Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 18:10:11 Player: Stratimus Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3764) 3764 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 7878 Bonus ------- High Alert Combat Kills 54 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 332/350 System Corruption 2% Temperature Critical (505) Movement Walking (193) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Improved Melee Analysis Suite > --- WEAPON (4) ------- Particle Gun Spread Laser Gatling Laser > --- INVENTORY (15) --- Light Ion Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Component Analysis Suite Improved Field Recycling Unit (0) Particle Gun Cooled Particle Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite > --- WEAPON ----------- Precision Shock Rifle Particle Gun Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Component Analysis Suite Improved Field Recycling Unit Particle Gun Improved Datajack Remote Datajack [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . . . . 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 90 | 5 5 12 19 7 39 3 Power 15 | 1 . 1 4 . 8 1 Engine 14 | 1 . 1 4 . 7 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 26 | 2 3 2 5 4 9 1 Treads . | . . . . . . . Leg 26 | 2 3 2 5 4 9 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 2 1 2 2 8 1 Device 9 | . 2 . 2 . 4 1 Storage 2 | . . . . . 2 . Processor 3 | . . 1 . 1 1 . Hackware 1 | . . . . 1 . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 33 | 2 . 8 8 1 14 . Energy Gun 12 | 1 . 3 2 1 5 . Energy Cannon 3 | . . . 1 . 2 . Ballistic Gun 13 | 1 . 4 4 . 4 . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 45 | . . 2 10 6 20 7 Power 8 | . . . 3 1 3 1 Propulsion 17 | . . . 4 2 8 3 Utility 7 | . . . . 3 3 1 Weapon 13 | . . 2 3 . 6 2 Highest Loss Streak 10 | . . 1 10 2 8 2 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 3 3 3 4 7 14 Power 1 | . 1 1 1 2 2 4 Propulsion . | . 1 1 . 1 . . Utility 1 | . . . 1 . 2 4 Weapon . | . 1 . . . . 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . 4 . 3 Power 2 | . . . . . . 2 Propulsion 4 | . . . . 4 . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 80 96 76 91 79 93 Engine 11 | . 14 11 13 13 9 13 Leg 26 | . 28 33 20 35 22 25 Device 6 | . 9 16 9 1 4 6 Storage 1 | . . . . . 3 7 Processor 8 | . . 5 9 13 8 7 Energy Gun 9 | . 14 14 10 7 6 15 Energy Cannon 3 | . . . 2 . 7 5 Ballistic Gun 11 | . 14 14 8 19 8 7 Peak Build Rating 42 | 5 7 13 40 40 42 41 Average Rating 26 | 3 5 10 21 31 33 37 On Entrance 18 | . 5 7 13 40 24 41 Avg Prop Armor Cover (%) 10 | . . . . . 10 . Naked Turns . | . . . . . . . Heaviest Build 82 | 8 10 13 23 23 82 58 Greatest Support 72 | 20 20 30 72 72 60 52 Greatest Overweight (x) 20 | . . . 6 . 20 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 5 5 20 15 Average Capacity 8 | 5 5 5 5 5 12 15 Most Carried 15 | 2 5 5 5 5 15 15 Average Carried 5 | 1 3 3 3 4 7 14 Final Capacity 15 | 5 5 5 5 5 15 15 Final Carried 15 | 2 5 4 5 3 15 12 Class Distribution -------------------- 38% | Scavenger-Gunner 37% | Gunner 18% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Sto Matter Collected 2404 | . 287 139 403 588 762 225 Remotely . | . . . . . . . Salvage Created 4959 | . 104 502 500 923 2404 526 Parts 260 | . 12 40 19 52 111 26 Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 8 | . . . . . 6 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Combat Hostiles Destroyed 84 | . 3 11 9 24 27 10 Melee 1 | . . . . . 1 . Guns 71 | . 3 11 7 24 18 8 Cannons 11 | . . . 2 . 7 2 Classes Destroyed 13 | . 3 3 1 4 2 . Worker 6 | . . . 1 . 5 . Builder 5 | . . 1 . . 3 1 Hauler 2 | . . 1 . . 1 . Recycler 16 | . . . . . 13 3 Watcher 7 | . 1 2 3 . 1 . Swarmer 19 | . 1 4 . 7 4 3 Cutter 2 | . . . . 2 . . Grunt 33 | . 2 3 7 5 12 4 Brawler 4 | . . . . 3 1 . Duelist 2 | . . . . 1 1 . Sentry 16 | . . 4 2 4 4 2 Hunter 4 | . . . . 2 1 1 Programmer 4 | . . . . . 4 . Best Kill Streak 14 | . 1 4 3 5 14 4 Combat Bots Only 5 | . 1 4 3 5 3 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 2 Gunslinging 1 | . . 1 . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Hostile Shots Fired 763 | . 16 78 85 98 409 77 Missed 244 | . 5 28 16 24 153 18 Hits 519 | . 11 50 69 74 256 59 Melee 11 | . . . . 6 5 . Projectile 508 | . 11 50 69 68 251 59 AOE 1 | . . . . 1 . . Critical Strikes 22 | . . 2 2 6 11 1 Damage Taken 6540 | . 106 592 1145 1029 2748 920 Core 1078 | . 22 72 185 75 477 247 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 78 | . . . 78 . . . Core Remaining (%) 81 | 100 91 82 . 52 . . Volleys Fired 282 | . 10 34 43 58 111 26 Largest 4 | . 2 3 3 3 4 4 Hottest 233 | . 60 136 171 121 188 233 Shots Fired 793 | . 20 83 98 169 335 88 Gun 600 | . 20 83 55 169 200 73 Cannon 193 | . . . 43 . 135 15 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 352 | . 10 41 24 131 124 22 Thermal 400 | . 10 42 74 38 170 66 Explosive . | . . . . . . . Electromagnetic 41 | . . . . . 41 . Robot Hit Streak 15 | . 6 9 14 15 8 11 Robot Miss Streak 9 | . 2 5 8 4 9 8 Penetration Max 1 | . . . 1 1 1 . Secondary Targets 9 | . . 1 . 5 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 483 | . 13 46 61 106 192 65 Core Hits 281 | . 7 24 23 42 131 54 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 7 | . . . 2 4 1 . Burn 4 | . . . 2 2 . . Meltdown 1 | . . . . . 1 . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9905 | . 158 555 1367 1963 4670 1192 Guns 6802 | . 158 547 704 1963 2396 1034 Cannons 3010 | . . . 651 . 2201 158 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 93 | . . 8 12 . 73 . Kinetic 4179 | . 90 284 458 1622 1469 256 Thermal 5126 | . 68 263 897 341 2621 936 Explosive . | . . . . . . . Electromagnetic 507 | . . . . . 507 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 1 2 8 2 2 Average Corruption 2 | . 1 1 2 3 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . 2 3 5 21 21 4 Message Errors 19 | . 1 1 2 10 4 1 Matter Fused 13 | . . . . 4 7 2 Heat Flow Errors 4 | . 1 . . 2 1 . Energy Discharges 3 | . . . 1 . 2 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 2 | . . 1 1 . . . Misfires 2 | . . 1 . . 1 . Alerts 2 | . . . 1 1 . . Weapon Failures 6 | . . . . 2 3 1 Overload Shots . | . . . . . . . Overflow Damage 112 | . . . 16 . 95 1 Projectiles 112 | . . . 16 . 95 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 7 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 5 | . . . 5 . . . Shots . | . . . . . . . Rammed 2 | . . . 2 . . . Targets Rammed 37 | . . 2 3 . 32 . Kicked 35 | . . 2 1 . 32 . Crushed . | . . . . . . . Highest Temperature 610 | . 138 72 479 495 290 610 Average Temperature 132 | . 74 24 145 142 88 220 Received Heat Transfer 2295 | . 36 207 630 261 894 267 Effects 24 | . . . 4 6 1 13 Shutdowns 6 | . . . 2 2 . 2 Energy Bleed 2 | . . . 1 . 1 . Interference 9 | . . . . 4 . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 11 | . . 1 3 2 4 1 Heat Transferred 9162 | . 150 611 1850 923 3914 1714 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Maximum Alert Level 2 | . . . . 2 2 1 Low Security (%) 65 | 100 100 100 100 26 59 . Level 1 25 | . . . . 51 25 99 Level 2 9 | . . . . 22 14 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 482 | . 50 154 59 481 482 311 Initial 252 | . . 14 48 . 252 218 Average 150 | . 7 62 17 287 189 248 Influence Increases 2691 | . 157 332 305 541 1033 323 Destroy 0b10 Robot/C 1680 | . 60 220 180 480 540 200 Destroy 0b10 Robot/NC 180 | . 5 20 20 . 115 20 Destroy Leader 338 | . 12 56 46 40 134 50 Successful Hack 64 | . 20 4 35 . 5 . Disable Machine 75 | . . . 15 15 30 15 Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 39 | . . 2 9 6 14 8 Lose Combat Pursuer 165 | . 60 30 . . 45 30 Influence Decreases 2380 | . 123 252 419 60 1034 492 Entered New Map 577 | . . 20 66 . 229 262 Time Decay 1382 | . 123 215 282 . 622 140 Lost Part 401 | . . 17 71 60 183 70 Lost Ally 20 | . . . . . . 20 Squads Dispatched 16 | . 2 1 2 . 9 2 Investigation 4 | . . 1 1 . 2 . Extermination 4 | . . . . . 4 . Reinforcement 2 | . 2 . . . . . Assault 2 | . . . . . 2 . Garrison 4 | . . . 1 . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Distress Signals 5 | . 2 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 14 20 16 27 39 13 Peak Tracking Total 6 | . 3 5 6 5 4 5 Tactical Retreats 9 | . 3 2 . . 3 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Traps Triggered 9 | . 1 2 2 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Sto Machines Disabled 6 | . . . 1 1 3 1 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Machines Accessed 26 | . 3 3 8 . 11 1 Terminals 17 | . 3 2 5 . 6 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units 3 | . . . 1 . 2 . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 48 | . 6 7 18 . 16 1 Successful 28 | . 5 4 13 . 5 1 Failed 20 | . 1 3 5 . 11 . Catastrophic 3 | . . . . . 3 . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 32 | . 6 5 12 . 8 1 Fabricators . | . . . . . . . Repair Stations 6 | . . . 4 . 2 . Recycling Units 5 | . . . 1 . 4 . Scanalyzers 3 | . . 2 . . 1 . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 18 | . 5 2 8 . 2 1 Record 2 | . . 1 1 . . . Open Door 1 | . . . . . . 1 Open DSF 2 | . . . . . 2 . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . 1 . 2 . Report Inventory 3 | . . . 1 . 2 . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 2 6 . 7 . Full Trace Events 4 | . . 1 1 . 2 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Active Infowar (turns) 435 | . 125 252 58 . . . Structural 377 | . 125 252 . . . . Traps 58 | . . . 58 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Sto Turns Passed 5577 | 47 585 490 951 1091 2115 298 Spaces Moved 2929 | 39 434 284 459 697 920 96 Core 176 | 12 . . 160 . 4 . Treads . | . . . . . . . Legs 2753 | 27 434 284 299 697 916 96 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 192 Average Speed 140 | 98 120 120 145 120 166 192 Slowest Speed 1050 | 120 120 120 350 120 1050 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 66 32 25 62 23 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . 4 7 7 7 Melee . | . . . . . . . Projectile 24 | . . . 4 6 7 7 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Total 3760 | 45 478 362 662 823 1245 145 Wait 352 | . 24 21 117 52 123 15 Move 2922 | 38 433 283 458 695 919 96 Hop . | . . . . . . . Pick Up 32 | 2 3 3 8 4 11 1 Fast Attach 46 | 5 2 2 11 4 21 1 Attach 17 | . . 2 4 2 5 4 Detach . | . . . . . . . Swap 41 | . 3 9 9 1 18 1 Drop 30 | . 3 6 9 6 5 1 Fire 282 | . 10 34 43 58 111 26 Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick 35 | . . 2 1 . 32 . Crush . | . . . . . . . Escape Stasis 1 | . . . . 1 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Met a group of wandering Federalists 199 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 5) 613 | -10/Materials | Discovered new exit (range 9) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1100 | -9/Materials | Discovered new exit (range 15) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1136 | -8/Materials | Identified exit to Garrison 1260 | -8/Materials | Repaired Aluminum Leg 1347 | -8/Materials | Build established: Gunner 1373 | -8/Materials | Garrison activated, responded to threat 1537 | -8/Materials | Lost 10 parts (3p4n3w) 2074 | -8/Materials | Entered Garrison 2092 | -8/Garrison | Triggered checkpoint 2200 | -8/Garrison | Triggered checkpoint 2318 | -8/Garrison | Triggered checkpoint 2398 | -8/Garrison | Discovered new exit (range 15) 2576 | -8/Garrison | Triggered checkpoint 2618 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Triggered checkpoint 2831 | -8/Garrison | Discovered new exit (range 14) 2990 | -8/Garrison | Build established: Scavenger-Gunner 3062 | -8/Garrison | Discovered new exit (range 10) 3140 | -8/Garrison | Installed Relay Interface Framework 3152 | -8/Garrison | Triggered checkpoint 3165 | -8/Garrison | Entered Factory 3165 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3432 | -7/Factory | Lost 8 parts (2p3n1u2w) 3973 | -7/Factory | Lost 3 parts (1p2n) 4187 | -7/Factory | Core integrity fell below 50% 4206 | -7/Factory | Build established: Gunner 4228 | -7/Factory | Lost 3 parts (2n1w) 4630 | -7/Factory | Discovered new exit (range 16) 4834 | -7/Factory | Build established: Scavenger-Gunner 4959 | -7/Factory | Identified exit to Garrison 4969 | -7/Factory | Garrison activated, responded to threat 5224 | -7/Factory | Discovered new exit (range 15) 5280 | -7/Factory | Entered Storage 5371 | -7/Storage | Garrison activated, responded to threat 5495 | -7/Storage | Garrison activated, responded to threat 5573 | -7/Storage | Core integrity fell below 20% 5579 | -7/Storage | Core destroyed Last Messages --------------- G-47 Trooper destroyed. Dropped Broken Lgt. Deuterium Engine. Acquired 24 matter. RK9U84PO 7CY6&&HWFZLD R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. Slug penetrates Wall. Y-54 Guardian destroyed. Slug penetrates Wall. Drone Bay destroyed. Acquired 58 matter. Penetrated by Slug. Door Terminal disabled. K-01 Serf collects debris. Shotgun destroyed. K-01 Serf collects debris. Power failure, Imp. Deuterium Engine shutdown. H-55 Commando destroyed. Overheating: Core damaged (-140). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ?#####?????????? | | ???????????????????????????? #?????????? | | ????????????????""????????? +?????????? | | ?????????????????]????????? #?????????? | | ?????????????????=""??????? #?????????? | | ???????????????""" ??????? #?????????? | | ???????????????? ??????? ###???????? | | ???????????##??##+"####???? ????????? | | ??????? ? ?# #???? ??????#???? | | ??????? # #?### ??????? #???? | | ?????????"" / "##;# #???????? #???? | | ?????????????? # ! % % +???????? ""??? | | ??????????" /!%!#####;=;####???????? Y???? | | ???????????????# =%######% #??????????? "???? | | ???????????????#% !#!!!!#@k#??????????? #???? | | ???????????????#% # ** = #??????????? #???? | | ???????????????# #!! !# ##???????#### ##??? | | ???????????????# ################# #??? | | ???????????????# !!=== #??? | | ???????????????# !% #??? | | ???????????????# #??? | | ???????????????#####+############### #??? | | ??????????????????? #?????????????## ##??? | | ?????????????????? T??????????????# #???? | | ?????????????????#" "#??????????????# #???? | | ?????????????????? ????????????????# #???? | | ????????????????? ????????????????# #???? | | ?????????????????]] ????????????????# #???? | | ????????????????#] ]????????????????# #???? | | ????????????????####????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 11 Melee Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 13% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Botjacking Bumper Bots Hey, That's Mine! It's Just You Join The Dark Side Overwhelming Please Form A Line Challenges ------------ None Game ------ Seed GravitonPersonalMediator Manual? 0 Play Time 01:15:05 Cumulative 5.3 hours Start 2026.01.17 @ 15:48:13 End 2026.01.17 @ 18:10:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22f5ac3a-1877-468d-bdde-8ae2fe94b01f