Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 20:44:44 Player: jumpy Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (197) 985 Value Destroyed (6442) 6442 Prototype IDs (51) 1020 Alien Tech Used (6) 1200 Bonus (7304) 7304 TOTAL SCORE: 26451 Bonus ------- High Alert Combat Kills 379 Follower Combat Kills 2255 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -130 Cogmind --------- Core Integrity 0/1600 Matter 43/300 Energy 35/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Advanced Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Phase Redirector Core Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Cloaking Device Light Regenerative Plating System Mapper > --- WEAPON ----------- Zionite Phaser-M Zionite Laser-H Zionite Alpha Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Antigrav Array Improved Transmission Jammer Phase Redirector Subatomic Replicator Terrabomb Core Cannon Graviton Cannon Gamma Bomb Array Neutron Missile Launcher Improved Plasma Cutter [Rating: 188] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Cooled Antigrav System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Cloaking Device Storage Large Storage Unit Processor Core Analyzer Hackware System Mapper Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Impact Mace Energy Gun Zionite Laser-H Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Neutron Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . Utility 11 | . . 1 1 1 . . . . 1 . . . . . 2 . . . . 1 . 2 . 2 . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 230 | 8 9 4 18 12 1 . . 1 7 1 1 . . 37 19 4 2 9 2 9 12 52 14 8 . Power 35 | 1 1 3 2 2 . . . . . . . . . 8 3 . 1 . 2 1 2 6 2 1 . Engine 9 | 1 1 3 1 1 . . . . . . . . . 2 . . . . . . . . . . . Core 9 | . . . 1 1 . . . . . . . . . 4 . . 1 . . . 1 1 . . . Reactor 17 | . . . . . . . . . . . . . . 2 3 . . . 2 1 1 5 2 1 . Propulsion 76 | 2 4 1 11 2 . . . 1 7 1 . . . 14 4 1 1 2 . 2 2 11 8 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 12 | 2 4 1 5 . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 55 | . . . . . . . . . 7 1 . . . 14 4 1 1 2 . 2 2 11 8 2 . Flight 7 | . . . 4 2 . . . 1 . . . . . . . . . . . . . . . . . Utility 69 | 2 1 . 1 5 1 . . . . . 1 . . 10 5 1 . 6 . 6 6 19 3 2 . Device 28 | 1 . . . . 1 . . . . . 1 . . 4 1 . . 2 . 3 3 10 . 2 . Storage 6 | 1 1 . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . Processor 19 | . . . . 4 . . . . . . . . . 1 2 . . 3 . 3 1 3 2 . . Hackware 5 | . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . Protection 9 | . . . 1 . . . . . . . . . . 3 2 1 . . . . . 1 1 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 50 | 3 3 . 4 3 . . . . . . . . . 5 7 2 . 1 . . 2 16 1 3 . Energy Gun 18 | 1 . . 1 . . . . . . . . . . . 4 1 . . . . 1 7 1 2 . Energy Cannon 6 | . . . . . . . . . . . . . . . 2 . . . . . . 3 . 1 . Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Launcher 6 | . 1 . 1 . . . . . . . . . . 1 . 1 . . . . 1 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Impact Weapon 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . . . . . . . . . 3 1 . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 50 | . . 1 2 1 . . . . 2 . . . . 8 4 . . 5 . 1 10 11 1 4 . Corrupted Parts 6 | . . . . . . . . . . . . . . 2 2 . . . . . . 2 . . . System Corruption 20 | . . . . . . . . . . . . . . 4 4 . . . . . . 12 . . . Parts Lost 94 | . . 1 16 1 . . . 1 . 1 . . . 25 2 7 2 . 1 . . 7 10 11 9 Power 11 | . . . 3 . . . . . . . . . . 4 . 1 . . 1 . . . 1 1 . Propulsion 45 | . . . 9 1 . . . 1 . 1 . . . 13 1 1 2 . . . . 3 5 5 3 Utility 24 | . . . 2 . . . . . . . . . . 6 . 3 . . . . . 1 3 3 6 Weapon 14 | . . 1 2 . . . . . . . . . . 2 1 2 . . . . . 3 1 2 . Highest Loss Streak 11 | . . 1 5 1 . . . 1 . 1 . . . 11 1 7 2 . 1 . . 2 7 10 9 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Average Backups 10 | 3 10 13 12 6 7 8 8 7 7 7 6 6 7 7 12 14 11 11 13 13 13 12 12 12 8 Power 1 | . 1 1 . 1 1 1 1 1 1 1 1 . . . 1 2 1 1 1 2 2 2 1 1 . Propulsion 1 | 1 3 5 6 1 2 2 1 . 1 1 . . . . 1 2 1 . 1 1 2 1 1 1 . Utility 2 | . 2 2 1 1 1 1 1 2 2 2 2 2 3 1 2 2 2 2 3 3 2 1 1 1 2 Weapon 3 | . 3 4 3 2 3 3 3 3 2 2 2 2 2 3 5 5 5 6 5 5 4 4 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . . . 1 1 . . 1 . . . 1 1 . 3 2 . . . 1 2 7 3 1 . 2 Power 5 | . . . . 1 . . . . . . . 1 . . . . . . . 1 1 1 . . . Propulsion 6 | . . . . . . . 1 . . . . . . . 1 . . . . . 3 . 1 . . Utility 6 | . . . 1 . . . . . . . . . . 2 . . . . . 1 1 1 . . . Weapon 7 | . . . . . . . . . . . 1 . . 1 1 . . . 1 . 2 . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 84 | . 100 88 61 78 99 100 100 100 89 91 94 100 100 74 58 68 58 73 89 89 88 89 91 86 49 Engine 3 | . 14 11 6 . 7 7 7 7 6 5 6 6 6 . . . . . . . . . . . . Core 1 | . . . . 5 . . . . . . . . . 6 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 6 10 10 10 10 9 8 7 7 4 5 Leg 5 | . 28 33 18 . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . 28 38 40 40 40 28 18 20 21 22 26 27 28 25 25 26 12 Flight 5 | . . . . 38 38 38 38 38 8 . . . . . . . . . . . . . . . . Device 9 | . 14 11 4 . 6 7 7 7 6 6 7 13 13 4 1 5 5 6 10 13 12 15 13 13 6 Storage 6 | . 14 11 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 2 Processor 14 | . . . . 13 23 23 23 23 20 20 20 20 20 13 9 10 10 18 21 18 19 18 23 20 18 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 5 4 4 6 4 4 3 Protection 1 | . . . 5 . . . . . . . . . . . 7 6 . . . . . . . 3 . Ballistic Cannon 3 | . 25 21 9 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 8 15 15 15 15 13 13 13 13 13 2 . . . . 5 4 4 1 . . . Slashing Weapon 3 | . . . 3 3 . . . . . . . . . 6 3 5 5 5 5 4 4 3 8 1 . Peak Build Rating 188 | 7 10 14 19 44 46 46 47 47 63 63 66 67 67 94 94 101 84 123 124 142 154 182 179 188 122 Average Rating 84 | 5 9 12 13 34 45 46 46 46 58 61 62 66 67 66 67 88 75 93 123 136 139 168 166 176 102 On Entrance 72 | . 7 10 14 16 44 46 46 47 46 63 61 66 67 67 53 93 76 70 123 123 139 145 179 162 122 Avg Prop Armor Cover (%) 4 | . . 6 . . . . . . . . . . . 1 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 14 34 37 40 21 22 22 22 22 22 22 23 23 23 54 59 61 55 50 58 62 74 94 84 92 62 Greatest Support 98 | 20 20 30 50 26 26 26 26 26 59 62 62 62 62 70 68 68 64 69 69 87 87 98 94 94 70 Greatest Overweight (x) 7 | . 1 1 7 . . . . . 2 . . . . 1 1 . . . . . . 1 . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 14 15 14 7 8 8 8 8 8 8 8 8 8 11 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 14 15 15 8 8 8 8 8 8 8 7 8 8 13 15 15 12 15 15 15 15 15 15 15 10 Average Carried 11 | 3 10 13 12 6 7 8 8 7 7 7 6 7 8 7 12 14 11 11 14 14 14 14 14 14 8 Final Capacity 15 | 8 15 15 5 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 14 5 8 8 8 8 7 8 6 6 8 8 7 15 12 10 15 15 15 15 15 12 10 5 Class Distribution -------------------- 28% | Mutant 19% | Hacker-Ninja 13% | Sprinter 8% | Gladiator 5% | Hacker-Mutant 5% | Messiah-Mutant 5% | Scavenger-Mutant 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Waste Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Messiah-Scout | -1/Access Hacker-Mutant | -1/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Matter Collected 4392 | 306 247 399 489 145 30 . . 10 28 . . 105 . 661 254 85 27 . 168 127 261 751 299 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7810 | 216 330 518 614 348 . . . 178 28 . . 50 . 2200 135 522 367 . . 127 313 1201 348 315 . Parts 348 | 18 25 28 24 18 . . . 3 1 . . 2 . 75 8 25 13 . . 5 11 61 19 12 . Haulers Intercepted 8 | . 1 . 2 1 . . . . . . . . . 3 . . . . . 1 . . . . . Recyclers Shooed 5 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 14 . . . . . . . 15 7 . . . . . . . . Prevented 29 | . . . . . . . . 8 . . . 2 . . . 9 10 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Combat Hostiles Destroyed 119 | . 14 14 16 1 . . . 3 1 . . 1 . 24 1 8 5 . . . 3 22 2 4 . Melee 28 | . . . 6 . . . . 1 1 . . . . 10 . 3 . . . . 2 3 2 . . Guns 10 | . . . . . . . . . . . . . . . 1 2 . . . . . 6 . 1 . Cannons 32 | . 14 11 6 . . . . . . . . . . . . . . . . . . 1 . . . AOE 40 | . . 3 4 . . . . . . . . . . 12 . 3 4 . . . . 11 . 3 . Classes Destroyed 18 | 2 5 3 1 2 . . . 1 . . . . . 1 . 1 . . . . 2 . . . . Worker 23 | . 1 1 . 3 . . . . . . . . . 11 1 . . . . 1 . 3 2 . . Builder 9 | . . . . 2 . . . . . . . . . 4 . . . . . . . 2 . 1 . Tunneler 8 | 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 2 1 . . . . . . . . . 3 . . . . . 1 . . . . . Recycler 15 | 1 . 2 1 2 . . . . . . . . . 7 . . . . . . . . 1 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 4 | . 1 . . . . . . . . . . . . 2 1 . . . . . . . . . . Watcher 6 | . . 1 1 . . . . . . . . . . 1 . . . . . . . 3 . . . Swarmer 46 | . 6 3 7 . . . . . . . . . . 13 . 2 1 . . . . 11 . 3 . Grunt 33 | . 8 8 5 . . . . 1 . . . . . 4 . 2 2 . . . . 3 . . . Brawler 3 | . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . . Duelist 3 | . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Sentry 11 | . . 2 3 . . . . . . . . . . 1 . 1 1 . . . . 2 . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 3 | . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . Programmer 19 | . . . . 1 . . . . 1 . . . . 6 . 1 . . . . 2 6 2 . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 2 5 4 6 2 . . . 2 1 . . 1 . 10 1 5 4 . . 1 2 7 2 4 . Combat Bots Only 7 | . 4 4 5 1 . . . 2 1 . . 1 . 7 1 4 4 . . . 2 4 2 3 . Max Kills in Single Turn 4 | 1 2 1 3 1 . . . 1 1 . . 1 . 4 1 2 2 . . 1 1 4 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 3 . . . . . . . . . . 4 . 2 2 . . . . 4 . 3 . Melee 1 | . . . 1 . . . . 1 1 . . . . 1 . 1 . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Hostile Shots Fired 1033 | . 47 49 146 5 1 5 . 13 7 1 6 9 . 187 15 48 22 . 22 . 21 80 119 104 126 Missed 346 | . 11 13 31 1 1 . . 10 2 . 2 7 . 55 8 15 8 . 14 . 8 30 46 33 51 Hits 687 | . 36 36 115 4 . 5 . 3 5 1 4 2 . 132 7 33 14 . 8 . 13 50 73 71 75 Melee 5 | . . 1 . . . . . . . 1 . . . 2 1 . . . . . . . . . . Projectile 682 | . 36 35 115 4 . 5 . 3 5 . 4 2 . 130 6 33 14 . 8 . 13 50 73 71 75 AOE 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Critical Strikes 29 | . . 1 2 1 . 1 . . 1 . . . . 6 . 2 1 . 1 . 2 5 5 . 1 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . Damage Taken 14462 | . 351 411 1884 56 . 72 20 161 74 42 . 40 . 2868 282 825 337 . 221 . 281 1336 1613 1855 1733 Core 3737 | . 65 49 448 26 . 31 . 24 14 . . . . 633 33 136 76 . 65 . 71 214 250 231 1371 Absorbed by Shields 79 | . . . . . . . . . . . . . . . . . . . . . . . 79 . . Redirected to Core 75 | . . . . . . . . . . . . . . . . . . . . . . 75 . . . Redirected to Shielding 229 | . . . . . . . . . . . . . . 20 32 177 . . . . . . . . . Regen/Repaired (Parts) 359 | . . . . . . . . . . . . . . . . . . 136 . 54 . . 26 143 . Core Remaining (%) 73 | 100 74 87 18 . . . . 88 . . . . 98 36 . . . . 73 . 94 . 68 . . Volleys Fired 262 | 26 38 33 38 . . . . . . . . . . 5 3 11 13 . . . 2 55 6 32 . Largest 3 | 2 2 2 2 . . . . . . . . . . 1 2 1 1 . . . 1 3 1 3 . Hottest 256 | 70 66 66 66 . . . . . . . . . . 46 138 73 46 . . . 80 256 90 243 . Shots Fired 464 | 52 75 61 65 . . . . . . . . . . 5 5 10 13 . . . 2 78 7 91 . Gun 166 | 52 . . . . . . . . . . . . . . 5 4 . . . . . 46 . 59 . Cannon 255 | . 74 56 63 . . . . . . . . . . . . . . . . . . 26 5 31 . Launcher 43 | . 1 5 2 . . . . . . . . . . 5 . 6 13 . . . 2 6 2 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 225 | 26 74 56 63 . . . . . . . . . . . . . . . . . . 6 . . . Thermal 94 | 26 . . . . . . . . . . . . . . 3 4 . . . . . 30 . 31 . Explosive 20 | . 1 5 2 . . . . . . . . . . 5 . . . . . . . 4 2 1 . Electromagnetic 43 | . . . . . . . . . . . . . . . 2 6 13 . . . 2 20 . . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Phasic 77 | . . . . . . . . . . . . . . . . . . . . . . 13 5 59 . Robot Hit Streak 14 | 11 10 10 14 . . . . . . . . . . 7 4 1 4 . . . . 7 1 10 . Robot Miss Streak 6 | 3 2 4 3 . . . . . . . . . . . 1 2 5 . . . . 5 3 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 425 | 34 45 29 64 16 . . 1 8 6 . . 1 . 85 13 15 4 . . 2 13 54 23 12 . Core Hits 222 | 11 17 20 24 5 . . . 1 1 . . . . 39 7 18 8 . . 1 9 46 7 8 . Critical Kills 5 | . . . . . . . . . 1 . . . . 3 . . . . . . . 1 . . . Critical Parts Destroyed 13 | . . . . 1 . . . 2 . . . 1 . 8 . . . . . . 1 . . . . Critical Strikes 48 | 3 2 1 4 2 . . . 2 1 . . 1 . 16 2 1 . . . . 3 5 2 3 . Burn 4 | 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Blast 5 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Smash 17 | . . . . 1 . . . 2 1 . . 1 . 11 . . . . . . 1 . . . . Sever 17 | . . . 2 1 . . . . . . . . . 5 2 1 . . . . 2 2 2 . . Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 438 | . . . 31 28 12 2 3 13 13 8 2 5 . 149 12 18 2 . 3 27 44 18 43 5 . Impact 141 | . . . . 14 12 2 3 13 13 8 2 5 . 56 . . . . . 5 7 1 . . . Slashing 290 | . . . 31 14 . . . . . . . . . 86 12 18 2 . 3 22 37 17 43 5 . Piercing 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . Sneak Attacks 61 | . . . 2 10 . . . . . . . . . 32 4 . . . . 2 2 2 5 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Follow-up Attacks 15 | . . . . 1 . . . 1 1 . . . . 7 . . . . . . 3 . 2 . . Damage Inflicted 21395 | 353 1012 964 1806 1013 . . 97 416 283 . . 48 . 6087 586 1104 474 . . 202 945 3291 1413 1301 . Guns 1712 | 353 . . . . . . . . . . . . . . 109 66 . . . . . 834 . 350 . Cannons 3267 | . 971 636 806 . . . . . . . . . . . . . . . . . . 577 65 212 . Explosions 5085 | . 38 327 191 . . . . . . . . . . 1487 . 493 474 . . . 211 1171 136 557 . Melee 11228 | . . . 790 1013 . . 97 416 283 . . 48 . 4600 463 545 . . . 202 734 643 1212 182 . Ramming 103 | . 3 1 19 . . . . . . . . . . . 14 . . . . . . 66 . . . Kinetic 2635 | 125 971 636 806 . . . . . . . . . . . . . . . . . . 97 . . . Thermal 1303 | 228 . . . . . . . . . . . . . . 67 231 . . . . . 579 . 198 . Explosive 3769 | . 38 327 191 . . . . . . . . . . 1487 . . . . . . . 1033 136 557 . Electromagnetic 1437 | . . . . . . . . . . . . . . . 42 328 474 . . . 211 382 . . . Impact 3550 | . . . . 427 . . 97 416 283 . . 48 . 2140 . . . . . . 139 . . . . Slashing 7654 | . . . 790 586 . . . . . . . . . 2436 463 545 . . . 202 595 643 1212 182 . Piercing 24 | . . . . . . . . . . . . . . 24 . . . . . . . . . . . Entropic 164 | . . . . . . . . . . . . . . . . . . . . . . 164 . . . Phasic 756 | . . . . . . . . . . . . . . . . . . . . . . 327 65 364 . Highest Corruption 29 | . . 5 7 . . . . . 1 14 14 13 10 28 9 11 11 11 . . 3 16 29 11 11 Average Corruption 13 | . . 5 6 . . . . . 1 8 13 11 10 17 6 9 11 11 . . 2 14 20 11 11 Corruption Purged 4 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 188 | . . 7 15 . . . . . . 4 3 5 2 59 7 11 10 1 . . 1 28 29 3 3 Message Errors 52 | . . 4 7 . . . . . . 1 . 1 . 21 2 4 1 . . . . 6 1 2 2 Matter Fused 40 | . . . 3 . . . . . . 1 2 1 . 14 2 1 3 . . . 1 4 7 . 1 Heat Flow Errors 19 | . . 2 . . . . . . . . . . . 4 1 2 3 1 . . . 4 2 . . Energy Discharges 20 | . . . 3 . . . . . . 1 1 . . 5 . . 1 . . . . 4 5 . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 28 | . . 1 1 . . . . . . 1 . 2 2 7 1 . 2 . . . . 7 3 1 . Data Loss (major) 7 | . . . . . . . . . . . . . . 1 1 2 . . . . . . 3 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 14 | . . . . . . . . . . . . 1 . 7 . 1 . . . . . 1 4 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3355 | . . 1 34 315 . . . 123 38 . . 48 . 1906 102 6 11 . . 59 222 109 237 144 . Projectiles 98 | . . 1 . . . . . . . . . . . 34 . . . . . . . 53 10 . . Explosions 426 | . . . 21 . . . . . . . . . . 298 . . 11 . . . . 34 . 62 . Melee 2831 | . . . 13 315 . . . 123 38 . . 48 . 1574 102 6 . . . 59 222 22 227 82 . Knockbacks 36 | . 8 6 4 5 . . 1 1 3 . . 1 . 7 . . . . . . . . . . . Impact 17 | . . . . 5 . . 1 1 3 . . 1 . 6 . . . . . . . . . . . Kinetic 18 | . 8 6 4 . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 461 | . . . 58 . . . . . . . . . . 152 7 29 43 . . . . 75 52 45 . Shots 16 | . . . 2 . . . . . . . . . . 3 . 4 2 . . . . 3 1 1 . Rammed 6 | . . . 3 . . . . . . . . . . . 1 . . . . . . 2 . . . Targets Rammed 8 | . 1 1 3 . . . . . . . . . . . 1 . . . . . . 2 . . . Kicked 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | 100 78 274 225 29 . 32 . 1 . . . . . 271 146 193 198 260 10 . 4 434 178 426 20 Average Temperature 52 | 36 22 69 33 9 . 15 . 1 . . . . . 32 66 52 65 145 10 . 4 88 42 84 11 Received Heat Transfer 2055 | . 144 180 558 54 . 45 . 36 . . . 18 . 321 60 130 45 . 33 . . 90 98 18 225 Effects 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Corrupted 19 | . . . . 3 . . . 2 . . . 1 . 9 . . 1 . . . 1 2 . . . Combat Hostiles 9 | . . . . 1 . . . 2 . . . 1 . 2 . . 1 . . . 1 1 . . . Parts Fried 43 | . . . . 3 . . . 3 . . . 1 . 24 . . 2 . . . 2 8 . . . Impact Corruptions 51 | . . . . 10 . . . 4 3 . . 2 . 27 . . . . . . 4 1 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 . . . . . . . . . . . . . 1 . . . . . . . 4 . . . Heat Transferred 2037 | 888 . . . . . . . . . . . . . . 74 224 . . . . . 666 . 185 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Maximum Alert Level 4 | . . 1 1 . . . . . . . . . . 2 2 . . . . . . 4 3 2 1 Low Security (%) 59 | 100 100 77 76 100 . . . . 100 100 100 . . 38 . . . . . 100 100 27 . . . Level 1 26 | . . 22 23 . . . . . . . . . . 57 80 . . . . . . 25 . 89 100 Level 2 12 | . . . . . . . . . . . . . . 3 19 . . . . . . 31 99 10 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1221 | 10 198 252 252 198 . . . . 139 38 1 . . 477 632 . . . . 24 50 1221 702 428 275 Initial 686 | . . 59 99 87 . . . . 122 38 . . . 9 231 . . . . 9 . 15 686 428 275 Average 218 | 1 74 169 152 96 . . . . 117 8 . . . 242 338 . . . . 2 17 437 638 365 264 Influence Increases 8077 | 40 411 465 556 393 60 60 . 465 48 2 2 107 . 1361 601 249 170 . 75 109 295 1885 418 290 15 Destroy 0b10 Robot/C 3500 | . 280 280 320 60 . . . 300 20 . . 20 . 580 300 180 100 . . . 120 800 60 80 . Destroy 0b10 Robot/NC 400 | 40 15 20 20 45 . . . . . . . . . 140 20 5 . . . 15 . 50 20 10 . Destroy Leader 656 | . 52 52 86 22 . . . 30 10 . . 10 . 88 62 10 10 . . 4 10 188 12 10 . Allied During Kill 661 | . . . . 8 . . . 135 . . . 2 . 47 177 9 . . . 2 12 268 1 . . Successful Hack 100 | . . 15 . 14 . . . . . . . . . . . . . . . 20 16 . 7 28 . Disable Machine 405 | . 15 15 30 30 . . . . . . . . . 45 . . . . . 15 105 90 60 . . Destroy Structure 960 | . 19 38 10 4 . . . . 3 2 2 . . 146 42 . . . . 38 32 339 138 147 . Partial Spotted 270 | . . . . 90 . . . . 15 . . . . 75 . . . . . 15 . 45 15 . 15 Lose Combat Pursuer 1125 | . 30 45 90 120 60 60 . . . . . 75 . 240 . 45 60 . 75 . . 105 105 15 . Influence Decreases 7877 | 40 268 372 599 406 137 41 122 270 133 112 2 62 29 903 453 471 196 374 60 124 268 691 925 660 159 Entered New Map 2530 | . . 84 137 106 67 21 122 . 73 72 . . 9 7 243 231 76 374 . 6 . 12 535 286 69 Time Decay 3753 | 40 268 278 302 230 70 20 . 160 60 19 2 42 20 500 150 110 100 . 50 118 257 433 270 254 . Lost Part 931 | . . 10 160 10 . . . 10 . 1 . . . 250 20 70 20 . 10 . . 70 100 110 90 Lost Ally 663 | . . . . 60 . . . 100 . 20 . 20 . 146 40 60 . . . . 11 176 20 10 . Squads Dispatched 48 | . 3 1 2 2 . . . 1 . . . . . 8 4 . . . . 7 4 10 3 3 . Investigation 12 | . 1 1 . . . . . . . . . . . 3 1 . . . . 3 1 1 . 1 . Extermination 16 | . . . . 1 . . . . . . . . . 4 1 . . . . 2 2 4 1 1 . Reinforcement 13 | . 2 . 2 1 . . . . . . . . . 1 2 . . . . . 1 1 2 1 . Assault 4 | . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Distress Signals 13 | . 2 . 2 2 . . . . . . . . . 3 3 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 23 18 31 13 8 5 1 19 1 6 1 8 . 64 14 13 8 . 6 7 8 44 18 19 20 Peak Tracking Total 22 | . 7 4 6 5 4 5 1 7 1 6 1 6 . 9 5 6 4 . 5 4 2 6 11 15 22 Tactical Retreats 41 | . 2 2 5 5 1 2 . . . 1 . 2 . 7 . 2 3 . 1 . . 3 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Traps Triggered 20 | . 1 1 5 . . . . . 1 . . . . 7 . . . . . 1 . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Machines Disabled 29 | . 1 1 2 2 . . . 1 . . . . . 3 . . . 1 . 1 7 6 4 . . Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . . 1 . . . 1 . 1 1 1 1 . . Garrison Access 6 | . . . . 1 . . . . . . . . . . . . . . . 2 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Machines Accessed 32 | . 1 2 . 4 1 . 1 . . . 1 . . 2 . . . 2 . 4 5 2 3 4 . Terminals 10 | . 1 2 . 2 . . . . . . . . . . . . . . . 1 2 . 2 . . Fabricators 3 | . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . Garrison Access 8 | . . . . 1 . . . . . . . . . . . . . . . 1 1 1 1 3 . Total Hacks 72 | . 1 8 . 12 1 . 5 . . . 3 . . 5 . . . 2 . 11 9 3 5 7 . Successful 39 | . . 5 . 5 1 . 5 . . . 1 . . 1 . . . 2 . 7 5 1 2 4 . Failed 32 | . 1 3 . 7 . . . . . . 2 . . 3 . . . . . 4 4 2 3 3 . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Manual 98 | . 1 9 . 9 . . . . 5 . 4 . . 10 4 . . . . 7 12 20 12 5 . Terminals 26 | . 1 8 . 9 . . . . . . . . . . . . . . . 1 3 . 4 . . Fabricators 8 | . . . . 2 . . . . . . 3 . . . . . . . . 3 . . . . . Repair Stations 12 | . . . . . . . . . . . . . . 3 . . . . . 6 . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . 2 . . . . . . 5 1 . . . Garrison Access 10 | . . . . 1 . . . . . . . . . . . . . . . 1 1 2 1 4 . Terminal Hacks 12 | . . 1 . . 1 . 5 . . . . . . . . . . 2 . 1 1 . 1 . . Record 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematic 6 | . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . 1 . . . . . . 3 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Study 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . Garrison Access Hacks 7 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 3 . Unlock Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Seal Access 5 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 1 . Unauthorized Hacks 9 | . . 4 . 4 . . . . . . . . . . . . . . . . . . . 1 . Terminals 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Skim 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 2 . 3 . . . . . . 1 . . 1 . . . . . 2 3 2 1 2 . Full Trace Events 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . . . . . 67 . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . Part Schematics Acquired 30 | . . . . . . . 20 . . . . . . . . . . . . . 6 . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 28 | . . . . . . . . . . . . . . . . . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Total Allies 50 | . . . . 3 . . 6 1 1 1 3 . . 11 6 . . . . 5 . 12 . 1 . Largest Group 6 | . . . . 3 . . 6 6 1 1 3 1 . 4 6 3 . . . 3 2 6 1 1 . Highest-Rated Group 588 | . . . . 90 . . 222 222 31 31 84 28 . 210 576 288 . . . 288 192 588 222 27 . Highest-Rated Ally 269 | . . . . 30 . . 41 41 31 31 28 28 . 70 96 96 . . . 96 96 269 222 27 . Zionite Dispatches 15 | . . . . . . . . . 1 . 1 . . 3 2 . . . . 1 . 6 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Light 6 | . . . . . . . . . . . . . . 2 2 . . . . 1 . 1 . . . Fire 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . DROP 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Ally Attacks 302 | . . . . 16 . . . 47 . 8 . . . 41 61 10 . . . 7 14 96 2 . . Total Damage 12556 | . . . . 461 . . . 1809 . 108 . . . 775 2791 375 . . . 221 369 5479 168 . . Kills 61 | . . . . 2 . . . 13 . . . . . 5 17 1 . . . 1 1 20 1 . . Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Active Infowar (turns) 8472 | 105 788 612 319 . 154 55 436 338 138 128 86 153 48 996 . . . 243 124 670 726 1169 581 552 51 Optics 3425 | . . . . . . . . . . . . . . . . . . . . 346 726 1169 581 552 51 Sensors 4182 | . . . . . . . . . . . . . . 515 . . . . . 660 721 1169 581 536 . Seismic 3841 | 105 788 612 319 . 154 55 436 338 138 128 86 153 48 481 . . . . . . . . . . . Decoding 4116 | . . . . . . . . . . . . . . . . . . 243 124 670 726 1169 581 552 51 Cloaking 3938 | . . . . . . . . . . . . . . . . . . 103 124 670 723 1148 581 542 47 Jamming 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . ECM 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 . 1 3 . . . 1 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 79 | . . . . . . . . . . . . . . . . . . . . 15 13 24 12 14 1 Traps 46 | . . . . . . . . . . . . . . . . . . . . 10 4 15 6 10 1 Emergency Access 27 | . . . . . . . . . . . . . . . . . . . . 4 8 8 5 2 . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Exits 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . 1 2 1 3 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Turns Passed 10969 | 302 788 612 674 498 158 55 436 338 138 128 86 153 48 1629 317 221 213 297 124 670 726 1169 581 552 56 Spaces Moved 13488 | 172 334 245 296 1133 448 177 717 446 159 185 171 301 114 2102 370 257 360 473 259 971 1029 1442 651 599 77 Core 28 | 8 . . 1 . . . . . . . . . . . . . . . . . . . . . 19 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 929 | 164 334 245 186 . . . . . . . . . . . . . . . . . . . . . . Wheels 104 | . . . 104 . . . . . . . . . . . . . . . . . . . . . . Hover 9472 | . . . . . . . . . 130 185 171 301 114 2102 370 257 360 473 259 971 1029 1442 651 599 58 Flight 2955 | . . . 5 1133 448 177 717 446 29 . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 120 190 29 27 28 28 28 28 28 38 41 41 41 40 48 48 48 42 42 40 35 33 40 40 50 Average Speed 48 | 116 187 190 146 27 28 28 28 28 38 39 41 41 41 45 50 48 48 46 42 40 37 34 41 42 53 Slowest Speed 400 | 120 190 190 400 31 28 28 28 28 160 48 41 41 41 111 105 52 50 50 42 40 44 98 59 135 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . . . 4 . . . . . . . . . . . . . 7 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 8 57 32 26 26 55 44 81 67 6 74 5 57 15 39 11 37 48 63 43 28 59 43 62 20 30 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 9 | . . . . . . . 1 . . . . . . . . . . . . 3 3 . 2 . . Known Exits Taken 10 | . . . . 1 1 . . 1 . . . . 1 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . . 1 1 . . . 1 1 . . 1 1 1 1 1 . . . . . . Scrap Searched 13 | . . . . . 1 1 3 1 . . . 2 1 . . . 1 . 3 . . . . . . Spaces Dug 203 | . 12 . . 4 11 2 . 2 3 6 2 3 . 35 1 10 2 . 3 19 15 7 28 38 . Terrain Destroyed 489 | . 17 42 10 4 11 2 . 2 3 6 2 3 . 72 2 12 2 . 3 19 15 101 48 113 . Melee 117 | . . . . 4 11 2 . 2 3 6 2 3 . 31 1 1 2 . 3 19 15 1 9 2 . Projectile 107 | . 5 3 2 . . . . . . . . . . . 1 2 . . . . . 13 4 77 . AOE 265 | . 12 39 8 . . . . . . . . . . 41 . 9 . . . . . 87 35 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Gar Total 16800 | 222 418 328 421 1272 460 178 946 638 216 227 182 323 114 2540 474 315 381 540 271 1223 1310 2003 883 822 93 Wait 2020 | 11 29 35 24 94 . . 225 173 30 34 7 16 1 203 44 23 1 43 . 200 184 349 134 160 . Move 13463 | 171 333 244 295 1132 447 176 716 445 159 184 170 300 113 2101 369 256 359 472 258 970 1028 1441 650 597 77 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 99 | 6 4 4 4 6 1 . 1 . 2 . 1 2 . 13 9 . . 4 4 7 10 14 3 4 . Fast Attach 158 | 7 . . 7 8 . . . . 7 1 1 . . 28 15 2 . 7 . 6 12 40 10 6 1 Attach 70 | . . 2 12 2 1 . . 1 . 2 . . . 11 4 3 3 2 1 1 2 11 5 7 . Detach 17 | . . . . . . . . . . . . . . 1 3 1 1 1 . . 2 5 1 2 . Swap 91 | 1 10 7 1 3 . . . . . . . . . 15 5 . 2 1 1 3 10 24 7 1 . Drop 161 | . 3 2 6 4 . . 1 . 7 . 1 1 . 20 9 1 . 2 4 12 23 46 7 8 4 Fire 262 | 26 38 33 38 . . . . . . . . . . 5 3 11 13 . . . 2 55 6 32 . Melee 389 | . . . 31 23 11 2 3 11 11 6 2 4 . 135 12 18 2 . 3 22 37 16 36 4 . Ram 6 | . . . 3 . . . . . . . . . . . 1 . . . . . . 2 . . . Kick 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . 5 . . . . . 2 . . 14 1 11 Rewire 11 | . . . . . . . . 8 . . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 18 | . . . . . . . . . . . . . . . . . . 8 . . . . 10 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: Gar / Gar) -1/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 303 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 981 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Entered another Materials area 1091 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -9/Materials | Discovered new exit (range 16) 1703 | -9/Materials | Entered another Materials area 1703 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2076 | -8/Materials | Lost 3 parts (2n1u) 2160 | -8/Materials | Lost 3 parts (1p1u1w) 2260 | -8/Materials | Core integrity fell below 50% 2327 | -8/Materials | Discovered new exit (range 11) 2376 | -8/Materials | Core integrity fell below 20% 2377 | -8/Materials | Entered Factory 2377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2400 | -7/Factory | Lost 5 parts (1p4n) 2554 | -7/Factory | Discovered new exit (range 11) 2572 | -7/Factory | Identified exit to Lower Caves 2691 | -7/Factory | Build established: Sprinter 2727 | -7/Factory | Discovered new exit (range 12) 2875 | -7/Factory | Entered Lower Caves 2893 | -7/Lower Caves | Identified exit to Lower Caves 3033 | -7/Lower Caves | Entered another Lower Caves area 3036 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3085 | -7/Lower Caves | Discovered new exit (range 14) 3088 | -7/Lower Caves | Entered Zion 3096 | -7/Zion | Given the Hacking Drone Bay 3104 | -7/Zion | Found Prototype Device 3157 | -7/Zion | Learned location of Data Miner (-6) 3211 | -7/Zion | Given A8's code to call for help 3232 | -7/Zion | Met Imprinter 3237 | -7/Zion | Imprinted 3239 | -7/Zion | Declared Zion's savior 3310 | -7/Zion | Discovered new exit (range 15) 3312 | -7/Zion | Gained Derelict followers 3313 | -7/Zion | Identified exit to Deep Caves 3524 | -7/Zion | Entered Proximity Caves 3524 | -6/Proximity Caves | Accompanied by 6 allies 3536 | -6/Proximity Caves | Identified exit to Factory 3598 | -6/Proximity Caves | Learned Factory emergency access door positions 3607 | -6/Proximity Caves | Learned 4 Factory zone layouts 3783 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3812 | -6/Proximity Caves | Spotted B-75 Beast 3862 | -6/Proximity Caves | Entered Factory 3862 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3863 | -6/Factory | Identified exit to Factory 3874 | -6/Factory | Zion Hover Resupply teleported in 3875 | -6/Factory | Lost 3 allies 4000 | -6/Factory | Sucked down chute 4000 | -6/Factory | Entered Waste 4001 | -6/Waste | Met a frightened Derelict 4012 | -6/Waste | Spotted C-40 Crusher 4015 | -6/Waste | EMP discharged 4025 | -6/Waste | Spotted C-40 Crusher 4027 | -6/Waste | Spotted C-40 Crusher 4032 | -6/Waste | Spotted C-40 Crusher 4032 | -6/Waste | Spotted C-40 Crusher 4079 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4099 | -6/Waste | Spotted C-40 Crusher 4115 | -6/Waste | EMP discharged 4115 | -6/Waste | System corruption reached 10% 4121 | -6/Waste | Discovered new exit (range 15) 4128 | -6/Waste | Entered Factory 4138 | -6/Factory | Zion Fire squad teleported in 4174 | -6/Factory | Build established: Gladiator 4178 | -6/Factory | Spotted B-75 Beast 4204 | -6/Factory | Discovered new exit (range 7) 4214 | -6/Factory | Entered Lower Caves 4214 | -6/Lower Caves | Accompanied by 1 ally 4265 | -6/Lower Caves | Learned Factory stockpile data 4362 | -6/Lower Caves | Discovered new exit (range 15) 4367 | -6/Lower Caves | Entered another Lower Caves area 4411 | -6/Lower Caves | Discovered exit to Factory (range 8) 4415 | -6/Lower Caves | Entered Factory 4415 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4453 | -5/Factory | Zion Light squad teleported in 4867 | -5/Factory | Zion Light squad teleported in 4923 | -5/Factory | Found Prototype Protection 4923 | -5/Factory | Identified Zio. Weapon Casing 5016 | -5/Factory | Identified Hacking Drone Bay 5119 | -5/Factory | System corruption reached 10% 5136 | -5/Factory | Destroyed 7 combat bots 5152 | -5/Factory | Lost 11 parts (2p5n3u1w) 5210 | -5/Factory | Zion Fire squad teleported in 5342 | -5/Factory | Lost 4 allies 5449 | -5/Factory | Central database locked down 5774 | -5/Factory | Core integrity fell below 50% 5785 | -5/Factory | Build established: Mutant 5804 | -5/Factory | Lost 5 parts (1p2n1u1w) 5941 | -5/Factory | Terminal network hard line cut 6033 | -5/Factory | Discovered new exit (range 15) 6040 | -5/Factory | Identified exit to Factory 6044 | -5/Factory | Entered another Factory area 6044 | -4/Factory | Evolved 2 slots: Utility x2 6115 | -4/Factory | Zion Light squad teleported in 6148 | -4/Factory | Found Prototype Processor 6148 | -4/Factory | Identified Exp. Melee Analysis Suite 6173 | -4/Factory | Zion Light squad teleported in 6317 | -4/Factory | Discovered new exit (range 10) 6360 | -4/Factory | Lost 3 allies 6361 | -4/Factory | Entered Upper Caves 6361 | -4/Upper Caves | Accompanied by 3 allies 6489 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6543 | -4/Upper Caves | System corruption reached 10% 6573 | -4/Upper Caves | Discovered new exit (range 15) 6582 | -4/Upper Caves | Entered another Upper Caves area 6601 | -4/Upper Caves | Lost 7 parts (1p1n3u2w) 6622 | -4/Upper Caves | Learned 12 Research zone layouts 6728 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6781 | -4/Upper Caves | Ambushed by wild Derelicts 6791 | -4/Upper Caves | Discovered new exit (range 10) 6795 | -4/Upper Caves | Entered Warlord 6813 | -4/Warlord | System corruption cleaned by Quarantine Array 6840 | -4/Warlord | Build established: Scavenger-Mutant 6976 | -4/Warlord | Found Prototype Processor 6976 | -4/Warlord | Identified Exp. Target Analyzer 6979 | -4/Warlord | Found Prototype Hackware 6979 | -4/Warlord | Identified System Mapper 6982 | -4/Warlord | Found Prototype Device 6982 | -4/Warlord | Identified Thermal Barrier 6986 | -4/Warlord | Found Prototype Reactor 6989 | -4/Warlord | Found Prototype Device 6989 | -4/Warlord | Identified Exp. Cloaking Device 7022 | -4/Warlord | Visited the Vortex Lab 7038 | -4/Warlord | Found Prototype Energy Gun 7041 | -4/Warlord | Found Prototype Energy Gun 7043 | -4/Warlord | Warlord's base attacked by MAIN.C 7081 | -4/Warlord | Opened side exit 7089 | -4/Warlord | Discovered new exit (range 9) 7092 | -4/Warlord | Entered Proximity Caves 7151 | -3/Proximity Caves | Spotted B-86 Titan 7214 | -3/Proximity Caves | Discovered new exit (range 5) 7216 | -3/Proximity Caves | Entered Research 7216 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7217 | -3/Research | Identified exit to Research 7269 | -3/Research | Build established: Hacker-Mutant 7277 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 7285 | -3/Research | Found Gamma Bomb Array 7428 | -3/Research | Repaired Antigrav System+ 7791 | -3/Research | Fabricated Y-54 Guardian? 7832 | -3/Research | Zion Light squad teleported in 7860 | -3/Research | Discovered new exit (range 9) 7861 | -3/Research | Build established: Hacker-Ninja 7862 | -3/Research | Identified exit to Quarantine 7886 | -3/Research | Entered Quarantine 7886 | -3/Quarantine | Accompanied by 2 allies 7988 | -3/Quarantine | Found Alien Reactor 7988 | -3/Quarantine | Identified Matter Drive 8039 | -3/Quarantine | Found Alien Artifact 8039 | -3/Quarantine | Identified Subatomic Replicator 8054 | -3/Quarantine | Found Alien Artifact 8055 | -3/Quarantine | Identified Terrabomb 8055 | -3/Quarantine | Used Terrabomb 8061 | -3/Quarantine | Found Terrabomb 8095 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8182 | -3/Quarantine | Found Alien Artifact 8182 | -3/Quarantine | Identified Phase Armor 8221 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 8355 | -3/Quarantine | Found Alien Artifact 8355 | -3/Quarantine | Identified Core Reset Matrix 8355 | -3/Quarantine | Used Core Reset Matrix 8359 | -3/Quarantine | Detected hypermatrix surge 8359 | -3/Quarantine | Sensed 12 artifacts in vicinity 8510 | -3/Quarantine | Identified Vortex Shotgun 8513 | -3/Quarantine | Found Core Cannon 8608 | -3/Quarantine | Found Phase Redirector 8612 | -3/Quarantine | Entered Research 8612 | -2/Research | Evolved 2 slots: Utility x2 8617 | -2/Research | Zion Light squad teleported in 8636 | -2/Research | Zion Hacker squad teleported in 8827 | -2/Research | Garrison activated, responded to threat 8933 | -2/Research | Identified Vortex Chain Reactor 8996 | -2/Research | Found Prototype Processor 8996 | -2/Research | Identified Exp. Core Analyzer 9020 | -2/Research | Lost 4 allies 9084 | -2/Research | Retrieved Zion intel report: Active Terminals 9085 | -2/Research | Zion Heavy squad teleported in 9186 | -2/Research | System corruption reached 10% 9223 | -2/Research | Identified exit to Access 9333 | -2/Research | Zion Heavy squad teleported in 9358 | -2/Research | Found Prototype Device 9358 | -2/Research | Identified Adv. EM Shield 9413 | -2/Research | Zion Melee Resupply teleported in 9582 | -2/Research | Zion Experimental squad teleported in 9589 | -2/Research | Found Prototype Energy Cannon 9589 | -2/Research | Identified Zio. Alpha Cannon Mk. II 9612 | -2/Research | First assault squad dispatched 9731 | -2/Research | Discovered new exit (range 22) 9733 | -2/Research | Spotted B-90 Cyclops 9771 | -2/Research | Identified exit to Testing 9781 | -2/Research | Entered Testing 9781 | -2/Testing | Accompanied by 1 ally 9800 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 9849 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 9854 | -2/Testing | Spotted PH-QBXMBT6IW1 10043 | -2/Testing | Found Prototype Energy Gun 10043 | -2/Testing | Identified Hyp. EM Gauss Rifle 10066 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 10204 | -2/Testing | Lost 7 parts (1p3n2u1w) 10257 | -2/Testing | Scanned by Researcher 10276 | -2/Testing | Found Lgt. Regenerative Plating 10362 | -2/Testing | Entered Access 10362 | -1/Access | Evolved 2 slots: Utility x2 10481 | -1/Access | Zion Zionite Resupply teleported in 10487 | -1/Access | Found Prototype Energy Cannon 10487 | -1/Access | Identified Zio. Alpha Cannon 10528 | -1/Access | Identified exit to Garrison 10777 | -1/Access | Build established: Messiah-Scout 10850 | -1/Access | Crushed by falling debris 10851 | -1/Access | System corruption reached 10% 10913 | -1/Access | Identified exit to Garrison 10914 | -1/Access | Entered Garrison 10940 | -1/Garrison | Lost 10 parts (1p4n3u2w) 10955 | -1/Garrison | Spotted B-99 Colossus 10956 | -1/Garrison | Triggered checkpoint 10960 | -1/Garrison | Used Terrabomb 10964 | -1/Garrison | Core integrity fell below 50% 10968 | -1/Garrison | Core integrity fell below 20% 10970 | -1/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10960_ Adv. Heat Sink destroyed. 10960_ Cmb. Linear Gravjet destroyed. 10961_ Slug penetrates Wall. 10961_ Exp. Cloaking Device destroyed. 10961_ Slug penetrates B-99 Colossus. 10961_ Penetrated by Slug. 10964_ System Mapper destroyed. 10964_ Penetrated by Slug. 10965_ Adv. Signal Interpreter destroyed. 10965_ 0b10 Decoder Chip [Scout] destroyed. 10965_ Penetrated by Slug. 10965_ Enh. Optical Array destroyed. 10966_ Slug penetrates Wall. 10967_ Penetrated by Slug. 10968_ FDKRP|%JUEKPT:QCCK#NKVR6OGMLGJ 10968_ Penetrated by Slug. 10968_ Slug penetrates Wall. 10968_ Slug penetrates G-73 Enforcer. 10968_ Penetrated by Slug. 10969_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ???????????#??????????? | | ???????????????????????# #??####???? #??????????? | | ???????????????????????# #?# # #???? #??????????? | | ??????????????????????## # # ##### #??????????? | | ????????????????????###; @; ; ; # ###"""##???? | | ??????????????????### ; ;;;;; ; ; g ????? | | ????????????????### ; ; ; ;;g;;## #?????? | | ???????????????## ; ;;;;;;; ;Y ; " #?????? | | ??????????????## ;;;;;;; ; ;;g; " ##????? | | ?????????????## ; ;;% ; ; ; " "##???? | | ????????????##;;;;"""";; ;; ; ; " " ##??? | | ???????????## ;;;;;;;;;; ;""" " #??? | | ????????? g ; # """###? | | ?????????? g ;;;;%;;;;;;"""" "!!!!#? | | ???????????#" "" gg;; ; ; ; " #? | | ??????????#"" "" ;; ;;;; ; """!!!!#? | | ????????????" g # ; """""## | | ????????????" BB gg;;;; # | | ????????????" B ; # | | ?????????#" " % " # | | ?????????#""" "" ^"" """ # | | ?????????# " "" ^ "" ]"""""""""" # | | ?????????# " =*!] """""""""""""# | | ????????# " |*! # | | ?????????# " """"%"" """"""""""" "# | | ?????????# "" """""""" "" " "" " " "# | | ?????????? " "? "" " " "" " " "# | | ?????????????? """""""" " " "" " ""#"# | | ???????????? " " " """"" "" " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 14 Core Analysis 6 Offensive Hacking 34 Item Schematics ----------------- Lgt. Antimatter Cannon | -3/Quarantine | Archive Fusion Reactor | -3/Quarantine | Archive Lgt. Neutrino Core | -3/Quarantine | Archive Graviton Reactor | -2/Testing | Archive Lgt. Regenerative Plating | -2/Testing | Hacked Imp. Q-thruster | -2/Testing | Archive Hds. Centrium Heavy Treads | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -3/Research Repaired ---------- Antigrav System | 1% | -3/Research Studied --------- Gamma Bomb Array | -2/Research | Hacked Alien Tech Used ----------------- Matter Drive Subatomic Replicator Terrabomb Phase Armor Core Reset Matrix Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonNuclearFlightbrick Manual? 0 Play Time 02:15:55 Cumulative 334.5 hours Start 2026.06.24 @ 23:21:00 End 2026.06.25 @ 20:44:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 694 Rogue 694 Adventurer 0 Explorer 0 Win Type - Total 22 Types 15/0/4/2/1/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 629bf434-10c8-4774-b84d-c6ee2da608d9