Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 23:45:59 Player: Akiishi Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (128) 640 Value Destroyed (3388) 3388 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 6577 Bonus ------- High Alert Combat Kills 849 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 170/410 System Corruption 2% Temperature Critical (935) Movement Walking (195) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit High-capacity Battery Sensor Array > --- WEAPON (4) ------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Particle Charger Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Sensor Array > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Particle Charger Shock Rifle Heavy Particle Cannon Advanced EMP Blaster [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Battery Device Sensor Array Storage High-capacity Battery Weapon Heavy Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 96 | 6 29 37 24 Power 11 | 1 5 3 2 Engine 9 | 1 5 3 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 31 | 2 8 13 8 Treads 2 | . 2 . . Leg 29 | 2 6 13 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 8 . 2 Device 3 | . 1 . 2 Storage 8 | 1 7 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 43 | 2 8 21 12 Energy Gun 17 | 2 5 3 7 Energy Cannon 16 | . 1 12 3 Ballistic Gun . | . . . . Ballistic Cannon 1 | . . 1 . Launcher 9 | . 2 5 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 1 4 Parts Lost 9 | . 2 3 4 Power 1 | . . . 1 Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 4 | . 2 1 1 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 9 | . 14 11 . Core 1 | . . . 8 Leg 29 | . 26 33 26 Device 2 | . 1 . 8 Storage 22 | . 25 22 18 Energy Gun 9 | . 16 1 14 Energy Cannon 12 | . 1 21 12 Launcher 9 | . 10 9 8 Naked Turns . | . . . . Heaviest Build 92 | 14 92 37 42 Greatest Support 40 | 20 40 39 37 Greatest Overweight (x) 4 | . 4 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 10 | 7 11 10 10 Most Carried 12 | 6 12 10 10 Average Carried 9 | 3 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 6 Class Distribution -------------------- 35% | Mutant 30% | Scavenger-Gunner 21% | Bomber 6% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2082 | 236 728 711 407 Remotely . | . . . . Salvage Created 4678 | . 1080 1946 1652 Parts 237 | . 43 115 79 Haulers Intercepted 9 | . 1 4 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 85 | . 15 34 36 Guns 21 | . 8 1 12 Cannons 16 | . . 12 4 AOE 41 | . 7 19 15 Classes Destroyed 11 | . 6 4 1 Worker 12 | . 2 4 6 Builder 3 | . . 3 . Tunneler 2 | . . 2 . Hauler 9 | . 1 4 4 Recycler 5 | . 2 3 . Operator 1 | . 1 . . Watcher 11 | . 3 4 4 Swarmer 20 | . . 10 10 Grunt 46 | . 15 16 15 Duelist 3 | . . . 3 Sentry 16 | . . 8 8 Best Kill Streak 8 | . 8 6 8 Combat Bots Only 6 | . 4 5 6 Max Kills in Single Turn 4 | . 2 2 4 Gunslinging 1 | . . . 1 Exploded 4 | . 1 2 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 303 | . 74 128 101 Missed 85 | . 20 40 25 Damage Taken 3635 | . 769 1284 1582 Core 986 | . 184 249 553 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 135 | . . 135 . Core Remaining (%) 54 | 100 26 37 . Volleys Fired 234 | 2 66 89 77 Largest 4 | 2 2 3 4 Hottest 258 | 90 105 215 258 Shots Fired 428 | 4 113 138 173 Gun 201 | 4 82 12 103 Cannon 129 | . . 82 47 Launcher 98 | . 31 44 23 Special . | . . . . Kinetic . | . . . . Thermal 316 | 2 73 91 150 Explosive 28 | . . 19 9 Electromagnetic 84 | 2 40 28 14 Robot Hit Streak 19 | 4 9 9 19 Robot Miss Streak 7 | . 4 3 7 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 266 | 4 65 84 113 Core Hits 183 | 1 39 67 76 Critical Kills 3 | . . 2 1 Critical Parts Destroyed . | . . . . Critical Strikes 10 | . 1 2 7 Burn 7 | . 1 . 6 Meltdown 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8599 | 52 1560 3069 3918 Guns 2325 | 52 677 149 1447 Cannons 1596 | . . 1146 450 Explosions 4671 | . 880 1774 2017 Melee . | . . . . Ramming 7 | . 3 . 4 Kinetic . | . . . . Thermal 4112 | 26 736 1407 1943 Explosive 2004 | . . 780 1224 Electromagnetic 2476 | 26 821 882 747 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 2 4 2 Average Corruption 2 | . 1 3 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 36 | . 11 22 3 Message Errors 10 | . 2 7 1 Matter Fused 7 | . 1 6 . Heat Flow Errors 5 | . 2 2 1 Energy Discharges 5 | . 3 2 . Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . 3 . Data Loss (major) 3 | . 3 . . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 89 | . . 50 39 Projectiles 6 | . . . 6 Explosions 83 | . . 50 33 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 467 | . 26 267 174 Shots 22 | . 3 11 8 Rammed . | . . . . Targets Rammed 2 | . 1 . 1 Kicked 2 | . 1 . 1 Crushed . | . . . . Highest Temperature 1077 | 60 325 459 1077 Average Temperature 139 | 31 106 128 181 Received Heat Transfer 1245 | . 420 348 477 Effects 30 | . 4 6 20 Shutdowns 6 | . . . 6 Energy Bleed 6 | . 3 2 1 Interference 4 | . 1 1 2 Matter Decay 2 | . . 1 1 Short Circuit 4 | . . 1 3 Damage (minor) 4 | . . 1 3 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 9 | . 2 3 4 Impact Corruptions . | . . . . Robots Melted 5 | . . 2 3 Combat Hostiles 5 | . . 2 3 Parts Melted 22 | . 3 6 13 Heat Transferred 8446 | 74 1967 2211 4194 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 15 | . 6 8 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1286 | . 284 906 1286 Initial 372 | . . 18 372 Average 400 | . 79 459 796 Maximum Alert Level 4 | . 1 3 4 Low Security (%) 44 | 100 94 25 . Level 1 10 | . 5 15 10 Level 2 23 | . . 35 37 Level 3 16 | . . 23 30 Level 4 4 | . . . 20 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 22 | . 6 7 9 Investigation 13 | . 6 2 5 Extermination . | . . . . Reinforcement 6 | . . 4 2 Assault 3 | . . 1 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 118 | . 22 43 53 Peak Tracking Total 8 | . 3 6 8 Tactical Retreats 6 | . 2 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 12 | . 2 8 2 Indirectly 5 | . 2 3 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 18 | . 5 5 8 Max in Single Turn 2 | . 2 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 23 | . 8 8 7 Terminals 20 | . 8 7 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 83 | . 34 32 17 Successful 40 | . 16 18 6 Failed 43 | . 18 14 11 Catastrophic 4 | . 3 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 71 | . 34 23 14 Fabricators . | . . . . Repair Stations 9 | . . 9 . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access 1 | . . . 1 Terminal Hacks 33 | . 16 12 5 Record 1 | . . . 1 Robot Analysis 3 | . 2 . 1 Emergency Access Points 3 | . 1 1 1 Terminal Index 1 | . 1 . . Alert Level 10 | . 4 5 1 Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 1 . Dispatch Records 2 | . 1 1 . Investigation Status 1 | . 1 . . Assault Status 1 | . . 1 . Recall Investigation 3 | . 2 1 . Hauler Manifests 2 | . 1 . 1 Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 6 . Scan Component 3 | . . 3 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 20 | . 8 7 5 Full Trace Events 14 | . 8 3 3 Feedback Events 2 | . 1 . 1 Corruption 2 | . 1 . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 114 | . . 114 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5789 | 124 1920 2421 1324 Spaces Moved 2998 | 90 1099 1197 612 Core 11 | 11 . . . Treads 20 | . 20 . . Legs 2967 | 79 1079 1197 612 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 123 Average Speed 149 | 111 134 159 165 Slowest Speed 400 | 120 400 190 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 5 97 81 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 339 | . 11 198 130 Melee . | . . . . Projectile 44 | . . 24 20 AOE 295 | . 11 174 110 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3921 | 109 1431 1584 797 Wait 432 | . 190 204 38 Move 2995 | 89 1098 1196 612 Hop . | . . . . Pick Up 87 | 12 28 26 21 Fast Attach 14 | . 4 8 2 Attach 25 | 6 2 7 10 Detach 2 | . . 2 . Swap 57 | . 23 22 12 Drop 73 | . 19 30 24 Fire 234 | 2 66 89 77 Melee . | . . . . Ram . | . . . . Kick 2 | . 1 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 710 | -10/Materials | Core integrity fell below 50% 839 | -10/Materials | Discovered new exit (range 10) 915 | -10/Materials | Discovered new exit (range 16) 1039 | -10/Materials | Discovered new exit (range 16) 1822 | -10/Materials | Discovered new exit (range 5) 2045 | -10/Materials | Entered another Materials area 2045 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2336 | -9/Materials | Build established: Bomber 2790 | -9/Materials | Discovered new exit (range 15) 3131 | -9/Materials | Core integrity fell below 50% 3392 | -9/Materials | Discovered new exit (range 4) 3621 | -9/Materials | Build established: Scavenger-Gunner 3933 | -9/Materials | Repaired Hvy. Particle Cannon 3977 | -9/Materials | Repaired Hvy. Particle Cannon 4021 | -9/Materials | Repaired Imp. Heat Sink 4433 | -9/Materials | Discovered new exit (range 16) 4445 | -9/Materials | First assault squad dispatched 4466 | -9/Materials | Entered another Materials area 4466 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4568 | -8/Materials | Discovered new exit (range 9) 5070 | -8/Materials | Discovered new exit (range 7) 5405 | -8/Materials | Discovered new exit (range 9) 5625 | -8/Materials | Build established: Skirmisher 5649 | -8/Materials | Discovered new exit (range 14) 5666 | -8/Materials | First assault squad dispatched 5725 | -8/Materials | Lost 3 parts (1p1n1w) 5776 | -8/Materials | Core integrity fell below 50% 5790 | -8/Materials | Core integrity fell below 20% 5791 | -8/Materials | Core destroyed Last Messages --------------- Melee Analysis Suite melted. Power failure, Lgt. Nuclear Core shutdown. Overheating: Lgt. Nuclear Core damaged (-17). Overheating: Core damaged (-104). Aluminum Leg broken. Overheating: Short circuit. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Adv. Beam Rifle broken. Overheating: Short circuit. Overheating: Broken Adv. Beam Rifle damaged (-31). Prc. Beam Rifle broken. Overheating: Short circuit. Power failure, Lgt. Nuclear Core shutdown. Overheating: System interference. Prc. Beam Rifle temporarily disabled. Sensor Array temporarily disabled. Overheating: Core damaged (-104). Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | #????????? ?????????? | | #?????????# #????????? | | #????????? ????????? | | #????????? ????????? | | #????????? ????????? | | #??????????* ????????? | | / ##??????????#!%#????????? | | # # ###???????????# #????????? | | #####?????????????# ????????? | | #?????????????????# #????????? | | #?????????????????# #?????##?? | | #?????##########??# ###### ### | | #?????# #??# # !![ # | | #?????# #### # !![ # | | #?????# ! 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