Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 02:43:16

Player: Kersh

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (117)     585
Value Destroyed (4435)     4435
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 12988

 Bonus
-------
High Alert Combat Kills    99
Follower Combat Kills      109

 Cogmind 
---------
Core Integrity             0/1600
Matter                     112/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (15) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Large Storage Unit
      Improved Medium Armor Plating
  High-powered Shotgun
               Linear Accelerator
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Phase Shifter
      Advanced Force Field
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
               Linear Accelerator
               Linear Accelerator
>              --- INVENTORY --------
               Antigrav System
         Large Storage Unit
      Advanced Weight Redist. System
      Improved Force Booster
               Coil Gun
               Linear Accelerator
               Smartbomb Launcher
      Improved Remote Datajack
               Spear
[Rating: 95]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Centrium Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Field Propulsion Drive
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  13   | .   .   .   2   .   1   .   .   1   2   .   .   1   2   2   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             219  | 6   13  15  51  15  33  1   4   20  2   4   10  2   27  6   10  
  Power                    15   | 1   1   .   4   .   1   .   .   2   .   .   2   .   2   1   1   
    Engine                 9    | 1   1   .   3   .   .   .   .   2   .   .   1   .   1   .   .   
    Core                   3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               62   | 2   .   9   9   5   6   .   2   3   .   1   4   2   10  3   6   
    Treads                 16   | .   .   4   4   5   1   .   .   .   .   .   .   .   1   .   1   
    Leg                    24   | 2   .   5   5   .   5   .   2   3   .   .   .   .   2   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   4   2   1   .   5   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Utility                  57   | 1   2   2   12  3   13  1   1   10  2   1   2   .   4   1   2   
    Device                 32   | .   2   1   2   3   10  1   .   8   1   .   .   .   2   1   1   
    Storage                5    | 1   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   
    Processor              4    | .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   
    Hackware               3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             13   | .   .   .   7   .   2   .   1   1   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 2   10  4   26  7   13  .   1   5   .   2   2   .   11  1   1   
    Energy Gun             25   | .   2   1   3   6   8   .   .   4   .   .   .   .   1   .   .   
    Energy Cannon          5    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          24   | 2   6   .   11  .   1   .   .   .   .   .   1   .   3   .   .   
    Ballistic Cannon       8    | .   .   3   .   .   .   .   .   .   .   .   1   .   4   .   .   
    Launcher               12   | .   .   .   7   1   .   .   .   .   .   2   .   .   2   .   .   
    Special Weapon         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   2   .   2   .   1   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   2   2   3   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 57   | .   .   .   15  2   2   .   .   .   .   4   .   8   16  3   7   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Propulsion               25   | .   .   .   6   1   1   .   .   .   .   1   .   4   5   2   5   
  Utility                  14   | .   .   .   3   1   .   .   .   .   .   2   .   1   5   1   1   
  Weapon                   14   | .   .   .   5   .   1   .   .   .   .   1   .   2   4   .   1   
  Highest Loss Streak      12   | .   .   .   10  1   1   .   .   .   .   4   .   4   12  2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  98  93  98  96  100 97  99  100 73  76  65  48  16  9   
  Engine                   5    | .   14  11  6   9   3   .   .   6   5   3   4   3   .   .   .   
  Core                     2    | .   .   .   .   .   3   7   7   6   5   2   2   2   .   .   .   
  Treads                   7    | .   .   8   14  22  5   .   .   .   .   .   .   .   .   .   .   
  Leg                      15   | .   28  23  12  4   21  30  30  26  23  13  .   .   4   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   21  16  .   .   4   
  Device                   8    | .   10  10  5   8   14  15  13  12  17  11  5   2   3   .   1   
  Storage                  7    | .   14  11  9   9   7   7   7   6   5   3   .   .   3   2   .   
  Processor                6    | .   .   .   2   9   7   7   7   12  17  17  17  15  11  5   .   
  Hackware                 6    | .   .   .   8   9   7   7   7   6   5   5   14  15  4   .   .   
  Protection               2    | .   .   .   8   .   .   .   1   .   .   1   .   .   .   .   .   
  Energy Gun               10   | .   4   8   4   25  19  23  18  19  17  6   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            5    | .   21  13  9   .   .   .   .   .   .   .   3   4   2   .   .   
  Ballistic Cannon         2    | .   .   10  4   .   .   .   .   .   .   .   3   3   4   .   .   
Naked Turns                243  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  198 
Heaviest Build             71   | 11  20  28  67  63  64  58  58  71  68  68  30  30  66  10  22  
  Greatest Support         75   | 20  20  60  60  60  71  71  71  74  74  74  44  33  58  21  75  
  Greatest Overweight (x)  20   | 2   .   1   1   2   20  .   .   .   .   2   .   1   4   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  20  20  20  20  20  20  20  20  5   5   10  10  5   
  Average Capacity         15   | 7   8   8   19  20  20  20  20  20  20  14  5   5   9   8   5   
  Most Carried             20   | 3   8   9   20  20  20  20  20  20  20  19  5   5   10  10  5   
  Average Carried          14   | 1   7   7   16  19  19  19  19  19  18  13  4   4   7   7   4   
  Final Capacity           20   | 8   8   10  20  20  20  20  20  20  20  5   5   5   10  5   5   
  Final Carried            20   | 2   8   8   20  20  20  20  20  20  19  5   5   3   10  4   5   

 Class Distribution 
--------------------
 28% | Skirmisher
 27% | Mutant
 13% | Scavenger-Skirmisher
 10% | Tank
  7% | Scavenger-Tank
  6% | Hacker-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
                 Tank | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
           Skirmisher | -5/Waste
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -4/Factory
       Scavenger-Tank | -3/Research
               Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Matter Collected           3359 | 228  249  282  1099 298  289  108  .    130  .    156  .    1    338  42   139  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4431 | .    251  291  1329 737  616  182  .    147  .    346  .    .    365  35   132  
  Parts                    247  | .    22   27   74   40   24   2    .    9    .    1    .    .    27   10   11   
Haulers Intercepted        3    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       8    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         47   | .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Combat Hostiles Destroyed  93   | .   6   8   37  16  9   1   .   4   .   2   .   .   8   .   2   
  Melee                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   
  Guns                     45   | .   6   5   15  6   7   1   .   4   .   .   .   .   1   .   .   
  Cannons                  14   | .   .   3   7   .   1   .   .   .   .   .   .   .   1   .   2   
  AOE                      27   | .   .   .   14  9   .   .   .   .   .   2   .   .   2   .   .   
Classes Destroyed          17   | .   5   2   7   1   1   .   .   .   .   1   .   .   .   .   .   
  Worker                   5    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Builder                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   1   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   2   6   .   .   .   .   3   .   .   .   .   3   .   .   
  Grunt                    38   | .   3   2   23  9   .   .   .   .   .   .   .   .   1   .   .   
  Brawler                  4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   4   4   2   3   1   .   1   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   2   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           9    | .   4   4   7   9   2   1   .   3   .   1   .   .   4   2   2   
  Combat Bots Only         9    | .   2   3   6   9   1   1   .   3   .   1   .   .   3   .   2   
Max Kills in Single Turn   4    | .   3   1   3   4   1   1   .   2   .   1   .   .   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   4   .   .   .   .   .   1   .   .   1   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Damage Taken               14108 | .    151  458  2863 515  775  47   .    115  .    360  28   1308 3652 1476 2360 
  Core                     5266  | .    33   62   348  33   79   5    .    25   .    194  28   576  1031 1251 1601 
  Absorbed by Shields      184   | .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    .    
  Regen/Repaired (Parts)   143   | .    .    103  .    .    40   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  86   84   .    30   .    .    88   97   .    .    77   49   20   13   .    
Volleys Fired              233   | .    19   18   83   34   32   6    .    7    .    8    1    .    19   .    6    
  Largest                  3     | .    2    3    3    3    3    3    .    3    .    3    1    .    3    .    1    
  Hottest                  198   | .    100  118  130  197  191  191  .    191  .    120  53   .    198  .    120  
Shots Fired                527   | .    34   54   182  79   87   18   .    15   .    22   1    .    29   .    6    
  Gun                      389   | .    30   36   115  76   78   18   .    15   .    8    .    .    13   .    .    
  Cannon                   95    | .    .    18   47   .    9    .    .    .    .    .    1    .    14   .    6    
  Launcher                 35    | .    .    .    16   3    .    .    .    .    .    14   .    .    2    .    .    
  Special                  8     | .    4    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  219   | .    30   39   130  .    .    .    .    .    .    .    1    .    19   .    .    
  Thermal                  265   | .    4    15   28   76   87   18   .    15   .    8    .    .    8    .    6    
  Explosive                35    | .    .    .    16   3    .    .    .    .    .    14   .    .    2    .    .    
  Electromagnetic          8     | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    7    10   13   14   8    7    .    14   .    19   4    .    5    .    5    
  Robot Miss Streak        6     | .    4    3    5    2    3    1    .    1    .    1    2    .    6    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           356   | .    25   33   124  47   57   8    .    8    .    20   1    .    25   3    5    
  Core Hits                237   | .    15   16   99   32   23   5    .    5    .    10   1    .    22   4    5    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    .    .    3    5    3    .    .    .    .    .    .    3    2    .    
    Burn                   13    | .    .    .    .    3    5    3    .    .    .    .    .    .    2    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              65    | .    .    .    25   .    15   .    10   1    .    .    .    .    9    5    .    
  Impact                   51    | .    .    .    25   .    15   .    10   1    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    .    
  Sneak Attacks            3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12040 | .    425  662  3947 1642 1369 236  .    197  .    1820 29   8    1254 149  302  
  Guns                     5214  | .    425  441  1466 868  1221 236  .    197  .    228  .    .    132  .    .    
  Cannons                  1560  | .    .    174  596  .    125  .    .    .    .    .    29   .    376  .    260  
  Explosions               4602  | .    .    47   1678 774  .    .    .    .    .    1592 .    .    511  .    .    
  Melee                    577   | .    .    .    207  .    23   .    .    .    .    .    .    .    200  147  .    
  Ramming                  87    | .    .    .    .    .    .    .    .    .    .    .    .    8    35   2    42   
  Kinetic                  2934  | .    425  458  1614 .    .    .    .    .    .    .    29   .    408  .    .    
  Thermal                  3749  | .    .    157  357  868  1346 236  .    197  .    228  .    .    100  .    260  
  Explosive                4602  | .    .    47   1678 774  .    .    .    .    .    1592 .    .    511  .    .    
  Electromagnetic          91    | .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   230   | .    .    .    207  .    23   .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 347   | .    .    .    .    .    .    .    .    .    .    .    .    .    200  147  .    
Highest Corruption         18    | .    .    .    18   18   4    2    2    .    .    14   14   10   6    6    10   
  Average Corruption       8     | .    .    .    10   18   3    2    2    .    .    9    14   4    5    4    8    
  Corruption Purged        4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    .    42   40   18   4    3    .    .    5    10   3    3    2    11   
    Message Errors         31    | .    .    .    10   9    3    .    1    .    .    1    2    1    1    .    3    
    Matter Fused           34    | .    .    .    11   8    5    .    .    .    .    2    4    .    1    .    3    
    Heat Flow Errors       12    | .    .    .    4    6    .    1    .    .    .    .    .    .    .    1    .    
    Energy Discharges      19    | .    .    .    3    4    5    1    1    .    .    .    2    1    1    .    1    
    Parts Rejected         4     | .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      17    | .    .    .    7    3    .    2    1    .    .    1    1    .    .    1    1    
    Data Loss (major)      4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    1    2    1    .    .    .    .    1    .    .    .    .    .    
    Alerts                 4     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Weapon Failures        8     | .    .    .    2    4    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             17    | .    .    .    .    .    6    2    .    5    .    4    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116   | .    .    .    95   9    12   .    .    .    .    .    .    .    .    .    .    
  Projectiles              12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Explosions               42    | .    .    .    33   9    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    62    | .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    1    5    .    .    .    .    .    .    .    3    .    2    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    1    4    .    .    .    .    .    .    .    3    .    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      594   | .    .    142  227  .    .    .    .    .    .    195  .    3    8    1    18   
  Shots                    20    | .    .    2    9    .    .    .    .    .    .    9    .    .    .    .    .    
  Rammed                   19    | .    .    .    .    .    .    .    .    .    .    .    .    3    8    1    7    
Targets Rammed             19    | .    .    .    .    .    .    .    .    .    .    .    .    3    8    1    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | .    72   187  321  334  233  160  .    168  .    45   2    .    137  237  48   
  Average Temperature      82    | .    23   70   89   103  86   52   .    72   .    18   2    .    61   139  21   
  Received Heat Transfer   1855  | .    48   117  891  270  78   18   .    24   .    .    .    48   145  72   144  
  Effects                  2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             19    | .    .    .    .    1    11   3    .    1    .    .    .    .    3    .    .    
  Heat Transferred         7249  | .    .    333  666  1887 2531 644  .    322  .    348  .    .    333  .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Peak Influence             513  | .   298 331 513 489 230 .   .   79  38  84  106 101 203 244 333 
  Initial                  208  | .   .   59  91  132 208 .   .   .   38  13  49  51  31  18  146 
  Average                  167  | .   76  216 262 393 90  .   .   19  38  51  90  73  52  88  185 
Maximum Alert Level        2    | .   1   1   2   2   1   .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         60   | 100 92  34  26  12  78  .   .   100 100 100 100 100 99  96  73  
  Level 1                  30   | .   7   65  64  17  21  .   .   .   .   .   .   .   .   3   26  
  Level 2                  8    | .   .   .   9   69  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   2   2   9   4   6   .   .   2   .   .   1   2   6   .   4   
  Investigation            7    | .   1   .   .   1   1   .   .   .   .   .   .   1   1   .   2   
  Extermination            8    | .   .   .   .   .   5   .   .   .   .   .   1   .   1   .   1   
  Reinforcement            12   | .   1   2   5   1   .   .   .   .   .   .   .   1   1   .   1   
  Assault                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Distress Signals           11   | .   1   .   3   1   1   .   .   .   .   .   .   1   1   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   14  13  53  23  14  1   .   5   .   6   1   21  16  31  19  
  Peak Tracking Total      23   | .   5   5   7   10  2   1   .   3   .   4   1   15  6   23  11  
  Tactical Retreats        21   | .   3   2   3   1   .   .   .   .   .   1   1   1   1   3   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Traps Triggered            8    | .   .   1   .   2   1   .   .   .   1   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Machines Disabled          12   | .   .   3   3   5   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Machines Accessed          39   | .   4   4   5   3   8   1   .   2   .   .   4   1   3   2   2   
  Terminals                31   | .   4   3   4   3   6   .   .   2   .   .   4   .   3   .   2   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   16  14  11  7   20  1   .   4   .   .   14  1   5   4   4   
  Successful               47   | .   5   6   7   3   7   1   .   3   .   .   9   1   3   .   2   
  Failed                   53   | .   11  8   4   4   13  .   .   1   .   .   4   .   2   4   2   
    Catastrophic           10   | .   .   1   1   .   3   .   .   .   .   .   .   .   2   1   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   46   | .   9   10  4   1   11  .   .   1   .   .   8   .   .   2   .   
  Terminals                83   | .   16  10  9   7   14  .   .   4   .   .   14  .   5   .   4   
  Fabricators              4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          7    | .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   5   1   5   3   3   1   .   3   .   .   9   .   3   .   2   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Alert Level              6    | .   2   .   .   .   1   .   .   1   .   .   1   .   1   .   .   
  Unreport Threat          4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   3   4   2   8   .   .   1   .   .   3   .   2   2   2   
  Full Trace Events        5    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     90   | .   .   58  .   .   32  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             357  | .   .   .   .   357 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Turns Passed               9922 | 74   539  676  2596 785  1862 472  272  659  62   169  294  275  576  188  423  
Spaces Moved               6377 | 58   288  404  997  273  855  329  180  455  46   178  458  462  437  329  628  
  Core                     840  | 25   .    .    .    .    3    .    .    .    .    120  25   76   106  89   396  
  Treads                   997  | .    .    88   490  228  151  .    .    .    .    .    .    .    12   .    28   
  Legs                     3011 | 33   288  316  507  45   701  329  180  455  46   58   .    .    53   .    .    
  Wheels                   200  | .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    
  Hover                    1089 | .    .    .    .    .    .    .    .    .    .    .    433  386  66   .    204  
  Flight                   240  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  .    
  Fastest Speed            39   | 50   120  120  160  160  130  130  130  127  127  50   50   42   50   39   48   
  Average Speed            121  | 109  120  129  207  227  153  130  130  127  127  76   54   55   94   43   55   
  Slowest Speed            1050 | 150  120  240  240  320  1050 130  130  130  127  270  61   110  250  50   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    45   33   65   41   24   55   19   10   2    97   11   11   17   16   21   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    1    .    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    1    .    .    .    .    .    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Spaces Dug                 96   | .    4    .    63   .    14   .    8    4    .    .    .    .    .    2    1    
Terrain Destroyed          352  | .    4    65   138  33   16   .    8    4    .    60   .    .    21   2    1    
  Melee                    45   | .    .    .    20   .    14   .    8    1    .    .    .    .    .    2    .    
  Projectile               22   | .    4    4    5    .    2    .    .    3    .    .    .    .    3    .    1    
  AOE                      285  | .    .    61   113  33   .    .    .    .    .    60   .    .    18   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Total                      7932 | 66   439  520  1314 379  1310 360  201  516  50   192  498  480  552  365  690  
  Wait                     805  | .    98   64   102  33   331  21   3    25   1    2    20   14   35   20   36   
  Move                     6362 | 57   287  403  995  272  854  328  179  454  46   177  457  461  436  328  628  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 3    11   6    34   8    16   2    .    5    1    .    6    .    8    1    .    
  Fast Attach              89   | 5    4    6    11   7    15   .    .    1    .    1    7    .    22   .    10   
  Attach                   50   | 1    1    3    17   2    4    .    1    4    2    .    3    2    4    6    .    
  Detach                   30   | .    2    3    8    2    3    .    3    1    .    .    .    .    6    1    1    
  Swap                     80   | .    8    6    23   6    14   1    3    15   .    3    .    .    1    .    .    
  Drop                     97   | .    9    11   15   15   26   2    2    3    .    1    4    .    4    3    2    
  Fire                     233  | .    19   18   83   34   32   6    .    7    .    8    1    .    19   .    6    
  Melee                    65   | .    .    .    25   .    15   .    10   1    .    .    .    .    9    5    .    
  Ram                      13   | .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Escape Stasis            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2)
-4/Factory
-3/Research
-2/Research
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location       | Event
   25 | -11/Scrapyard  | Discovered new exit (range 15)
   75 | -11/Scrapyard  | Entered Materials
  227 | -10/Materials  | Discovered new exit (range 16)
  312 | -10/Materials  | Build established: Mutant
  492 | -10/Materials  | Discovered new exit (range 16)
  614 | -10/Materials  | Entered another Materials area
  614 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  893 | -9/Materials   | Build established: Skirmisher
 1010 | -9/Materials   | Discovered new exit (range 15)
 1056 | -9/Materials   | Repaired Sensor Array
 1258 | -9/Materials   | Repaired Imp. Light Cannon
 1290 | -9/Materials   | Entered another Materials area
 1290 | -8/Materials   | Evolved 2 slots: Utility x2
 1672 | -8/Materials   | Build established: Tank
 2625 | -8/Materials   | Discovered new exit (range 14)
 2627 | -8/Materials   | Crushed by falling debris
 2697 | -8/Materials   | Lost 10 parts (5n2u3w)
 2890 | -8/Materials   | First assault squad dispatched
 2978 | -8/Materials   | System corruption reached 10%
 2979 | -8/Materials   | Garrison activated, responded to threat
 3468 | -8/Materials   | Build established: Mutant
 3585 | -8/Materials   | Crushed by falling debris
 3585 | -8/Materials   | Core integrity fell below 50%
 3698 | -8/Materials   | Discovered new exit (range 16)
 3787 | -8/Materials   | Discovered new exit (range 8)
 3886 | -8/Materials   | Entered Storage
 3898 | -8/Storage     | Met a pair of Derelict thieves
 4008 | -8/Storage     | Destroyed 9 combat bots
 4585 | -8/Storage     | Discovered new exit (range 19)
 4663 | -8/Storage     | Build established: Scavenger-Skirmisher
 4671 | -8/Storage     | Entered Factory
 4671 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4887 | -7/Factory     | Repaired Mni. Grenade Launcher
 6078 | -7/Factory     | Build established: Skirmisher
 6497 | -7/Factory     | Discovered new exit (range 8)
 6533 | -7/Factory     | Entered Lower Caves
 6650 | -7/Lower Caves | Identified exit to Lower Caves
 6685 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7005 | -7/Lower Caves | Entered another Lower Caves area
 7006 | -7/Lower Caves | Encountered a Warlord checkpoint
 7037 | -7/Lower Caves | Learned Factory terminal intel
 7206 | -7/Lower Caves | Spotted B-75 Beast
 7271 | -7/Lower Caves | Discovered new exit (range 4)
 7277 | -7/Lower Caves | Entered Factory
 7277 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 7278 | -6/Factory     | Loaded intel: 26 terminal locations
 7773 | -6/Factory     | Identified exit to Factory
 7783 | -6/Factory     | Garrison activated, responded to threat
 7936 | -6/Factory     | Entered another Factory area
 7936 | -5/Factory     | Evolved 2 slots: Utility x2
 7998 | -5/Factory     | Sucked down chute
 7998 | -5/Factory     | Entered Waste
 8013 | -5/Waste       | EMP discharged
 8026 | -5/Waste       | Spotted C-40 Crusher
 8048 | -5/Waste       | Spotted C-40 Crusher
 8056 | -5/Waste       | Spotted C-40 Crusher
 8063 | -5/Waste       | Destroyed C-40 Crusher
 8072 | -5/Waste       | Spotted C-40 Crusher
 8094 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8097 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8098 | -5/Waste       | Destroyed C-40 Crusher
 8101 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8105 | -5/Waste       | Spotted C-40 Crusher
 8106 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 8109 | -5/Waste       | Spotted C-40 Crusher
 8113 | -5/Waste       | EMP discharged
 8113 | -5/Waste       | System corruption reached 10%
 8137 | -5/Waste       | Lost 4 parts (1n2u1w)
 8162 | -5/Waste       | Discovered new exit (range 11)
 8166 | -5/Waste       | Identified exit to Factory
 8167 | -5/Waste       | Entered Factory
 8288 | -5/Factory     | Central database locked down
 8288 | -5/Factory     | Identified exit to Upper Caves
 8288 | -5/Factory     | Identified exit to Extension
 8322 | -5/Factory     | Discovered new exit (range 9)
 8333 | -5/Factory     | Identified exit to Factory
 8455 | -5/Factory     | Discovered exit to Factory (range 5)
 8461 | -5/Factory     | Entered another Factory area
 8461 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 8523 | -4/Factory     | Build established: Hacker-Mutant
 8712 | -4/Factory     | Lost 4 parts (1p1n2w)
 8730 | -4/Factory     | Discovered new exit (range 10)
 8735 | -4/Factory     | System corruption reached 10%
 8736 | -4/Factory     | Identified exit to Research
 8736 | -4/Factory     | Entered Research
 8736 | -3/Research    | Evolved 2 slots: Utility x2
 8745 | -3/Research    | Identified exit to DSF
 8766 | -3/Research    | Lost 4 parts (3n1u)
 8892 | -3/Research    | Core integrity fell below 50%
 8916 | -3/Research    | Lost 3 parts (1n1u1w)
 9100 | -3/Research    | Garrison activated, responded to threat
 9264 | -3/Research    | Lost 12 parts (2p4n4u2w)
 9308 | -3/Research    | Discovered new exit (range 4)
 9311 | -3/Research    | Identified exit to Research
 9312 | -3/Research    | Entered another Research area
 9312 | -2/Research    | Evolved 2 slots: Utility x2
 9421 | -2/Research    | Spotted B-90 Cyclops
 9455 | -2/Research    | Released all parts (6)
 9457 | -2/Research    | Core integrity fell below 50%
 9493 | -2/Research    | Build established: Mutant
 9493 | -2/Research    | Discovered new exit (range 13)
 9494 | -2/Research    | Core integrity fell below 20%
 9500 | -2/Research    | Entered Access
 9500 | -1/Access      | Evolved 2 slots: Utility x2
 9795 | -1/Access      | System corruption reached 10%
 9834 | -1/Access      | Identified exit to Surface
 9880 | -1/Access      | Core integrity fell below 50%
 9886 | -1/Access      | Lost 7 parts (5n1u1w)
 9918 | -1/Access      | Spotted B-99 Colossus
 9919 | -1/Access      | Spotted B-99 Colossus
 9920 | -1/Access      | Core integrity fell below 20%
 9923 | -1/Access      | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
09863_ Dropped Mic. Antimatter Reactor.
09873_ Slug penetrates Wall. <x5>
09876_ Penetrated by Slug. <x9>
09884_ Slug penetrates Wall.
09885_ System corrupted: Component data lost.
09886_ Penetrated by Slug.
09886_ Triggered Segregator Trap.
09886_ Arcs of energy rise from the floor.
09887_ Penetrated by Slug. <x5>
09919_ Slug penetrates Wall.
09920_ Penetrated by Slug.
09920_ Slug penetrates Wall.
09920_ Penetrated by Slug.
09920_ Slug penetrates Wall.
09921_ Acquired 7 matter.
09923_ Penetrated by Slug.
09923_ Slug penetrates Garrison Access.
09923_ Penetrated by Slug.
09923_ Slug penetrates Garrison Access.
09923_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalMagneticGravjet
  Manual?         0
Play Time         02:14:27
  Cumulative      29.3 hours
  Start           2023.01.25 @ 23:40:09
  End             2023.01.28 @ 02:43:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           29
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83332a4a-1f44-473e-852a-9c462487f135