Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 21:09:55 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2466) 2466 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (8779) 8779 TOTAL SCORE: 15195 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 7 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3450 Aligned with FarCom 300 Cogmind --------- Core Integrity 653/700 Matter 2/300 Energy 380/380 System Corruption 2% Temperature Cool (0) Movement Walking (175) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ Cooling System Medium Storage Unit Weight Redist. System Cobbler Unit X0-1V1's Piety Tracker > --- WEAPON (2) ------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY (11) --- Subdweller Power Source Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Rocket Launcher Field Lobotomy Kit (1) Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine F-cell Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Medium Insulated Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Deuterium Engine Medium Storage Unit Weight Redist. System Advanced Visual Processing Unit Mobile Assembly Unit Rocket Launcher Field Lobotomy Kit Plasma Cutter [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Medium Storage Unit Protection Medium Insulated Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 . . . . 2 Weapon . | . . . . . . . . Parts Attached 60 | 6 11 14 2 . 1 23 3 Power 12 | 1 1 3 . . . 7 . Engine 8 | 1 . 3 . . . 4 . Core 4 | . 1 . . . . 3 . Reactor . | . . . . . . . . Propulsion 21 | 2 4 4 2 . 1 8 . Treads . | . . . . . . . . Leg 21 | 2 4 4 2 . 1 8 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 2 5 . . . 2 3 Device 10 | . 1 5 . . . 1 3 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 14 | 2 4 2 . . . 6 . Energy Gun 9 | 1 3 2 . . . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . Parts Lost 8 | . 2 1 . . . 5 . Power 3 | . 1 1 . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 2 | . . . . . . 2 . Weapon 2 | . 1 . . . . 1 . Highest Loss Streak 4 | . 2 1 . . . 4 . To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 6 9 11 11 11 9 9 Power . | . 1 . 1 . . . . Propulsion 1 | . 1 2 2 2 2 . 1 Utility 2 | . 1 1 2 3 3 3 3 Weapon 3 | . 2 4 5 4 4 2 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 1 4 2 . . 5 9 Power 3 | . 1 1 . . . . 1 Propulsion 5 | . . . . . . 1 4 Utility 4 | . . . . . . 1 3 Weapon 8 | . . 3 2 . . 3 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 91 99 100 100 100 92 80 Engine 10 | . 7 9 11 11 11 14 . Core 3 | . 6 1 . . . 1 15 Leg 23 | . 27 22 22 22 22 23 15 Device 22 | . 6 32 33 33 33 19 26 Storage 10 | . 14 11 11 11 11 9 7 Protection 1 | . . . . . . 6 . Energy Gun 18 | . 17 21 22 22 22 16 7 Ballistic Gun 3 | . 10 . . . . . 7 Peak Build Rating 50 | 6 13 29 30 31 31 50 47 Average Rating 28 | 4 8 27 29 30 31 42 37 On Entrance 22 | . 6 13 29 30 31 31 36 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 22 31 31 31 31 47 73 Greatest Support 60 | 20 20 20 20 20 20 60 26 Greatest Overweight (x) 12 | . 2 1 1 1 1 12 3 Average Overweight (x) . | . . . 1 1 1 . 1 Largest Inventory Capacity 11 | 8 10 11 11 11 11 11 11 Average Capacity 10 | 6 8 10 11 11 11 11 11 Most Carried 11 | 3 10 11 11 11 11 11 11 Average Carried 9 | 1 6 9 10 10 11 10 9 Final Capacity 11 | 8 10 11 11 11 11 11 11 Final Carried 11 | 2 10 11 11 11 11 11 11 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1177 | 197 314 145 20 . 10 491 . Remotely . | . . . . . . . . Salvage Created 3193 | . 480 1011 94 . 197 1394 17 Parts 178 | . 26 55 5 . 15 77 . Haulers Intercepted 7 | . 1 4 . . . 2 . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . 9 16 2 . 7 30 1 Guns 47 | . 9 16 2 . 5 14 1 AOE 17 | . . . . . 2 15 . Classes Destroyed 14 | . 3 8 1 . . 1 1 Worker 6 | . . 2 . . 1 3 . Builder 6 | . . 1 . . . 5 . Tunneler 3 | . . 2 . . . 1 . Hauler 7 | . 1 4 . . . 2 . Recycler 5 | . 1 1 . . . 3 . Operator 2 | . . 1 . . . 1 . Watcher 4 | . . 1 . . . 3 . Swarmer 18 | . . 4 . . 4 10 . Grunt 33 | . 9 8 1 . 2 13 . Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . . 1 . . 1 . Sentry 8 | . . 3 . . . 5 . Hunter 2 | . . . . . . 2 . Assembled 1 | . . . . . . . 1 Best Kill Streak 11 | . 4 11 2 . 5 9 1 Combat Bots Only 5 | . 4 4 2 . 4 5 1 Max Kills in Single Turn 8 | . 1 2 1 . 2 8 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 3 | . . . . . 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 288 | . 70 54 8 . 33 99 24 Missed 79 | . 17 14 3 . 7 30 8 Hits 209 | . 53 40 5 . 26 69 16 Melee 11 | . . . 2 . 1 4 4 Projectile 198 | . 53 40 3 . 25 65 12 Critical Strikes 7 | . 2 . . . . 5 . Damage Taken 3000 | . 668 428 90 . 286 1287 241 Core 492 | . 161 79 . . 48 157 47 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 36 | . . . . . . 36 . Regen/Repaired (Parts) 78 | . 52 . . . . 26 . Core Remaining (%) 73 | 100 35 . . . 88 71 . Volleys Fired 202 | 5 38 59 5 . 11 79 5 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 130 | 60 130 130 112 . 112 112 79 Shots Fired 385 | 10 76 119 10 . 22 138 10 Gun 369 | 10 76 119 10 . 22 122 10 Cannon . | . . . . . . . . Launcher 12 | . . . . . . 12 . Special 4 | . . . . . . 4 . Kinetic 60 | 5 47 . . . . 3 5 Thermal 306 | 5 29 119 10 . 22 116 5 Explosive 12 | . . . . . . 12 . Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 15 | 2 6 8 4 . 3 15 10 Robot Miss Streak 6 | 3 4 2 2 . 6 3 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 4 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 231 | 5 45 71 5 . 9 90 6 Core Hits 136 | 1 22 33 3 . 9 66 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 1 7 . . 1 6 . Burn 15 | . 1 7 . . 1 6 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5972 | 58 649 1174 83 . 360 3550 98 Guns 3656 | 58 636 1174 83 . 204 1403 98 Cannons 50 | . . . . . . 50 . Explosions 2233 | . . . . . 142 2091 . Melee . | . . . . . . . . Ramming 33 | . 13 . . . 14 6 . Kinetic 515 | 38 345 . . . . 84 48 Thermal 4266 | 20 291 1174 83 . 346 2302 50 Explosive 1125 | . . . . . . 1125 . Electromagnetic 33 | . . . . . . 33 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 287 | . . . . . . 287 . Projectiles . | . . . . . . . . Explosions 287 | . . . . . . 287 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 145 | . . . . . 29 116 . Shots 4 | . . . . . 1 3 . Rammed . | . . . . . . . . Targets Rammed 10 | . 7 . . . 2 1 . Kicked 10 | . 7 . . . 2 1 . Crushed . | . . . . . . . . Highest Temperature 297 | . 297 21 11 . . 185 . Average Temperature 39 | . 73 12 11 . . 28 . Received Heat Transfer 954 | . 399 135 18 . . 402 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 24 | . 3 12 . . . 9 . Heat Transferred 8904 | 50 778 3145 185 . 668 3967 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . 1 . . . 2 . Low Security (%) 81 | 100 100 85 100 . 100 49 100 Level 1 16 | . . 14 . . . 46 . Level 2 1 | . . . . . . 4 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 423 | . 72 216 126 . 102 423 81 Initial 81 | . . . 76 . . 8 81 Average 95 | . 13 138 95 . 39 184 19 Influence Increases 2126 | . 265 552 50 . 208 1051 . Destroy 0b10 Robot/C 1300 | . 180 320 40 . 140 620 . Destroy 0b10 Robot/NC 165 | . 10 60 . . 5 90 . Destroy Leader 232 | . 52 70 10 . 20 80 . Allied During Kill 3 | . . . . . . 3 . Trap Triggered on 0b10 30 | . . 30 . . . . . Successful Hack 20 | . 8 9 . . . 3 . Disable Machine 120 | . . 15 . . 15 90 . Destroy Structure 136 | . . 3 . . 13 120 . Lose Combat Pursuer 120 | . 15 45 . . 15 45 . Influence Decreases 2126 | . 265 356 180 66 186 892 181 Entered New Map 300 | . . . 120 66 . 14 100 Time Decay 1416 | . 245 356 60 . 186 488 81 Lost Part 70 | . 20 . . . . 50 . Lost Ally 40 | . . . . . . 40 . Purge Threat 300 | . . . . . . 300 . Squads Dispatched 6 | . 1 1 . . . 3 1 Investigation 2 | . . 1 . . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 7 | . . 5 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 17 23 2 . 8 45 4 Peak Tracking Total 6 | . 4 4 2 . 4 6 4 Tactical Retreats 5 | . 1 1 . . 1 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . 6 . . . . . Reused 3 | . . 3 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . 3 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 8 | . . 1 . . 1 6 . Max in Single Turn 2 | . . 1 . . 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 14 | . 5 3 . 1 . 5 . Terminals 8 | . 4 2 . . . 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 33 | . 13 5 . 1 . 14 . Successful 23 | . 7 5 . 1 . 10 . Failed 10 | . 6 . . . . 4 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 11 | . 7 1 . 1 . 2 . Terminals 21 | . 11 4 . . . 6 . Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . 1 . . . 6 . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 3 . 1 . 2 . Record 1 | . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . Scan Component 2 | . 1 . . . . 1 . Repair 2 | . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 1 . . . 6 . Insert Component 1 | . . . . . . 1 . Analyze 2 | . . . . . . 2 . Retrieve Study 4 | . . 1 . . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Assimilate 2 | . 2 . . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used 1 | . . 1 . . . . . Hacking Detections 9 | . 4 2 . . . 3 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 . . . 2 . Parts Repaired 2 | . 1 . . . . 1 . Time 58 | . 26 . . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 3 | . . . . . . 3 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 26 | . . . . . . 26 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . 17 . Total Damage 208 | . . . . . . 208 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Fabricated Assembled 1 | . . . . . . . 1 Field Lobotomies 3 | . . . . . . 3 . X0-1V1 Amusement Gains 20 | . 5 . . . . 10 5 Good Acts 28 | . . 7 . . 3 17 1 Bad Acts 24 | . . 2 . . . 21 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 5110 | 74 1222 900 128 383 604 1429 370 Spaces Moved 2309 | 43 537 372 61 219 195 733 149 Core 9 | 8 . . . . . 1 . Treads . | . . . . . . . . Legs 2300 | 35 537 372 61 219 195 732 149 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 175 175 175 113 175 Average Speed 159 | 106 144 179 175 175 175 148 178 Slowest Speed 650 | 120 260 190 175 175 175 650 315 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 85 32 9 61 57 46 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 141 | . . . . . 13 128 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 141 | . . . . . 13 128 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 3364 | 61 907 492 74 220 435 931 244 Wait 665 | . 289 19 . . 226 51 80 Move 2302 | 42 536 371 60 218 194 732 149 Hop . | . . . . . . . . Pick Up 60 | 8 18 14 3 1 . 11 5 Fast Attach 6 | . . . . . . 6 . Attach 26 | 6 5 5 . . . 7 3 Detach 1 | . . . . . . 1 . Swap 45 | . 7 10 2 . 1 25 . Drop 47 | . 7 14 4 1 1 18 2 Fire 202 | 5 38 59 5 . 11 79 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . 7 . . . 2 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Core integrity fell below 50% 881 | -10/Materials | Discovered new exit (range 7) 969 | -10/Materials | Build established: Scavenger-Mutant 1049 | -10/Materials | Discovered new exit (range 15) 1126 | -10/Materials | Repaired Aluminum Leg 1205 | -10/Materials | Discovered new exit (range 6) 1217 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1297 | -10/Materials | Entered another Materials area 1297 | -9/Materials | Evolved 2 slots: Utility x2 1638 | -9/Materials | Sight range permanently improved by X0-1V1 (+1%; -150 max core) 1745 | -9/Materials | Core integrity permanently improved by X0-1V1 (+250) 1795 | -9/Materials | Identified exit to Mines 1795 | -9/Materials | X0-1V1 revealed exit location to -9/Mines 1857 | -9/Materials | Discovered new exit (range 13) 1883 | -9/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2068 | -9/Materials | Build established: Mutant 2197 | -9/Materials | Entered Mines 2316 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2318 | -9/Mines | Discovered new exit (range 5) 2325 | -9/Mines | Entered Exiles 2366 | -9/Exiles | Met 8R-AWN 2397 | -9/Exiles | Met EX-HEX 2448 | -9/Exiles | Met EX-BIN 2493 | -9/Exiles | Aligned with FarCom system 2495 | -9/Exiles | Given EX-Vault access code 2537 | -9/Exiles | Opened EX-Vault 2547 | -9/Exiles | Found Field Lobotomy Kit 2582 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2630 | -9/Exiles | Met EX-DEC 2694 | -9/Exiles | Discovered new exit (range 10) 2708 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2708 | -9/Exiles | Entered Mines 2875 | -8/Mines | X0-1V1 activates XOMVISION 3186 | -8/Mines | Identified exit to Materials 3186 | -8/Mines | X0-1V1 revealed exit location to -8/Materials 3312 | -8/Mines | Entered Materials 3312 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3517 | -8/Materials | X0-1V1 downgraded hostiles (x1) 4007 | -8/Materials | Repaired Cooling System 4074 | -8/Materials | X0-1V1 sent you to a vault 4079 | -8/Materials | Found Mobile Assembly Unit 4083 | -8/Materials | X0-1V1 enhanced Transport squad support 4118 | -8/Materials | X0-1V1 sent hostile G-47 Trooper (x5) 4256 | -8/Materials | Identified exit to Factory 4256 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 4297 | -8/Materials | X0-1V1 mutated your Propulsion slot to Utility slot 4307 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 4355 | -8/Materials | X0-1V1 sent hostile L-31 Rogue (x2) 4390 | -8/Materials | X0-1V1 sent you into danger 4415 | -8/Materials | Assimilated S-10 Pest with FLK Orb 4426 | -8/Materials | Lost 4 parts (1p1n2u) 4543 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 4552 | -8/Materials | Assimilated B-36 Bruiser with FLK Orb 4731 | -8/Materials | Discovered exit to Factory (range 5) 4741 | -8/Materials | Entered Factory 4741 | -7/Factory | Evolved 2 slots: Utility x2 5111 | -7/Factory | Self-destructed Last Messages --------------- Dropped Mobile Assembly Unit. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. ALERT: All DSF locations entering lockdown mode. K-01 Serf cleans the Assembly Bed. X0-1V1 points here and there (14 item locations revealed). Energy capacity returns to normal. Cobbler Unit puts together Sub. Power Source. X0-1V1: "A box. Just for you." Acquired Imp. Carbon-fiber Leg. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). X0-1V1 is interested. System corrupted: Component data lost. Matter capacity returns to normal. YQY#HYMRJQ55E/48|A53=7XSIU=0ENW Ranged accuracy returns to normal. U-05 Engineer lays Concrete. 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Y % # | | ???????##########+####################+######+#### | | ????????????????????????????# #? ! ?? | | ????????????????????????????# #"""" | | ????????????????????????????# """" """" #"""" | | ?????????????????????=??????# """" """" #"""" | | ????????????????????????????# """" """" #"""" | | ?????????????????????=??????# """" """" #"""" | | ????????????????????????????# """" """" #??"" | | ????????????????????????????# """" """" #???? | | ????????????????????????????# #???? | | ????????????????????????????# #????#### | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????##############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 1975 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 21 Resistance: EM 20 Evasion (%) 55 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 42% | -10/Materials Cooling System | 48% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointSchematicRegenerator Manual? 0 Play Time 00:36:26 Cumulative 81.0 hours Start 2026.06.25 @ 20:35:07 End 2026.06.25 @ 21:09:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 29 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 15% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e177816-5735-4979-ad9a-2f9b3e705f80