #???????????????? |
|  #                ""#            #???????????????? |
|  #       u        T"#            #???????????????? |
|  ###   """"      """# """ """    #???????????????? |
|  ##     """      "" # """ """    #???????????????? |
|  ##    """"         + """ """    + ??????????????? |
|  ##    """"         #           k###?????????????? |
|  ## %  """"         #"""  """    #???????????????? |
|  ##    """"      ####"T   """    #???????????????? |
|  ##    """"      #??#"""  """    #???????????????? |
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|  ##    """"  ###+###############?????????????????? |
|  ##    """"  #            %    #?????????????????? |
| ###    """"  # """"""  %  """" #?????????????????? |
|        """"  # """""""   """"" #?????????????????? |
|              # """"""  """"""" #?????????????????? |
|              # """"""" """"""" #?????????????????? |
|        !     #                 #?????????????????? |
|          %   #                 #?????????????????? |
| #########+######################?????????????????? |
| ###### # %       #???????????????????????????????? |
|        #         #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          39
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Hrd. Heavy Armor Plating | -7/Factory | Hacked
                Hvy. Pick | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Proton Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Hehehe
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              SubatomicOpticalBooster
  Manual?         0
Play Time         01:20:46
  Cumulative      13.1 hours
  Start           2022.08.25 @ 16:43:16
  End             2022.08.28 @ 22:52:58
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           7
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8eb82856-9ad7-4952-8751-28cf376f43f4