Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 22:19:27 Player: Singularius Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (299) 1495 Value Destroyed (14709) 14709 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (3420) 3420 TOTAL SCORE: 28064 Bonus ------- High Alert Combat Kills 2477 Follower Combat Kills 184 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -41 Cogmind --------- Core Integrity 0/1600 Matter 288/300 Energy 99/100 System Corruption 90% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Signal Interpreter Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Myomer Leg Compact Wheel Mini Drone Bay (0/3) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Centrium Medium Armor Plating Improved Force Field Microwarp Drive > --- WEAPON ----------- Heavy Tesla Rifle Gamma Rifle Hardcell Cannon Light Antimatter Cannon > --- INVENTORY -------- Enhanced Fission Core Micro Antimatter Reactor Myomer Leg Myomer Leg Compact Wheel Improved Cryofiber Web Advanced Heat Sink Medium Matter Pod Structural Scanner Improved Weapon Cycler Advanced Reaction Control System Heavy Tesla Rifle Gamma Rifle Long-range Proton Cannon KE Penetrator Light Antimatter Cannon Light Antimatter Cannon Micro-nuke Launcher [Rating: 191] Favorites ----------- Power Micro Antimatter Reactor Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Centrium Medium Armor Plating Artifact Microwarp Drive Weapon Light Antimatter Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Antimatter Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . . . 8 . . 2 . . 2 2 . . 2 2 Power 4 | . . . . . 1 . . 1 . . . . . . 1 1 Propulsion 4 | . . . . . 2 . . 1 . . . . . . . 1 Utility 8 | . . . . . 3 . . . . . 2 2 . . 1 . Weapon 2 | . . . . . 2 . . . . . . . . . . . Parts Attached 329 | 7 9 4 4 3 45 1 8 8 2 37 20 39 9 5 73 55 Power 67 | 1 1 . 2 1 9 1 1 1 . 9 5 5 1 . 14 16 Engine 14 | 1 1 . 2 1 5 . . . . 1 2 1 . . . . Core 16 | . . . . . 3 1 1 1 . 6 2 1 . . 1 . Reactor 37 | . . . . . 1 . . . . 2 1 3 1 . 13 16 Propulsion 76 | 2 . 3 1 . 9 . 3 . . 8 5 11 3 . 16 15 Treads 7 | 2 . 1 . . 1 . . . . 1 1 . . . . 1 Leg 56 | . . 2 1 . 8 . 3 . . 4 2 7 3 . 14 12 Wheel 7 | . . . . . . . . . . 1 2 4 . . . . Hover 6 | . . . . . . . . . . 2 . . . . 2 2 Flight . | . . . . . . . . . . . . . . . . . Utility 95 | 2 5 1 1 1 11 . 2 3 . 11 5 14 2 2 25 10 Device 65 | 1 3 1 1 . 9 . 1 3 . 8 1 8 2 . 19 8 Storage 5 | 1 1 . . . . . . . . . 1 1 . 1 . . Processor 15 | . . . . . 2 . . . . 3 2 2 . . 5 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 9 | . 1 . . 1 . . 1 . . . 1 3 . . 1 1 Artifact 1 | . . . . . . . . . . . . . . 1 . . Weapon 91 | 2 3 . . 1 16 . 2 4 2 9 5 9 3 3 18 14 Energy Gun 35 | 2 . . . . 5 . . 2 1 6 . 4 1 2 3 9 Energy Cannon 26 | . 1 . . . 6 . 1 . 1 2 2 . . 1 9 3 Ballistic Gun 7 | . . . . 1 . . 1 1 . 1 1 . 1 . 1 . Ballistic Cannon 18 | . . . . . 3 . . 1 . . 2 5 1 . 4 2 Launcher 4 | . 1 . . . 2 . . . . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 2 . . 1 . 2 3 4 . 2 4 . Corrupted Parts 29 | . . . . . . . 3 . . 1 1 4 2 . 2 16 System Corruption 144 | . . . . . . . 18 . . 2 2 16 22 . 14 70 Parts Lost 214 | . 3 2 . 1 12 . 9 . 5 14 14 27 2 2 59 64 Power 43 | . 1 . . 1 2 . 2 . . 2 5 3 . . 12 15 Propulsion 62 | . . 2 . . 3 . 1 . 1 5 3 9 1 1 19 17 Utility 50 | . 2 . . . 2 . 3 . 2 3 3 6 . 1 13 15 Weapon 59 | . . . . . 5 . 3 . 2 4 3 9 1 . 15 17 Highest Loss Streak 13 | . 1 2 . 1 5 . 9 . 5 5 8 11 1 2 13 13 To Critical Strikes 8 | . . . . . 1 . 1 . . . . 4 . . 1 1 Average Backups 14 | 1 10 14 14 14 13 14 11 13 15 13 13 17 19 19 17 8 Power 1 | . . . 1 2 1 1 . . 1 . . 2 2 3 2 . Propulsion 1 | 1 3 2 1 2 . 3 2 1 1 . . 2 5 3 2 . Utility 5 | . 2 5 6 5 6 7 7 9 7 7 6 5 7 8 5 2 Weapon 5 | . 4 6 5 4 4 2 1 2 6 5 5 6 3 4 7 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 35 | . 1 . . 5 7 . . 4 . 1 4 . 1 . 8 4 Power 4 | . . . . 1 . . . . . . . . . . 2 1 Propulsion 8 | . 1 . . . 2 . . 1 . . . . 1 . 1 2 Utility 14 | . . . . 3 2 . . 3 . 1 3 . . . 1 1 Weapon 9 | . . . . 1 3 . . . . . 1 . . . 4 . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 97 100 100 97 86 72 89 70 88 90 94 98 88 90 75 Engine 6 | . 13 14 14 14 8 . 1 . . . 4 3 . . . . Core 3 | . . . . . 4 13 6 12 12 13 2 4 . . 1 . Reactor 3 | . . . . . . . . . . . 6 3 12 14 14 9 Treads 2 | . 28 7 . . 2 . . . . . 6 2 . . . 1 Leg 17 | . . 19 28 28 21 13 15 23 18 13 5 9 23 22 16 13 Wheel 1 | . . . . . . . . . . 2 7 8 . . . . Device 16 | . 8 14 14 13 18 20 11 14 11 15 20 21 16 9 23 17 Storage 7 | . 14 14 14 14 6 6 6 5 5 5 5 4 4 4 4 1 Processor 6 | . . . . . 5 6 6 5 5 6 9 12 14 11 9 16 Protection 1 | . 5 . . . 1 . 1 2 . . . 2 6 1 1 . Energy Gun 7 | . 26 13 14 6 7 6 1 . 5 10 10 4 6 5 3 3 Energy Cannon 8 | . . 14 13 14 12 13 13 10 5 4 3 2 . 1 8 6 Ballistic Gun 2 | . . . . 7 1 . . 5 . 4 3 . . 1 . . Ballistic Cannon 3 | . . . . . 4 5 2 4 . 2 1 9 8 7 4 4 Peak Build Rating 191 | 7 10 10 14 21 76 76 75 88 88 93 106 138 148 178 191 187 Average Rating 75 | 5 7 9 12 17 52 70 56 76 65 80 89 117 137 164 164 142 On Entrance 67 | . 7 8 10 13 16 76 71 64 83 36 83 106 130 139 178 122 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 150 | 15 32 32 31 46 77 73 72 89 85 80 93 121 120 125 150 112 Greatest Support 154 | 40 40 40 25 25 72 72 76 96 96 99 28 75 125 125 145 154 Greatest Overweight (x) 11 | 3 . 1 1 1 2 1 . 1 1 2 6 11 . . 4 5 Average Overweight (x) 1 | . . . 1 1 1 . . . . 1 2 4 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 18 20 20 20 10 Most Carried 20 | 3 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 19 Average Carried 14 | 1 10 14 14 14 14 14 11 14 14 13 13 17 19 19 17 8 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 3 15 15 15 15 15 15 8 15 15 15 14 20 19 20 16 4 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Skirmisher 19% | Scavenger-Gunner 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Matter Collected 10033 | 270 71 164 75 49 1197 119 118 365 . 1388 406 1423 14 388 2487 1499 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 16078 | 109 610 125 128 . 1642 88 180 360 . 2661 539 1811 38 311 4079 3397 Parts 742 | 10 35 7 7 . 78 4 11 7 . 105 26 71 1 11 229 140 Haulers Intercepted 6 | . 2 . . . 1 . . . . . 1 . . . 1 1 Recyclers Shooed 15 | 1 . 1 . . 2 . . . . 7 . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . 2 . . 4 7 . . . . . . . . . Prevented 5 | . . . . . . 2 3 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 228 | . 17 2 3 . 27 2 5 3 . 31 10 19 1 6 57 45 Guns 63 | . 14 . 1 . 7 . 1 1 . 14 5 3 . 3 9 5 Cannons 118 | . . . 2 . 16 2 3 2 . 6 . 14 1 2 39 31 AOE 26 | . 2 1 . . 3 . 1 . . 8 5 . . . 4 2 Classes Destroyed 19 | 2 5 1 1 . 4 . . . . 2 1 . . . 1 2 Worker 14 | . . . . . 1 . . . . 1 . 1 . . 7 4 Builder 21 | . 1 1 . . . . . . . 2 1 3 . . 8 5 Tunneler 6 | 2 2 . . . 1 . . . . 1 . . . . . . Hauler 6 | . 2 . . . 1 . . . . . 1 . . . 1 1 Recycler 19 | 1 . 1 . . 1 . . 1 . 6 . 6 . . 2 1 Mechanic 1 | . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . . . . 1 . Watcher 2 | . 1 . . . . . . . . . . . . . 1 . Swarmer 45 | . 9 1 . . 4 1 3 . . 6 7 . . . 9 5 Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 60 | . 8 1 . . 11 . . . . 13 . . . . 10 17 Brawler 4 | . . . . . . . . . . 2 . . . . 1 1 Duelist 5 | . . . . . . . . . . . 1 . . . 1 3 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 10 | . . . . . 3 1 . 2 . 2 . 1 . . 1 . Hunter 29 | . . . . . 2 . 2 1 . 1 2 8 . 4 4 5 Programmer 69 | . . . . . 7 . . . . 7 . 10 1 2 30 12 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Subdweller 3 | . . . 3 . . . . . . . . . . . . . Best Kill Streak 12 | 3 3 4 2 . 11 2 2 2 . 8 7 8 1 2 12 9 Combat Bots Only 9 | . 3 1 2 . 9 2 2 2 . 5 7 6 1 2 8 8 Max Kills in Single Turn 7 | 1 1 2 1 . 2 1 1 1 . 7 3 2 1 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 . . 2 . 1 . . 4 3 . . . 2 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Hostile Shots Fired 2510 | . 82 12 10 12 206 59 95 22 4 191 153 315 58 118 622 551 Missed 804 | . 21 2 2 3 77 18 26 5 . 54 35 88 26 38 198 211 Hits 1706 | . 61 10 8 9 129 41 69 17 4 137 118 227 32 80 424 340 Melee 16 | . . . . . . . . . 4 . 7 . . . 1 4 Projectile 1690 | . 61 10 8 9 129 41 69 17 . 137 111 227 32 80 423 336 AOE 2 | . . . . . . . . . . . . . . . . 2 Critical Strikes 102 | . . . 2 1 7 2 3 2 2 6 2 21 1 3 33 17 Actively Blocked 2 | . . . . . . . . . . . . . . . 1 1 Part Disruptions 14 | . . . . . . . . . . 2 . 2 1 . 6 3 Damage Taken 33545 | . 561 166 182 195 2229 225 932 342 175 2630 1955 4318 899 1028 9335 8373 Core 4090 | . 44 . 43 . 151 32 163 22 101 288 216 421 183 44 761 1621 Absorbed by Shields 2167 | . . . . . 168 164 152 . . 127 128 . 97 513 818 . Redirected to Shielding 63 | . . . . . . . . . . . . . . . . 63 Ignored by Resistances 66 | . . . . . . . . . . . . . . . 34 32 Regen/Repaired (Parts) 269 | . . . . . 78 . . . . 191 . . . . . . Core Remaining (%) 65 | 100 . . . 65 . . 59 . . 58 81 . . 50 47 . Volleys Fired 755 | 5 63 8 9 1 97 4 11 20 8 106 36 71 8 33 152 123 Largest 4 | 2 2 2 2 2 4 4 4 4 4 4 4 4 2 4 4 4 Hottest 456 | 100 100 110 110 90 330 330 284 239 330 385 456 305 102 301 421 357 Shots Fired 1959 | 10 120 13 17 2 229 17 36 47 29 260 67 209 9 72 450 372 Gun 776 | 10 114 5 8 1 65 5 6 9 14 158 46 74 4 36 95 126 Cannon 1145 | . . 5 8 1 157 12 27 38 15 92 18 135 5 36 350 246 Launcher 33 | . 2 3 . . 7 . 3 . . 10 3 . . . 5 . Special 5 | . 4 . 1 . . . . . . . . . . . . . Kinetic 532 | . . . . 1 43 1 8 18 2 70 9 96 5 31 121 127 Thermal 965 | 10 118 10 17 1 132 13 21 29 27 151 45 39 4 31 231 86 Explosive 14 | . 2 3 . . 4 . . . . . . . . . 5 . Electromagnetic 448 | . . . . . 50 3 7 . . 39 13 74 . 10 93 159 Robot Hit Streak 15 | 2 8 5 15 1 8 9 3 6 6 14 15 13 2 8 8 9 Robot Miss Streak 8 | 2 4 1 . 1 4 4 8 3 2 7 3 4 1 5 6 8 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 1 . Secondary Targets 2 | . 1 . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . . Shots Hit Robots 926 | 5 70 7 15 1 101 7 16 20 17 132 31 116 2 40 188 158 Core Hits 521 | 4 32 10 5 . 79 5 11 9 . 75 19 51 1 18 112 90 Critical Kills 9 | . . . . . . . . 1 . 4 . 1 . . 2 1 Critical Parts Destroyed 11 | . . . . . . . . . . 8 . . . . 2 1 Critical Strikes 63 | . 10 1 . . 1 . . 2 . 13 . 7 . 2 10 17 Burn 12 | . 10 1 . . 1 . . . . . . . . . . . Meltdown 6 | . . . . . . . . 1 . 1 . 1 . . 2 1 Destroy 15 | . . . . . . . . 1 . 11 . . . . 2 1 Blast 18 | . . . . . . . . . . . . 4 . 1 5 8 Corrupt 12 | . . . . . . . . . . 1 . 2 . 1 1 7 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 36059 | 73 986 545 221 28 3401 191 488 507 564 4948 977 3850 94 1266 10057 7863 Guns 10615 | 73 876 38 99 22 838 86 46 83 185 2424 730 906 . 673 1488 2048 Cannons 20476 | . . 69 122 . 1771 105 304 424 379 1026 118 2870 94 593 7570 5031 Explosions 4619 | . 79 437 . . 765 . 138 . . 1397 129 . . . 892 782 Melee . | . . . . . . . . . . . . . . . . . Ramming 325 | . 7 1 . 6 27 . . . . 101 . 74 . . 107 2 Kinetic 10349 | . . . . 22 553 23 55 148 . 1085 139 2186 94 515 3060 2469 Thermal 15371 | 73 900 107 221 . 1840 86 293 359 564 2142 613 684 . 563 4882 2044 Explosive 2095 | . 79 437 . . 232 . . . . 507 . . . . 840 . Electromagnetic 7919 | . . . . . 749 82 140 . . 1113 225 906 . 188 1168 3348 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 90 | . . . . . 4 4 22 . 10 14 3 33 56 64 77 90 Average Corruption 28 | . . . . . 3 4 4 . 7 11 1 10 33 58 41 59 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 531 | . . . . . 5 27 7 . 6 78 . 35 22 29 187 135 Message Errors 88 | . . . . . 2 5 . . 1 22 . 2 4 5 23 24 Matter Fused 103 | . . . . . 1 9 2 . 3 16 . 11 8 4 34 15 Heat Flow Errors 46 | . . . . . . 1 1 . . 7 . 2 3 2 17 13 Energy Discharges 55 | . . . . . 1 4 1 . . 13 . 5 1 1 18 11 Parts Rejected 14 | . . . . . . . . . 1 1 . 2 . 1 8 1 Parts Fused 7 | . . . . . . 1 1 . . 1 . . 1 . 3 . Data Loss (minor) 49 | . . . . . . 5 . . 1 3 . 6 3 5 17 9 Data Loss (major) 12 | . . . . . . . . . . 4 . . . 1 5 2 Misfires 16 | . . . . . 1 2 . . . 5 . . . . 3 5 Alerts 9 | . . . . . . . 1 . . 1 . 2 . 1 3 1 Misdirections 32 | . . . . . . . . . . . . 1 1 1 10 19 Weapon Failures 100 | . . . . . . . 1 . . 5 . 4 1 8 46 35 Overload Shots 25 | . . . . . . . . . . 6 19 . . . . . Overflow Damage 1136 | . . 13 . . 64 2 . . 10 191 . 249 . 6 439 162 Projectiles 849 | . . . . . 10 2 . . 10 3 . 245 . 6 411 162 Explosions 282 | . . 13 . . 54 . . . . 188 . . . . 27 . Melee 5 | . . . . . . . . . . . . 4 . . 1 . Knockbacks 89 | . . . . . 11 . 1 . . 5 . 20 . 4 24 24 Impact 3 | . . . . . . . . . . 1 . . . . 2 . Kinetic 78 | . . . . . 11 . 1 . . 3 . 16 . 4 21 22 Secondary 8 | . . . . . . . . . . 1 . 4 . . 1 2 Self-Inflicted Damage 723 | . . 21 . . 252 . 18 . . 125 . 25 . . 58 224 Shots 21 | . . 1 . . 6 . 3 . . 5 . . . . 3 3 Rammed 11 | . 2 . . . . . . . . 5 . 4 . . . . Targets Rammed 28 | . 2 1 . 2 3 . . . . 9 . 5 . . 5 1 Kicked 17 | . . 1 . 2 3 . . . . 4 . 1 . . 5 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 631 | 117 435 72 265 105 468 260 524 453 371 481 495 444 200 504 533 631 Average Temperature 121 | 51 144 30 148 78 112 102 132 127 129 129 131 98 72 113 125 124 Received Heat Transfer 3291 | . 186 84 335 133 491 45 . 36 . 606 . . 36 . 556 783 Effects 74 | . 6 . . . 9 . 7 2 . 9 3 2 . 2 9 25 Shutdowns 28 | . . . . . 4 . 1 . . 6 . 1 . 2 3 11 Energy Bleed 8 | . 3 . . . 1 . 1 . . 1 . 1 . . . 1 Interference 13 | . 2 . . . 3 . . . . . 3 . . . 5 . Matter Decay 2 | . . . . . . . . . . 1 . . . . . 1 Short Circuit 2 | . . . . . . . . 1 . . . . . . . 1 Damage (minor) 8 | . 1 . . . 1 . 1 1 . 1 . . . . . 3 Damage (major) 13 | . . . . . . . 4 . . . . . . . 1 8 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . 1 . 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . 1 1 1 Robots Corrupted 16 | . . . . . 1 . . . . 2 . 1 . 1 4 7 Combat Hostiles 14 | . . . . . 1 . . . . 1 . 1 . 1 3 7 Parts Fried 63 | . . . . . 2 . 2 . . 6 1 16 . 1 8 27 Impact Corruptions 5 | . . . . . . . . . . 1 . 3 . . 1 . Robots Melted 9 | . 1 1 . . . . . 1 . 2 . 1 . . 2 1 Combat Hostiles 7 | . 1 1 . . . . . . . 2 . 1 . . 2 . Parts Melted 40 | 2 7 . 3 . 4 . . 4 . 11 1 . . . 7 1 Heat Transferred 20102 | 222 3380 333 555 . 2703 200 487 548 759 3050 744 666 . 666 4181 1608 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 2 . 1 . . 1 1 . . . . 3 Alert | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Maximum Alert Level 4 | . . 1 . . 1 . . . . 3 1 1 . . 4 3 Low Security (%) 59 | 100 100 36 . . 83 . . 100 100 46 46 88 100 100 32 . Level 1 14 | . . 63 . . 16 . . . . 29 53 11 . . 5 . Level 2 16 | . . . . . . . . . . 23 . . . . 43 46 Level 3 8 | . . . . . . . . . . . . . . . 12 53 Level 4 1 | . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1140 | 10 122 284 . . 368 . . 54 14 764 373 223 112 89 1140 937 Initial 662 | . 3 27 . . . . . . 10 . 373 34 112 . 27 662 Average 252 | 2 70 200 . . 117 . . 9 1 231 207 46 47 32 456 704 Influence Increases 8459 | 15 560 297 . . 1141 40 120 123 10 1263 307 637 62 194 2193 1497 Destroy 0b10 Robot/C 4640 | . 340 200 . . 540 40 100 60 . 620 200 380 20 120 1140 880 Destroy 0b10 Robot/NC 360 | 15 30 15 . . 20 . . 5 . 55 10 50 . . 100 60 Destroy Leader 926 | . 66 40 . . 152 . 20 30 . 120 22 90 10 30 224 122 Allied During Kill 14 | . . 14 . . . . . . . . . . . . . . Successful Hack 193 | . 33 . . . 35 . . . . 72 14 . . . 39 . Disable Machine 435 | . . . . . 150 . . . . 90 15 15 30 30 90 15 Destroy Structure 1201 | . 16 28 . . 139 . . 28 10 156 46 102 2 14 435 225 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 675 | . 75 . . . 105 . . . . 150 . . . . 150 195 Influence Decreases 7571 | 10 494 194 174 . 776 405 120 93 40 499 1005 503 262 145 1137 1714 Entered New Map 1269 | . 2 44 91 . . 136 . . 20 . 391 32 88 . 22 443 Time Decay 4239 | 10 462 130 83 . 553 269 60 93 16 379 474 259 164 125 561 601 Lost Part 1926 | . 30 20 . . 120 . 60 . . 120 140 212 10 20 554 640 Lost Ally 34 | . . . . . . . . . 4 . . . . . . 30 Purge Threat 103 | . . . . . 103 . . . . . . . . . . . Squads Dispatched 56 | . 2 1 . . 10 . . 1 . 11 1 7 1 3 9 10 Investigation 5 | . 1 . . . 1 . . . . . . 2 . 1 . . Extermination 30 | . . . . . 6 . . 1 . 4 1 4 . 1 8 5 Reinforcement 12 | . 1 . . . 3 . . . . 4 . 1 1 1 . 1 Assault 6 | . . 1 . . . . . . . . . . . . 1 4 Garrison 3 | . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . 1 . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Distress Signals 21 | . 3 . . . 2 . . 2 . 3 . 3 . . 5 3 Communications Jammed 243 | . . . . . . . . . . . . 20 . . 198 25 Distress Signals 237 | . . . . . . . . . . . . 20 . . 192 25 Times Spotted 392 | . 30 11 5 7 38 3 5 6 7 46 13 35 4 11 95 76 Peak Tracking Total 13 | . 5 7 2 3 5 3 4 5 6 6 6 6 2 3 13 11 Tactical Retreats 28 | . 2 . . . 4 . . . 1 8 . . 1 . 6 6 Traps | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Traps Triggered 17 | . 2 . . . 3 . . 1 . 2 1 1 . . 5 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Machines Disabled 29 | . . . . . 10 . . . . 6 1 1 2 2 6 1 Max in Single Turn 4 | . . . . . 4 . . . . 2 1 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Machines Accessed 58 | . 7 1 . 3 15 . . 1 . 7 8 5 1 1 8 1 Terminals 33 | . 6 . . . 6 . . . . 5 5 2 1 1 6 1 Fabricators 2 | . . . . . 1 . . . . . . . . . 1 . Repair Stations 5 | . . . . . 4 . . . . 1 . . . . . . Recycling Units 10 | . 1 . . . 2 . . 1 . . 2 3 . . 1 . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . Total Hacks 114 | . 19 1 . 7 31 . . 1 . 16 14 6 1 2 15 1 Successful 56 | . 13 1 . 7 16 . . 1 . 10 1 2 . . 5 . Failed 58 | . 6 . . . 15 . . . . 6 13 4 1 2 10 1 Catastrophic 20 | . . . . . 4 . . . . 2 5 3 . 1 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . 11 . . . 3 . . . . 6 9 6 1 2 10 1 Terminals 69 | . 18 . . . 16 . . . . 9 9 2 1 2 11 1 Fabricators 3 | . . . . . 2 . . . . . . . . . 1 . Repair Stations 11 | . . . . . 7 . . . . 4 . . . . . . Recycling Units 15 | . 1 . . . 3 . . 1 . . 3 4 . . 3 . Scanalyzers 5 | . . . . . 2 . . . . 3 . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 . . . . . Terminal Hacks 26 | . 7 1 . 7 6 . . . . 2 1 . . . 2 . Record 5 | . . . . 1 1 . . . . 1 1 . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 6 | . 1 . . 5 . . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . . . . . 1 . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . 3 . . . . 2 . . . . . . Scan Component 3 | . . . . . 2 . . . . 1 . . . . . . Repair 2 | . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . 1 . . . . . . . . Report Inventory 3 | . 1 . . . 1 . . 1 . . . . . . . . Scanalyzer 5 | . . . . . 2 . . . . 3 . . . . . . Insert Component 3 | . . . . . 1 . . . . 2 . . . . . . Analyze 2 | . . . . . 1 . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 5 . . . 2 . . . . 3 . 2 . . 2 . Terminals 12 | . 5 . . . 2 . . . . 3 . . . . 2 . Botnet 12 | . 5 . . . 2 . . . . 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . Fedlink 2 | . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . . . 14 . . . . 7 8 3 1 1 8 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 81 | . . . . . 81 . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 1 . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . 139 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . 9 . Parts Repaired 2 | . . . . . 1 . . . . 1 . . . . . . Time 48 | . . . . . 26 . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . 4 . . . . 3 . Programmers 7 | . . . . . . . . . . 4 . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Total Allies 3 | . . 1 . . . . . . 1 . . . . 1 . . Largest Group 1 | . . 1 1 . . . . . 1 . . . . 1 1 . Highest-Rated Group 64 | . . 31 31 . . . . . 31 . . . . 64 64 . Highest-Rated Ally 64 | . . 31 31 . . . . . 31 . . . . 64 64 . Total Orders 5 | . . . . . . . . . . . . . . . . 5 EXPLORE 5 | . . . . . . . . . . . . . . . . 5 Ally Attacks 29 | . . 21 5 . . . . . 3 . . . . . . . Total Damage 482 | . . 333 85 . . . . . 64 . . . . . . . Kills 8 | . . 8 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Active Infowar (turns) 19326 | 7 422 192 246 5039 2742 1132 112 408 28 1813 1107 1264 374 134 2773 1533 Sensors 10369 | . . . . . 2297 1132 53 402 28 1557 1096 996 287 129 2059 333 Terrain 13519 | . 239 190 246 5039 2565 1131 61 285 22 1604 1099 1038 . . . . Structural 2191 | . . . . . . . . . . . . 91 286 29 1538 247 Seismic 4970 | 7 183 2 . . 2623 1129 50 403 20 553 . . . . . . Decoding 288 | . . . . . . . . . . 288 . . . . . . Machine Analysis 80 | . . . . . . . . . . 80 . . . . . . Cloaking 916 | . . . . . . . . . . . . 916 . . . . Jamming 7607 | . . . . . . . . . . 463 1103 1264 372 130 2770 1505 ECM 582 | . . . . . . . . . . . . 250 297 35 . . Robot Analysis Total 6 | . 1 . . 5 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 3 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 4 | . . . . . . . . . . 4 . . . . . . Traps 3 | . . . . . . . . . . 3 . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Turns Passed 22872 | 98 1216 270 728 5049 3215 1168 174 487 213 2046 1213 1535 380 371 2774 1935 Spaces Moved 10704 | 43 571 106 358 1626 1380 809 78 306 134 1088 717 699 280 178 1290 1041 Core 258 | 9 . . . . . . . . . . . . . . . 249 Treads 627 | 34 571 22 . . . . . . . . . . . . . . Legs 7779 | . . 84 358 1626 1380 809 78 306 134 467 23 62 280 178 1203 791 Wheels 1952 | . . . . . . . . . . 621 694 637 . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 190 110 110 110 116 115 115 125 120 120 120 112 50 Average Speed 155 | 159 160 190 190 190 195 140 115 117 118 126 132 153 120 120 155 123 Slowest Speed 400 | 200 160 240 190 190 260 180 116 186 185 180 330 400 120 120 390 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . 2 . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . Microwarps 4 | . . . . . . . . . . . . . . . 4 . Exploration Rate (%) 33 | 4 72 34 26 93 34 67 12 5 75 24 21 14 30 11 29 23 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . . . . . 1 . . . . Known Exits Taken 9 | . . . . . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 7 . 2 . . . . . . . . . . Spaces Dug 163 | . 3 11 . . 40 . . 11 2 22 16 8 1 . 32 17 Terrain Destroyed 670 | . 14 29 . . 166 7 10 14 5 83 26 50 1 7 185 73 Melee . | . . . . . . . . . . . . . . . . . Projectile 380 | . 3 . . . 57 7 7 14 5 37 21 50 1 7 107 64 AOE 290 | . 11 29 . . 109 . 3 . . 46 5 . . . 78 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac Was Fac Fac Res Qua Sec Res Acc Total 15395 | 59 741 158 388 3592 1716 830 133 399 167 1541 915 1017 310 277 1761 1391 Wait 2991 | 2 79 32 4 1940 69 9 25 31 15 207 83 142 2 35 179 137 Move 10607 | 42 570 105 357 1626 1379 808 77 306 133 1087 716 698 279 177 1206 1041 Hop . | . . . . . . . . . . . . . . . . . Pick Up 238 | 3 15 2 3 10 37 1 4 14 1 23 20 24 3 6 55 17 Fast Attach 142 | 7 1 . . . 14 . . 1 2 13 11 21 . 2 31 39 Attach 149 | . 3 2 . . 19 . 10 2 1 16 12 13 3 4 45 19 Detach 5 | . . . . . . . . . . 1 . . . 2 2 . Swap 311 | . 7 7 9 3 63 5 4 18 5 51 24 30 12 9 58 6 Drop 147 | . 1 1 6 11 35 2 1 7 2 13 13 13 3 5 28 6 Fire 755 | 5 63 8 9 1 97 4 11 20 8 106 36 71 8 33 152 123 Melee . | . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . 5 . 4 . . . . Kick 16 | . . 1 . 1 3 . . . . 4 . 1 . . 5 1 Crush 2 | . 2 . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . . . . . . Rewire 7 | . . . . . . 1 . . . . . . . 4 . 2 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 13) 1315 | -10/Materials | Entered Mines 1316 | -10/Mines | Met a Derelict testing a Signal Generator 1517 | -10/Mines | Found the Drone Emporium 1567 | -10/Mines | Discovered new exit (range 5) 1585 | -10/Mines | Entered Subcaves 1585 | -10/Subcaves | Accompanied by 1 ally 1586 | -10/Subcaves | Approached by a straggling Scientist 1755 | -10/Subcaves | Learned Materials stockpile data 1757 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2161 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2162 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2277 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2298 | -10/Subcaves | Discovered new exit (range 5) 2313 | -10/Subcaves | Entered Scraptown 2402 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2921 | -9/Scraptown | Visited Comm Corps 2997 | -9/Scraptown | Visited Fellowship of the Rings 3042 | -9/Scraptown | Visited TADAMA 3175 | -9/Scraptown | Visited Cyclists 3424 | -9/Scraptown | Visited Symbiants 4113 | -9/Scraptown | Visited IN-MT5's Study 4168 | -9/Scraptown | Visited CPS Storage 4244 | -9/Scraptown | Discovered new exit (range 7) 4449 | -9/Scraptown | Visited UFD Registry 4451 | -9/Scraptown | Registered with UFD as "Gammahacker" 4521 | -9/Scraptown | Visited Derelict Rescue Squad 4543 | -9/Scraptown | Found DRS Beacon 4667 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4701 | -9/Scraptown | Found DCF Scrap (30 items) 4746 | -9/Scraptown | Visited Analyses Database 4792 | -9/Scraptown | Visited Junk Repository 4868 | -9/Scraptown | Visited Science Guys 4937 | -9/Scraptown | Visited Scrap Suit Storage 5009 | -9/Scraptown | Visited Curators Association 5039 | -9/Scraptown | Visited LU-1G1's Boring Crew 7234 | -9/Scraptown | Met Optimus 7234 | -9/Scraptown | Accepted into 0bPrime 7340 | -9/Scraptown | Civil war broke out across Scraptown 7346 | -9/Scraptown | Discovered new exit (range 5) 7362 | -9/Scraptown | Entered Factory 7362 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 7391 | -6/Factory | Lost 3 allies 7997 | -6/Factory | Lost 5 parts (2n2u1w) 8303 | -6/Factory | Build established: Scavenger-Skirmisher 8720 | -6/Factory | Repaired Aluminum Leg 9368 | -6/Factory | Crushed by falling debris 9691 | -6/Factory | Build established: Skirmisher 10469 | -6/Factory | Discovered new exit (range 15) 10536 | -6/Factory | Destroyed 9 combat bots 10574 | -6/Factory | Identified exit to Lower Caves 10577 | -6/Factory | Entered Lower Caves 10579 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10647 | -6/Lower Caves | Encountered a Warlord checkpoint 10656 | -6/Lower Caves | Learned location of Zion (-6) 11446 | -6/Lower Caves | Learned Factory stockpile data 11455 | -6/Lower Caves | Identified exit to Lower Caves 11745 | -6/Lower Caves | Entered another Lower Caves area 11765 | -6/Lower Caves | Activated DRS Beacon 11843 | -6/Lower Caves | Lost 9 parts (2p1n3u3w) 11874 | -6/Lower Caves | Discovered new exit (range 6) 11895 | -6/Lower Caves | Identified exit to Factory 11915 | -6/Lower Caves | System corruption reached 10% 11919 | -6/Lower Caves | Entered Factory 11919 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11937 | -5/Factory | Found Launcher Loader 12406 | -5/Factory | Sucked down chute 12406 | -5/Factory | Entered Waste 12407 | -5/Waste | Met a frightened Derelict 12419 | -5/Waste | Spotted C-40 Crusher 12421 | -5/Waste | EMP discharged 12443 | -5/Waste | Spotted C-40 Crusher 12474 | -5/Waste | Spotted C-40 Crusher 12476 | -5/Waste | Spotted C-40 Crusher 12515 | -5/Waste | Spotted C-40 Crusher 12521 | -5/Waste | EMP discharged 12521 | -5/Waste | System corruption reached 10% 12524 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12526 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12532 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12534 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12565 | -5/Waste | Lost 5 parts (1n2u2w) 12580 | -5/Waste | Spotted C-40 Crusher 12609 | -5/Waste | Discovered new exit (range 10) 12618 | -5/Waste | Identified exit to Factory 12619 | -5/Waste | Entered Factory 12931 | -5/Factory | Build established: Scavenger-Skirmisher 13199 | -5/Factory | Garrison activated, responded to threat 13565 | -5/Factory | Lost 5 parts (2p1n1u1w) 13912 | -5/Factory | Lost 4 parts (2n1u1w) 14282 | -5/Factory | Repaired Arm. Huge Wheel 14650 | -5/Factory | Discovered new exit (range 7) 14662 | -5/Factory | Identified exit to Factory 14665 | -5/Factory | Entered another Factory area 14665 | -4/Factory | Evolved 2 slots: Utility x2 15048 | -4/Factory | Destroyed 7 combat bots 15055 | -4/Factory | Lost 6 parts (2p2u2w) 15193 | -4/Factory | Lost 8 parts (3p3n1u1w) 15767 | -4/Factory | Discovered new exit (range 9) 15780 | -4/Factory | Identified exit to Research 15878 | -4/Factory | Entered Research 15878 | -3/Research | Evolved 2 slots: Utility x2 16497 | -3/Research | Loaded intel: 5 recycling unit locations 16546 | -3/Research | Found Prototype Processor 16547 | -3/Research | Identified Spectral Analyzer 16715 | -3/Research | Learned location of Protoforge (-3) 16851 | -3/Research | System corruption reached 10% 16888 | -3/Research | Lost 11 parts (2p3n2u4w) 16996 | -3/Research | Lost 4 parts (2n1u1w) 17124 | -3/Research | Discovered new exit (range 13) 17253 | -3/Research | Lost 6 parts (1p2n1u2w) 17325 | -3/Research | Lost 4 parts (2n1u1w) 17336 | -3/Research | System corruption reached 30% 17402 | -3/Research | Identified exit to Quarantine 17413 | -3/Research | Entered Quarantine 17526 | -3/Quarantine | Cryocooling Duct disabled 17541 | -3/Quarantine | Ambient heat levels rising (+20) 17541 | -3/Quarantine | Non-combat units ordered to evacuate 17682 | -3/Quarantine | Spotted Fortress 17782 | -3/Quarantine | Discovered new exit (range 6) 17782 | -3/Quarantine | Discovered new exit (range 5) 17785 | -3/Quarantine | Identified exit to Protoforge 17789 | -3/Quarantine | Identified exit to Section 7 17793 | -3/Quarantine | Entered Section 7 17830 | -3/Section 7 | Found Alien Artifact 17830 | -3/Section 7 | Identified Microwarp Drive 18026 | -3/Section 7 | Discovered new exit (range 11) 18163 | -3/Section 7 | Identified exit to Research 18164 | -3/Section 7 | Entered Research 18164 | -2/Research | Accompanied by 1 ally 18164 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18207 | -2/Research | Identified exit to Testing 18380 | -2/Research | Fabricated Centrium Leg (x1) 18402 | -2/Research | Spotted B-90 Cyclops 18492 | -2/Research | Lost 3 parts (1n1u1w) 18655 | -2/Research | System corruption reached 10% 18691 | -2/Research | Lost 6 parts (2p2n2w) 18801 | -2/Research | Lost 6 parts (1n3u2w) 18839 | -2/Research | System corruption reached 30% 19348 | -2/Research | Lost 3 parts (2p1u) 19483 | -2/Research | Found Prototype Processor 19485 | -2/Research | Identified Exp. Core Analyzer 19743 | -2/Research | Build established: Scavenger-Gunner 20414 | -2/Research | First assault squad dispatched 20512 | -2/Research | Destroyed 8 combat bots 20515 | -2/Research | Lost 4 parts (1n1u2w) 20525 | -2/Research | Destroyed B-90 Cyclops 20555 | -2/Research | Lost 5 parts (1p2n2w) 20739 | -2/Research | Core integrity fell below 50% 20786 | -2/Research | Lost 13 parts (3p5n2u3w) 20886 | -2/Research | Discovered new exit (range 9) 20936 | -2/Research | Identified exit to Access 20938 | -2/Research | Entered Access 20938 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20961 | -1/Access | Lost 4 parts (2p2n) 21352 | -1/Access | Lost 4 parts (2n2w) 21383 | -1/Access | Destroyed 8 combat bots 21400 | -1/Access | System corruption reached 10% 21417 | -1/Access | Lost 6 parts (1p1n3u1w) 21512 | -1/Access | Lost 5 parts (1p1n1u2w) 21523 | -1/Access | System corruption reached 30% 21672 | -1/Access | Lost 6 parts (1p3n1u1w) 21688 | -1/Access | First assault squad dispatched 21760 | -1/Access | Lost 5 parts (1p2n1u1w) 22079 | -1/Access | Lost 4 parts (2p2u) 22346 | -1/Access | Lost 3 parts (1p1n1w) 22572 | -1/Access | Lost 10 parts (3p2n2u3w) 22616 | -1/Access | Destroyed 7 combat bots 22668 | -1/Access | Lost 7 parts (2p2n2u1w) 22771 | -1/Access | Core integrity fell below 50% 22773 | -1/Access | Lost 13 parts (3p2n3u5w) 22841 | -1/Access | Core integrity fell below 20% 22873 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22756_ Acquired Corrupted Com. Wheel. 22764_ System corrupted: Heat flow error (+151). 22767_ M-36 Artificer repairs M-36 Artificer Lgt. Angular Momentum Engine. 22775_ U-05 Engineer lays Concrete. 22779_ K7A/0YKN4LEOT#9|P %MWTVDNSEU8 22787_ Acquired Gyrokinetic Inverter. 22796_ Acquired 20 matter. 22797_ ,UQDDXM 0ML1IIGKC,STT8B|I 22815_ System corrupted: Component data lost. 22820_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5P. 22830_ System corrupted: Gyrokinetic Inverter rejected. 22830_ Acquired Gyrokinetic Inverter. 22845_ System corrupted: Matter fused (-7). 22859_ Gyrokinetic Inverter destroyed. 22859_ U-05 Engineer destroyed. 22861_ System corrupted: Energy discharge (-32). Map ----- +----------------------------------------------------+ | " # ?? | | + ??? | | # ?? | | [ # ??? | | # ??? | | !! ####+##+###########??????+############## | | ! # ##??????????????????????? | | # = #???????????????????????? | | ########### #???????????????????????? | | ########### #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????##### | | ??????????###########"####???????????????????# | | ??????????## """S""" ##???????????????????# | | ??????????## """ """ ##???????????????????# | | ??????????## ##???????????????????# | | ??????????## ##???????????????????# | | ??????????## ######### """""?????# | | ??????????## ##################+### | | ??????????## " # | | ??????????## """ # | | ############ """ # ! | | ############ " + !%! | | ## # g g m== | | ## # gb | | ###############@ p | | # ################## | | # A ########?????????? | | # ##???????????????? | | + ##???????????????? | | # ##???????????????? | | """""" # ##???????????????? | | """""" # ##???????????????? | | """""" # ################???????????????? | | """""" # ################???????????????? | | ?""""" # ##?????????????????????????????? | | #??######## ##?????????????????????????????? | | ????####### ##?????????????????????????????? | | ?????????## ##############?????????????????? | | ?????????## # #?????????????????? | | ?????????## # #?????????????????? | | ?????????## # """ #?????????????????? | | ?????????## # """ #?????????????????? | | ?????????## + """ #?????????????????? | | ?????????## # "S #?????????????????? | | ?????????## # "" #?????????????????? | | ?????????## # "" #?????????????????? | | ?????????########## #?????????????????? | | ?????????########## #?????????????????? | | ??????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 201 Coolant Potential 120 Energy Generation 93 Energy Capacity 765 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 150 Armor Coverage 450 Resistance: TH 15 Core Shielding 30 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Cryofiber Web | -6/Factory | Scanalyzed Imp. Weapon Cycler | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Hacked Fabricated ------------ Centrium Leg | x1 | -2/Research | Preloaded Repaired ---------- Aluminum Leg | 13% | -6/Factory Arm. Huge Wheel | 23% | -5/Factory Alien Tech Used ----------------- Microwarp Drive Achievements -------------- Denied? Nope Challenges ------------ None Game ------ Seed EnergyAntigravMantle Manual? 0 Play Time 05:38:34 Cumulative 116.8 hours Start 2025.08.13 @ 20:52:12 End 2025.08.14 @ 22:19:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51e1bac0-733a-4dc5-a20f-53c17e181c7b