Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 19:02:18 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (3158) 3158 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 8635 Bonus ------- High Alert Combat Kills 498 Follower Combat Kills 117 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -958 Cogmind --------- Core Integrity 0/1000 Matter 139/300 Energy 89/240 System Corruption 0% Temperature Cool (131) Movement Flying (29) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Makeshift Power Source > --- PROPULSION (3) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (8) ------ Experimental Heat Sink Long-range Sensor Array Signal Interpreter Long-range Terrain Scanner Experimental Targeting Computer Core Analyzer Zionite Weapon Casing Hardlight Generator > --- WEAPON (3) ------- Gauss Rifle 8R-AWN's Boregun Makeshift Axe > --- INVENTORY (4) ---- Protomatter-51 AWS/Thermal Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Long-range Sensor Array Signal Interpreter Long-range Terrain Scanner Experimental Targeting Computer Core Analyzer Improved Particle Charger Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- AWS/Thermal 8R-AWN's Boregun > --- INVENTORY -------- Improved EM Pulse Cannon Gauss Rifle Improved Grenade Launcher Makeshift Axe [Rating: 80] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Cold Fusion Reactor Propulsion Improved Cesium-ion Thruster Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Long-range Terrain Scanner Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun AWS/Thermal Energy Cannon Improved EM Pulse Cannon Ballistic Gun 8R-AWN's Boregun Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 12 | 1 1 . . 3 2 . 2 2 1 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 7 | . 1 . . 2 . . 2 2 . . . . Weapon 2 | 1 . . . . 1 . . . . . . . Parts Attached 98 | 5 2 1 3 17 13 1 8 24 6 6 2 10 Power 8 | 1 . . 2 . 1 . . 2 2 . . . Engine 6 | 1 . . 2 . . . . 1 2 . . . Core . | . . . . . . . . . . . . . Reactor 2 | . . . . . 1 . . 1 . . . . Propulsion 10 | 1 1 . . 1 2 . . 5 . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . Hover 4 | . 1 . . 1 2 . . . . . . . Flight 5 | . . . . . . . . 5 . . . . Utility 25 | 1 1 . . 3 4 . 4 6 . 2 . 4 Device 12 | 1 . . . 1 3 . 1 3 . 2 . 1 Storage . | . . . . . . . . . . . . . Processor 5 | . 1 . . 2 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 8 | . . . . . . . 3 2 . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 . 1 1 13 6 1 4 11 4 4 2 6 Energy Gun 7 | 1 . . . 3 1 . 1 . . 1 . . Energy Cannon 8 | . . . . 1 . . . 5 2 . . . Ballistic Gun 13 | 1 . . . 2 2 1 1 1 . 1 1 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . 1 . 3 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 1 2 Piercing Weapon 16 | . . . 1 4 2 . 2 5 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 . 1 3 . . . 3 Parts Lost 1 | . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 100 100 100 94 90 95 100 99 96 93 95 Engine 8 | . 20 16 16 13 6 . . . 10 12 12 12 Reactor 2 | . . . . . 3 9 7 6 . . . . Hover 10 | . . 16 16 19 23 27 23 . . . . . Flight 8 | . . . . . . . . 19 18 18 18 18 Device 16 | . 20 16 16 13 10 9 15 19 18 23 25 24 Processor 22 | . . 16 16 24 30 27 23 23 25 19 18 18 Protection 3 | . . . . . . . 5 6 6 6 6 5 Energy Gun 4 | . 20 11 . 4 4 9 5 . . 2 6 3 Ballistic Gun 9 | . 20 16 16 10 6 . 10 13 12 7 3 6 Launcher 1 | . . 4 2 5 . . . . . . . 2 Piercing Weapon 4 | . . . 13 5 8 8 2 5 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 10 10 11 12 20 28 28 36 41 41 38 38 40 Greatest Support 78 | 15 15 11 16 38 78 66 66 66 39 39 39 39 Greatest Overweight (x) 1 | 1 . . . . . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 1 1 2 3 3 3 3 4 4 4 4 4 4 Average Capacity 3 | . 1 1 2 3 3 3 3 4 4 4 4 4 Most Carried 4 | 1 1 2 3 3 3 3 4 4 4 4 4 4 Average Carried 3 | . 1 1 2 2 2 3 3 4 4 3 3 3 Final Capacity 4 | 1 1 2 3 3 3 3 4 4 4 4 4 4 Final Carried 4 | 1 1 2 3 3 3 3 4 4 4 4 4 4 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Scavenger-Scout 12% | Scout 11% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2367 | 265 22 28 63 369 130 69 402 550 190 100 . 179 Remotely . | . . . . . . . . . . . . . Salvage Created 4020 | 105 22 30 115 344 68 561 1371 879 182 153 . 190 Parts 235 | 5 3 4 14 23 18 28 68 36 12 9 . 15 Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . . Recyclers Shooed 3 | 1 . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 12 9 . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 98 | . . 4 3 21 6 14 23 11 4 4 . 8 Melee 9 | . . . 3 3 . 3 . . . . . . Guns 60 | . . 1 . 4 2 11 23 7 3 4 . 5 Cannons 4 | . . . . . . . . 3 1 . . . AOE 25 | . . 3 . 14 4 . . 1 . . . 3 Classes Destroyed 18 | 2 1 1 3 5 . . 1 2 1 . . 2 Worker 4 | . . . . 2 . . . 2 . . . . Builder 3 | . . . . 1 . . . 2 . . . . Tunneler 4 | 1 . . . 2 . . 1 . . . . . Hauler 3 | . . . 1 . . . 1 1 . . . . Recycler 3 | 1 . . . 1 . . 1 . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 5 | . 1 . . . . . 3 1 . . . . Swarmer 15 | . . 4 . 3 . 3 4 1 . . . . Grunt 38 | . . . 2 2 . 11 12 4 3 4 . . Brawler 3 | . . . . 1 . . 1 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 10 | . . . 1 . . . 5 4 . . . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . . . . Z-Technician 1 | . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . . . 2 Assembled 24 | . . . . 13 5 . . . . . . 6 Fireman 1 | . . . . . . . . . . . . 1 Best Kill Streak 10 | 2 1 3 2 10 5 6 7 10 2 4 . 3 Combat Bots Only 9 | . . 3 2 9 5 6 6 3 2 4 . 3 Max Kills in Single Turn 3 | 1 1 2 1 3 2 1 2 2 1 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 3 | . . 2 . 3 2 . . 1 . . . 1 Melee 1 | . . . 1 1 . 1 . . . . . . Uniques/NPCs Destroyed 2 | . . . . . 2 . . . . . . . EX-BIN (-9/Exiles) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4470 | . 45 85 180 610 609 315 649 322 100 32 . 1523 Core 3359 | . 34 66 151 495 504 268 456 260 73 32 . 1020 Absorbed by Shields 117 | . . . . . . . 27 30 12 . . 48 Redirected to Core 2633 | . 34 51 95 380 363 177 358 194 63 . . 918 Core Remaining (%) 86 | 100 . 93 . . . 84 69 . . . . . Volleys Fired 163 | 5 7 4 . 21 10 . 43 30 14 5 . 24 Largest 3 | 2 2 2 . 2 1 . 3 3 3 1 . 2 Hottest 127 | 70 70 70 . 70 33 . 113 127 127 30 . 58 Shots Fired 428 | 10 14 8 . 37 72 39 92 69 33 12 . 42 Gun 390 | 10 14 6 . 23 69 39 92 60 28 12 . 37 Cannon 14 | . . . . . . . . 9 5 . . . Launcher 24 | . . 2 . 14 3 . . . . . . 5 Special . | . . . . . . . . . . . . . Kinetic 224 | 5 7 4 . 16 7 . 59 60 28 5 . 33 Thermal 166 | 5 7 2 . 7 62 39 33 . . 7 . 4 Explosive 24 | . . 2 . 14 3 . . . . . . 5 Electromagnetic 14 | . . . . . . . . 9 5 . . . Robot Hit Streak 28 | 3 2 1 . 6 23 28 22 14 7 14 . 22 Robot Miss Streak 9 | 1 5 2 . 4 2 1 4 2 3 . . 9 Penetration Max 2 | . . . . . . . 2 2 . . . 1 Secondary Targets 4 | . 1 . . . . . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . 1 Autonomous 139 | . . . . . 62 39 26 . . 7 . 5 Shots Hit Robots 345 | 6 4 2 5 23 82 47 69 60 17 12 . 18 Core Hits 210 | 3 1 4 4 41 39 23 39 24 8 7 . 17 Critical Hits 41 | . . . . . . . 18 15 3 2 . 3 Critical Kills 16 | . . . . . . . 8 4 1 2 . 1 Critical Parts Destroyed 24 | . . . . . . . 10 11 2 . . 1 Melee Attacks 188 | . . . 6 11 33 18 7 25 18 30 32 8 Impact . | . . . . . . . . . . . . . Slashing 56 | . . . . . . . . . . 16 32 8 Piercing 132 | . . . 6 11 33 18 7 25 18 14 . . Sneak Attacks 13 | . . . 1 4 1 1 2 4 . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10408 | 52 26 154 197 2060 1294 1394 1937 1681 321 345 . 947 Guns 5711 | 52 26 12 . 141 541 1038 1745 954 236 345 . 621 Cannons 245 | . . . . . . . . 160 85 . . . Explosions 2192 | . . 142 . 1389 267 . . 68 . . . 326 Melee 2260 | . . . 197 530 486 356 192 499 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 3039 | 39 . . . 103 160 . 971 954 236 93 . 483 Thermal 2740 | 13 26 12 . 38 381 1038 774 68 . 252 . 138 Explosive 2124 | . . 142 . 1389 267 . . . . . . 326 Electromagnetic 245 | . . . . . . . . 160 85 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 2260 | . . . 197 530 486 356 192 499 . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 294 | . . . . 96 9 46 . 102 . . . 41 Projectiles . | . . . . . . . . . . . . . Explosions 117 | . . . . 67 9 . . . . . . 41 Melee 177 | . . . . 29 . 46 . 102 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 156 | . . 21 . 135 . . . . . . . . Shots 6 | . . 1 . 5 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 431 | 27 27 25 . 42 . 8 175 233 367 32 1 431 Average Temperature 74 | 12 13 13 . 16 . 8 45 47 217 6 1 144 Received Heat Transfer 1040 | . 24 . 78 42 15 162 156 98 37 12 . 416 Effects 18 | . . . . . . . . . 10 . . 8 Shutdowns 7 | . . . . . . . . . 3 . . 4 Energy Bleed 3 | . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 1 . . 1 Damage (minor) 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 3 2 . . . . . Heat Transferred 3736 | 37 74 37 . 111 652 1295 1073 50 . 259 . 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 838 | 10 68 182 282 302 . 407 836 838 . . . . Average Influence 298 | 3 40 88 194 189 . 265 498 595 . . . . Maximum Alert Level 3 | . . . 1 1 . 2 3 3 . . . . Low Security (%) 44 | 100 100 100 54 48 . 42 14 . . . . . Level 1 23 | . . . 45 51 . 18 20 7 . . . . Level 2 24 | . . . . . . 39 45 68 . . . . Level 3 7 | . . . . . . . 19 23 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 . . 5 4 . . . . Investigation 5 | . 1 . . 1 . . 3 . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 3 | . . . . . . . 1 2 . . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 5 6 8 21 7 13 32 16 4 5 . 9 Peak Tracking Total 9 | . 5 3 5 8 9 3 6 3 4 5 . 3 Tactical Retreats 2 | . . . . 1 . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . . . 4 . 3 1 1 . . 2 Max in Single Turn 1 | . . . . . 1 . 1 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 21 | . 5 . 2 1 2 . 4 2 3 1 1 . Terminals 9 | . 4 . 2 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 65 | . 15 . 11 1 5 . 13 5 10 1 4 . Successful 49 | . 10 . 7 1 5 . 7 4 10 1 4 . Failed 16 | . 5 . 4 . . . 6 1 . . . . Catastrophic 3 | . . . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 10 . 6 . 3 . 9 4 . . . . Terminals 37 | . 14 . 11 . . . 9 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 4 | . 1 . . . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 30 | . 4 . 3 1 5 . 2 . 10 1 4 . Record 12 | . . . . . 4 . . . 8 . . . Part Schematic 4 | . . . . . . . . . . . 4 . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . 2 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 1 . . . . Report Inventory 3 | . 1 . . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 34 | . 12 . 8 . . . 8 6 . . . . Terminals 13 | . 5 . 4 . . . 2 2 . . . . Track 2 | . 2 . . . . . . . . . . . Botnet 7 | . 2 . 2 . . . 2 1 . . . . Operators 4 | . 1 . 2 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 5 . 1 . . . 3 2 . . . . Full Trace Events 3 | . 1 . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 22 | . . . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 2 . 4 . . . . . . 2 . Largest Group 4 | . . 2 2 4 4 1 1 . . . 2 2 Highest-Rated Group 71 | . . 40 40 71 71 8 8 . . . 48 48 Highest-Rated Ally 31 | . . 31 31 31 31 8 8 . . . 28 28 Total Orders 2 | . . . . . 1 1 . . . . . . GOTO 1 | . . . . . . 1 . . . . . . AID 1 | . . . . . 1 . . . . . . . Ally Attacks 92 | . . 3 7 2 63 7 3 . . . . 7 Total Damage 581 | . . 43 104 10 201 76 33 . . . . 114 Kills 7 | . . 2 2 . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 5081 | 39 139 353 151 693 584 320 455 445 1009 310 371 212 Spaces Moved 6586 | 19 144 477 165 774 631 387 411 736 777 723 1025 317 Core 1 | 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 152 | 18 134 . . . . . . . . . . . Hover 2874 | . 10 477 165 774 631 387 411 19 . . . . Flight 3559 | . . . . . . . . 717 777 723 1025 317 Fastest Speed 29 | 80 60 60 60 60 58 58 58 29 29 29 29 29 Average Speed 45 | 81 78 60 60 63 63 58 58 30 34 29 29 34 Slowest Speed 100 | 100 80 60 60 66 66 58 58 100 94 29 29 94 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 54 | 2 26 99 21 95 52 95 43 18 61 76 88 26 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . . 1 . . . 1 . 1 . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 23 | . . 2 . 2 . 1 . . 2 12 4 . Spaces Dug 77 | . . . . . 4 2 5 16 11 26 5 8 Terrain Destroyed 280 | . . 19 . 88 17 6 17 24 12 26 5 66 Melee 77 | . . . . . 4 2 5 16 11 26 5 8 Projectile 33 | . . . . . . 4 12 8 1 . . 8 AOE 170 | . . 19 . 88 13 . . . . . . 50 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8205 | 31 155 534 213 925 768 463 559 864 1466 787 1066 374 Wait 974 | . . 48 22 82 60 25 53 19 651 3 5 6 Move 6574 | 18 143 476 164 773 630 386 410 735 776 722 1024 317 Hop . | . . . . . . . . . . . . . Pick Up 16 | . 1 1 3 3 . . 1 2 . 2 1 2 Fast Attach 44 | 5 2 . 1 4 9 . 5 9 2 3 . 4 Attach 4 | . . . . . . . . . . 1 1 2 Detach 8 | 1 . . . . 3 . 2 . . 1 1 . Swap 50 | . . 1 2 13 4 1 3 15 4 2 1 4 Drop 49 | 2 2 . 4 6 7 . 4 13 1 4 1 5 Fire 163 | 5 7 4 . 21 10 . 43 30 14 5 . 24 Melee 188 | . . . 6 11 33 18 7 25 18 30 32 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 135 | . . 4 11 12 12 33 31 16 . 14 . 2 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 40 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Discovered new exit (range 10) 173 | -10/Materials | Upgraded with Utility slot (x1) 179 | -10/Materials | Entered Mines 180 | -10/Mines | Learned location of Storage (-9) 189 | -10/Mines | Discovered new exit (range 13) 265 | -10/Mines | Learned location of Mines (-9) 308 | -10/Mines | Build established: Mutant 376 | -10/Mines | Discovered new exit (range 5) 378 | -10/Mines | Identified exit to Materials 390 | -10/Mines | Found a hidden stash of uninstalled traps 421 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 532 | -10/Mines | Entered Materials 532 | -9/Materials | Accompanied by 2 allies 534 | -9/Materials | Reached level 2 537 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 545 | -9/Materials | Identified exit to Mines 545 | -9/Materials | Identified exit to Storage 545 | -9/Materials | Reached level 3 683 | -9/Materials | Entered Mines 716 | -9/Mines | Reached level 4 756 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 759 | -9/Mines | Identified exit to Zion 797 | -9/Mines | Learned location of 1 exit from Materials 806 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 806 | -9/Mines | Discovered new exit (range 5) 834 | -9/Mines | Discovered new exit (range 7) 839 | -9/Mines | Identified exit to Materials 890 | -9/Mines | Upgraded with Utility slot (x1) 899 | -9/Mines | Learned location of 1 exit from Lower Caves 911 | -9/Mines | Build established: Scavenger-Mutant 921 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 944 | -9/Mines | Assembled infested the area 949 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1004 | -9/Mines | Destroyed 9 combat bots 1023 | -9/Mines | Core integrity fell below 50% 1024 | -9/Mines | Upgraded with Propulsion slot (x1) 1159 | -9/Mines | Received a Mining Laser from a helpful Derelict 1211 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1249 | -9/Mines | Upgraded with Utility slot (x1) 1264 | -9/Mines | Discovered exit to Materials (range 8) 1270 | -9/Mines | Met a Derelict shopkeep closing up shop 1360 | -9/Mines | Identified exit to Exiles 1376 | -9/Mines | Entered Exiles 1376 | -9/Exiles | Accompanied by 4 allies 1386 | -9/Exiles | Discovered new exit (range 15) 1394 | -9/Exiles | Met 8R-AWN 1424 | -9/Exiles | Met EX-HEX 1506 | -9/Exiles | Met EX-BIN 1566 | -9/Exiles | Met EX-DEC 1570 | -9/Exiles | Learned location of Zion (-7) 1634 | -9/Exiles | Aligned with FarCom system 1634 | -9/Exiles | Given EX-Vault access code 1651 | -9/Exiles | Opened EX-Vault 1656 | -9/Exiles | Upgraded with Weapon slot (x1) 1658 | -9/Exiles | Found AWS/Thermal 1675 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1707 | -9/Exiles | Destroyed EX-BIN 1708 | -9/Exiles | Attacked by the Exiles 1715 | -9/Exiles | Upgraded with Propulsion slot (x1) 1771 | -9/Exiles | Core integrity fell below 20% 1802 | -9/Exiles | Destroyed 8R-AWN 1817 | -9/Exiles | Found Prototype Ballistic Gun 1817 | -9/Exiles | Identified 8R-AWN's Boregun 1825 | -9/Exiles | Found Prototype Processor 1825 | -9/Exiles | Identified Exp. Targeting Computer 1952 | -9/Exiles | Identified exit to Mines 1960 | -9/Exiles | Left Exiles lab with AWS/Thermal 1960 | -9/Exiles | Entered Mines 1960 | -8/Mines | Accompanied by 2 allies 1962 | -8/Mines | Reached level 5 2011 | -8/Mines | Discovered exit to Materials (range 10) 2118 | -8/Mines | Reached level 6 2146 | -8/Mines | Discovered exit to Materials (range 18) 2280 | -8/Mines | Entered Materials 2280 | -8/Materials | Accompanied by 1 ally 2281 | -8/Materials | Identified exit to Factory 2282 | -8/Materials | Reached level 7 2289 | -8/Materials | Upgraded with Utility slot (x1) 2393 | -8/Materials | Upgraded with Utility slot (x1) 2440 | -8/Materials | Reached level 8 2441 | -8/Materials | Discovered exit to Factory (range 10) 2518 | -8/Materials | Repaired Gauss Rifle? 2519 | -8/Materials | Crushed by falling debris 2627 | -8/Materials | Reached level 9 2713 | -8/Materials | Garrison activated, responded to threat 2735 | -8/Materials | Entered Factory 2737 | -7/Factory | Reached level 10 2806 | -7/Factory | Reached level 11 2813 | -7/Factory | Upgraded with Utility slot (x1) 2899 | -7/Factory | Discovered new exit (range 15) 2910 | -7/Factory | Identified exit to Lower Caves 2957 | -7/Factory | Upgraded with Utility slot (x1) 3135 | -7/Factory | First assault squad dispatched 3156 | -7/Factory | Build established: Scavenger-Scout 3180 | -7/Factory | Entered Lower Caves 3181 | -7/Lower Caves | Identified exit to Lower Caves 3182 | -7/Lower Caves | Reached level 12 3288 | -7/Lower Caves | Upgraded with Power slot (x1) 3425 | -7/Lower Caves | Learned Extension garrison access intel 3425 | -7/Lower Caves | Learned Factory stockpile data 4189 | -7/Lower Caves | Entered another Lower Caves area 4195 | -7/Lower Caves | Discovered new exit (range 6) 4256 | -7/Lower Caves | Learned Factory stockpile data 4414 | -7/Lower Caves | Spotted B-75 Beast 4431 | -7/Lower Caves | Learned Factory emergency access door positions 4447 | -7/Lower Caves | Discovered exit to Zion (range 10) 4464 | -7/Lower Caves | Reached level 13 4499 | -7/Lower Caves | Entered Zion 4508 | -7/Zion | Received a hallucinogenic algorithm 4512 | -7/Zion | Discovered new exit (range 19) 4539 | -7/Zion | Learned Factory repair station intel 4578 | -7/Zion | Learned Factory garrison access intel 4634 | -7/Zion | Gained Derelict followers 4665 | -7/Zion | Build established: Scout 4760 | -7/Zion | Discovered new exit (range 12) 4867 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4867 | -7/Zion | Identified exit to Deep Caves 4870 | -7/Zion | Entered Deep Caves 4870 | -7/Deep Caves | Accompanied by 2 allies 4872 | -7/Deep Caves | Reached level 14 5010 | -7/Deep Caves | Z-Facility disabled 5028 | -7/Deep Caves | Attacked by Z-Imprinter 5045 | -7/Deep Caves | Core integrity fell below 50% 5058 | -7/Deep Caves | Core integrity fell below 20% 5078 | -7/Deep Caves | Found Prototype Protection 5078 | -7/Deep Caves | Identified Zio. Weapon Casing 5082 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05067_ Zio. Light Carapace destroyed. 05069_ Power failure, Mak. Power Source shutdown. 05070_ Acquired Imp. Light Armor Plating. 05071_ Power failure, Mak. Power Source shutdown. 05072_ HV Slug penetrates Z-Imprinter. 05072_ HV Slug penetrates GV-YGT(z). 05072_ GV-YGT(z) suffers critical hit. 05072_ GV-YGT(z) destroyed. 05075_ Acquired 89 matter. 05075_ Dropped Imp. EM Pulse Cannon. 05076_ Acquired Protomatter-51. 05077_ Dropped Imp. Light Armor Plating. 05078_ Acquired Prototype Protection. 05078_ Identified Zio. Weapon Casing. 05079_ Dropped Imp. Particle Charger. 05080_ Acquired Prototype Device. 05080_ Identified Exp. Heat Sink. 05081_ Z-Imprinter knocked back. 05081_ HV Slug penetrates Z-Imprinter. 05081_ Z-Imprinter suffers critical hit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???#???#???##???######?#?#####??####?#??##??####?? | | #??#???#?#??#?#???##?????#######??#############??# | | ?? ?????#?###?#####?###???#####?##### ######### | | ?? ????####?##?#########? ########## | | ?? ##?### ###?#########?####### ### | | ???? ## # #??#### ####??### ### | | ???? ##### ###?##?## ## | | ?? #####?### ## ## | | ? ####?#### ##### ## | | ? #?######## ###### ### | | ? ###?###### ##?###### | | ?"" ##??# #### ######## | | """ ######### # #?#?## | | ?"" ####?##### | | """ ###?## | | ####### | | ?"" !@ ! ;### ## ##### | | """ !!!;#### #### ##?# | | """ = I]b[; ## ##### #### | | """ ! = *;###### #### ### | | " ! ###?### #### ### | | =% ###### #?### ### | | ##### ###### ## | | ##### ###### # | | ##?### ####### # | | " #?#### ####### # # | | " " ##### ########## # | | ###### ######### # | | "" ######## ##### # | | """ ####?#### #### # | | """" #?####?# #### # | | ???" ####### ###?# # | | ?"?"? ####?## #### ####?# # | | ???? ? #??###"###?# ###### # | | ?"?????? ? ###### # #### ###### # | | ????????????? #?#?###"##### #?##?# # | | ??? ????? ??? #?###?## ## ##???# | | ???????? ?? ? ###### ##?#?# | | ? ?? ?? ?? ###### ##### # | | ???????? ?? ###" ##"### | | ??? ????? ?? ## # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 33 Particle Charging 20 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Levels Raised 13 | . . . 2 1 . 2 3 2 1 1 . 1 XP Earned 22912 | 3000 170 1286 2397 1570 350 2304 4976 3288 971 950 650 1000 XP Spent 18900 | 850 500 500 1350 2450 1825 . 4100 6250 620 . . 455 Upgrades 34 | 3 1 1 2 4 7 . 3 5 3 . . 5 Power Slot 1 | . . . . . . . . . 1 . . . Propulsion Slot 2 | . . . . 1 1 . . . . . . . Utility Slot 7 | . 1 . . 2 . . 2 2 . . . . Weapon Slot 2 | 1 . . . . 1 . . . . . . . Core Integrity 8 | . . . . . 5 . . . . . . 3 Heat Dissipation 4 | . . . . . . . . . 2 . . 2 Energy Generation 2 | . . . . . . . . 2 . . . . Mass Support 3 | 1 . . 1 . . . . 1 . . . . Inventory Capacity 4 | 1 . 1 1 . . . 1 . . . . . Terrain Scan Density 1 | . . . . 1 . . . . . . . . Protomatter Created 1012 | . . 7 97 20 95 144 265 125 90 106 . 63 Integrity Restored 2833 | . . 62 196 255 273 705 620 375 . 314 . 33 Core 2339 | . . 59 154 197 273 705 326 375 . 250 . . Parts 494 | . . 3 42 58 . . 294 . . 64 . 33 Protomatter Decayed 142 | . . . . 23 . . 29 . 90 . . . Game ------ Seed ProcessingStormEngine Manual? 0 Play Time 01:51:55 Cumulative 412.9 hours Start 2020.01.29 @ 13:00:50 End 2020.01.29 @ 19:02:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/2/0/0/0 Lore% 92 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba5a7819-0fdd-4a5c-9b02-f1211aebc603