Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 11:49:02 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (314) 314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2014 Bonus ------- None Cogmind --------- Core Integrity 408/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (17) Location -8/Materials Parts ------- Power (1) Light Deuterium Engine Propulsion (4) Light Treads Aluminum Leg Utility (4) Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Weapon Shielding Weapon (2) Heavy Particle Cannon Heavy Assault Rifle Inventory (6) High-capacity Storage Unit Compact Battery (300) Transmission Jammer Light Assault Rifle Peak State ------------ Power Light Deuterium Engine Propulsion Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Utility Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Weapon Shielding Weapon Heavy Particle Cannon Heavy Assault Rifle Inventory High-capacity Storage Unit Compact Battery Transmission Jammer Light Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 22 | 7 . 8 7 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads 3 | . . 1 2 Leg 3 | . . 3 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 . 3 2 Device 2 | 1 . . 1 Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun 2 | 1 . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 1 4 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . 1 . . Weapon 1 | . . 1 . Highest Loss Streak 4 | . 1 1 4 Average Slot Usage (%) 97 | . 95 97 98 Engine 10 | . 14 11 8 Treads 7 | . . 7 9 Leg 14 | . . 8 25 Wheel 11 | . 28 15 . Device 4 | . 9 . 7 Storage 16 | . 14 24 10 Processor 6 | . . 7 9 Protection 3 | . . . 9 Energy Gun 8 | . 14 10 3 Energy Cannon 2 | . . . 5 Ballistic Gun 10 | . 14 11 9 Naked Turns . | . . . . Heaviest Build 21 | 13 13 16 21 Greatest Support 32 | 32 32 32 30 Greatest Overweight (x) 3 | 3 . 3 . Average Overweight (x) . | 1 . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 3 6 5 5 Final Capacity 6 | . . . 6 Final Carried 4 | . . . 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 473 | 273 7 70 123 Remotely 73 | 68 5 . . Salvage Created 497 | 69 92 157 179 Parts 18 | 2 4 6 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . 4 2 3 Guns 6 | . 4 2 . Cannons 3 | . . . 3 Classes Destroyed 6 | 1 2 . 3 Recycler 2 | 1 . 1 . Watcher 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 3 | . 1 2 . Sentry 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 4 | 1 4 2 2 Combat Bots Only 4 | . 4 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1194 | . 138 162 894 Core 223 | . 34 47 142 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 86 88 . Volleys Fired 46 | 3 7 12 24 Largest 2 | 2 2 2 2 Hottest 98 | 70 70 70 98 Shots Fired 88 | 6 14 23 45 Gun 67 | 6 14 23 24 Cannon 21 | . . . 21 Launcher . | . . . . Special . | . . . . Kinetic 46 | 3 7 12 24 Thermal 42 | 3 7 11 21 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 1 5 12 11 Robot Miss Streak 3 | 1 2 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 61 | 3 9 17 32 Core Hits 21 | 2 7 6 6 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 951 | 41 125 196 589 Guns 537 | 41 115 192 189 Cannons 400 | . . . 400 Explosions . | . . . . Melee . | . . . . Ramming 14 | . 10 4 . Kinetic 299 | 16 27 67 189 Thermal 638 | 25 88 125 400 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . 4 1 . Shots . | . . . . Rammed 3 | . 2 1 . Targets Rammed 5 | . 2 3 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 102 | 50 70 102 37 Average Temperature 28 | 26 33 43 8 Received Heat Transfer 393 | . 18 60 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1283 | 74 259 358 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 139 | 5 139 73 132 Average Influence 46 | . 58 48 51 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 6 6 20 Peak Tracking Total 14 | . 3 3 14 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 1 8 5 Successful 7 | . 1 3 3 Failed 7 | . . 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 1 8 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 1 3 3 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Branch Access Points 2 | . 1 . 1 Emergency Access Points 1 | . . . 1 Unreport Threat 1 | . . 1 . Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 849 | 91 123 317 318 Spaces Moved 569 | 47 99 229 194 Core 36 | 32 . 4 . Treads . | . . . . Legs 249 | . . 55 194 Wheels 284 | 15 99 170 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 120 Average Speed 112 | 142 100 106 120 Slowest Speed 200 | 200 100 200 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 32 20 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 687 | 62 110 279 236 Wait 28 | . 3 23 2 Move 567 | 46 98 229 194 Hop . | . . . . Pick Up 12 | 6 . 2 4 Fast Attach 15 | 7 . 5 3 Attach 5 | . . 1 4 Detach . | . . . . Swap 2 | . . 2 . Drop 8 | . . 3 5 Fire 46 | 3 7 12 24 Melee . | . . . . Ram 3 | . 2 1 . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 14) 203 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 488 | -9/Materials | Discovered new exit (range 12) 501 | -9/Materials | Identified exit to Materials 532 | -9/Materials | Entered another Materials area 532 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 850 | -8/Materials | Self-destructed Last Messages --------------- 00823_ Aluminum Leg destroyed. 00825_ R-06 Scavenger collects Datajack. 00826_ H-55 Commando destroyed. 00826_ K-01 Serf collects debris. 00827_ Extracted 3 matter. 00828_ R-06 Scavenger collects Sml. Matter Pod. 00830_ K-01 Serf collects debris. 00832_ Y-45 Defender destroyed. 00832_ R-06 Scavenger collects Wheel. 00832_ K-01 Serf collects debris. 00833_ Acquired 6 matter. 00835_ K-01 Serf collects debris. 00836_ Acquired 3 matter. 00839_ K-01 Serf collects debris. 00842_ Acquired 3 matter. 00843_ K-01 Serf collects debris. 00844_ Aluminum Leg destroyed. 00845_ Acquired 3 matter. 00847_ K-01 Serf collects debris. 00848_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? +??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????## #??????????????? | | ?????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ???????????????????????????# #??????????????? | | ????????????????????????#### #??????????????? | | ?????????????????########;#;a ^#??????????????? | | ?????????????????# =rgk* #??????????????? | | ??????????????????# "T=k# #??????????????? | | ??????????????????# %@%# #??????????????? | | ??????????????????# * # #??????????????? | | ??????????????????# !# ##########?????? | | ??????????????????#"""! k # # ?????? | | ??????????????????#""" g # # ?????? | | ??????????????????#"""gg # # """ """ #????? | | ??????????????????# g g /# # """ """ #????? | | ??????????????????##+####### + """ """ #????? | | ??????????????????? ????# # #????? | | ?????????????????? ?*/????# # #????? | | ????????????????? !?????# # / #????? | | ????????????????? ? ?????# ##+########????? | | ????????????????? ? ?????# ## #???????????? | | ??????????????????? ??????# ## #???????????? | | ???????????????????????????# ## #???????????? | | ???????????????????????????# ?# ########????? | | ??????????????????????????? ?# # #????? | | ?? ????????????????? ???? ?# # #????? | | ?? ????????????????? ???? ?# # #????? | | ?? ????????????????? ???? ?# + #????? | | ?? ????????????????? ???# ?# # "T" #????? | | ?? ?######?????????? ?????###?# # """ #????? | | ?? ?# #?????????? ?????????# ########????? | | ?? ?# "" #?????????? ?????????# #???????????? | | ?# ## "T #?????????? ?????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Challenges ------------ None Game ------ Seed SuperchargedMassModule Manual? 0 Play Time 00:14:04 Cumulative 41.2 hours Start 2019.10.25 @ 11:37:21 End 2019.10.25 @ 11:49:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dc39f78-b1be-4a25-b1f1-5c18e0b49316