Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 16:43:50 Player: Pitt Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1877) 1877 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 4489 Bonus ------- High Alert Combat Kills 167 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer Target Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Terrain Scanner Seismic Detector Improved Core Shielding Improved Utility Shielding Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Machine Analyzer Improved Core Shielding > --- WEAPON ----------- Katana > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Seismic Detector Light Armor Plating Rocket Launcher Datajack Mining Laser [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Machine Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 56 | 7 6 16 3 1 23 Power 10 | 1 1 3 . . 5 Engine 3 | 1 1 1 . . . Core 7 | . . 2 . . 5 Reactor . | . . . . . . Propulsion 20 | 2 2 7 . . 9 Treads 5 | . . 1 . . 4 Leg 9 | . . 6 . . 3 Wheel 6 | 2 2 . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 4 2 1 5 Device 6 | 2 . 3 1 . . Storage 2 | . 1 . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 5 | . . 1 . 1 3 Artifact . | . . . . . . Weapon 11 | 2 2 2 1 . 4 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 2 6 . . 18 Power 7 | . 1 1 . . 5 Propulsion 10 | . 1 2 . . 7 Utility 5 | . . 1 . . 4 Weapon 4 | . . 2 . . 2 Highest Loss Streak 6 | . 2 6 . . 4 To Critical Strikes . | . . . . . . Average Backups 10 | 2 5 7 7 7 13 Power . | . . . . . . Propulsion 1 | . 1 . . . 2 Utility 5 | . 1 5 5 4 6 Weapon 1 | . 1 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 10 | . 3 2 . 1 4 Power . | . . . . . . Propulsion 5 | . 3 2 . . . Utility 4 | . . . . 1 3 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 82 | . 96 90 87 73 73 Engine 2 | . 13 4 . . . Core 7 | . . 9 11 9 8 Treads 8 | . . 9 . . 12 Leg 5 | . . 11 22 18 2 Wheel 5 | . 27 1 . . 3 Device 8 | . 26 13 11 9 . Storage 9 | . 1 14 11 9 9 Processor 8 | . . . 10 9 14 Protection 4 | . . . . 1 9 Energy Gun 7 | . 11 13 5 . 3 Ballistic Gun 7 | . 12 11 14 18 2 Slashing Weapon 3 | . . . . . 6 Peak Build Rating 34 | 9 10 13 15 17 34 Average Rating 16 | 6 8 10 14 14 22 On Entrance 10 | . 9 9 11 14 17 Avg Prop Armor Cover (%) 11 | . . 11 . . . Naked Turns . | . . . . . . Heaviest Build 54 | 8 14 16 17 18 54 Greatest Support 56 | 20 20 20 20 20 56 Greatest Overweight (x) 14 | . . 5 . . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 8 8 8 8 20 Average Capacity 13 | 5 5 8 8 8 18 Most Carried 16 | 5 8 8 8 8 16 Average Carried 10 | 2 5 7 7 7 13 Final Capacity 20 | 5 8 8 8 8 20 Final Carried 15 | 5 8 8 8 8 15 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1198 | 303 87 268 52 . 488 Remotely . | . . . . . . Salvage Created 2263 | 203 148 372 52 . 1488 Parts 114 | 14 13 20 3 . 64 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 40 | . 5 7 1 . 27 Melee 18 | . . . . . 18 Guns 21 | . 5 6 1 . 9 Classes Destroyed 9 | 2 3 1 1 . 2 Tunneler 6 | 5 . 1 . . . Recycler 3 | 1 . 2 . . . Mechanic 1 | . 1 . . . . Swarmer 6 | . 3 . . . 3 Grunt 20 | . 2 6 . . 12 Duelist 2 | . . . . . 2 Sentry 7 | . . . 1 . 6 Programmer 4 | . . . . . 4 Assembled 1 | . . 1 . . . Best Kill Streak 5 | 4 3 2 1 . 5 Combat Bots Only 5 | . 3 2 1 . 5 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 337 | . 34 66 10 . 227 Missed 84 | . 3 19 5 . 57 Hits 253 | . 31 47 5 . 170 Melee 6 | . . . . . 6 Projectile 247 | . 31 47 5 . 164 Critical Strikes 8 | . 1 . . . 7 Actively Blocked 1 | . . . . . 1 Part Disruptions 2 | . . 2 . . . Damage Taken 3618 | . 317 645 78 . 2578 Core 767 | . 53 162 . . 552 Absorbed by Shields . | . . . . . . Redirected to Shielding 173 | . . . . . 173 Core Remaining (%) 71 | 100 . 14 100 . . Volleys Fired 147 | 11 26 42 12 . 56 Largest 2 | 2 2 2 2 . 2 Hottest 100 | 60 100 100 100 . 50 Shots Fired 242 | 22 48 72 17 . 83 Gun 228 | 22 44 71 10 . 81 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special 12 | . 4 1 7 . . Kinetic 153 | 11 22 30 10 . 80 Thermal 86 | 11 26 42 7 . . Explosive 2 | . . . . . 2 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 15 | 6 12 15 10 . 11 Robot Miss Streak 4 | 3 4 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 220 | 13 30 45 8 . 124 Core Hits 86 | 7 9 19 2 . 49 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 14 | . . 2 . . 12 Burn 2 | . . 2 . . . Destroy 1 | . . . . . 1 Sever 11 | . . . . . 11 Melee Attacks 95 | . . . . . 95 Impact . | . . . . . . Slashing 95 | . . . . . 95 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4328 | 180 393 669 115 . 2971 Guns 2238 | 180 393 629 115 . 921 Cannons . | . . . . . . Explosions . | . . . . . . Melee 2050 | . . . . . 2050 Ramming 40 | . . 40 . . . Kinetic 1526 | 80 186 224 115 . 921 Thermal 712 | 100 207 405 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 2050 | . . . . . 2050 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . . . 20 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 20 | . . . . . 20 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . . 21 Shots 1 | . . . . . 1 Rammed 1 | . . 1 . . . Targets Rammed 17 | . . 17 . . . Kicked 16 | . . 16 . . . Crushed . | . . . . . . Highest Temperature 448 | . 144 448 32 . 205 Average Temperature 79 | . 35 138 15 . 61 Received Heat Transfer 1533 | . 144 435 . . 954 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1832 | 225 460 1147 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 3 | . . . . . 3 Low Security (%) 56 | 100 100 100 100 100 13 Level 1 10 | . . . . . 21 Level 2 23 | . . . . . 45 Level 3 10 | . . . . . 19 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 915 | 10 96 40 21 . 915 Initial 26 | . . 26 . . . Average 243 | 1 19 5 3 . 472 Influence Increases 1511 | 30 171 170 55 . 1085 Destroy 0b10 Robot/C 780 | . 100 120 20 . 540 Destroy 0b10 Robot/NC 60 | 30 5 15 . . 10 Destroy Leader 80 | . 20 20 10 . 30 Successful Hack 48 | . 12 . 22 . 14 Disable Machine 30 | . 30 . . . . Anti-Garrison Action 350 | . . . . . 350 Destroy Structure 118 | . 4 . 3 . 111 Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 606 | 30 102 237 57 . 180 Entered New Map 45 | . . 43 2 . . Time Decay 341 | 30 92 164 55 . . Lost Part 220 | . 10 30 . . 180 Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 5 14 1 . 31 Peak Tracking Total 6 | . 3 2 2 . 6 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 4 | . 2 . . . 2 Max in Single Turn 2 | . 1 . . . 2 Garrison Relay 1 | . . . . . 1 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 10 | . 3 . 3 1 3 Terminals 9 | . 3 . 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . 8 . 9 3 6 Successful 12 | . 3 . 7 1 1 Failed 14 | . 5 . 2 2 5 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 12 | . 6 . 6 . . Terminals 23 | . 8 . 9 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 6 | . 2 . 3 . 1 Record 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 1 . 4 . . Terminals 5 | . 1 . 4 . . Track 1 | . . . 1 . . Botnet 2 | . . . 2 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 3 . 3 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 3791 | 89 565 714 269 46 2108 Terrain 1079 | 89 490 500 . . . Structural 300 | . . . 148 46 106 Seismic 963 | 63 565 214 121 . . Machine Analysis 2418 | . . . 264 46 2108 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 4166 | 181 565 997 269 46 2108 Spaces Moved 1703 | 167 139 413 149 34 801 Core 24 | 2 . 20 . . 2 Treads 622 | . . 105 . . 517 Legs 541 | . . 287 149 34 71 Wheels 516 | 165 139 1 . . 211 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 120 100 Average Speed 159 | 79 80 159 120 120 198 Slowest Speed 750 | 80 80 300 120 120 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . . 4 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 25 55 17 4 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 13 | . 4 . 7 . 2 Terrain Destroyed 93 | . 4 . 7 . 82 Melee 2 | . . . . . 2 Projectile 11 | . 4 . 7 . . AOE 80 | . . . . . 80 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2736 | 189 537 671 207 39 1093 Wait 648 | . 348 165 41 . 94 Move 1699 | 166 138 412 148 34 801 Hop . | . . . . . . Pick Up 23 | 5 10 3 . 2 3 Fast Attach 40 | 7 . 11 1 1 20 Attach 7 | . 4 . 1 . 2 Detach 9 | . 1 . 1 . 7 Swap 20 | . 5 9 3 . 3 Drop 23 | . 5 12 . 2 4 Fire 147 | 11 26 42 12 . 56 Melee 95 | . . . . . 95 Ram . | . . . . . . Kick 16 | . . 16 . . . Crush 1 | . . 1 . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 732 | -10/Materials | Discovered new exit (range 11) 747 | -10/Materials | Entered Mines 756 | -10/Mines | Met a Derelict bent on vengeance 772 | -10/Mines | Core integrity fell below 50% 838 | -10/Mines | Lost 6 parts (1p2n1u2w) 855 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1099 | -10/Mines | Build established: Scavenger-Mutant 1388 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1388 | -10/Mines | Discovered new exit (range 5) 1488 | -10/Mines | Learned 2 Materials zone layouts 1546 | -10/Mines | Excavation squad dispatched 1546 | -10/Mines | A large section of the Mines collapsed 1561 | -10/Mines | Core integrity fell below 20% 1737 | -10/Mines | Discovered new exit (range 7) 1744 | -10/Mines | Entered Materials 1744 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1915 | -9/Materials | Discovered new exit (range 9) 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2059 | -8/Materials | Identified exit to Garrison 2059 | -8/Materials | Entered Garrison 2087 | -8/Garrison | Triggered checkpoint 2196 | -8/Garrison | Lost 3 parts (1n2u) 2491 | -8/Garrison | Triggered checkpoint 2547 | -8/Garrison | Discovered new exit (range 13) 2598 | -8/Garrison | Core integrity fell below 50% 2660 | -8/Garrison | Lost 4 parts (1p2n1u) 2831 | -8/Garrison | Triggered checkpoint 3034 | -8/Garrison | Triggered checkpoint 3542 | -8/Garrison | Discovered new exit (range 10) 3582 | -8/Garrison | Phase Generator disabled 3689 | -8/Garrison | Triggered checkpoint 3873 | -8/Garrison | Core integrity fell below 20% 4143 | -8/Garrison | Garrison Relay disabled 4167 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04055_ System corrupted: Matter fused (-7). 04078_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 04094_ MYGGPVOJHALM7WFHBYR<0|WTA1V:SZYZ7O2 04102_ Y-45 Defender springs to life. 04123_ Lgt. Treads destroyed. 04137_ Lgt. Armor Plating destroyed. 04143_ Y-45 Defender suffers critical hit (Destroy). 04143_ Destroyed Lgt. Treads. 04143_ Garrison Relay disabled. 04143_ Relay Coupler [Cutter] tumbles out of relay unit. 04143_ Relay Coupler [NC] tumbles out of relay unit. 04143_ Relay Coupler [Swarmer] tumbles out of relay unit. 04143_ Relay Coupler [Brawler] tumbles out of relay unit. 04150_ CKX#:GXR5KV>PK,WN07TB 04151_ System corrupted: Hvy. Assault Rifle jammed. 04152_ Mic. Nuclear Core destroyed. 04153_ Y-45 Defender destroyed. 04158_ Critical hit (Burn: +37). 04159_ ALERT: Garrison interior compromised. 04164_ Lgt. Treads destroyed. 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"#????????????????? | | ## # # ###???????????#"@[######????????????????? | | "" ""#???????????#"#Y#?????????????????????? | | " # # "#???????????###!#?????????????????????? | | " " " "#?????????????# #?????????????????????? | | " " " "#?????????????# #?????????????????????? | | " " " "#?????????????# #?????????????????????? | | # " " ##?????????????# #?????????????????????? | | # "" "" #??????????????# #?????????????????????? | | # # #!#???????????#### ####??????????????????? | | #= ==#???????????# #??????????????????? | | #%#"""""#%#???????????###" "###??????????????????? | | ###"""""###?????????????#" "#????????????????????? | | ??#######???????????????#" "#????????????????????? | | ????????????????????????#"""#????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed SchematicPulsarSuite Manual? 0 Play Time 00:34:27 Cumulative 252.7 hours Start 2026.05.13 @ 16:05:37 End 2026.05.13 @ 16:43:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 392 Rogue 392 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17c3b0d3-9f5f-4f71-a04f-e36f7b68d250