Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.21 @ 21:08:43 Player: Zauchorae Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (131) 655 Value Destroyed (4850) 4850 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 10884 Bonus ------- Follower Combat Kills 119 Cogmind --------- Core Integrity 0/1150 Matter 47/300 Energy 136/290 System Corruption 0% Temperature Cool (546) Movement Core (1250) Ox24 Location -4/Factory Parts ------- > --- POWER (5) -------- Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Cryofiber Web Medium Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- Force Rifle Heavy Shock Bomb Launcher Heavy Rocket Launcher > --- INVENTORY (14) --- Light Nuclear Core Angular Momentum Engine Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Neutron Cannon Heavy Neutron Cannon Enhanced Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Cloaking Device Force Rifle Improved EM Pulse Cannon Neutron Cannon Heavy Neutron Cannon Enhanced Autogun Heavy Shock Bomb Launcher Heavy Rocket Launcher Improved Datajack [Rating: 80] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Slots Evolved 13 | . 1 . 2 2 2 . 2 . . 2 2 Power 4 | . 1 . . 1 . . 1 . . . 1 Propulsion 3 | . . . . . 1 . . . . 1 1 Utility 3 | . . . 1 1 . . 1 . . . . Weapon 3 | . . . 1 . 1 . . . . 1 . Parts Attached 109 | 7 2 1 14 12 9 27 12 8 6 4 7 Power 27 | 1 1 . 3 5 2 7 5 . 1 1 1 Engine 23 | 1 1 . 3 5 2 6 4 . . 1 . Core 4 | . . . . . . 1 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . . 3 1 3 6 2 2 1 1 1 Treads . | . . . . . . . . . . . . Leg 21 | 2 . . 3 1 3 6 1 2 1 1 1 Wheel 1 | . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 13 | 2 . . 3 2 . . 2 2 . 1 1 Device 2 | . . . . . . . . 1 . 1 . Storage 7 | 1 . . 3 1 . . . 1 . . 1 Processor 1 | . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 3 | 1 . . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 1 1 5 4 4 14 3 4 4 1 4 Energy Gun 11 | 2 1 1 3 1 . 2 . . . . 1 Energy Cannon 3 | . . . 1 1 . . . . . . 1 Ballistic Gun 12 | . . . 1 1 1 1 3 2 2 1 . Ballistic Cannon 12 | . . . . 1 2 9 . . . . . Launcher 5 | . . . . . . 2 . 1 . . 2 Special Weapon 2 | . . . . . 1 . . 1 . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . 1 . 2 . . . . . Parts Lost 46 | . . . 5 . 1 18 4 3 . . 15 Power 14 | . . . 2 . . 6 3 . . . 3 Propulsion 13 | . . . . . 1 6 . 1 . . 5 Utility 4 | . . . . . . 2 . 1 . . 1 Weapon 15 | . . . 3 . . 4 1 1 . . 6 Highest Loss Streak 15 | . . . 3 . 1 9 2 2 . . 15 Average Slot Usage (%) 94 | . 100 100 98 99 99 82 83 96 99 99 94 Engine 21 | . 25 25 19 24 21 14 18 25 22 16 14 Core 1 | . . . . . . . 2 . 2 5 9 Leg 18 | . 25 25 20 15 20 15 16 16 18 22 22 Device 2 | . . . . . . . . 4 6 10 9 Storage 18 | . 12 12 27 30 28 25 12 11 12 11 10 Processor 2 | . . . . . . . 2 6 6 5 5 Protection 4 | . 12 12 2 2 . . 6 6 6 . . Energy Gun 5 | . 25 25 24 8 3 2 . . . . . Ballistic Gun 12 | . . . 4 6 14 . 12 21 23 27 21 Ballistic Cannon 5 | . . . . 1 10 21 8 1 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 18 23 23 51 78 90 100 96 100 98 100 105 Greatest Support 75 | 20 20 20 20 20 35 51 35 40 45 60 75 Greatest Overweight (x) 26 | 2 1 1 4 6 3 26 4 3 2 1 24 Average Overweight (x) 2 | . 1 1 1 2 2 3 2 2 2 1 1 Largest Inventory Capacity 22 | 8 8 8 16 22 22 22 16 16 16 16 16 Average Capacity 16 | 7 8 8 13 20 22 21 16 15 16 16 14 Most Carried 22 | 8 8 8 13 22 22 22 16 16 16 16 16 Average Carried 14 | 3 7 7 9 16 21 16 11 14 15 15 13 Final Capacity 22 | 8 8 8 16 22 22 16 16 16 16 16 14 Final Carried 22 | 8 8 8 10 22 21 10 16 14 16 16 10 Class Distribution -------------------- 30% | Generator-Gunner 28% | Scavenger-Gunner 11% | Hacker-Mutant 7% | Hauler-Gunner 6% | Hacker-Tank 4% | Hacker-Gunner 4% | Scavenger-Tank 3% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -7/Storage Generator-Gunner | -6/Factory Generator-Gunner | -6/Lower Caves Generator-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Matter Collected 4144 | 245 90 165 338 375 406 932 535 618 195 130 115 Remotely . | . . . . . . . . . . . . Salvage Created 5410 | 44 121 94 583 614 458 918 440 1053 191 280 614 Parts 252 | 4 4 11 44 29 28 51 18 23 4 9 27 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 106 | . 2 6 16 13 8 25 8 11 3 4 10 Guns 54 | . 2 6 15 4 4 . 2 10 3 4 4 Cannons 38 | . . . . 9 4 21 3 . . . 1 AOE 12 | . . . . . . 4 3 1 . . 4 Classes Destroyed 14 | 1 2 1 2 2 2 1 . 2 1 . . Worker 4 | . . . . . . 3 1 . . . . Builder 3 | . . . 1 . . 2 . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 4 | . . . . 1 . 2 1 . . . . Watcher 11 | . 2 . 3 1 1 2 1 . . 1 . Swarmer 27 | . . 6 7 5 . 3 2 2 . . 2 Grunt 43 | . 2 . 6 4 3 14 3 3 1 1 6 Brawler 4 | . . . . . . . . 3 1 . . Duelist 1 | . . . . . . . . . . 1 . Sentry 19 | . . . 3 2 3 6 2 2 . 1 . Hunter 7 | . . . . 2 . 2 . . . 1 2 Programmer 3 | . . . . . 2 . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . 1 . . Best Kill Streak 11 | 2 2 2 4 2 2 11 3 8 2 2 6 Combat Bots Only 9 | . 2 2 4 2 2 9 3 8 2 2 6 Max Kills in Single Turn 2 | 1 1 2 2 1 1 2 2 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . . 1 Exploded 2 | . . . . . . 1 2 1 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Damage Taken 7413 | . 108 38 395 249 414 2488 307 498 191 81 2644 Core 1930 | . 6 . 89 40 12 482 27 35 5 . 1234 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 97 77 92 . 29 . . 92 100 . Volleys Fired 274 | 2 10 7 45 33 21 70 17 33 10 7 19 Largest 5 | 2 2 2 3 3 4 4 4 4 4 5 5 Hottest 234 | 90 100 100 150 186 146 192 160 123 106 134 234 Shots Fired 813 | 4 20 14 124 89 75 162 65 110 40 35 75 Gun 544 | 4 20 14 124 54 46 11 34 96 40 35 66 Cannon 247 | . . . . 35 26 145 28 9 . . 4 Launcher 17 | . . . . . . 6 3 3 . . 5 Special 5 | . . . . . 3 . . 2 . . . Kinetic 567 | . . . 20 36 62 145 62 105 40 35 62 Thermal 215 | 2 17 14 104 53 10 11 . . . . 4 Explosive 13 | . . . . . . 6 3 3 . . 1 Electromagnetic 13 | 2 3 . . . . . . . . . 8 Robot Hit Streak 35 | 3 12 9 9 13 25 27 12 35 22 29 32 Robot Miss Streak 4 | . 1 1 2 2 4 4 3 1 1 1 2 Penetration Max 1 | . . . . . . . . 1 1 . 1 Secondary Targets 15 | . . 1 4 . . . . 6 2 . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 . 1 Shots Hit Robots 595 | 3 16 11 91 64 50 112 41 91 35 24 57 Core Hits 265 | 2 7 6 27 28 22 60 23 42 8 12 28 Critical Hits 9 | . . . . 1 . 2 2 3 . . 1 Critical Kills 6 | . . . . 1 . 1 . 3 . . 1 Critical Parts Destroyed 3 | . . . . . . 1 2 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12392 | 41 203 123 1037 1013 985 3585 1116 1726 692 458 1413 Guns 6456 | 41 196 123 1022 478 579 171 378 1447 692 458 871 Cannons 4275 | . . . . 527 368 2800 380 116 . . 84 Explosions 1502 | . . . . . . 570 332 163 . . 437 Melee . | . . . . . . . . . . . . Ramming 159 | . 7 . 15 8 38 44 26 . . . 21 Kinetic 8427 | . . . 171 340 847 2800 758 1563 692 458 798 Thermal 2362 | 13 148 123 851 665 100 171 . . . . 291 Explosive 1080 | . . . . . . 570 332 163 . . 15 Electromagnetic 364 | 28 48 . . . . . . . . . 288 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 1 1 1 . . Average Corruption 1 | . . . . . 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . . 4 5 1 9 2 . . Message Errors 4 | . . . . . . . . 3 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . . . Energy Discharges 7 | . . . . . 2 1 . 3 1 . . Data Loss (minor) 6 | . . . . . 1 2 1 2 . . . Targeting Errors 3 | . . . . . 1 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 103 | . . . . . . 102 1 . . . . Projectiles 80 | . . . . . . 80 . . . . . Explosions 23 | . . . . . . 22 1 . . . . Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . 2 19 1 . . . . Impact 2 | . . . . . 1 1 . . . . . Kinetic 19 | . . . . . 1 17 1 . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 53 | . . . 7 . 18 11 11 . . . 6 Shots 1 | . . . . . . . . . . . 1 Rammed 7 | . . . 1 . 3 2 1 . . . . Targets Rammed 12 | . 1 . 1 1 3 3 2 . . . 1 Kicked 5 | . 1 . . 1 . 1 1 . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 1132 | 30 437 162 695 427 289 1075 454 547 330 92 1132 Average Temperature 212 | 18 167 62 221 149 94 316 138 183 135 40 753 Received Heat Transfer 2475 | . 84 . 171 81 156 1353 102 150 36 . 342 Effects 205 | . 3 . 31 8 . 91 13 21 . . 38 Shutdowns 61 | . 2 . 11 4 . 26 5 12 . . 1 Energy Bleed 19 | . 1 . 2 . . 10 . 2 . . 4 Interference 30 | . . . 2 3 . 10 5 6 . . 4 Matter Decay 22 | . . . 4 1 . 11 2 . . . 4 Short Circuit 15 | . . . 1 . . 9 . 1 . . 4 Damage (minor) 13 | . . . 3 . . 5 1 . . . 4 Damage (major) 35 | . . . 7 . . 18 . . . . 10 Damage (core) 10 | . . . 1 . . 2 . . . . 7 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 12 | . 2 1 5 3 . . . . . . 1 Heat Transferred 5713 | 37 444 370 2516 1443 222 370 . . . . 311 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Peak Influence 334 | 10 98 126 324 225 185 334 257 . . 95 177 Initial 63 | . 4 26 17 47 7 . 63 . . . 18 Average 75 | 1 25 64 125 104 43 120 70 . . 29 48 Maximum Alert Level 1 | . . . 1 1 . 1 1 . . . . Low Security (%) 92 | 100 100 100 85 93 100 76 90 . . 100 100 Level 1 7 | . . . 14 6 . 23 9 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . . 1 4 8 1 . . 1 2 Investigation 2 | . . . . . . 1 . . . . 1 Extermination 5 | . . . . . 2 1 1 . . 1 . Reinforcement 8 | . . . . 1 2 4 . . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Distress Signals 9 | . . . 3 2 . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 4 6 22 21 14 41 10 14 7 6 13 Peak Tracking Total 8 | . 2 2 5 3 3 6 3 8 5 2 7 Tactical Retreats 4 | . . . 1 1 1 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Traps Triggered 9 | . 1 . . 2 2 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Machines Disabled 3 | . . . . . 1 1 1 . . . . Max in Single Turn 1 | . . . . . 1 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Machines Accessed 11 | . 2 1 1 1 1 3 1 . . . 1 Terminals 4 | . 2 1 1 . . . . . . . . Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 32 | . 3 3 2 2 1 13 1 . . . 7 Successful 26 | . 3 3 2 2 1 11 1 . . . 3 Failed 6 | . . . . . . 2 . . . . 4 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . Terminals 8 | . 3 3 2 . . . . . . . . Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 8 | . . . . 2 . 6 . . . . . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers 7 | . . . . . . . . . . . 7 Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 8 | . 3 3 2 . . . . . . . . Record 5 | . 1 2 2 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . . Network Status 2 | . . . . . 1 . 1 . . . . Repair Station Hacks 8 | . . . . 2 . 6 . . . . . Scan Component 4 | . . . . 1 . 3 . . . . . Repair 4 | . . . . 1 . 3 . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . Recycle Component 1 | . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 1 . . . 2 1 . . . 1 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . 3 . . . . . Time 134 | . . . . 32 . 102 . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . Non-combat 1 | . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . parse_system 1 | . . . . . 1 . . . . . . no_distress 1 | . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 2 2 . Highest-Rated Group 60 | . . . . . . . . 60 60 60 . Highest-Rated Ally 30 | . . . . . . . . 30 30 30 . Total Orders . | . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 16 6 . Total Damage 556 | . . . . . . . . . 439 117 . Kills 3 | . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Turns Passed 9914 | 123 396 522 706 928 1238 1134 1174 2256 566 527 344 Spaces Moved 4727 | 78 234 333 293 383 543 360 583 1145 287 327 161 Core 42 | 17 . . . . . 23 . . . . 2 Treads . | . . . . . . . . . . . . Legs 4685 | 61 234 333 293 383 543 337 583 1145 287 327 159 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 180 180 150 180 180 180 150 150 Average Speed 182 | 122 150 150 176 203 180 242 187 188 180 150 166 Slowest Speed 1350 | 150 150 150 240 300 210 1350 240 210 180 150 1250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 6 39 82 31 40 14 64 8 90 27 11 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 189 | . . . . . . 101 55 10 . . 23 Melee . | . . . . . . . . . . . . Projectile 31 | . . . . . . 19 9 3 . . . AOE 158 | . . . . . . 82 46 7 . . 23 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Total 5558 | 101 263 344 389 464 758 495 633 1215 330 357 209 Wait 190 | . . . 1 3 165 6 1 7 6 . 1 Move 4716 | 77 233 332 292 382 542 359 582 1144 286 326 161 Hop . | . . . . . . . . . . . . Pick Up 162 | 15 9 2 23 26 10 18 16 12 12 11 8 Fast Attach . | . . . . . . . . . . . . Attach 101 | 7 2 1 13 12 6 26 12 8 4 3 7 Detach 7 | . . . . . . 1 2 3 1 . . Swap 8 | . . . 1 . 3 1 . . 2 1 . Drop 77 | . 8 2 13 7 8 11 1 7 9 9 2 Fire 274 | 2 10 7 45 33 21 70 17 33 10 7 19 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 12 | . 1 . 1 1 3 3 2 . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 124 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 485 | -10/Materials | Identified exit to Mines 485 | -10/Materials | Discovered exit to Mines (range 13) 520 | -10/Materials | Identified exit to Materials 520 | -10/Materials | Discovered exit to Materials (range 15) 520 | -10/Materials | Entered Mines 537 | -10/Mines | Met a Derelict bent on vengeance 1020 | -10/Mines | Discovered exit to Materials (range 14) 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1440 | -9/Materials | Lost 3 parts (2p1w) 1737 | -9/Materials | Identified exit to Materials 1737 | -9/Materials | Discovered exit to Materials (range 4) 1748 | -9/Materials | Entered another Materials area 1748 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2156 | -8/Materials | Repaired Hvy. Assault Rifle? 2573 | -8/Materials | Build established: Scavenger-Gunner 2627 | -8/Materials | Identified exit to Factory 2627 | -8/Materials | Discovered exit to Factory (range 16) 2676 | -8/Materials | Entered Factory 2676 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2975 | -7/Factory | Identified exit to Lower Caves 2975 | -7/Factory | Discovered exit to Lower Caves (range 5) 3860 | -7/Factory | Identified exit to Storage 3860 | -7/Factory | Discovered exit to Storage (range 16) 3914 | -7/Factory | Entered Storage 3954 | -7/Storage | Repaired Hvy. Assault Rifle 3954 | -7/Storage | Repaired Lgt. Ion Engine 3998 | -7/Storage | Repaired Gauss Rifle? 4022 | -7/Storage | Garrison activated, responded to threat 4105 | -7/Storage | Destroyed 9 combat bots 4109 | -7/Storage | Lost 7 parts (2p3n2w) 4186 | -7/Storage | Identified exit to Garrison 4405 | -7/Storage | Build established: Hauler-Gunner 4750 | -7/Storage | Core integrity fell below 50% 4763 | -7/Storage | Lost 9 parts (3p3n1u2w) 5019 | -7/Storage | Identified exit to Factory 5019 | -7/Storage | Discovered exit to Factory (range 16) 5048 | -7/Storage | Entered Factory 5048 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5116 | -6/Factory | Identified exit to Lower Caves 5116 | -6/Factory | Discovered exit to Lower Caves (range 5) 5630 | -6/Factory | Build established: Hacker-Tank 5996 | -6/Factory | Build established: Generator-Gunner 6222 | -6/Factory | Entered Lower Caves 6540 | -6/Lower Caves | Encountered a Warlord checkpoint 6610 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6880 | -6/Lower Caves | Spotted B-75 Beast 6888 | -6/Lower Caves | Destroyed B-75 Beast 7320 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7390 | -6/Lower Caves | Destroyed 8 combat bots 7990 | -6/Lower Caves | Learned Factory terminal intel 8457 | -6/Lower Caves | Identified exit to Lower Caves 8457 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 8478 | -6/Lower Caves | Entered another Lower Caves area 8478 | -6/Lower Caves | Accompanied by 2 allies 8522 | -6/Lower Caves | Identified exit to Factory 8522 | -6/Lower Caves | Discovered exit to Factory (range 5) 8547 | -6/Lower Caves | Learned Factory emergency access door positions 8655 | -6/Lower Caves | Encountered a Warlord checkpoint 8826 | -6/Lower Caves | Attacked by a faux Warlord 9044 | -6/Lower Caves | Entered Factory 9044 | -5/Factory | Accompanied by 2 allies 9044 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9046 | -5/Factory | Loaded intel: 20 terminal locations 9330 | -5/Factory | Build established: Scavenger-Gunner 9538 | -5/Factory | Identified exit to Factory 9538 | -5/Factory | Discovered exit to Factory (range 15) 9571 | -5/Factory | Entered another Factory area 9571 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9877 | -4/Factory | Core integrity fell below 50% 9889 | -4/Factory | Core integrity fell below 20% 9916 | -4/Factory | Core destroyed Last Messages --------------- G-67 Veteran destroyed. Chain reaction triggered in Lgt. Antimatter Reactor. S-27 Virus destroyed. Chain reaction triggered in Lgt. Antimatter Reactor. Chain reaction triggered in Lgt. Nuclear Core. Overheating: Core damaged (-138). Power failure averted by Imp. Cryofiber Web. Hvy. Shock Bomb Launcher permanently disabled. Overheating: Short circuit. G-67 Veteran system terminally corrupted. Unknown Energy Gun melted. Overheating: Matter decay (-6). Overheating: System interference. Imp. Cryofiber Web temporarily disabled. Power failure, Rnf. Deuterium Engine shutdown. Force Rifle permanently disabled. Overheating: Short circuit. Overheating: Adv. Targeting Computer damaged (-4). Overheating: Energy bleed (-21). Overheating: Core damaged (-149). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ???????????????????????????????## ################ | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ??????????????????????????? ???# ^^ | | ????????????????????????? ???# | | ???????????????????????? ???# #### ######## | | ???????????????????????? ???# #??#%#??????# | | ?????????????????????#??? ??# #??# #??????# | | ??????????????? ?????# ?? ??# #??# #??????# | | ???????????????""????# ??? ??# ####+######## | | ??????????? ?? ???# ??? ??# # # | | ???????????""""""" ??# ??? ??# #= """" # | | ???????????? ## ??? ??# # ""S"" # | | ?????????## ## ;; ####+### # ! "" "" # | | ???????? = [ + # | | ???????? [[% [ # """ """ # | | ??????? != + """ """ # | | ??????? % =%% %@ # """ """ # | | ??????? =%[![ # # | | ?????????? =/######+######### """ """ # | | ??????????? ## # = # ## """ """ # | | ?????????????????# # ## ! """ """ # | | ?????????????????# "" # ## ???? | | ?????????????????# "" # ##########???? | | ?????????????????# # !! #????????????? | | ?????????????????# + !!= #????????????? | | ?????????????????# # != #????????????? | | ?????????????????# "" " # #????????????? | | ?????????????????# """"" # #????????????? | | ?????????????????########## """" #????????????? | | ??????????????????????????# """" #????????????? | | ??????????????????????????# """" #????????????? | | ??????????????????????????# """" #????????????? | | ??????????????????????????# """" #????????????? | | ??????????????????????????# ""?" #????????????? | | ??????????????????????????# ? #????????????? | | ??????????????????????????####??#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 68 Energy Capacity 820 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Datajack | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Novice Programmer Oops Tourist Challenges ------------ None Game ------ Seed chunky Manual? 1 Play Time 02:06:41 Cumulative 10.0 hours Start 2020.11.15 @ 13:28:35 End 2021.04.21 @ 21:08:43 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0438a02d-9b23-4ebd-8638-c80157c060a2