Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 23:17:32 Player: Plexion Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3943) 3943 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1750) 1750 TOTAL SCORE: 9263 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 115 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 247/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Rolling (150) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (36) --- Light Deuterium Engine Armored Huge Wheel Superbattery (2000) High-capacity Matter Pod (200) Advanced Signal Interpreter Hacking Suite Relay Coupler [NC] (31) Relay Coupler [NC] (29) Relay Coupler [NC] (26) Relay Coupler [NC] (26) Relay Coupler [NC] (22) Relay Coupler [Swarmer] (32) Relay Coupler [Swarmer] (29) Relay Coupler [Grunt] (25) Relay Coupler [Grunt] (23) Relay Coupler [Duelist] (28) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (16) Supersonic Drone Bay (1/1) Spread Laser Flak Gun Flak Gun AWS/Autocannon Shock Bomb Launcher Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Armored Wheel Armored Huge Wheel Armored Huge Wheel Superbattery High-capacity Matter Pod Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Supersonic Drone Bay Particle Gun Spread Laser Flak Gun Flak Gun AWS/Autocannon Grenade Launcher Grenade Launcher Mining Laser Heavy Flail [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 76 | 6 2 1 1 1 15 28 16 6 Power 7 | 1 . . . . 1 1 3 1 Engine 5 | 1 . . . . . . 3 1 Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . . . 1 4 1 2 Treads 4 | 2 . . . . 1 1 . . Leg 1 | . . . . . . 1 . . Wheel 5 | . . . . . . 2 1 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 . 1 . 6 8 4 . Device 1 | . . . . . . . 1 . Storage 8 | 1 2 . 1 . 1 3 . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . 1 . . Protection 12 | . . . . . 5 4 3 . Artifact . | . . . . . . . . . Weapon 37 | 2 . 1 . 1 7 15 8 3 Energy Gun 2 | . . . . . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 . . . 1 4 7 5 2 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . . 1 . . 2 5 2 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . . . . 3 7 7 2 Power 3 | . . . . . . 1 1 1 Propulsion 2 | . . . . . . 2 . . Utility 8 | . . . . . 2 2 4 . Weapon 6 | . . . . . 1 2 2 1 Highest Loss Streak 3 | . . . . . 2 3 3 1 Average Slot Usage (%) 86 | . 97 100 91 85 83 81 87 80 Engine 7 | . 14 14 14 14 4 . 4 8 Core 3 | . . . . . 4 9 3 . Treads 13 | . 28 28 28 28 18 4 . . Wheel 6 | . . . . . . 12 11 8 Device 1 | . . . . . . . 5 9 Storage 26 | . 25 28 20 14 18 28 36 36 Protection 8 | . . . . . 21 15 11 . Ballistic Gun 14 | . 28 19 14 20 16 6 13 18 Launcher 3 | . . 8 14 7 . 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 167 | 12 72 73 89 89 136 167 148 145 Greatest Support 40 | 40 40 40 40 40 40 40 28 28 Greatest Overweight (x) 48 | . 1 1 2 2 3 13 5 48 Average Overweight (x) 3 | . . 1 1 2 3 5 4 5 Largest Inventory Capacity 56 | 6 20 20 24 24 32 56 36 36 Average Capacity 30 | 5 17 20 22 24 31 38 36 36 Most Carried 37 | 3 20 20 24 24 25 37 36 36 Average Carried 26 | 1 11 20 20 24 22 30 35 33 Final Capacity 36 | 6 20 20 24 24 32 36 36 36 Final Carried 36 | 2 20 20 24 24 22 35 36 33 Class Distribution -------------------- 97% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Matter Collected 3208 | 248 172 . 170 90 245 893 1203 187 Remotely . | . . . . . . . . . Salvage Created 3667 | . 258 . . 198 552 1063 1232 364 Parts 205 | . 21 . . 14 30 50 64 26 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 88 | . 9 . . 2 14 29 25 9 Guns 47 | . 9 . . 2 6 3 21 6 AOE 41 | . . . . . 8 26 4 3 Classes Destroyed 11 | . 3 . . . 3 1 4 . Worker 7 | . 1 . . 4 1 . 1 . Hauler 1 | . . . . . . . 1 . Recycler 4 | . . . . . 2 . 2 . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . Swarmer 28 | . 6 . . . 3 10 7 2 Grunt 47 | . 3 . . 2 9 18 11 4 Duelist 3 | . . . . . 1 . . 2 Protector 1 | . . . . . . . 1 . Sentry 8 | . . . . . 1 . 6 1 Hunter 1 | . . . . . . 1 . . Best Kill Streak 9 | . 7 . . 3 6 9 9 3 Combat Bots Only 9 | . 6 . . 1 5 9 9 3 Max Kills in Single Turn 4 | . 2 . . 1 4 3 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . 2 3 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Damage Taken 4647 | . 343 . . 67 896 1360 1530 451 Core 656 | . 103 . . . 85 172 201 95 Absorbed by Shields 39 | . . . . . . 39 . . Core Remaining (%) 79 | 100 . . . 58 . . . . Volleys Fired 292 | . 30 . . 15 44 87 93 23 Largest 2 | . 2 . . 2 2 2 2 2 Hottest 100 | . 40 . . 40 100 43 93 51 Shots Fired 441 | . 60 . . 30 65 92 151 43 Gun 388 | . 60 . . 30 53 59 146 40 Cannon . | . . . . . . . . . Launcher 50 | . . . . . 9 33 5 3 Special 3 | . . . . . 3 . . . Kinetic 386 | . 60 . . 30 53 59 144 40 Thermal 5 | . . . . . 3 . 2 . Explosive 50 | . . . . . 9 33 5 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 12 . . 12 22 25 11 10 Robot Miss Streak 6 | . 5 . . 1 3 3 6 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 361 | . 41 . . 23 51 79 130 37 Core Hits 293 | . 16 . . 14 45 76 114 28 Critical Hits 2 | . . . . . 1 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Melee Attacks 26 | . . . . . . 26 . . Impact 26 | . . . . . . 26 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9711 | . 394 . . 197 1330 4594 2354 842 Guns 4474 | . 394 . . 197 404 669 2173 637 Cannons . | . . . . . . . . . Explosions 3656 | . . . . . 926 2368 157 205 Melee 1557 | . . . . . . 1557 . . Ramming 24 | . . . . . . . 24 . Kinetic 4436 | . 394 . . 197 404 669 2135 637 Thermal 38 | . . . . . . . 38 . Explosive 3656 | . . . . . 926 2368 157 205 Electromagnetic . | . . . . . . . . . Impact 1557 | . . . . . . 1557 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Effects 7 | . . . . . . . 1 6 Message Errors 5 | . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 216 | . . . . . 12 193 4 7 Projectiles . | . . . . . . . . . Explosions 30 | . . . . . 12 11 . 7 Melee 186 | . . . . . . 182 4 . Knockbacks 4 | . . . . . . 4 . . Impact 3 | . . . . . . 3 . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 257 | . . . . . 207 28 12 10 Shots 12 | . . . . . 8 3 . 1 Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 233 | . 18 . . 12 96 233 135 . Average Temperature 54 | . 9 . . 8 32 93 37 . Received Heat Transfer 1761 | . 105 . . 36 243 720 540 117 Effects 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 6 | . . . . . . 5 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Peak Influence 1161 | . 260 25 . 70 234 1161 827 482 Initial 565 | . . 25 . . . 133 565 304 Average 373 | . 92 25 . 17 104 692 514 406 Maximum Alert Level 4 | . 1 . . . 1 4 3 2 Low Security (%) 39 | 100 78 100 . 100 88 14 . . Level 1 16 | . 21 . . . 11 5 31 37 Level 2 25 | . . . . . . 23 51 62 Level 3 16 | . . . . . . 49 16 . Level 4 2 | . . . . . . 7 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . . . 2 . 6 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 2 . 1 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Distress Signals 11 | . 2 . . 1 2 . 6 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 14 . . 2 24 28 35 17 Peak Tracking Total 14 | . 6 . . 1 6 14 10 5 Tactical Retreats 7 | . . . . . 1 2 . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 11 | . . . . . . 10 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 6 | . . . . . 1 4 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Garrison Relay 4 | . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 12 | . 2 . 2 . 2 . 6 . Terminals 7 | . 2 . . . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 26 | . 5 . 2 . 3 . 16 . Successful 13 | . 2 . 2 . 3 . 6 . Failed 13 | . 3 . . . . . 10 . Catastrophic 5 | . 1 . . . . . 4 . Database Lockouts . | . . . . . . . . . Manual 13 | . 4 . 1 . . . 8 . Terminals 17 | . 5 . . . . . 12 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 5 | . . . . . 1 . 4 . Terminal Hacks 7 | . 2 . 2 . . . 3 . Record 1 | . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 3 . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Restock 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . . 2 . 6 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 20 | . . . . . . 16 4 . Machine Destruction 16 | . . . . . . 16 . . Programmers 4 | . . . . . . . 4 . Attached 1 | . . . . . . 1 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 15 | . . . . . . . 15 15 Highest-Rated Ally 15 | . . . . . . . 15 15 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . 12 1 Total Damage 330 | . . . . . . . 316 14 Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Turns Passed 6691 | 58 522 83 928 841 753 1553 1311 642 Spaces Moved 2950 | 30 235 46 473 377 253 657 580 299 Core 2 | 1 . . . . . . . 1 Treads 1513 | 29 235 46 473 377 253 100 . . Legs 23 | . . . . . . 23 . . Wheels 1412 | . . . . . . 534 580 298 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 200 220 140 140 140 Average Speed 176 | 156 175 180 190 200 220 173 146 157 Slowest Speed 2450 | 160 180 180 200 200 220 450 150 2450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 37 16 70 66 19 78 44 43 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 13 | . . . . . 3 10 . . Terrain Destroyed 159 | . . . . . 47 74 35 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . 3 . . . AOE 156 | . . . . . 44 74 35 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total 3966 | 39 290 46 505 442 386 930 900 428 Wait 408 | . 7 . . 48 67 27 171 88 Move 2943 | 29 234 45 472 376 253 656 579 299 Hop . | . . . . . . . . . Pick Up 96 | 4 17 . 24 1 4 28 18 . Fast Attach 17 | 4 1 . . . 2 3 4 3 Attach 21 | 2 . . 1 . 6 8 3 1 Detach 5 | . . . . . 1 3 . 1 Swap 38 | . 1 1 . 1 7 17 9 2 Drop 46 | . . . 8 1 2 10 22 3 Fire 292 | . 30 . . 15 44 87 93 23 Melee 26 | . . . . . . 26 . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 73 | . . . . . . 65 . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 454 | -10/Materials | Build established: Hauler-Mutant 517 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Entered Mines 608 | -10/Mines | Assembled infested the area 657 | -10/Mines | Discovered new exit (range 5) 664 | -10/Mines | Entered Exiles 693 | -10/Exiles | Discovered new exit (range 15) 715 | -10/Exiles | Met 8R-AWN 738 | -10/Exiles | Met EX-HEX 823 | -10/Exiles | Met EX-DEC 859 | -10/Exiles | Learned location of Zion (-7) 1266 | -10/Exiles | Met EX-BIN 1290 | -10/Exiles | Aligned with FarCom system 1292 | -10/Exiles | Given EX-Vault access code 1346 | -10/Exiles | Opened EX-Vault 1364 | -10/Exiles | Found Superbattery 1369 | -10/Exiles | Found Supersonic Drone Bay 1393 | -10/Exiles | Found AWS/Autocannon 1440 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1566 | -10/Exiles | Discovered new exit (range 14) 1592 | -10/Exiles | Stole three prototypes: Superbattery, Supersonic Drone Bay, AWS/Autocannon 1592 | -10/Exiles | Entered Mines 1601 | -9/Mines | Met a Derelict bent on vengeance 2279 | -9/Mines | Found a hidden stash of uninstalled traps 2415 | -9/Mines | Discovered new exit (range 9) 2433 | -9/Mines | Entered Materials 2433 | -8/Materials | Evolved 4 slots: Utility x4 3186 | -8/Materials | Identified exit to Garrison 3186 | -8/Materials | Entered Garrison 3234 | -8/Garrison | Triggered checkpoint 3258 | -8/Garrison | Garrison Relay disabled 3443 | -8/Garrison | Triggered checkpoint 3449 | -8/Garrison | Destroyed 9 combat bots 3480 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | Lost 3 parts (2n1w) 3782 | -8/Garrison | Triggered checkpoint 3794 | -8/Garrison | Discovered new exit (range 14) 3858 | -8/Garrison | Triggered checkpoint 4072 | -8/Garrison | Discovered new exit (range 13) 4101 | -8/Garrison | Installed Relay Interface Framework 4314 | -8/Garrison | Triggered checkpoint 4370 | -8/Garrison | Garrison Relay disabled 4421 | -8/Garrison | Discovered new exit (range 15) 4619 | -8/Garrison | Triggered checkpoint 4653 | -8/Garrison | Garrison Relay disabled 4739 | -8/Garrison | Entered Materials 5139 | -8/Materials | First assault squad dispatched 5209 | -8/Materials | Core integrity fell below 50% 5274 | -8/Materials | Lost 3 parts (1p2u) 5315 | -8/Materials | Destroyed 9 combat bots 5898 | -8/Materials | Discovered new exit (range 16) 5923 | -8/Materials | Identified exit to Garrison 6014 | -8/Materials | Core integrity fell below 20% 6050 | -8/Materials | Entered Garrison 6050 | -8/Garrison | Accompanied by 1 ally 6428 | -8/Garrison | Triggered checkpoint 6476 | -8/Garrison | Discovered new exit (range 13) 6612 | -8/Garrison | Discovered new exit (range 10) 6691 | -8/Garrison | Triggered checkpoint 6692 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06412_ S-10 Pest destroyed. 06416_ Destroyed Particle Gun. 06428_ Beams of light sweep through the air. An alarm sounds. 06441_ YJM6M6XPI7JPN,5OTKS5SIRA/TBVITP,48DZJVW 06476_ EXIT=FOUND 06601_ Triggered Stasis Trap. 06601_ A bubble of rippling energy engulfs the area. 06601_ Field strength at 90. 06602_ Field strength at 80. 06603_ Field strength at 70. 06604_ Field strength at 60. 06605_ Field strength at 50. 06606_ Field strength at 40. 06607_ Field strength at 30. 06608_ Field strength at 20. 06609_ Field strength at 10. 06610_ Stasis field depleted. 06612_ EXIT=FOUND 06691_ Beams of light sweep through the air. An alarm sounds. 06691_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | #=############### ##########???????????????????? ? | | ![! #???????????????????? ? | | %* #???????????????????# # | | * = #???????????????????# # | | #################%### # #???????????????????# # | | ????????????????#*#?#### #???????????????????# # | | ????????????????#/#????#= #???????????????????# # | | ????????????????#=######[ #???????????????????# # | | ????????????????#!/=%=!%*% #?????????????????### # | | ????????????????########=* #?????????????????# | | ???????????????????????#[ #?????????????????# | | ???????????????????????# ##????????????????# ## | | ???????????????????????# ######???????????# #? | | ???????????????????????# [ #[%* #???????????# #? | | ???????????????????????#== ## ######??????# #? | | ????????????????######## ######## #? | | ????????????# #? | | ???????????????#### #### #? | | ???????????????????????# ## ## ###########? | | ???????Y?????????????### ## ## #??????????? | | ?????????????????????# "g?????????? | | ?????????????????????# "??????????? | | ?????????????????????# "g?????????? | | ?????????????????????# "??????????? | | ?????????????????????### ## ^## #??????????? | | ?????????????########### @ ##^ ^^## ##?????????? | | ?????????????# ???????? | | ?????????????# g ???????? | | ?????????????# ###+#### ##?????????? | | ?????????????# #??????## ## ######??????????? | | ?????????????# #???????# #?ssss#???????????????? | | ?????????????# #???????# #??####???????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ????########## ######### #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# ####### #############?????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# ?????????????????????????????????? | | ????# #?????###?????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# < #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualChipSystem Manual? 0 Play Time 00:38:34 Cumulative 116.2 hours Start 2020.09.19 @ 22:39:35 End 2020.09.19 @ 23:17:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 56 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a6f6a59-4147-4234-a3ec-7980588223cb