Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 20:07:15

Player: reason

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (120)     600
Value Destroyed (4936)     4936
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (658)                658
              TOTAL SCORE: 12134

 Bonus
-------
High Alert Combat Kills    306
Follower Combat Kills      52
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     191/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
     Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Antimatter Reactor
  Advanced Cooling System
  Advanced Target Analyzer
           Energy Filter
  Advanced Transmission Jammer
  Improved Light Armor Plating
           Force Field
  Improved Component Analysis Suite
  Improved Recalibrator
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
     Large Storage Unit
   Compact Battery
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Improved Core Analyzer
  Improved Force Field
>          --- WEAPON -----------
  Enhanced Gauss Cannon
           Linear Accelerator
>          --- INVENTORY --------
  Improved Antigrav System
  Advanced Cooling System
  Advanced Target Analyzer
           Energy Filter
  Advanced Transmission Jammer
  Improved Shock Absorption System
           Force Field
  Improved Component Analysis Suite
  Improved Recalibrator
           KE Penetrator
[Rating: 102]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Precision Matter Filter
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   .   .   2   
  Utility                  8    | .   .   1   .   .   .   2   1   1   1   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 7   3   11  1   1   .   7   19  8   9   22  10  
  Power                    14   | 1   .   1   .   .   .   1   3   1   1   3   3   
    Engine                 5    | 1   .   .   .   .   .   1   1   1   .   1   .   
    Core                   8    | .   .   1   .   .   .   .   2   .   1   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               19   | 3   1   3   .   .   .   1   4   2   2   .   3   
    Treads                 11   | 2   1   3   .   .   .   1   4   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   .   .   .   .   .   .   .   2   2   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   .   5   .   .   .   5   7   2   4   17  1   
    Device                 16   | .   .   1   .   .   .   .   1   1   1   11  1   
    Storage                6    | 1   .   3   .   .   .   .   .   .   1   1   .   
    Processor              11   | .   .   .   .   .   .   3   .   1   2   5   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   .   .   .   2   6   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   2   1   1   .   .   5   3   2   2   3   
    Energy Gun             5    | .   1   .   .   1   .   .   1   1   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   .   .   .   1   1   1   .   .   
    Ballistic Cannon       10   | .   .   2   .   .   .   .   3   .   1   2   2   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   .   .   1   .   4   .   1   
Parts Lost                 20   | .   .   2   .   .   .   1   7   .   .   .   10  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   2   .   .   .   3   
  Utility                  8    | .   .   1   .   .   .   .   3   .   .   .   4   
  Weapon                   4    | .   .   1   .   .   .   1   1   .   .   .   1   
  Highest Loss Streak      10   | .   .   1   .   .   .   1   5   .   .   .   10  
Average Slot Usage (%)     84   | .   85  89  100 95  88  82  86  72  69  83  77  
  Engine                   4    | .   14  5   .   .   .   6   3   5   5   4   .   
  Core                     4    | .   .   5   11  11  11  2   2   .   1   5   8   
  Treads                   13   | .   26  21  22  22  22  18  22  .   .   .   .   
  Wheel                    4    | .   1   .   .   .   .   .   .   12  10  10  7   
  Device                   3    | .   .   4   .   .   .   .   .   .   1   11  3   
  Storage                  10   | .   14  14  22  22  22  16  7   6   7   5   8   
  Processor                19   | .   .   .   .   .   .   19  23  25  29  33  32  
  Protection               5    | .   .   11  11  11  11  9   7   6   3   .   .   
  Energy Gun               2    | .   1   4   .   4   11  9   1   .   1   .   .   
  Ballistic Gun            2    | .   13  .   .   .   .   .   5   6   .   .   .   
  Ballistic Cannon         7    | .   .   10  22  13  .   .   10  1   3   9   7   
  Launcher                 1    | .   12  11  .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   10  11  11  1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 9   12  35  35  33  33  42  57  55  55  63  60  
  Greatest Support         66   | 40  40  44  44  44  44  44  66  56  56  56  56  
  Greatest Overweight (x)  19   | .   1   .   .   .   .   .   2   .   1   1   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   6   6   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   6   9   10  10  9   10  10  8   10  10  10  
  Average Carried          7    | 1   3   3   9   9   8   9   8   4   7   9   8   
  Final Capacity           10   | 6   6   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   5   9   10  8   9   10  8   6   10  10  10  

 Class Distribution 
--------------------
 84% | Mutant
 13% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Gunner | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           3558 | 235  79   173  375  60   84   70   1058 142  227  695  360  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3965 | .    42   264  .    .    .    788  1149 122  275  958  367  
  Parts                    204  | .    2    22   .    .    .    41   54   8    8    52   17   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           8    | .    .    2    .    .    .    .    2    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  87   | .   2   12  .   .   .   18  26  1   3   18  7   
  Melee                    3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Guns                     26   | .   .   .   .   .   .   16  9   .   1   .   .   
  Cannons                  41   | .   .   .   .   .   .   .   15  1   2   16  7   
  AOE                      17   | .   2   12  .   .   .   .   1   .   .   2   .   
Classes Destroyed          12   | .   1   5   .   .   .   2   4   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   1   3   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   1   2   .   .   2   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   4   .   1   1   .   
  Operator                 3    | .   .   1   .   .   .   .   2   .   .   .   .   
  Watcher                  14   | .   .   1   .   .   .   3   3   2   .   4   1   
  Swarmer                  18   | .   .   4   .   .   .   8   6   .   .   .   .   
  Grunt                    36   | .   2   6   .   .   .   7   13  .   1   5   2   
  Duelist                  2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   1   .   .   .   3   1   .   .   2   2   
  Hunter                   7    | .   .   .   .   .   .   .   3   1   1   2   .   
  Programmer               15   | .   .   .   .   .   .   .   2   .   1   9   3   
Best Kill Streak           10   | .   2   7   .   .   .   10  8   1   1   3   2   
  Combat Bots Only         10   | .   2   6   .   .   .   10  6   1   1   3   2   
Max Kills in Single Turn   5    | .   1   2   .   .   .   2   5   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   1   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               6748  | .    17   432  .    .    .    306  2667 58   223  528  2517 
  Core                     1823  | .    17   100  .    .    .    40   300  .    26   40   1300 
  Absorbed by Shields      866   | .    .    .    .    .    .    .    .    .    .    285  581  
Core Remaining (%)         88    | 100  93   .    .    .    75   92   57   100  97   96   .    
Volleys Fired              255   | .    6    31   1    .    .    .    91   10   9    73   34   
  Largest                  3     | .    1    2    2    .    .    .    3    1    2    3    2    
  Hottest                  150   | .    30   80   78   .    .    .    144  90   150  144  123  
Shots Fired                505   | .    6    37   2    .    .    52   191  10   13   140  54   
  Gun                      140   | .    2    8    .    .    .    52   63   .    4    11   .    
  Cannon                   340   | .    .    8    2    .    .    .    128  10   9    129  54   
  Launcher                 25    | .    4    21   .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  392   | .    2    8    2    .    .    .    181  .    5    140  54   
  Thermal                  84    | .    .    8    .    .    .    52   10   10   4    .    .    
  Explosive                25    | .    4    21   .    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    4    .    .    
  Robot Hit Streak         29    | .    .    10   1    .    .    26   29   10   12   25   8    
  Robot Miss Streak        4     | .    2    3    1    .    .    1    3    .    1    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               63    | .    .    .    .    .    .    52   11   .    .    .    .    
Shots Hit Robots           361   | .    .    17   1    .    .    49   140  10   11   92   41   
  Core Hits                193   | .    4    31   .    .    .    26   58   4    9    48   13   
  Critical Hits            33    | .    .    .    .    .    .    .    1    .    .    24   8    
  Critical Kills           11    | .    .    .    .    .    .    .    1    .    .    7    3    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    .    .    15   3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13752 | .    135  1328 18   .    2    1490 4489 324  480  3814 1672 
  Guns                     2942  | .    .    36   .    .    .    1443 1162 .    72   229  .    
  Cannons                  8006  | .    .    44   18   .    .    .    2371 324  408  3247 1594 
  Explosions               2641  | .    135  1248 .    .    .    .    920  .    .    338  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  163   | .    .    .    .    .    2    47   36   .    .    .    78   
  Kinetic                  8752  | .    .    44   18   .    .    .    3279 .    341  3476 1594 
  Thermal                  3558  | .    .    212  .    .    .    1443 1174 324  67   338  .    
  Explosive                1207  | .    135  1072 .    .    .    .    .    .    .    .    .    
  Electromagnetic          72    | .    .    .    .    .    .    .    .    .    72   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    2    2    2    2    .    1    .    .    7    14   
  Average Corruption       1     | .    .    2    2    2    2    .    1    .    .    3    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    7    2    3    9    .    10   .    .    16   5    
    Message Errors         21    | .    .    4    .    2    4    .    6    .    .    5    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       8     | .    .    2    1    .    3    .    .    .    .    1    1    
    Energy Discharges      6     | .    .    .    1    .    1    .    .    .    .    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    1    .    1    1    .    .    .    .    4    .    
    Targeting Errors       4     | .    .    .    .    .    .    .    2    .    .    2    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            620   | .    .    44   .    .    .    .    415  31   .    80   50   
  Projectiles              251   | .    .    .    .    .    .    .    120  31   .    50   50   
  Explosions               369   | .    .    44   .    .    .    .    295  .    .    30   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 62    | .    .    1    1    .    .    .    27   .    5    15   13   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  59    | .    .    1    1    .    .    .    25   .    5    15   12   
  Secondary                2     | .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      232   | .    .    79   .    .    .    .    114  .    .    .    39   
  Shots                    4     | .    .    2    .    .    .    .    2    .    .    .    .    
  Rammed                   29    | .    .    .    .    .    1    13   10   .    .    .    5    
Targets Rammed             31    | .    .    .    .    .    1    14   11   .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    1    1    .    .    .    .    
Highest Temperature        407   | .    4    141  221  .    254  15   407  210  276  392  210  
  Average Temperature      106   | .    4    41   92   .    102  15   111  94   112  121  69   
  Received Heat Transfer   1073  | .    9    63   .    .    .    90   855  .    9    21   26   
  Effects                  10    | .    .    .    .    .    .    .    5    .    .    5    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    2    .    .    2    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    3    1    .    .    .    .    
  Heat Transferred         3907  | .    .    261  .    .    .    1813 1033 500  100  200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Peak Influence             670  | .   65  419 144 .   .   457 670 355 264 465 376 
  Initial                  296  | .   .   27  91  .   .   .   137 296 173 37  226 
  Average                  238  | .   42  184 120 .   .   242 439 311 169 171 279 
Maximum Alert Level        2    | .   .   2   .   .   .   2   2   1   1   2   1   
  Low Security (%)         41   | 100 100 32  100 .   100 22  10  .   49  62  7   
  Level 1                  35   | .   .   62  .   .   .   75  16  100 50  20  92  
  Level 2                  22   | .   .   4   .   .   .   1   73  .   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   2   .   .   .   1   7   1   1   7   2   
  Investigation            3    | .   .   .   .   .   .   1   1   1   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   2   .   1   4   2   
  Reinforcement            8    | .   .   2   .   .   .   .   3   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Distress Signals           7    | .   .   1   .   .   .   2   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   3   20  2   .   .   21  37  4   3   27  21  
  Peak Tracking Total      12   | .   2   6   2   .   .   9   4   1   1   4   12  
  Tactical Retreats        7    | .   .   2   .   .   .   .   3   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Traps Triggered            7    | .   .   1   .   .   .   1   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Machines Disabled          21   | .   .   2   .   .   .   .   15  .   .   3   1   
  Max in Single Turn       13   | .   .   2   .   .   .   .   13  .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Machines Accessed          13   | .   1   1   .   .   .   1   3   1   3   2   1   
  Terminals                4    | .   1   1   .   .   .   .   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   .   1   .   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   2   3   .   .   .   2   5   2   9   3   1   
  Successful               13   | .   .   2   .   .   .   .   4   .   5   1   1   
  Failed                   14   | .   2   1   .   .   .   2   1   2   4   2   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                7    | .   2   3   .   .   .   .   2   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   2   .   
  Repair Stations          6    | .   .   .   .   .   .   .   3   .   3   .   .   
  Recycling Units          6    | .   .   .   .   .   .   2   .   2   .   1   1   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   2   .   .   .   .   2   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   .   1   2   1   2   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Time                     41   | .   .   .   .   .   .   .   19  .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Total Damage             43   | .   .   .   43  .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               8245 | 117  387  728  258  318  545  686  2007 392  573  1699 535  
Spaces Moved               5362 | 81   240  398  173  217  375  403  1128 351  497  1117 382  
  Core                     18   | 14   .    .    .    .    .    .    .    .    .    .    4    
  Treads                   2960 | 52   214  398  173  217  375  403  1128 .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2268 | 15   26   .    .    .    .    .    .    351  497  1117 262  
  Hover                    116  | .    .    .    .    .    .    .    .    .    .    .    116  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   145  145  145  145  145  145  100  100  100  62   
  Average Speed            127  | 126  151  156  145  145  145  145  145  100  100  108  96   
  Slowest Speed            1000 | 160  160  160  145  145  145  145  185  100  110  110  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    41   26   36   61   87   41   27   11   9    28   12   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          245  | .    10   110  .    .    .    3    38   .    2    74   8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64   | .    .    .    .    .    .    3    14   .    2    37   8    
  AOE                      181  | .    10   110  .    .    .    .    24   .    .    37   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6355 | 95   258  467  178  222  376  499  1337 383  563  1481 496  
  Wait                     411  | .    1    2    1    .    .    64   48   1    27   225  42   
  Move                     5351 | 80   239  397  172  216  374  402  1127 350  496  1116 382  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127  | 8    6    18   2    1    1    7    24   7    14   26   13   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   54   | 6    .    6    .    1    .    3    14   5    8    5    6    
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Swap                     44   | 1    3    5    1    .    .    4    5    3    1    17   4    
  Drop                     81   | .    3    8    1    4    .    5    17   7    7    19   10   
  Fire                     255  | .    6    31   1    .    .    .    91   10   9    73   34   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26   | .    .    .    .    .    1    14   11   .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 9)
  505 | -10/Materials | Entered another Materials area
  505 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  655 | -9/Materials  | Identified exit to Materials
  932 | -9/Materials  | Discovered new exit (range 7)
 1233 | -9/Materials  | Entered Mines
 1236 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1484 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1485 | -9/Mines      | Discovered new exit (range 5)
 1491 | -9/Mines      | Entered Exiles
 1491 | -9/Exiles     | Accompanied by 1 ally
 1510 | -9/Exiles     | Discovered new exit (range 15)
 1525 | -9/Exiles     | Met 8R-AWN
 1551 | -9/Exiles     | Met EX-HEX
 1599 | -9/Exiles     | Met EX-BIN
 1616 | -9/Exiles     | Aligned with FarCom system
 1618 | -9/Exiles     | Given EX-Vault access code
 1651 | -9/Exiles     | Opened EX-Vault
 1669 | -9/Exiles     | Found Prototype Energy Gun
 1686 | -9/Exiles     | Identified AWS/Thermal
 1704 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1714 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1794 | -9/Exiles     | Discovered new exit (range 12)
 1809 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 1809 | -9/Exiles     | Entered Mines
 2327 | -8/Mines      | Discovered exit to Materials (range 7)
 2354 | -8/Mines      | Entered Materials
 2354 | -8/Materials  | Evolved 2 slots: Utility x2
 2550 | -8/Materials  | Destroyed 10 combat bots
 3010 | -8/Materials  | Discovered new exit (range 16)
 3040 | -8/Materials  | Entered Factory
 3040 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3359 | -7/Factory    | Build established: Gunner
 3385 | -7/Factory    | Lost 5 parts (1p2n2u)
 3745 | -7/Factory    | Garrison activated, responded to threat
 4073 | -7/Factory    | Repaired Adv. Treads
 4380 | -7/Factory    | Identified exit to Factory
 4410 | -7/Factory    | Build established: Mutant
 5047 | -7/Factory    | Entered another Factory area
 5047 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5365 | -6/Factory    | Discovered new exit (range 14)
 5439 | -6/Factory    | Entered another Factory area
 5439 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5910 | -5/Factory    | Repaired Arm. Huge Wheel
 5954 | -5/Factory    | Discovered new exit (range 12)
 6012 | -5/Factory    | Entered another Factory area
 6012 | -4/Factory    | Evolved 2 slots: Utility x2
 6035 | -4/Factory    | Found Quantum Capacitor
 6882 | -4/Factory    | Discovered new exit (range 19)
 7679 | -4/Factory    | Discovered new exit (range 6)
 7708 | -4/Factory    | Found Prototype Slashing Weapon
 7711 | -4/Factory    | Entered Research
 7711 | -3/Research   | Evolved 2 slots: Propulsion x2
 8097 | -3/Research   | Spotted B-86 Titan
 8236 | -3/Research   | System corruption reached 10%
 8239 | -3/Research   | Core integrity fell below 50%
 8243 | -3/Research   | Core integrity fell below 20%
 8246 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08228_ Imp. Antigrav System destroyed.
08229_ Enh. Gauss Cannon destroyed.
08229_ K-01 Serf collects debris. <x2>
08230_ Mic. Fission Core destroyed.
08230_ K-01 Serf destroyed.
08233_ P-80 Master resets S-43 Plague, system corruption cleaned.
08233_ K-01 Serf collects debris.
08234_ Mic. Fission Core destroyed.
08235_ P-80 Master resets S-43 Plague, system corruption cleaned. <x2>
08237_ K-01 Serf collects debris. <x3>
08238_ Com. Battery destroyed.
08240_ System corrupted: Heat flow error (+102).
08240_ K-01 Serf collects debris.
08241_ Adv. Target Analyzer destroyed.
08241_ K-01 Serf collects debris. <x2>
08242_ S-43 Plague destroyed.
08244_ K-01 Serf collects debris.
08244_ P-80 Master resets K-01 Serf, system corruption cleaned.
08244_ K-01 Serf collects debris.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          31
Energy Capacity            540
Matter Stores              438
Matter Capacity            600
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Power Shielding            33
Weapon Cycling             20
Evasion (%)                52
Targeting Accuracy         32
Target Analysis            8
Core Analysis              8
Recoil Reduction           3
Matter Filtering           50
Energy Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
 Arm. Huge Wheel | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Hey, That's Mine!
It Was An Accident, I Swear
Let's See Who's Tougher
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              SensorHardenedWand
  Manual?         0
Play Time         01:52:09
  Cumulative      12.6 hours
  Start           2021.05.06 @ 18:10:30
  End             2021.05.06 @ 20:07:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07f48445-cc7a-48cf-b5e9-91e1e023604a