Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 20:53:19 Player: Mr.Manatee Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (235) 1175 Value Destroyed (9786) 9786 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2965) 2965 TOTAL SCORE: 19726 Bonus ------- High Alert Combat Kills 2032 Follower Combat Kills 61 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -128 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 697/910 System Corruption 7% Temperature Cool (553) Location -4/Factory Parts ------- Power (3) Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Propulsion (4) Armored Medium Treads Armored Medium Treads Improved Heavy Treads Utility (8) Improved Heat Sink Large Storage Unit Improved Energy Well Advanced Targeting Computer Point Defense Array Advanced System Shield Relay Coupler [Grunt] (9) Weapon (4) Phase Gun Phase Gun Improved Remote Datajack Inventory (10) Antimatter Reactor Light Antimatter Reactor Advanced Field Recycling Unit (0) Variable Charge Gun Variable Charge Gun Variable Charge Gun KE Penetrator KE Penetrator Railgun Peak State ------------ Power Micro Fission Core Micro Fission Core Light Antimatter Reactor Propulsion Heavy Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Utility Advanced Cooling System Improved Coolant Injector Large Storage Unit Improved Energy Well Core Analyzer Improved Medium Armor Plating System Shield Relay Coupler [Grunt] Weapon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Remote Datajack Inventory Antimatter Reactor Light Antimatter Reactor Armored Medium Treads Recoil Nullifier Advanced Field Recycling Unit KE Penetrator KE Penetrator Railgun [Rating: 119] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility System Shield Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 . . Power 2 | . . . . . 1 . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 . . . Utility 6 | . . . . . 1 2 1 . 2 . . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 248 | 7 10 11 3 5 40 5 40 23 42 33 29 Power 45 | 1 4 1 1 2 10 2 6 4 6 5 3 Engine 20 | 1 4 1 1 1 6 1 4 1 . . . Core 19 | . . . . 1 4 1 2 3 5 3 . Reactor 6 | . . . . . . . . . 1 2 3 Propulsion 44 | 2 2 2 . 2 11 . 4 7 9 2 3 Treads 32 | 2 2 . . . 3 . 4 7 9 2 3 Leg 9 | . . 2 . 2 5 . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . . Flight . | . . . . . . . . . . . . Utility 68 | 1 2 3 1 1 6 3 9 6 18 10 8 Device 37 | . . 2 . . 4 2 4 4 16 2 3 Storage 9 | 1 1 . 1 . 1 . 1 2 . . 2 Processor 9 | . 1 1 . 1 . 1 1 . 2 1 1 Hackware 5 | . . . . . 1 . . . . 2 2 Protection 8 | . . . . . . . 3 . . 5 . Artifact . | . . . . . . . . . . . . Weapon 91 | 3 2 5 1 . 13 . 21 6 9 16 15 Energy Gun 14 | . . 2 1 . 2 . 4 . . . 5 Energy Cannon 11 | . . . . . . . 1 . . 4 6 Ballistic Gun 54 | 3 2 3 . . 6 . 11 6 8 11 4 Ballistic Cannon 9 | . . . . . 3 . 5 . 1 . . Launcher 2 | . . . . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . 3 . 2 2 6 . 1 Parts Lost 48 | . 5 4 . . 4 . 11 4 2 9 9 Power 10 | . 2 1 . . 1 . 4 1 . 1 . Propulsion 8 | . 1 1 . . 1 . 3 . . 1 1 Utility 17 | . 1 . . . 1 . 3 2 1 3 6 Weapon 13 | . 1 2 . . 1 . 1 1 1 4 2 Highest Loss Streak 8 | . 2 3 . . 2 . 5 2 2 8 3 Average Slot Usage (%) 89 | . 84 83 96 85 90 94 89 85 88 91 91 Engine 5 | . 13 13 14 1 3 11 10 6 . . . Core 6 | . . . . 12 13 2 2 4 14 9 9 Reactor 1 | . . . . . . . . . . 5 5 Treads 13 | . 23 4 . . 3 23 16 16 12 15 15 Leg 4 | . . 17 28 28 21 . . . . . . Device 10 | . . 9 2 . 10 13 12 9 13 10 11 Storage 3 | . 14 5 11 2 1 . . 3 5 5 5 Processor 11 | . 8 8 14 25 12 11 9 11 15 14 6 Hackware 4 | . . . . . . 7 6 5 5 5 11 Protection 1 | . . . . . . . 4 . . 4 2 Energy Gun 4 | . . 16 24 14 10 . 2 . . . 4 Energy Cannon 1 | . . . . . . . . . . 3 5 Ballistic Gun 13 | . 23 6 . . 4 23 16 13 18 15 4 Ballistic Cannon 2 | . . . . . . . 5 9 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 10 41 37 21 21 35 34 55 74 89 83 95 Greatest Support 140 | 40 40 20 20 20 84 84 84 112 140 140 140 Greatest Overweight (x) 17 | . 12 1 1 1 2 . 10 1 17 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 8 8 4 4 4 10 10 10 10 Average Capacity 7 | 4 11 7 7 4 4 4 4 7 10 10 10 Most Carried 10 | 4 8 8 7 8 4 4 4 10 10 10 10 Average Carried 5 | 2 6 4 5 4 2 3 2 6 8 9 9 Final Capacity 10 | . . . . . . . . . . . 10 Final Carried 9 | . . . . . . . . . . . 9 Class Distribution -------------------- 25% | Scavenger-Gunner 18% | Scavenger-Skirmisher 18% | Skirmisher 15% | Mutant 11% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Matter Collected 6290 | 205 426 134 . 80 432 475 1320 652 964 843 759 Remotely . | . . . . . . . . . . . . Salvage Created 11872 | . 841 271 . 176 1278 475 1486 955 3456 1159 1775 Parts 618 | . 41 26 . 13 73 38 72 43 176 56 80 Haulers Intercepted 12 | . 1 . . . 5 . 1 2 2 . 1 Recyclers Shooed 10 | . . . . . 1 . 5 1 2 . 1 Parts Field Recycled 25 | . . . . . . . . 9 16 . . Retrieved Matter 923 | . . . . . . . . 247 676 . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Combat Hostiles Destroyed 153 | . 11 9 . 4 14 6 27 8 37 14 23 Melee 3 | . . . . . . . 1 1 . 1 . Guns 124 | . 11 8 . 4 6 6 21 7 35 10 16 Cannons 13 | . . . . . . . 4 . . 3 6 AOE 13 | . . 1 . . 8 . 1 . 2 . 1 Classes Destroyed 18 | . 6 3 . . 3 2 . . 2 2 . Worker 18 | . 1 2 . . 6 . 5 1 3 . . Builder 16 | . . . . . 2 . 2 1 10 . 1 Tunneler 4 | . . 1 . . . . . . 2 . 1 Hauler 12 | . 1 . . . 5 . 1 2 2 . 1 Recycler 8 | . 3 . . . . 1 2 1 . . 1 Carrier 1 | . . . . . . . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . . Operator 5 | . . . . . 2 2 . 1 . . . Drone 1 | . . . . . . . . . 1 . . Watcher 16 | . 2 . . . 2 2 1 1 5 2 1 Swarmer 23 | . . 7 . . . . 13 . . . 3 Saboteur 2 | . . . . . . . . . . 2 . Grunt 57 | . 11 . . 4 11 2 5 . 14 . 10 Brawler 2 | . . . . . 1 . . . . . 1 Sentry 24 | . . 2 . . 2 1 3 1 7 7 1 Hunter 19 | . . . . . . 1 1 3 8 2 4 Programmer 24 | . . . . . . 2 5 4 7 2 4 Behemoth 2 | . . . . . . . . . 1 1 . Best Kill Streak 11 | . 7 3 . 3 9 2 11 4 10 3 7 Combat Bots Only 6 | . 2 3 . 3 3 2 4 2 5 3 6 Max Kills in Single Turn 5 | . 2 1 . 1 5 1 2 1 3 1 3 Gunslinging 2 | . . . . . . . . . 2 . . Exploded 3 | . . 1 . . 3 . 1 . 2 . 1 Melee 1 | . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Damage Taken 12990 | . 664 471 . 116 421 229 2354 1241 2327 3062 2105 Core 1831 | . 106 102 . 11 24 17 192 186 300 638 255 Absorbed by Shields 1146 | . . . . . 84 63 9 6 984 . . Reduced by Siege Mode 568 | . . . . . . . . . 368 138 62 Core Remaining (%) 77 | 100 . . . 12 95 97 77 81 . . . Volleys Fired 504 | . 69 28 . . 55 39 83 32 82 54 62 Largest 4 | . 2 2 . . 3 3 4 4 4 4 3 Hottest 360 | . 40 96 . . 128 75 200 152 138 339 360 Shots Fired 1512 | . 96 48 . 24 113 117 324 128 301 187 174 Gun 1353 | . 96 48 . 24 93 117 276 120 297 162 120 Cannon 143 | . . . . . 6 . 48 8 4 25 52 Launcher 14 | . . . . . 14 . . . . . . Special 2 | . . . . . . . . . . . 2 Kinetic 1225 | . 96 24 . . 32 117 290 128 301 162 75 Thermal 227 | . . 12 . 24 67 . 2 . . 25 97 Explosive . | . . . . . . . . . . . . Electromagnetic 58 | . . 12 . . 14 . 32 . . . . Robot Hit Streak 41 | . 11 11 . 11 14 10 12 16 41 35 38 Robot Miss Streak 5 | . 3 3 . 1 5 3 5 2 2 4 2 Penetration Max 2 | . . . . . . . 1 1 2 . 1 Secondary Targets 16 | . . 1 . . . . 4 . 7 . 4 Max Gunslinging Chain 2 | . . 1 . . . . 1 . 2 . 1 Autonomous 52 | . . . . 24 28 . . . . . . Shots Hit Robots 1054 | . 72 34 . 21 73 67 178 88 229 153 139 Core Hits 439 | . 32 19 . 5 52 23 56 29 119 47 57 Critical Hits 82 | . 1 . . . . 1 3 8 44 19 6 Critical Kills 33 | . 1 . . . . 1 . 3 21 5 2 Critical Parts Destroyed 30 | . . . . . . . 3 5 15 3 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 27539 | . 962 336 . 566 2296 756 4103 2544 8275 3727 3974 Guns 21902 | . 962 299 . 566 1058 756 3083 2379 7547 2819 2433 Cannons 3417 | . . . . . 103 . 741 106 18 908 1541 Explosions 2155 | . . 37 . . 1135 . 273 . 710 . . Melee . | . . . . . . . . . . . . Ramming 65 | . . . . . . . 6 59 . . . Kinetic 19922 | . 962 160 . . 246 756 3474 2485 7565 2819 1455 Thermal 6070 | . . 80 . 566 1032 . 273 . 692 908 2519 Explosive . | . . . . . . . . . . . . Electromagnetic 1482 | . . 96 . . 1018 . 350 . 18 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 5 . 1 2 7 Average Corruption 1 | . . . . . . 1 2 . 1 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 87 | . . . . . . 12 20 . 11 7 37 Message Errors 21 | . . . . . . 4 6 . 4 . 7 Matter Fused 6 | . . . . . . . . . . . 6 Heat Flow Errors 8 | . . . . . . 1 2 . . 1 4 Energy Discharges 13 | . . . . . . 5 4 . 1 2 1 Data Loss (minor) 15 | . . . . . . 2 4 . 1 2 6 Targeting Errors 23 | . . . . . . . 4 . 5 2 12 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 413 | . . . . . 20 . 106 . 187 . 100 Projectiles 121 | . . . . . . . 21 . . . 100 Explosions 292 | . . . . . 20 . 85 . 187 . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 1 . . . Impact 1 | . . . . . . . . 1 . . . Kinetic 1 | . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . . 147 . . . . . . Shots 9 | . . . . . 9 . . . . . . Rammed 25 | . . . . . . . 2 23 . . . Targets Rammed 27 | . . . . . . . 3 24 . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 1 . . . Highest Temperature 786 | . 9 24 . 1 170 266 725 216 568 786 557 Average Temperature 150 | . 4 8 . 1 44 96 159 69 216 338 136 Received Heat Transfer 1651 | . 363 90 . 66 161 28 165 8 164 351 255 Effects 101 | . . . . . . . 32 1 26 33 9 Shutdowns 31 | . . . . . . . 8 . 11 10 2 Energy Bleed 8 | . . . . . . . 2 1 3 1 1 Interference 16 | . . . . . . . 9 . 3 4 . Matter Decay 12 | . . . . . . . 5 . 3 4 . Short Circuit 5 | . . . . . . . . . 4 . 1 Damage (minor) 2 | . . . . . . . . . 1 1 . Damage (major) 21 | . . . . . . . 8 . . 9 4 Damage (core) 6 | . . . . . . . . . 1 4 1 Siege Activations 24 | . . . . . . . . . 11 8 5 Total Turns 780 | . . . . . . . . . 277 269 234 Longest Duration 152 | . . . . . . . . . 72 101 152 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 18 | . . . . . 2 . 1 1 . 5 9 Heat Transferred 6613 | . . 111 . 703 1728 . 150 . 500 794 2627 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . 1 . . 8 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Peak Influence 1547 | . 249 230 . 90 362 267 669 430 1290 1547 1052 Average Influence 414 | . 109 95 . 62 119 154 159 229 449 1165 956 Maximum Alert Level 4 | . 1 1 . . 1 1 2 2 4 4 3 Low Security (%) 50 | . . . . . . . . . . . . Level 1 17 | . . . . . . . . . . . . Level 2 2 | . . . . . . . . . . . . Level 3 22 | . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 6 . . . 1 4 6 4 10 . 6 Investigation 9 | . 6 . . . . . 1 . 1 . 1 Extermination 16 | . . . . . . 2 4 3 4 . 3 Reinforcement 8 | . . . . . 1 2 1 1 3 . . Assault 2 | . . . . . . . . . . . 2 Garrison 2 | . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . . 1 1 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Distress Signals 17 | . . . . . 2 . 1 . 8 4 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 206 | . 15 13 . 5 22 13 30 11 45 17 35 Peak Tracking Total 6 | . 3 3 . 3 4 2 5 3 5 6 6 Tactical Retreats 12 | . . 3 . 1 . . 2 . . 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Traps Triggered 6 | . 2 . . . . . 1 . 2 . 1 Indirectly 1 | . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Machines Disabled 38 | . . . . . 6 1 6 1 21 1 2 Max in Single Turn 6 | . . . . . 2 1 5 1 6 1 1 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Machines Accessed 40 | . 4 . 4 . 6 5 9 2 5 . 5 Terminals 18 | . 3 . . . 5 3 2 2 . . 3 Fabricators 6 | . . . . . . 2 3 . 1 . . Repair Stations 4 | . 1 . . . . . 1 . 2 . . Recycling Units 4 | . . . . . 1 . 1 . 1 . 1 Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 Total Hacks 180 | . 12 . 48 . 13 11 48 9 18 . 21 Successful 127 | . 5 . 48 . 9 7 34 4 10 . 10 Failed 53 | . 7 . . . 4 4 14 5 8 . 11 Catastrophic 8 | . 2 . . . . 1 1 . 3 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . 1 . 5 2 . . . . . Terminals 61 | . 9 . . . 12 9 5 9 . . 17 Fabricators 17 | . . . . . . 2 13 . 2 . . Repair Stations 16 | . 3 . . . . . 1 . 12 . . Recycling Units 8 | . . . . . 1 . 2 . 2 . 3 Scanalyzers 27 | . . . . . . . 27 . . . . Garrison Access 3 | . . . . . . . . . 2 . 1 Terminal Hacks 76 | . 4 . 48 . 5 4 2 4 . . 9 Record 53 | . . . 48 . 1 2 . 2 . . . Part Schematic 3 | . . . . . . . 1 1 . . 1 Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 6 | . 1 . . . 2 1 1 . . . 1 Branch Access Points 3 | . 1 . . . 1 . . 1 . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . 1 Locate Traps 1 | . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . 2 8 . 1 . . Network Status 2 | . . . . . . 1 1 . . . . Load Schematic 4 | . . . . . . . 3 . 1 . . Build 5 | . . . . . . 1 4 . . . . Repair Station Hacks 8 | . 1 . . . . . . . 7 . . Scan Component 6 | . 1 . . . . . . . 5 . . Repair 2 | . . . . . . . . . 2 . . Recycling Unit Hacks 3 | . . . . . 1 . 1 . 1 . . Retrieve Components 3 | . . . . . 1 . 1 . 1 . . Scanalyzer 23 | . . . . . . . 23 . . . . Insert Component 11 | . . . . . . . 11 . . . . Analyze 12 | . . . . . . . 12 . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 11 | . . . . . 8 3 . . . . . Terminals 4 | . . . . . 3 1 . . . . . Assimilate 4 | . . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 28 | . 4 . . . 3 3 8 2 4 . 4 Full Trace Events 6 | . 3 . . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 9 1 . . 1 Parts Built 9 | . . . . . . 2 7 . . . . Matter 950 | . . . . . . 212 738 . . . . Time 475 | . . . . . . 106 369 . . . . Total Part Build Rating 44 | . . . . . . 12 32 . . . . Parts Repaired 2 | . . . . . . . . . 2 . . Time 159 | . . . . . . . . . 159 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 14 | . . . . . 10 . 2 . 2 . . Parts Scanalyzed 10 | . . . . . . . 10 . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . 2 amplify_resonance 1 | . . . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . 5 . Attached 2 | . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 47 | . . . . . . . . . . . 47 Highest-Rated Ally 47 | . . . . . . . . . . . 47 Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . 8 Total Damage 216 | . . . . . . . . . . . 216 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Turns Passed 13215 | 96 726 648 498 470 1146 922 2587 1261 1733 1691 1437 Spaces Moved 6132 | 67 315 397 406 367 570 494 1083 548 640 625 620 Core 27 | 22 1 . . . . . 1 . 3 . . Treads 4546 | 45 314 108 . . 73 494 1082 548 637 625 620 Legs 1454 | . . 289 406 367 392 . . . . . . Wheels . | . . . . . . . . . . . . Hover 105 | . . . . . 105 . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 52 160 160 160 160 160 160 Average Speed 152 | 123 171 136 121 120 117 160 161 174 171 160 161 Slowest Speed 900 | 160 650 180 150 150 180 160 550 190 900 163 166 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 60 74 74 88 42 9 21 13 13 55 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 386 | . . 3 . 5 22 . 59 105 153 8 31 Melee . | . . . . . . . . . . . . Projectile 281 | . . . . 5 6 . 22 105 104 8 31 AOE 105 | . . 3 . . 16 . 37 . 49 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Gar Fac Total 9070 | 77 402 461 412 400 982 598 1800 752 1077 1191 918 Wait 1957 | . 2 17 . 19 282 55 563 94 279 458 188 Move 6120 | 66 314 396 405 366 569 493 1082 547 639 623 620 Hop . | . . . . . . . . . . . . Pick Up 42 | 4 4 4 1 1 4 1 2 12 3 3 3 Fast Attach 146 | 6 7 3 2 2 26 4 20 17 26 18 15 Attach 52 | . 1 8 . . 6 . 12 3 10 7 5 Detach 36 | . 1 1 2 . 4 1 8 2 5 9 3 Swap 50 | 1 2 . 1 3 8 1 8 3 6 8 9 Drop 135 | . 2 4 1 9 28 4 19 17 27 11 13 Fire 504 | . 69 28 . . 55 39 83 32 82 54 62 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 27 | . . . . . . . 3 24 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 415 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered Mines 997 | -10/Mines | Core integrity fell below 50% 1086 | -10/Mines | Lost 3 parts (1p1n1w) 1224 | -10/Mines | Learned location of Storage (-9) 1379 | -10/Mines | Core integrity fell below 20% 1399 | -10/Mines | Discovered new exit (range 10) 1465 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1466 | -10/Mines | Discovered new exit (range 5) 1471 | -10/Mines | Entered Exiles 1507 | -10/Exiles | Met 8R-AWN 1525 | -10/Exiles | Met EX-HEX 1627 | -10/Exiles | Met EX-DEC 1695 | -10/Exiles | Learned location of Zion (-7) 1731 | -10/Exiles | Met EX-BIN 1786 | -10/Exiles | Aligned with FarCom system 1788 | -10/Exiles | Given EX-Vault access code 1840 | -10/Exiles | Opened EX-Vault 1846 | -10/Exiles | Found Prototype Energy Gun 1846 | -10/Exiles | Identified AWS/Thermal 1879 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1959 | -10/Exiles | Discovered new exit (range 10) 1969 | -10/Exiles | Left Exiles lab with AWS/Thermal 1969 | -10/Exiles | Entered Mines 2330 | -9/Mines | Build established: Scavenger-Mutant 2428 | -9/Mines | Discovered new exit (range 9) 2439 | -9/Mines | Entered Materials 2439 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2738 | -8/Materials | Build established: Scavenger-Skirmisher 3486 | -8/Materials | Discovered new exit (range 12) 3585 | -8/Materials | Entered Factory 3585 | -7/Factory | Evolved 2 slots: Utility x2 3664 | -7/Factory | Build established: Skirmisher 3877 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 4408 | -7/Factory | Discovered new exit (range 5) 4453 | -7/Factory | Discovered new exit (range 6) 4507 | -7/Factory | Entered another Factory area 4507 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5191 | -6/Factory | Build established: Gunner 5563 | -6/Factory | Fabricated Coil Gun (x2) 6332 | -6/Factory | Lost 5 parts (2p2n1u) 6644 | -6/Factory | Build established: Skirmisher 6754 | -6/Factory | Fabricated Disruptor Cannon (x1) 6840 | -6/Factory | Fabricated Med. Treads (x2) 6931 | -6/Factory | Fabricated Med. Treads (x2) 7029 | -6/Factory | Local fabrication network quarantined 7083 | -6/Factory | Discovered new exit (range 5) 7094 | -6/Factory | Entered another Factory area 7094 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7822 | -5/Factory | Identified exit to Upper Caves 7975 | -5/Factory | Build established: Scavenger-Skirmisher 8311 | -5/Factory | Discovered new exit (range 23) 8355 | -5/Factory | Entered another Factory area 8355 | -4/Factory | Accompanied by 1 ally 8355 | -4/Factory | Evolved 2 slots: Utility x2 8672 | -4/Factory | Build established: Scavenger-Gunner 8950 | -4/Factory | Repaired Enh. Coil Gun 9024 | -4/Factory | Repaired Mni. Assault Cannon 9163 | -4/Factory | Spotted B-86 Titan 9232 | -4/Factory | Destroyed B-86 Titan 9264 | -4/Factory | Build established: Generator-Gunner 9336 | -4/Factory | Found Prototype Device 9336 | -4/Factory | Identified Exp. Terrain Scanner 9373 | -4/Factory | Found Prototype Device 9373 | -4/Factory | Identified Exp. Sensor Array 9580 | -4/Factory | Build established: Scavenger-Gunner 9938 | -4/Factory | Garrison activated, responded to threat 10086 | -4/Factory | Identified exit to Garrison 10088 | -4/Factory | Entered Garrison 10508 | -4/Garrison | Core integrity fell below 50% 10509 | -4/Garrison | Spotted B-86 Titan 10564 | -4/Garrison | Destroyed B-86 Titan 10589 | -4/Garrison | Lost 8 parts (1p1n2u4w) 11064 | -4/Garrison | Triggered checkpoint 11261 | -4/Garrison | Discovered new exit (range 9) 11338 | -4/Garrison | Triggered checkpoint 11393 | -4/Garrison | Discovered new exit (range 10) 11460 | -4/Garrison | Triggered checkpoint 11474 | -4/Garrison | Core integrity fell below 20% 11565 | -4/Garrison | Garrison Relay disabled 11637 | -4/Garrison | Installed Relay Interface Framework 11779 | -4/Garrison | Entered Factory 12029 | -4/Factory | First assault squad dispatched 12195 | -4/Factory | P-70 Sage assimilated allied Veteran 7a 12473 | -4/Factory | Build established: Scavenger-Skirmisher 12525 | -4/Factory | Spotted B-86 Titan 12683 | -4/Factory | Lost 3 parts (2u1w) 13217 | -4/Factory | Core destroyed Last Messages --------------- 13210_ Destroyed Imp. Target Analyzer. 13213_ Overheating: Phase Gun damaged (-21). 13213_ Overheating: Imp. Heavy Treads damaged (-154). 13213_ Overheating: Arm. Medium Treads damaged (-271). 13213_ Overheating: Imp. Heat Sink damaged (-26). 13213_ Antigrav System melted. 13213_ Imp. Heat Sink melted. 13213_ Mic. Fission Core melted. 13213_ P-70 Sage destroyed. 13213_ Switching to secondary target: P-70 Sage. 13214_ Power failure, Mic. Fission Core shutdown. 13214_ Phase Gun destroyed. 13215_ Overheating: Energy bleed (-226). 13216_ Power failure, Lgt. Antimatter Reactor shutdown. 13216_ Overheating: Short circuit. 13216_ Phase Gun permanently disabled. 13216_ System corrupted: Phase Gun targeting data glitched. 13217_ Overheating: Core damaged (-149). [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #??# #??# | | #??###??# | | """" #???????# | | """" #???????# | | """% #???????# " " " " | | #???????# " " " " ################# | | "" """% #???????#= " " " " #???????????????? | | "" """% #???????# " " " " #???????????????? | | "" """% #???????+ " " " " #???????????????? | | ! #???????# " " " " #???######??????? | | "" """" ! #???????# " " " " #?? ???????? | | "" """" #???????# "^" " " #?? ???????? | | "" """" #???????#^ " " " " #? """"???????? | | ######### #? """"???????? | | "" """" % # """"???????? | | "" """" % ! k # """"""?????? | | "" """" "%% ^ + #??? | | %%% # """"""?????? | | % ""% [[# """"???????? | | ###+########## k [[#? """"???????? | | ?# "## """ [ #? """"???????? | | ?# #?# """ #?? ???????? | | ?# """ """ #?# """ ""Y"" #??######???????? | | ?# """ """ #?# """"" #???????????????? | | ?# """ """ #?# p #???????????????? | | ?# #?# @ %% #???????????????? | | ?# #?####+############+#+#####???????????? | | ?# #?# #?# #???????????? | | ?#########+### """ #?# #???????????? | | ????# # """ #?# #???????????? | | ????# """" # """ #?# #???????????? | | ????# """" # #?# #???????????? | | ????# """" #"""= = #?# #???????????? | | ????+ """" #"Y #?# #???????????? | | ????# """" !#""" #?# #???????????? | | ????# """" # #?# #???????????? | | ????# """" ##########?# % #???????????? | | ????# #??????????# ! #???????????? | | ########+###########????# [|g % ##??????????? | | #????######/#####+##########??? | | #?????# ?#%#???# # #??? | | #?????###?# #???# # #??? | | #######+######### #?????????#%#???# # #??? | | ?# #?# #?#####???#%#???# # #??? | | ?# """"" ### ###% #####%##### # #??? | | ?# """"" + | = + """" #??? | | ?# "T" """ ####### ############# """" #??? | | ?# """ #?????#####????=??????# """" #??? | | ?# #?????????????? ??????# """" ???? | | ?###############?????????????? ??????#########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 80 Energy Generation 50 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Point Defense Rating 160 Thermal Conversion 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Med. Treads | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Hvy. Armor Plating | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Micro-nuke Launcher | -6/Factory | Hacked Mni. Assault Cannon | -6/Factory | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Imp. Weapon Cycler | -6/Factory | Scanalyzed Imp. Cloaking Device | -5/Factory | Hacked Enh. Force Lance | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory | Preloaded Coil Gun | x2 | -6/Factory Disruptor Cannon | x1 | -6/Factory | Preloaded Med. Treads | x2 | -6/Factory Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Error 47 Gunslinger Just Browsing Oh No You Don't! Preemptive Strike Respectable Loadout Challenges ------------ None Game ------ Seed RagnarokInertialLance Manual? 0 Play Time 02:37:32 Cumulative 17.5 hours Start 2019.10.23 @ 14:44:35 End 2019.10.23 @ 20:53:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73d2a799-273d-4d40-bb91-9f724824f031