Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.15 @ 17:27:17 Player: NoSeals NonaH-imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (214) 1070 Value Destroyed (9668) 9668 Prototype IDs (108) 2160 Alien Tech Used (17) 3400 Bonus (48700) 48700 TOTAL SCORE: 76498 Bonus ------- High Alert Combat Kills 2072 Follower Combat Kills 1186 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -58 Cogmind --------- Core Integrity 954/1600 Matter 425/425 Energy 363/490 System Corruption 0% Temperature Cool (20) Movement Hovering (16) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (9) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Femtoactuators Experimental Actuator Array Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (3) ------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" Enhanced Force Lance > --- INVENTORY (10) --- Zero-point Reactor Combat Antigrav System Combat Antigrav System Femtoactuators Advanced Phase Shifter Matter Drive Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Femtoactuators Experimental Actuator Array Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" CR-A16's Behemoth Slayer > --- INVENTORY -------- Zero-point Reactor Cooled Antigrav System Heavy Regenerative Plating High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Integrity Redistributor [Rating: 242] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Reactor Zero-point Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Experimental Melee Analysis Suite Device Femtoactuators Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware Ghost Barrier Protection Zionite Weapon Casing Artifact Phase Armor Weapon 1C-UTU's Sword "Choppy" Energy Gun Gamma Rifle Ballistic Gun 8R-AWN's Boregun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon 1C-UTU's Sword "Choppy" Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 . . Utility 10 | . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 446 | 1 10 22 4 16 10 19 35 20 1 2 . 3 24 1 . 5 . 15 4 1 11 1 11 1 2 11 . 26 8 17 7 25 19 86 28 Power 30 | . . 1 . 1 2 2 1 2 . . . . 2 . . . . 4 1 . . . 2 . . 1 . . 2 . 1 1 . 7 . Engine 5 | . . 1 . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . 1 2 1 . . . . . . 2 . . . . 2 1 . . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . . 2 . 1 1 . 7 . Propulsion 102 | . 2 5 1 5 1 1 11 1 . . . . 2 . . . . 4 2 . 5 1 2 1 1 . . 10 1 1 4 6 8 18 9 Treads 7 | . 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 60 | . . . . . 1 . 3 . . . . . . . . . . . . . 1 . . . . . . 10 1 1 4 4 8 18 9 Flight 29 | . . . . . . 1 8 1 . . . . 2 . . . . 4 2 . 4 1 2 1 1 . . . . . . 2 . . . Utility 216 | 1 4 5 3 2 4 9 17 12 . 2 . . 11 . . 4 . 5 1 1 4 . 7 . 1 6 . 11 5 12 2 18 7 47 15 Device 100 | 1 3 2 1 . 4 6 11 2 . 1 . . 3 . . 2 . 2 . . 2 . 2 . . 3 . 4 3 9 1 5 1 24 8 Storage 24 | . . 1 . . . 2 3 4 . 1 . . 1 . . . . . . 1 . . 2 . . . . . 1 . . 4 . 4 . Processor 16 | . 1 . . . . . . 2 . . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . 3 . 1 2 2 . Hackware 6 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 2 . Protection 60 | . . 2 2 2 . 1 3 3 . . . . 5 . . 1 . 3 1 . 1 . 2 . 1 3 . 5 . . . 2 2 14 7 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 2 1 . Weapon 98 | . 4 11 . 8 3 7 6 5 1 . . 3 9 1 . 1 . 2 . . 2 . . . . 4 . 5 . 4 . . 4 14 4 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | . 2 7 . 6 3 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 11 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 40 | . . . . . . 2 4 3 1 . . 3 7 1 . . . 2 . . 1 . . . . . . 3 . 3 . . 2 6 2 Piercing Weapon 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . 1 . . . 3 2 Special Melee Weapon 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . . . Unidentified Prototypes 46 | . . 1 . . 1 7 2 . . . . . . . . 1 . 4 . . 6 . . . . 4 . 1 3 2 1 1 2 9 1 Parts Lost 22 | . . 1 . 2 1 . . 1 . . . . . . . . . 2 . . . 1 1 . . . . 3 . . . 3 . 6 1 Power 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 2 . 1 . Utility 10 | . . . . 1 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . 4 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . 2 1 . . 1 . . . . . . . . . 2 . . . 1 1 . . . . 2 . . . 2 . 3 1 Average Slot Usage (%) 94 | . 100 99 100 98 99 91 99 99 84 84 84 84 86 86 86 92 93 86 100 100 99 99 99 100 99 99 100 98 87 88 94 85 94 96 99 Engine 2 | . 14 14 11 2 . 5 6 7 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 8 10 6 2 . . . . . 4 6 6 6 6 2 . 5 5 5 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 4 . . . 4 5 5 5 5 4 4 4 4 1 4 3 4 Treads 1 | . 26 8 15 7 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 1 18 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . 11 26 . . . . . . . . . . . . . . . . . . . . 19 19 24 29 25 35 35 35 Flight 14 | . . . . . . 10 9 38 38 38 38 38 33 33 33 33 33 33 35 35 35 35 31 31 30 31 31 7 . . . 2 . . . Device 12 | . 18 12 4 11 19 29 11 12 7 6 7 7 12 13 13 12 13 11 15 9 5 5 14 15 15 11 10 15 18 17 17 11 12 11 15 Storage 8 | . . 13 11 11 11 5 9 8 7 7 7 7 13 13 13 10 6 5 5 6 11 11 9 10 10 10 10 4 5 8 8 5 8 5 4 Processor 8 | . 8 . . . . . . 1 15 15 15 15 13 13 13 15 20 12 5 5 5 5 10 10 10 10 10 12 9 11 13 11 12 15 19 Protection 9 | . . 1 28 21 13 2 15 13 7 7 7 7 6 6 6 6 6 8 12 17 16 16 10 10 10 13 15 15 13 4 4 2 1 9 8 Ballistic Gun 6 | . 26 26 22 21 21 15 17 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 5 . 2 . . . . . . . . . 2 11 11 10 11 10 10 10 3 . 4 9 7 8 8 7 7 7 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 5 5 5 4 5 3 4 3 4 4 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 11 11 19 25 23 43 27 30 36 24 23 22 22 28 28 26 29 27 32 32 30 30 30 39 36 36 37 37 40 53 57 53 85 85 109 91 Greatest Support 158 | 20 40 40 40 40 24 24 45 37 25 25 25 25 27 27 27 27 27 36 36 36 36 37 40 37 37 37 37 82 62 73 88 94 123 155 158 Greatest Overweight (x) 4 | . . 1 2 2 4 1 1 . . . . . 1 1 . 1 . . . . 1 . 1 . . . . 1 1 . . 1 . . . Average Overweight (x) . | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 5 7 8 8 8 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 10 | 6 6 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 5 3 7 6 7 7 4 8 9 9 10 10 9 9 9 10 10 10 9 9 10 9 9 9 9 9 9 10 9 9 10 9 8 9 9 9 Final Capacity 10 | 8 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 5 8 8 6 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 24% | Scavenger-Mutant 24% | Scavenger-Sprinter 13% | Mutant 12% | Scout 8% | Sprinter 5% | Alien-Sprinter 3% | Scavenger-Ninja 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Assassin | -6/Zion Scout | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Testing Alien-Mutant | -2/Section 7 Alien-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 6508 | 306 44 338 58 233 30 674 755 310 246 . . 46 179 116 . 45 5 145 10 . 150 10 109 20 5 130 17 274 123 60 70 620 200 835 345 Remotely 241 | 143 . 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14590 | 292 44 256 58 263 . 303 1035 357 175 . . . 108 100 . . . . 65 . . . 84 . . 130 . 151 335 80 118 994 1801 4979 2862 Parts 749 | 25 4 14 4 18 . 21 58 21 . . . . . 2 . . . . 2 . . . 2 . . 1 . 11 7 4 12 51 100 219 173 Haulers Intercepted 12 | . . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 . . Recyclers Shooed 3 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . . . . 2 . 4 . . . . 2 2 75 11 . . . 1 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 131 | . 3 6 1 9 . 5 15 2 . . . . . . . . . . 1 . . . 1 . . . . 2 2 . 1 14 17 25 27 Melee 88 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 2 . 1 14 17 23 27 Guns 35 | . 3 6 1 6 . 2 15 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 3 1 2 . 1 . 1 4 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . Worker 22 | 2 . 1 . . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 4 8 . Builder 6 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . Tunneler 15 | 9 . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 12 | . . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 . . Recycler 11 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 8 . Operator 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Drone 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . 4 4 . Swarmer 31 | . 3 2 . 3 . 1 4 . . . . . . . . . . . . . . . . . . . . . 2 . . 8 8 . . Grunt 19 | . . 2 . 5 . 4 5 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . 2 1 . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . 5 . Hunter 9 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . Programmer 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 7 10 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 7 | 4 3 2 1 3 . 4 5 4 . . . . 1 . . . . . 1 . . . 1 . . . . 2 2 1 1 4 5 7 7 Combat Bots Only 7 | . 3 2 1 3 . 4 4 2 . . . . . . . . . . 1 . . . 1 . . . . 2 2 . 1 4 3 4 7 Max Kills in Single Turn 3 | 1 1 2 1 2 . 2 3 1 . . . . 1 . . . . . 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 10424 | . 47 557 106 494 330 213 156 175 72 33 . 109 365 22 56 . 19 110 19 99 . 93 123 15 . . 48 864 174 . 270 1192 825 2101 1737 Core 1408 | . . 84 15 44 43 39 21 31 . 22 . 17 119 . 22 . . . . 15 . . . . . . 24 179 . . . 367 47 112 207 Absorbed by Shields 2276 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 613 1655 Core Remaining (%) 79 | 100 . 66 . . . 64 96 . . . . 90 . . . . 83 . . . . 98 . . . . 97 . 86 . . 39 . . 59 Volleys Fired 266 | 48 17 38 10 36 11 33 42 21 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Largest 2 | 2 2 2 2 2 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hottest 100 | 40 100 100 43 43 40 60 60 60 . . . . . . . . . . . . . . . . . . . . . . . . . 75 . Shots Fired 492 | 96 29 63 20 66 22 60 84 42 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Gun 460 | 96 24 52 20 60 22 55 84 42 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 21 | . 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 455 | 96 24 52 20 60 22 55 84 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 16 | . 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robot Hit Streak 15 | 7 7 12 10 15 8 7 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Robot Miss Streak 9 | 3 4 4 6 2 2 9 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max 2 | . . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 910 | 60 14 39 12 43 16 30 46 15 5 . . . 6 3 . . 1 3 1 . . . 4 . . 2 . 5 10 6 9 36 95 199 250 Core Hits 413 | 24 6 20 3 22 2 22 27 12 2 . . . 1 1 . . . . 1 . . . 1 . . 1 . 4 6 5 3 20 40 79 111 Critical Kills 39 | . . . . . . 5 16 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 9 Critical Parts Destroyed 48 | . . . . . . 5 17 6 . . . . 1 . . . . . . . . . . . . . . . . . . 1 4 7 7 Critical Strikes 118 | . . . . . . 13 35 10 . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 11 19 25 Destroy 96 | . . . . . . 13 35 10 . . . . 1 . . . . . . . . . . . . . . . . . . 1 6 12 18 Sever 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 5 5 Puncture 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 2 Melee Attacks 938 | . . . . . . 1 6 8 5 . . 3 11 3 . . 2 4 2 . 1 5 14 1 1 3 . 31 37 9 21 97 152 252 269 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 754 | . . . . . . 1 6 8 5 . . 3 10 3 . . . 2 2 . 1 5 12 1 1 2 . 23 31 5 15 83 126 197 212 Piercing 183 | . . . . . . . . . . . . . . . . . 2 2 . . . . 2 . . 1 . 8 6 4 6 14 26 55 57 Sneak Attacks 72 | . . . . . . 1 2 4 . . . . 4 . . . 1 2 . . . . 2 . . . . 1 3 . . 7 20 23 2 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 2 Follow-up Attacks 226 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . 8 3 4 7 33 63 105 Damage Inflicted 48449 | 483 121 348 136 754 140 1009 1375 1055 481 . . . 648 266 . . 124 397 57 . . . 422 . . 261 . 425 786 332 395 2593 7037 14110 14694 Guns 3404 | 483 121 345 136 351 140 529 938 302 . . . . . . . . . . . . . . . . . . . . . . . . . 59 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 757 | . . . . 397 . 360 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 44279 | . . . . . . 120 437 753 481 . . . 648 266 . . 124 397 57 . . . 422 . . 261 . 425 786 332 395 2593 7037 14051 14694 Ramming 9 | . . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3345 | 483 121 345 136 351 140 529 938 302 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 757 | . . . . 397 . 360 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38625 | . . . . . . 120 437 753 481 . . . 648 266 . . . 292 57 . . . 422 . . 129 . 277 622 305 328 2549 6287 12293 12359 Piercing 5654 | . . . . . . . . . . . . . . . . . 124 105 . . . . . . . 132 . 148 164 27 67 44 750 1758 2335 Highest Corruption 5 | . . . . . . . 1 . . . . . 3 3 3 3 . . . . . . 5 5 5 5 5 3 3 2 2 2 . . . Average Corruption 2 | . . . . . . . 1 . . . . . 2 3 3 3 . . . . . . 5 5 5 5 5 2 3 2 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . . . . . . . . 8 3 5 . . . . . . . 4 2 3 1 6 4 7 . 7 7 . . . Message Errors 17 | . . . . . . . . . . . . . 3 1 2 . . . . . . . 2 . 1 1 . . 1 . 1 5 . . . Matter Fused 16 | . . . . . . . . . . . . . 3 2 . . . . . . . . 1 . 1 . 5 . 4 . . . . . . Heat Flow Errors 7 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . 4 . . . . Energy Discharges 9 | . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . 1 1 . . 2 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 1 . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4143 | . . . . . . . . 116 103 . . . 243 48 . . 104 158 . . . . 2 . . 88 . 66 3 97 . 269 1402 884 560 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 4143 | . . . . . . . . 116 103 . . . 243 48 . . 104 158 . . . . 2 . . 88 . 66 3 97 . 269 1402 884 560 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . 6 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 80 80 17 2 4 56 98 106 2 3 2 2 209 1 256 1 10 141 38 194 177 244 4 . . 108 162 119 236 138 455 27 4 7 . Average Temperature 47 | . 35 22 6 1 2 16 31 20 2 2 2 2 26 1 39 1 1 54 21 107 62 72 4 . . 46 62 20 43 54 96 5 4 7 . Received Heat Transfer 1142 | . . 165 27 156 . 63 45 48 . 6 . . 99 . . . 9 12 9 . . 9 21 . . . . 76 9 . 9 90 27 178 84 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1553 | 60 119 111 99 233 . 237 284 283 . . . . 553 . . . . 324 . . . . 293 . . . . 401 346 144 217 808 1360 1553 . Initial 870 | . 39 46 19 38 . . 28 128 . . . . 123 . . . . 28 . . . . 79 . . . . 20 132 102 75 121 405 870 . Average 324 | 30 102 55 54 174 . 142 95 210 . . . . 336 . . . . 132 . . . . 167 . . . . 250 192 126 122 477 930 1312 . Maximum Alert Level 5 | . . . . 1 . 1 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 . 1 3 4 5 . Low Security (%) 48 | 100 100 100 100 78 . 47 90 32 . . . . 14 . . . . 64 . . . . 54 . . . . 19 63 100 88 8 . . . Level 1 20 | . . . . 21 . 52 9 67 . . . . 57 . . . . 35 . . . . 45 . . . . 78 36 . 11 18 . . . Level 2 7 | . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . 2 . . . 60 21 . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 48 9 . Level 4 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 76 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . 1 1 . 1 4 3 . . . . 13 . . . . . . . . . 2 . . . . 6 1 1 1 4 4 6 . Investigation 17 | . . . 1 . . . 2 1 . . . . 8 . . . . . . . . . 2 . . . . . . . . 3 . . . Extermination 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . 1 1 1 2 . Reinforcement 18 | . 1 . . 1 . 1 2 2 . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . 3 3 . Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 29 | . . . . . . . 2 . . . . . 1 . . . . . . . 3 . . . . . . 3 . . 1 2 1 16 . Communications Jammed 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 21 . . 19 10 2 . Distress Signals 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 21 . . 19 9 2 . Times Spotted 426 | . 3 7 4 9 3 14 31 16 6 1 . 12 31 20 3 . 4 9 2 7 . 9 9 8 1 . 2 18 13 2 7 41 52 41 41 Peak Tracking Total 14 | . 3 3 3 3 10 7 7 8 3 1 . 7 7 9 2 . 3 5 2 7 . 14 6 9 1 . 2 5 5 1 3 6 10 5 7 Tactical Retreats 58 | . . . . . . 2 5 2 3 1 . 5 8 2 1 . 2 . 1 . . 1 . 1 1 . 1 . 1 . 1 5 8 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 22 | . . . . . . . 1 1 . . . . 4 . . . . 1 . . . . 2 . . . . 3 2 . . 1 1 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . 1 . . . . . . . 3 9 . . 1 . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 36 | . . 1 . . . . 2 1 . . . . . . . . . 4 . . . . . . . . . 2 5 . 3 10 . 2 6 Max in Single Turn 1 | . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 52 | . 1 1 3 . 2 . 5 8 . 1 3 . 9 . . . . 1 1 . 2 . 2 . 1 4 . . 1 . 1 4 . 2 . Terminals 20 | . 1 . 2 . . . 2 3 . . . . 6 . . . . 1 . . . . . . . . . . . . . 4 . 1 . Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycling Units 4 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 137 | . 2 1 8 . 2 . 19 14 . 1 26 . 21 . . . . 1 1 . 6 . 4 . 1 17 . . 1 . 1 9 . 2 . Successful 89 | . 2 1 2 . 2 . 8 10 . 1 26 . 4 . . . . 1 1 . 6 . 2 . 1 17 . . 1 . . 3 . 1 . Failed 48 | . . . 6 . . . 11 4 . . . . 17 . . . . . . . . . 2 . . . . . . . 1 6 . 1 . Catastrophic 8 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 2 . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . . . 7 . 1 . 1 7 . . . . 10 . . . . 5 . . 2 . 6 . . . . 13 6 3 6 8 24 21 . Terminals 47 | . 2 . 7 . . . 7 4 . . . . 16 . . . . 1 . . . . . . . . . . . . . 9 . 1 . Fabricators 11 | . . . . . . . . 5 . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycling Units 5 | . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 67 | . 2 1 1 . 2 . 2 2 . 1 26 . . . . . . 1 1 . 6 . . . 1 17 . . . . . 3 . 1 . Record 12 | . . . . . 1 . . . . . 6 . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . 1 . . . . . . . . . 3 . . . . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 9 | . . 1 . . . . . . . 1 . . . . . . . . 1 . 1 . . . 1 . . . . . . 3 . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . . . 1 . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 2 . . . 5 4 . . . . 8 . . . . . . . . . 2 . . . . . . . 1 2 . 1 . Full Trace Events 10 | . . . . . . . 2 . . . . . 6 . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . . 4 10 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 66 | . . . . . . . . 1 . . 11 . . . . 15 . . . . . . . . . 4 . . . . . . 25 10 . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . 187 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 30 | . . . . . . . . . . . . 1 . . . 4 . 5 . . 4 . 4 . . . . 4 . 1 . . 2 5 . Largest Group 5 | . . . . . . . . . . . . 1 . . . 4 4 5 . . 4 3 4 . . . . 4 . 1 . . 2 2 . Highest-Rated Group 366 | . . . . . . . . . . . . 95 . . . 153 153 366 . . 242 174 156 . . . . 320 . 28 . . 296 320 . Highest-Rated Ally 269 | . . . . . . . . . . . . 95 . . . 39 39 85 . . 68 68 39 . . . . 96 . 28 . . 269 160 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . 1 . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 24 | . . . . . 7 6 . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . 1 6 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . FOLLOW 4 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . EXPLORE 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 9 | . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 191 | . . . . . 35 1 . . . . . 4 . . . . . 28 . . 9 9 9 . . . . 52 . . . . 1 43 . Total Damage 5607 | . . . . . 201 . . . . . . 135 . . . . . 1443 . . 478 444 199 . . . . 2155 . . . . 168 384 . Kills 32 | . . . . . . . . . . . . 1 . . . . . 4 . . 3 7 3 . . . . 10 . . . . 1 3 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . 2 . . 1 . 3 3 2 2 . . . . 2 . . . . . . . . . . . . . Drone Launches 15 | . . . . . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 12 | . . . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 2 4 6 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 17299 | 298 215 980 198 387 541 665 2113 606 223 324 19 375 738 161 323 931 637 97 206 38 715 273 195 79 105 78 209 531 427 202 384 806 707 2104 409 Spaces Moved 26174 | 129 60 555 113 204 385 559 922 1129 810 619 80 741 2240 628 994 868 978 239 587 180 938 623 490 376 455 211 621 618 524 340 690 1018 1635 3848 767 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 227 | . 59 96 47 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 656 | 129 1 388 . 138 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 541 | . . 71 66 41 363 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10278 | . . . . . 22 559 586 . . . . . . . . . . . . . . . . . . . . 424 524 340 690 883 1635 3848 767 Flight 14337 | . . . . . . . 336 1129 810 619 80 741 2240 628 994 868 978 239 587 180 938 623 490 376 455 211 621 194 . . . . . . . Fastest Speed 16 | 120 120 95 110 95 80 80 26 23 23 23 23 23 23 24 24 24 24 18 21 18 19 19 19 20 20 20 20 20 48 43 38 33 25 17 16 Average Speed 35 | 120 159 123 130 123 101 82 46 23 23 23 23 23 24 24 24 75 24 21 21 20 19 21 23 20 20 20 20 38 52 44 38 44 29 27 19 Slowest Speed 310 | 120 160 160 160 260 310 150 118 23 23 23 23 23 96 98 24 98 24 24 25 21 97 23 96 20 20 20 20 116 108 48 43 100 38 34 23 Overloaded Moves 936 | . . . . . . . . . . . . . . . . . . 8 . 37 . . 1 . . . . 18 . . . 45 64 68 695 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 65 | . . . . . . . 5 18 2 . . 3 19 2 1 . 1 1 1 1 4 . 1 4 1 . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 1 Microwarps 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Exploration Rate (%) 56 | 5 13 85 14 41 69 51 55 33 81 70 69 79 58 75 93 89 90 10 73 19 92 74 15 56 62 60 81 19 71 11 86 66 36 80 40 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 14 | . . . 1 . 1 . . 1 . . 1 1 2 1 . 1 . . . . . . . . . 3 . . . . . . 2 . . Known Exits Taken 18 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . . . . 1 1 1 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . 1 1 1 . . 1 1 1 1 . . . . 1 1 1 . Scrap Searched 35 | . . 2 . 1 . 1 . . 2 2 . 1 . 5 3 3 3 . 3 . . 3 . 4 . . 2 . . . . . . . . Spaces Dug 145 | . 2 5 . 26 . . 1 2 . . . 3 4 . . . 1 . . . 1 3 7 1 1 . . 20 5 . . 22 24 17 . Terrain Destroyed 234 | . 5 10 . 36 . 44 23 7 . . . 3 4 . . . 1 . . . 1 3 7 1 1 . . 20 5 . . 22 24 17 . Melee 111 | . . . . . . . . 2 . . . 3 4 . . . 1 . . . 1 3 7 1 1 . . 20 5 . . 22 24 17 . Projectile 55 | . 5 10 . . . 15 23 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 63 | . . . . 36 . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 33478 | 196 146 771 145 283 519 723 2532 1424 839 798 79 940 2400 632 1076 1142 1377 278 667 179 1462 756 568 374 469 244 704 902 678 389 804 1291 1850 4831 1010 Wait 5639 | 13 45 128 17 8 96 88 1513 218 25 178 . 194 111 2 84 269 399 12 74 . 463 128 42 . 5 10 84 208 95 14 86 261 79 645 45 Move 25886 | 128 59 554 112 203 384 558 911 1093 805 618 79 734 2204 623 991 867 975 236 584 177 930 622 487 367 452 210 620 614 523 339 689 891 1634 3847 766 Hop 60 | . . . . . . . 5 17 2 . . 3 16 2 1 . 1 1 1 1 3 . 1 4 1 . . 1 . . . . . . . Pick Up 137 | 3 7 12 . 7 5 6 5 10 . . . . 5 . . . . 3 1 . 1 1 4 1 4 2 . 2 13 . 2 15 6 18 4 Fast Attach 217 | 1 . 4 2 4 4 8 11 5 . . . . 7 . . 2 . 10 . . 10 . 2 . . 7 . 15 4 17 5 16 16 49 18 Attach 100 | . 2 5 2 5 5 4 . 6 1 . . 3 12 1 . . . 2 . . . . 5 . 2 2 . 2 4 . . 15 1 15 6 Detach 68 | . 2 1 2 . 2 6 . 6 1 . . 3 10 1 . . . 3 . . 1 . 1 . . 1 . 3 1 2 . 8 . 13 1 Swap 153 | . 8 13 . 7 1 7 24 9 . 2 . . 5 . . 3 . 3 4 1 1 1 4 1 . 3 . 9 2 . 2 8 3 24 8 Drop 288 | 3 6 13 . 11 11 12 17 15 . . . . 10 . . 1 . 4 2 . 11 1 3 . 4 8 . 14 16 13 8 15 20 59 11 Fire 266 | 48 17 38 10 36 11 33 42 21 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Melee 575 | . . . . . . 1 4 7 5 . . 3 11 3 . . 2 4 1 . 1 3 11 1 1 1 . 27 20 4 12 62 91 149 151 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . 17 . . . . 9 . . . . . . . . . 8 . . . . 7 . . . . . 2 . Rewire 41 | . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / [*Min] / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 299 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Entered Mines 666 | -10/Mines | Learned 2 Materials zone layouts 849 | -10/Mines | Discovered new exit (range 16) 1020 | -10/Mines | Discovered new exit (range 9) 1238 | -10/Mines | Found the Drone Emporium 1244 | -10/Mines | Found Prototype Device 1244 | -10/Mines | Identified Thief Drone Bay 1494 | -10/Mines | Entered Materials 1494 | -9/Materials | Evolved 2 slots: Utility x2 1495 | -9/Materials | Identified exit to Materials 1495 | -9/Materials | Identified exit to Storage 1545 | -9/Materials | Discovered new exit (range 9) 1692 | -9/Materials | Build established: Scavenger-Mutant 1692 | -9/Materials | Entered Mines 2075 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2075 | -9/Mines | Discovered new exit (range 5) 2079 | -9/Mines | Entered Exiles 2095 | -9/Exiles | Discovered new exit (range 15) 2105 | -9/Exiles | Met 8R-AWN 2120 | -9/Exiles | Met EX-HEX 2168 | -9/Exiles | Met EX-DEC 2184 | -9/Exiles | Learned location of Zion (-6) 2252 | -9/Exiles | Met EX-BIN 2267 | -9/Exiles | Aligned with FarCom system 2268 | -9/Exiles | Given EX-Vault access code 2291 | -9/Exiles | Opened EX-Vault 2302 | -9/Exiles | Found Cloak of Protection 2307 | -9/Exiles | Found Gui. Plasma Cannon 2311 | -9/Exiles | Found Field Lobotomy Kit 2335 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2342 | -9/Exiles | Exiles lab attacked by MAIN.C 2407 | -9/Exiles | Discovered new exit (range 10) 2502 | -9/Exiles | Attacked by the Exiles 2613 | -9/Exiles | Found Prototype Ballistic Gun 2620 | -9/Exiles | Stole three prototypes: Cloak of Protection, Gui. Plasma Cannon, Field Lobotomy Kit 2620 | -9/Exiles | Entered Mines 2689 | -8/Mines | Identified 8R-AWN's Boregun 2716 | -8/Mines | 1C-UTU came to Exiles' defense 2717 | -8/Mines | Found 8R-AWN's Boregun 2868 | -8/Mines | Build established: Mutant 2919 | -8/Mines | Discovered exit to Materials (range 10) 3101 | -8/Mines | Found Prototype Device 3101 | -8/Mines | Identified Exp. Actuator Array 3117 | -8/Mines | Found Prototype Protection 3117 | -8/Mines | Identified 1C-UTU's Buckler 3125 | -8/Mines | Found Prototype Slashing Weapon 3125 | -8/Mines | Identified 1C-UTU's Sword "Lootmaker" 3128 | -8/Mines | Found Prototype Slashing Weapon 3128 | -8/Mines | Identified 1C-UTU's Sword "Choppy" 3131 | -8/Mines | Found Prototype Processor 3134 | -8/Mines | Found Prototype Device 3134 | -8/Mines | Identified Femtoactuators 3285 | -8/Mines | Entered Materials 3285 | -8/Materials | Evolved 2 slots: Propulsion x2 3388 | -8/Materials | Identified Exp. Melee Analysis Suite 3397 | -8/Materials | Build established: Scavenger-Mutant 5345 | -8/Materials | Build established: Sprinter 5394 | -8/Materials | Discovered new exit (range 15) 5398 | -8/Materials | Entered Factory 5398 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5833 | -7/Factory | Identified exit to Lower Caves 6004 | -7/Factory | Entered Lower Caves 6013 | -7/Lower Caves | Learned Factory emergency access door positions 6070 | -7/Lower Caves | Learned location of 1 exit from Factory 6226 | -7/Lower Caves | Discovered new exit (range 6) 6227 | -7/Lower Caves | Identified exit to Lower Caves 6227 | -7/Lower Caves | Entered another Lower Caves area 6478 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6514 | -7/Lower Caves | Discovered new exit (range 13) 6516 | -7/Lower Caves | Identified exit to Data Miner 6551 | -7/Lower Caves | Entered Data Miner 6551 | -7/Data Miner | Discovered new exit (range 6) 6556 | -7/Data Miner | Met Data Miner 6560 | -7/Data Miner | Learned location of Section 7 (-2) 6560 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6564 | -7/Data Miner | Received God Mode back door access code from Data Miner 6569 | -7/Data Miner | Identified exit to Proximity Caves 6570 | -7/Data Miner | Entered Proximity Caves 6901 | -6/Proximity Caves | Spotted B-75 Beast 6928 | -6/Proximity Caves | Discovered new exit (range 12) 6934 | -6/Proximity Caves | Identified exit to Factory 6945 | -6/Proximity Caves | Entered Factory 6945 | -6/Factory | Evolved 2 slots: Utility x2 6946 | -6/Factory | Identified exit to Factory 7029 | -6/Factory | Incoming investigation squad redirected 7125 | -6/Factory | Incoming investigation squad redirected 7152 | -6/Factory | Discovered exit to Factory (range 16) 7174 | -6/Factory | Fabricated Exp. Melee Analysis Suite? 7251 | -6/Factory | Build established: Scout 7556 | -6/Factory | Incoming investigation squad redirected 7598 | -6/Factory | Discovered new exit (range 7) 7600 | -6/Factory | Identified exit to Lower Caves 7639 | -6/Factory | Noticed a derelict Sapper rigging charges 7645 | -6/Factory | First assault squad dispatched 7683 | -6/Factory | Entered Lower Caves 7757 | -6/Lower Caves | Learned Factory interactive machine intel 7805 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7807 | -6/Lower Caves | Encountered a Warlord checkpoint 7838 | -6/Lower Caves | Discovered new exit (range 7) 7839 | -6/Lower Caves | Identified exit to Lower Caves 7844 | -6/Lower Caves | Entered another Lower Caves area 7856 | -6/Lower Caves | Discovered exit to Factory (range 14) 7857 | -6/Lower Caves | Encountered a Warlord checkpoint 8012 | -6/Lower Caves | Discovered new exit (range 6) 8013 | -6/Lower Caves | Identified exit to Zion 8167 | -6/Lower Caves | Entered Zion 8174 | -6/Zion | Found CR-A16's Pointy Stick 8187 | -6/Zion | System corruption cleaned by Quarantine Array 8222 | -6/Zion | Learned Factory stockpile data 8238 | -6/Zion | Discovered new exit (range 14) 8267 | -6/Zion | Given the Hacking Drone Bay 8270 | -6/Zion | Found Prototype Device 8270 | -6/Zion | Identified Hacking Drone Bay 8462 | -6/Zion | Build established: Assassin 8490 | -6/Zion | Given A8's code to call for help 8501 | -6/Zion | Learned Factory garrison access intel 8520 | -6/Zion | Learned Factory emergency access door positions 8784 | -6/Zion | Imprinted 8786 | -6/Zion | Declared Zion's savior 8887 | -6/Zion | Identified exit to Proximity Caves 9080 | -6/Zion | Build established: Scout 9098 | -6/Zion | Entered Proximity Caves 9098 | -5/Proximity Caves | Accompanied by 4 allies 9109 | -5/Proximity Caves | Learned 4 Factory zone layouts 9402 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9601 | -5/Proximity Caves | Learned location of 2 exits from Factory 9727 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9735 | -5/Proximity Caves | Entered Factory 9735 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9736 | -5/Factory | Identified exit to Upper Caves 9737 | -5/Factory | Identified exit to Factory 9741 | -5/Factory | Loaded intel: 52 interactive machine locations 9742 | -5/Factory | Loaded intel: 4 garrison access locations 9768 | -5/Factory | Zion Light squad teleported in 9790 | -5/Factory | Zion Heavy squad teleported in 9804 | -5/Factory | Found Prototype Protection 9804 | -5/Factory | Identified Zio. Weapon Casing 9818 | -5/Factory | Found Zio. Weapon Casing 9832 | -5/Factory | Entered Upper Caves 9966 | -5/Upper Caves | Spotted B-75 Beast 9980 | -5/Upper Caves | Discovered new exit (range 8) 9982 | -5/Upper Caves | Encountered a Warlord checkpoint 10038 | -5/Upper Caves | Entered another Upper Caves area 10040 | -5/Upper Caves | Spotted D7-2P3(f) 10041 | -5/Upper Caves | Spotted 8Q-9VO(f) 10041 | -5/Upper Caves | Spotted M2-YVX(f) 10042 | -5/Upper Caves | Encountered a Master Thief 10042 | -5/Upper Caves | Encountered a Master Thief 10044 | -5/Upper Caves | Discovered new exit (range 11) 10054 | -5/Upper Caves | Encountered a Master Thief 10055 | -5/Upper Caves | Spotted OW-60V(f) 10056 | -5/Upper Caves | Encountered a Master Thief 10076 | -5/Upper Caves | Entered Warlord 10083 | -5/Warlord | Opened side exit 10102 | -5/Warlord | Build established: Scavenger-Sprinter 10139 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10154 | -5/Warlord | Rebuked by Warlord 10157 | -5/Warlord | Opened Warlord's prototype stash 10167 | -5/Warlord | Found Prototype Processor 10167 | -5/Warlord | Identified Exp. Core Analyzer 10169 | -5/Warlord | Found Prototype Device 10169 | -5/Warlord | Identified Thermal Barrier 10179 | -5/Warlord | Warlord's base attacked by MAIN.C 10218 | -5/Warlord | Found Prototype Energy Gun 10218 | -5/Warlord | Identified Vortex Shotgun 10529 | -5/Warlord | Warlord forces counterattacked 10647 | -5/Warlord | Discovered new exit (range 14) 10649 | -5/Warlord | Found Exp. Core Analyzer 10791 | -5/Warlord | Entered Proximity Caves 10791 | -4/Proximity Caves | Accompanied by 3 allies 10792 | -4/Proximity Caves | Learned Research garrison access intel 11047 | -4/Proximity Caves | Learned 4 Research zone layouts 11052 | -4/Proximity Caves | Discovered exit to Factory (range 10) 11064 | -4/Proximity Caves | Entered Factory 11064 | -4/Factory | Evolved 2 slots: Utility x2 11087 | -4/Factory | Spotted B-86 Titan 11129 | -4/Factory | Retrieved Zion intel report: Branch Access 11129 | -4/Factory | Identified exit to Upper Caves 11129 | -4/Factory | Identified exit to Extension 11130 | -4/Factory | Zion Fire squad teleported in 11142 | -4/Factory | Incoming investigation squad redirected 11259 | -4/Factory | Entered Upper Caves 11314 | -4/Upper Caves | Spotted B-86 Titan 11335 | -4/Upper Caves | Discovered new exit (range 9) 11338 | -4/Upper Caves | Entered another Upper Caves area 11343 | -4/Upper Caves | Discovered new exit (range 5) 11388 | -4/Upper Caves | Discovered new exit (range 10) 11443 | -4/Upper Caves | Entered Zhirov 11443 | -4/Zhirov | Discovered new exit (range 3) 11447 | -4/Zhirov | Met Zhirov 11453 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 11458 | -4/Zhirov | Found Alien Artifact 11458 | -4/Zhirov | Identified Integrated Reactor 11458 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11485 | -4/Zhirov | Found Alien Artifact 11494 | -4/Zhirov | Learned location of Quarantine (-3) 11494 | -4/Zhirov | Learned location of Testing (-2) 11503 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11521 | -4/Zhirov | Entered Proximity Caves 11727 | -3/Proximity Caves | Discovered new exit (range 7) 11730 | -3/Proximity Caves | Entered Research 11730 | -3/Research | Evolved 2 slots: Utility x2 11731 | -3/Research | Identified exit to Quarantine 11732 | -3/Research | Loaded intel: 3 garrison access locations 11746 | -3/Research | Spotted B-86 Titan 11789 | -3/Research | Zion Light squad teleported in 11798 | -3/Research | Garrison activated, responded to threat 11947 | -3/Research | Zion Hover Resupply teleported in 12037 | -3/Research | P-80 Master assimilated allied BE-UUC(z) 12085 | -3/Research | Found Zio. Weapon Casing 12093 | -3/Research | Found Zio. Weapon Casing 12112 | -3/Research | Crushed by falling debris 12137 | -3/Research | Build established: Scavenger-Mutant 12158 | -3/Research | Retrieved Zion intel report: Emergency Access 12178 | -3/Research | Retrieved Zion intel report: Trap Installations 12261 | -3/Research | Entered Quarantine 12272 | -3/Quarantine | Found Alien Artifact 12273 | -3/Quarantine | Identified Subatomic Replicator 12390 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12476 | -3/Quarantine | Discovered new exit (range 4) 12510 | -3/Quarantine | Found Alien Artifact 12510 | -3/Quarantine | Identified Matter Drive 12536 | -3/Quarantine | Found Alien Artifact 12536 | -3/Quarantine | Identified Core Reset Matrix 12536 | -3/Quarantine | Identified Transdimensional Reconstructor 12536 | -3/Quarantine | Used Core Reset Matrix 12540 | -3/Quarantine | Detected hypermatrix surge 12540 | -3/Quarantine | Sensed 8 artifacts in vicinity 12561 | -3/Quarantine | Found Transdimensional Reconstructor 12563 | -3/Quarantine | Found Transdimensional Reconstructor 12565 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12568 | -3/Quarantine | Found Transdimensional Reconstructor 12583 | -3/Quarantine | Cryocooling Duct disabled 12598 | -3/Quarantine | Ambient heat levels rising (+20) 12598 | -3/Quarantine | Non-combat units ordered to evacuate 12606 | -3/Quarantine | Found Phase Armor 12687 | -3/Quarantine | Discovered new exit (range 4) 12688 | -3/Quarantine | Identified exit to Research 12688 | -3/Quarantine | Entered Research 12688 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12692 | -2/Research | Found Unknown Device 12692 | -2/Research | Identified Antimissile System 12816 | -2/Research | Zion Infowar Resupply teleported in 12824 | -2/Research | Found Prototype Processor 12824 | -2/Research | Identified Spectral Analyzer 12852 | -2/Research | Found Prototype Processor 12852 | -2/Research | Identified Exp. Core Analyzer 12887 | -2/Research | Discovered new exit (range 6) 12888 | -2/Research | Identified exit to Testing 12889 | -2/Research | Discovered new exit (range 17) 12890 | -2/Research | Entered Testing 12960 | -2/Testing | Retrieved Zion intel report: Trap Installations 13013 | -2/Testing | Build established: Scavenger-Ninja 13209 | -2/Testing | Discovered new exit (range 14) 13226 | -2/Testing | Found Prototype Hackware 13241 | -2/Testing | Spotted Fortress 13272 | -2/Testing | Discovered new exit (range 5) 13273 | -2/Testing | Identified exit to Section 7 13274 | -2/Testing | Entered Section 7 13275 | -2/Section 7 | Sensed 22 artifacts in vicinity 13276 | -2/Section 7 | Spotted S7 Guard 13280 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 13281 | -2/Section 7 | Found Integrated Singularity Reactor 13281 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13283 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13311 | -2/Section 7 | Found Microwarp Drive 13323 | -2/Section 7 | Warped through subspace 13384 | -2/Section 7 | Warped through subspace 13386 | -2/Section 7 | Warped through subspace 13387 | -2/Section 7 | Warped through subspace 13432 | -2/Section 7 | Found Integrity Redistributor 13437 | -2/Section 7 | Spotted S7 Guard 13441 | -2/Section 7 | Found Core Membrane 13445 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 13456 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 13495 | -2/Section 7 | Spotted B-90 Cyclops 13509 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 13519 | -2/Section 7 | Discovered new exit (range 12) 13671 | -2/Section 7 | Found Integrity Redistributor 13701 | -2/Section 7 | Identified Ghost Barrier 13730 | -2/Section 7 | Spotted Executioner 13730 | -2/Section 7 | Spotted Executioner 13737 | -2/Section 7 | Found Transdimensional Reconstructor 13740 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 13742 | -2/Section 7 | Found Transdimensional Reconstructor 13754 | -2/Section 7 | Found Matter Drive 13760 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-86) 13786 | -2/Section 7 | Spotted B-99 Colossus 13816 | -2/Section 7 | Found LRC Matter Compressor 13816 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13820 | -2/Section 7 | Found LRC Insulator 13820 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 13822 | -2/Section 7 | Found LRC Energy Well 13822 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 13880 | -2/Section 7 | Found Integrated Dissipator 13880 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13947 | -2/Section 7 | Core integrity fell below 50% 13948 | -2/Section 7 | Spotted Alpha 7 13948 | -2/Section 7 | Spotted Alpha 7 13949 | -2/Section 7 | Spotted S7 Guard 13954 | -2/Section 7 | Found Core Regenerator 13958 | -2/Section 7 | Spotted S7 Guard 13961 | -2/Section 7 | Found Integrated Heat Negator 13970 | -2/Section 7 | Spotted B-90 Cyclops 13973 | -2/Section 7 | Warped through subspace 13989 | -2/Section 7 | Found Integrity Redistributor 14080 | -2/Section 7 | Entered Access 14080 | -1/Access | Evolved 2 slots: Propulsion x2 14085 | -1/Access | Zion Zionite Resupply teleported in 14156 | -1/Access | Installed Integrated Heat Negator, increased core heat dissipation (+40) 14159 | -1/Access | Found Antimissile System 14187 | -1/Access | Spotted B-99 Colossus 14247 | -1/Access | Spotted B-99 Colossus 14311 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 14359 | -1/Access | Retrieved Zion intel report: Component Schematics 14384 | -1/Access | Build established: Alien-Sprinter 14405 | -1/Access | Found Exp. Melee Analysis Suite 14407 | -1/Access | Found Exp. Melee Analysis Suite 14607 | -1/Access | Retrieved Zion intel report: Unaware Schematics 14608 | -1/Access | Zion Experimental squad teleported in 14667 | -1/Access | Found Prototype Protection 14667 | -1/Access | Identified Zio. Shade Armor 14672 | -1/Access | Found Zio. Shade Armor 14674 | -1/Access | Found Zio. Shade Armor 14775 | -1/Access | Retrieved Zion intel report: Prototype Schematics 14782 | -1/Access | Discovered new exit (range 8) 14783 | -1/Access | Zion Recon squad teleported in 14787 | -1/Access | Entered Command 14882 | -1/Command | Retrieved Zion intel report: Prototype Schematics 15120 | -1/Command | Spotted M Guard 15121 | -1/Command | Spotted M Guard 15121 | -1/Command | Spotted Combat Programmer 15121 | -1/Command | Spotted Combat Programmer 15135 | -1/Command | Assimilated Combat Programmer with FLK Orb 15138 | -1/Command | Assimilated Combat Programmer with FLK Orb 15148 | -1/Command | Allies destroyed M Guard 15154 | -1/Command | Allies destroyed M Guard 15162 | -1/Command | Found Corrupted Prototype Device 15182 | -1/Command | Lost 3 parts (1p2u) 15192 | -1/Command | Build established: Scavenger-Sprinter 15279 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15287 | -1/Command | First assault squad dispatched 15290 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 15304 | -1/Command | Incoming assault squad redirected 15333 | -1/Command | Retrieved Zion intel report: Active Terminals 15342 | -1/Command | Retrieved Zion intel report: Active Garrisons 15470 | -1/Command | Spotted B-99 Colossus 15516 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15609 | -1/Command | Identified AEGIS Remote Shield 15610 | -1/Command | Found Corrupted Prototype Protection 15610 | -1/Command | Identified Hvy. Regenerative Plating 15614 | -1/Command | Found Corrupted Hvy. Regenerative Plating 15619 | -1/Command | Found Corrupted Prototype Reactor 15619 | -1/Command | Identified Zero-point Reactor 15621 | -1/Command | Found Corrupted Zero-point Reactor 15655 | -1/Command | Met MAIN.C 15660 | -1/Command | 0b10 Conduit disabled 15688 | -1/Command | Destroyed MAIN.C Shell 15690 | -1/Command | MAIN.C activated Command garrisons 15705 | -1/Command | All MAIN.C guards destroyed 15711 | -1/Command | Destroyed MAIN.C 15715 | -1/Command | Found Prototype Protection 15715 | -1/Command | Identified Exp. Powered Armor 15733 | -1/Command | Assimilated G-73 Enforcer with FLK Orb 15736 | -1/Command | Assimilated G-73 Enforcer with FLK Orb 15739 | -1/Command | Assimilated B-74 Champion with FLK Orb 15773 | -1/Command | Discovered new exit (range 9) 15783 | -1/Command | Spotted B-99 Colossus 15793 | -1/Command | Destroyed B-99 Colossus 15795 | -1/Command | Found Unknown Protection 15795 | -1/Command | Identified Hvy. Insulated Plating 16264 | -1/Command | Found Prototype Processor 16264 | -1/Command | Identified Exp. Armor Integrity Analyzer 16398 | -1/Command | Found Exp. Melee Analysis Suite 16405 | -1/Command | Found Prototype Device 16405 | -1/Command | Identified Beam Splitter 16486 | -1/Command | Destroyed B-99 Colossus 16715 | -1/Command | Used Core Regenerator, restored core integrity (+159) 16848 | -1/Command | Found Zero-point Reactor 16886 | -1/Command | Warped through subspace to slip node 16886 | -1/Command | Discovered new exit (range 4) 16891 | -1/Command | Entered Access_0 16892 | -1/Access_0 | Sensed 4 artifacts in vicinity 16892 | -1/Access_0 | Met Architect 16908 | -1/Access_0 | Architect warped through subspace 16922 | -1/Access_0 | Destroyed A8 16941 | -1/Access_0 | Architect warped through subspace 16947 | -1/Access_0 | Found Integrated Reactor 16947 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 16968 | -1/Access_0 | Architect warped through subspace 16990 | -1/Access_0 | A6 warped into view 17003 | -1/Access_0 | Destroyed A6 17005 | -1/Access_0 | Found Unknown Piercing Weapon 17005 | -1/Access_0 | Identified Enh. Force Lance 17008 | -1/Access_0 | Architect warped through subspace 17012 | -1/Access_0 | Found Femtoactuators 17014 | -1/Access_0 | Found Exp. Actuator Array 17021 | -1/Access_0 | Found Exp. Powered Armor 17053 | -1/Access_0 | Found Exp. Powered Armor 17057 | -1/Access_0 | Architect warped through subspace 17059 | -1/Access_0 | Found Exp. Powered Armor 17088 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-116) 17094 | -1/Access_0 | Architect warped through subspace 17096 | -1/Access_0 | Subspace Access Node disabled 17112 | -1/Access_0 | A5 warped into view 17120 | -1/Access_0 | Destroyed A5 17124 | -1/Access_0 | Subspace Access Node disabled 17131 | -1/Access_0 | Architect warped through subspace 17141 | -1/Access_0 | Destroyed 7 combat bots 17153 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17163 | -1/Access_0 | Architect warped through subspace 17181 | -1/Access_0 | Architect warped through subspace 17197 | -1/Access_0 | Architect warped through subspace 17207 | -1/Access_0 | Architect warped through subspace 17212 | -1/Access_0 | Architect warped through subspace 17213 | -1/Access_0 | Subspace Access Node disabled 17242 | -1/Access_0 | Subspace Access Node disabled 17271 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-104) 17276 | -1/Access_0 | Found Prototype Device 17276 | -1/Access_0 | Identified Exp. Phase Shifter 17295 | -1/Access_0 | Destroyed Architect 17296 | -1/Access_0 | Architect triggered a singularity event 17296 | -1/Access_0 | Warped through subspace to slip node 17296 | -1/Access_0 | Discovered new exit (range 8) 17300 | *** | Escaped singularity! Last Messages --------------- 17290_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 17292_ Quantum Shear penetrates Earth. 17293_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 17293_ Enh. Force Lance follow-up attack on Architect. 17294_ Architect suffers critical hit (Destroy). 17294_ Destroyed Modified Quantum Sheargun. 17295_ Quantum Shear penetrates Wall. 17295_ Quantum Shear penetrates Earth. 17295_ Acquired 16 matter. 17295_ Architect: "If I can't win, no one wins!" 17295_ Architect destroyed. 17296_ A0_COM: Initiating irreversible singularity event. Goodbye. 17296_ Warped through subspace, drawn to slip node. 17296_ EXIT=FOUND 17297_ A0_COM: 10. 17297_ Acquired 10 matter. 17298_ A0_COM: 9. 17299_ A0_COM: 8. 17299_ Acquired 10 matter. 17300_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 93 Energy Capacity 1190 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 5 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1825 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 80 Melee Accuracy 48 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 32 Item Schematics ----------------- Matter Neutralizer | -1/Access | Z-intel Imp. Powered Armor | -1/Access | Z-intel Linear Gravjet | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Quantum Capacitor | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel ECM Suite | -1/Access | Z-intel Imp. Targeting Computer | -1/Access | Z-intel Adv. Hardlight Generator | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Adv. Salvage Targeting Computer | -1/Access | Z-intel Adv. Signal Interpreter | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Imp. Remote Shield | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Cld. Nuclear Pulse Thruster | -1/Access | Z-intel Exp. Thermal Converter | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Hvy. Proton Cannon | -1/Access | Z-intel Diametric Drive | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Inertial Stasis Machine | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Exp. Reclamation Unit | -1/Command | Z-intel Exp. Target Analyzer | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Hdn. Centrium Heavy Treads | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel A-15 Conveyor | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel X-82 Rainmaker | -1/Command | Z-intel D-83 Annihilator | -1/Command | Z-intel Fabricated ------------ Exp. Melee Analysis Suite | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Matter Drive Core Reset Matrix Integrated Singularity Reactor Microwarp Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Phase Armor Core Membrane Integrity Redistributor LRC Matter Compressor LRC Insulator LRC Energy Well Integrated Dissipator Integrated Heat Negator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseZioniteShotgun Manual? 0 Play Time 03:44:28 Cumulative 2353.8 hours Start 2021.11.15 @ 12:19:09 End 2021.11.15 @ 17:27:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2718 Rogue 2710 Adventurer 0 Explorer 8 Win Type 6 Total 276 Types 48/32/98/3/3/5/84/2/1 Lore% 98 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abbc556c-9b6c-4d57-96f8-74a9fdd7ef40