Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 12:51:17 Player: Barbarossa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2284) 2284 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 5133 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 154/700 Matter 172/300 Energy 26/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Cloaking Device Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Trap Scanner System Shield Improved Field Recycling Unit (0) Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel High-capacity Storage Unit Trap Scanner Light Armor Plating Heavy Armor Plating Heavy Armor Plating System Shield Improved Assault Rifle Datajack [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 62 | . 7 17 17 21 Power 7 | . 1 3 2 1 Engine 6 | . 1 3 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | . 4 7 7 4 Treads 9 | . . 5 3 1 Leg . | . . . . . Wheel 13 | . 4 2 4 3 Hover . | . . . . . Flight . | . . . . . Utility 18 | . 1 4 5 8 Device 8 | . . 3 2 3 Storage 3 | . 1 . . 2 Processor 5 | . . 1 3 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 15 | . 1 3 3 8 Energy Gun 6 | . 1 3 2 . Energy Cannon . | . . . . . Ballistic Gun 8 | . . . 1 7 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . 3 1 . Parts Lost 26 | . . 2 6 18 Power 3 | . . 1 . 2 Propulsion 9 | . . . 2 7 Utility 5 | . . . 2 3 Weapon 9 | . . 1 2 6 Highest Loss Streak 10 | . . 2 4 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 85 96 97 89 Engine 8 | . 14 9 8 6 Treads 14 | . . 22 16 10 Leg 1 | . 20 . . . Wheel 16 | . 7 22 17 14 Device 7 | . . 7 9 6 Storage 9 | . 14 11 9 7 Processor 13 | . . . 18 21 Energy Gun 11 | . 14 17 14 3 Ballistic Gun 8 | . 14 4 3 15 Naked Turns . | . . . . . Heaviest Build 58 | 13 23 26 26 58 Greatest Support 40 | 20 32 32 28 40 Greatest Overweight (x) 2 | . 1 2 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 Average Capacity 12 | 8 8 10 10 17 Most Carried 20 | 6 10 10 10 20 Average Carried 11 | 5 7 9 9 14 Final Capacity 20 | 8 10 10 10 20 Final Carried 10 | 5 10 10 10 10 Class Distribution -------------------- 65% | Mutant 27% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1203 | 200 120 309 176 398 Remotely . | . . . . . Salvage Created 2984 | 100 350 899 767 868 Parts 163 | . 25 57 35 46 Haulers Intercepted 8 | . 1 6 1 . Recyclers Shooed 6 | 1 1 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 8 13 16 19 Guns 56 | . 8 13 16 19 Classes Destroyed 11 | 1 4 2 1 3 Worker 2 | . . 2 . . Hauler 8 | . 1 6 1 . Recycler 9 | 1 1 4 3 . Watcher 6 | . 1 4 1 . Swarmer 15 | . 3 6 3 3 Grunt 25 | . 5 3 7 10 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 9 | . . 4 5 . Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 7 | 1 5 5 5 7 Combat Bots Only 7 | . 5 4 4 7 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 510 | . 35 67 101 307 Missed 159 | . 9 16 24 110 Damage Taken 5298 | . 256 607 1056 3379 Core 756 | . 47 47 116 546 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 760 | . . . 350 410 Core Remaining (%) 86 | 100 81 88 78 . Volleys Fired 229 | 2 27 70 70 60 Largest 3 | 2 2 2 2 3 Hottest 130 | 60 85 130 130 102 Shots Fired 477 | 4 53 140 135 145 Gun 477 | 4 53 140 135 145 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 197 | 2 27 39 3 126 Thermal 280 | 2 26 101 132 19 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | 3 16 11 27 29 Robot Miss Streak 8 | . 3 7 8 2 Penetration Max . | . . . . . Secondary Targets 9 | . 1 3 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 378 | 3 40 107 105 123 Core Hits 316 | 1 24 120 126 45 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 8 | . . . 4 4 Burn 6 | . . . 4 2 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5510 | 41 494 1418 1605 1952 Guns 5510 | 41 494 1418 1605 1952 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2237 | 30 237 236 26 1708 Thermal 3273 | 11 257 1182 1579 244 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 1 | . . 1 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 1 4 5 Message Errors 1 | . . . 1 . Matter Fused 4 | . . . 2 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Data Loss (minor) 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | . 210 276 36 173 Average Temperature 64 | . 79 83 9 52 Received Heat Transfer 1452 | . 93 237 396 726 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 5420 | 25 495 1490 2670 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 478 | 5 227 478 478 222 Initial 201 | . 3 95 201 60 Average 228 | 1 117 340 341 89 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 47 | 100 87 8 6 97 Level 1 30 | . 12 52 51 2 Level 2 22 | . . 38 42 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 3 4 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 6 | . . 1 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 9 28 29 37 Peak Tracking Total 13 | . 5 5 5 13 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts 14 | . . . . 14 Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 1 2 6 5 Terminals 9 | . 1 2 5 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 67 | . 2 7 34 24 Successful 38 | . 1 2 17 18 Failed 29 | . 1 5 17 6 Catastrophic 4 | . . . 3 1 Database Lockouts . | . . . . . Manual 30 | . 2 6 22 . Terminals 35 | . 2 7 24 2 Fabricators 2 | . . . . 2 Repair Stations 15 | . . . 10 5 Recycling Units 4 | . . . . 4 Scanalyzers 11 | . . . . 11 Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 3 1 Open DSF 1 | . . . . 1 Terminal Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 13 | . . . 8 5 Scan Component 7 | . . . 4 3 Repair 6 | . . . 4 2 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 9 | . . . . 9 Insert Component 4 | . . . . 4 Analyze 5 | . . . . 5 Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 1 1 6 . Terminals 8 | . 1 1 6 . Assimilate 3 | . . . 3 . Botnet 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 2 5 4 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . . 4 2 Time 217 | . . . 147 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . . 4 Part Schematics Acquired 4 | . . . . 4 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3063 | 13 264 672 997 1117 Spaces Moved 1527 | 6 133 385 418 585 Core . | . . . . . Treads 140 | . . . 80 60 Legs 105 | 6 99 . . . Wheels 1282 | . 34 385 338 525 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 90 95 95 95 Average Speed 118 | 120 113 101 122 128 Slowest Speed 240 | 120 190 120 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 2 30 32 41 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2330 | 8 197 527 765 833 Wait 426 | . 9 33 248 136 Move 1523 | 5 132 384 417 585 Hop . | . . . . . Pick Up 42 | . 11 9 9 13 Fast Attach 14 | . 1 5 5 3 Attach 22 | . . 4 7 11 Detach . | . . . . . Swap 26 | . 6 8 5 7 Drop 34 | 1 11 14 4 4 Fire 229 | 2 27 70 70 60 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 14 | . . . . 14 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 14 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 566 | -9/Materials | Discovered new exit (range 5) 927 | -9/Materials | Discovered new exit (range 16) 940 | -9/Materials | Identified exit to Materials 950 | -9/Materials | Entered another Materials area 950 | -8/Materials | Evolved 2 slots: Utility x2 1222 | -8/Materials | Lost 4 parts (1n1u2w) 1628 | -8/Materials | Repaired Arm. Wheel 1661 | -8/Materials | Repaired Arm. Wheel 1694 | -8/Materials | Repaired Imp. Treads 1747 | -8/Materials | Repaired Cld. Ion Engine 1863 | -8/Materials | Discovered new exit (range 15) 1944 | -8/Materials | Identified exit to Factory 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2268 | -7/Factory | Build established: Gunner 2654 | -7/Factory | Repaired Arm. Huge Wheel 2681 | -7/Factory | Repaired Hcp. Storage Unit 2773 | -7/Factory | Destroyed 7 combat bots 2911 | -7/Factory | Cargo convoy interrupted 2959 | -7/Factory | Core integrity fell below 50% 3024 | -7/Factory | Lost 10 parts (2p2n2u4w) 3064 | -7/Factory | Self-destructed Last Messages --------------- 03011_ U-05 Engineer lays Concrete. 03013_ U-05 Engineer builds a Wall. 03014_ U-05 Engineer lays Concrete. 03018_ U-05 Engineer builds a Wall. 03024_ Penetrated by Slug. 03027_ U-05 Engineer lays Concrete. 03028_ U-05 Engineer builds a Wall. 03030_ U-05 Engineer lays Concrete. 03031_ Penetrated by Slug. 03032_ Hvy. Armor Plating destroyed. 03033_ U-05 Engineer lays Concrete. 03037_ Penetrated by Slug. 03042_ Acquired Cloaking Device. Note that some effects only stack once, the second-best part only contributing half its effect, e.g. attaching both Cloaking Device and Cloaking Device does not fully combine the effects of both (all such effects are marked ). 03059_ Arm. Huge Wheel destroyed. 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""?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorMultinovaArchive Manual? 0 Play Time 00:32:05 Cumulative 137.9 hours Start 2024.04.30 @ 12:23:08 End 2024.04.30 @ 12:51:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 267 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7687fee6-6b43-4d94-ad6e-dc0ba8aad902