Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.15 @ 17:27:17

Player: NoSeals NonaH-imprint

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (214)     1070
Value Destroyed (9668)     9668
Prototype IDs (108)        2160
Alien Tech Used (17)       3400
Bonus (48700)              48700
              TOTAL SCORE: 76498

 Bonus
-------
High Alert Combat Kills    2072
Follower Combat Kills      1186
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Win                        3000
Friendly Fire              -58

 Cogmind 
---------
Core Integrity             954/1600
Matter                     425/425
Energy                     363/490
System Corruption          0%
Temperature                Cool (20)
Movement                   Hovering (16)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (9) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
        Medium Storage Unit
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
  Experimental Actuator Array
  Experimental Phase Shifter
       Zionite Shade Armor
  Experimental Powered Armor
  Experimental Powered Armor
               AEGIS Remote Shield
>              --- WEAPON (3) -------
               1C-UTU's Sword "Lootmaker"
               1C-UTU's Sword "Choppy"
      Enhanced Force Lance
>              --- INVENTORY (10) ---
               Zero-point Reactor
        Combat Antigrav System
        Combat Antigrav System
               Femtoactuators
      Advanced Phase Shifter
               Matter Drive

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Energy Well
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
  Experimental Actuator Array
       Zionite Shade Armor
  Experimental Powered Armor
               AEGIS Remote Shield
               Matter Drive
>              --- WEAPON -----------
               1C-UTU's Sword "Lootmaker"
               1C-UTU's Sword "Choppy"
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
               Zero-point Reactor
        Cooled Antigrav System
         Heavy Regenerative Plating
  High-powered Transdimensional Reconstructor
               Core Regenerator
               Integrity Redistributor
               Integrity Redistributor
[Rating: 242]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Experimental Melee Analysis Suite
  Device                   Femtoactuators
  Storage                  Medium Storage Unit
  Processor                Experimental Melee Analysis Suite
  Hackware                 Ghost Barrier
  Protection               Zionite Weapon Casing
  Artifact                 Phase Armor
Weapon                     1C-UTU's Sword "Choppy"
  Energy Gun               Gamma Rifle
  Ballistic Gun            8R-AWN's Boregun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          1C-UTU's Sword "Choppy"
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Utility                  10   | .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             446  | 1   10  22  4   16  10  19  35  20  1   2   .   3   24  1   .   5   .   15  4   1   11  1   11  1   2   11  .   26  8   17  7   25  19  86  28  
  Power                    30   | .   .   1   .   1   2   2   1   2   .   .   .   .   2   .   .   .   .   4   1   .   .   .   2   .   .   1   .   .   2   .   1   1   .   7   .   
    Engine                 5    | .   .   1   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   2   1   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   2   .   1   1   .   7   .   
  Propulsion               102  | .   2   5   1   5   1   1   11  1   .   .   .   .   2   .   .   .   .   4   2   .   5   1   2   1   1   .   .   10  1   1   4   6   8   18  9   
    Treads                 7    | .   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  60   | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   10  1   1   4   4   8   18  9   
    Flight                 29   | .   .   .   .   .   .   1   8   1   .   .   .   .   2   .   .   .   .   4   2   .   4   1   2   1   1   .   .   .   .   .   .   2   .   .   .   
  Utility                  216  | 1   4   5   3   2   4   9   17  12  .   2   .   .   11  .   .   4   .   5   1   1   4   .   7   .   1   6   .   11  5   12  2   18  7   47  15  
    Device                 100  | 1   3   2   1   .   4   6   11  2   .   1   .   .   3   .   .   2   .   2   .   .   2   .   2   .   .   3   .   4   3   9   1   5   1   24  8   
    Storage                24   | .   .   1   .   .   .   2   3   4   .   1   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   4   .   4   .   
    Processor              16   | .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   3   .   1   2   2   .   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
    Protection             60   | .   .   2   2   2   .   1   3   3   .   .   .   .   5   .   .   1   .   3   1   .   1   .   2   .   1   3   .   5   .   .   .   2   2   14  7   
    Artifact               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   5   2   1   .   
  Weapon                   98   | .   4   11  .   8   3   7   6   5   1   .   .   3   9   1   .   1   .   2   .   .   2   .   .   .   .   4   .   5   .   4   .   .   4   14  4   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | .   2   7   .   6   3   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         11   | .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        40   | .   .   .   .   .   .   2   4   3   1   .   .   3   7   1   .   .   .   2   .   .   1   .   .   .   .   .   .   3   .   3   .   .   2   6   2   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   3   2   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   1   .   .   1   7   2   .   .   .   .   .   .   .   .   1   .   4   .   .   6   .   .   .   .   4   .   1   3   2   1   1   2   9   1   
Parts Lost                 22   | .   .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   3   .   .   .   3   .   6   1   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   1   .   
  Utility                  10   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   4   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   2   .   3   1   
Average Slot Usage (%)     94   | .   100 99  100 98  99  91  99  99  84  84  84  84  86  86  86  92  93  86  100 100 99  99  99  100 99  99  100 98  87  88  94  85  94  96  99  
  Engine                   2    | .   14  14  11  2   .   5   6   7   7   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   8   10  6   2   .   .   .   .   .   4   6   6   6   6   2   .   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   4   5   5   5   5   4   4   4   4   1   4   3   4   
  Treads                   1    | .   26  8   15  7   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   1   18  .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   .   11  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  19  24  29  25  35  35  35  
  Flight                   14   | .   .   .   .   .   .   10  9   38  38  38  38  38  33  33  33  33  33  33  35  35  35  35  31  31  30  31  31  7   .   .   .   2   .   .   .   
  Device                   12   | .   18  12  4   11  19  29  11  12  7   6   7   7   12  13  13  12  13  11  15  9   5   5   14  15  15  11  10  15  18  17  17  11  12  11  15  
  Storage                  8    | .   .   13  11  11  11  5   9   8   7   7   7   7   13  13  13  10  6   5   5   6   11  11  9   10  10  10  10  4   5   8   8   5   8   5   4   
  Processor                8    | .   8   .   .   .   .   .   .   1   15  15  15  15  13  13  13  15  20  12  5   5   5   5   10  10  10  10  10  12  9   11  13  11  12  15  19  
  Protection               9    | .   .   1   28  21  13  2   15  13  7   7   7   7   6   6   6   6   6   8   12  17  16  16  10  10  10  13  15  15  13  4   4   2   1   9   8   
  Ballistic Gun            6    | .   26  26  22  21  21  15  17  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   2   11  11  10  11  10  10  10  3   .   4   9   7   8   8   7   7   7   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   5   5   5   5   4   5   3   4   3   4   4   4   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 11  11  19  25  23  43  27  30  36  24  23  22  22  28  28  26  29  27  32  32  30  30  30  39  36  36  37  37  40  53  57  53  85  85  109 91  
  Greatest Support         158  | 20  40  40  40  40  24  24  45  37  25  25  25  25  27  27  27  27  27  36  36  36  36  37  40  37  37  37  37  82  62  73  88  94  123 155 158 
  Greatest Overweight (x)  4    | .   .   1   2   2   4   1   1   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   5   7   8   8   8   5   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  
  Most Carried             10   | 6   6   8   8   8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 5   3   7   6   7   7   4   8   9   9   10  10  9   9   9   10  10  10  9   9   10  9   9   9   9   9   9   10  9   9   10  9   8   9   9   9   
  Final Capacity           10   | 8   5   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   5   8   8   6   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  7   

 Class Distribution 
--------------------
 24% | Scavenger-Mutant
 24% | Scavenger-Sprinter
 13% | Mutant
 12% | Scout
  8% | Sprinter
  5% | Alien-Sprinter
  3% | Scavenger-Ninja
  3% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
             Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
              Scout | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Lower Caves
           Assassin | -6/Zion
              Scout | -5/Proximity Caves
           Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Upper Caves
 Scavenger-Sprinter | -4/Upper Caves
 Scavenger-Sprinter | -4/Zhirov
 Scavenger-Sprinter | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -3/Quarantine
    Scavenger-Ninja | -2/Research
    Scavenger-Ninja | -2/Testing
       Alien-Mutant | -2/Section 7
     Alien-Sprinter | -1/Access
 Scavenger-Sprinter | -1/Command
 Scavenger-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           6508  | 306  44   338  58   233  30   674  755  310  246  .    .    46   179  116  .    45   5    145  10   .    150  10   109  20   5    130  17   274  123  60   70   620  200  835  345  
  Remotely                 241   | 143  .    98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14590 | 292  44   256  58   263  .    303  1035 357  175  .    .    .    108  100  .    .    .    .    65   .    .    .    84   .    .    130  .    151  335  80   118  994  1801 4979 2862 
  Parts                    749   | 25   4    14   4    18   .    21   58   21   .    .    .    .    .    2    .    .    .    .    2    .    .    .    2    .    .    1    .    11   7    4    12   51   100  219  173  
Haulers Intercepted        12    | .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    3    .    .    
Recyclers Shooed           3     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      97    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    2    2    75   11   .    .    .    1    .    .    .    .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  131  | .   3   6   1   9   .   5   15  2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   2   .   1   14  17  25  27  
  Melee                    88   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   2   .   1   14  17  23  27  
  Guns                     35   | .   3   6   1   6   .   2   15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 3   1   2   .   1   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
  Worker                   22   | 2   .   1   .   .   .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   .   
  Builder                  6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   
  Tunneler                 15   | 9   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   12   | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   3   .   .   
  Recycler                 11   | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   
  Operator                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   4   4   .   
  Swarmer                  31   | .   3   2   .   3   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   8   8   .   .   
  Grunt                    19   | .   .   2   .   5   .   4   5   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   2   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   5   .   
  Hunter                   9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   3   7   10  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Enhanced Sentry          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | 4   3   2   1   3   .   4   5   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   2   1   1   4   5   7   7   
  Combat Bots Only         7    | .   3   2   1   3   .   4   4   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   2   .   1   4   3   4   7   
Max Kills in Single Turn   3    | 1   1   2   1   2   .   2   3   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   1   1   1   1   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               10424 | .     47    557   106   494   330   213   156   175   72    33    .     109   365   22    56    .     19    110   19    99    .     93    123   15    .     .     48    864   174   .     270   1192  825   2101  1737  
  Core                     1408  | .     .     84    15    44    43    39    21    31    .     22    .     17    119   .     22    .     .     .     .     15    .     .     .     .     .     .     24    179   .     .     .     367   47    112   207   
  Absorbed by Shields      2276  | .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     613   1655  
Core Remaining (%)         79    | 100   .     66    .     .     .     64    96    .     .     .     .     90    .     .     .     .     83    .     .     .     .     98    .     .     .     .     97    .     86    .     .     39    .     .     59    
Volleys Fired              266   | 48    17    38    10    36    11    33    42    21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Largest                  2     | 2     2     2     2     2     2     2     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Hottest                  100   | 40    100   100   43    43    40    60    60    60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     
Shots Fired                492   | 96    29    63    20    66    22    60    84    42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Gun                      460   | 96    24    52    20    60    22    55    84    42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 11    | .     .     .     .     6     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  21    | .     5     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Kinetic                  455   | 96    24    52    20    60    22    55    84    42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  16    | .     5     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                11    | .     .     .     .     6     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Robot Hit Streak         15    | 7     7     12    10    15    8     7     6     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  Robot Miss Streak        9     | 3     4     4     6     2     2     9     8     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          2     | .     .     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     .     2     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           910   | 60    14    39    12    43    16    30    46    15    5     .     .     .     6     3     .     .     1     3     1     .     .     .     4     .     .     2     .     5     10    6     9     36    95    199   250   
  Core Hits                413   | 24    6     20    3     22    2     22    27    12    2     .     .     .     1     1     .     .     .     .     1     .     .     .     1     .     .     1     .     4     6     5     3     20    40    79    111   
  Critical Kills           39    | .     .     .     .     .     .     5     16    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     9     
  Critical Parts Destroyed 48    | .     .     .     .     .     .     5     17    6     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     7     7     
  Critical Strikes         118   | .     .     .     .     .     .     13    35    10    .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     11    19    25    
    Destroy                96    | .     .     .     .     .     .     13    35    10    .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     12    18    
    Sever                  15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     5     5     
    Puncture               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     2     2     
Melee Attacks              938   | .     .     .     .     .     .     1     6     8     5     .     .     3     11    3     .     .     2     4     2     .     1     5     14    1     1     3     .     31    37    9     21    97    152   252   269   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 754   | .     .     .     .     .     .     1     6     8     5     .     .     3     10    3     .     .     .     2     2     .     1     5     12    1     1     2     .     23    31    5     15    83    126   197   212   
  Piercing                 183   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     2     .     .     1     .     8     6     4     6     14    26    55    57    
  Sneak Attacks            72    | .     .     .     .     .     .     1     2     4     .     .     .     .     4     .     .     .     1     2     .     .     .     .     2     .     .     .     .     1     3     .     .     7     20    23    2     
    Combat Hostiles        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     3     2     
  Follow-up Attacks        226   | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     8     3     4     7     33    63    105   
Damage Inflicted           48449 | 483   121   348   136   754   140   1009  1375  1055  481   .     .     .     648   266   .     .     124   397   57    .     .     .     422   .     .     261   .     425   786   332   395   2593  7037  14110 14694 
  Guns                     3404  | 483   121   345   136   351   140   529   938   302   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               757   | .     .     .     .     397   .     360   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    44279 | .     .     .     .     .     .     120   437   753   481   .     .     .     648   266   .     .     124   397   57    .     .     .     422   .     .     261   .     425   786   332   395   2593  7037  14051 14694 
  Ramming                  9     | .     .     3     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3345  | 483   121   345   136   351   140   529   938   302   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                757   | .     .     .     .     397   .     360   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 38625 | .     .     .     .     .     .     120   437   753   481   .     .     .     648   266   .     .     .     292   57    .     .     .     422   .     .     129   .     277   622   305   328   2549  6287  12293 12359 
  Piercing                 5654  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     124   105   .     .     .     .     .     .     .     132   .     148   164   27    67    44    750   1758  2335  
Highest Corruption         5     | .     .     .     .     .     .     .     1     .     .     .     .     .     3     3     3     3     .     .     .     .     .     .     5     5     5     5     5     3     3     2     2     2     .     .     .     
  Average Corruption       2     | .     .     .     .     .     .     .     1     .     .     .     .     .     2     3     3     3     .     .     .     .     .     .     5     5     5     5     5     2     3     2     2     2     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  57    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     5     .     .     .     .     .     .     .     4     2     3     1     6     4     7     .     7     7     .     .     .     
    Message Errors         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     2     .     .     .     .     .     .     .     2     .     1     1     .     .     1     .     1     5     .     .     .     
    Matter Fused           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     .     .     .     .     .     1     .     1     .     5     .     4     .     .     .     .     .     .     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     
    Energy Discharges      9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     .     .     1     1     .     .     2     1     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     1     .     .     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4143  | .     .     .     .     .     .     .     .     116   103   .     .     .     243   48    .     .     104   158   .     .     .     .     2     .     .     88    .     66    3     97    .     269   1402  884   560   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    4143  | .     .     .     .     .     .     .     .     116   103   .     .     .     243   48    .     .     104   158   .     .     .     .     2     .     .     88    .     66    3     97    .     269   1402  884   560   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      20    | .     .     .     .     6     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    4     | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     .     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   5     | .     .     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        455   | .     80    80    17    2     4     56    98    106   2     3     2     2     209   1     256   1     10    141   38    194   177   244   4     .     .     108   162   119   236   138   455   27    4     7     .     
  Average Temperature      47    | .     35    22    6     1     2     16    31    20    2     2     2     2     26    1     39    1     1     54    21    107   62    72    4     .     .     46    62    20    43    54    96    5     4     7     .     
  Received Heat Transfer   1142  | .     .     165   27    156   .     63    45    48    .     6     .     .     99    .     .     .     9     12    9     .     .     9     21    .     .     .     .     76    9     .     9     90    27    178   84    
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1553 | 60   119  111  99   233  .    237  284  283  .    .    .    .    553  .    .    .    .    324  .    .    .    .    293  .    .    .    .    401  346  144  217  808  1360 1553 .    
  Initial                  870  | .    39   46   19   38   .    .    28   128  .    .    .    .    123  .    .    .    .    28   .    .    .    .    79   .    .    .    .    20   132  102  75   121  405  870  .    
  Average                  324  | 30   102  55   54   174  .    142  95   210  .    .    .    .    336  .    .    .    .    132  .    .    .    .    167  .    .    .    .    250  192  126  122  477  930  1312 .    
Maximum Alert Level        5    | .    .    .    .    1    .    1    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    1    .    1    3    4    5    .    
  Low Security (%)         48   | 100  100  100  100  78   .    47   90   32   .    .    .    .    14   .    .    .    .    64   .    .    .    .    54   .    .    .    .    19   63   100  88   8    .    .    .    
  Level 1                  20   | .    .    .    .    21   .    52   9    67   .    .    .    .    57   .    .    .    .    35   .    .    .    .    45   .    .    .    .    78   36   .    11   18   .    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    60   21   .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   48   9    .    
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   76   .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    1    .    1    1    .    1    4    3    .    .    .    .    13   .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    1    1    1    4    4    6    .    
  Investigation            17   | .    .    .    1    .    .    .    2    1    .    .    .    .    8    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    1    2    .    
  Reinforcement            18   | .    1    .    .    1    .    1    2    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    3    3    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           29   | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   1   2   1   16  .   
Communications Jammed      86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  21  .   .   19  10  2   .   
  Distress Signals         85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  21  .   .   19  9   2   .   
Times Spotted              426  | .   3   7   4   9   3   14  31  16  6   1   .   12  31  20  3   .   4   9   2   7   .   9   9   8   1   .   2   18  13  2   7   41  52  41  41  
  Peak Tracking Total      14   | .   3   3   3   3   10  7   7   8   3   1   .   7   7   9   2   .   3   5   2   7   .   14  6   9   1   .   2   5   5   1   3   6   10  5   7   
  Tactical Retreats        58   | .   .   .   .   .   .   2   5   2   3   1   .   5   8   2   1   .   2   .   1   .   .   1   .   1   1   .   1   .   1   .   1   5   8   7   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            22   | .   .   .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   2   .   .   1   1   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          36   | .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   5   .   3   10  .   2   6   
  Max in Single Turn       1    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          52   | .   1   1   3   .   2   .   5   8   .   1   3   .   9   .   .   .   .   1   1   .   2   .   2   .   1   4   .   .   1   .   1   4   .   2   .   
  Terminals                20   | .   1   .   2   .   .   .   2   3   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                137  | .   2   1   8   .   2   .   19  14  .   1   26  .   21  .   .   .   .   1   1   .   6   .   4   .   1   17  .   .   1   .   1   9   .   2   .   
  Successful               89   | .   2   1   2   .   2   .   8   10  .   1   26  .   4   .   .   .   .   1   1   .   6   .   2   .   1   17  .   .   1   .   .   3   .   1   .   
  Failed                   48   | .   .   .   6   .   .   .   11  4   .   .   .   .   17  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   6   .   1   .   
    Catastrophic           8    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   120  | .   .   .   7   .   1   .   1   7   .   .   .   .   10  .   .   .   .   5   .   .   2   .   6   .   .   .   .   13  6   3   6   8   24  21  .   
  Terminals                47   | .   2   .   7   .   .   .   7   4   .   .   .   .   16  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          5    | .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             67   | .   2   1   1   .   2   .   2   2   .   1   26  .   .   .   .   .   .   1   1   .   6   .   .   .   1   17  .   .   .   .   .   3   .   1   .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   3   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   2   .   .   .   5   4   .   .   .   .   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   1   .   
  Full Trace Events        10   | .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  22   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   66   | .   .   .   .   .   .   .   .   1   .   .   11  .   .   .   .   15  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   25  10  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               30   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    5    .    .    4    .    4    .    .    .    .    4    .    1    .    .    2    5    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    4    5    .    .    4    3    4    .    .    .    .    4    .    1    .    .    2    2    .    
  Highest-Rated Group      366  | .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    153  153  366  .    .    242  174  156  .    .    .    .    320  .    28   .    .    296  320  .    
  Highest-Rated Ally       269  | .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    39   39   85   .    .    68   68   39   .    .    .    .    96   .    28   .    .    269  160  .    
Zionite Dispatches         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    1    .    .    3    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               24   | .    .    .    .    .    7    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    .    1    6    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  FOLLOW                   4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    
  EXPLORE                  5    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  RETURN                   9    | .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               191  | .    .    .    .    .    35   1    .    .    .    .    .    4    .    .    .    .    .    28   .    .    9    9    9    .    .    .    .    52   .    .    .    .    1    43   .    
  Total Damage             5607 | .    .    .    .    .    201  .    .    .    .    .    .    135  .    .    .    .    .    1443 .    .    478  444  199  .    .    .    .    2155 .    .    .    .    168  384  .    
  Kills                    32   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    3    7    3    .    .    .    .    10   .    .    .    .    1    3    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   .   .   .   2   .   .   1   .   3   3   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         12   | .   .   .   .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   2   4   6   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               17299 | 298  215  980  198  387  541  665  2113 606  223  324  19   375  738  161  323  931  637  97   206  38   715  273  195  79   105  78   209  531  427  202  384  806  707  2104 409  
Spaces Moved               26174 | 129  60   555  113  204  385  559  922  1129 810  619  80   741  2240 628  994  868  978  239  587  180  938  623  490  376  455  211  621  618  524  340  690  1018 1635 3848 767  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   227   | .    59   96   47   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     656   | 129  1    388  .    138  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   541   | .    .    71   66   41   363  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10278 | .    .    .    .    .    22   559  586  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    424  524  340  690  883  1635 3848 767  
  Flight                   14337 | .    .    .    .    .    .    .    336  1129 810  619  80   741  2240 628  994  868  978  239  587  180  938  623  490  376  455  211  621  194  .    .    .    .    .    .    .    
  Fastest Speed            16    | 120  120  95   110  95   80   80   26   23   23   23   23   23   23   24   24   24   24   18   21   18   19   19   19   20   20   20   20   20   48   43   38   33   25   17   16   
  Average Speed            35    | 120  159  123  130  123  101  82   46   23   23   23   23   23   24   24   24   75   24   21   21   20   19   21   23   20   20   20   20   38   52   44   38   44   29   27   19   
  Slowest Speed            310   | 120  160  160  160  260  310  150  118  23   23   23   23   23   96   98   24   98   24   24   25   21   97   23   96   20   20   20   20   116  108  48   43   100  38   34   23   
  Overloaded Moves         936   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    37   .    .    1    .    .    .    .    18   .    .    .    45   64   68   695  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            65    | .    .    .    .    .    .    .    5    18   2    .    .    3    19   2    1    .    1    1    1    1    4    .    1    4    1    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Teleports                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    1    
  Microwarps               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
Exploration Rate (%)       56    | 5    13   85   14   41   69   51   55   33   81   70   69   79   58   75   93   89   90   10   73   19   92   74   15   56   62   60   81   19   71   11   86   66   36   80   40   
  Regions Visited          35
    Branch Regions         25
  Pre-discovered Areas     14    | .    .    .    1    .    1    .    .    1    .    .    1    1    2    1    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        18    | .    .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    .    .    .    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    1    1    .    .    .    .    1    1    1    .    
Scrap Searched             35    | .    .    2    .    1    .    1    .    .    2    2    .    1    .    5    3    3    3    .    3    .    .    3    .    4    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 145   | .    2    5    .    26   .    .    1    2    .    .    .    3    4    .    .    .    1    .    .    .    1    3    7    1    1    .    .    20   5    .    .    22   24   17   .    
Terrain Destroyed          234   | .    5    10   .    36   .    44   23   7    .    .    .    3    4    .    .    .    1    .    .    .    1    3    7    1    1    .    .    20   5    .    .    22   24   17   .    
  Melee                    111   | .    .    .    .    .    .    .    .    2    .    .    .    3    4    .    .    .    1    .    .    .    1    3    7    1    1    .    .    20   5    .    .    22   24   17   .    
  Projectile               55    | .    5    10   .    .    .    15   23   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      63    | .    .    .    .    36   .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      33478 | 196  146  771  145  283  519  723  2532 1424 839  798  79   940  2400 632  1076 1142 1377 278  667  179  1462 756  568  374  469  244  704  902  678  389  804  1291 1850 4831 1010 
  Wait                     5639  | 13   45   128  17   8    96   88   1513 218  25   178  .    194  111  2    84   269  399  12   74   .    463  128  42   .    5    10   84   208  95   14   86   261  79   645  45   
  Move                     25886 | 128  59   554  112  203  384  558  911  1093 805  618  79   734  2204 623  991  867  975  236  584  177  930  622  487  367  452  210  620  614  523  339  689  891  1634 3847 766  
  Hop                      60    | .    .    .    .    .    .    .    5    17   2    .    .    3    16   2    1    .    1    1    1    1    3    .    1    4    1    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  137   | 3    7    12   .    7    5    6    5    10   .    .    .    .    5    .    .    .    .    3    1    .    1    1    4    1    4    2    .    2    13   .    2    15   6    18   4    
  Fast Attach              217   | 1    .    4    2    4    4    8    11   5    .    .    .    .    7    .    .    2    .    10   .    .    10   .    2    .    .    7    .    15   4    17   5    16   16   49   18   
  Attach                   100   | .    2    5    2    5    5    4    .    6    1    .    .    3    12   1    .    .    .    2    .    .    .    .    5    .    2    2    .    2    4    .    .    15   1    15   6    
  Detach                   68    | .    2    1    2    .    2    6    .    6    1    .    .    3    10   1    .    .    .    3    .    .    1    .    1    .    .    1    .    3    1    2    .    8    .    13   1    
  Swap                     153   | .    8    13   .    7    1    7    24   9    .    2    .    .    5    .    .    3    .    3    4    1    1    1    4    1    .    3    .    9    2    .    2    8    3    24   8    
  Drop                     288   | 3    6    13   .    11   11   12   17   15   .    .    .    .    10   .    .    1    .    4    2    .    11   1    3    .    4    8    .    14   16   13   8    15   20   59   11   
  Fire                     266   | 48   17   38   10   36   11   33   42   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Melee                    575   | .    .    .    .    .    .    1    4    7    5    .    .    3    11   3    .    .    2    4    1    .    1    3    11   1    1    1    .    27   20   4    12   62   91   149  151  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    17   .    .    .    .    9    .    .    .    .    .    .    .    .    .    8    .    .    .    .    7    .    .    .    .    .    2    .    
  Rewire                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / [*Min] / Sto)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 3)
   299 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   470 | -10/Materials      | Discovered new exit (range 8)
   514 | -10/Materials      | Entered Mines
   666 | -10/Mines          | Learned 2 Materials zone layouts
   849 | -10/Mines          | Discovered new exit (range 16)
  1020 | -10/Mines          | Discovered new exit (range 9)
  1238 | -10/Mines          | Found the Drone Emporium
  1244 | -10/Mines          | Found Prototype Device
  1244 | -10/Mines          | Identified Thief Drone Bay
  1494 | -10/Mines          | Entered Materials
  1494 | -9/Materials       | Evolved 2 slots: Utility x2
  1495 | -9/Materials       | Identified exit to Materials
  1495 | -9/Materials       | Identified exit to Storage
  1545 | -9/Materials       | Discovered new exit (range 9)
  1692 | -9/Materials       | Build established: Scavenger-Mutant
  1692 | -9/Materials       | Entered Mines
  2075 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2075 | -9/Mines           | Discovered new exit (range 5)
  2079 | -9/Mines           | Entered Exiles
  2095 | -9/Exiles          | Discovered new exit (range 15)
  2105 | -9/Exiles          | Met 8R-AWN
  2120 | -9/Exiles          | Met EX-HEX
  2168 | -9/Exiles          | Met EX-DEC
  2184 | -9/Exiles          | Learned location of Zion (-6)
  2252 | -9/Exiles          | Met EX-BIN
  2267 | -9/Exiles          | Aligned with FarCom system
  2268 | -9/Exiles          | Given EX-Vault access code
  2291 | -9/Exiles          | Opened EX-Vault
  2302 | -9/Exiles          | Found Cloak of Protection
  2307 | -9/Exiles          | Found Gui. Plasma Cannon
  2311 | -9/Exiles          | Found Field Lobotomy Kit
  2335 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2342 | -9/Exiles          | Exiles lab attacked by MAIN.C
  2407 | -9/Exiles          | Discovered new exit (range 10)
  2502 | -9/Exiles          | Attacked by the Exiles
  2613 | -9/Exiles          | Found Prototype Ballistic Gun
  2620 | -9/Exiles          | Stole three prototypes: Cloak of Protection, Gui. Plasma Cannon, Field Lobotomy Kit
  2620 | -9/Exiles          | Entered Mines
  2689 | -8/Mines           | Identified 8R-AWN's Boregun
  2716 | -8/Mines           | 1C-UTU came to Exiles' defense
  2717 | -8/Mines           | Found 8R-AWN's Boregun
  2868 | -8/Mines           | Build established: Mutant
  2919 | -8/Mines           | Discovered exit to Materials (range 10)
  3101 | -8/Mines           | Found Prototype Device
  3101 | -8/Mines           | Identified Exp. Actuator Array
  3117 | -8/Mines           | Found Prototype Protection
  3117 | -8/Mines           | Identified 1C-UTU's Buckler
  3125 | -8/Mines           | Found Prototype Slashing Weapon
  3125 | -8/Mines           | Identified 1C-UTU's Sword "Lootmaker"
  3128 | -8/Mines           | Found Prototype Slashing Weapon
  3128 | -8/Mines           | Identified 1C-UTU's Sword "Choppy"
  3131 | -8/Mines           | Found Prototype Processor
  3134 | -8/Mines           | Found Prototype Device
  3134 | -8/Mines           | Identified Femtoactuators
  3285 | -8/Mines           | Entered Materials
  3285 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3388 | -8/Materials       | Identified Exp. Melee Analysis Suite
  3397 | -8/Materials       | Build established: Scavenger-Mutant
  5345 | -8/Materials       | Build established: Sprinter
  5394 | -8/Materials       | Discovered new exit (range 15)
  5398 | -8/Materials       | Entered Factory
  5398 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5833 | -7/Factory         | Identified exit to Lower Caves
  6004 | -7/Factory         | Entered Lower Caves
  6013 | -7/Lower Caves     | Learned Factory emergency access door positions
  6070 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6226 | -7/Lower Caves     | Discovered new exit (range 6)
  6227 | -7/Lower Caves     | Identified exit to Lower Caves
  6227 | -7/Lower Caves     | Entered another Lower Caves area
  6478 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6514 | -7/Lower Caves     | Discovered new exit (range 13)
  6516 | -7/Lower Caves     | Identified exit to Data Miner
  6551 | -7/Lower Caves     | Entered Data Miner
  6551 | -7/Data Miner      | Discovered new exit (range 6)
  6556 | -7/Data Miner      | Met Data Miner
  6560 | -7/Data Miner      | Learned location of Section 7 (-2)
  6560 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6564 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6569 | -7/Data Miner      | Identified exit to Proximity Caves
  6570 | -7/Data Miner      | Entered Proximity Caves
  6901 | -6/Proximity Caves | Spotted B-75 Beast
  6928 | -6/Proximity Caves | Discovered new exit (range 12)
  6934 | -6/Proximity Caves | Identified exit to Factory
  6945 | -6/Proximity Caves | Entered Factory
  6945 | -6/Factory         | Evolved 2 slots: Utility x2
  6946 | -6/Factory         | Identified exit to Factory
  7029 | -6/Factory         | Incoming investigation squad redirected
  7125 | -6/Factory         | Incoming investigation squad redirected
  7152 | -6/Factory         | Discovered exit to Factory (range 16)
  7174 | -6/Factory         | Fabricated Exp. Melee Analysis Suite?
  7251 | -6/Factory         | Build established: Scout
  7556 | -6/Factory         | Incoming investigation squad redirected
  7598 | -6/Factory         | Discovered new exit (range 7)
  7600 | -6/Factory         | Identified exit to Lower Caves
  7639 | -6/Factory         | Noticed a derelict Sapper rigging charges
  7645 | -6/Factory         | First assault squad dispatched
  7683 | -6/Factory         | Entered Lower Caves
  7757 | -6/Lower Caves     | Learned Factory interactive machine intel
  7805 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7807 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7838 | -6/Lower Caves     | Discovered new exit (range 7)
  7839 | -6/Lower Caves     | Identified exit to Lower Caves
  7844 | -6/Lower Caves     | Entered another Lower Caves area
  7856 | -6/Lower Caves     | Discovered exit to Factory (range 14)
  7857 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8012 | -6/Lower Caves     | Discovered new exit (range 6)
  8013 | -6/Lower Caves     | Identified exit to Zion
  8167 | -6/Lower Caves     | Entered Zion
  8174 | -6/Zion            | Found CR-A16's Pointy Stick
  8187 | -6/Zion            | System corruption cleaned by Quarantine Array
  8222 | -6/Zion            | Learned Factory stockpile data
  8238 | -6/Zion            | Discovered new exit (range 14)
  8267 | -6/Zion            | Given the Hacking Drone Bay
  8270 | -6/Zion            | Found Prototype Device
  8270 | -6/Zion            | Identified Hacking Drone Bay
  8462 | -6/Zion            | Build established: Assassin
  8490 | -6/Zion            | Given A8's code to call for help
  8501 | -6/Zion            | Learned Factory garrison access intel
  8520 | -6/Zion            | Learned Factory emergency access door positions
  8784 | -6/Zion            | Imprinted
  8786 | -6/Zion            | Declared Zion's savior
  8887 | -6/Zion            | Identified exit to Proximity Caves
  9080 | -6/Zion            | Build established: Scout
  9098 | -6/Zion            | Entered Proximity Caves
  9098 | -5/Proximity Caves | Accompanied by 4 allies
  9109 | -5/Proximity Caves | Learned 4 Factory zone layouts
  9402 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9601 | -5/Proximity Caves | Learned location of 2 exits from Factory
  9727 | -5/Proximity Caves | Discovered exit to Factory (range 13)
  9735 | -5/Proximity Caves | Entered Factory
  9735 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9736 | -5/Factory         | Identified exit to Upper Caves
  9737 | -5/Factory         | Identified exit to Factory
  9741 | -5/Factory         | Loaded intel: 52 interactive machine locations
  9742 | -5/Factory         | Loaded intel: 4 garrison access locations
  9768 | -5/Factory         | Zion Light squad teleported in
  9790 | -5/Factory         | Zion Heavy squad teleported in
  9804 | -5/Factory         | Found Prototype Protection
  9804 | -5/Factory         | Identified Zio. Weapon Casing
  9818 | -5/Factory         | Found Zio. Weapon Casing
  9832 | -5/Factory         | Entered Upper Caves
  9966 | -5/Upper Caves     | Spotted B-75 Beast
  9980 | -5/Upper Caves     | Discovered new exit (range 8)
  9982 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10038 | -5/Upper Caves     | Entered another Upper Caves area
 10040 | -5/Upper Caves     | Spotted D7-2P3(f)
 10041 | -5/Upper Caves     | Spotted 8Q-9VO(f)
 10041 | -5/Upper Caves     | Spotted M2-YVX(f)
 10042 | -5/Upper Caves     | Encountered a Master Thief
 10042 | -5/Upper Caves     | Encountered a Master Thief
 10044 | -5/Upper Caves     | Discovered new exit (range 11)
 10054 | -5/Upper Caves     | Encountered a Master Thief
 10055 | -5/Upper Caves     | Spotted OW-60V(f)
 10056 | -5/Upper Caves     | Encountered a Master Thief
 10076 | -5/Upper Caves     | Entered Warlord
 10083 | -5/Warlord         | Opened side exit
 10102 | -5/Warlord         | Build established: Scavenger-Sprinter
 10139 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 10154 | -5/Warlord         | Rebuked by Warlord
 10157 | -5/Warlord         | Opened Warlord's prototype stash
 10167 | -5/Warlord         | Found Prototype Processor
 10167 | -5/Warlord         | Identified Exp. Core Analyzer
 10169 | -5/Warlord         | Found Prototype Device
 10169 | -5/Warlord         | Identified Thermal Barrier
 10179 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10218 | -5/Warlord         | Found Prototype Energy Gun
 10218 | -5/Warlord         | Identified Vortex Shotgun
 10529 | -5/Warlord         | Warlord forces counterattacked
 10647 | -5/Warlord         | Discovered new exit (range 14)
 10649 | -5/Warlord         | Found Exp. Core Analyzer
 10791 | -5/Warlord         | Entered Proximity Caves
 10791 | -4/Proximity Caves | Accompanied by 3 allies
 10792 | -4/Proximity Caves | Learned Research garrison access intel
 11047 | -4/Proximity Caves | Learned 4 Research zone layouts
 11052 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 11064 | -4/Proximity Caves | Entered Factory
 11064 | -4/Factory         | Evolved 2 slots: Utility x2
 11087 | -4/Factory         | Spotted B-86 Titan
 11129 | -4/Factory         | Retrieved Zion intel report: Branch Access
 11129 | -4/Factory         | Identified exit to Upper Caves
 11129 | -4/Factory         | Identified exit to Extension
 11130 | -4/Factory         | Zion Fire squad teleported in
 11142 | -4/Factory         | Incoming investigation squad redirected
 11259 | -4/Factory         | Entered Upper Caves
 11314 | -4/Upper Caves     | Spotted B-86 Titan
 11335 | -4/Upper Caves     | Discovered new exit (range 9)
 11338 | -4/Upper Caves     | Entered another Upper Caves area
 11343 | -4/Upper Caves     | Discovered new exit (range 5)
 11388 | -4/Upper Caves     | Discovered new exit (range 10)
 11443 | -4/Upper Caves     | Entered Zhirov
 11443 | -4/Zhirov          | Discovered new exit (range 3)
 11447 | -4/Zhirov          | Met Zhirov
 11453 | -4/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 11458 | -4/Zhirov          | Found Alien Artifact
 11458 | -4/Zhirov          | Identified Integrated Reactor
 11458 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11485 | -4/Zhirov          | Found Alien Artifact
 11494 | -4/Zhirov          | Learned location of Quarantine (-3)
 11494 | -4/Zhirov          | Learned location of Testing (-2)
 11503 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11521 | -4/Zhirov          | Entered Proximity Caves
 11727 | -3/Proximity Caves | Discovered new exit (range 7)
 11730 | -3/Proximity Caves | Entered Research
 11730 | -3/Research        | Evolved 2 slots: Utility x2
 11731 | -3/Research        | Identified exit to Quarantine
 11732 | -3/Research        | Loaded intel: 3 garrison access locations
 11746 | -3/Research        | Spotted B-86 Titan
 11789 | -3/Research        | Zion Light squad teleported in
 11798 | -3/Research        | Garrison activated, responded to threat
 11947 | -3/Research        | Zion Hover Resupply teleported in
 12037 | -3/Research        | P-80 Master assimilated allied BE-UUC(z)
 12085 | -3/Research        | Found Zio. Weapon Casing
 12093 | -3/Research        | Found Zio. Weapon Casing
 12112 | -3/Research        | Crushed by falling debris
 12137 | -3/Research        | Build established: Scavenger-Mutant
 12158 | -3/Research        | Retrieved Zion intel report: Emergency Access
 12178 | -3/Research        | Retrieved Zion intel report: Trap Installations
 12261 | -3/Research        | Entered Quarantine
 12272 | -3/Quarantine      | Found Alien Artifact
 12273 | -3/Quarantine      | Identified Subatomic Replicator
 12390 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 12476 | -3/Quarantine      | Discovered new exit (range 4)
 12510 | -3/Quarantine      | Found Alien Artifact
 12510 | -3/Quarantine      | Identified Matter Drive
 12536 | -3/Quarantine      | Found Alien Artifact
 12536 | -3/Quarantine      | Identified Core Reset Matrix
 12536 | -3/Quarantine      | Identified Transdimensional Reconstructor
 12536 | -3/Quarantine      | Used Core Reset Matrix
 12540 | -3/Quarantine      | Detected hypermatrix surge
 12540 | -3/Quarantine      | Sensed 8 artifacts in vicinity
 12561 | -3/Quarantine      | Found Transdimensional Reconstructor
 12563 | -3/Quarantine      | Found Transdimensional Reconstructor
 12565 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 12568 | -3/Quarantine      | Found Transdimensional Reconstructor
 12583 | -3/Quarantine      | Cryocooling Duct disabled
 12598 | -3/Quarantine      | Ambient heat levels rising (+20)
 12598 | -3/Quarantine      | Non-combat units ordered to evacuate
 12606 | -3/Quarantine      | Found Phase Armor
 12687 | -3/Quarantine      | Discovered new exit (range 4)
 12688 | -3/Quarantine      | Identified exit to Research
 12688 | -3/Quarantine      | Entered Research
 12688 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12692 | -2/Research        | Found Unknown Device
 12692 | -2/Research        | Identified Antimissile System
 12816 | -2/Research        | Zion Infowar Resupply teleported in
 12824 | -2/Research        | Found Prototype Processor
 12824 | -2/Research        | Identified Spectral Analyzer
 12852 | -2/Research        | Found Prototype Processor
 12852 | -2/Research        | Identified Exp. Core Analyzer
 12887 | -2/Research        | Discovered new exit (range 6)
 12888 | -2/Research        | Identified exit to Testing
 12889 | -2/Research        | Discovered new exit (range 17)
 12890 | -2/Research        | Entered Testing
 12960 | -2/Testing         | Retrieved Zion intel report: Trap Installations
 13013 | -2/Testing         | Build established: Scavenger-Ninja
 13209 | -2/Testing         | Discovered new exit (range 14)
 13226 | -2/Testing         | Found Prototype Hackware
 13241 | -2/Testing         | Spotted Fortress
 13272 | -2/Testing         | Discovered new exit (range 5)
 13273 | -2/Testing         | Identified exit to Section 7
 13274 | -2/Testing         | Entered Section 7
 13275 | -2/Section 7       | Sensed 22 artifacts in vicinity
 13276 | -2/Section 7       | Spotted S7 Guard
 13280 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 13281 | -2/Section 7       | Found Integrated Singularity Reactor
 13281 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 13283 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 13311 | -2/Section 7       | Found Microwarp Drive
 13323 | -2/Section 7       | Warped through subspace
 13384 | -2/Section 7       | Warped through subspace
 13386 | -2/Section 7       | Warped through subspace
 13387 | -2/Section 7       | Warped through subspace
 13432 | -2/Section 7       | Found Integrity Redistributor
 13437 | -2/Section 7       | Spotted S7 Guard
 13441 | -2/Section 7       | Found Core Membrane
 13445 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 13456 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 13495 | -2/Section 7       | Spotted B-90 Cyclops
 13509 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 13519 | -2/Section 7       | Discovered new exit (range 12)
 13671 | -2/Section 7       | Found Integrity Redistributor
 13701 | -2/Section 7       | Identified Ghost Barrier
 13730 | -2/Section 7       | Spotted Executioner
 13730 | -2/Section 7       | Spotted Executioner
 13737 | -2/Section 7       | Found Transdimensional Reconstructor
 13740 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 13742 | -2/Section 7       | Found Transdimensional Reconstructor
 13754 | -2/Section 7       | Found Matter Drive
 13760 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-86)
 13786 | -2/Section 7       | Spotted B-99 Colossus
 13816 | -2/Section 7       | Found LRC Matter Compressor
 13816 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 13820 | -2/Section 7       | Found LRC Insulator
 13820 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 13822 | -2/Section 7       | Found LRC Energy Well
 13822 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 13880 | -2/Section 7       | Found Integrated Dissipator
 13880 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13947 | -2/Section 7       | Core integrity fell below 50%
 13948 | -2/Section 7       | Spotted Alpha 7
 13948 | -2/Section 7       | Spotted Alpha 7
 13949 | -2/Section 7       | Spotted S7 Guard
 13954 | -2/Section 7       | Found Core Regenerator
 13958 | -2/Section 7       | Spotted S7 Guard
 13961 | -2/Section 7       | Found Integrated Heat Negator
 13970 | -2/Section 7       | Spotted B-90 Cyclops
 13973 | -2/Section 7       | Warped through subspace
 13989 | -2/Section 7       | Found Integrity Redistributor
 14080 | -2/Section 7       | Entered Access
 14080 | -1/Access          | Evolved 2 slots: Propulsion x2
 14085 | -1/Access          | Zion Zionite Resupply teleported in
 14156 | -1/Access          | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 14159 | -1/Access          | Found Antimissile System
 14187 | -1/Access          | Spotted B-99 Colossus
 14247 | -1/Access          | Spotted B-99 Colossus
 14311 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/0
 14359 | -1/Access          | Retrieved Zion intel report: Component Schematics
 14384 | -1/Access          | Build established: Alien-Sprinter
 14405 | -1/Access          | Found Exp. Melee Analysis Suite
 14407 | -1/Access          | Found Exp. Melee Analysis Suite
 14607 | -1/Access          | Retrieved Zion intel report: Unaware Schematics
 14608 | -1/Access          | Zion Experimental squad teleported in
 14667 | -1/Access          | Found Prototype Protection
 14667 | -1/Access          | Identified Zio. Shade Armor
 14672 | -1/Access          | Found Zio. Shade Armor
 14674 | -1/Access          | Found Zio. Shade Armor
 14775 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 14782 | -1/Access          | Discovered new exit (range 8)
 14783 | -1/Access          | Zion Recon squad teleported in
 14787 | -1/Access          | Entered Command
 14882 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 15120 | -1/Command         | Spotted M Guard
 15121 | -1/Command         | Spotted M Guard
 15121 | -1/Command         | Spotted Combat Programmer
 15121 | -1/Command         | Spotted Combat Programmer
 15135 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 15138 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 15148 | -1/Command         | Allies destroyed M Guard
 15154 | -1/Command         | Allies destroyed M Guard
 15162 | -1/Command         | Found Corrupted Prototype Device
 15182 | -1/Command         | Lost 3 parts (1p2u)
 15192 | -1/Command         | Build established: Scavenger-Sprinter
 15279 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 15287 | -1/Command         | First assault squad dispatched
 15290 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 15304 | -1/Command         | Incoming assault squad redirected
 15333 | -1/Command         | Retrieved Zion intel report: Active Terminals
 15342 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 15470 | -1/Command         | Spotted B-99 Colossus
 15516 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 15609 | -1/Command         | Identified AEGIS Remote Shield
 15610 | -1/Command         | Found Corrupted Prototype Protection
 15610 | -1/Command         | Identified Hvy. Regenerative Plating
 15614 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
 15619 | -1/Command         | Found Corrupted Prototype Reactor
 15619 | -1/Command         | Identified Zero-point Reactor
 15621 | -1/Command         | Found Corrupted Zero-point Reactor
 15655 | -1/Command         | Met MAIN.C
 15660 | -1/Command         | 0b10 Conduit disabled
 15688 | -1/Command         | Destroyed MAIN.C Shell
 15690 | -1/Command         | MAIN.C activated Command garrisons
 15705 | -1/Command         | All MAIN.C guards destroyed
 15711 | -1/Command         | Destroyed MAIN.C
 15715 | -1/Command         | Found Prototype Protection
 15715 | -1/Command         | Identified Exp. Powered Armor
 15733 | -1/Command         | Assimilated G-73 Enforcer with FLK Orb
 15736 | -1/Command         | Assimilated G-73 Enforcer with FLK Orb
 15739 | -1/Command         | Assimilated B-74 Champion with FLK Orb
 15773 | -1/Command         | Discovered new exit (range 9)
 15783 | -1/Command         | Spotted B-99 Colossus
 15793 | -1/Command         | Destroyed B-99 Colossus
 15795 | -1/Command         | Found Unknown Protection
 15795 | -1/Command         | Identified Hvy. Insulated Plating
 16264 | -1/Command         | Found Prototype Processor
 16264 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 16398 | -1/Command         | Found Exp. Melee Analysis Suite
 16405 | -1/Command         | Found Prototype Device
 16405 | -1/Command         | Identified Beam Splitter
 16486 | -1/Command         | Destroyed B-99 Colossus
 16715 | -1/Command         | Used Core Regenerator, restored core integrity (+159)
 16848 | -1/Command         | Found Zero-point Reactor
 16886 | -1/Command         | Warped through subspace to slip node
 16886 | -1/Command         | Discovered new exit (range 4)
 16891 | -1/Command         | Entered Access_0
 16892 | -1/Access_0        | Sensed 4 artifacts in vicinity
 16892 | -1/Access_0        | Met Architect
 16908 | -1/Access_0        | Architect warped through subspace
 16922 | -1/Access_0        | Destroyed A8
 16941 | -1/Access_0        | Architect warped through subspace
 16947 | -1/Access_0        | Found Integrated Reactor
 16947 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 16968 | -1/Access_0        | Architect warped through subspace
 16990 | -1/Access_0        | A6 warped into view
 17003 | -1/Access_0        | Destroyed A6
 17005 | -1/Access_0        | Found Unknown Piercing Weapon
 17005 | -1/Access_0        | Identified Enh. Force Lance
 17008 | -1/Access_0        | Architect warped through subspace
 17012 | -1/Access_0        | Found Femtoactuators
 17014 | -1/Access_0        | Found Exp. Actuator Array
 17021 | -1/Access_0        | Found Exp. Powered Armor
 17053 | -1/Access_0        | Found Exp. Powered Armor
 17057 | -1/Access_0        | Architect warped through subspace
 17059 | -1/Access_0        | Found Exp. Powered Armor
 17088 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-116)
 17094 | -1/Access_0        | Architect warped through subspace
 17096 | -1/Access_0        | Subspace Access Node disabled
 17112 | -1/Access_0        | A5 warped into view
 17120 | -1/Access_0        | Destroyed A5
 17124 | -1/Access_0        | Subspace Access Node disabled
 17131 | -1/Access_0        | Architect warped through subspace
 17141 | -1/Access_0        | Destroyed 7 combat bots
 17153 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 17163 | -1/Access_0        | Architect warped through subspace
 17181 | -1/Access_0        | Architect warped through subspace
 17197 | -1/Access_0        | Architect warped through subspace
 17207 | -1/Access_0        | Architect warped through subspace
 17212 | -1/Access_0        | Architect warped through subspace
 17213 | -1/Access_0        | Subspace Access Node disabled
 17242 | -1/Access_0        | Subspace Access Node disabled
 17271 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-104)
 17276 | -1/Access_0        | Found Prototype Device
 17276 | -1/Access_0        | Identified Exp. Phase Shifter
 17295 | -1/Access_0        | Destroyed Architect
 17296 | -1/Access_0        | Architect triggered a singularity event
 17296 | -1/Access_0        | Warped through subspace to slip node
 17296 | -1/Access_0        | Discovered new exit (range 8)
 17300 | ***                | Escaped singularity!

 Last Messages 
---------------
17290_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect.
17292_ Quantum Shear penetrates Earth.
17293_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect.
17293_ Enh. Force Lance follow-up attack on Architect.
17294_ Architect suffers critical hit (Destroy).
17294_ Destroyed Modified Quantum Sheargun.
17295_ Quantum Shear penetrates Wall.
17295_ Quantum Shear penetrates Earth.
17295_ Acquired 16 matter.
17295_ Architect: "If I can't win, no one wins!"
17295_ Architect destroyed.
17296_ A0_COM: Initiating irreversible singularity event. Goodbye.
17296_ Warped through subspace, drawn to slip node.
17296_ EXIT=FOUND
17297_ A0_COM: 10.
17297_ Acquired 10 matter.
17298_ A0_COM: 9.
17299_ A0_COM: 8.
17299_ Acquired 10 matter.
17300_ A0_COM: 7.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          93
Energy Capacity            1190
Matter Stores              425
Matter Capacity            425
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       60
Jamming Range              16
Cloak Strength             5
Additional Mass Support    12
Base Temperature (-)       200
Armor Coverage             1825
Resistance: KI             30
Resistance: TH             50
Resistance: EX             30
Resistance: EM             55
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           100
Weapon Cycling             25
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                80
Melee Accuracy             48
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   50
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          14
Defensive Hacking          32

 Item Schematics 
-----------------
              Matter Neutralizer | -1/Access  | Z-intel
              Imp. Powered Armor | -1/Access  | Z-intel
                  Linear Gravjet | -1/Access  | Z-intel
               Adv. Focal Shield | -1/Access  | Z-intel
               Quantum Capacitor | -1/Access  | Z-intel
       Imp. Melee Analysis Suite | -1/Access  | Z-intel
                       ECM Suite | -1/Access  | Z-intel
         Imp. Targeting Computer | -1/Access  | Z-intel
        Adv. Hardlight Generator | -1/Access  | Z-intel
                Recoil Nullifier | -1/Access  | Z-intel
 Adv. Salvage Targeting Computer | -1/Access  | Z-intel
         Adv. Signal Interpreter | -1/Access  | Z-intel
                    Com. Battery | -1/Access  | Z-intel
              Imp. Remote Shield | -1/Access  | Z-intel
              Prc. Energy Filter | -1/Access  | Z-intel
     Cld. Nuclear Pulse Thruster | -1/Access  | Z-intel
          Exp. Thermal Converter | -1/Access  | Z-intel
              Prc. Matter Filter | -1/Access  | Z-intel
         Exp. Signal Interpreter | -1/Access  | Z-intel
            Imp. Diametric Drive | -1/Access  | Z-intel
            Cld. Antigrav System | -1/Access  | Z-intel
             Exp. Thermal Shield | -1/Access  | Z-intel
               Spectral Analyzer | -1/Access  | Z-intel
              Imp. Energy Mantle | -1/Access  | Z-intel
              Hvy. Proton Cannon | -1/Access  | Z-intel
                 Diametric Drive | -1/Command | Z-intel
                  Prc. Phase Gun | -1/Command | Z-intel
              Cld. Proton Cannon | -1/Command | Z-intel
         Inertial Stasis Machine | -1/Command | Z-intel
        Neutron Missile Launcher | -1/Command | Z-intel
             Exp. Cooling System | -1/Command | Z-intel
           Exp. Reclamation Unit | -1/Command | Z-intel
            Exp. Target Analyzer | -1/Command | Z-intel
     Cld. Field Propulsion Drive | -1/Command | Z-intel
      Hdn. Centrium Heavy Treads | -1/Command | Z-intel

 Robot Schematics 
------------------
   R-10 Processor | -1/Access  | Z-intel
   T-07 Excavator | -1/Access  | Z-intel
   A-27 Freighter | -1/Access  | Z-intel
   R-06 Scavenger | -1/Access  | Z-intel
    A-15 Conveyor | -1/Command | Z-intel
      Y-72 Warden | -1/Command | Z-intel
  H-88 Terminator | -1/Command | Z-intel
        K-01 Serf | -1/Command | Z-intel
         E-15 Imp | -1/Command | Z-intel
 A-02 Transporter | -1/Command | Z-intel
      C-65 Expert | -1/Command | Z-intel
    G-73 Enforcer | -1/Command | Z-intel
   X-82 Rainmaker | -1/Command | Z-intel
 D-83 Annihilator | -1/Command | Z-intel

 Fabricated
------------
 Exp. Melee Analysis Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Subatomic Replicator
Matter Drive
Core Reset Matrix
Integrated Singularity Reactor
Microwarp Drive
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Phase Armor
Core Membrane
Integrity Redistributor
LRC Matter Compressor
LRC Insulator
LRC Energy Well
Integrated Dissipator
Integrated Heat Negator
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseZioniteShotgun
  Manual?         0
Play Time         03:44:28
  Cumulative      2353.8 hours
  Start           2021.11.15 @ 12:19:09
  End             2021.11.15 @ 17:27:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2718
  Rogue           2710
  Adventurer      0
  Explorer        8
Win Type          6
  Total           276
  Types           48/32/98/3/3/5/84/2/1
Lore%             98
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abbc556c-9b6c-4d57-96f8-74a9fdd7ef40