Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 17:04:48 // Halloween2020/ForbiddenLore Player: AF_C2_5001 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (167) 835 Value Destroyed (8167) 8167 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (7016) 7016 TOTAL SCORE: 26078 Bonus ------- High Alert Combat Kills 1022 Follower Combat Kills 94 Entered Garrisons 600 Used RIF Installer 1500 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1000 Matter 190/300 Energy 36/100 System Corruption 15% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Heart of Steel > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Heart of Steel > --- WEAPON ----------- Neutron Cannon Neutron Cannon Neutron Missile Launcher > --- INVENTORY -------- Autogun [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Humpback Device Improved Actuator Array Storage Humpback Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Slots Evolved 10 | . . . . . 4 . . . 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 8 | . . . . . 3 . . . 2 . . . . 1 . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 177 | 6 10 2 1 2 23 11 10 8 15 4 1 18 12 3 29 22 Power 13 | 1 1 . . . 2 . 1 . 1 . . 2 1 . 3 1 Engine 3 | 1 1 . . . 1 . . . . . . . . . . . Core 7 | . . . . . 1 . 1 . 1 . . 1 . . 2 1 Reactor 3 | . . . . . . . . . . . . 1 1 . 1 . Propulsion 42 | 2 2 2 . 2 6 3 4 5 4 . . 4 1 . 2 5 Treads 29 | . . . . 2 6 3 4 5 4 . . 1 . . . 4 Leg 11 | 2 . 2 . . . . . . . . . 3 1 . 2 1 Wheel 2 | . 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 70 | 1 4 . 1 . 7 7 2 1 4 3 1 8 6 3 10 12 Device 25 | . 1 . . . . . 1 . 1 2 . 4 3 1 8 4 Storage 6 | 1 1 . 1 . . 1 . . 1 . . 1 . . . . Processor 4 | . . . . . 1 . . . 1 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 35 | . 2 . . . 6 6 1 1 1 1 1 3 3 1 2 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 2 3 . . . 8 1 3 2 6 1 . 4 4 . 14 4 Energy Gun 10 | . 1 . . . 3 . . . . . . 2 . . 4 . Energy Cannon 3 | . . . . . . . . . . . . . . . 2 1 Ballistic Gun 14 | 2 2 . . . 4 1 . . . . . . . . 3 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . Launcher 9 | . . . . . . . 1 1 2 . . . 2 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . Slashing Weapon 13 | . . . . . . . 2 1 2 1 . 2 2 . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . . . . . . . 1 . . . Parts Lost 70 | . 7 . . . 5 . . 1 . 2 . 7 2 . 24 22 Power 4 | . 1 . . . 1 . . . . . . . . . 1 1 Propulsion 11 | . 2 . . . . . . . . . . 3 . . . 6 Utility 36 | . 1 . . . 2 . . 1 . 2 . 4 2 . 13 11 Weapon 19 | . 3 . . . 2 . . . . . . . . . 10 4 Highest Loss Streak 15 | . 5 . . . 2 . . 1 . 2 . 5 1 . 15 12 Average Slot Usage (%) 81 | . 85 96 87 85 88 87 80 81 83 83 83 75 79 67 66 85 Engine 2 | . 12 14 14 14 4 . . . . . . . . . . . Core 4 | . . . . . 5 9 9 9 7 7 7 5 . . 1 4 Reactor 1 | . . . . . . . . . . . . 1 7 6 4 . Treads 13 | . . . . 12 27 27 26 27 23 23 23 6 . . . 11 Leg 9 | . 17 9 28 16 . . . . . . . 15 22 20 20 3 Device 7 | . 5 . . . . . . . 6 8 15 7 10 . 12 24 Storage 7 | . 14 14 14 14 9 9 9 9 7 7 7 7 7 6 . . Processor 5 | . . . . . 9 9 9 9 14 10 . . . 6 6 5 Protection 10 | . 6 14 2 . 17 15 8 9 6 9 14 14 15 13 3 15 Ballistic Gun 7 | . 17 28 28 28 13 18 3 . . . . . . . 2 2 Slashing Weapon 7 | . . . . . . . 13 17 8 7 15 12 12 13 2 12 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 173 | 11 18 18 87 87 105 133 114 111 173 124 120 145 148 127 120 55 Greatest Support 84 | 20 26 26 20 40 60 60 84 76 66 66 66 84 84 84 84 69 Greatest Overweight (x) 41 | . . . 4 4 1 2 4 1 2 41 1 5 2 1 1 11 Average Overweight (x) . | . . . 2 3 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 44 | 6 8 8 24 24 24 44 24 24 44 24 24 44 24 24 24 4 Average Capacity 18 | 5 7 8 21 24 24 24 24 24 24 24 24 24 24 24 5 4 Most Carried 24 | 4 6 8 16 24 24 24 24 24 24 24 24 24 24 24 24 4 Average Carried 17 | 1 4 6 8 20 22 23 23 23 23 23 23 23 22 23 5 3 Final Capacity 24 | 6 8 8 24 24 24 24 24 24 24 24 24 24 24 24 4 4 Final Carried 24 | 4 6 6 16 22 24 24 24 24 24 23 24 23 21 24 4 . Class Distribution -------------------- 64% | Hauler-Mutant 28% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Matter Collected 4974 | 258 97 40 28 78 687 551 248 126 173 84 60 167 469 35 1061 812 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6617 | . 173 . . 284 852 926 957 502 62 77 . 388 360 35 1120 881 Parts 356 | . 10 . . 17 49 58 51 31 5 3 . 16 25 4 48 39 Haulers Intercepted 3 | . . . . . 3 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 2 . . 24 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Combat Hostiles Destroyed 150 | . 6 . . 6 18 24 15 12 4 6 . 4 17 1 25 12 Melee 55 | . . . . . . . 13 9 1 2 . 2 7 1 9 11 Guns 58 | . 6 . . 6 12 24 2 . . . . 2 . . 6 . Cannons 16 | . . . . . 6 . . . . . . . . . 10 . AOE 21 | . . . . . . . . 3 3 4 . . 10 . . 1 Classes Destroyed 15 | . 2 . . 1 6 . 2 . . . . . 3 . . 1 Worker 7 | . . . . . 1 . 3 . 1 . . . . . . 2 Builder 1 | . . . . . . . 1 . . . . . . . . . Hauler 3 | . . . . . 3 . . . . . . . . . . . Recycler 3 | . . . . 1 . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . 1 . . . . . . . . . . 1 Swarmer 44 | . 3 . . 3 3 10 . 3 3 6 . . 6 . 7 . Grunt 50 | . 3 . . 3 10 7 8 4 . . . . 4 . 6 5 Brawler 4 | . . . . . 1 . 1 . . . . . . . 2 . Duelist 2 | . . . . . . . 2 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . Sentry 27 | . . . . . 2 5 4 4 . . . . 1 . 8 3 Demolisher 5 | . . . . . . . . . . . . . 4 1 . . Hunter 6 | . . . . . 2 2 . 1 1 . . . . . . . Programmer 6 | . . . . . . . . . . . . . 1 . 2 3 Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . Tracker 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 . . 3 5 8 6 5 3 4 . 1 4 1 5 3 Combat Bots Only 8 | . 3 . . 3 5 8 4 5 3 4 . 1 4 1 5 2 Max Kills in Single Turn 2 | . 1 . . 1 2 2 1 1 2 2 . 1 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 2 . . 2 . . 1 Melee 1 | . . . . . . . 1 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Damage Taken 15651 | . 939 7 . 242 1162 889 913 527 330 885 . 2448 1728 78 1828 3675 Core 2143 | . 189 . . 54 111 121 46 14 . 67 . 141 75 8 286 1031 Absorbed by Shields 159 | . . . . . . . . . . . . . 15 . 144 . Core Remaining (%) 54 | 100 . . . 2 . . . 46 . . . . 59 . 65 . Volleys Fired 325 | . 55 . . 29 64 62 7 3 2 4 . 6 20 . 70 3 Largest 3 | . 2 . . 2 2 2 2 1 1 1 . 2 1 . 3 1 Hottest 260 | . 60 . . 40 72 56 56 36 39 39 . 160 39 . 260 49 Shots Fired 560 | . 72 . . 58 126 122 14 3 2 4 . 12 21 . 123 3 Gun 407 | . 72 . . 58 80 122 14 . . . . 12 . . 48 1 Cannon 119 | . . . . . 46 . . . . . . . . . 73 . Launcher 34 | . . . . . . . . 3 2 4 . . 21 . 2 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 390 | . 45 . . 58 126 122 14 . . . . . . . 24 1 Thermal 136 | . 27 . . . . . . . . . . 12 . . 97 . Explosive 31 | . . . . . . . . . 2 4 . . 21 . 2 2 Electromagnetic 3 | . . . . . . . . 3 . . . . . . . . Robot Hit Streak 43 | . 8 . . 10 43 19 5 2 . 2 . 6 5 . 17 3 Robot Miss Streak 5 | . 3 . . 2 2 3 2 1 . 2 . 2 5 . 4 . Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . Secondary Targets 5 | . . . . 2 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . . . . Shots Hit Robots 590 | . 51 . . 39 101 84 56 18 5 4 . 45 27 2 104 54 Core Hits 273 | . 13 . . 17 39 36 26 12 4 5 . 19 31 1 47 23 Critical Hits 10 | . . . . . . 2 2 2 1 1 . . . . 1 1 Critical Kills 4 | . . . . . . 1 1 1 . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 1 1 1 1 1 . . . . . . Melee Attacks 370 | . . . . . . . 58 23 7 5 . 120 29 3 35 90 Impact 6 | . . . . . . . . . 6 . . . . . . . Slashing 364 | . . . . . . . 58 23 1 5 . 120 29 3 35 90 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 7 . 1 . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 34 | . . . . . . . 8 1 . 1 . 5 5 1 . 13 Damage Inflicted 18366 | . 488 14 . 235 1920 1927 2320 669 607 346 . 1382 1860 75 3366 3157 Guns 4844 | . 486 . . 235 1178 1922 227 . . . . 111 . . 685 . Cannons 2445 | . . . . . 703 . . . . . . . . . 1742 . Explosions 2294 | . . . . . . . . 79 352 268 . . 1138 . . 457 Melee 8693 | . . . . . . . 2093 590 250 72 . 1260 722 75 931 2700 Ramming 90 | . 2 14 . . 39 5 . . 5 6 . 11 . . 8 . Kinetic 4755 | . 249 . . 235 1881 1922 227 . . . . . . . 241 . Thermal 2534 | . 237 . . . . . . . . . . 111 . . 2186 . Explosive 2215 | . . . . . . . . . 352 268 . . 1138 . . 457 Electromagnetic 79 | . . . . . . . . 79 . . . . . . . . Impact 124 | . . . . . . . . . 124 . . . . . . . Slashing 8569 | . . . . . . . 2093 590 126 72 . 1260 722 75 931 2700 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 3 3 5 5 . 7 7 7 8 . . 15 Average Corruption 4 | . . . . . 3 3 3 5 . 7 7 7 7 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 150 | . . . . . 5 24 15 10 . 6 15 38 31 . . 6 Message Errors 44 | . . . . . 3 9 5 4 . 2 3 9 8 . . 1 Matter Fused 32 | . . . . . 1 5 3 4 . 1 5 8 5 . . . Heat Flow Errors 19 | . . . . . 1 2 1 . . 1 2 6 6 . . . Energy Discharges 21 | . . . . . . 2 3 2 . 1 5 2 4 . . 2 Parts Rejected 2 | . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 12 | . . . . . . 2 1 . . 1 . 4 3 . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . . 1 . . . . Misfires 2 | . . . . . . . . . . . . 1 1 . . . Targeting Errors 13 | . . . . . . 2 1 . . . . 5 3 . . 2 Weapon Failures 3 | . . . . . . 2 . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1076 | . . . . . 40 . 166 . . 7 . 19 101 . 131 612 Projectiles 127 | . . . . . 14 . . . . . . . . . 113 . Explosions 170 | . . . . . . . . . . 7 . . 64 . . 99 Melee 779 | . . . . . 26 . 166 . . . . 19 37 . 18 513 Knockbacks 12 | . . . . . 12 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 11 . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 342 | . . 7 . . . . . 8 . 3 . . 180 . . 144 Shots 9 | . . . . . . . . 1 . 1 . . 5 . . 2 Rammed 7 | . . 1 . . 2 2 . . . 1 . 1 . . . . Targets Rammed 12 | . 2 1 . . 2 2 . . 1 2 . 1 . . 1 . Kicked 3 | . 2 . . . . . . . . . . . . . 1 . Crushed 2 | . . . . . . . . . 1 1 . . . . . . Highest Temperature 578 | . 300 . . 9 413 328 129 24 8 578 197 272 344 . 147 . Average Temperature 101 | . 140 . . 7 68 37 57 11 4 206 88 95 144 . 37 . Received Heat Transfer 3029 | . 444 . . 42 414 198 351 216 18 18 . 318 294 . 410 306 Effects 6 | . . . . . . . . . . 5 . . 1 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . 2 . . . . . . Damage (major) 2 | . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 1 . . 2 . Heat Transferred 2870 | . 550 . . . . . . . . . . 375 . . 1945 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Peak Influence 1184 | . 162 63 . 105 437 1184 1011 1007 563 . . . . 202 780 533 Initial 657 | . . 63 . . 19 189 577 657 528 . . . . 28 141 409 Average 473 | . 82 63 . 22 209 812 699 828 495 . . . . 75 522 414 Maximum Alert Level 4 | . . . . . 2 4 3 3 2 . . . . 1 3 2 Low Security (%) 23 | 100 100 100 . 100 46 3 . . . . . . . 94 7 . Level 1 15 | . . . . . 48 6 . . 19 . . . . 5 12 39 Level 2 34 | . . . . . 4 15 61 13 80 . . . . . 56 60 Level 3 24 | . . . . . . 68 38 86 . . . . . . 23 . Level 4 . | . . . . . . 5 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 4 . . . 5 . 4 . 1 . . . . 2 . 7 Investigation 4 | . 1 . . . 1 . . . 1 . . . . 1 . . Extermination 2 | . . . . . . . . . . . . . . . . 2 Reinforcement 9 | . 3 . . . 3 . . . . . . . . . . 3 Assault 1 | . . . . . . . 1 . . . . . . . . . Garrison 5 | . . . . . 1 . 3 . . . . . . 1 . . Intercept 2 | . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Distress Signals 20 | . 1 . . . 3 . 4 . . . . . 12 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 234 | . 17 . . 8 34 29 23 12 6 14 . 6 25 3 33 24 Peak Tracking Total 9 | . 5 . . 3 5 7 6 4 3 9 . 3 5 1 6 4 Tactical Retreats 23 | . 1 . . 1 5 4 1 . . 1 . 2 2 . 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Traps Triggered 20 | . 1 . . . . 4 1 5 . . . . 1 . 5 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Machines Disabled 21 | . . . . . . 3 1 3 1 . . . 3 4 5 1 Max in Single Turn 2 | . . . . . . 1 1 1 1 . . . 1 . 2 1 Garrison Relay 8 | . . . . . . 3 . 2 . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Machines Accessed 22 | . 2 . 1 . 3 . 3 . 2 . 3 4 . 2 . 2 Terminals 10 | . 2 . . . 2 . 2 . 2 . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . 1 . . Total Hacks 72 | . 7 . 4 . 8 . 10 . 4 . 6 24 . 4 . 5 Successful 50 | . 3 . 4 . 3 . 6 . . . 6 24 . 2 . 2 Failed 22 | . 4 . . . 5 . 4 . 4 . . . . 2 . 3 Catastrophic 3 | . . . . . 1 . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 4 . . . 6 . 4 . 3 . . . . 2 . . Terminals 23 | . 7 . . . 3 . 7 . 4 . . . . 1 . 1 Fabricators 4 | . . . . . . . . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 5 . 3 . . . . . . 3 . . Terminal Hacks 43 | . 3 . 4 . 2 . 3 . . . 6 24 . 1 . . Record 19 | . . . 4 . . . . . . . 4 11 . . . . Part Schematic 5 | . . . . . . . . . . . . 5 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . . . . . 2 . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . 1 . . Unlock Access 3 | . . . . . 1 . 1 . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . . 3 . 3 . 2 . . . . 2 . 2 Full Trace Events 3 | . . . . . 1 . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . . . 285 Time 152 | . . . . . . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Used RIF Installer 3 | . . . . . . 1 . 1 . . . . . . 1 . Alert ID Control 1 | . . . . . . . . . . . . . . . 1 . Program Shield 1 | . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 30 | . . . . . . 12 . 6 . . . . . . 12 . Machine Destruction 30 | . . . . . . 12 . 6 . . . . . . 12 . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Total Allies 6 | . . . . 1 . . 3 . . . . . 2 . . . Largest Group 3 | . . . . 1 . . 3 3 . . . . 2 2 1 . Highest-Rated Group 68 | . . . . 31 . . 15 15 . . . . 68 68 34 . Highest-Rated Ally 34 | . . . . 31 . . 5 5 . . . . 34 34 34 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . 4 . . . 12 . . . . 16 6 3 . Total Damage 1085 | . . . . 85 . . . 70 . . . . 539 156 235 . Kills 4 | . . . . . . . . . . . . . 3 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Robot Analysis Total 117 | . . . . . 2 . . . . . . 115 . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Turns Passed 12448 | 60 394 86 828 629 811 1230 677 586 633 800 614 1155 937 231 1633 1144 Spaces Moved 5926 | 46 247 81 394 241 252 540 250 270 307 410 332 503 497 142 987 427 Core 23 | 10 . . . . . . . . . 1 . . . . . 12 Treads 2842 | . . . . 116 252 540 250 270 307 409 332 94 . . . 272 Legs 2866 | 36 109 24 394 125 . . . . . . . 409 497 142 987 143 Wheels 195 | . 138 57 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 200 180 180 180 180 180 183 183 150 150 150 120 100 Average Speed 163 | 104 103 98 207 220 180 180 180 180 181 187 183 163 150 150 121 157 Slowest Speed 2100 | 120 120 120 240 240 180 200 240 180 205 2100 183 270 180 150 150 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 46 | 3 48 27 76 69 32 76 18 38 13 59 53 100 59 8 93 13 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 25 | . . . 1 . . . . . . . . 24 . . . . Known Exits Taken 6 | . 1 . . . 1 . 1 . 1 . . . 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . 1 1 1 . . . . Scrap Searched 7 | . . 1 . . . . . . . 2 2 . 2 . . . Spaces Dug 42 | . . . . . . . 1 . . . . . 19 1 8 13 Terrain Destroyed 278 | . . . . . 6 7 1 . 12 40 . . 116 1 61 34 Melee 16 | . . . . . . . 1 . . . . . . 1 1 13 Projectile 24 | . . . . . 6 7 . . . . . . . . 11 . AOE 238 | . . . . . . . . . 12 40 . . 116 . 49 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Total 7657 | 55 319 87 407 294 493 681 391 337 370 428 341 657 630 157 1230 780 Wait 612 | . 1 . . 9 116 31 67 17 16 . . 5 9 3 91 247 Move 5911 | 45 246 80 393 240 252 539 249 269 306 408 331 502 496 142 986 427 Hop . | . . . . . . . . . . . . . . . . . Pick Up 109 | 4 5 2 11 10 18 12 2 3 10 2 4 12 7 4 3 . Fast Attach 79 | 6 4 . . . 4 4 8 2 3 . . 5 3 1 21 18 Attach 53 | . 4 2 1 2 10 3 . 1 4 3 1 7 5 2 4 4 Detach 8 | . . . . . . . . . . . . 1 1 1 3 2 Swap 45 | . 2 . . . 9 4 2 5 8 1 . 6 4 . 4 . Drop 116 | . . 2 2 4 18 22 10 6 13 1 5 7 8 2 8 8 Fire 325 | . 55 . . 29 64 62 7 3 2 4 . 6 20 . 70 3 Melee 310 | . . . . . . . 46 21 7 4 . 105 22 2 32 71 Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . 2 1 . . . . . . . . . . . . 1 . Crush 8 | . . . . . 2 2 . . 1 2 . 1 . . . . Escape Stasis 21 | . . . . . . 2 . 10 . 1 . . 1 . 7 . Rewire 56 | . . . . . . . . . . 2 . . 54 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x3 / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 5 parts (1p2n1u1w) 376 | -10/Materials | Discovered new exit (range 6) 455 | -10/Materials | Entered Mines 489 | -10/Mines | Met a Derelict bent on vengeance 530 | -10/Mines | Learned location of 1 exit from Materials 536 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 536 | -10/Mines | Discovered new exit (range 5) 541 | -10/Mines | Entered Exiles 561 | -10/Exiles | Discovered new exit (range 15) 597 | -10/Exiles | Met 8R-AWN 616 | -10/Exiles | Met EX-HEX 779 | -10/Exiles | Visited The Gauntlet 978 | -10/Exiles | Build established: Hauler-Mutant 989 | -10/Exiles | Met EX-DEC 1058 | -10/Exiles | Learned location of Zion (-6) 1196 | -10/Exiles | Discovered new exit (range 10) 1369 | -10/Exiles | Entered Mines 1434 | -9/Mines | Learned Materials emergency access door positions 1554 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1687 | -9/Mines | Core integrity fell below 20% 1721 | -9/Mines | Escorted by a lone wolf Derelict 1978 | -9/Mines | Discovered new exit (range 11) 1998 | -9/Mines | Entered Materials 1998 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1999 | -8/Materials | Identified exit to Factory 2606 | -8/Materials | Build established: Scavenger-Mutant 2613 | -8/Materials | Discovered exit to Factory (range 16) 2714 | -8/Materials | Garrison activated, responded to threat 2809 | -8/Materials | Identified exit to Garrison 2809 | -8/Materials | Entered Garrison 2848 | -8/Garrison | Triggered checkpoint 2905 | -8/Garrison | Garrison Relay disabled 3040 | -8/Garrison | Triggered checkpoint 3041 | -8/Garrison | Triggered checkpoint 3078 | -8/Garrison | Triggered checkpoint 3146 | -8/Garrison | Destroyed 8 combat bots 3190 | -8/Garrison | Triggered checkpoint 3250 | -8/Garrison | Build established: Hauler-Mutant 3347 | -8/Garrison | Discovered new exit (range 8) 3522 | -8/Garrison | Triggered checkpoint 3560 | -8/Garrison | Garrison Relay disabled 3611 | -8/Garrison | Discovered new exit (range 15) 3902 | -8/Garrison | Discovered new exit (range 9) 3923 | -8/Garrison | Build established: Scavenger-Mutant 3926 | -8/Garrison | Installed Relay Interface Framework 3960 | -8/Garrison | Triggered checkpoint 3995 | -8/Garrison | Garrison Relay disabled 4039 | -8/Garrison | Entered Materials 4390 | -8/Materials | Build established: Hauler-Mutant 4439 | -8/Materials | First assault squad dispatched 4503 | -8/Materials | Garrison activated, responded to threat 4640 | -8/Materials | Identified exit to Garrison 4646 | -8/Materials | Core integrity fell below 50% 4716 | -8/Materials | Entered Garrison 4716 | -8/Garrison | Accompanied by 3 allies 4746 | -8/Garrison | Triggered checkpoint 4798 | -8/Garrison | Garrison Relay disabled 4950 | -8/Garrison | Triggered checkpoint 4951 | -8/Garrison | Triggered checkpoint 5151 | -8/Garrison | Discovered exit to Factory (range 9) 5184 | -8/Garrison | Expanded RIF knowledge: Program Shield 5214 | -8/Garrison | Triggered checkpoint 5253 | -8/Garrison | Garrison Relay disabled 5302 | -8/Garrison | Entered Factory 5302 | -7/Factory | Evolved 2 slots: Utility x2 5916 | -7/Factory | Discovered new exit (range 6) 5924 | -7/Factory | Identified exit to Lower Caves 5935 | -7/Factory | Entered Lower Caves 6216 | -7/Lower Caves | Learned 12 Factory zone layouts 6493 | -7/Lower Caves | Crushed by falling debris 6681 | -7/Lower Caves | Discovered new exit (range 12) 6700 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6735 | -7/Lower Caves | Entered another Lower Caves area 6781 | -7/Lower Caves | Discovered new exit (range 6) 7094 | -7/Lower Caves | Learned Extension trap positions 7094 | -7/Lower Caves | Learned Armory terminal intel 7094 | -7/Lower Caves | Learned Research garrison access intel 7248 | -7/Lower Caves | Discovered new exit (range 11) 7267 | -7/Lower Caves | Learned location of 1 exit from Factory 7268 | -7/Lower Caves | Encountered a Warlord checkpoint 7290 | -7/Lower Caves | Found Prototype Device 7349 | -7/Lower Caves | Entered Data Miner 7349 | -7/Data Miner | Discovered new exit (range 6) 7384 | -7/Data Miner | Met Data Miner 7423 | -7/Data Miner | Learned location of Section 7 (-2) 7423 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7450 | -7/Data Miner | Received God Mode back door access code from Data Miner 7479 | -7/Data Miner | Interfaced with the Data Conduit 7611 | -7/Data Miner | Lost 5 parts (2n3u) 7704 | -7/Data Miner | Found Exp. Thermal Shield 8504 | -7/Data Miner | Entered Proximity Caves 8539 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8711 | -6/Proximity Caves | Learned 12 Factory zone layouts 8792 | -6/Proximity Caves | Identified exit to Factory 8867 | -6/Proximity Caves | Identified Heart of Steel 9309 | -6/Proximity Caves | Found Tesla Bomb Launcher 9441 | -6/Proximity Caves | Entered Factory 9441 | -6/Factory | Accompanied by 2 allies 9441 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9442 | -6/Factory | Identified exit to Factory 9443 | -6/Factory | Identified exit to Lower Caves 9444 | -6/Factory | Loaded intel: 289 machine locations 9585 | -6/Factory | Discovered exit to Lower Caves (range 21) 9656 | -6/Factory | Garrison activated, responded to threat 9669 | -6/Factory | Identified exit to Garrison 9672 | -6/Factory | Entered Garrison 9672 | -6/Garrison | Accompanied by 1 ally 9673 | -6/Garrison | Loaded intel: 17 machine locations 9706 | -6/Garrison | Triggered checkpoint 9739 | -6/Garrison | Garrison Relay disabled 9859 | -6/Garrison | Lost 15 parts (11u4w) 9991 | -6/Garrison | Triggered checkpoint 9993 | -6/Garrison | Triggered checkpoint 10108 | -6/Garrison | Build established: Scavenger-Mutant 10204 | -6/Garrison | Garrison Relay disabled 10213 | -6/Garrison | Triggered checkpoint 10340 | -6/Garrison | Discovered exit to Factory (range 10) 10358 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 10482 | -6/Garrison | Triggered checkpoint 10530 | -6/Garrison | Triggered checkpoint 10739 | -6/Garrison | Discovered exit to Factory (range 14) 10803 | -6/Garrison | Garrison Relay disabled 10882 | -6/Garrison | Discovered exit to Factory (range 13) 10960 | -6/Garrison | Lost 4 parts (1p1u2w) 11122 | -6/Garrison | Triggered checkpoint 11305 | -6/Garrison | Entered Factory 11305 | -5/Factory | Evolved 2 slots: Utility x2 11306 | -5/Factory | Loaded intel: 292 machine locations 11526 | -5/Factory | Lost 3 parts (2n1u) 12109 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 12330 | -5/Factory | Intercept squad dispatched 12334 | -5/Factory | Spotted Tracker 12388 | -5/Factory | Destroyed Tracker 12400 | -5/Factory | Spotted Combat Programmer 12401 | -5/Factory | Lost 6 parts (3n2u1w) 12418 | -5/Factory | Core integrity fell below 50% 12431 | -5/Factory | System corruption reached 10% 12436 | -5/Factory | Core integrity fell below 20% 12449 | -5/Factory | Destroyed by Combat Programmer with EMDS Last Messages --------------- 12441_ U-05 Engineer lays Concrete. 12441_ Penetrated by EMDS Slug. 12441_ Fusion Modulator explodes. 12441_ K-01 Serf collects debris. 12442_ The unstable cave ceiling collapses. 12442_ U-05 Engineer lays Concrete. 12443_ Penetrated by EMDS Slug. 12443_ Imp. Actuator Array destroyed. 12443_ Enh. Optical Array destroyed. 12444_ U-05 Engineer lays Concrete. 12446_ The unstable cave ceiling collapses. 12446_ K-01 Serf collects debris. 12446_ Penetrated by EMDS Slug. 12446_ Imp. Actuator Array destroyed. 12446_ U-05 Engineer builds a Wall. 12447_ U-05 Engineer lays Concrete. 12448_ U-05 Engineer builds a Door. 12449_ U-05 Engineer builds a Wall. 12449_ U-05 Engineer lays Concrete. 12449_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ###########?????????????????????"""?"""??????????? | | #????????????????????????????????""??""??????????? | | #????????????????????????????????""??""??????????? | | ################### #???????????????????????? | | / #???????????????????????? | | ######### ########### #?????????????????""????? | | #???????# #????????????????????????????????"""???? | | #???????# #?????????????????????????????????R"???? | | #???????# #????????????????????????????????"""???? | | #???????# #??????????????????????????????????????" | | ????????# #??????????????????????????????????????? | | ????????# #??"""?"""?????????????????????????????" | | ????????# #??"""?"""?????????????????????????????? | | ???????? +??"""?"""?????????????????????????????? | | #???????# #???????????????????#??????????????????? | | ????????# #??????????????????g#??????????????????? | | ######### ??????????????????? #??????????????????? | | # ????????###########g##?????????????????? | | """ """ # ????????# #?????????????????? | | """ """ # ?????####"" ! ##????????????????? | | """ """ # ???### ##"" #??###???????????? | | "" "" #+#### "" # ???????????? | | "" "" # # [ """"????????????? | | # [% #""""????????????? | | """ """ # " p [ #""""?????""?????? | | """ """ # p @ """" ????""?????? | | """ """ # [ # # ?"""????? | | "" "" + % ;;;;; #???"""????? | | "" "" # # % #"""????? | | # R ] ?????? | | ############ + ## ##?????? | | ????????? u u ; ??????? | | ??????? ##### ; ??????? | | ????? """ ]]] """ #???? ; ??????? | | ??? """ u]] """ #????? ; ???"""?? | | ??? """ ]]] """ #????? ;! ???"""?? | | ???## "" #??????;; ; ????"""?? | | ????#""" """ """ """ ]#??????## ????????? | | ????#"F """ """ """ ???????? = ????????? | | ?????""" ? """ """ """ ##????????? ####?????????? | | ????? ""???? ? ? #???????????#????????????? | | ???????????? ?? ? #????????????????????????? | | ???????????? ?? ? #????????????????????????? | | ????????????##???###??###????????????????????????? | | ???????????????????????????????????????????"""???? | | ???????????????????????????????????????????"""???? | | ???????"""????????""""?""""????????????????"""???? | | ???????"""????????""""?""""??????????????????????? | | ???????"""????????""""?""""??????????????????????? | | ??????????????????""""?""""??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 3 Force Boost 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefPulseBiocell Manual? 0 Play Time 01:34:22 Cumulative 516.0 hours Start 2020.10.30 @ 15:01:23 End 2020.10.30 @ 17:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 324 Rogue 324 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eba107f-5637-464d-bbd7-957f4a56755c