Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 17:04:48 // Halloween2020/ForbiddenLore

Player: AF_C2_5001

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (167)     835
Value Destroyed (8167)     8167
Prototype IDs (218)        4360
Alien Tech Used (0)        0
Bonus (7016)               7016
              TOTAL SCORE: 26078

 Bonus
-------
High Alert Combat Kills    1022
Follower Combat Kills      94
Entered Garrisons          600
Used RIF Installer         1500
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     190/300
Energy                     36/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (10) -----
    Heart of Steel
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Enhanced Optical Array
           Heart of Steel
>          --- WEAPON -----------
           Neutron Cannon
           Neutron Cannon
           Neutron Missile Launcher
>          --- INVENTORY --------
           Autogun
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Humpback
  Device                   Improved Actuator Array
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Chainsword
  Energy Gun               Gatling Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             177  | 6   10  2   1   2   23  11  10  8   15  4   1   18  12  3   29  22  
  Power                    13   | 1   1   .   .   .   2   .   1   .   1   .   .   2   1   .   3   1   
    Engine                 3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   2   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Propulsion               42   | 2   2   2   .   2   6   3   4   5   4   .   .   4   1   .   2   5   
    Treads                 29   | .   .   .   .   2   6   3   4   5   4   .   .   1   .   .   .   4   
    Leg                    11   | 2   .   2   .   .   .   .   .   .   .   .   .   3   1   .   2   1   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 1   4   .   1   .   7   7   2   1   4   3   1   8   6   3   10  12  
    Device                 25   | .   1   .   .   .   .   .   1   .   1   2   .   4   3   1   8   4   
    Storage                6    | 1   1   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | .   2   .   .   .   6   6   1   1   1   1   1   3   3   1   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   3   .   .   .   8   1   3   2   6   1   .   4   4   .   14  4   
    Energy Gun             10   | .   1   .   .   .   3   .   .   .   .   .   .   2   .   .   4   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          14   | 2   2   .   .   .   4   1   .   .   .   .   .   .   .   .   3   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   1   1   2   .   .   .   2   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   2   1   2   1   .   2   2   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 70   | .   7   .   .   .   5   .   .   1   .   2   .   7   2   .   24  22  
  Power                    4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               11   | .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   
  Utility                  36   | .   1   .   .   .   2   .   .   1   .   2   .   4   2   .   13  11  
  Weapon                   19   | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   10  4   
  Highest Loss Streak      15   | .   5   .   .   .   2   .   .   1   .   2   .   5   1   .   15  12  
Average Slot Usage (%)     81   | .   85  96  87  85  88  87  80  81  83  83  83  75  79  67  66  85  
  Engine                   2    | .   12  14  14  14  4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   5   9   9   9   7   7   7   5   .   .   1   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   7   6   4   .   
  Treads                   13   | .   .   .   .   12  27  27  26  27  23  23  23  6   .   .   .   11  
  Leg                      9    | .   17  9   28  16  .   .   .   .   .   .   .   15  22  20  20  3   
  Device                   7    | .   5   .   .   .   .   .   .   .   6   8   15  7   10  .   12  24  
  Storage                  7    | .   14  14  14  14  9   9   9   9   7   7   7   7   7   6   .   .   
  Processor                5    | .   .   .   .   .   9   9   9   9   14  10  .   .   .   6   6   5   
  Protection               10   | .   6   14  2   .   17  15  8   9   6   9   14  14  15  13  3   15  
  Ballistic Gun            7    | .   17  28  28  28  13  18  3   .   .   .   .   .   .   .   2   2   
  Slashing Weapon          7    | .   .   .   .   .   .   .   13  17  8   7   15  12  12  13  2   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 11  18  18  87  87  105 133 114 111 173 124 120 145 148 127 120 55  
  Greatest Support         84   | 20  26  26  20  40  60  60  84  76  66  66  66  84  84  84  84  69  
  Greatest Overweight (x)  41   | .   .   .   4   4   1   2   4   1   2   41  1   5   2   1   1   11  
  Average Overweight (x)   .    | .   .   .   2   3   1   1   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 44   | 6   8   8   24  24  24  44  24  24  44  24  24  44  24  24  24  4   
  Average Capacity         18   | 5   7   8   21  24  24  24  24  24  24  24  24  24  24  24  5   4   
  Most Carried             24   | 4   6   8   16  24  24  24  24  24  24  24  24  24  24  24  24  4   
  Average Carried          17   | 1   4   6   8   20  22  23  23  23  23  23  23  23  22  23  5   3   
  Final Capacity           24   | 6   8   8   24  24  24  24  24  24  24  24  24  24  24  24  4   4   
  Final Carried            24   | 4   6   6   16  22  24  24  24  24  24  23  24  23  21  24  4   .   

 Class Distribution 
--------------------
 64% | Hauler-Mutant
 28% | Scavenger-Mutant
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  
Matter Collected           4974 | 258  97   40   28   78   687  551  248  126  173  84   60   167  469  35   1061 812  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6617 | .    173  .    .    284  852  926  957  502  62   77   .    388  360  35   1120 881  
  Parts                    356  | .    10   .    .    17   49   58   51   31   5    3    .    16   25   4    48   39   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    .    2    .    .    24   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Combat Hostiles Destroyed  150  | .   6   .   .   6   18  24  15  12  4   6   .   4   17  1   25  12  
  Melee                    55   | .   .   .   .   .   .   .   13  9   1   2   .   2   7   1   9   11  
  Guns                     58   | .   6   .   .   6   12  24  2   .   .   .   .   2   .   .   6   .   
  Cannons                  16   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   10  .   
  AOE                      21   | .   .   .   .   .   .   .   .   3   3   4   .   .   10  .   .   1   
Classes Destroyed          15   | .   2   .   .   1   6   .   2   .   .   .   .   .   3   .   .   1   
  Worker                   7    | .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  44   | .   3   .   .   3   3   10  .   3   3   6   .   .   6   .   7   .   
  Grunt                    50   | .   3   .   .   3   10  7   8   4   .   .   .   .   4   .   6   5   
  Brawler                  4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   27   | .   .   .   .   .   2   5   4   4   .   .   .   .   1   .   8   3   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
  Hunter                   6    | .   .   .   .   .   2   2   .   1   1   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   .   .   3   5   8   6   5   3   4   .   1   4   1   5   3   
  Combat Bots Only         8    | .   3   .   .   3   5   8   4   5   3   4   .   1   4   1   5   2   
Max Kills in Single Turn   2    | .   1   .   .   1   2   2   1   1   2   2   .   1   2   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   1   2   2   .   .   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  
Damage Taken               15651 | .    939  7    .    242  1162 889  913  527  330  885  .    2448 1728 78   1828 3675 
  Core                     2143  | .    189  .    .    54   111  121  46   14   .    67   .    141  75   8    286  1031 
  Absorbed by Shields      159   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    144  .    
Core Remaining (%)         54    | 100  .    .    .    2    .    .    .    46   .    .    .    .    59   .    65   .    
Volleys Fired              325   | .    55   .    .    29   64   62   7    3    2    4    .    6    20   .    70   3    
  Largest                  3     | .    2    .    .    2    2    2    2    1    1    1    .    2    1    .    3    1    
  Hottest                  260   | .    60   .    .    40   72   56   56   36   39   39   .    160  39   .    260  49   
Shots Fired                560   | .    72   .    .    58   126  122  14   3    2    4    .    12   21   .    123  3    
  Gun                      407   | .    72   .    .    58   80   122  14   .    .    .    .    12   .    .    48   1    
  Cannon                   119   | .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    73   .    
  Launcher                 34    | .    .    .    .    .    .    .    .    3    2    4    .    .    21   .    2    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  390   | .    45   .    .    58   126  122  14   .    .    .    .    .    .    .    24   1    
  Thermal                  136   | .    27   .    .    .    .    .    .    .    .    .    .    12   .    .    97   .    
  Explosive                31    | .    .    .    .    .    .    .    .    .    2    4    .    .    21   .    2    2    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Robot Hit Streak         43    | .    8    .    .    10   43   19   5    2    .    2    .    6    5    .    17   3    
  Robot Miss Streak        5     | .    3    .    .    2    2    3    2    1    .    2    .    2    5    .    4    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           590   | .    51   .    .    39   101  84   56   18   5    4    .    45   27   2    104  54   
  Core Hits                273   | .    13   .    .    17   39   36   26   12   4    5    .    19   31   1    47   23   
  Critical Hits            10    | .    .    .    .    .    .    2    2    2    1    1    .    .    .    .    1    1    
  Critical Kills           4     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    .    
Melee Attacks              370   | .    .    .    .    .    .    .    58   23   7    5    .    120  29   3    35   90   
  Impact                   6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Slashing                 364   | .    .    .    .    .    .    .    58   23   1    5    .    120  29   3    35   90   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    7    .    1    .    .    .    .    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        34    | .    .    .    .    .    .    .    8    1    .    1    .    5    5    1    .    13   
Damage Inflicted           18366 | .    488  14   .    235  1920 1927 2320 669  607  346  .    1382 1860 75   3366 3157 
  Guns                     4844  | .    486  .    .    235  1178 1922 227  .    .    .    .    111  .    .    685  .    
  Cannons                  2445  | .    .    .    .    .    703  .    .    .    .    .    .    .    .    .    1742 .    
  Explosions               2294  | .    .    .    .    .    .    .    .    79   352  268  .    .    1138 .    .    457  
  Melee                    8693  | .    .    .    .    .    .    .    2093 590  250  72   .    1260 722  75   931  2700 
  Ramming                  90    | .    2    14   .    .    39   5    .    .    5    6    .    11   .    .    8    .    
  Kinetic                  4755  | .    249  .    .    235  1881 1922 227  .    .    .    .    .    .    .    241  .    
  Thermal                  2534  | .    237  .    .    .    .    .    .    .    .    .    .    111  .    .    2186 .    
  Explosive                2215  | .    .    .    .    .    .    .    .    .    352  268  .    .    1138 .    .    457  
  Electromagnetic          79    | .    .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    
  Impact                   124   | .    .    .    .    .    .    .    .    .    124  .    .    .    .    .    .    .    
  Slashing                 8569  | .    .    .    .    .    .    .    2093 590  126  72   .    1260 722  75   931  2700 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    3    3    5    5    .    7    7    7    8    .    .    15   
  Average Corruption       4     | .    .    .    .    .    3    3    3    5    .    7    7    7    7    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  150   | .    .    .    .    .    5    24   15   10   .    6    15   38   31   .    .    6    
    Message Errors         44    | .    .    .    .    .    3    9    5    4    .    2    3    9    8    .    .    1    
    Matter Fused           32    | .    .    .    .    .    1    5    3    4    .    1    5    8    5    .    .    .    
    Heat Flow Errors       19    | .    .    .    .    .    1    2    1    .    .    1    2    6    6    .    .    .    
    Energy Discharges      21    | .    .    .    .    .    .    2    3    2    .    1    5    2    4    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    2    1    .    .    1    .    4    3    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Targeting Errors       13    | .    .    .    .    .    .    2    1    .    .    .    .    5    3    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1076  | .    .    .    .    .    40   .    166  .    .    7    .    19   101  .    131  612  
  Projectiles              127   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    113  .    
  Explosions               170   | .    .    .    .    .    .    .    .    .    .    7    .    .    64   .    .    99   
  Melee                    779   | .    .    .    .    .    26   .    166  .    .    .    .    19   37   .    18   513  
Knockbacks                 12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      342   | .    .    7    .    .    .    .    .    8    .    3    .    .    180  .    .    144  
  Shots                    9     | .    .    .    .    .    .    .    .    1    .    1    .    .    5    .    .    2    
  Rammed                   7     | .    .    1    .    .    2    2    .    .    .    1    .    1    .    .    .    .    
Targets Rammed             12    | .    2    1    .    .    2    2    .    .    1    2    .    1    .    .    1    .    
  Kicked                   3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Highest Temperature        578   | .    300  .    .    9    413  328  129  24   8    578  197  272  344  .    147  .    
  Average Temperature      101   | .    140  .    .    7    68   37   57   11   4    206  88   95   144  .    37   .    
  Received Heat Transfer   3029  | .    444  .    .    42   414  198  351  216  18   18   .    318  294  .    410  306  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Heat Transferred         2870  | .    550  .    .    .    .    .    .    .    .    .    .    375  .    .    1945 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  
Peak Influence             1184 | .    162  63   .    105  437  1184 1011 1007 563  .    .    .    .    202  780  533  
  Initial                  657  | .    .    63   .    .    19   189  577  657  528  .    .    .    .    28   141  409  
  Average                  473  | .    82   63   .    22   209  812  699  828  495  .    .    .    .    75   522  414  
Maximum Alert Level        4    | .    .    .    .    .    2    4    3    3    2    .    .    .    .    1    3    2    
  Low Security (%)         23   | 100  100  100  .    100  46   3    .    .    .    .    .    .    .    94   7    .    
  Level 1                  15   | .    .    .    .    .    48   6    .    .    19   .    .    .    .    5    12   39   
  Level 2                  34   | .    .    .    .    .    4    15   61   13   80   .    .    .    .    .    56   60   
  Level 3                  24   | .    .    .    .    .    .    68   38   86   .    .    .    .    .    .    23   .    
  Level 4                  .    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    4    .    .    .    5    .    4    .    1    .    .    .    .    2    .    7    
  Investigation            4    | .    1    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            9    | .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    1    .    3    .    .    .    .    .    .    1    .    .    
  Intercept                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Distress Signals           20   | .   1   .   .   .   3   .   4   .   .   .   .   .   12  .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              234  | .   17  .   .   8   34  29  23  12  6   14  .   6   25  3   33  24  
  Peak Tracking Total      9    | .   5   .   .   3   5   7   6   4   3   9   .   3   5   1   6   4   
  Tactical Retreats        23   | .   1   .   .   1   5   4   1   .   .   1   .   2   2   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Traps Triggered            20   | .   1   .   .   .   .   4   1   5   .   .   .   .   1   .   5   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Machines Disabled          21   | .   .   .   .   .   .   3   1   3   1   .   .   .   3   4   5   1   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   1   1   .   .   .   1   .   2   1   
  Garrison Relay           8    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Machines Accessed          22   | .   2   .   1   .   3   .   3   .   2   .   3   4   .   2   .   2   
  Terminals                10   | .   2   .   .   .   2   .   2   .   2   .   .   .   .   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                72   | .   7   .   4   .   8   .   10  .   4   .   6   24  .   4   .   5   
  Successful               50   | .   3   .   4   .   3   .   6   .   .   .   6   24  .   2   .   2   
  Failed                   22   | .   4   .   .   .   5   .   4   .   4   .   .   .   .   2   .   3   
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   .   .   6   .   4   .   3   .   .   .   .   2   .   .   
  Terminals                23   | .   7   .   .   .   3   .   7   .   4   .   .   .   .   1   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   5   .   3   .   .   .   .   .   .   3   .   .   
Terminal Hacks             43   | .   3   .   4   .   2   .   3   .   .   .   6   24  .   1   .   .   
  Record                   19   | .   .   .   4   .   .   .   .   .   .   .   4   11  .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   .   .   3   .   3   .   2   .   .   .   .   2   .   2   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    30   | .   .   .   .   .   .   12  .   6   .   .   .   .   .   .   12  .   
  Machine Destruction      30   | .   .   .   .   .   .   12  .   6   .   .   .   .   .   .   12  .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Total Allies               6    | .   .   .   .   1   .   .   3   .   .   .   .   .   2   .   .   .   
  Largest Group            3    | .   .   .   .   1   .   .   3   3   .   .   .   .   2   2   1   .   
  Highest-Rated Group      68   | .   .   .   .   31  .   .   15  15  .   .   .   .   68  68  34  .   
  Highest-Rated Ally       34   | .   .   .   .   31  .   .   5   5   .   .   .   .   34  34  34  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   4   .   .   .   12  .   .   .   .   16  6   3   .   
  Total Damage             1085 | .   .   .   .   85  .   .   .   70  .   .   .   .   539 156 235 .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac 
Robot Analysis Total       117  | .   .   .   .   .   2   .   .   .   .   .   .   115 .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   1   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  
Turns Passed               12448 | 60   394  86   828  629  811  1230 677  586  633  800  614  1155 937  231  1633 1144 
Spaces Moved               5926  | 46   247  81   394  241  252  540  250  270  307  410  332  503  497  142  987  427  
  Core                     23    | 10   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    12   
  Treads                   2842  | .    .    .    .    116  252  540  250  270  307  409  332  94   .    .    .    272  
  Legs                     2866  | 36   109  24   394  125  .    .    .    .    .    .    .    409  497  142  987  143  
  Wheels                   195   | .    138  57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   120  200  180  180  180  180  180  183  183  150  150  150  120  100  
  Average Speed            163   | 104  103  98   207  220  180  180  180  180  181  187  183  163  150  150  121  157  
  Slowest Speed            2100  | 120  120  120  240  240  180  200  240  180  205  2100 183  270  180  150  150  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    48   27   76   69   32   76   18   38   13   59   53   100  59   8    93   13   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     25    | .    .    .    1    .    .    .    .    .    .    .    .    24   .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    1    .    1    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    .    .    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    .    .    2    2    .    2    .    .    .    
Spaces Dug                 42    | .    .    .    .    .    .    .    1    .    .    .    .    .    19   1    8    13   
Terrain Destroyed          278   | .    .    .    .    .    6    7    1    .    12   40   .    .    116  1    61   34   
  Melee                    16    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    13   
  Projectile               24    | .    .    .    .    .    6    7    .    .    .    .    .    .    .    .    11   .    
  AOE                      238   | .    .    .    .    .    .    .    .    .    12   40   .    .    116  .    49   21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  
Total                      7657 | 55   319  87   407  294  493  681  391  337  370  428  341  657  630  157  1230 780  
  Wait                     612  | .    1    .    .    9    116  31   67   17   16   .    .    5    9    3    91   247  
  Move                     5911 | 45   246  80   393  240  252  539  249  269  306  408  331  502  496  142  986  427  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 4    5    2    11   10   18   12   2    3    10   2    4    12   7    4    3    .    
  Fast Attach              79   | 6    4    .    .    .    4    4    8    2    3    .    .    5    3    1    21   18   
  Attach                   53   | .    4    2    1    2    10   3    .    1    4    3    1    7    5    2    4    4    
  Detach                   8    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    3    2    
  Swap                     45   | .    2    .    .    .    9    4    2    5    8    1    .    6    4    .    4    .    
  Drop                     116  | .    .    2    2    4    18   22   10   6    13   1    5    7    8    2    8    8    
  Fire                     325  | .    55   .    .    29   64   62   7    3    2    4    .    6    20   .    70   3    
  Melee                    310  | .    .    .    .    .    .    .    46   21   7    4    .    105  22   2    32   71   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    8    | .    .    .    .    .    2    2    .    .    1    2    .    1    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    2    .    10   .    1    .    .    1    .    7    .    
  Rewire                   56   | .    .    .    .    .    .    .    .    .    .    2    .    .    54   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x3 / *Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location           | Event
    36 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
    76 | -10/Materials      | Identified exit to Mines
   307 | -10/Materials      | Core integrity fell below 50%
   312 | -10/Materials      | Build established: Mutant
   339 | -10/Materials      | Lost 5 parts (1p2n1u1w)
   376 | -10/Materials      | Discovered new exit (range 6)
   455 | -10/Materials      | Entered Mines
   489 | -10/Mines          | Met a Derelict bent on vengeance
   530 | -10/Mines          | Learned location of 1 exit from Materials
   536 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   536 | -10/Mines          | Discovered new exit (range 5)
   541 | -10/Mines          | Entered Exiles
   561 | -10/Exiles         | Discovered new exit (range 15)
   597 | -10/Exiles         | Met 8R-AWN
   616 | -10/Exiles         | Met EX-HEX
   779 | -10/Exiles         | Visited The Gauntlet
   978 | -10/Exiles         | Build established: Hauler-Mutant
   989 | -10/Exiles         | Met EX-DEC
  1058 | -10/Exiles         | Learned location of Zion (-6)
  1196 | -10/Exiles         | Discovered new exit (range 10)
  1369 | -10/Exiles         | Entered Mines
  1434 | -9/Mines           | Learned Materials emergency access door positions
  1554 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1687 | -9/Mines           | Core integrity fell below 20%
  1721 | -9/Mines           | Escorted by a lone wolf Derelict
  1978 | -9/Mines           | Discovered new exit (range 11)
  1998 | -9/Mines           | Entered Materials
  1998 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1999 | -8/Materials       | Identified exit to Factory
  2606 | -8/Materials       | Build established: Scavenger-Mutant
  2613 | -8/Materials       | Discovered exit to Factory (range 16)
  2714 | -8/Materials       | Garrison activated, responded to threat
  2809 | -8/Materials       | Identified exit to Garrison
  2809 | -8/Materials       | Entered Garrison
  2848 | -8/Garrison        | Triggered checkpoint
  2905 | -8/Garrison        | Garrison Relay disabled
  3040 | -8/Garrison        | Triggered checkpoint
  3041 | -8/Garrison        | Triggered checkpoint
  3078 | -8/Garrison        | Triggered checkpoint
  3146 | -8/Garrison        | Destroyed 8 combat bots
  3190 | -8/Garrison        | Triggered checkpoint
  3250 | -8/Garrison        | Build established: Hauler-Mutant
  3347 | -8/Garrison        | Discovered new exit (range 8)
  3522 | -8/Garrison        | Triggered checkpoint
  3560 | -8/Garrison        | Garrison Relay disabled
  3611 | -8/Garrison        | Discovered new exit (range 15)
  3902 | -8/Garrison        | Discovered new exit (range 9)
  3923 | -8/Garrison        | Build established: Scavenger-Mutant
  3926 | -8/Garrison        | Installed Relay Interface Framework
  3960 | -8/Garrison        | Triggered checkpoint
  3995 | -8/Garrison        | Garrison Relay disabled
  4039 | -8/Garrison        | Entered Materials
  4390 | -8/Materials       | Build established: Hauler-Mutant
  4439 | -8/Materials       | First assault squad dispatched
  4503 | -8/Materials       | Garrison activated, responded to threat
  4640 | -8/Materials       | Identified exit to Garrison
  4646 | -8/Materials       | Core integrity fell below 50%
  4716 | -8/Materials       | Entered Garrison
  4716 | -8/Garrison        | Accompanied by 3 allies
  4746 | -8/Garrison        | Triggered checkpoint
  4798 | -8/Garrison        | Garrison Relay disabled
  4950 | -8/Garrison        | Triggered checkpoint
  4951 | -8/Garrison        | Triggered checkpoint
  5151 | -8/Garrison        | Discovered exit to Factory (range 9)
  5184 | -8/Garrison        | Expanded RIF knowledge: Program Shield
  5214 | -8/Garrison        | Triggered checkpoint
  5253 | -8/Garrison        | Garrison Relay disabled
  5302 | -8/Garrison        | Entered Factory
  5302 | -7/Factory         | Evolved 2 slots: Utility x2
  5916 | -7/Factory         | Discovered new exit (range 6)
  5924 | -7/Factory         | Identified exit to Lower Caves
  5935 | -7/Factory         | Entered Lower Caves
  6216 | -7/Lower Caves     | Learned 12 Factory zone layouts
  6493 | -7/Lower Caves     | Crushed by falling debris
  6681 | -7/Lower Caves     | Discovered new exit (range 12)
  6700 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6735 | -7/Lower Caves     | Entered another Lower Caves area
  6781 | -7/Lower Caves     | Discovered new exit (range 6)
  7094 | -7/Lower Caves     | Learned Extension trap positions
  7094 | -7/Lower Caves     | Learned Armory terminal intel
  7094 | -7/Lower Caves     | Learned Research garrison access intel
  7248 | -7/Lower Caves     | Discovered new exit (range 11)
  7267 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7268 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7290 | -7/Lower Caves     | Found Prototype Device
  7349 | -7/Lower Caves     | Entered Data Miner
  7349 | -7/Data Miner      | Discovered new exit (range 6)
  7384 | -7/Data Miner      | Met Data Miner
  7423 | -7/Data Miner      | Learned location of Section 7 (-2)
  7423 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7450 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7479 | -7/Data Miner      | Interfaced with the Data Conduit
  7611 | -7/Data Miner      | Lost 5 parts (2n3u)
  7704 | -7/Data Miner      | Found Exp. Thermal Shield
  8504 | -7/Data Miner      | Entered Proximity Caves
  8539 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8711 | -6/Proximity Caves | Learned 12 Factory zone layouts
  8792 | -6/Proximity Caves | Identified exit to Factory
  8867 | -6/Proximity Caves | Identified Heart of Steel
  9309 | -6/Proximity Caves | Found Tesla Bomb Launcher
  9441 | -6/Proximity Caves | Entered Factory
  9441 | -6/Factory         | Accompanied by 2 allies
  9441 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9442 | -6/Factory         | Identified exit to Factory
  9443 | -6/Factory         | Identified exit to Lower Caves
  9444 | -6/Factory         | Loaded intel: 289 machine locations
  9585 | -6/Factory         | Discovered exit to Lower Caves (range 21)
  9656 | -6/Factory         | Garrison activated, responded to threat
  9669 | -6/Factory         | Identified exit to Garrison
  9672 | -6/Factory         | Entered Garrison
  9672 | -6/Garrison        | Accompanied by 1 ally
  9673 | -6/Garrison        | Loaded intel: 17 machine locations
  9706 | -6/Garrison        | Triggered checkpoint
  9739 | -6/Garrison        | Garrison Relay disabled
  9859 | -6/Garrison        | Lost 15 parts (11u4w)
  9991 | -6/Garrison        | Triggered checkpoint
  9993 | -6/Garrison        | Triggered checkpoint
 10108 | -6/Garrison        | Build established: Scavenger-Mutant
 10204 | -6/Garrison        | Garrison Relay disabled
 10213 | -6/Garrison        | Triggered checkpoint
 10340 | -6/Garrison        | Discovered exit to Factory (range 10)
 10358 | -6/Garrison        | Expanded RIF knowledge: Alert ID Control
 10482 | -6/Garrison        | Triggered checkpoint
 10530 | -6/Garrison        | Triggered checkpoint
 10739 | -6/Garrison        | Discovered exit to Factory (range 14)
 10803 | -6/Garrison        | Garrison Relay disabled
 10882 | -6/Garrison        | Discovered exit to Factory (range 13)
 10960 | -6/Garrison        | Lost 4 parts (1p1u2w)
 11122 | -6/Garrison        | Triggered checkpoint
 11305 | -6/Garrison        | Entered Factory
 11305 | -5/Factory         | Evolved 2 slots: Utility x2
 11306 | -5/Factory         | Loaded intel: 292 machine locations
 11526 | -5/Factory         | Lost 3 parts (2n1u)
 12109 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 12330 | -5/Factory         | Intercept squad dispatched
 12334 | -5/Factory         | Spotted Tracker
 12388 | -5/Factory         | Destroyed Tracker
 12400 | -5/Factory         | Spotted Combat Programmer
 12401 | -5/Factory         | Lost 6 parts (3n2u1w)
 12418 | -5/Factory         | Core integrity fell below 50%
 12431 | -5/Factory         | System corruption reached 10%
 12436 | -5/Factory         | Core integrity fell below 20%
 12449 | -5/Factory         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
12441_ U-05 Engineer lays Concrete.
12441_ Penetrated by EMDS Slug.
12441_ Fusion Modulator explodes. <x2>
12441_ K-01 Serf collects debris.
12442_ The unstable cave ceiling collapses.
12442_ U-05 Engineer lays Concrete. <x4>
12443_ Penetrated by EMDS Slug.
12443_ Imp. Actuator Array destroyed.
12443_ Enh. Optical Array destroyed.
12444_ U-05 Engineer lays Concrete. <x4>
12446_ The unstable cave ceiling collapses.
12446_ K-01 Serf collects debris.
12446_ Penetrated by EMDS Slug.
12446_ Imp. Actuator Array destroyed.
12446_ U-05 Engineer builds a Wall.
12447_ U-05 Engineer lays Concrete. <x2>
12448_ U-05 Engineer builds a Door.
12449_ U-05 Engineer builds a Wall.
12449_ U-05 Engineer lays Concrete.
12449_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| ###########?????????????????????"""?"""??????????? |
| #????????????????????????????????""??""??????????? |
| #????????????????????????????????""??""??????????? |
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| ######### ??????????????????? #??????????????????? |
|         # ????????###########g##?????????????????? |
| """ """ # ????????#            #?????????????????? |
| """ """ # ?????####""    !     ##????????????????? |
| """ """ # ???### ##""           #??###???????????? |
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|  ""  "" #         #       [      """"????????????? |
|         #                [%     #""""????????????? |
| """ """ # "      p        [     #""""?????""?????? |
| """ """ #          p     @       """" ????""?????? |
| """ """ #      [  #             #        ?"""????? |
|  ""  "" +      %                ;;;;; #???"""????? |
|  ""  "" #         # %                    #"""????? |
|         #               R        ]          ?????? |
| ############        + ##                  ##?????? |
| ?????????            u u       ;           ??????? |
| ???????                 #####  ;           ??????? |
| ?????      """ ]]] """  #????  ;           ??????? |
| ???        """ u]] """  #????? ;          ???"""?? |
| ???        """ ]]] """  #????? ;!         ???"""?? |
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| ??????????????????""""?""""??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Propulsion Shielding       33
Evasion (%)                42
Targeting Accuracy         6
Armor Integrity Analysis   50
Recoil Reduction           3
Force Boost                3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefPulseBiocell
  Manual?         0
Play Time         01:34:22
  Cumulative      516.0 hours
  Start           2020.10.30 @ 15:01:23
  End             2020.10.30 @ 17:04:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          324
  Rogue           324
  Adventurer      0
  Explorer        0
Win Type          -
  Total           34
  Types           22/1/6/5/0/0/0/0/0
Lore%             86
Gallery%          88
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          98x62
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9eba107f-5637-464d-bbd7-957f4a56755c