Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.21 @ 21:08:43

Player: Zauchorae

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (131)     655
Value Destroyed (4850)     4850
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (119)                119
              TOTAL SCORE: 10884

 Bonus
-------
Follower Combat Kills      119

 Cogmind 
---------
Core Integrity             0/1150
Matter                     47/300
Energy                     136/290
System Corruption          0%
Temperature                Cool (546)
Movement                   Core (1250) Ox24
Location                   -4/Factory

 Parts 
-------
>            --- POWER (5) --------
  Reinforced Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (5) ------
    Improved Cryofiber Web
      Medium Storage Unit
       Large Storage Unit
    Advanced Targeting Computer
>            --- WEAPON (5) -------
             Force Rifle
       Heavy Shock Bomb Launcher
       Heavy Rocket Launcher
>            --- INVENTORY (14) ---
       Light Nuclear Core
             Angular Momentum Engine
       Light Fission Core
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Neutron Cannon
       Heavy Neutron Cannon
    Enhanced Autogun
    Improved Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
             Angular Momentum Engine
             Angular Momentum Engine
       Light Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Cryofiber Web
    Improved Heat Sink
       Large Storage Unit
       Large Storage Unit
    Advanced Targeting Computer
>            --- WEAPON -----------
    Enhanced Autogun
    Enhanced Autogun
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
>            --- INVENTORY --------
       Light Nuclear Core
             Angular Momentum Engine
       Light Fission Core
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Cloaking Device
             Force Rifle
    Improved EM Pulse Cannon
             Neutron Cannon
       Heavy Neutron Cannon
    Enhanced Autogun
       Heavy Shock Bomb Launcher
       Heavy Rocket Launcher
    Improved Datajack
[Rating: 80]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Slots Evolved              13   | .   1   .   2   2   2   .   2   .   .   2   2   
  Power                    4    | .   1   .   .   1   .   .   1   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   1   1   
  Utility                  3    | .   .   .   1   1   .   .   1   .   .   .   .   
  Weapon                   3    | .   .   .   1   .   1   .   .   .   .   1   .   
Parts Attached             109  | 7   2   1   14  12  9   27  12  8   6   4   7   
  Power                    27   | 1   1   .   3   5   2   7   5   .   1   1   1   
    Engine                 23   | 1   1   .   3   5   2   6   4   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   1   1   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   3   1   3   6   2   2   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   .   3   1   3   6   1   2   1   1   1   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   .   .   3   2   .   .   2   2   .   1   1   
    Device                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Storage                7    | 1   .   .   3   1   .   .   .   1   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | 1   .   .   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   1   5   4   4   14  3   4   4   1   4   
    Energy Gun             11   | 2   1   1   3   1   .   2   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   1   1   .   .   .   .   .   .   1   
    Ballistic Gun          12   | .   .   .   1   1   1   1   3   2   2   1   .   
    Ballistic Cannon       12   | .   .   .   .   1   2   9   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   2   .   1   .   .   2   
    Special Weapon         2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   .   .   .   .   
Parts Lost                 46   | .   .   .   5   .   1   18  4   3   .   .   15  
  Power                    14   | .   .   .   2   .   .   6   3   .   .   .   3   
  Propulsion               13   | .   .   .   .   .   1   6   .   1   .   .   5   
  Utility                  4    | .   .   .   .   .   .   2   .   1   .   .   1   
  Weapon                   15   | .   .   .   3   .   .   4   1   1   .   .   6   
  Highest Loss Streak      15   | .   .   .   3   .   1   9   2   2   .   .   15  
Average Slot Usage (%)     94   | .   100 100 98  99  99  82  83  96  99  99  94  
  Engine                   21   | .   25  25  19  24  21  14  18  25  22  16  14  
  Core                     1    | .   .   .   .   .   .   .   2   .   2   5   9   
  Leg                      18   | .   25  25  20  15  20  15  16  16  18  22  22  
  Device                   2    | .   .   .   .   .   .   .   .   4   6   10  9   
  Storage                  18   | .   12  12  27  30  28  25  12  11  12  11  10  
  Processor                2    | .   .   .   .   .   .   .   2   6   6   5   5   
  Protection               4    | .   12  12  2   2   .   .   6   6   6   .   .   
  Energy Gun               5    | .   25  25  24  8   3   2   .   .   .   .   .   
  Ballistic Gun            12   | .   .   .   4   6   14  .   12  21  23  27  21  
  Ballistic Cannon         5    | .   .   .   .   1   10  21  8   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 18  23  23  51  78  90  100 96  100 98  100 105 
  Greatest Support         75   | 20  20  20  20  20  35  51  35  40  45  60  75  
  Greatest Overweight (x)  26   | 2   1   1   4   6   3   26  4   3   2   1   24  
  Average Overweight (x)   2    | .   1   1   1   2   2   3   2   2   2   1   1   
Largest Inventory Capacity 22   | 8   8   8   16  22  22  22  16  16  16  16  16  
  Average Capacity         16   | 7   8   8   13  20  22  21  16  15  16  16  14  
  Most Carried             22   | 8   8   8   13  22  22  22  16  16  16  16  16  
  Average Carried          14   | 3   7   7   9   16  21  16  11  14  15  15  13  
  Final Capacity           22   | 8   8   8   16  22  22  16  16  16  16  16  14  
  Final Carried            22   | 8   8   8   10  22  21  10  16  14  16  16  10  

 Class Distribution 
--------------------
 30% | Generator-Gunner
 28% | Scavenger-Gunner
 11% | Hacker-Mutant
  7% | Hauler-Gunner
  6% | Hacker-Tank
  4% | Hacker-Gunner
  4% | Scavenger-Tank
  3% | Hauler-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hauler-Gunner | -7/Storage
 Generator-Gunner | -6/Factory
 Generator-Gunner | -6/Lower Caves
 Generator-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  
Matter Collected           4144 | 245  90   165  338  375  406  932  535  618  195  130  115  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5410 | 44   121  94   583  614  458  918  440  1053 191  280  614  
  Parts                    252  | 4    4    11   44   29   28   51   18   23   4    9    27   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Combat Hostiles Destroyed  106  | .   2   6   16  13  8   25  8   11  3   4   10  
  Guns                     54   | .   2   6   15  4   4   .   2   10  3   4   4   
  Cannons                  38   | .   .   .   .   9   4   21  3   .   .   .   1   
  AOE                      12   | .   .   .   .   .   .   4   3   1   .   .   4   
Classes Destroyed          14   | 1   2   1   2   2   2   1   .   2   1   .   .   
  Worker                   4    | .   .   .   .   .   .   3   1   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   2   1   .   .   .   .   
  Watcher                  11   | .   2   .   3   1   1   2   1   .   .   1   .   
  Swarmer                  27   | .   .   6   7   5   .   3   2   2   .   .   2   
  Grunt                    43   | .   2   .   6   4   3   14  3   3   1   1   6   
  Brawler                  4    | .   .   .   .   .   .   .   .   3   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   19   | .   .   .   3   2   3   6   2   2   .   1   .   
  Hunter                   7    | .   .   .   .   2   .   2   .   .   .   1   2   
  Programmer               3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 2   2   2   4   2   2   11  3   8   2   2   6   
  Combat Bots Only         9    | .   2   2   4   2   2   9   3   8   2   2   6   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   2   2   1   1   1   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   1   2   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  
Damage Taken               7413  | .    108  38   395  249  414  2488 307  498  191  81   2644 
  Core                     1930  | .    6    .    89   40   12   482  27   35   5    .    1234 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    97   77   92   .    29   .    .    92   100  .    
Volleys Fired              274   | 2    10   7    45   33   21   70   17   33   10   7    19   
  Largest                  5     | 2    2    2    3    3    4    4    4    4    4    5    5    
  Hottest                  234   | 90   100  100  150  186  146  192  160  123  106  134  234  
Shots Fired                813   | 4    20   14   124  89   75   162  65   110  40   35   75   
  Gun                      544   | 4    20   14   124  54   46   11   34   96   40   35   66   
  Cannon                   247   | .    .    .    .    35   26   145  28   9    .    .    4    
  Launcher                 17    | .    .    .    .    .    .    6    3    3    .    .    5    
  Special                  5     | .    .    .    .    .    3    .    .    2    .    .    .    
  Kinetic                  567   | .    .    .    20   36   62   145  62   105  40   35   62   
  Thermal                  215   | 2    17   14   104  53   10   11   .    .    .    .    4    
  Explosive                13    | .    .    .    .    .    .    6    3    3    .    .    1    
  Electromagnetic          13    | 2    3    .    .    .    .    .    .    .    .    .    8    
  Robot Hit Streak         35    | 3    12   9    9    13   25   27   12   35   22   29   32   
  Robot Miss Streak        4     | .    1    1    2    2    4    4    3    1    1    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    1    
  Secondary Targets        15    | .    .    1    4    .    .    .    .    6    2    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    1    .    1    
Shots Hit Robots           595   | 3    16   11   91   64   50   112  41   91   35   24   57   
  Core Hits                265   | 2    7    6    27   28   22   60   23   42   8    12   28   
  Critical Hits            9     | .    .    .    .    1    .    2    2    3    .    .    1    
  Critical Kills           6     | .    .    .    .    1    .    1    .    3    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    2    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12392 | 41   203  123  1037 1013 985  3585 1116 1726 692  458  1413 
  Guns                     6456  | 41   196  123  1022 478  579  171  378  1447 692  458  871  
  Cannons                  4275  | .    .    .    .    527  368  2800 380  116  .    .    84   
  Explosions               1502  | .    .    .    .    .    .    570  332  163  .    .    437  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  159   | .    7    .    15   8    38   44   26   .    .    .    21   
  Kinetic                  8427  | .    .    .    171  340  847  2800 758  1563 692  458  798  
  Thermal                  2362  | 13   148  123  851  665  100  171  .    .    .    .    291  
  Explosive                1080  | .    .    .    .    .    .    570  332  163  .    .    15   
  Electromagnetic          364   | 28   48   .    .    .    .    .    .    .    .    .    288  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    1    2    1    1    1    .    .    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    4    5    1    9    2    .    .    
    Message Errors         4     | .    .    .    .    .    .    .    .    3    1    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    2    1    .    3    1    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    1    2    1    2    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    1    1    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            103   | .    .    .    .    .    .    102  1    .    .    .    .    
  Projectiles              80    | .    .    .    .    .    .    80   .    .    .    .    .    
  Explosions               23    | .    .    .    .    .    .    22   1    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    .    .    .    2    19   1    .    .    .    .    
  Impact                   2     | .    .    .    .    .    1    1    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    1    17   1    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      53    | .    .    .    7    .    18   11   11   .    .    .    6    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   7     | .    .    .    1    .    3    2    1    .    .    .    .    
Targets Rammed             12    | .    1    .    1    1    3    3    2    .    .    .    1    
  Kicked                   5     | .    1    .    .    1    .    1    1    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1132  | 30   437  162  695  427  289  1075 454  547  330  92   1132 
  Average Temperature      212   | 18   167  62   221  149  94   316  138  183  135  40   753  
  Received Heat Transfer   2475  | .    84   .    171  81   156  1353 102  150  36   .    342  
  Effects                  205   | .    3    .    31   8    .    91   13   21   .    .    38   
    Shutdowns              61    | .    2    .    11   4    .    26   5    12   .    .    1    
    Energy Bleed           19    | .    1    .    2    .    .    10   .    2    .    .    4    
    Interference           30    | .    .    .    2    3    .    10   5    6    .    .    4    
    Matter Decay           22    | .    .    .    4    1    .    11   2    .    .    .    4    
    Short Circuit          15    | .    .    .    1    .    .    9    .    1    .    .    4    
    Damage (minor)         13    | .    .    .    3    .    .    5    1    .    .    .    4    
    Damage (major)         35    | .    .    .    7    .    .    18   .    .    .    .    10   
    Damage (core)          10    | .    .    .    1    .    .    2    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    2    1    5    3    .    .    .    .    .    .    1    
  Heat Transferred         5713  | 37   444  370  2516 1443 222  370  .    .    .    .    311  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Peak Influence             334  | 10  98  126 324 225 185 334 257 .   .   95  177 
  Initial                  63   | .   4   26  17  47  7   .   63  .   .   .   18  
  Average                  75   | 1   25  64  125 104 43  120 70  .   .   29  48  
Maximum Alert Level        1    | .   .   .   1   1   .   1   1   .   .   .   .   
  Low Security (%)         92   | 100 100 100 85  93  100 76  90  .   .   100 100 
  Level 1                  7    | .   .   .   14  6   .   23  9   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   1   4   8   1   .   .   1   2   
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   2   1   1   .   .   1   .   
  Reinforcement            8    | .   .   .   .   1   2   4   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Distress Signals           9    | .   .   .   3   2   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   4   6   22  21  14  41  10  14  7   6   13  
  Peak Tracking Total      8    | .   2   2   5   3   3   6   3   8   5   2   7   
  Tactical Retreats        4    | .   .   .   1   1   1   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Traps Triggered            9    | .   1   .   .   2   2   1   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Machines Disabled          3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Machines Accessed          11   | .   2   1   1   1   1   3   1   .   .   .   1   
  Terminals                4    | .   2   1   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                32   | .   3   3   2   2   1   13  1   .   .   .   7   
  Successful               26   | .   3   3   2   2   1   11  1   .   .   .   3   
  Failed                   6    | .   .   .   .   .   .   2   .   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                8    | .   3   3   2   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          8    | .   .   .   .   2   .   6   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             8    | .   3   3   2   .   .   .   .   .   .   .   .   
  Record                   5    | .   1   2   2   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   1   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   2   .   6   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   1   .   3   .   .   .   .   .   
  Repair                   4    | .   .   .   .   1   .   3   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   .   .   .   2   1   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   1   .   3   .   .   .   .   .   
  Time                     134  | .   .   .   .   32  .   102 .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   2   2   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   .   .   60  60  60  .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   .   30  30  30  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   16  6   .   
  Total Damage             556  | .   .   .   .   .   .   .   .   .   439 117 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  
Turns Passed               9914 | 123  396  522  706  928  1238 1134 1174 2256 566  527  344  
Spaces Moved               4727 | 78   234  333  293  383  543  360  583  1145 287  327  161  
  Core                     42   | 17   .    .    .    .    .    23   .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4685 | 61   234  333  293  383  543  337  583  1145 287  327  159  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   150  150  150  180  180  150  180  180  180  150  150  
  Average Speed            182  | 122  150  150  176  203  180  242  187  188  180  150  166  
  Slowest Speed            1350 | 150  150  150  240  300  210  1350 240  210  180  150  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    39   82   31   40   14   64   8    90   27   11   5    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          189  | .    .    .    .    .    .    101  55   10   .    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    .    .    19   9    3    .    .    .    
  AOE                      158  | .    .    .    .    .    .    82   46   7    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  
Total                      5558 | 101  263  344  389  464  758  495  633  1215 330  357  209  
  Wait                     190  | .    .    .    1    3    165  6    1    7    6    .    1    
  Move                     4716 | 77   233  332  292  382  542  359  582  1144 286  326  161  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162  | 15   9    2    23   26   10   18   16   12   12   11   8    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   101  | 7    2    1    13   12   6    26   12   8    4    3    7    
  Detach                   7    | .    .    .    .    .    .    1    2    3    1    .    .    
  Swap                     8    | .    .    .    1    .    3    1    .    .    2    1    .    
  Drop                     77   | .    8    2    13   7    8    11   1    7    9    9    2    
  Fire                     274  | 2    10   7    45   33   21   70   17   33   10   7    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12   | .    1    .    1    1    3    3    2    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Identified exit to Materials
   24 | -11/Scrapyard  | Discovered exit to Materials (range 15)
  124 | -11/Scrapyard  | Entered Materials
  124 | -10/Materials  | Evolved 1 slot: Power x1
  318 | -10/Materials  | Build established: Hacker-Mutant
  485 | -10/Materials  | Identified exit to Mines
  485 | -10/Materials  | Discovered exit to Mines (range 13)
  520 | -10/Materials  | Identified exit to Materials
  520 | -10/Materials  | Discovered exit to Materials (range 15)
  520 | -10/Materials  | Entered Mines
  537 | -10/Mines      | Met a Derelict bent on vengeance
 1020 | -10/Mines      | Discovered exit to Materials (range 14)
 1042 | -10/Mines      | Entered Materials
 1042 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1440 | -9/Materials   | Lost 3 parts (2p1w)
 1737 | -9/Materials   | Identified exit to Materials
 1737 | -9/Materials   | Discovered exit to Materials (range 4)
 1748 | -9/Materials   | Entered another Materials area
 1748 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2156 | -8/Materials   | Repaired Hvy. Assault Rifle?
 2573 | -8/Materials   | Build established: Scavenger-Gunner
 2627 | -8/Materials   | Identified exit to Factory
 2627 | -8/Materials   | Discovered exit to Factory (range 16)
 2676 | -8/Materials   | Entered Factory
 2676 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2975 | -7/Factory     | Identified exit to Lower Caves
 2975 | -7/Factory     | Discovered exit to Lower Caves (range 5)
 3860 | -7/Factory     | Identified exit to Storage
 3860 | -7/Factory     | Discovered exit to Storage (range 16)
 3914 | -7/Factory     | Entered Storage
 3954 | -7/Storage     | Repaired Hvy. Assault Rifle
 3954 | -7/Storage     | Repaired Lgt. Ion Engine
 3998 | -7/Storage     | Repaired Gauss Rifle?
 4022 | -7/Storage     | Garrison activated, responded to threat
 4105 | -7/Storage     | Destroyed 9 combat bots
 4109 | -7/Storage     | Lost 7 parts (2p3n2w)
 4186 | -7/Storage     | Identified exit to Garrison
 4405 | -7/Storage     | Build established: Hauler-Gunner
 4750 | -7/Storage     | Core integrity fell below 50%
 4763 | -7/Storage     | Lost 9 parts (3p3n1u2w)
 5019 | -7/Storage     | Identified exit to Factory
 5019 | -7/Storage     | Discovered exit to Factory (range 16)
 5048 | -7/Storage     | Entered Factory
 5048 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5116 | -6/Factory     | Identified exit to Lower Caves
 5116 | -6/Factory     | Discovered exit to Lower Caves (range 5)
 5630 | -6/Factory     | Build established: Hacker-Tank
 5996 | -6/Factory     | Build established: Generator-Gunner
 6222 | -6/Factory     | Entered Lower Caves
 6540 | -6/Lower Caves | Encountered a Warlord checkpoint
 6610 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6880 | -6/Lower Caves | Spotted B-75 Beast
 6888 | -6/Lower Caves | Destroyed B-75 Beast
 7320 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 7390 | -6/Lower Caves | Destroyed 8 combat bots
 7990 | -6/Lower Caves | Learned Factory terminal intel
 8457 | -6/Lower Caves | Identified exit to Lower Caves
 8457 | -6/Lower Caves | Discovered exit to Lower Caves (range 5)
 8478 | -6/Lower Caves | Entered another Lower Caves area
 8478 | -6/Lower Caves | Accompanied by 2 allies
 8522 | -6/Lower Caves | Identified exit to Factory
 8522 | -6/Lower Caves | Discovered exit to Factory (range 5)
 8547 | -6/Lower Caves | Learned Factory emergency access door positions
 8655 | -6/Lower Caves | Encountered a Warlord checkpoint
 8826 | -6/Lower Caves | Attacked by a faux Warlord
 9044 | -6/Lower Caves | Entered Factory
 9044 | -5/Factory     | Accompanied by 2 allies
 9044 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 9046 | -5/Factory     | Loaded intel: 20 terminal locations
 9330 | -5/Factory     | Build established: Scavenger-Gunner
 9538 | -5/Factory     | Identified exit to Factory
 9538 | -5/Factory     | Discovered exit to Factory (range 15)
 9571 | -5/Factory     | Entered another Factory area
 9571 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 9877 | -4/Factory     | Core integrity fell below 50%
 9889 | -4/Factory     | Core integrity fell below 20%
 9916 | -4/Factory     | Core destroyed

 Last Messages 
---------------
G-67 Veteran destroyed.
Chain reaction triggered in Lgt. Antimatter Reactor.
S-27 Virus destroyed.
Chain reaction triggered in Lgt. Antimatter Reactor.
Chain reaction triggered in Lgt. Nuclear Core.
Overheating: Core damaged (-138).
Power failure averted by Imp. Cryofiber Web.
Hvy. Shock Bomb Launcher permanently disabled.
Overheating: Short circuit.
G-67 Veteran system terminally corrupted.
Unknown Energy Gun melted.
Overheating: Matter decay (-6).
Overheating: System interference.
Imp. Cryofiber Web temporarily disabled. <x2>
Power failure, Rnf. Deuterium Engine shutdown.
Force Rifle permanently disabled.
Overheating: Short circuit.
Overheating: Adv. Targeting Computer damaged (-4).
Overheating: Energy bleed (-21).
Overheating: Core damaged (-149).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????#????????????????? |
| ???????????????????????????????## ################ |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ??????????????????????????? ???#             ^^    |
| ?????????????????????????   ???#                   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          68
Energy Capacity            820
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         8
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Datajack | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Knowing Is Half The Battle
Novice Programmer
Oops
Tourist

 Challenges 
------------
None

 Game 
------
Seed              chunky
  Manual?         1
Play Time         02:06:41
  Cumulative      10.0 hours
  Start           2020.11.15 @ 13:28:35
  End             2021.04.21 @ 21:08:43
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0438a02d-9b23-4ebd-8638-c80157c060a2