Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 00:44:09 Player: wireframewife Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (3492) 3492 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 6771 Bonus ------- High Alert Combat Kills 254 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 104/290 System Corruption 0% Temperature Cool (6) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (3) ------- Mini Assault Cannon Powered Hammer Katana > --- INVENTORY (12) --- Large Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators System Backup Module Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Target Analyzer Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Katana Scythe Scythe > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Large Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Medium Reactive Plating System Backup Module Improved EM Pulse Cannon Mini Assault Cannon Powered Hammer [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 156 | 6 18 24 40 68 Power 14 | 1 1 3 3 6 Engine 14 | 1 1 3 3 6 Core . | . . . . . Reactor . | . . . . . Propulsion 35 | 2 4 6 9 14 Treads 1 | . . 1 . . Leg 25 | . . 2 9 14 Wheel 9 | 2 4 3 . . Hover . | . . . . . Flight . | . . . . . Utility 60 | 1 10 6 18 25 Device 29 | . 4 4 8 13 Storage 9 | 1 6 . 2 . Processor 8 | . . 1 3 4 Hackware . | . . . . . Protection 14 | . . 1 5 8 Artifact . | . . . . . Weapon 47 | 2 3 9 10 23 Energy Gun 10 | 1 . 3 2 4 Energy Cannon 10 | . 2 2 3 3 Ballistic Gun 5 | 1 . 2 . 2 Ballistic Cannon 5 | . . 2 . 3 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 4 | . 1 . . 3 Slashing Weapon 11 | . . . 4 7 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 2 . 7 Parts Lost 45 | . 3 6 17 19 Power 7 | . . 1 2 4 Propulsion 16 | . 1 2 6 7 Utility 8 | . 1 1 2 4 Weapon 14 | . 1 2 7 4 Highest Loss Streak 8 | . 3 5 8 8 Average Slot Usage (%) 97 | . 94 99 96 97 Engine 8 | . 14 11 9 7 Leg 18 | . . 9 25 21 Wheel 4 | . 27 11 . . Device 10 | . 8 12 6 10 Storage 8 | . 15 11 9 7 Processor 18 | . . 9 17 24 Protection 1 | . . . 3 1 Energy Cannon 2 | . 11 8 2 . Ballistic Gun 2 | . 1 8 1 . Ballistic Cannon 2 | . . 11 1 . Impact Weapon 2 | . 12 2 . 1 Slashing Weapon 14 | . . . 17 19 Naked Turns . | . . . . . Heaviest Build 74 | 12 32 36 70 74 Greatest Support 53 | 20 32 26 35 53 Greatest Overweight (x) 17 | . 1 3 4 17 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 18 | 6 14 10 18 12 Average Capacity 11 | 5 9 10 11 12 Most Carried 12 | 6 10 10 12 12 Average Carried 10 | 3 9 9 9 11 Final Capacity 12 | 6 10 10 12 12 Final Carried 11 | 6 9 10 11 8 Class Distribution -------------------- 54% | Mutant 34% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2320 | 207 360 570 379 804 Remotely . | . . . . . Salvage Created 4316 | . 430 753 1079 2054 Parts 237 | . 26 60 47 104 Haulers Intercepted 9 | . 2 3 . 4 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 81 | . 8 17 21 35 Melee 42 | . 1 . 13 28 Guns 12 | . . 7 2 3 Cannons 23 | . 4 10 5 4 AOE 3 | . 2 . 1 . Classes Destroyed 11 | . 6 1 2 2 Worker 2 | . 1 1 . . Hauler 9 | . 2 3 . 4 Recycler 4 | . 1 1 1 1 Watcher 5 | . 1 1 1 2 Swarmer 17 | . 6 8 3 . Grunt 31 | . 2 4 12 13 Brawler 2 | . . . 1 1 Duelist 3 | . . . . 3 Sentry 15 | . . 5 4 6 Hunter 6 | . . . 1 5 Programmer 7 | . . . . 7 Best Kill Streak 9 | . 4 9 4 3 Combat Bots Only 9 | . 3 9 4 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee 1 | . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7251 | . 425 883 1933 4010 Core 1332 | . 95 207 330 700 Absorbed by Shields 39 | . . . . 39 Core Remaining (%) 62 | 100 62 48 40 . Volleys Fired 165 | . 32 53 27 53 Largest 3 | . 1 3 3 2 Hottest 176 | . 56 130 176 117 Shots Fired 270 | . 32 131 42 65 Gun 97 | . 5 54 21 17 Cannon 171 | . 27 77 19 48 Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 137 | . . 80 4 53 Thermal 62 | . . 41 14 7 Explosive 2 | . . . 2 . Electromagnetic 69 | . 32 10 22 5 Robot Hit Streak 22 | . 6 17 20 22 Robot Miss Streak 6 | . 4 6 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 348 | . 25 84 79 160 Core Hits 148 | . 13 45 28 62 Critical Hits 18 | . . 2 2 14 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 14 | . . 2 2 10 Melee Attacks 195 | . 10 . 56 129 Impact 12 | . 10 . . 2 Slashing 183 | . . . 56 127 Piercing . | . . . . . Sneak Attacks 11 | . 1 . 2 8 Combat Hostiles . | . . . . . Follow-up Attacks 36 | . . . 10 26 Damage Inflicted 9778 | . 941 1214 2390 5233 Guns 1048 | . 40 462 278 268 Cannons 2788 | . 406 752 431 1199 Explosions 472 | . 284 . 188 . Melee 5462 | . 211 . 1485 3766 Ramming 8 | . . . 8 . Kinetic 2000 | . . 617 79 1304 Thermal 1139 | . 284 452 329 74 Explosive 41 | . . . 41 . Electromagnetic 1128 | . 446 145 448 89 Impact 227 | . 211 . . 16 Slashing 5235 | . . . 1485 3750 Piercing . | . . . . . Highest Corruption 9 | . 4 1 9 4 Average Corruption 2 | . 3 1 1 2 Corruption Purged 5 | . . . . 5 Effects 49 | . 7 3 9 30 Message Errors 12 | . 2 1 2 7 Matter Fused 10 | . 3 . 1 6 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 5 | . . 1 1 3 Parts Rejected 1 | . 1 . . . Data Loss (minor) 10 | . . . . 10 Targeting Errors 6 | . 1 1 3 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 324 | . 37 8 135 144 Projectiles 68 | . 18 8 . 42 Explosions 18 | . 10 . 8 . Melee 238 | . 9 . 127 102 Knockbacks 30 | . 1 4 . 25 Impact 1 | . 1 . . . Kinetic 24 | . . 4 . 20 Secondary 5 | . . . . 5 Self-Inflicted Damage 108 | . 67 . 41 . Shots 4 | . 3 . 1 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 570 | . 156 364 570 284 Average Temperature 107 | . 39 86 192 120 Received Heat Transfer 1983 | . 84 186 756 957 Effects 6 | . . . 5 1 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . 2 1 Interference 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried . | . . . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1902 | . 450 721 583 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 4 . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 737 | . 141 445 377 737 Initial 159 | . . 59 124 159 Average 289 | . 47 309 215 346 Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 33 | 100 100 15 46 24 Level 1 45 | . . 53 53 49 Level 2 14 | . . 30 . 16 Level 3 5 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 26 | . . 2 4 20 Investigation 6 | . . 2 1 3 Extermination 5 | . . . . 5 Reinforcement 7 | . . . 3 4 Assault 2 | . . . . 2 Garrison 6 | . . . . 6 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 1 . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 12 22 45 56 Peak Tracking Total 8 | . 4 5 8 4 Tactical Retreats 18 | . . 1 13 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 2 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 2 . 4 Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 25 | . 2 6 3 14 Terminals 21 | . 2 5 3 11 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 78 | . 4 25 14 35 Successful 51 | . 3 18 10 20 Failed 27 | . 1 7 4 15 Catastrophic 4 | . 1 2 . 1 Database Lockouts . | . . . . . Manual 45 | . 5 12 8 20 Terminals 63 | . 4 17 14 28 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 12 | . . 8 . 4 Garrison Access . | . . . . . Terminal Hacks 22 | . 2 6 7 7 Record 2 | . . . . 2 Part Schematic 2 | . . 1 . 1 Robot Analysis 5 | . 2 1 2 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 4 | . . 2 . 2 Unreport Threat 2 | . . . 1 1 Locate Traps 4 | . . 1 2 1 Investigation Status 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 3 | . . . . 3 Load Schematic 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 11 | . . 8 . 3 Insert Component 5 | . . 3 . 2 Analyze 6 | . . 5 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 1 4 3 7 Terminals 15 | . 1 4 3 7 Botnet 15 | . 1 4 3 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 2 6 3 12 Full Trace Events 6 | . . 2 1 3 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 2 | . . . . 2 Matter 252 | . . . . 252 Time 134 | . . . . 134 Total Robot Build Rating 8 | . . . . 8 Part Schematics Acquired 6 | . . 4 . 2 Parts Built . | . . . . . Matter 124 | . . . . 124 Time 62 | . . . . 62 Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 3 . 2 Part Schematics Acquired 4 | . . 3 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 64 | . . . . 64 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks 9 | . . . . 9 Total Damage 813 | . . . . 813 Kills 9 | . . . . 9 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 5 | . 2 1 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5848 | 57 531 966 912 3382 Spaces Moved 3267 | 54 426 557 376 1854 Core 3 | 2 . . . 1 Treads 36 | . . 36 . . Legs 2487 | . . 258 376 1853 Wheels 741 | 52 426 263 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 150 123 Average Speed 136 | 78 90 129 150 147 Slowest Speed 900 | 80 110 210 240 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 68 46 32 46 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . 8 6 15 . Melee . | . . . . . Projectile 6 | . . 6 . . AOE 23 | . 8 . 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4188 | 65 520 691 605 2307 Wait 284 | . 3 29 93 159 Move 3263 | 53 425 556 375 1854 Hop . | . . . . . Pick Up 95 | 6 17 14 18 40 Fast Attach 30 | 6 3 7 7 7 Attach 42 | . 4 7 13 18 Detach 1 | . . . . 1 Swap 84 | . 11 10 20 43 Drop 76 | . 15 15 7 39 Fire 165 | . 32 53 27 53 Melee 147 | . 10 . 44 93 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 260 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 590 | -9/Materials | Lost 3 parts (1n1u1w) 771 | -9/Materials | Destroyed 9 combat bots 771 | -9/Materials | Lost 5 parts (1p1n1u2w) 1059 | -9/Materials | Discovered new exit (range 16) 1131 | -9/Materials | Core integrity fell below 50% 1447 | -9/Materials | Discovered new exit (range 10) 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -8/Materials | Lost 8 parts (2n6w) 2239 | -8/Materials | Core integrity fell below 50% 2265 | -8/Materials | Lost 4 parts (1p3n) 2331 | -8/Materials | Discovered new exit (range 16) 2467 | -8/Materials | Entered Factory 2467 | -7/Factory | Evolved 2 slots: Utility x2 2827 | -7/Factory | Build established: Scavenger-Mutant 3337 | -7/Factory | Fabricated Y-54 Guardian? 3342 | -7/Factory | Discovered new exit (range 5) 4133 | -7/Factory | Build established: Mutant 4735 | -7/Factory | Discovered new exit (range 9) 4937 | -7/Factory | Garrison activated, responded to threat 5267 | -7/Factory | First assault squad dispatched 5303 | -7/Factory | Garrison activated, responded to threat 5337 | -7/Factory | Core integrity fell below 50% 5383 | -7/Factory | Lost 8 parts (1p3n1u3w) 5445 | -7/Factory | Found Prototype Launcher 5456 | -7/Factory | Identified Rocket Array 5657 | -7/Factory | Build established: Scavenger-Mutant 5804 | -7/Factory | Core integrity fell below 20% 5849 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05806_ Destroyed Carbon-fiber Leg. 05806_ L-41 Fighter knocked back. 05811_ R-06 Scavenger collects Hvy. Laser. 05812_ L-41 Fighter knocked back. 05815_ Imp. Deuterium Engine destroyed. 05817_ Critical hit. 05817_ Imp. Light Armor Plating severed. 05818_ R-06 Scavenger collects Imp. Light Armor Plating. 05819_ L-41 Fighter knocked back. 05822_ Hvy. Particle Gun destroyed. 05825_ G-50 Soldier suffers critical hit. 05825_ Destroyed Carbon-fiber Leg. 05825_ G-50 Soldier knocked back. 05829_ L-41 Fighter knocked back. 05829_ L-41 Fighter destroyed. 05833_ Katana follow-up attack on G-47 Trooper. 05833_ G-47 Trooper destroyed. 05839_ R-06 Scavenger collects Aluminum Leg. 05844_ P-60 Hacker knocked back. 05846_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | #??#???????#??#?#??# """?# ################??? | | ????????#?#???#? ?# """ # ? | | ???????#??????? ## ??# ?? | | ???????????????#??#? """ # ?? | | ??????????????##?+#? 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"""?????### """ """ """ #???#?###?###??? | | ????? ???????? # """ """ """ #?######?##?#??? | | ??????????? ?#?#?## ##?##??#?#???#?? | | ?????#?#???#?######################???####?#?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 30 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed StructuralStasisCarapace Manual? 0 Play Time 01:49:04 Cumulative 44.9 hours Start 2022.03.10 @ 21:35:29 End 2022.03.13 @ 00:44:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aad77dff-9601-499f-8536-241a8723fca1