Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 22:20:28

Player: Decinym

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (289)     1445
Value Destroyed (12102)    12102
Prototype IDs (88)         1760
Alien Tech Used (2)        400
Bonus (4961)               4961
              TOTAL SCORE: 29768

 Bonus
-------
High Alert Combat Kills    1727
Follower Combat Kills      417
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       952
Friendly Fire              -1335

 Cogmind 
---------
Core Integrity             0/1300
Matter                     150/300
Energy                     1100/1100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
  Assembled Alloy Leg
>           --- UTILITY (11) -----
  Assembled Biocell Array
   Advanced Signal Interpreter
            Surveybot 24 Chip
  Assembled Combat Suite
   Improved Armor Integrity Analyzer
            GOLEM Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
    Zionite Biocell (600)
    Zionite Biocell (600)
            Spectral Analyzer
   Advanced System Shield
            Ghost Barrier

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
               Potential Leg
>              --- UTILITY ----------
               Huge Storage Unit
     Assembled Biocell Array
               Active Sensor Suite
               Surveybot 24 Scanner
               Surveybot 24 Chip
     Assembled Combat Suite
       Layered Heavy Armor Plating
     Assembled Alloy Armor
>              --- WEAPON -----------
     Assembled Focal Cannon
               8R-AWN's Boregun
>              --- INVENTORY --------
      Improved Cooling System
       Zionite Biocell
       Zionite Biocell
               Spectral Analyzer
      Improved Armor Integrity Analyzer
               Particle Accelerator
      Advanced Transmission Jammer
  Experimental Phase Shifter
       Zionite Weapon Casing
       Zionite Weapon Casing
               Thermal Barrier
      Improved Energy Mantle
      Advanced System Shield
               Ghost Barrier
               Hacking Drone Bay
               GOLEM Unit
               Transdimensional Reconstructor
               Vortex Driver
               Vortex Driver
      Improved Remote Datajack
               CL-ANK's Mallet
               CR-A16's Pointy Stick
[Rating: 193]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Assembled Nanovents
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved System Shield
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               High-powered Field Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            CL-ANK's Mallet
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   2   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             314  | .   7   3   7   .   32  8   8   11  13  6   .   16  16  2   45  29  3   15  4   1   6   1   9   4   1   12  .   55  
  Power                    25   | .   1   .   1   .   2   .   .   .   .   1   .   1   1   .   6   2   .   2   .   .   .   1   3   .   .   1   .   3   
    Engine                 10   | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   2   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   1   .   .   .   1   .   3   
  Propulsion               68   | .   2   3   1   .   6   .   2   1   3   2   .   4   2   .   14  1   .   3   .   .   .   .   1   4   .   2   .   17  
    Treads                 16   | .   2   3   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
    Leg                    51   | .   .   .   .   .   2   .   1   1   2   2   .   4   2   .   14  1   .   3   .   .   .   .   1   3   .   2   .   13  
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  152  | .   2   .   3   .   10  5   2   9   9   1   .   5   8   2   16  21  3   10  4   1   5   .   5   .   1   7   .   23  
    Device                 68   | .   1   .   .   .   2   1   1   2   5   1   .   2   4   1   4   9   .   7   2   .   3   .   4   .   .   7   .   12  
    Storage                17   | .   1   .   1   .   3   1   .   .   .   .   .   1   .   .   .   4   .   .   2   .   1   .   .   .   .   .   .   3   
    Processor              18   | .   .   .   .   .   1   3   .   4   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   .   .   5   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             47   | .   .   .   2   .   4   .   1   3   4   .   .   2   3   .   9   8   3   2   .   1   1   .   .   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | .   2   .   2   .   14  3   4   1   1   2   .   6   5   .   9   5   .   .   .   .   1   .   .   .   .   2   .   12  
    Energy Gun             19   | .   .   .   1   .   2   1   3   1   .   .   .   2   3   .   4   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Energy Cannon          16   | .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   3   3   .   .   .   .   .   .   .   .   .   2   .   4   
    Ballistic Gun          19   | .   2   .   1   .   8   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   2   2   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   .   .   2   1   .   .   .   4   .   .   .   6   .   3   .   .   3   .   1   .   .   7   .   2   
  Corrupted Parts          11   | .   .   .   .   .   .   .   .   1   1   .   .   7   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      51   | .   .   .   .   .   .   .   .   1   2   .   .   39  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 109  | .   .   3   1   .   19  .   .   .   2   1   .   6   4   .   16  9   .   2   .   2   .   .   .   .   1   .   .   43  
  Power                    10   | .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               31   | .   .   3   .   .   5   .   .   .   1   1   .   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Utility                  47   | .   .   .   .   .   7   .   .   .   1   .   .   2   1   .   6   6   .   2   .   2   .   .   .   .   1   .   .   19  
  Weapon                   21   | .   .   .   .   .   5   .   .   .   .   .   .   2   1   .   4   1   .   .   .   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      12   | .   .   2   1   .   12  .   .   .   1   1   .   5   2   .   4   5   .   1   .   1   .   .   .   .   1   .   .   12  
  To Critical Strikes      12   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     93   | .   99  99  98  100 96  100 98  100 96  93  100 89  90  93  93  93  93  98  100 93  81  94  91  88  84  81  78  83  
  Engine                   3    | .   14  14  10  11  7   .   .   .   .   .   .   .   .   .   1   3   .   .   5   5   5   3   4   5   5   3   .   .   
  Core                     1    | .   .   .   .   .   2   11  9   7   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   4   2   6   4   .   .   .   1   5   5   5   5   5   4   
  Treads                   5    | .   26  27  21  22  16  .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Leg                      18   | .   1   .   .   .   5   22  19  23  16  15  23  21  23  26  25  25  26  29  29  29  27  29  26  25  26  25  26  22  
  Device                   12   | .   13  14  11  11  9   4   18  15  11  14  15  6   7   13  11  12  6   6   15  11  20  23  21  21  15  14  15  17  
  Storage                  9    | .   14  14  11  11  15  9   9   7   7   7   7   7   6   6   6   9   13  11  14  17  8   11  10  10  10  10  10  8   
  Processor                12   | .   .   .   .   .   .   23  18  27  30  30  30  28  20  20  19  13  13  11  8   5   3   .   5   5   .   .   .   11  
  Protection               9    | .   .   .   22  22  16  6   .   1   2   .   .   1   6   6   8   12  13  15  11  9   4   11  7   5   9   10  10  3   
  Energy Gun               4    | .   .   .   8   11  8   8   14  15  9   7   7   7   9   6   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   5   6   7   5   1   .   2   11  13  11  11  11  7   11  10  10  10  9   10  4   
  Ballistic Gun            3    | .   28  28  13  11  8   11  .   .   .   .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             193  | 10  29  29  97  97  130 114 117 116 122 119 103 125 130 120 132 134 136 141 144 158 158 153 171 145 165 193 193 173 
  Greatest Support         178  | 20  40  43  43  43  60  60  75  80  80  65  65  73  86  86  91  106 106 142 142 142 162 162 162 163 143 150 150 178 
  Greatest Overweight (x)  4    | .   .   1   2   2   4   1   1   1   4   4   1   2   2   1   2   1   1   1   1   1   1   .   1   1   1   1   1   4   
  Average Overweight (x)   1    | .   .   .   .   2   1   .   1   1   2   1   1   1   1   1   1   .   1   .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 25   | .   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | .   9   15  21  25  25  20  25  25  25  25  25  25  25  25  25  14  25  25  25  25  12  25  25  25  25  25  25  20  
  Most Carried             25   | .   10  15  25  25  25  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | .   8   11  15  24  20  15  24  24  24  24  25  24  23  24  24  12  24  24  24  25  10  25  24  25  24  24  25  18  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   10  15  25  25  21  22  25  24  25  25  25  25  25  24  21  25  24  25  25  25  25  25  25  25  25  25  25  5   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 14% | Mutant
 10% | Skirmisher
  5% | Scavenger-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
  Commander-Golem | -5/Zhirov
           Mutant | -4/Proximity Caves
       Skirmisher | -4/Factory
       Skirmisher | -4/Upper Caves
       Skirmisher | -4/Upper Caves
       Skirmisher | -4/Warlord
       Skirmisher | -3/Proximity Caves
  Scavenger-Golem | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           5392  | 197  143  89   136  15   1143 404  102  90   158  75   .    187  166  .    547  629  74   160  56   14   .    80   90   40   10   120  .    667  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16631 | .    314  309  358  86   303  257  241  220  777  209  .    367  546  .    1506 1782 451  1517 53   608  .    384  221  255  386  295  83   5103 
  Parts                    870   | .    30   15   23   10   60   16   9    16   39   8    .    16   16   .    147  38   21   49   4    36   .    19   13   4    24   13   1    243  
Haulers Intercepted        5     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      232   | .    .    .    .    .    .    .    .    .    38   10   .    13   .    .    .    .    22   .    4    25   .    23   .    2    27   65   3    .    
  Prevented                18    | .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    2    .    .    .    .    4    .    .    .    6    1    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  228  | .   11  6   7   6   3   5   3   3   14  7   .   6   10  .   6   21  7   12  1   13  .   6   3   2   10  7   2   57  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     70   | .   11  6   7   6   1   2   .   3   5   .   .   2   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Cannons                  122  | .   .   .   .   .   .   .   .   .   8   5   .   1   1   .   2   15  7   8   1   13  .   6   3   2   10  7   2   31  
  AOE                      19   | .   .   .   .   .   2   3   3   .   1   2   .   3   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          25   | .   2   2   1   .   3   2   1   3   2   1   .   .   .   .   1   4   .   .   .   .   .   .   2   .   .   .   .   1   
  Worker                   17   | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Recycler                 12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   7   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Swarmer                  50   | .   6   .   .   6   .   .   .   .   1   4   .   2   .   .   .   .   .   .   .   12  .   1   .   .   9   1   .   8   
  Grunt                    83   | .   5   4   5   .   .   3   3   .   7   2   .   3   6   .   .   .   5   8   .   .   .   3   .   .   .   3   1   25  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   2   2   .   .   .   .   .   2   .   .   .   1   .   .   .   1   4   .   .   .   .   .   .   1   .   1   5   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Hunter                   15   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   8   
  Programmer               13   | .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  70   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   65  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   5   2   2   4   3   3   3   1   8   3   .   3   4   .   16  4   4   6   1   4   .   3   2   2   5   5   2   16  
  Combat Bots Only         11   | .   5   2   2   4   2   3   3   1   8   3   .   3   4   .   3   4   4   5   1   4   .   3   2   2   5   5   2   11  
Max Kills in Single Turn   3    | .   1   1   1   1   2   1   3   1   1   1   .   2   1   .   2   1   1   3   1   1   .   1   1   1   1   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   1   3   .   1   1   .   2   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  CL-ANK (-8/Mines)
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   
Damage Taken               25180 | .     491   441   194   174   1774  177   32    313   834   285   .     370   1408  .     3519  1812  520   1092  48    511   .     106   273   396   419   190   122   9679  
  Core                     2950  | .     70    63    52    17    292   26    16    52    66    87    .     42    100   .     266   185   44    103   .     52    .     .     .     45    52    19    .     1301  
  Absorbed by Shields      1094  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    90    .     .     .     .     .     .     .     .     .     178   119   688   
  Redirected to Shielding  522   | .     .     .     10    14    64    .     .     .     .     .     .     .     .     .     107   .     .     .     .     .     .     .     .     .     .     .     .     327   
  Regen/Repaired (Parts)   109   | .     .     .     109   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         64    | 100   .     46    .     .     .     3     97    .     .     .     .     64    .     .     .     .     30    .     .     .     .     84    .     .     .     .     89    .     
Volleys Fired              987   | .     45    26    23    9     104   20    6     15    41    13    .     23    26    .     137   92    17    38    3     25    .     13    11    13    19    9     22    237   
  Largest                  2     | .     2     2     2     2     2     2     2     2     2     2     .     2     2     .     2     2     2     2     2     2     .     2     2     2     2     2     2     2     
  Hottest                  160   | .     40    40    88    88    126   93    113   120   160   160   .     160   160   .     159   159   50    50    50    50    .     50    50    50    50    125   125   125   
Shots Fired                1645  | .     89    52    46    18    163   25    10    30    82    20    .     34    52    .     232   130   34    72    6     49    .     26    22    25    38    18    25    347   
  Gun                      754   | .     89    52    46    18    145   20    8     30    58    7     .     25    43    .     68    .     .     .     .     .     .     .     .     .     .     .     .     145   
  Cannon                   861   | .     .     .     .     .     .     .     .     .     24    11    .     7     9     .     164   130   34    72    6     49    .     26    22    25    38    18    25    201   
  Launcher                 22    | .     .     .     .     .     11    5     2     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  8     | .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  396   | .     89    52    23    9     123   15    .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     74    
  Thermal                  940   | .     .     .     23    9     29    5     4     16    65    18    .     18    52    .     132   91    34    72    6     49    .     26    22    25    38    9     22    175   
  Explosive                22    | .     .     .     .     .     11    5     2     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          250   | .     .     .     .     .     .     .     4     14    17    .     .     14    .     .     89    39    .     .     .     .     .     .     .     .     .     .     .     73    
  Entropic                 36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     3     24    
  Robot Hit Streak         48    | .     7     8     8     6     25    4     6     11    15    5     .     13    25    .     24    27    37    45    48    13    .     5     7     9     7     4     3     20    
  Robot Miss Streak        6     | .     4     2     2     6     6     2     2     2     3     1     .     2     2     .     2     3     2     1     1     2     .     2     1     1     2     2     1     6     
  Penetration Max          2     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     
  Secondary Targets        6     | .     2     1     .     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1114  | .     52    39    28    10    118   15    9     27    60    12    .     21    40    .     175   94    24    55    4     28    .     12    17    18    15    9     4     228   
  Core Hits                592   | .     27    21    16    6     34    14    14    15    31    8     .     19    20    .     94    55    12    27    1     18    .     8     6     6     12    7     2     119   
  Critical Kills           23    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     18    
  Critical Parts Destroyed 40    | .     .     .     .     .     10    3     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     23    
  Critical Strikes         92    | .     .     .     .     .     12    5     .     2     1     .     .     1     1     .     2     7     .     .     .     .     .     .     .     .     .     6     .     55    
    Burn                   7     | .     .     .     .     .     1     1     .     2     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                57    | .     .     .     .     .     11    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    
    Corrupt                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     
    Smash                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     
    Sunder                 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     11    
Melee Attacks              15    | .     .     .     .     .     5     .     .     .     .     .     .     .     2     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39699 | .     430   328   430   181   2140  536   413   521   1391  447   .     647   1278  .     5953  4015  1114  3230  214   1522  .     758   793   857   740   820   347   10594 
  Guns                     9836  | .     430   300   430   173   1663  172   103   465   832   89    .     309   802   .     1139  .     .     .     .     .     .     .     .     .     .     .     .     2929  
  Cannons                  25583 | .     .     .     .     .     .     .     .     .     482   261   .     31    224   .     4187  3470  1114  2538  214   1522  .     758   793   857   740   820   347   7225  
  Explosions               3400  | .     .     .     .     .     473   364   310   23    77    97    .     307   237   .     439   .     .     692   .     .     .     .     .     .     .     .     .     381   
  Melee                    733   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     188   545   .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  143   | .     .     28    .     8     .     .     .     33    .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    
  Kinetic                  4820  | .     430   300   203   77    1336  126   .     .     .     .     .     .     .     .     430   545   .     .     .     .     .     .     .     .     .     .     .     1373  
  Thermal                  25521 | .     .     .     227   96    331   46    105   328   1241  350   .     210   1263  .     3996  2708  1114  3230  214   1522  .     758   793   857   740   210   102   5080  
  Explosive                1417  | .     .     .     .     .     473   364   241   .     .     97    .     242   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4991  | .     .     .     .     .     .     .     67    160   150   .     .     195   .     .     1527  762   .     .     .     .     .     .     .     .     .     .     .     2130  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2807  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     610   245   1952  
Highest Corruption         39    | .     2     2     .     .     .     .     .     3     7     .     .     39    1     .     12    5     5     .     .     .     .     1     .     .     .     .     .     20    
  Average Corruption       5     | .     2     2     .     .     .     .     .     2     3     .     .     29    1     .     7     5     5     .     .     .     .     1     .     .     .     .     .     7     
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     7     .     .     .     1     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  251   | .     5     11    .     .     .     .     .     2     12    .     .     5     .     .     43    109   22    .     .     .     .     1     .     .     .     .     .     41    
    Message Errors         54    | .     2     2     .     .     .     .     .     .     3     .     .     1     .     .     9     23    5     .     .     .     .     .     .     .     .     .     .     9     
    Matter Fused           60    | .     .     3     .     .     .     .     .     .     2     .     .     3     .     .     11    26    7     .     .     .     .     .     .     .     .     .     .     8     
    Heat Flow Errors       29    | .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     4     18    2     .     .     .     .     .     .     .     .     .     .     2     
    Energy Discharges      35    | .     1     3     .     .     .     .     .     .     1     .     .     .     .     .     5     12    2     .     .     .     .     1     .     .     .     .     .     10    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      34    | .     .     2     .     .     .     .     .     1     2     .     .     1     .     .     2     20    4     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     1     
    Misfires               7     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 8     | .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        16    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     7     2     .     .     .     .     .     .     .     .     .     .     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1739  | .     .     .     .     .     16    .     .     .     10    27    .     53    63    .     184   516   .     271   23    155   .     40    .     57    .     .     67    257   
  Projectiles              1096  | .     .     .     .     .     .     .     .     .     10    24    .     .     .     .     123   223   .     141   23    155   .     40    .     57    .     .     67    233   
  Explosions               350   | .     .     .     .     .     16    .     .     .     .     3     .     53    63    .     61    .     .     130   .     .     .     .     .     .     .     .     .     24    
  Melee                    293   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     293   .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      859   | .     .     .     .     .     25    63    33    17    .     .     .     37    87    .     196   .     .     352   .     .     .     .     .     .     .     .     .     49    
  Shots                    17    | .     .     .     .     .     1     2     1     1     .     .     .     1     1     .     4     .     .     5     .     .     .     .     .     .     .     .     .     1     
  Rammed                   4     | .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             12    | .     .     3     .     1     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Kicked                   7     | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        424   | .     .     99    9     .     312   260   66    .     255   64    .     243   424   .     369   256   243   38    .     .     .     14    .     .     10    240   203   362   
  Average Temperature      86    | .     .     61    9     .     159   96    30    .     83    25    .     63    148   .     90    68    107   21    .     .     .     7     .     .     10    107   105   74    
  Received Heat Transfer   4812  | .     159   174   108   .     .     72    .     .     243   57    .     39    588   .     498   541   192   264   .     .     .     30    .     .     36    8     23    1780  
  Effects                  3     | .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           14    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     9     
  Combat Hostiles          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     9     
  Parts Fried              28    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     24    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             28    | .     .     .     .     .     4     .     1     1     1     3     .     .     6     .     2     1     .     3     .     1     .     .     1     .     .     1     .     3     
  Heat Transferred         17561 | .     .     .     555   222   617   73    174   592   1910  548   .     359   1625  .     512   1425  600   1850  100   800   .     300   450   450   425   125   50    3799  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      16    | .     .     .     .     .     .     .     2     1     1     .     .     1     1     .     8     .     .     .     .     .     .     .     .     .     .     .     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             1473 | .    305  147  194  130  .    118  140  87   .    .    .    .    317  .    .    .    .    623  .    .    .    .    131  .    .    .    .    1473 
  Initial                  93   | .    .    67   17   14   .    .    .    63   .    .    .    .    93   .    .    .    .    31   .    .    .    .    31   .    .    .    .    .    
  Average                  222  | .    141  47   62   22   .    86   84   43   .    .    .    .    188  .    .    .    .    377  .    .    .    .    81   .    .    .    .    750  
Maximum Alert Level        4    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
  Low Security (%)         71   | .    69   100  100  100  .    100  100  100  .    .    .    .    48   .    .    .    .    25   .    .    .    .    100  .    .    .    .    5    
  Level 1                  8    | .    30   .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    9    .    .    .    .    .    .    .    .    .    10   
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    32   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    3    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    5    .    .    .    .    1    .    .    .    .    17   
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Extermination            6    | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            15   | .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    4    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           14   | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   4   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   9   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              422  | .   19  6   11  7   34  5   6   5   15  10  .   12  14  .   79  31  10  17  1   13  .   9   2   2   9   18  2   85  
  Peak Tracking Total      17   | .   7   2   4   3   9   4   4   1   8   3   .   4   7   .   7   11  5   6   1   4   .   4   2   2   4   17  2   11  
  Tactical Retreats        24   | .   1   .   .   .   13  .   .   .   2   .   .   1   .   .   2   1   1   1   .   .   .   1   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   9   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          37   | .   .   .   .   .   11  .   2   .   .   2   .   .   1   .   1   4   .   6   .   2   .   .   .   .   .   1   .   7   
  Max in Single Turn       6    | .   .   .   .   .   1   .   2   .   .   1   .   .   1   .   .   1   .   6   .   1   .   .   .   .   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          38   | .   2   .   3   .   2   .   1   3   .   3   4   .   2   .   .   .   .   1   2   .   5   .   1   1   .   2   1   5   
  Terminals                9    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                94   | .   4   .   4   .   2   .   2   5   .   3   30  .   6   .   .   .   .   2   2   .   18  .   3   1   .   2   1   9   
  Successful               72   | .   .   .   3   .   2   .   2   2   .   3   30  .   3   .   .   .   .   1   2   .   18  .   1   1   .   2   1   1   
  Failed                   22   | .   4   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   8   
    Catastrophic           5    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   .   1   .   1   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   1   .   .   2   .   3   
  Terminals                15   | .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          11   | .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             61   | .   .   .   1   .   2   .   .   .   .   3   30  .   .   .   .   .   .   .   2   .   18  .   1   1   .   2   1   .   
  Record                   20   | .   .   .   .   .   1   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Scan Component           5    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   2   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   13  .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total Allies               19   | .    .    .    .    3    .    .    .    .    2    2    .    1    4    .    2    .    .    .    .    4    .    .    .    .    .    .    .    1    
  Largest Group            4    | .    .    .    .    3    3    .    .    .    2    4    2    2    2    2    2    .    .    .    .    4    4    4    .    .    .    .    .    1    
  Highest-Rated Group      192  | .    .    .    .    40   40   .    .    .    48   104  48   96   64   64   192  .    .    .    .    118  118  118  .    .    .    .    .    116  
  Highest-Rated Ally       116  | .    .    .    .    16   16   .    .    .    32   32   32   96   32   32   96   .    .    .    .    31   31   31   .    .    .    .    .    116  
Total Orders               11   | .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    
  STAY                     6    | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    .    .    8    .    .    .    .    30   .    15   2    .    24   .    .    .    .    .    .    18   .    .    .    .    .    5    
  Total Damage             2845 | .    .    .    .    .    51   .    .    .    .    698  .    425  .    .    1165 .    .    .    .    .    .    177  .    .    .    .    .    329  
  Kills                    23   | .    .    .    .    .    .    .    .    .    .    3    .    5    .    .    8    .    .    .    .    .    .    3    .    .    .    .    .    4    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   3   .   2   .   .   .   .   2   3   .   2   .   .   1   .   2   .   .   2   .   .   .   1   1   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               33356 | .    465  1062 612  2235 3373 443  399  1051 1580 2530 171  738  797  9    3986 4058 1000 578  484  868  812  510  278  602  898  1185 649  1983 
Spaces Moved               13935 | 1    203  597  207  689  1074 205  192  509  679  1098 88   320  240  4    1796 1476 380  233  287  373  286  268  165  431  451  627  338  718  
  Core                     27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Treads                   2483  | .    192  597  207  689  725  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Legs                     10916 | 1    11   .    .    .    349  205  192  509  318  950  88   320  240  4    1796 1476 380  233  287  373  286  268  165  431  451  627  338  618  
  Wheels                   509   | .    .    .    .    .    .    .    .    .    361  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 120  120  160  160  320  190  120  190  190  160  160  196  190  190  190  190  130  179  124  124  124  106  124  124  126  182  174  174  100  
  Average Speed            191   | 120  157  160  237  320  279  172  190  190  179  225  196  200  191  190  191  163  179  176  141  173  127  124  136  126  182  179  174  144  
  Slowest Speed            480   | 120  160  240  320  320  480  190  190  193  265  330  196  260  260  190  270  200  179  186  186  186  189  124  186  179  182  182  174  270  
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 2    48   98   25   98   89   41   21   13   86   90   70   55   6    2    88   87   52   10   72   65   60   37   3    45   62   86   56   32   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     11    | .    .    3    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    3    .    .    1    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    .    .    1    .    .    .    1    1    1    .    .    1    1    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      16    | 1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    1    1    .    .    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             32    | .    .    2    .    2    .    1    .    .    3    4    .    3    .    .    4    .    2    .    1    4    .    1    .    2    2    .    1    .    
Spaces Dug                 67    | .    .    .    .    .    5    .    .    .    .    .    .    2    2    .    .    .    4    3    .    .    .    6    .    4    10   .    17   14   
Terrain Destroyed          358   | .    .    .    .    .    14   29   27   6    8    2    .    23   16   .    10   12   10   47   2    15   .    14   3    7    21   5    23   64   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               200   | .    .    .    .    .    2    6    .    .    8    1    .    5    1    .    1    12   10   13   2    15   .    14   3    7    21   5    23   51   
  AOE                      155   | .    .    .    .    .    12   23   27   6    .    1    .    18   13   .    9    .    .    34   .    .    .    .    .    .    .    .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      19021 | .    278  655  283  702  1274 277  216  562  956  1133 87   381  520  5    2076 2997 668  327  360  546  748  419  198  464  491  671  374  1353 
  Wait                     3170  | .    7    16   34   .    33   2    4    6    209  13   .    11   217  .    48   1284 261  21   61   100  400  138  .    11   18   2    15   259  
  Move                     13906 | .    202  596  206  688  1073 204  191  508  678  1097 87   319  239  3    1795 1475 379  232  286  372  285  267  164  430  450  626  336  718  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  235   | .    9    9    11   2    16   20   3    9    2    2    .    3    8    .    20   42   4    6    2    .    21   .    4    1    2    6    .    33   
  Fast Attach              135   | .    1    1    4    .    7    2    3    2    4    2    .    9    6    .    17   15   1    12   2    1    5    .    5    3    .    9    .    24   
  Attach                   96    | .    .    2    2    .    15   .    3    3    1    1    .    4    7    .    18   7    2    2    2    .    2    .    3    .    1    1    .    20   
  Detach                   33    | .    .    .    .    .    3    1    3    .    1    .    .    2    1    .    6    7    .    1    .    .    .    .    1    .    .    1    .    6    
  Swap                     86    | .    6    .    1    .    10   6    2    6    8    3    .    3    3    2    10   7    .    2    .    .    .    1    1    1    .    2    .    12   
  Drop                     288   | .    8    2    2    2    8    22   1    12   4    2    .    6    9    .    24   61   4    13   4    .    35   .    9    5    1    15   .    39   
  Fire                     987   | .    45   26   23   9    104  20   6    15   41   13   .    23   26   .    137  92   17   38   3    25   .    13   11   13   19   9    22   237  
  Melee                    15    | .    .    .    .    .    5    .    .    .    .    .    .    .    2    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    5     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   57    | .    .    .    .    .    .    .    .    .    8    .    .    1    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 1 exit: [*Tes])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   241 | -10/Materials      | Discovered new exit (range 4)
   314 | -10/Materials      | Build established: Mutant
   458 | -10/Materials      | Discovered new exit (range 6)
   466 | -10/Materials      | Entered Mines
   554 | -10/Mines          | Discovered new exit (range 8)
   977 | -10/Mines          | Learned location of Recycling (-9)
   978 | -10/Mines          | Learned Materials stockpile data
  1035 | -10/Mines          | Learned location of Storage (-9)
  1357 | -10/Mines          | Discovered new exit (range 13)
  1447 | -10/Mines          | Core integrity fell below 50%
  1528 | -10/Mines          | Entered Materials
  1528 | -9/Materials       | Evolved 2 slots: Utility x2
  1591 | -9/Materials       | Repaired Imp. Treads
  1842 | -9/Materials       | Identified exit to Mines
  1842 | -9/Materials       | Identified exit to Storage
  2137 | -9/Materials       | Build established: Scavenger-Mutant
  2140 | -9/Materials       | Entered Mines
  2188 | -9/Mines           | Learned Materials security intel
  2195 | -9/Mines           | Discovered new exit (range 7)
  2979 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3300 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3332 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3834 | -9/Mines           | Discovered new exit (range 13)
  4362 | -9/Mines           | Discovered new exit (range 5)
  4375 | -9/Mines           | Entered Exiles
  4375 | -9/Exiles          | Accompanied by 3 allies
  4452 | -9/Exiles          | Met 8R-AWN
  4507 | -9/Exiles          | Met EX-HEX
  4628 | -9/Exiles          | Met EX-DEC
  4651 | -9/Exiles          | Learned location of Zion (-6)
  5309 | -9/Exiles          | Build established: Mutant
  5375 | -9/Exiles          | Met EX-BIN
  5447 | -9/Exiles          | Aligned with FarCom system
  5450 | -9/Exiles          | Given EX-Vault access code
  5524 | -9/Exiles          | Opened EX-Vault
  5598 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6452 | -9/Exiles          | Build established: Scavenger-Mutant
  6654 | -9/Exiles          | Attacked by the Exiles
  6721 | -9/Exiles          | Lost 3 parts (1n2u)
  6788 | -9/Exiles          | Core integrity fell below 50%
  6856 | -9/Exiles          | Lost 12 parts (2p2n4u4w)
  6883 | -9/Exiles          | Core integrity fell below 20%
  6904 | -9/Exiles          | Destroyed 8R-AWN
  6925 | -9/Exiles          | Found 8R-AWN's Boregun
  6930 | -9/Exiles          | Lost 3 parts (2n1w)
  6932 | -9/Exiles          | Found Exp. Targeting Computer
  6935 | -9/Exiles          | Found 8R-AWN's Armor/EX
  6941 | -9/Exiles          | Found AS-neutralizer No. 17b
  7265 | -9/Exiles          | Destroyed EX-HEX
  7291 | -9/Exiles          | Destroyed EX-BIN
  7350 | -9/Exiles          | Destroyed EX-DEC
  7363 | -9/Exiles          | Found System Purifier
  7405 | -9/Exiles          | Found Exp. Core Analyzer
  7727 | -9/Exiles          | Discovered new exit (range 10)
  7748 | -9/Exiles          | Entered Mines
  7861 | -8/Mines           | CL-ANK came to Exiles' defense
  7888 | -8/Mines           | Destroyed CL-ANK
  7898 | -8/Mines           | Found Prototype Processor
  7993 | -8/Mines           | Found Prototype Impact Weapon
  8183 | -8/Mines           | Discovered new exit (range 4)
  8191 | -8/Mines           | Entered Materials
  8191 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8409 | -8/Materials       | Identified Exp. Melee Analysis Suite
  8409 | -8/Materials       | Identified CL-ANK's Mallet
  8464 | -8/Materials       | Discovered new exit (range 4)
  8590 | -8/Materials       | Entered Factory
  8590 | -7/Factory         | Evolved 2 slots: Utility x2
  9110 | -7/Factory         | Discovered new exit (range 16)
  9136 | -7/Factory         | Discovered new exit (range 14)
  9617 | -7/Factory         | Identified exit to Factory
  9635 | -7/Factory         | Identified exit to Lower Caves
  9641 | -7/Factory         | Entered Lower Caves
 10050 | -7/Lower Caves     | Spotted B-75 Beast
 10068 | -7/Lower Caves     | Destroyed B-75 Beast
 10528 | -7/Lower Caves     | Learned Factory stockpile data
 10552 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10557 | -7/Lower Caves     | Discovered new exit (range 13)
 10842 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10899 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10945 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10975 | -7/Lower Caves     | Destroyed 8 combat bots
 11221 | -7/Lower Caves     | Entered another Lower Caves area
 11221 | -7/Lower Caves     | Accompanied by 2 allies
 11241 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 11375 | -7/Lower Caves     | Learned Factory emergency access door positions
 11490 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11641 | -7/Lower Caves     | Learned 8 Factory zone layouts
 11875 | -7/Lower Caves     | A Commander dispatched an escort
 11915 | -7/Lower Caves     | Learned Research trap positions
 12689 | -7/Lower Caves     | Discovered new exit (range 6)
 12780 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12781 | -7/Lower Caves     | Learned 4 Factory zone layouts
 13147 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 13751 | -7/Lower Caves     | Entered Data Miner
 13751 | -7/Data Miner      | Accompanied by 2 allies
 13751 | -7/Data Miner      | Discovered new exit (range 6)
 13789 | -7/Data Miner      | Met Data Miner
 13828 | -7/Data Miner      | Learned location of Section 7 (-2)
 13828 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13865 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13922 | -7/Data Miner      | Entered Proximity Caves
 13922 | -6/Proximity Caves | Accompanied by 2 allies
 13988 | -6/Proximity Caves | Spotted B-75 Beast
 14373 | -6/Proximity Caves | Escorted by Enhanced Grunt
 14485 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 14505 | -6/Proximity Caves | Lost 5 parts (2n1u2w)
 14515 | -6/Proximity Caves | Learned Factory emergency access door positions
 14587 | -6/Proximity Caves | System corruption reached 10%
 14597 | -6/Proximity Caves | Found Corrupted Prototype Device
 14597 | -6/Proximity Caves | Identified Exp. Thermal Shield
 14612 | -6/Proximity Caves | System corruption reached 30%
 14660 | -6/Proximity Caves | Entered Factory
 14660 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14661 | -6/Factory         | Identified exit to Factory
 14662 | -6/Factory         | Identified exit to Lower Caves
 15122 | -6/Factory         | Fabricated E-15 Imp (x2)
 15457 | -6/Factory         | Entered Lower Caves
 15457 | -6/Lower Caves     | Accompanied by 2 allies
 15458 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 15464 | -6/Lower Caves     | Identified exit to Zion
 15466 | -6/Lower Caves     | Entered Zion
 15466 | -6/Zion            | Accompanied by 2 allies
 15491 | -6/Zion            | Given A8's code to call for help
 15607 | -6/Zion            | Learned Factory emergency access door positions
 15750 | -6/Zion            | Found CR-A16's Pointy Stick
 15813 | -6/Zion            | Discovered new exit (range 8)
 17012 | -6/Zion            | Learned 4 Factory zone layouts
 17614 | -6/Zion            | Given the Hacking Drone Bay
 17615 | -6/Zion            | Found Prototype Device
 17877 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 17890 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 18129 | -6/Zion            | Attacked by Zionites
 18260 | -6/Zion            | Destroyed Imprinter
 18268 | -6/Zion            | Extracted access codes from Imprinter's data core
 18831 | -6/Zion            | System corruption reached 10%
 18872 | -6/Zion            | Lost 4 parts (1n2u1w)
 19410 | -6/Zion            | Opened final containment barrier to the Deep Caves
 19442 | -6/Zion            | Discovered new exit (range 5)
 19446 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 19452 | -6/Zion            | Entered Deep Caves
 19753 | -6/Deep Caves      | Z-Facility disabled
 20020 | -6/Deep Caves      | Spotted as-95561
 20026 | -6/Deep Caves      | Core integrity fell below 50%
 20033 | -6/Deep Caves      | Destroyed as-95561
 20099 | -6/Deep Caves      | Triggered Deep Caves wall
 20112 | -6/Deep Caves      | Spotted AS-57248
 20118 | -6/Deep Caves      | Spotted AS-38452
 20138 | -6/Deep Caves      | Destroyed AS-38452
 20145 | -6/Deep Caves      | Spotted as-96618
 20147 | -6/Deep Caves      | Destroyed AS-57248
 20169 | -6/Deep Caves      | Destroyed as-96618
 20209 | -6/Deep Caves      | Found Potential Leg
 20212 | -6/Deep Caves      | Exposed GOLEM chamber
 20217 | -6/Deep Caves      | Found GOLEM Unit
 20645 | -6/Deep Caves      | Build established: Scavenger-Golem
 21058 | -6/Deep Caves      | Build established: Scavenger-Mutant
 21194 | -6/Deep Caves      | Discovered new exit (range 6)
 21291 | -6/Deep Caves      | Found Surveybot 24 Chip
 21293 | -6/Deep Caves      | Found Surveybot 24 Scanner
 21785 | -6/Deep Caves      | Lost 5 parts (1p4u)
 21898 | -6/Deep Caves      | Found GOLEM Unit
 22201 | -6/Deep Caves      | Build established: Scavenger-Golem
 22386 | -6/Deep Caves      | Identified Hacking Drone Bay
 22647 | -6/Deep Caves      | Build established: Scavenger-Mutant
 22700 | -6/Deep Caves      | Found Prototype Protection
 22700 | -6/Deep Caves      | Identified Zio. Weapon Casing
 22781 | -6/Deep Caves      | Found Zio. Weapon Casing
 22786 | -6/Deep Caves      | Found Prototype Protection
 22789 | -6/Deep Caves      | Found Prototype Protection
 22789 | -6/Deep Caves      | Identified Zio. Heavy Carapace (x2)
 22793 | -6/Deep Caves      | Found Zio. Heavy Carapace
 22910 | -6/Deep Caves      | Found Zio. Weapon Casing
 22968 | -6/Deep Caves      | Found Zio. Weapon Casing
 23355 | -6/Deep Caves      | Found GOLEM Unit
 23382 | -6/Deep Caves      | Found GOLEM Unit
 23510 | -6/Deep Caves      | Entered Proximity Caves
 23627 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 23953 | -5/Proximity Caves | Learned Factory emergency access door positions
 24241 | -5/Proximity Caves | Spotted B-75 Beast
 24300 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24475 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 24510 | -5/Proximity Caves | Entered Factory
 24510 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24511 | -5/Factory         | Identified exit to Upper Caves
 25088 | -5/Factory         | Entered Upper Caves
 25335 | -5/Upper Caves     | Build established: Mutant
 25501 | -5/Upper Caves     | Discovered new exit (range 3)
 25572 | -5/Upper Caves     | Entered another Upper Caves area
 25691 | -5/Upper Caves     | Discovered new exit (range 10)
 25696 | -5/Upper Caves     | Learned location of 1 exit from Factory
 25708 | -5/Upper Caves     | Build established: Scavenger-Mutant
 25983 | -5/Upper Caves     | Learned location of Armory (-4)
 26206 | -5/Upper Caves     | Discovered new exit (range 43)
 26208 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 26440 | -5/Upper Caves     | Entered Zhirov
 26440 | -5/Zhirov          | Accompanied by 4 allies
 26440 | -5/Zhirov          | Discovered new exit (range 3)
 26474 | -5/Zhirov          | Met Zhirov
 26568 | -5/Zhirov          | Learned location of Quarantine (-2)
 26568 | -5/Zhirov          | Learned location of Testing (-3)
 26568 | -5/Zhirov          | Learned location of Command (-1)
 26579 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26596 | -5/Zhirov          | Found Alien Artifact
 26596 | -5/Zhirov          | Identified Integrated Reactor
 26596 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26785 | -5/Zhirov          | Build established: Commander-Golem
 27191 | -5/Zhirov          | Found Alien Artifact
 27252 | -5/Zhirov          | Entered Proximity Caves
 27252 | -4/Proximity Caves | Accompanied by 4 allies
 27605 | -4/Proximity Caves | Build established: Mutant
 27709 | -4/Proximity Caves | Discovered new exit (range 11)
 27762 | -4/Proximity Caves | Entered Factory
 27762 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 27763 | -4/Factory         | Identified exit to Research
 27848 | -4/Factory         | Discovered new exit (range 5)
 27900 | -4/Factory         | Found Prototype Device
 27900 | -4/Factory         | Identified Active Sensor Suite
 27901 | -4/Factory         | Identified exit to Upper Caves
 28040 | -4/Factory         | Entered Upper Caves
 28169 | -4/Upper Caves     | Build established: Skirmisher
 28399 | -4/Upper Caves     | Discovered new exit (range 11)
 28411 | -4/Upper Caves     | Identified exit to Upper Caves
 28642 | -4/Upper Caves     | Entered another Upper Caves area
 28642 | -4/Upper Caves     | Discovered exit to Research (range 10)
 28705 | -4/Upper Caves     | Encountered a Warlord checkpoint
 28933 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29185 | -4/Upper Caves     | Discovered new exit (range 13)
 29263 | -4/Upper Caves     | Identified exit to Warlord
 29540 | -4/Upper Caves     | Entered Warlord
 30280 | -4/Warlord         | Met Warlord
 30296 | -4/Warlord         | Opened Warlord's prototype stash
 30305 | -4/Warlord         | Warlord's base attacked by MAIN.C
 30306 | -4/Warlord         | Found Prototype Reactor
 30306 | -4/Warlord         | Identified Vortex Chain Reactor
 30314 | -4/Warlord         | Found Prototype Device
 30314 | -4/Warlord         | Identified Exp. Phase Shifter
 30329 | -4/Warlord         | Found Prototype Device
 30329 | -4/Warlord         | Identified Thermal Barrier
 30333 | -4/Warlord         | Found Prototype Processor
 30351 | -4/Warlord         | Found Prototype Hackware
 30481 | -4/Warlord         | Found Prototype Energy Cannon
 30481 | -4/Warlord         | Identified Vortex Driver
 30484 | -4/Warlord         | Found Vortex Driver
 30655 | -4/Warlord         | Warlord forces counterattacked
 30678 | -4/Warlord         | Opened side exit
 30713 | -4/Warlord         | Discovered new exit (range 9)
 30723 | -4/Warlord         | Identified exit to Proximity Caves
 30725 | -4/Warlord         | Entered Proximity Caves
 30959 | -3/Proximity Caves | Crushed by falling debris
 30970 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31303 | -3/Proximity Caves | Discovered exit to Research (range 15)
 31374 | -3/Proximity Caves | Entered Research
 31374 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 31375 | -3/Research        | Loaded intel: 106 trap records
 31472 | -3/Research        | Incoming assault squad redirected
 31703 | -3/Research        | Incoming investigation squad redirected
 31766 | -3/Research        | Lost 12 parts (1p2n8u1w)
 31771 | -3/Research        | Destroyed 11 combat bots
 31826 | -3/Research        | Core integrity fell below 50%
 31871 | -3/Research        | Lost 7 parts (4n1u2w)
 32234 | -3/Research        | Build established: Scavenger-Skirmisher
 32321 | -3/Research        | Garrison activated, responded to threat
 32491 | -3/Research        | Incoming assault squad redirected
 32572 | -3/Research        | Lost 6 parts (1n4u1w)
 32624 | -3/Research        | First assault squad dispatched
 32896 | -3/Research        | Incoming assault squad redirected
 32984 | -3/Research        | Spotted B-86 Titan
 32990 | -3/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 32996 | -3/Research        | Core integrity fell below 20%
 33043 | -3/Research        | System corruption reached 10%
 33083 | -3/Research        | Build established: Scavenger-Golem
 33161 | -3/Research        | Garrison activated, responded to threat
 33270 | -3/Research        | Lost 4 parts (1n2u1w)
 33320 | -3/Research        | Identified Transdimensional Reconstructor
 33320 | -3/Research        | Warped through subspace
 33342 | -3/Research        | Discovered new exit (range 16)
 33350 | -3/Research        | Lost 7 parts (4n3w)
 33357 | -3/Research        | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
33324_ Dropped Thermal Barrier.
33325_ Dropped Exp. Phase Shifter.
33325_ Dropped Particle Accelerator.
33326_ Dropped Hacking Drone Bay.
33326_ Dropped Lrn. Sensor Array.
33327_ Dropped Lrg. Storage Unit.
33327_ Discarded Asb. Alloy Armor.
33330_ Acquired Lrn. Sensor Array.
33331_ Discarded Asb. Nanovents.
33334_ R-10 Processor inserts Corrupted Med. Treads into recycling unit.
33337_ R-10 Processor inserts Corrupted Lgt. Antimatter Reactor into
  recycling unit.
33342_ EXIT=FOUND
33346_ Slug penetrates Recycling Unit.
33347_ GPB7AE1KMBA=BW <:SFCVSXYI72G
33351_ R-10 Processor inserts Adv. Heat Sink into recycling unit.
33354_ Lrn. Sensor Array destroyed.
33354_ Penetrated by Slug.
33354_ Slug penetrates Recycling Unit.
33354_ R-10 Processor inserts Myomer Leg into recycling unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          65
Energy Capacity            2310
Matter Stores              600
Matter Capacity            600
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Cloak Strength             2
Additional Mass Support    20
Armor Coverage             1300
Resistance: KI             15
Resistance: TH             50
Resistance: EX             90
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          30
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          12
Authchip Count             2

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
          Impulse Thruster | -7/Data Miner | Free
          Recoil Nullifier | -6/Zion       | Archive
          Stasis Canceller | -6/Zion       | Archive
        Imp. Medium Treads | -6/Zion       | Archive
        Remote Force Field | -6/Zion       | Archive
        Matter Neutralizer | -6/Zion       | Archive
            Thermal Shield | -6/Zion       | Archive
          Disruptor Cannon | -6/Zion       | Archive
   Adv. Signal Interpreter | -6/Zion       | Archive
       Imp. Kinecellerator | -6/Zion       | Archive
         Fusion Compressor | -6/Zion       | Archive
                 Drone Bay | -6/Zion       | Archive
  Imp. Heavy Armor Plating | -6/Zion       | Archive
                Myomer Leg | -6/Zion       | Archive
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-47 Trooper | -6/Zion       | Archive
   G-50 Soldier | -6/Zion       | Archive
 C-57 Dissector | -6/Zion       | Archive
      K-01 Serf | -4/Factory    | Hacked

 Fabricated
------------
 E-15 Imp | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeGrapheneWand
  Manual?         0
Play Time         03:36:44
  Cumulative      340.3 hours
  Start           2022.05.08 @ 21:37:50
  End             2022.05.09 @ 22:20:28
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          370
  Rogue           370
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           17/3/2/1/2/0/3/0/0
Lore%             88
Gallery%          85
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a427d16d-8760-4429-b71f-5efe619c2f55