Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.14 @ 18:12:36 Player: CyberVixen Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2553) 2553 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 5139 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 259/550 Matter 300/300 Energy 82/100 System Corruption 1% Temperature Warm (188) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Improved Targeting Computer Medium Armor Plating Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (5) ---- Large Storage Unit Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Particle Charger > --- WEAPON ----------- Improved EM Shotgun Ion Cannon Rocket Launcher > --- INVENTORY -------- Light Treads Heat Sink Improved Heat Sink Particle Charger Power Shielding Datajack Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Power Shielding Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 48 | 6 5 1 5 12 19 Power 5 | 1 1 . . 2 1 Engine 3 | 1 1 . . . 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 2 . 2 1 7 Treads 11 | 2 2 . 2 1 4 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 . 1 4 7 Device 4 | . . . . 1 3 Storage 2 | 1 . . . 1 . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 6 | . 2 . 1 . 3 Artifact . | . . . . . . Weapon 14 | 2 . 1 2 5 4 Energy Gun 8 | 2 . 1 1 2 2 Energy Cannon 3 | . . . . 3 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . . 1 3 11 Power 3 | . . . . . 3 Propulsion 6 | . . . . 3 3 Utility 3 | . . . 1 . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . 1 2 5 To Critical Strikes . | . . . . . . Average Backups 3 | . 1 6 4 4 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . 2 Weapon 1 | . 1 5 2 2 . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 1 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 99 100 90 87 73 Engine 8 | . 14 14 11 3 3 Core 6 | . . . . 14 12 Treads 21 | . 28 28 30 20 9 Leg 1 | . . . . . 3 Device 1 | . . . . 2 4 Storage 10 | . 14 14 11 9 5 Processor 4 | . . . . 9 9 Protection 10 | . 13 14 16 6 6 Energy Gun 18 | . 27 28 17 10 10 Energy Cannon 3 | . . . . 12 3 Launcher 1 | . . . 4 . 2 Peak Build Rating 24 | 6 10 12 15 23 24 Average Rating 13 | 4 7 10 14 20 16 On Entrance 9 | . 6 10 12 15 14 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 51 | 13 14 15 21 51 46 Greatest Support 69 | 40 46 46 69 69 60 Greatest Overweight (x) 10 | . . . . 2 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 9 | 6 8 8 8 13 10 Most Carried 7 | . 6 7 6 6 7 Average Carried 3 | . 1 6 4 4 3 Final Capacity 15 | 8 8 8 8 15 5 Final Carried 6 | . 6 5 4 5 2 Class Distribution -------------------- 79% | Mutant 11% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 901 | 179 113 48 92 135 334 Remotely . | . . . . . . Salvage Created 3168 | . 500 100 922 819 827 Parts 181 | . 31 3 61 46 40 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 66 | . 14 2 18 16 16 Guns 40 | . 14 1 11 6 8 Cannons 10 | . . . . 8 2 AOE 11 | . . . 6 1 4 Classes Destroyed 9 | . 3 . 4 2 . Worker 4 | . . . 3 . 1 Builder 3 | . . . 3 . . Recycler 2 | . . . . 1 1 Operator 1 | . . . . 1 . Watcher 9 | . 3 . 3 2 1 Swarmer 16 | . 6 . 4 6 . Grunt 34 | . 8 2 8 6 10 Brawler 2 | . . . 1 . 1 Sentry 14 | . . . 5 4 5 Best Kill Streak 6 | . 4 2 6 5 3 Combat Bots Only 5 | . 4 2 5 4 3 Max Kills in Single Turn 4 | . 2 1 4 2 2 Gunslinging . | . . . . . . Exploded 4 | . . . 4 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 304 | . 76 13 40 49 126 Missed 74 | . 22 1 8 14 29 Hits 230 | . 54 12 32 35 97 Melee 1 | . . . . . 1 Projectile 229 | . 54 12 32 35 96 Critical Strikes 10 | . 2 . 1 1 6 Damage Taken 2700 | . 424 113 434 408 1321 Core 488 | . 114 17 66 59 232 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . 16 5 3 7 . Ignored by Resistances 764 | . 141 34 122 119 348 Core Remaining (%) 76 | 100 . 47 83 . . Volleys Fired 178 | . 38 6 37 31 66 Largest 3 | . 2 2 2 3 3 Hottest 205 | . 90 90 90 180 205 Shots Fired 302 | . 76 12 51 69 94 Gun 237 | . 76 12 49 33 67 Cannon 56 | . . . . 36 20 Launcher 5 | . . . 2 . 3 Special 4 | . . . . . 4 Kinetic . | . . . . . . Thermal 203 | . 76 12 2 36 77 Explosive 5 | . . . 2 . 3 Electromagnetic 94 | . . . 47 33 14 Robot Hit Streak 77 | . 17 13 77 29 57 Robot Miss Streak 4 | . 2 . 2 4 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 246 | . 56 11 44 50 85 Core Hits 146 | . 26 3 46 35 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . . . 1 Burn 3 | . 2 . . . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5264 | . 686 128 1414 1311 1725 Guns 3395 | . 686 128 849 632 1100 Cannons 831 | . . . . 486 345 Explosions 947 | . . . 565 178 204 Melee . | . . . . . . Ramming 19 | . . . . 15 4 Kinetic . | . . . . . . Thermal 3248 | . 686 128 480 664 1290 Explosive 158 | . . . 37 . 121 Electromagnetic 1839 | . . . 897 632 310 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 2 1 5 Message Errors 4 | . . . 1 . 3 Matter Fused 2 | . . . . 1 1 Energy Discharges 1 | . . . 1 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 92 | . . . 2 58 32 Projectiles 23 | . . . . 23 . Explosions 69 | . . . 2 35 32 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 265 | . . . 117 84 64 Shots 9 | . . . 5 2 2 Rammed 3 | . . . . 1 2 Targets Rammed 4 | . . . . 2 2 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 713 | . 372 267 168 387 713 Average Temperature 146 | . 115 139 45 163 198 Received Heat Transfer 1302 | . 273 87 168 135 639 Effects 35 | . 1 . . 6 28 Shutdowns 9 | . 1 . . . 8 Energy Bleed 4 | . . . . 1 3 Interference 6 | . . . . 4 2 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . 1 1 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 8 | . . . 3 5 . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . . 2 Combat Hostiles 3 | . . 1 . . 2 Parts Melted 7 | . 4 . . 1 2 Heat Transferred 6538 | . 1945 347 650 977 2619 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . . 8 2 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 82 | 100 100 100 43 34 100 Level 1 15 | . . . 39 65 . Level 2 2 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 425 | . 100 50 425 302 167 Initial 141 | . . . . 141 105 Average 95 | . 35 6 243 212 69 Influence Increases 2138 | . 429 50 642 481 536 Destroy 0b10 Robot/C 1320 | . 280 40 360 320 320 Destroy 0b10 Robot/NC 95 | . 15 . 45 20 15 Destroy Leader 308 | . 56 10 86 74 82 Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 45 | . 17 . 12 10 6 Disable Machine 72 | . . . 36 9 27 Destroy Structure 78 | . 1 . 28 18 31 Lose Combat Pursuer 210 | . 60 . 75 30 45 Influence Decreases 2118 | . 429 50 250 581 808 Entered New Map 438 | . . . . 251 187 Time Decay 1555 | . 429 50 240 300 536 Lost Part 125 | . . . 10 30 85 Squads Dispatched 7 | . 3 . 1 1 2 Investigation 6 | . 3 . 1 1 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 9 | . 1 . 2 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 21 2 24 20 28 Peak Tracking Total 5 | . 4 2 5 5 5 Tactical Retreats 9 | . 2 . 3 2 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 9 | . . . 5 1 3 Max in Single Turn 2 | . . . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 14 | . 4 . 3 3 4 Terminals 10 | . 3 . 1 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 51 | . 11 . 21 9 10 Successful 38 | . 7 . 18 6 7 Failed 13 | . 4 . 3 3 3 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 7 | . 5 . 2 . . Terminals 31 | . 8 . 7 6 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 3 . . 3 . Scanalyzers 14 | . . . 14 . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 5 . 4 3 7 Record 2 | . 1 . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 . 1 1 1 Open Door 2 | . . . . . 2 Level Access Points 1 | . . . 1 . . Branch Access Points 3 | . 1 . 1 1 . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Zone Layout 3 | . 1 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . . 3 . Process 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 14 | . . . 14 . . Insert Component 5 | . . . 5 . . Analyze 4 | . . . 4 . . Retrieve Study 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 . 3 3 3 Full Trace Events 6 | . 3 . 1 1 1 Feedback Events 2 | . . . 1 1 . Corruption 2 | . . . 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . 5 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 53 | . 13 . . 40 . Retrieved Matter 40 | . . . . 40 . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 186 | . . . . . 186 Optics 55 | . . . . . 55 Sensors 131 | . . . . . 131 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 4027 | 76 1191 399 512 617 1232 Spaces Moved 1707 | 44 633 230 234 232 334 Core 46 | 2 . . . . 44 Treads 1612 | 42 633 230 234 232 241 Legs 49 | . . . . . 49 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 180 | 155 160 160 160 180 251 Slowest Speed 550 | 160 160 160 160 240 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 75 70 39 26 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . 27 15 35 Melee . | . . . . . . Projectile 5 | . . . . 4 1 AOE 72 | . . . 27 11 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2334 | 49 733 250 319 369 614 Wait 341 | . 45 11 39 80 166 Move 1702 | 43 632 229 233 231 334 Hop . | . . . . . . Pick Up 15 | . 6 1 1 1 6 Fast Attach 31 | 6 5 . 2 6 12 Attach 8 | . . . . 3 5 Detach 5 | . . . . 3 2 Swap 20 | . 3 1 4 5 7 Drop 28 | . 4 2 3 7 12 Fire 178 | . 38 6 37 31 66 Melee 2 | . . . . . 2 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 12) 672 | -10/Materials | Identified exit to Mines 801 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Discovered new exit (range 16) 1211 | -10/Materials | Discovered new exit (range 18) 1268 | -10/Materials | Entered Mines 1319 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1491 | -10/Mines | Core integrity fell below 50% 1503 | -10/Mines | Learned location of Zion (-7) 1581 | -10/Mines | Discovered new exit (range 3) 1667 | -10/Mines | Entered Materials 1667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1667 | -9/Materials | Discovered new exit (range 8) 1699 | -9/Materials | Identified exit to Materials 1699 | -9/Materials | Identified exit to Mines 2179 | -9/Materials | Entered another Materials area 2179 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2596 | -8/Materials | Identified exit to Storage 2703 | -8/Materials | Build established: Gunner 2794 | -8/Materials | Discovered new exit (range 15) 2796 | -8/Materials | Entered Storage 3227 | -8/Storage | Build established: Scavenger-Gunner 3355 | -8/Storage | Lost 3 parts (1p2w) 3432 | -8/Storage | Lost 5 parts (3n1u1w) 3568 | -8/Storage | Build established: Mutant 3693 | -8/Storage | Core integrity fell below 50% 4028 | -8/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. Recycling unit begins matter transfer process. R-06 Scavenger inserts Aluminum Leg into recycling unit. K-01 Serf collects debris. R-06 Scavenger inserts Corrupted Beam Rifle into recycling unit. Recycling unit begins recycling process. K-01 Serf collects debris. R-06 Scavenger collects Imp. Ion Engine. K-01 Serf collects debris. R-06 Scavenger collects Tractor Beam. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. Imp. Ion Engine destroyed. K-01 Serf collects debris. Nuclear Core destroyed. Critical hit (Burn: +37). G-47 Trooper heat spikes uncontrollably. G-47 Trooper destroyed. 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" gg *#????????????????? | | ???? # " #????????????????? | | ??????###/################T#?** #????????????????? | | ??????????????????????????##?? *#????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Datajack | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberEncryptedComputer Manual? 0 Play Time 00:40:16 Cumulative 6.2 hours Start 2026.07.14 @ 17:31:49 End 2026.07.14 @ 18:12:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ca242f81-7dcc-454c-810b-d54750c55388