Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 01:50:52 Player: cptwinky Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (259) 1295 Value Destroyed (9739) 9739 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (4201) 4201 TOTAL SCORE: 23195 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 1689 Registered with UFD 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1600 Friendly Fire -1348 Cogmind --------- Core Integrity 0/1150 Matter 228/300 Energy 36/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Scrap Suit DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Overtuned Huge Scrapsphere Centrium Wheel > --- UTILITY ---------- Scrap Suit Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Improved Heavy Armor Plating Makeshift Ablative Armor > --- WEAPON ----------- Plasma Rifle KN-7UR's Autopenetrator Overtuned Coil Gun > --- INVENTORY -------- Neutrino Core Scrap Suit Advanced Cryofiber Web Cooling System Experimental Coolant Injector Seismic Detector Makeshift Ablative Armor Improved Energy Mantle Ghost Barrier Improved Component Analysis Suite A0-MCA's Component Scanner System Restoration Module Sensor Drone Bay HERF Cannon Improved Grenade Launcher Improved Datajack Powered Hammer DRS Beacon Botcube [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Overtuned Huge Scrapsphere Hover Unit Cooled Antigrav System Flight Unit Improved Diametric Drive Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 . . . 4 . . . . 2 . . . . 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . . . . Utility 7 | . . . 1 . 1 . . . 2 . . . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 274 | 6 8 6 35 7 19 19 3 9 10 11 10 4 5 26 19 15 15 13 34 Power 21 | 1 1 . 3 1 1 2 . . 1 . 2 . 2 2 1 . 1 . 3 Engine 11 | 1 1 . 3 1 1 2 . . . . . . . 1 1 . . . . Core 7 | . . . . . . . . . 1 . 2 . 2 1 . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 50 | 2 1 2 14 4 7 3 . 1 1 . 2 . 1 3 1 1 2 . 5 Treads 39 | 2 1 1 12 3 7 3 . 1 1 . 1 . 1 2 . 1 . . 3 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . 1 2 1 . . . . . . 1 . . 1 1 . . . 2 Hover 1 | . . . . . . . . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . Utility 84 | 1 2 2 9 2 3 6 1 4 5 2 2 . . 5 7 8 8 7 10 Device 50 | . . . 2 2 1 4 . 2 4 . 2 . . 2 4 7 8 7 5 Storage 5 | 1 1 . 1 . . . . 1 . . . . . . . 1 . . . Processor 4 | . . . 1 . . . . . . 1 . . . 1 1 . . . . Hackware 2 | . . . . . 1 . 1 . . . . . . . . . . . . Protection 23 | . 1 2 5 . 1 2 . 1 1 1 . . . 2 2 . . . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 4 2 9 . 8 8 2 4 3 9 4 4 2 16 10 6 4 6 16 Energy Gun 67 | . 3 2 8 . 6 5 2 3 2 4 2 2 2 6 5 2 2 5 6 Energy Cannon 16 | . . . . . 1 1 . . . 1 . . . 4 2 3 1 . 3 Ballistic Gun 5 | 2 . . . . . . . . . . . . . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . . 2 2 1 . 3 2 . . 1 2 Special Weapon 3 | . 1 . . . . . . . . 2 . . . . . . . . . Impact Weapon 9 | . . . 1 . . 1 . . 1 . . . . 1 . 1 . . 4 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . 1 1 . 1 . . . 1 . 1 . . 1 . . Unidentified Prototypes 11 | . . . . 1 1 2 1 . . . . . . . . . 6 . . Parts Lost 46 | . . 1 5 1 1 . . . . 1 . . 1 10 1 2 . . 23 Power 5 | . . . . 1 . . . . . . . . . 1 . . . . 3 Propulsion 10 | . . . 1 . . . . . . . . . . 3 1 1 . . 4 Utility 13 | . . 1 2 . 1 . . . . 1 . . . 2 . . . . 6 Weapon 18 | . . . 2 . . . . . . . . . 1 4 . 1 . . 10 Highest Loss Streak 15 | . . 1 1 1 1 . . . . 1 . . 1 7 1 2 . . 15 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 99 99 98 99 100 99 92 88 93 81 93 80 73 79 73 70 67 Engine 7 | . 14 14 11 10 9 8 9 9 6 6 . . . 3 9 11 7 . . Core 2 | . . . . . . . . . 5 6 12 13 13 5 1 . . . . Treads 22 | . 27 27 32 31 27 27 27 26 25 26 26 26 26 16 . 4 5 5 4 Wheel 1 | . . . . 1 . . . . . . . . . . 7 8 5 5 8 Device 10 | . . . 7 10 9 8 9 7 6 13 13 13 13 15 15 16 16 17 14 Storage 8 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 4 Processor 2 | . . . 3 . . . . . . 2 6 6 6 6 5 5 5 5 5 Hackware 4 | . . . . . 7 9 12 18 11 . . . . . . . . . . Protection 6 | . 10 14 10 11 8 8 5 1 6 6 6 6 6 5 5 5 5 5 8 Energy Gun 20 | . 22 28 21 22 26 26 27 23 19 19 19 2 20 10 16 14 12 16 8 Peak Build Rating 119 | 6 8 8 19 24 32 39 42 47 59 61 65 60 61 90 84 84 97 100 119 Average Rating 48 | 4 7 7 14 18 27 33 37 42 56 59 60 53 60 72 81 83 83 97 106 On Entrance 47 | . 6 8 8 19 20 31 36 38 43 59 61 60 59 61 84 77 82 97 98 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 10 18 18 42 54 45 47 46 67 87 90 85 86 86 105 117 123 131 130 138 Greatest Support 100 | 40 40 40 63 63 68 68 64 72 94 94 94 84 90 100 20 36 20 20 36 Greatest Overweight (x) 6 | . . 1 2 2 . . . . . . 1 1 1 4 5 6 6 6 6 Average Overweight (x) 1 | . . . . . . . . . . . . . . 1 4 4 4 5 3 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 12 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 8 9 11 14 14 14 15 17 19 18 19 19 18 18 19 18 18 20 18 Final Capacity 20 | 8 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 10 15 15 15 15 15 19 20 17 19 19 18 18 20 18 20 20 4 Class Distribution -------------------- 17% | Mutant 15% | Scavenger-Gunner 14% | Commander-Tank 13% | Gunner 13% | Commander-Gunner 9% | Tank 8% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Tank | -6/Factory Commander-Tank | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Commander-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 3497 | 233 110 75 400 91 192 190 30 190 98 157 126 . 130 318 299 160 150 185 363 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11851 | . 512 252 1853 242 1387 523 263 . 648 276 161 . 137 1039 732 742 1013 434 1637 Parts 489 | . 28 10 95 16 58 29 14 . 21 8 3 . 5 42 24 13 45 14 64 Haulers Intercepted 23 | . 2 . 5 . 5 6 . . 3 . . . . 2 . . . . . Recyclers Shooed 4 | . . 1 . . . . . . 1 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . . 18 10 . 10 . 9 1 . 16 . Prevented 29 | . . . . . . . . . . . 2 . . . 11 14 . 2 . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 198 | . 11 2 38 8 22 3 3 . 3 9 4 . 4 21 11 8 13 9 29 Guns 137 | . 11 2 37 8 20 3 3 . 1 3 2 . 3 6 5 5 5 5 18 Cannons 6 | . . . . . . . . . . . . . . 4 1 1 . . . AOE 31 | . . . . . . . . . . 6 1 . 1 7 3 . 3 3 7 Classes Destroyed 23 | . 4 2 4 . 1 . 1 . 3 . . . 1 2 1 . 1 . 3 Worker 12 | . . . . . 3 . . . 2 . . . . 3 . . . . 4 Builder 1 | . . . . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . Hauler 23 | . 2 . 5 . 5 6 . . 3 . . . . 2 . . . . . Recycler 5 | . . 2 . . . 1 1 . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . 1 . . . . . . . . . . 2 . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . Watcher 9 | . 1 . 2 . 3 . . . . . . . . 1 . . . . 2 Swarmer 39 | . 3 . 3 4 3 1 . . . 6 . . . 4 4 . . 2 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 82 | . 8 . 23 3 15 1 . . . 2 2 . . 7 3 7 4 . 7 Brawler 11 | . . . 2 1 1 . . . . . 1 . . . 1 1 2 1 1 Duelist 3 | . . . 1 . . . . . . . . . . . . . . 1 1 Protector 8 | . . . 1 . . . 1 . . . . . . . . . 5 1 . Sentry 20 | . . 2 8 . 3 1 2 . 1 1 . . . . 1 . . . 1 Specialist 3 | . . . . . . . . . . . . . . 2 . . 1 . . Hunter 15 | . . . . . . . . . 3 . . . 3 4 . . . . 5 Programmer 15 | . . . . . . . 1 . . . 1 . . 4 2 . . 4 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . Scrapoid 1 | . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . 3 2 7 4 7 2 2 . 3 5 1 . 2 9 4 3 10 3 11 Combat Bots Only 10 | . 3 2 6 4 3 1 2 . 2 5 1 . 2 6 4 3 10 3 7 Max Kills in Single Turn 3 | . 1 1 1 2 2 1 1 . 2 2 1 . 1 2 2 1 3 1 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 1 . 1 1 2 . 3 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1279 | . 55 24 141 24 57 15 6 . 49 48 24 . 42 194 45 21 29 28 477 Missed 395 | . 10 5 48 8 12 4 2 . 17 18 11 . 6 53 12 6 15 12 156 Damage Taken 14805 | . 549 290 1313 224 694 170 59 . 393 387 299 . 755 2238 625 286 168 282 6073 Core 2083 | . 88 57 171 . 67 10 . . . 15 19 . 140 229 61 37 . 21 1168 Absorbed by Shields 612 | . . . . . . . . . 21 86 43 . . 49 . . 49 140 224 Regen/Repaired (Parts) 1379 | . 105 . . . 177 304 . 278 . 20 8 . 16 28 71 14 307 41 10 Core Remaining (%) 71 | 100 . 42 . 57 . . . 86 . . . . 79 . . . . 65 . Volleys Fired 581 | . 45 18 122 14 64 16 8 . 18 23 15 . 13 49 41 25 24 20 66 Largest 3 | . 2 2 2 2 3 3 3 . 3 3 3 . 3 3 3 3 3 3 3 Hottest 215 | . 100 80 130 130 195 172 177 . 196 196 196 . 215 215 190 213 190 190 195 Shots Fired 1299 | . 89 36 243 29 186 48 24 . 53 44 39 . 35 116 67 67 72 28 123 Gun 1187 | . 88 36 243 29 183 48 24 . 53 32 37 . 34 77 54 52 72 25 100 Cannon 79 | . . . . . 3 . . . . 4 . . . 30 10 15 . . 17 Launcher 28 | . . . . . . . . . . 4 2 . 1 9 3 . . 3 6 Special 5 | . 1 . . . . . . . . 4 . . . . . . . . . Kinetic 68 | . 28 . . . . . . . . . . . . 3 15 . . . 22 Thermal 977 | . 61 36 243 29 183 48 24 . 53 36 37 . 34 82 10 4 . 13 84 Explosive 28 | . . . . . . . . . . 4 2 . 1 9 3 . . 3 6 Electromagnetic 222 | . . . . . 3 . . . . . . . . 22 39 63 72 12 11 Robot Hit Streak 34 | . 7 11 34 6 15 7 9 . 6 7 15 . 17 23 18 12 19 9 23 Robot Miss Streak 4 | . 3 2 4 2 4 3 2 . 3 2 4 . 2 2 3 3 2 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . 1 2 Secondary Targets 14 | . 2 . 2 1 1 1 . . 1 1 1 . 1 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . . . 1 Shots Hit Robots 975 | . 60 30 182 18 126 30 15 2 34 26 31 1 28 89 53 44 80 23 103 Core Hits 512 | . 28 8 69 10 55 11 6 . 18 20 17 . 11 58 24 17 32 22 106 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . 1 Critical Strikes 44 | . 1 . 13 . 4 3 1 . 6 1 2 . 4 3 2 . 1 . 3 Burn 37 | . . . 13 . 4 3 1 . 6 1 2 . 4 1 . . . . 2 Meltdown 1 | . . . . . . . . . . . . . . 1 . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . . . 1 Corrupt 4 | . . . . . . . . . . . . . . 1 2 . 1 . . Melee Attacks 46 | . . . 5 . . 3 . 2 2 . . 1 . 3 . 2 16 . 12 Impact 24 | . . . 5 . . 2 . . 2 . . . . 1 . 2 . . 12 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . . 1 . 2 . . . 1 . 1 . . 16 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26888 | . 662 338 2873 286 2247 576 308 . 755 994 896 . 751 3713 2011 1278 2210 1099 5891 Guns 18317 | . 657 328 2862 286 2193 576 283 . 720 545 609 . 634 1562 1131 893 1394 757 2887 Cannons 1892 | . . . . . 46 . . . . . . . . 727 354 242 . . 523 Explosions 6304 | . . . . . . . . . . 449 287 . 117 1419 526 143 816 342 2205 Melee 276 | . . . . . . . . . . . . . . . . . . . 276 Ramming 99 | . 5 10 11 . 8 . 25 . 35 . . . . 5 . . . . . Kinetic 1127 | . 165 . . . . . . . . . . . . 32 444 . . . 486 Thermal 17146 | . 492 328 2862 286 2193 576 283 . 720 545 609 . 634 1858 494 143 816 689 3618 Explosive 4105 | . . . . . . . . . . 449 287 . 117 1362 357 . . 305 1228 Electromagnetic 4135 | . . . . . 46 . . . . . . . . 456 716 1135 1394 105 283 Impact 276 | . . . . . . . . . . . . . . . . . . . 276 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 4 . . . . . . 1 1 1 3 3 . . 2 5 Average Corruption 1 | . . . . 4 . . . . . . 1 1 1 2 2 . . 1 2 Corruption Purged 10 | . . . . . . . . . . . . . . . 5 . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . 14 . . . . . . 2 1 12 8 . . . 5 7 Message Errors 10 | . . . . 2 . . . . . . 1 . 3 2 . . . . 2 Matter Fused 15 | . . . . 4 . . . . . . . . 4 2 . . . 3 2 Heat Flow Errors 9 | . . . . 4 . . . . . . . . 4 . . . . . 1 Energy Discharges 7 | . . . . 3 . . . . . . . . 1 3 . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . 1 . . . . . 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Misfires 3 | . . . . 1 . . . . . . 1 . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 240 | . . . . . . . . . . 36 . . . 33 59 . 54 . 58 Projectiles 19 | . . . . . . . . . . . . . . 1 18 . . . . Explosions 197 | . . . . . . . . . . 36 . . . 32 41 . 54 . 34 Melee 24 | . . . . . . . . . . . . . . . . . . . 24 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . . . . . . . . . 28 . . 49 50 25 . . . . Shots 4 | . . . . . . . . . . 1 . . 1 1 1 . . . . Rammed 12 | . 2 1 3 . 1 . 2 . 2 . . . . 1 . . . . . Targets Rammed 15 | . 2 1 3 . 3 . 2 . 3 . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 2 . . . 1 . . . . . . . . . . Highest Temperature 453 | . 249 245 453 191 317 108 81 . 397 330 349 . 322 198 203 234 192 182 195 Average Temperature 86 | . 58 92 75 33 95 38 32 . 119 128 139 . 143 92 121 98 105 64 68 Received Heat Transfer 3216 | . 240 108 444 60 360 36 18 . 40 60 105 . 12 510 126 156 58 24 859 Effects 3 | . . . 2 . . . . . . . . . 1 . . . . . . Interference 2 | . . . 1 . . . . . . . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 1 . . . . . . . . 1 1 2 5 . 3 Combat Hostiles 12 | . . . . . 1 . . . . . . . . 1 1 2 5 . 2 Parts Fried 47 | . . . . . 1 . . . . . . . . 5 5 11 21 . 4 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 2 Robots Melted 15 | . . . 1 . 2 1 . . 2 . 1 . . 4 1 . . 1 2 Combat Hostiles 12 | . . . 1 . 1 . . . 2 . 1 . . 3 1 . . 1 2 Parts Melted 118 | . 4 . 20 1 12 2 1 . 8 . 2 . 5 17 4 . 1 10 31 Heat Transferred 35528 | . 1075 750 7508 666 4995 1406 703 . 1859 1104 1401 . 1488 3536 550 100 650 1262 6475 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . 1 2 1 2 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 999 | . 205 123 772 477 361 166 50 . 476 . . . . 524 . . . . 999 Initial 282 | . . 37 . 282 107 51 . . . . . . . . . . . . 96 Average 173 | . 48 32 326 394 157 60 8 . 193 . . . . 239 . . . . 477 Maximum Alert Level 3 | . 1 . 3 2 1 . . . 2 . . . . 2 . . . . 3 Low Security (%) 66 | 100 96 100 33 . 72 100 100 . 64 . . . . 38 . . . . 2 Level 1 18 | . 3 . 27 67 27 . . . 10 . . . . 50 . . . . 43 Level 2 12 | . . . 32 32 . . . . 24 . . . . 10 . . . . 39 Level 3 2 | . . . 6 . . . . . . . . . . . . . . . 14 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 8 . 3 4 . . 3 . . . . 9 . . . . 7 Investigation 12 | . . . 4 . 1 2 . . 1 . . . . 2 . . . . 2 Extermination 3 | . . . . . . . . . . . . . . 2 . . . . 1 Reinforcement 14 | . 1 . 2 . 2 1 . . 1 . . . . 3 . . . . 4 Assault 3 | . . . 2 . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . 1 . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 15 | . 1 . 3 . 3 2 . . 3 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 396 | . 18 2 64 9 33 32 6 . 12 13 11 . 6 46 11 13 51 13 56 Peak Tracking Total 18 | . 6 2 5 4 5 5 2 . 4 4 3 . 2 5 4 3 18 4 14 Tactical Retreats 19 | . 1 . 4 1 2 1 . . . 1 . . . 2 . 3 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 12 | . 1 . 1 . 1 3 . . . . . . . 2 . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . 19 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . . . . . Reused 6 | . . 3 . . 1 . . . . . 1 . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 3 . . . . . . . . 1 . . . . 1 . . . Triggered 16 | . . 3 . . 1 . . . . . 3 . . . . 1 8 . . Most Traps Carried 3 | . . 3 . . . . . 1 1 1 1 . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 23 | . . . 2 . . 2 . . 2 . . . . 6 . . . . 11 Max in Single Turn 6 | . . . 1 . . 1 . . 1 . . . . 1 . . . . 6 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 75 | . 8 . 10 1 11 13 6 1 6 . . 3 . 9 1 . . . 6 Terminals 51 | . 6 . 9 . 8 10 6 . 3 . . . . 5 . . . . 4 Fabricators 4 | . . . . . . . . . 1 . . . . 3 . . . . . Repair Stations 4 | . 1 . . . 1 2 . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 . . . 1 . . . . 1 . . . . 1 Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . . . . . . . . . 1 Total Hacks 239 | . 22 . 32 1 36 57 23 1 18 . . 21 . 17 1 . . . 10 Successful 130 | . 13 . 10 1 19 26 17 1 9 . . 21 . 8 1 . . . 4 Failed 108 | . 9 . 22 . 16 31 6 . 9 . . . . 9 . . . . 6 Catastrophic 20 | . 1 . 4 . 4 2 2 . 2 . . . . 3 . . . . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . Manual 132 | . 18 . 23 . 22 23 11 . 14 . . . . 11 . . 1 . 9 Terminals 170 | . 18 . 30 . 28 43 23 . 12 . . . . 9 . . . . 7 Fabricators 8 | . . . . . . . . . 2 . . . . 6 . . . . . Repair Stations 15 | . 2 . . . 2 11 . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . 3 . . . 2 . . . . 2 . . . . 2 Scanalyzers 5 | . . . 2 . 3 . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . 2 . . . . . . . . . 1 Terminal Hacks 69 | . 3 . 7 1 8 10 11 1 3 . . 21 . 2 1 . . . 1 Record 6 | . . . . . . . . . . . . 6 . . . . . . . Part Schematic 15 | . . . . . . . 7 . . . . 8 . . . . . . . Robot Schematic 5 | . . . . . . . 1 . . . . 4 . . . . . . . Robot Analysis 11 | . 3 . 2 . 1 3 1 . 1 . . . . . . . . . . Prototype ID Bank 9 | . . . 2 . 1 1 2 . . . . 3 . . . . . . . Open Door 5 | . . . . 1 . 3 . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . . . . . Locate Traps 6 | . . . 2 . 2 1 . . . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . . . . Zone Layout 5 | . . . 1 . 2 . . . 1 . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . 1 . . . . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 2 6 . . . . . . . . . . . . . Scan Component 5 | . 1 . . . 1 3 . . . . . . . . . . . . . Repair 5 | . 1 . . . 1 3 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Scanalyzer 2 | . . . 1 . 1 . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 42 | . 7 . 2 . 8 9 6 . 3 . . . . 4 . . . . 3 Terminals 33 | . 6 . 1 . 7 9 6 . 2 . . . . 1 . . . . 1 Botnet 10 | . 1 . 1 . 1 2 1 . 2 . . . . 1 . . . . 1 Skim 23 | . 5 . . . 6 7 5 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . Liberate 2 | . . . . . . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . Reject 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . . . . . . . . . . . . 2 . . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 59 | . 6 . 10 . 10 11 4 . 5 . . . . 8 . . . . 5 Full Trace Events 4 | . . . 2 . . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 1 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 3 . . . 7 . . . . 8 . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . 39 . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . . . Parts Repaired 5 | . 1 . . . 1 3 . . . . . . . . . . . . . Time 160 | . 26 . . . 32 102 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 9 . . . . . . . . . . . . 2 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . 1 . 2 . . . 1 . 2 . . 4 . . Non-combat 3 | . . . . . . . . 1 . . . . . 2 . . . . . Combat 7 | . . . . . . 1 . 1 . . . 1 . . . . 4 . . Robot Hacks Applied 10 | . . . . . . 1 . 2 . . . 1 . 2 . . 4 . . parse_system 8 | . . . . . . 1 . 2 . . . 1 . . . . 4 . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . 7 . . . . . . 1 . . 5 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 43 | . . 3 . . . 10 7 1 5 . . . . 6 . . 5 . 6 Largest Group 16 | . . 3 3 . . 10 16 16 16 5 4 1 1 5 . . 5 4 5 Highest-Rated Group 343 | . . 40 40 . . 173 303 340 343 132 113 46 46 235 . . 263 213 238 Highest-Rated Ally 65 | . . 16 16 . . 29 34 52 52 52 52 46 46 47 . . 65 65 58 Total Orders 48 | . . 2 . . . . 4 12 . 5 2 . . . 2 4 3 11 3 STAY 14 | . . 1 . . . . 2 3 . 1 1 . . . . . 2 4 . FOLLOW 15 | . . 1 . . . . 2 6 . 2 1 . . . . . 1 2 . DROP 1 | . . . . . . . . . . 1 . . . . . . . . . PICKUP 3 | . . . . . . . . 2 . 1 . . . . . . . . . RETURN 15 | . . . . . . . . 1 . . . . . . 2 4 . 5 3 Ally Attacks 323 | . . . 42 . . 7 . . 132 21 11 . 14 22 . . 13 15 46 Total Damage 7548 | . . . 501 . . 102 . . 2420 382 314 . 343 1152 . . 495 523 1316 Kills 54 | . . . 5 . . . . . 18 4 3 . 3 6 . . 4 4 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 11 | . 3 . 2 . 1 3 1 . 1 . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . 2 2 . 2 . 2 1 . . . Drone Launches 15 | . . . . . . . . 1 . . . . . . 3 4 . 4 3 Drone Recoveries 14 | . . . . . . . . 1 . . . . . . 2 4 . 3 4 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 26229 | 92 1409 1084 2411 409 1318 1738 2146 3750 762 1371 1576 143 1361 1187 1181 1424 1038 648 1181 Spaces Moved 14546 | 53 412 630 1128 214 527 817 1257 2342 409 827 965 88 836 419 749 1018 753 443 659 Core 15 | 6 . . . . . . . . . . . . . . . . . . 9 Treads 10788 | 47 412 620 1086 202 527 817 1257 2342 409 827 965 88 836 353 . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 3743 | . . 10 42 12 . . . . . . . . . 66 749 1018 753 443 650 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 115 130 130 155 150 153 153 155 155 155 155 155 110 110 109 110 120 50 Average Speed 148 | 147 160 159 158 158 157 154 153 156 155 155 155 155 155 206 119 120 112 125 123 Slowest Speed 238 | 160 160 160 160 160 160 155 153 158 155 155 235 235 235 238 120 130 130 130 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 4 67 95 75 56 57 91 99 91 11 92 98 74 93 14 76 93 80 56 19 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 9 | . 1 1 . . 1 1 2 . . . 1 1 1 . . . . . . Known Exits Taken 13 | . . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 . . . . 1 . . . . . 1 . . . 1 1 . . Scrap Searched 26 | . . 1 . . . . . 7 . 1 3 . 5 . 2 2 . 5 . Spaces Dug 46 | . 1 . 2 . . . . . 2 11 . . . 6 13 5 . . 6 Terrain Destroyed 278 | . 1 . 2 . . . . . 2 36 12 . 13 67 20 14 15 12 84 Melee 12 | . . . 2 . . . . . 2 . . . . 1 . 1 . . 6 Projectile 23 | . 1 . . . . . . . . 4 . . . 9 1 4 . . 4 AOE 240 | . . . . . . . . . . 32 12 . 13 57 19 9 15 9 74 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 17998 | 64 1076 675 1502 255 876 1253 1460 2423 494 881 1016 95 872 649 967 1152 889 505 894 Wait 2233 | . 594 3 163 15 226 381 140 45 40 21 16 . 15 134 152 88 61 30 109 Move 14527 | 52 411 629 1127 213 526 816 1256 2341 408 826 964 87 835 418 748 1017 752 442 659 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 103 | 6 8 8 21 2 6 6 . 13 8 . 5 1 1 5 3 1 4 . 5 Fast Attach 72 | 6 4 . 3 2 7 11 1 1 2 1 1 . 2 10 3 1 6 . 11 Attach 39 | . . 1 7 1 2 . . . 3 3 1 2 1 6 . 1 . . 11 Detach 27 | . 1 . 2 1 . 1 . . 2 . . 1 1 6 2 . 7 . 3 Swap 163 | . 4 5 25 4 10 8 2 8 5 7 8 2 2 10 16 13 9 13 12 Drop 116 | . 7 7 24 3 13 11 1 13 3 . 5 1 2 5 2 3 10 . 6 Fire 581 | . 45 18 122 14 64 16 8 . 18 23 15 . 13 49 41 25 24 20 66 Melee 46 | . . . 5 . . 3 . 2 2 . . 1 . 3 . 2 16 . 12 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 15 | . 2 1 3 . 3 . 2 . 3 . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 52 | . . . . . . . 50 . . . . . . 2 . . . . . Trap 24 | . . 3 . . 19 . . . . . 1 . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat / Exi / [*Zio]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Repaired Lgt. Treads 553 | -10/Materials | Discovered new exit (range 5) 638 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Identified exit to Materials 1025 | -10/Materials | Identified exit to Subcaves 1078 | -10/Materials | Learned location of 2 exits from Mines 1123 | -10/Materials | Learned location of 2 exits from Materials 1156 | -10/Materials | Learned location of 2 exits from Mines 1180 | -10/Materials | Learned 2 Mines zone layouts 1212 | -10/Materials | Learned location of Subcaves (-10) 1252 | -10/Materials | Learned 2 Storage zone layouts 1293 | -10/Materials | Derelicts attacked the area 1502 | -10/Materials | Entered Mines 1507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1549 | -10/Mines | Found a hidden stash of uninstalled traps 1685 | -10/Mines | Core integrity fell below 50% 1713 | -10/Mines | Learned location of Zion (-7) 2586 | -10/Mines | Entered Materials 2586 | -9/Materials | Accompanied by 3 allies 2586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2587 | -9/Materials | Identified exit to Materials 2587 | -9/Materials | Identified exit to Mines 3548 | -9/Materials | Build established: Scavenger-Mutant 3873 | -9/Materials | Discovered exit to Materials (range 9) 4586 | -9/Materials | First assault squad dispatched 4962 | -9/Materials | Build established: Mutant 4997 | -9/Materials | Entered Mines 4998 | -9/Mines | Identified exit to Exiles 5119 | -9/Mines | Learned Materials terminal intel 5151 | -9/Mines | Discovered exit to Materials (range 7) 5157 | -9/Mines | Found the Drone Emporium 5158 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5170 | -9/Mines | Found Prototype Device 5170 | -9/Mines | Identified Sensor Drone Bay 5287 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5293 | -9/Mines | Found Prototype Device 5406 | -9/Mines | Entered Materials 5406 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5407 | -8/Materials | Identified exit to Storage 5408 | -8/Materials | Loaded intel: 12 terminal locations 5544 | -8/Materials | Repaired Hrd. Light Armor Plating 5649 | -8/Materials | Central database locked down 5793 | -8/Materials | Identified Exp. Sensor Array 5825 | -8/Materials | Discovered exit to Storage (range 20) 5994 | -8/Materials | Build established: Tank 6369 | -8/Materials | Discovered new exit (range 15) 6406 | -8/Materials | Learned location of 3 exits from Factory 6446 | -8/Materials | Learned Recycling recycling unit intel 6474 | -8/Materials | Learned location of 1 exit from Lower Caves 6490 | -8/Materials | Learned location of 1 exit from Recycling 6550 | -8/Materials | Learned location of 2 exits from Lower Caves 6724 | -8/Materials | Entered Storage 6725 | -8/Storage | Identified exit to Factory 6783 | -8/Storage | Met 01-MTF 7023 | -8/Storage | Discovered new exit (range 9) 7156 | -8/Storage | Garrison activated, responded to threat 7311 | -8/Storage | Repaired Hrd. Light Armor Plating 7345 | -8/Storage | Repaired Cooling System 7515 | -8/Storage | Repaired Hrd. Medium Armor Plating 8092 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8149 | -8/Storage | Learned 4 Lower Caves zone layouts 8198 | -8/Storage | Learned Factory emergency access door positions 8237 | -8/Storage | Loaded intel: 15 terminal locations 8291 | -8/Storage | Loaded intel: 24 non-interactive machine locations 8299 | -8/Storage | Learned 4 Factory zone layouts 8317 | -8/Storage | Learned location of Recycling (-8) 8389 | -8/Storage | Build established: Commander-Tank 8462 | -8/Storage | Entered Recycling 8462 | -8/Recycling | Accompanied by 11 allies (01-MTF) 8463 | -8/Recycling | Identified exit to Factory 8464 | -8/Recycling | Identified exit to Scraptown 8465 | -8/Recycling | Loaded intel: 3 recycling unit locations 9232 | -8/Recycling | Scanned before Scraplab entrance 9266 | -8/Recycling | Found Prototype Energy Gun 9266 | -8/Recycling | Identified KN-7UR's Autopenetrator 10073 | -8/Recycling | Build established: Commander-Gunner 10245 | -8/Recycling | Learned Factory machine intel 10293 | -8/Recycling | Learned location of Lower Caves (-6) 10333 | -8/Recycling | Learned 12 Factory zone layouts 10364 | -8/Recycling | Learned location of 1 exit from Recycling 10421 | -8/Recycling | Learned location of Extension (-5) 10467 | -8/Recycling | Learned 4 Lower Caves zone layouts 10565 | -8/Recycling | Entered Scraplab 10608 | -8/Recycling | Entered Scraptown 10608 | -8/Scraptown | Accompanied by 15 allies 10921 | -8/Scraptown | Build established: Commander-Mutant 11033 | -8/Scraptown | Visited Awakened 11053 | -8/Scraptown | Visited Symbiants 11163 | -8/Scraptown | Visited CR-KLE's Repair Center 11188 | -8/Scraptown | Visited Cave Peace 11232 | -8/Scraptown | Visited The Evicted 11251 | -8/Scraptown | Visited SPCMW 11320 | -8/Scraptown | Visited Supply Room 11645 | -8/Scraptown | Visited UFD Registry 11645 | -8/Scraptown | Registered with UFD as "Railparser" 11716 | -8/Scraptown | Visited Science Guys 11787 | -8/Scraptown | Visited LU-1G1's Boring Crew 11857 | -8/Scraptown | Visited Scrap Suit Storage 11882 | -8/Scraptown | Visited DA-N13 Charitable Foundation 11901 | -8/Scraptown | Found DCF Scrap (29 items) 11921 | -8/Scraptown | Visited A0-MCA Data Center 11939 | -8/Scraptown | Given a B rating by A0-MCA 11945 | -8/Scraptown | Found A0-MCA's Component Scanner 11993 | -8/Scraptown | Visited Derelict Rescue Squad 12003 | -8/Scraptown | Found DRS Beacon 12070 | -8/Scraptown | Visited Junk Repository 12107 | -8/Scraptown | Visited Scrapoid Research Area 12146 | -8/Scraptown | Visited Chapter 10 12174 | -8/Scraptown | Visited Botcube Research 12230 | -8/Scraptown | Build established: Commander-Gunner 13054 | -8/Scraptown | Found Botcube 13245 | -8/Scraptown | Botcube activated 13263 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 13423 | -8/Scraptown | Found Scrap Suit 13730 | -8/Scraptown | CR-KLE repaired 5 parts 13975 | -8/Scraptown | Build established: Commander-Tank 14358 | -8/Scraptown | Entered Factory 14358 | -6/Factory | Accompanied by 16 allies 14358 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 14359 | -6/Factory | Identified exit to Lower Caves 14359 | -6/Factory | Identified exit to Factory 14362 | -6/Factory | Loaded intel: 280 machine locations 14489 | -6/Factory | Found Prototype Processor 14491 | -6/Factory | Found Prototype Processor 14495 | -6/Factory | Identified Exp. Targeting Computer (x2) 14761 | -6/Factory | Scrapoid reinforcements arrived 14814 | -6/Factory | Lost 5 allies 14900 | -6/Factory | Lost 3 allies 15055 | -6/Factory | Fabricated Adv. Coolant Injector (x2) 15058 | -6/Factory | First assault squad dispatched 15120 | -6/Factory | Entered Lower Caves 15120 | -6/Lower Caves | Accompanied by 5 allies 15121 | -6/Lower Caves | Encountered a Warlord checkpoint 15121 | -6/Lower Caves | Identified exit to Lower Caves 15441 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15626 | -6/Lower Caves | Learned location of 1 exit from Factory 15630 | -6/Lower Caves | Spotted B-75 Beast 15639 | -6/Lower Caves | Allies destroyed B-75 Beast 16176 | -6/Lower Caves | Build established: Commander-Gunner 16280 | -6/Lower Caves | Learned 12 Factory zone layouts 16491 | -6/Lower Caves | Entered another Lower Caves area 16491 | -6/Lower Caves | Accompanied by 4 allies 16492 | -6/Lower Caves | Identified exit to Data Miner 16529 | -6/Lower Caves | Learned 8 Factory zone layouts 16669 | -6/Lower Caves | Found Scrap Suit 16942 | -6/Lower Caves | Build established: Gunner 18067 | -6/Lower Caves | Entered Data Miner 18067 | -6/Data Miner | Accompanied by 1 ally 18067 | -6/Data Miner | Discovered new exit (range 6) 18099 | -6/Data Miner | Met Data Miner 18148 | -6/Data Miner | Learned location of Section 7 (-3) 18148 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18169 | -6/Data Miner | Received God Mode back door access code from Data Miner 18210 | -6/Data Miner | Entered Proximity Caves 18210 | -5/Proximity Caves | Accompanied by 1 ally 18621 | -5/Proximity Caves | Learned location of Warlord (-5) 18882 | -5/Proximity Caves | Spotted B-75 Beast 18916 | -5/Proximity Caves | Allies destroyed B-75 Beast 19104 | -5/Proximity Caves | Discovered exit to Factory (range 8) 19571 | -5/Proximity Caves | Entered Factory 19571 | -5/Factory | Accompanied by 1 ally 19571 | -5/Factory | Evolved 2 slots: Utility x2 19572 | -5/Factory | Identified exit to Upper Caves 19572 | -5/Factory | Identified exit to Extension 19573 | -5/Factory | Identified exit to Factory 19634 | -5/Factory | Garrison activated, responded to threat 19713 | -5/Factory | Found Botcube 20318 | -5/Factory | Lost 7 parts (1p1n2u3w) 20622 | -5/Factory | Scrapoid reinforcements arrived 20672 | -5/Factory | Lost 5 allies 20683 | -5/Factory | Garrison activated, responded to threat 20714 | -5/Factory | Build established: Scavenger-Gunner 20758 | -5/Factory | Entered Upper Caves 20759 | -5/Upper Caves | Encountered a Warlord checkpoint 20762 | -5/Upper Caves | Learned Factory terminal intel 20883 | -5/Upper Caves | Learned Factory terminal intel 21001 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21888 | -5/Upper Caves | Discovered new exit (range 8) 21935 | -5/Upper Caves | Identified exit to Upper Caves 21939 | -5/Upper Caves | Entered another Upper Caves area 21998 | -5/Upper Caves | Learned Factory terminal intel 22127 | -5/Upper Caves | Discovered exit to Factory (range 6) 22510 | -5/Upper Caves | Discovered new exit (range 6) 23363 | -5/Upper Caves | Entered Warlord 23909 | -5/Warlord | Warlord's base attacked by MAIN.C 23917 | -5/Warlord | Build established: Commander-Mutant 24026 | -5/Warlord | Rebuked by Warlord 24052 | -5/Warlord | Opened Warlord's prototype stash 24058 | -5/Warlord | Found Prototype Reactor 24058 | -5/Warlord | Identified Vortex Chain Reactor 24066 | -5/Warlord | Found Prototype Device 24066 | -5/Warlord | Identified Exp. Cloaking Device 24085 | -5/Warlord | Found Ghost Barrier 24229 | -5/Warlord | Lost 3 allies 24259 | -5/Warlord | Warlord forces counterattacked 24288 | -5/Warlord | Destroyed 10 combat bots 24328 | -5/Warlord | Spotted Executioner 24338 | -5/Warlord | Destroyed Executioner 24373 | -5/Warlord | Discovered new exit (range 12) 24377 | -5/Warlord | Lost 7 allies 24401 | -5/Warlord | Entered Proximity Caves 24401 | -4/Proximity Caves | Accompanied by 4 allies 24525 | -4/Proximity Caves | P-70 Sage assimilated allied Sentinel 6a 24536 | -4/Proximity Caves | P-70 Sage assimilated allied Archangel 6a 24644 | -4/Proximity Caves | Build established: Scavenger-Gunner 24709 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25018 | -4/Proximity Caves | Discovered exit to Factory (range 11) 25049 | -4/Proximity Caves | Entered Factory 25049 | -4/Factory | Accompanied by 3 allies 25049 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25050 | -4/Factory | Loaded intel: 26 terminal locations 25387 | -4/Factory | Spotted B-86 Titan 25426 | -4/Factory | Lost 3 parts (1n2w) 25452 | -4/Factory | Destroyed 7 combat bots 25573 | -4/Factory | Scrapoid reinforcements arrived 25590 | -4/Factory | Found Scrap Suit 25596 | -4/Factory | Found Scrap Suit 25619 | -4/Factory | Lost 3 allies 25677 | -4/Factory | Discovered new exit (range 15) 25812 | -4/Factory | Identified exit to Research 26175 | -4/Factory | Destroyed 7 combat bots 26188 | -4/Factory | Cargo convoy interrupted 26215 | -4/Factory | Core integrity fell below 50% 26225 | -4/Factory | Core integrity fell below 20% 26230 | -4/Factory | Botcube activated 26230 | -4/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 26219_ Slug penetrates Nuclear Reactor. 26219_ Penetrated by Slug. 26221_ K-01 Serf collects debris. 26222_ Penetrated by Slug. 26222_ Slug penetrates Wall. 26222_ Penetrated by Slug. 26222_ K-01 Serf collects debris. 26225_ Penetrated by Slug. 26225_ K-01 Serf collects debris. 26226_ Powered Hammer destroyed. 26227_ The unstable cave ceiling collapses. 26228_ Penetrated by Slug. 26228_ K-01 Serf collects debris. 26228_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 26228_ K-01 Serf collects debris. 26228_ Dropped Botcube. 26228_ K-01 Serf collects debris. 26228_ Penetrated by Slug. 26230_ Botcube begins transforming into Mutated Botcube. Map ----- +----------------------------------------------------+ | ?????????# #?# " #???????? | | ########## #?# "#????????? | | % ^ ### % "#????????? | | ###########"#######+#### #?????????? | | ??????????## [ #?????????? | | ???????????# # #?????????? | | ???????????# #?????????? | | ???????????# #?????????? | | ???????????# [ #?????????? | | ???????????# = """"######???????? | | ####???????########## " !#???? | | #????????????????## ### ## " " """"" #???? | | #?????????????????###?###### """"""" #???? | | #??????????????????????????# """"""" #???? | | #?????????????#########????# """"""" #???? | | #????????????? ????# #???? | | #?????????????"" ! ??###+######+###???????? | | #?????????????"" #?# #???????? | | #????????????#"T !! #?# #???????? | | #????????????#"" !! ### #???????? | | #????????????#"" !! #" #???????? | | #????????????# =### #???????? | | #????????????? # ; ! ########???????? | | ####?????#+###########;## # !!!# #???????? | | ??? k/!!! """ #???????? | | ?? @ %![! """ #???????? | | | """ """ !! M !! """ #???????? | | """ """ !! #######?? | | """ """ ! %i %[ g ? | | "# """ A %ix p g ? | | "R=* R # ? | | [ ! g | | ?# == =k# | | ?? hk !# ! | | ???##### *%[ ! | | ???????# = [= | | ???????#####+####+########### == = %#%% | | ????????# #?# * % #!! # ##+##? | | ????????# """"""""" #?# *[ %!% | | ????????# #?# !%==![ !%[ | | ????????# """"""""" #?# %== ^ [ | | ????????# #?# ^ | | ????????# = """"""""" #?# ^ | | ????????# ### ############/#?? | | ????????####################" *= #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hammer | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Hcp. Storage Unit | -8/Recycling | Hacked Arm. Treads | -8/Recycling | Hacked Core Analyzer | -8/Recycling | Hacked System Guard | -8/Recycling | Hacked Imp. Signal Interpreter | -8/Recycling | Hacked Lgt. Fission Core | -8/Recycling | Hacked Force Booster | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -8/Recycling | Hacked E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Adv. Coolant Injector | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevCoolantInjector Manual? 0 Play Time 02:17:38 Cumulative 1632.2 hours Start 2024.08.06 @ 03:56:16 End 2024.08.07 @ 01:50:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1117 Rogue 1113 Adventurer 4 Explorer 0 Win Type - Total 208 Types 155/11/15/9/2/1/3/8/4 Lore% 97 Gallery% 96 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c897e8dc-5dd7-4d39-b81f-81a7ee0a8899