Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 01:08:50 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1295) 1295 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 2831 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 360/400 Matter 271/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY (15) --- Ion Engine Improved Treads Improved Treads Cooling System Terrain Scanner Terrain Scan Processor Medium Armor Plating Hacking Suite EM Shotgun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Grenade Launcher Mini Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Treads Terrain Scanner Terrain Scan Processor Medium Armor Plating EM Pulse Gun Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Grenade Launcher Datajack Mining Laser Mining Claw [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Light Armor Plating Device Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 29 | 6 7 16 . Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads 7 | 2 2 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 2 . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 13 | 2 2 9 . Energy Gun 3 | 1 . 2 . Energy Cannon 3 | . . 3 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 2 | . 1 1 . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 92 . Engine 12 | . 14 11 . Treads 30 | . 28 31 . Device 2 | . 4 . . Storage 12 | . 14 11 . Protection 12 | . 8 16 . Energy Gun 8 | . 13 3 . Energy Cannon 4 | . . 8 . Ballistic Gun 7 | . 10 4 . Ballistic Cannon 2 | . 3 2 . Launcher 1 | . . 2 . Peak Build Rating 19 | 6 10 19 . Average Rating 12 | 4 8 16 . On Entrance 8 | . 6 10 17 Naked Turns . | . . . . Heaviest Build 46 | 14 34 46 . Greatest Support 69 | 40 46 69 . Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 . Average Capacity 11 | 6 8 15 . Most Carried 15 | 2 8 15 . Average Carried 9 | . 6 12 . Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 8 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 856 | 177 328 351 . Remotely . | . . . . Salvage Created 1832 | . 802 1030 . Parts 138 | . 61 77 . Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 44 | . 19 25 . Guns 14 | . 12 2 . Cannons 10 | . 2 8 . AOE 20 | . 5 15 . Classes Destroyed 10 | . 7 3 . Worker 4 | . 1 3 . Builder 3 | . 2 1 . Hauler 4 | . 1 3 . Recycler 2 | . . 2 . Operator 2 | . 1 1 . Watcher 5 | . 2 3 . Swarmer 18 | . 6 12 . Grunt 21 | . 13 8 . Duelist 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 9 | . 4 9 . Combat Bots Only 7 | . 4 7 . Max Kills in Single Turn 6 | . 2 6 . Gunslinging . | . . . . Exploded 5 | . 2 5 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 138 | . 86 52 . Missed 44 | . 26 18 . Damage Taken 1067 | . 686 381 . Core 156 | . 116 40 . Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 53 . . Volleys Fired 104 | . 56 48 . Largest 2 | . 2 2 . Hottest 120 | . 75 120 . Shots Fired 191 | . 110 81 . Gun 126 | . 102 24 . Cannon 51 | . 6 45 . Launcher 14 | . 2 12 . Special . | . . . . Kinetic 84 | . 54 30 . Thermal 36 | . . 36 . Explosive 14 | . 2 12 . Electromagnetic 57 | . 54 3 . Robot Hit Streak 15 | . 5 15 . Robot Miss Streak 7 | . 7 7 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 101 | . 56 45 . Core Hits 86 | . 36 50 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3159 | . 1106 2053 . Guns 971 | . 722 249 . Cannons 748 | . 91 657 . Explosions 1427 | . 293 1134 . Melee . | . . . . Ramming 13 | . . 13 . Kinetic 710 | . 431 279 . Thermal 702 | . 104 598 . Explosive 1323 | . 189 1134 . Electromagnetic 411 | . 382 29 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . . 31 . Projectiles . | . . . . Explosions 31 | . . 31 . Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 71 | . 70 1 . Shots 3 | . 2 1 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 395 | . 168 395 . Average Temperature 96 | . 52 135 . Received Heat Transfer 378 | . 249 129 . Effects 3 | . . 3 . Short Circuit 1 | . . 1 . Damage (minor) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1088 | . 200 888 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 615 | . 379 615 . Initial 127 | . . 70 127 Average 268 | . 161 373 . Maximum Alert Level 2 | . 1 2 . Low Security (%) 36 | 100 56 16 . Level 1 43 | . 43 45 . Level 2 20 | . . 37 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 5 6 . Investigation 8 | . 4 4 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 28 28 . Peak Tracking Total 8 | . 4 8 . Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused 2 | . 2 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 16 | . 7 9 . Terminals 13 | . 7 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 58 | . 29 29 . Successful 24 | . 11 13 . Failed 34 | . 18 16 . Catastrophic 7 | . 3 4 . Database Lockouts . | . . . . Manual 39 | . 17 22 . Terminals 52 | . 29 23 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 17 | . 9 8 . Robot Analysis 8 | . 5 3 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 3 | . 1 2 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 4 . Terminals 4 | . 2 2 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Tunnel 1 | . . 1 . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 14 | . 7 7 . Full Trace Events 9 | . 6 3 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total 7 | . 4 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2162 | 76 937 1149 . Spaces Moved 1076 | 43 454 579 . Core 2 | 2 . . . Treads 1074 | 41 454 579 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 159 | 154 160 160 . Slowest Speed 160 | 160 160 160 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 3 89 56 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 5 | . . 5 . Terrain Destroyed 113 | . 30 83 . Melee . | . . . . Projectile 5 | . . 5 . AOE 108 | . 30 78 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1325 | 50 558 717 . Wait 78 | . 26 52 . Move 1073 | 42 453 578 . Hop . | . . . . Pick Up 22 | 2 8 12 . Fast Attach 13 | 6 3 4 . Attach 1 | . . 1 . Detach 1 | . 1 . . Swap 15 | . 4 11 . Drop 16 | . 7 9 . Fire 104 | . 56 48 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 6) 462 | -10/Materials | Discovered new exit (range 11) 849 | -10/Materials | Discovered new exit (range 15) 988 | -10/Materials | Discovered new exit (range 13) 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1039 | -9/Materials | Identified exit to Mines 1039 | -9/Materials | Identified exit to Storage 1536 | -9/Materials | Discovered new exit (range 11) 1962 | -9/Materials | Destroyed 7 combat bots 2163 | -9/Materials | Entered Mines 2163 | -9/Mines | Self-destructed Last Messages --------------- >>Analysis(B-36 Bruiser) Downloading analysis... B-36 Bruiser Tier: 2 B-series brawlers are a melee variant of the grunt class, engaging targets at close range with the support of ranged combat units. They are protected by additional armor to increase their chances of survival while closing distance with a target, after which their hammer can quickly crush vital components and diminish the target's ability to operate. 02097_ ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. 02109_ A-02 Transporter destroyed. 02112_ Acquired 54 matter. 02148_ U-05 Engineer lays Concrete. 02162_ U-05 Engineer builds a Wall. LOCATION=MINES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????# ###### ##????????????????????? | | ???????????????# @ #????????????????????? | | ??????????# ##### t #??????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????## ????????????? | | ???????????????????????#### #######???????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????? t#????????????????? | | ????????????????????????????? ##????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroPlasmaTerminator Manual? 0 Play Time 00:15:30 Cumulative 156.8 hours Start 2024.11.01 @ 00:53:18 End 2024.11.01 @ 01:08:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 64 Adventurer 36 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e63970a6-c047-442e-a6e8-c21997ec9788