Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 23:43:25 // Halloween2019/Abominations Player: Valguris Result: Escaped! Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (15924) 15924 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3668) 3668 TOTAL SCORE: 25017 Bonus ------- Win 3000 Win Speed 668 Cogmind --------- Core Integrity 865/1150 Matter 57/300 Energy 26/170 System Corruption 21% Temperature Cool (12) Location To Epsilon Eridani Parts ------- Power (2) Light Antimatter Reactor Propulsion (3) Armored Medium Treads Heavy Siege Treads Utility (11) Cooling System Coolant Injector Medium Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Experimental Targeting Computer Improved Phase Shifter Improved Force Field Weapon (3) Light Antimatter Cannon Improved Remote Datajack Inventory (22) Improved Ion Engine Neutrino Core Improved Medium Treads Wheel Advanced Heat Sink Particle Charger Proton Cannon Proton Cannon Proton Cannon HERF Cannon Neutron Cannon Matter Neutralizer Long-range Phase Cannon Long-range Phase Cannon Coil Gun Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ Power Light Antimatter Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Heavy Siege Treads Utility Cooling System Coolant Injector Medium Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Experimental Targeting Computer Improved Phase Shifter Layered Heavy Armor Plating Improved Force Field Weapon Light Antimatter Cannon Improved Remote Datajack Inventory Improved Ion Engine Neutrino Core Improved Medium Treads Wheel Advanced Heat Sink Particle Charger Proton Cannon Proton Cannon Proton Cannon HERF Cannon Neutron Cannon Matter Neutralizer Long-range Phase Cannon Long-range Phase Cannon Coil Gun Advanced Assault Cannon Mini Grenade Launcher [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Reactive Plating Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Reactive Plating Weapon AWS/Autocannon Energy Gun Spread Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon AWS/Autocannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 9 | . . . 2 2 1 2 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 133 | 6 10 10 13 22 2 20 40 10 Power 15 | 1 1 1 2 2 1 2 3 2 Engine 8 | 1 1 . 2 2 1 . 1 . Core 4 | . . 1 . . . 2 1 . Reactor 3 | . . . . . . . 1 2 Propulsion 29 | 2 1 1 4 5 . 5 9 2 Treads 19 | . 1 1 2 3 . 3 8 1 Leg 1 | . . . 1 . . . . . Wheel 7 | 2 . . 1 2 . . 1 1 Hover 2 | . . . . . . 2 . . Flight . | . . . . . . . . . Utility 41 | 1 4 4 3 6 1 6 13 3 Device 18 | . 3 1 1 4 . . 8 1 Storage 8 | 1 . 1 1 . . 3 2 . Processor 4 | . 1 . . . . . 2 1 Hackware 1 | . . . . . . . 1 . Protection 10 | . . 2 1 2 1 3 . 1 Artifact . | . . . . . . . . . Weapon 48 | 2 4 4 4 9 . 7 15 3 Energy Gun 6 | 2 . 3 . . . . 1 . Energy Cannon 10 | . . 1 . 1 . 1 7 . Ballistic Gun 13 | . 4 . 1 4 . 1 3 . Ballistic Cannon 14 | . . . 2 3 . 4 3 2 Launcher 2 | . . . 1 1 . . . . Special Weapon 3 | . . . . . . 1 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . . 4 . 3 3 2 Parts Lost 49 | . 3 4 10 3 . 1 18 10 Power 10 | . 2 1 1 1 . . 2 3 Propulsion 13 | . . . 4 1 . 1 5 2 Utility 11 | . . 1 2 . . . 6 2 Weapon 15 | . 1 2 3 1 . . 5 3 Highest Loss Streak 10 | . 2 2 3 2 . 1 7 10 Average Slot Usage (%) 89 | . 90 80 89 92 82 86 93 88 Engine 6 | . 11 . 8 7 8 5 4 2 Core 1 | . . 2 . . . 3 4 2 Treads 16 | . 5 22 20 17 20 16 14 11 Wheel 3 | . 22 11 4 4 . . . . Device 16 | . 9 3 9 17 13 11 23 21 Storage 13 | . 14 11 12 15 13 11 13 15 Processor 2 | . 3 . . . . . 7 10 Protection 11 | . . 7 6 11 20 28 6 3 Energy Gun 1 | . 1 10 13 . . . . . Energy Cannon 2 | . . 8 1 . . . 6 3 Ballistic Gun 5 | . 21 4 7 4 . . 6 4 Ballistic Cannon 5 | . . . 4 12 6 4 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 137 | 9 13 28 45 103 118 133 133 137 Greatest Support 97 | 32 32 16 60 69 69 69 80 97 Greatest Overweight (x) 13 | . . 1 2 10 1 2 10 13 Average Overweight (x) 1 | . . . 1 3 1 1 1 3 Largest Inventory Capacity 22 | 6 6 10 14 14 14 18 22 22 Average Capacity 15 | 5 6 8 11 14 14 14 20 22 Most Carried 22 | 6 6 10 10 14 14 14 22 22 Average Carried 12 | 3 5 6 8 13 13 12 15 20 Final Capacity 22 | 6 6 10 14 14 14 14 22 22 Final Carried 22 | 6 6 10 9 14 14 14 22 17 Class Distribution -------------------- 35% | Scavenger-Mutant 21% | Mutant 20% | Scavenger-Gunner 18% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 3032 | 238 249 108 350 1030 20 158 879 . Remotely . | . . . . . . . . . Salvage Created 4439 | . 263 264 541 553 171 914 1613 120 Parts 212 | . 19 18 31 35 5 19 81 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 82 | . 4 5 13 14 5 18 21 2 Guns 19 | . 3 . 7 3 . . 6 . Cannons 62 | . . 5 6 11 5 18 15 2 Classes Destroyed 12 | . 4 1 2 3 1 1 . . Worker 2 | . 1 . . 1 . . . . Builder 2 | . . . . 1 1 . . . Tunneler 2 | . 1 . 1 . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 1 | . . . 1 . . . . . Grunt 17 | . 1 2 5 2 2 3 2 . Brawler 1 | . . . . . . 1 . . Sentry 4 | . . 2 . 1 . . 1 . Hunter 5 | . . . . 1 1 . 3 . Behemoth 1 | . . . . . 1 . . . Abomination 52 | . 3 1 7 10 1 14 15 1 Anomaly 4 | . . . 2 1 . . 1 . Best Kill Streak 6 | . 3 4 4 5 4 5 6 1 Combat Bots Only 6 | . 1 4 3 5 3 5 6 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 9654 | . 534 462 916 1054 386 557 3195 2550 Core 697 | . 95 70 50 107 18 72 234 51 Absorbed by Shields 451 | . . . . . . . 210 241 Core Remaining (%) 85 | 100 62 82 90 84 97 92 . 75 Volleys Fired 279 | . 28 16 52 54 . 1 110 18 Largest 3 | . 2 3 3 3 . 1 3 3 Hottest 240 | . 40 190 190 117 . 40 240 209 Shots Fired 794 | . 45 30 137 173 22 53 288 46 Gun 357 | . 45 14 97 54 . . 134 13 Cannon 433 | . . 16 40 119 22 52 153 31 Launcher . | . . . . . . . . . Special 4 | . . . . . . 1 1 2 Kinetic 503 | . 45 4 63 173 22 52 113 31 Thermal 259 | . . 26 74 . . . 146 13 Explosive . | . . . . . . . . . Electromagnetic 28 | . . . . . . . 28 . Robot Hit Streak 32 | . 5 19 15 10 16 15 26 32 Robot Miss Streak 19 | . 3 1 19 18 1 3 4 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Autonomous 86 | . . . . 11 22 52 1 . Shots Hit Robots 566 | . 25 23 90 119 18 43 206 42 Core Hits 268 | . 10 12 68 71 7 18 60 22 Critical Hits 10 | . . . . . 3 1 5 1 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 7 | . . . . . 2 . 4 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18293 | . 387 400 1342 2530 1515 3617 7180 1322 Guns 4311 | . 387 147 818 366 . . 2408 185 Cannons 13759 | . . 253 524 2151 1515 3617 4562 1137 Explosions 170 | . . . . . . . 170 . Melee . | . . . . . . . . . Ramming 53 | . . . . 13 . . 40 . Kinetic 11842 | . 387 51 663 2517 1515 3617 2216 876 Thermal 5822 | . . 349 679 . . . 4348 446 Explosive 151 | . . . . . . . 151 . Electromagnetic 425 | . . . . . . . 425 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . 8 . 8 1 . 3 8 21 Average Corruption 5 | . 6 . 4 1 . 3 7 8 Corruption Purged 3 | . . . . . . . 3 . Effects 81 | . 6 . 5 1 . 6 57 6 Message Errors 13 | . . . 1 1 . 1 8 2 Matter Fused 12 | . 3 . 1 . . . 7 1 Heat Flow Errors 11 | . . . . . . 2 9 . Energy Discharges 4 | . . . . . . 1 2 1 Parts Rejected 3 | . 1 . . . . . 2 . Data Loss (minor) 8 | . . . . . . 2 6 . Data Loss (major) 2 | . 1 . 1 . . . . . Misfires 2 | . . . . . . . 2 . Targeting Errors 24 | . 1 . 2 . . . 19 2 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 1578 | . . . 1 301 143 749 351 33 Projectiles 1550 | . . . 1 301 143 749 323 33 Explosions 28 | . . . . . . . 28 . Melee . | . . . . . . . . . Knockbacks 46 | . . . 3 23 . 17 3 . Impact . | . . . . . . . . . Kinetic 46 | . . . 3 23 . 17 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . . 3 . . 2 . Targets Rammed 5 | . . . . 3 . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 391 | . 9 237 258 279 . 196 391 197 Average Temperature 96 | . 6 102 57 62 . 90 118 114 Received Heat Transfer 1889 | . 202 144 306 324 45 111 570 187 Effects 5 | . . . 1 . . . 4 . Energy Bleed 2 | . . . 1 . . . 1 . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 1 . . 2 1 . Heat Transferred 2584 | . . 417 653 . . . 1428 86 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 252 | . 40 165 219 136 166 111 252 24 Average Influence 57 | . 14 115 112 42 52 19 73 3 Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 96 | . . . . . . . . . Level 1 3 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 108 | . 2 3 8 23 16 18 38 . Investigation 17 | . 1 . 1 4 6 1 4 . Extermination . | . . . . . . . . . Reinforcement 31 | . 1 3 4 5 3 7 8 . Assault 30 | . . . 2 9 3 6 10 . Garrison 30 | . . . 1 5 4 4 16 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 8 | . . . . 2 1 4 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 55 | . . 5 7 11 6 5 21 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 11 10 17 28 4 27 23 4 Peak Tracking Total 7 | . 4 5 4 7 1 5 4 5 Tactical Retreats 10 | . 2 1 . 4 . 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . Reused 3 | . . . . 3 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 14 | . . . 3 3 . . 8 . Max in Single Turn 4 | . . . 1 . . . 4 . Garrison Access 4 | . . . . . 2 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 21 | . . 1 3 7 2 2 6 . Terminals 14 | . . 1 2 4 1 2 4 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 58 | . . 7 9 16 2 4 20 . Successful 35 | . . 4 4 10 1 3 13 . Failed 23 | . . 3 5 6 1 1 7 . Catastrophic 4 | . . . . 4 . . . . Database Lockouts . | . . . . . . . . . Manual 38 | . . 6 3 11 2 4 12 . Terminals 47 | . . 7 7 12 1 4 16 . Fabricators 3 | . . . . 1 . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 4 | . . . . 2 . . 2 . Terminal Hacks 13 | . . 1 2 4 . . 6 . Prototype ID Bank 2 | . . 1 . . . . 1 . Open Door 1 | . . . . . . . 1 . Level Access Points 2 | . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Locate Traps 2 | . . . . 2 . . . . Reprogram Traps 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . Retrieve Components 2 | . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 49 | . . 9 3 12 3 7 15 . Terminals 14 | . . 3 1 3 . 3 4 . Track 5 | . . 1 . 1 . 1 2 . Botnet 7 | . . 1 . 2 . 2 2 . Disrupt 2 | . . 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . Haulers 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Extract 1 | . . . . . 1 . . . Garrison Access 3 | . . . . 1 . . 2 . Broadcast 2 | . . . . 1 . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . 1 2 6 1 2 6 . Full Trace Events 3 | . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . 9 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 6 | . . . . 3 2 1 . . Machine Destruction 3 | . . . . . 2 1 . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 6 | . . . . 3 . . 3 . Largest Group 3 | . . . . 3 . . 3 . Highest-Rated Group 141 | . . . . 93 . . 141 . Highest-Rated Ally 47 | . . . . 31 . . 47 . Total Orders . | . . . . . . . . . Ally Attacks 126 | . . . . 88 . . 38 . Total Damage 1396 | . . . . 760 . . 636 . Kills 6 | . . . . 5 . . 1 . Allies Corrupted 3 | . . . . 3 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 5291 | 68 236 243 495 1308 498 682 1627 134 Spaces Moved 2545 | 55 125 165 191 705 275 351 649 29 Core 2 | 2 . . . . . . . . Treads 1619 | . 11 . 118 208 275 351 633 23 Legs . | . . . . . . . . . Wheels 924 | 53 114 165 73 497 . . 16 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 180 160 180 175 Average Speed 158 | 98 105 105 149 146 180 180 181 190 Slowest Speed 210 | 100 160 110 180 180 180 200 205 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 29 23 31 27 12 12 29 49 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . . 5 . Terrain Destroyed 150 | . . . 2 26 3 9 107 3 Melee . | . . . . . . . . . Projectile 134 | . . . 2 26 3 9 91 3 AOE 16 | . . . . . . . 16 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 3138 | 66 178 207 269 837 278 407 832 64 Wait 27 | . 4 1 4 13 . 1 3 1 Move 2536 | 54 124 164 190 704 274 350 648 28 Hop . | . . . . . . . . . Pick Up 90 | 6 6 11 9 21 2 12 22 1 Fast Attach 57 | 6 7 4 3 8 . 8 18 3 Attach 58 | . 3 4 9 9 2 9 16 6 Detach 14 | . 1 . . 1 . 6 3 3 Swap 18 | . . 2 1 5 . 3 6 1 Drop 54 | . 5 5 1 19 . 17 4 3 Fire 279 | . 28 16 52 54 . 1 110 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . . . 3 . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Lai x4) -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 326 | -9/Materials | Build established: Mutant 527 | -9/Materials | Discovered new exit (range 4) 548 | -9/Materials | Entered another Materials area 548 | -8/Materials | Evolved 2 slots: Utility x2 570 | -8/Materials | Garrison activated, responded to threat 760 | -8/Materials | Lost 3 parts (1n2u) 855 | -8/Materials | Discovered new exit (range 16) 1019 | -8/Materials | Lost 3 parts (1p1n1w) 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Utility x2 1063 | -7/Factory | Garrison activated, responded to threat 1178 | -7/Factory | Build established: Scavenger-Gunner 1283 | -7/Factory | Garrison activated, responded to threat 1834 | -7/Factory | Build established: Scavenger-Tank 1835 | -7/Factory | Garrison activated, responded to threat 1870 | -7/Factory | Found Prototype Ballistic Cannon 1870 | -7/Factory | Identified AWS/Autocannon 2265 | -7/Factory | Build established: Mutant 2289 | -7/Factory | Identified exit to Factory 2351 | -7/Factory | Entered another Factory area 2351 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2477 | -6/Factory | Garrison activated, responded to threat 2488 | -6/Factory | Garrison activated, responded to threat 2492 | -6/Factory | Spotted B-75 Beast 2512 | -6/Factory | Garrison activated, responded to threat 2518 | -6/Factory | Destroyed B-75 Beast 2690 | -6/Factory | Garrison activated, responded to threat 2723 | -6/Factory | Discovered new exit (range 15) 2849 | -6/Factory | Entered another Factory area 2849 | -5/Factory | Evolved 2 slots: Utility x2 2988 | -5/Factory | Garrison activated, responded to threat 3053 | -5/Factory | Garrison activated, responded to threat 3160 | -5/Factory | Garrison activated, responded to threat 3506 | -5/Factory | Garrison activated, responded to threat 3511 | -5/Factory | Discovered new exit (range 7) 3531 | -5/Factory | Entered another Factory area 3531 | -4/Factory | Evolved 2 slots: Utility x2 3555 | -4/Factory | Build established: Scavenger-Mutant 3599 | -4/Factory | Garrison activated, responded to threat 3726 | -4/Factory | Garrison activated, responded to threat 3726 | -4/Factory | Garrison activated, responded to threat 3729 | -4/Factory | Identified exit to Research 3805 | -4/Factory | Garrison activated, responded to threat 3830 | -4/Factory | Garrison activated, responded to threat 3994 | -4/Factory | Garrison activated, responded to threat 3997 | -4/Factory | Garrison activated, responded to threat 4016 | -4/Factory | Lost 3 parts (1n2u) 4150 | -4/Factory | Found Prototype Hackware 4228 | -4/Factory | Build established: Scavenger-Tank 4277 | -4/Factory | Lost 3 parts (1n2u) 4308 | -4/Factory | Garrison activated, responded to threat 4398 | -4/Factory | Lost 7 parts (1p2n4w) 4474 | -4/Factory | Detected disturbance from likely dimensional gate 4597 | -4/Factory | Garrison activated, responded to threat 4770 | -4/Factory | Build established: Scavenger-Mutant 4864 | -4/Factory | Identified Exp. Hacking Suite 4866 | -4/Factory | Identified exit to Upper Caves 4866 | -4/Factory | Identified exit to Extension 4992 | -4/Factory | Garrison activated, responded to threat 5098 | -4/Factory | Garrison activated, responded to threat 5158 | -4/Factory | Entered Lair 5170 | -1/Lair | Found Prototype Processor 5170 | -1/Lair | Identified Exp. Targeting Computer 5244 | -1/Lair | Destroyed Final Abomination 5251 | -1/Lair | System corruption reached 10% 5292 | *** | Escaped! Last Messages --------------- 05281_ The wall breaks away, releasing several parts. 05281_ System corrupted: Imp. Remote Datajack targeting data glitched. 05281_ Jacked Ultimate Abomination... >>parse_system Reading system data... New IDs: Hvy. Dispersion Rifle Tactical Quantum Warhead 05282_ The unstable cave ceiling collapses. 05284_ Zapped by an electromagnetic arc from EM Anomaly. 05284_ Lyr. Heavy Armor Plating destroyed. 05285_ Ultimate Abomination suffers critical hit. 05285_ Ultimate Abomination destroyed. 05285_ EM Anomaly destroyed. 05288_ The wall breaks away, releasing several parts. 05288_ The unstable cave ceiling collapses. 05291_ Imp. Force Field crushed. 05291_ Lgt. Antimatter Reactor destroyed. 05291_ Sundering Anomaly destroyed. 05292_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????? = ????? ! ?????? | | ???????????????????????? ! ?? ? [ ??? | | ????????????????????? ] = !? ! ! ! ?? | | ??????????????????? ! ?? | | ????????????????? == = =#?? | | ?????????????????? ! ] # ! /##? | | ?????????????????? | ! = | | ??????????????????? == # | | ???????????????????? ] # # | | ????????????????????# # | | ???????????? ## ??### #### | | ????????????A ##%= !%] | | ???????????? = ! = !! | | ??????????? ! ! | | ??????????? n | | ?????????? ! = | | ?????????? ] = | | ?????????? = ! @ | | ?????????? ! % | | ???????????? #####! | | ?????????????????##! A # | | ??????????????????## # # | | ???????????????????#] ! = = # | | ???????????????????#= # # ! # | | ??????????????????#/ # # # % | | ?????????????????? = # # # | | ????????????????? ! # ## | | ????????????????! = ] ! ## | | ??????????????? ! = n ! | % !##? | | ???????????????? ! !| = !!#?? | | ?????????????????? ! | ] !!!#?? | | ?????????????????????! ! !! ! !/!%#?? | | ??????????????????????? ###?! ! !=%??? | | ????????????????????????????? ! ]!#??? | | ????????????????????????????? !! #??? | | ??????????????????????????????? !==!/###??? | | ????????????????????????????????? ###%###?????? | | ????????????????????????????????????##????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 37 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: EM 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 16 Item Schematics ----------------- Imp. Integration Mediator | -6/Factory | Extracted Hcp. Battery | -6/Factory | Extracted Med. Treads | -6/Factory | Extracted Imp. Field Recycling Unit | -6/Factory | Extracted Gauss Rifle | -6/Factory | Extracted Imp. Datajack | -6/Factory | Extracted Adv. Signal Interpreter | -6/Factory | Extracted Force Rifle | -6/Factory | Extracted Com. Wheel | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionOmegaRedirector Manual? 0 Play Time 01:32:31 Cumulative 903.0 hours Start 2019.10.31 @ 22:02:28 End 2019.10.31 @ 23:43:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type 0 Total 242 Types 212/4/11/3/3/2/7 Lore% 97 Gallery% 97 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b58dd93-2e1c-4991-927e-4b22d2a3a0fa