Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 21:43:35 Player: BionicBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (124) 620 Value Destroyed (3043) 3043 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 9038 Bonus ------- High Alert Combat Kills 55 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Plasma Cutter Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Advanced Signal Interpreter Improved Terrain Scan Processor ECM Suite Hacking Suite Makeshift System Shield Mini Grenade Launcher Datajack Plasma Cutter [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Light Armor Plating Device Tractor Beam Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . Utility 5 | . . 1 1 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 133 | 7 7 21 30 16 . 2 4 2 25 15 4 . . Power 14 | 1 2 2 2 1 . . . . 5 1 . . . Engine 9 | 1 2 2 1 1 . . . . 2 . . . . Core 4 | . . . 1 . . . . . 2 1 . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 25 | 2 1 6 5 5 . . . . 2 4 . . . Treads 15 | 2 1 6 4 . . . . . . 2 . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . 1 5 . . . . 2 2 . . . Utility 41 | 2 1 7 6 7 . 2 2 . 7 3 4 . . Device 17 | 1 . 2 2 2 . 2 2 . 2 1 3 . . Storage 6 | 1 1 1 . 2 . . . . . 1 . . . Processor 5 | . . . 2 1 . . . . 1 . 1 . . Hackware 7 | . . . . 2 . . . . 4 1 . . . Protection 6 | . . 4 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 53 | 2 3 6 17 3 . . 2 2 11 7 . . . Energy Gun 6 | 1 . . 5 . . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . Ballistic Gun 8 | 1 . 1 6 . . . . . . . . . . Ballistic Cannon 6 | . 2 4 . . . . . . . . . . . Launcher 10 | . 1 1 . . . . . 1 4 3 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon 3 | . . . 3 . . . . . . . . . . Slashing Weapon 15 | . . . 1 3 . . 2 1 5 3 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 . . . . Unidentified Prototypes 5 | . . 1 1 2 . . . . 1 . . . . Corrupted Parts 5 | . . . 3 . . . . . . 2 . . . System Corruption 26 | . . . 8 . . . . . . 18 . . . Parts Lost 31 | . . 3 8 1 . . . . 3 11 . . 5 Power 3 | . . . 1 . . . . . 1 1 . . . Propulsion 14 | . . 1 4 1 . . . . 2 4 . . 2 Utility 11 | . . 2 1 . . . . . . 5 . . 3 Weapon 3 | . . . 2 . . . . . . 1 . . . Highest Loss Streak 7 | . . 2 3 1 . . . . 2 7 . . 5 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 97 93 80 92 92 96 100 91 54 41 53 13 Engine 7 | . 14 11 7 7 7 7 7 7 3 . . . . Treads 18 | . 28 32 28 . . . . . . 2 . . . Flight 9 | . . . 5 20 30 30 30 30 27 10 13 13 . Device 7 | . 14 6 5 14 7 7 7 7 5 2 8 13 . Storage 8 | . 14 11 9 . 7 7 7 7 6 2 . . . Processor 6 | . . . 7 13 15 15 15 15 13 13 13 20 13 Hackware 5 | . . . . 14 15 15 15 15 17 8 6 6 . Protection 6 | . . 13 11 . . . . . . . . . . Energy Gun 1 | . 2 . 3 . . . . . . . . . . Ballistic Gun 3 | . 10 . 9 . . . . . . . . . . Ballistic Cannon 8 | . 14 21 1 . . . . . . . . . . Slashing Weapon 3 | . . . . 6 7 7 11 11 11 7 . . . Peak Build Rating 61 | 7 10 17 32 38 38 39 47 47 61 53 32 32 32 Average Rating 24 | 4 7 15 20 30 38 38 42 45 53 35 25 32 12 On Entrance 28 | . 7 9 17 32 38 38 38 47 47 48 20 32 32 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 46 | 14 34 46 46 14 14 14 19 19 22 23 8 7 7 Greatest Support 80 | 40 40 60 80 21 21 21 21 21 24 56 9 9 9 Greatest Overweight (x) 11 | . . 1 11 . . . . . 1 4 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 5 5 5 Average Capacity 11 | 5 13 15 15 5 8 8 8 8 8 6 5 5 5 Most Carried 15 | 4 15 15 15 15 7 8 8 8 8 8 3 3 4 Average Carried 10 | 3 9 14 14 5 6 7 7 8 7 4 3 3 3 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 5 5 5 5 Final Carried 15 | 3 15 15 15 6 7 7 8 8 8 3 3 3 4 Class Distribution -------------------- 40% | Mutant 26% | Scavenger-Mutant 20% | Hacker-Sprinter 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3172 | 300 376 1080 621 236 . . 40 20 125 188 186 . . Remotely 626 | 20 343 263 . . . . . . . . . . . Salvage Created 4009 | 176 557 1273 1099 493 . 215 . . 94 102 . . . Parts 204 | 15 27 74 53 14 . 1 . 3 9 8 . . . Haulers Intercepted 7 | . 2 5 . . . . . . . . . . . Recyclers Shooed 5 | . 1 2 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 3 . 4 3 . 1 Prevented 6 | . . . . . . . . . . . 6 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 10 31 23 . . . . 2 7 5 . . . Melee 6 | . . . 5 . . . . . . 1 . . . Guns 9 | . 2 . 7 . . . . . . . . . . Cannons 42 | . 8 28 6 . . . . . . . . . . AOE 16 | . . 3 . . . . . 2 7 4 . . . Classes Destroyed 15 | 2 4 4 2 . . . . 1 1 1 . . . Worker 9 | . 2 4 3 . . . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 5 | 4 . . . . . . . . 1 . . . . Hauler 7 | . 2 5 . . . . . . . . . . . Recycler 13 | 1 1 6 . 5 . . . . . . . . . Operator 4 | . . 3 1 . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . Watcher 7 | . 1 3 . 2 . . . . 1 . . . . Swarmer 22 | . . 8 3 . . . . . 7 4 . . . Grunt 38 | . 10 14 14 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 12 | . . 8 4 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . Heavy 1 | . . . 1 . . . . . . . . . . Packrat 3 | . . . . . . 3 . . . . . . . Best Kill Streak 7 | 2 6 7 6 4 . . . 2 5 4 . . . Combat Bots Only 5 | . 5 3 4 . . . . 2 4 4 . . . Max Kills in Single Turn 3 | 1 1 3 2 1 . 1 . 1 3 2 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . 1 2 2 . . . Melee 1 | . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 497 | . 81 121 118 17 . . . . 39 57 2 . 62 Missed 167 | . 21 39 27 11 . . . . 19 23 . . 27 Damage Taken 4754 | . 687 904 1546 87 . . . . 372 594 50 . 514 Core 1409 | . 159 125 254 18 . . . . 129 246 50 . 428 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . . . . 22 . . . . Core Remaining (%) 70 | 100 36 68 53 . . . . 97 . . . . . Volleys Fired 221 | 10 54 84 54 . . . . 4 13 2 . . . Largest 2 | 2 2 2 2 . . . . 1 1 1 . . . Hottest 134 | 60 70 88 134 . . . . 30 30 30 . . . Shots Fired 423 | 20 108 167 109 . . . . 4 13 2 . . . Gun 167 | 20 66 . 81 . . . . . . . . . . Cannon 236 | . 42 166 28 . . . . . . . . . . Launcher 20 | . . 1 . . . . . 4 13 2 . . . Special . | . . . . . . . . . . . . . . Kinetic 348 | 10 88 166 84 . . . . . . . . . . Thermal 37 | 10 20 . 7 . . . . . . . . . . Explosive 20 | . . 1 . . . . . 4 13 2 . . . Electromagnetic 18 | . . . 18 . . . . . . . . . . Robot Hit Streak 15 | 7 11 7 15 . . . . . 1 1 . . . Robot Miss Streak 12 | 2 5 12 12 . . . . . 2 1 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 356 | 15 71 140 98 18 . 3 . . 4 7 . . . Core Hits 261 | 6 27 149 45 9 . . . 3 15 7 . . . Critical Kills 2 | . . . 2 . . . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . . . . . Critical Strikes 9 | . . . 5 4 . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . Smash 4 | . . . 4 . . . . . . . . . . Sever 4 | . . . . 4 . . . . . . . . . Melee Attacks 118 | . . . 23 37 . 3 1 . 46 8 . . . Impact 23 | . . . 23 . . . . . . . . . . Slashing 94 | . . . . 37 . 3 1 . 46 7 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 2 6 . 3 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . Damage Inflicted 9266 | 174 1120 2596 2541 837 . 244 . 117 1129 508 . . . Guns 1636 | 174 546 . 916 . . . . . . . . . . Cannons 3531 | . 574 2461 496 . . . . . . . . . . Explosions 1595 | . . 135 101 . . . . 117 951 291 . . . Melee 2488 | . . . 1012 837 . 244 . . 178 217 . . . Ramming 16 | . . . 16 . . . . . . . . . . Kinetic 4488 | 85 970 2461 972 . . . . . . . . . . Thermal 411 | 89 150 . 172 . . . . . . . . . . Explosive 1494 | . . 135 . . . . . 117 951 291 . . . Electromagnetic 369 | . . . 369 . . . . . . . . . . Impact 1012 | . . . 1012 . . . . . . . . . . Slashing 1476 | . . . . 837 . 244 . . 178 217 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . 8 1 1 1 . . 2 25 25 21 21 Average Corruption 8 | . . . 6 1 1 1 . . 2 17 23 21 21 Corruption Purged 5 | . . . . . . 1 . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 62 | . . . 18 3 . 2 . . 3 19 11 2 4 Message Errors 16 | . . . 3 2 . . . . . 7 3 . 1 Matter Fused 13 | . . . 5 . . . . . . 5 3 . . Heat Flow Errors 6 | . . . 2 . . . . . 1 . 1 2 . Energy Discharges 8 | . . . 2 1 . 1 . . 1 2 1 . . Data Loss (minor) 9 | . . . 3 . . 1 . . 1 1 2 . 1 Data Loss (major) 2 | . . . 1 . . . . . . 1 . . . Misfires 1 | . . . 1 . . . . . . . . . . Alerts 2 | . . . 1 . . . . . . 1 . . . Misdirections 5 | . . . . . . . . . . 2 1 . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 767 | . 14 1 270 162 . 183 . . 101 36 . . . Projectiles 15 | . 14 1 . . . . . . . . . . . Explosions 21 | . . . . . . . . . 21 . . . . Melee 731 | . . . 270 162 . 183 . . 80 36 . . . Knockbacks 65 | . 6 52 7 . . . . . . . . . . Impact 4 | . . . 4 . . . . . . . . . . Kinetic 59 | . 6 51 2 . . . . . . . . . . Secondary 2 | . . 1 1 . . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . . . . 93 . . . . Shots 3 | . . . . . . . . . 3 . . . . Rammed 4 | . . 2 2 . . . . . . . . . . Targets Rammed 4 | . . 2 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 285 | . 243 285 205 . . . . 4 152 . 111 208 . Average Temperature 73 | . 88 72 55 . . . . 4 74 . 66 92 . Received Heat Transfer 1533 | . 408 261 720 33 . . . . 39 63 9 . . Effects 3 | . 2 1 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . . . . . . . Combat Hostiles 5 | . . . 5 . . . . . . . . . . Parts Fried 8 | . . . 8 . . . . . . . . . . Impact Corruptions 10 | . . . 10 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 798 | 200 350 . 248 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 471 | 25 201 420 471 236 . . . . 280 . . . . Initial 206 | . 16 4 150 206 . . . . 156 . . . . Average 183 | 11 92 180 317 111 . . . . 130 . . . . Maximum Alert Level 2 | . 1 2 2 1 . . . . 1 . . . . Low Security (%) 60 | 100 99 57 14 78 . . . . 87 . . . . Level 1 30 | . . 40 51 21 . . . . 12 . . . . Level 2 8 | . . 1 33 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 5 3 4 . . . . 5 . . . . Investigation 7 | . 2 1 . 3 . . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 11 | . . 4 3 1 . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 10 | . . 3 2 3 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | . 13 47 38 22 . . . . 27 17 4 . 14 Peak Tracking Total 9 | . 3 4 7 7 . . . 1 8 8 5 . 9 Tactical Retreats 19 | . 2 . 5 5 . . . . 4 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 8 | . 3 1 . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 46 | . 3 5 4 17 . . . . 11 . 2 4 . Terminals 27 | . 3 5 3 9 . . . . 7 . . . . Fabricators 4 | . . . . 2 . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . 1 . . . . Total Hacks 159 | . 12 11 10 55 . . . . 40 . 5 26 . Successful 92 | . 4 5 2 22 . . . . 28 . 5 26 . Failed 66 | . 7 6 8 33 . . . . 12 . . . . Catastrophic 11 | . 1 2 1 6 . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 80 | . 12 9 6 28 . . . . 25 . . . . Terminals 104 | . 12 11 8 42 . . . . 31 . . . . Fabricators 13 | . . . . 6 . . . . 7 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 3 . . . . 1 . . . . Terminal Hacks 57 | . 2 1 2 7 . . . . 14 . 5 26 . Record 15 | . . . . . . . . . . . 4 11 . Part Schematic 15 | . 2 . 1 3 . . . . . . . 9 . Robot Schematic 3 | . . . . . . . . . . . . 3 . Prototype ID Bank 5 | . . . . . . . . . 2 . . 3 . Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . . . . . 2 . . . . Terminal Index 2 | . . . . 1 . . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . Unreport Threat 6 | . . 1 . 2 . . . . 3 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Zone Layout 3 | . . . . . . . . . 3 . . . . Fabricator Hacks 7 | . . . . 3 . . . . 4 . . . . Load Schematic 4 | . . . . 2 . . . . 2 . . . . Build 3 | . . . . 1 . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . . . . Report Inventory 4 | . . . . 4 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . Unauthorized Hacks 22 | . 2 4 . 6 . . . . 10 . . . . Terminals 20 | . 2 4 . 6 . . . . 8 . . . . Assimilate 4 | . . . . 2 . . . . 2 . . . . Botnet 12 | . 2 4 . 4 . . . . 2 . . . . Skim 4 | . . . . . . . . . 4 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 3 4 4 11 . . . . 8 . . . . Full Trace Events 2 | . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 2 . 1 3 . . 16 . . . . 9 . Parts Built 3 | . . . . 1 . . . . 2 . . . . Authchips 2 | . . . . . . . . . 2 . . . . Time 193 | . . . . 99 . . . . 94 . . . . Total Part Build Rating 12 | . . . . 2 . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 4 | . . . . 2 . . . . 1 . . . 1 Largest Group 2 | . . . . 2 . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . 52 . . . . 10 . . . 96 Highest-Rated Ally 96 | . . . . 26 . . . . 10 . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . 3 Total Damage 47 | . . . . . . . . . . . . . 47 Kills 1 | . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 2 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 7364 | 167 820 2019 1560 712 61 131 222 102 912 381 206 27 44 Spaces Moved 8168 | 79 392 1052 742 1526 207 298 716 308 1729 436 516 79 88 Core 192 | 3 . . 1 . . . . . . 110 . . 78 Treads 2312 | 76 392 1052 741 . . . . . . 51 . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5664 | . . . . 1526 207 298 716 308 1729 275 516 79 10 Fastest Speed 25 | 50 160 160 160 28 29 29 29 29 25 28 34 34 34 Average Speed 69 | 155 160 161 164 31 29 29 29 29 28 72 34 34 49 Slowest Speed 600 | 160 160 240 600 34 29 29 29 29 105 320 34 34 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 34 | . . . . 26 . . . . 8 . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 52 | 6 80 76 43 45 41 47 82 56 43 58 64 68 25 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . 2 1 . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 14 | . . . . . 1 2 3 4 . 2 2 . . Spaces Dug 89 | . . . . 10 . . . 11 66 2 . . . Terrain Destroyed 141 | . . 12 . 10 . . . 23 87 9 . . . Melee 46 | . . . . 10 . . . . 34 2 . . . Projectile . | . . . . . . . . . . . . . . AOE 95 | . . 12 . . . . . 23 53 7 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9224 | 100 475 1215 921 1660 207 336 728 314 2064 494 543 78 89 Wait 467 | . 8 22 45 84 . 31 2 1 238 12 24 . . Move 8089 | 78 391 1051 741 1475 206 297 715 307 1712 435 515 78 88 Hop 32 | . . . . 24 . . . . 8 . . . . Pick Up 50 | 4 11 11 9 4 1 2 2 . 2 4 . . . Fast Attach 60 | 7 2 8 14 9 . . 3 . 7 6 4 . . Attach 23 | . . 3 4 6 . . . . 3 7 . . . Detach 20 | . 1 3 1 4 . . 1 . 2 7 . . 1 Swap 51 | . 5 10 12 2 . 2 1 2 15 2 . . . Drop 78 | 1 3 21 16 15 . 1 3 . 6 12 . . . Fire 221 | 10 54 84 54 . . . . 4 13 2 . . . Melee 111 | . . . 23 37 . 3 1 . 40 7 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . 2 2 . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 8) 672 | -10/Materials | Discovered new exit (range 15) 783 | -10/Materials | Core integrity fell below 50% 933 | -10/Materials | Discovered new exit (range 12) 978 | -10/Materials | Central database locked down 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Discovered new exit (range 5) 2016 | -9/Materials | Discovered new exit (range 15) 2796 | -9/Materials | Build established: Scavenger-Mutant 2959 | -9/Materials | Discovered new exit (range 16) 3007 | -9/Materials | Entered another Materials area 3007 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4006 | -8/Materials | Lost 3 parts (2n1u) 4059 | -8/Materials | Lost 3 parts (1n2w) 4407 | -8/Materials | Discovered new exit (range 16) 4565 | -8/Materials | Identified exit to Factory 4567 | -8/Materials | Entered Factory 4567 | -7/Factory | Evolved 2 slots: Utility x2 4693 | -7/Factory | Discovered new exit (range 14) 4710 | -7/Factory | Identified exit to Lower Caves 4850 | -7/Factory | Fabricated Imp. Flight Unit? 4878 | -7/Factory | Build established: Hacker-Scout 5074 | -7/Factory | Discovered new exit (range 9) 5076 | -7/Factory | Identified exit to Factory 5213 | -7/Factory | Discovered exit to Factory (range 15) 5276 | -7/Factory | Discovered exit to Lower Caves (range 7) 5279 | -7/Factory | Entered Lower Caves 5293 | -7/Lower Caves | Learned 4 Factory zone layouts 5334 | -7/Lower Caves | Discovered new exit (range 14) 5335 | -7/Lower Caves | Encountered a Warlord checkpoint 5336 | -7/Lower Caves | Learned 4 Factory zone layouts 5340 | -7/Lower Caves | Identified exit to Lower Caves 5340 | -7/Lower Caves | Entered another Lower Caves area 5461 | -7/Lower Caves | Discovered new exit (range 6) 5463 | -7/Lower Caves | Identified exit to Zion 5469 | -7/Lower Caves | Learned 4 Factory zone layouts 5471 | -7/Lower Caves | Entered Zion 5508 | -7/Zion | Discovered new exit (range 13) 5513 | -7/Zion | Given the Hacking Drone Bay 5546 | -7/Zion | Build established: Hacker-Sprinter 5551 | -7/Zion | Identified exit to Deep Caves 5585 | -7/Zion | Given A8's code to call for help 5693 | -7/Zion | Identified exit to Proximity Caves 5693 | -7/Zion | Entered Proximity Caves 5701 | -6/Proximity Caves | Learned Factory emergency access door positions 5758 | -6/Proximity Caves | Spotter reported a threat 5791 | -6/Proximity Caves | Discovered exit to Factory (range 7) 5795 | -6/Proximity Caves | Entered Factory 5795 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5796 | -6/Factory | Identified exit to Lower Caves 6119 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6167 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6228 | -6/Factory | Identified exit to Factory 6707 | -6/Factory | Entered Lower Caves 6751 | -6/Lower Caves | Crushed by falling debris 6818 | -6/Lower Caves | Lost 7 parts (3n4u) 6861 | -6/Lower Caves | System corruption reached 10% 6980 | -6/Lower Caves | Spotted B-75 Beast 7071 | -6/Lower Caves | Encountered a Warlord checkpoint 7083 | -6/Lower Caves | Discovered new exit (range 15) 7088 | -6/Lower Caves | Identified exit to Lower Caves 7088 | -6/Lower Caves | Entered another Lower Caves area 7107 | -6/Lower Caves | Discovered exit to Factory (range 6) 7114 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7128 | -6/Lower Caves | Learned 4 Factory zone layouts 7182 | -6/Lower Caves | Learned location of Armory (-3) 7182 | -6/Lower Caves | Learned Factory trap positions 7192 | -6/Lower Caves | Learned 4 Factory zone layouts 7273 | -6/Lower Caves | Build established: Mutant 7289 | -6/Lower Caves | Discovered new exit (range 8) 7293 | -6/Lower Caves | Identified exit to Data Miner 7294 | -6/Lower Caves | Entered Data Miner 7294 | -6/Data Miner | Discovered new exit (range 6) 7301 | -6/Data Miner | Met Data Miner 7307 | -6/Data Miner | Learned location of Section 7 (-2) 7307 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7313 | -6/Data Miner | Received God Mode back door access code from Data Miner 7321 | -6/Data Miner | Identified exit to Proximity Caves 7321 | -6/Data Miner | Entered Proximity Caves 7325 | -5/Proximity Caves | Core integrity fell below 50% 7330 | -5/Proximity Caves | Escorted by Enhanced Grunt 7338 | -5/Proximity Caves | Core integrity fell below 20% 7357 | -5/Proximity Caves | Lost 5 parts (2n3u) 7365 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- avoid or neutralize the handful of Sentries posted to the area, and the wits to spot intentionally damaged robots sometimes lying in wait among the junk for a chance to ambush looters. 07312_ System corrupted: Heat flow error (+237). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\ECG9 to gain control via the back door I've installed. Now off with you. 07321_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 07324_ VTOL Module destroyed. 07324_ Reaction Control System destroyed. 07325_ Imp. Melee Analysis Suite destroyed. 07326_ Imp. Hacking Suite destroyed. 07326_ Imp. Flight Unit destroyed. 07329_ System corrupted: Component data lost. 07330_ Enhanced Grunt: "Protecting LRC-V3." 07357_ CB2&TCEVI,6EOB8ETNYPM<6QXTXY2 Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????### ???????????? | | ?? #????????????????????????????? #??????????? | | ?? #????????????????????????### ??????????? | | ??? #??????????????????????# ??????????? | | ???? #????????????????????# ???????????? | | ????# #####??????????????# #?????????????? | | ????# ##??????????### #??????????????? | | ?????# #?????????## #???????????????? | | ??????# ??????????# @ #???????????????? | | ??????# #??????????# ### #???????????????? | | ####### #?????????## ##??????????????????????? | | ###???????# #???????????????????????? | | ######??# #???????????????????????? | | # ## ##?# #???????????????????????? | | # ###s #???????????????????????? | | # ## s ##???????????????????????? | | # ######## ##????????????????????????? | | # ##?????# #?????????????????????????? | | ## #????# #???????????????????????? | | ?## #??# ## #???????????????????????? | | ??## #?# #### #??????????????????????? | | #### #?# ##??## #??????????????????????? | | ## #?## ##????? ##??????????????????????? | | #??# # #?????? #???????????????????????? | | ###??# ## #?????? #???????????????????????? | | #####????# ?# #?????? #???????????????????????? | | #????????# ?# #?????? #???????????????????????? | | #????????# ?# #?????? #???????????????????????? | | #???????? ?# #?????? #???????????????????????? | | #????????? ?? #??????? #???????????????????????? | | #????????????? ?????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 135 Armor Coverage 300 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 21 Authchip Count 2 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Imp. Signal Interpreter | -7/Factory | Hacked Adv. ECM Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Matter Filter | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Power Maul | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive I-36 Angel | -7/Zion | Archive I-47 Archangel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerBeamLoader Manual? 0 Play Time 01:46:10 Cumulative 157.4 hours Start 2024.09.25 @ 19:53:34 End 2024.09.25 @ 21:43:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef22646d-8a92-42e7-a510-7615e87f54f1