Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.24 @ 12:24:40 // Halloween2019/Abominations Player: PhenomPhear Result: Destroyed by Major Abomination with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (4346) 4346 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10161 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 92/100 System Corruption 16% Temperature Cool (18) Location -3/Research Parts ------- Power (2) Propulsion (4) Improved Gyrokinetic Inverter Utility (11) Coolant Network Improved Coolant Injector Seismic Analyzer Improved Targeting Computer Weapon (4) Inventory (4) Advanced Matter Compressor (117) Linear Accelerator Peak State ------------ Power (None) Propulsion Medium Treads Improved Heavy Siege Treads Improved Gyrokinetic Inverter Utility Coolant Network Improved Coolant Injector Large Storage Unit Structural Scanner Seismic Analyzer Improved Targeting Computer Improved Thermal Shield Improved Remote Force Field Weapon Linear Accelerator Inventory Large Matter Pod [Rating: 78] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Improved Airjet Treads Improved Heavy Siege Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Improved Airjet Utility Coolant Injector Device Coolant Injector Storage Large Storage Unit Processor Launcher Guidance Computer Protection Powered Armor Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . Utility 9 | . . . 2 . 1 2 2 2 Weapon 2 | . . 2 . . . . . . Parts Attached 124 | 6 3 11 5 31 15 21 9 23 Power 13 | 1 . 3 1 2 1 . 4 1 Engine 11 | 1 . 3 1 1 1 . 3 1 Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . . 4 1 7 2 8 Treads 3 | . . . . . . 1 . 2 Leg 1 | . . . . . . 1 . . Wheel 2 | 2 . . . . . . . . Hover 18 | . . . . 4 1 5 2 6 Flight . | . . . . . . . . . Utility 45 | 1 1 2 1 13 6 8 2 11 Device 21 | . . 1 . 4 5 4 1 6 Storage 6 | 1 1 . . . . 1 1 2 Processor 5 | . . . . 1 1 . . 3 Hackware . | . . . . . . . . . Protection 13 | . . 1 1 8 . 3 . . Artifact . | . . . . . . . . . Weapon 42 | 2 2 6 3 12 7 6 1 3 Energy Gun 13 | . . 2 . 2 6 3 . . Energy Cannon 4 | . . 3 . . . 1 . . Ballistic Gun 11 | 2 2 . . 4 1 . 1 1 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 9 | . . . 3 6 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 16 | . . 2 . 3 1 6 . 4 Parts Lost 58 | . . 4 3 7 7 17 6 14 Power 7 | . . . . 1 . 1 3 2 Propulsion 12 | . . . . 2 . 4 1 5 Utility 20 | . . 1 1 2 3 6 1 6 Weapon 19 | . . 3 2 2 4 6 1 1 Highest Loss Streak 6 | . . 2 2 4 3 6 3 5 Average Slot Usage (%) 52 | . 99 48 18 69 42 41 28 49 Engine 2 | . 14 6 6 1 5 1 1 . Core 2 | . . . . 5 . . 1 1 Treads 1 | . . . . . . . . 4 Wheel 2 | . 28 15 . . . . . . Hover 9 | . . . . 19 5 7 8 8 Device 9 | . . 1 . 8 14 10 7 15 Storage 3 | . 27 11 . . . 1 4 5 Processor 2 | . . . . . 5 3 . 5 Protection 5 | . . . 5 13 . 4 3 . Energy Gun 2 | . . 4 . 2 8 . . . Ballistic Gun 6 | . 28 5 . 16 . 1 . . Ballistic Cannon 1 | . . . . . . 2 . 4 Naked Turns 136 | . . 62 67 7 . . . . Heaviest Build 61 | 11 43 47 13 52 23 50 30 61 Greatest Support 103 | 26 26 26 3 45 25 41 78 103 Greatest Overweight (x) 10 | . 1 10 4 1 1 1 1 3 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 14 | 6 14 14 4 4 4 4 10 14 Average Capacity 6 | 4 13 10 4 4 4 4 9 10 Most Carried 4 | . . 4 4 4 4 4 3 3 Average Carried 2 | . . 1 2 3 2 3 2 1 Final Capacity 4 | . . . . . . . . 4 Final Carried 2 | . . . . . . . . 2 Class Distribution -------------------- 70% | Mutant 14% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4785 | 143 165 137 345 2243 111 277 70 1294 Remotely . | . . . . . . . . . Salvage Created 3143 | . 71 492 110 1577 257 122 . 514 Parts 194 | . 4 24 5 116 12 5 . 28 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 65 | . 2 10 3 32 5 2 . 11 Guns 40 | . 2 9 . 22 5 1 . 1 Cannons 12 | . . 1 . . . 1 . 10 AOE 13 | . . . 3 10 . . . . Classes Destroyed 10 | . 2 3 1 1 . 1 . 2 Worker 1 | . . . . . . 1 . . Builder 1 | . . . 1 . . . . . Hauler 2 | . . 1 . 1 . . . . Swarmer 4 | . . 2 . . 2 . . . Grunt 6 | . 1 1 . . 2 2 . . Duelist 1 | . . . . . . . . 1 Sentry 3 | . . 1 . 1 1 . . . Hunter 1 | . . . . . . . . 1 Abomination 50 | . 1 6 3 31 . . . 9 Anomaly 2 | . . . . 2 . . . . Best Kill Streak 10 | . 2 10 1 8 2 1 . 3 Combat Bots Only 9 | . 2 9 1 6 2 1 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 17547 | . 86 596 815 5852 766 2611 1377 5444 Core 4265 | . 22 128 530 624 286 920 453 1302 Absorbed by Shields 406 | . . . . 376 . . . 30 Reduced by Siege Mode 252 | . . . . . . . . 252 Core Remaining (%) 50 | 100 91 68 3 10 66 8 60 . Volleys Fired 363 | . 9 34 19 154 31 18 . 98 Largest 4 | . 2 2 1 4 2 3 . 2 Hottest 166 | . 40 124 30 161 135 166 . 131 Shots Fired 649 | . 18 62 19 348 55 30 . 117 Gun 461 | . 18 59 . 300 55 16 . 13 Cannon 121 | . . 3 . . . 14 . 104 Launcher 67 | . . . 19 48 . . . . Special . | . . . . . . . . . Kinetic 458 | . 18 37 . 260 2 24 . 117 Thermal 89 | . . 25 . 40 24 . . . Explosive 67 | . . . 19 48 . . . . Electromagnetic 35 | . . . . . 29 6 . . Robot Hit Streak 26 | . 11 26 11 23 9 8 . 22 Robot Miss Streak 5 | . 1 2 . 5 2 5 . 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 487 | . 15 47 11 251 41 22 . 100 Core Hits 242 | . 8 26 22 128 18 19 1 20 Critical Hits 9 | . . 1 . 7 . . . 1 Critical Kills 3 | . . 1 . 2 . . . . Critical Parts Destroyed 6 | . . . . 5 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15986 | . 122 589 910 9219 756 556 2 3832 Guns 7209 | . 122 518 . 5284 683 293 . 309 Cannons 3652 | . . 68 . . . 195 . 3389 Explosions 4917 | . . . 910 3935 72 . . . Melee . | . . . . . . . . . Ramming 208 | . . 3 . . 1 68 2 134 Kinetic 9007 | . 122 231 . 4484 55 417 . 3698 Thermal 1650 | . . 355 . 800 495 . . . Explosive 4845 | . . . 910 3935 . . . . Electromagnetic 276 | . . . . . 205 71 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 38 | . 1 1 . 38 4 3 2 16 Average Corruption 9 | . 1 1 . 13 3 1 1 11 Corruption Purged . | . . . . . . . . . Effects 177 | . . 4 . 115 . 2 2 54 Message Errors 21 | . . . . 12 . 1 . 8 Matter Fused 31 | . . . . 14 . . . 17 Heat Flow Errors 7 | . . . . 4 . . . 3 Energy Discharges 13 | . . 2 . 4 . 1 1 5 Parts Rejected 4 | . . . . 3 . . . 1 Data Loss (minor) 15 | . . 2 . 8 . . 1 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 7 | . . . . 3 . . . 4 Alerts 3 | . . . . 2 . . . 1 Misdirections 12 | . . . . 8 . . . 4 Targeting Errors 49 | . . . . 44 . . . 5 Weapon Failures 13 | . . . . 13 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 241 | . . . 23 152 27 . . 39 Projectiles 31 | . . . . . . . . 31 Explosions 202 | . . . 23 152 27 . . . Melee 8 | . . . . . . . . 8 Knockbacks 27 | . . . . . . 2 . 25 Impact 4 | . . . . . . . . 4 Kinetic 22 | . . . . . . 1 . 21 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 128 | . . 1 . 28 . 32 1 66 Shots 1 | . . . . 1 . . . . Rammed 16 | . . 1 . . 1 6 1 7 Targets Rammed 16 | . . 1 . . 1 6 1 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 475 | . 6 362 442 475 220 198 198 198 Average Temperature 103 | . 6 75 141 112 90 120 98 63 Received Heat Transfer 2772 | . 24 72 240 554 111 930 252 589 Effects 8 | . . . 2 6 . . . . Shutdowns 3 | . . . 1 2 . . . . Energy Bleed 2 | . . . 1 1 . . . . Damage (major) 3 | . . . . 3 . . . . Siege Activations 5 | . . . . . . . . 5 Total Turns 130 | . . . . . . . . 130 Longest Duration 61 | . . . . . . . . 61 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 1132 | . . 320 . 404 408 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 415 | . 30 109 69 116 253 415 260 275 Average Influence 84 | . 22 72 39 45 73 158 227 89 Maximum Alert Level 2 | . . . . . 1 2 1 1 Low Security (%) 84 | . . . . . . . . . Level 1 11 | . . . . . . . . . Level 2 3 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 138 | . 5 7 8 39 10 19 13 37 Investigation 17 | . 1 3 2 3 1 4 2 1 Extermination . | . . . . . . . . . Reinforcement 30 | . 4 2 2 2 3 6 4 7 Assault 46 | . . 2 2 23 3 2 3 11 Garrison 45 | . . . 2 11 3 7 4 18 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 8 | . . . . . 1 2 1 4 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 65 | . 5 5 5 7 10 7 10 16 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 250 | . 7 17 19 56 23 56 20 52 Peak Tracking Total 15 | . 4 5 14 9 4 15 14 12 Tactical Retreats 57 | . 1 1 2 8 8 18 6 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . 1 . 1 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . 1 3 1 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Garrison Access 5 | . . . . 2 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 14 | . 1 1 1 1 4 3 1 2 Terminals 9 | . . 1 1 . 2 2 1 2 Fabricators 2 | . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 27 | . 1 1 2 1 8 9 1 4 Successful 13 | . 1 1 1 1 4 3 1 1 Failed 14 | . . . 1 . 4 6 . 3 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . 1 . . 1 . . Terminals 17 | . . 1 2 . 5 4 1 4 Fabricators 6 | . . . . 1 . 5 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 8 | . . 1 1 . 2 2 1 1 Prototype ID Bank 1 | . . . 1 . . . . . Level Access Points 2 | . . . . . . 1 1 . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 2 | . . 1 . . . . . 1 Alert Level 2 | . . . . . 2 . . . Fabricator Hacks 2 | . . . . 1 . 1 . . Build 2 | . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 1 . 2 2 1 1 Full Trace Events 4 | . . . . . 1 2 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 4 | . . . . 2 . 2 . . Matter 446 | . . . . 168 . 278 . . Time 223 | . . . . 84 . 139 . . Total Part Build Rating 26 | . . . . 8 . 18 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . 2 7 . . . Machine Destruction 5 | . . . . 2 3 . . . Programmers 4 | . . . . . 4 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 5 | . . . . 3 . 2 . . Largest Group 3 | . . . . 3 . 2 . . Highest-Rated Group 93 | . . . . 93 . 62 . . Highest-Rated Ally 31 | . . . . 31 . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . 22 . 17 . . Total Damage 601 | . . . . 292 . 309 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5789 | 33 213 439 330 1730 647 734 370 1293 Spaces Moved 5030 | 29 186 345 264 1236 884 899 408 779 Core 846 | 3 . 146 264 44 9 360 14 6 Treads 230 | . . . . . . . . 230 Legs . | . . . . . . . . . Wheels 411 | 26 186 199 . . . . . . Hover 3543 | . . . . 1192 875 539 394 543 Flight . | . . . . . . . . . Fastest Speed 43 | 50 90 50 50 43 50 50 50 50 Average Speed 83 | 83 99 91 102 90 59 61 86 106 Slowest Speed 550 | 90 100 550 250 111 110 150 100 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 38 44 52 36 27 20 16 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 19 | . . . . 19 . . . . Terrain Destroyed 241 | . . . 41 173 7 3 . 17 Melee . | . . . . . . . . . Projectile 21 | . . . . 1 . 3 . 17 AOE 220 | . . . 41 172 7 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5860 | 34 197 404 290 1437 938 1029 422 1109 Wait 287 | . . 7 . 1 5 78 5 191 Move 5023 | 28 185 344 263 1235 883 898 408 779 Hop . | . . . . . . . . . Pick Up 16 | . . 3 2 5 3 1 . 2 Fast Attach 101 | 6 3 9 1 22 14 19 8 19 Attach 19 | . . . 4 7 1 2 1 4 Detach 10 | . . . . 6 . 1 . 3 Swap 5 | . . 2 . 2 . . . 1 Drop 21 | . . 4 1 5 . 6 . 5 Fire 363 | . 9 34 19 154 31 18 . 98 Melee . | . . . . . . . . . Ram 15 | . . 1 . . 1 6 . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 8) 226 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Weapon x2 311 | -9/Materials | Build established: Mutant 415 | -9/Materials | Destroyed 9 combat bots 649 | -9/Materials | Discovered new exit (range 16) 686 | -9/Materials | Entered another Materials area 686 | -8/Materials | Evolved 2 slots: Utility x2 829 | -8/Materials | Garrison activated, responded to threat 923 | -8/Materials | Core integrity fell below 50% 988 | -8/Materials | Core integrity fell below 20% 1015 | -8/Materials | Discovered new exit (range 5) 1016 | -8/Materials | Entered Factory 1016 | -7/Factory | Evolved 2 slots: Propulsion x2 1054 | -7/Factory | Garrison activated, responded to threat 1065 | -7/Factory | Discovered new exit (range 9) 1110 | -7/Factory | Found Powered Armor 1127 | -7/Factory | Garrison activated, responded to threat 1136 | -7/Factory | Discovered new exit (range 8) 1143 | -7/Factory | Fabricated Gauss Rifle? 1445 | -7/Factory | Garrison activated, responded to threat 1452 | -7/Factory | Discovered new exit (range 16) 1767 | -7/Factory | Build established: Tank 1842 | -7/Factory | Garrison activated, responded to threat 2008 | -7/Factory | Garrison activated, responded to threat 2061 | -7/Factory | System corruption reached 10% 2399 | -7/Factory | Core integrity fell below 50% 2442 | -7/Factory | System corruption reached 30% 2506 | -7/Factory | Build established: Mutant 2706 | -7/Factory | Core integrity fell below 20% 2741 | -7/Factory | Discovered new exit (range 11) 2746 | -7/Factory | Entered another Factory area 2746 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2754 | -6/Factory | Lost 4 parts (1p1u2w) 2775 | -6/Factory | Garrison activated, responded to threat 2790 | -6/Factory | Garrison activated, responded to threat 2926 | -6/Factory | Identified exit to Garrison 3052 | -6/Factory | Garrison activated, responded to threat 3201 | -6/Factory | Lost 3 parts (1u2w) 3371 | -6/Factory | Discovered new exit (range 16) 3393 | -6/Factory | Entered another Factory area 3393 | -5/Factory | Evolved 2 slots: Utility x2 3415 | -5/Factory | Garrison activated, responded to threat 3486 | -5/Factory | Garrison activated, responded to threat 3494 | -5/Factory | Identified exit to Upper Caves 3547 | -5/Factory | Fabricated Lgt. Quantum Reactor? 3710 | -5/Factory | Lost 6 parts (1p2u3w) 3843 | -5/Factory | Lost 3 parts (1n2u) 3887 | -5/Factory | Local fabrication network quarantined 3890 | -5/Factory | Core integrity fell below 50% 3894 | -5/Factory | Garrison activated, responded to threat 4001 | -5/Factory | Core integrity fell below 20% 4064 | -5/Factory | Identified exit to Factory 4127 | -5/Factory | Entered another Factory area 4127 | -4/Factory | Evolved 2 slots: Utility x2 4209 | -4/Factory | Garrison activated, responded to threat 4420 | -4/Factory | Lost 3 parts (2p1u) 4432 | -4/Factory | Identified exit to Research 4489 | -4/Factory | Garrison activated, responded to threat 4497 | -4/Factory | Entered Research 4497 | -3/Research | Evolved 2 slots: Utility x2 4536 | -3/Research | Garrison activated, responded to threat 4543 | -3/Research | Spotted B-86 Titan 4582 | -3/Research | Spotted B-86 Titan 4624 | -3/Research | Garrison activated, responded to threat 4794 | -3/Research | Discovered new exit (range 14) 4797 | -3/Research | Lost 5 parts (1p2n2u) 4909 | -3/Research | Found Prototype Processor 4909 | -3/Research | Identified Spectral Analyzer 4910 | -3/Research | System corruption reached 10% 4960 | -3/Research | Core integrity fell below 50% 5076 | -3/Research | Garrison activated, responded to threat 5399 | -3/Research | Garrison activated, responded to threat 5431 | -3/Research | Build established: Scavenger-Mutant 5591 | -3/Research | Garrison activated, responded to threat 5612 | -3/Research | Garrison activated, responded to threat 5717 | -3/Research | Garrison activated, responded to threat 5725 | -3/Research | Core integrity fell below 20% 5790 | -3/Research | Destroyed by Major Abomination with Quantum Rifle Last Messages --------------- 05775_ Destroyed Wheel. 05775_ Major Abomination knocked back. 05776_ System corrupted: Substantial component data lost. 05776_ 73 Matter blinks away. 05776_ Hvy. Shock Bomb Launcher blinks away. 05776_ 91 Matter blinks away. 05776_ Major Abomination misfires. 05777_ Major Abomination knocked back. 05779_ System corrupted: Linear Accelerator targeting data glitched. 05780_ 1 Matter blinks away. 05781_ Major Abomination knocked back. 05783_ Penetrated by Slug. 05783_ Imp. Heavy Siege Treads destroyed. 05785_ Dropped Lrg. Storage Unit. 05785_ Dropped Med. Storage Unit. 05786_ Penetrated by Slug. 05786_ Dropped Imp. Thermal Shield. 05788_ Slug penetrates Wall. 05790_ Critical hit. 05790_ Med. Treads destroyed. 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" """ #????????????????????????? | | # !%= " % % #????????????????????????? | | % # !!= " % #????????????????????????? | | # " % % %#???###??????????????????? | | ####"#####""""+###########?????????????????? | | % # % #?????????????????? | | % % % # % % #?????????????????? | | # % % #?????????????????? | | % % # % %#?????????????????? | | # ! % #?????????????????? | | ##+########?????????????????? | | !A!A # #?????????????????? | | ! ! + %% #?????????????????? | | "######### % = # %#?????????????????? | | # # | #?%% #?????????????????? | | ## # ######@#?? #?????????????????? | | "## # "#???# #??? #?????????????????? | | + + #????# #????#?????????????????? | | "## % # ###+#????#+#??????????????????????? | | ## # #?????????????????????????????????? | | ##+###""# #???????????????????????????%?????? | | ## ###""# %##?????????????????????????? ?????? | | ## #?????????????????????????%%??=??? | | #" ###+#????????????????????????"% ? ???? | | ## #?? ???????????????######??"%%?= ""? | | ## % %% +??? ??????????????? ?" %"!%%?? | | "## ##??? #???????????? ?"%%"= ? | | % % #?????% #???????????? #"%%"#"""" | | % #?????? #???????????? # ##### | | % #???????????????????? " "" %+ T" %% %% | | #??????+????????????# "R"" # "" % | | #?????? ????????????# """ # """"" | | #####?????# #???????????# % ########## | | #??????#? #%# ??????????? # # | | % ###% ## #=# ???????????#+#??# %" | | % #?### # ???????????#%#?## # | | ### % #?# # # ???????????#%### ### " | | ####+##????######%# ???????????#%## % " | | #??????????# # ## ############## " ## " | | #??????? ?# ####= "# "## " " # = " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 25 Energy Capacity 750 Matter Stores 528 Matter Capacity 700 Sight Range 16 Terrain Scan Density 60 Power Amplification 20 Additional Mass Support 12 Armor Coverage 1000 Resistance: TH 25 Power Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityPulseComputer Manual? 0 Play Time 01:28:21 Cumulative 1011.8 hours Start 2019.10.24 @ 10:46:17 End 2019.10.24 @ 12:24:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 594 Rogue 594 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04d4ede1-17bd-4c81-a0da-83a83740cbd9