Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 23:36:56

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (72)      360
Value Destroyed (2735)     2735
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (3867)               3867
              TOTAL SCORE: 15262

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    329
Follower Combat Kills      570
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             672/1300
Matter                     275/300
Energy                     94/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -3/Testing

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
    Cesium-ion Thruster
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
            Vortex Chain Reactor
>           --- PROPULSION -------
   Improved Antigrav System
   Improved Antigrav System
>           --- UTILITY ----------
            Wardrone Bay
>           --- WEAPON -----------
  Makeshift Sword
  Makeshift Sword
            Longsword +1
            Force Lance
>           --- INVENTORY --------
                (None)
[Rating: 187]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Melee Analysis Suite
  Device                   Improved Actuator Array
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Improved Weapon Shielding
Weapon                     Makeshift Sword
  Energy Gun               Medium Laser
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   .   .   .   1   2   1   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 6   6   3   3   4   20  23  1   5   .   1   3   5   2   2   1   14  .   4   6   
  Power                    15   | 1   1   .   .   .   5   3   .   .   .   .   1   1   1   .   .   2   .   .   .   
    Engine                 8    | 1   1   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Propulsion               42   | 2   2   2   .   3   9   10  1   1   .   1   1   1   .   .   .   5   .   2   2   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   2   2   .   1   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   1   5   1   1   .   1   1   1   .   .   .   5   .   2   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  29   | 1   1   1   1   .   2   7   .   .   .   .   1   3   1   2   .   5   .   2   2   
    Device                 8    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   2   
    Storage                3    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   3   .   .   .   .   .   1   1   2   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   2   3   .   .   .   .   .   2   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   .   2   1   4   3   .   4   .   .   .   .   .   .   1   2   .   .   2   
    Energy Gun             7    | 2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   1   3   3   .   4   .   .   .   .   .   .   1   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Lost                 42   | .   1   .   .   6   7   8   .   1   .   .   .   1   .   3   2   .   .   4   9   
  Power                    6    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               22   | .   .   .   .   3   4   3   .   1   .   .   .   1   .   1   2   .   .   3   4   
  Utility                  5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Weapon                   9    | .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   1   .   .   6   3   7   .   1   .   .   .   1   .   3   2   .   .   2   8   
Average Slot Usage (%)     82   | .   96  100 100 85  57  73  76  88  100 100 92  98  98  94  78  81  94  83  54  
  Engine                   4    | .   13  14  14  8   2   6   7   7   7   7   6   4   4   2   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   4   2   
  Treads                   1    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   28  28  28  18  3   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   4   18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   4   30  29  30  30  32  28  26  23  10  12  26  19  11  
  Device                   3    | .   11  14  14  14  .   .   .   .   .   .   .   5   5   5   5   5   5   4   2   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   5   5   5   5   5   5   4   2   
  Processor                14   | .   .   .   .   .   .   4   23  23  23  23  20  23  25  26  26  26  26  24  15  
  Protection               6    | .   .   .   .   .   9   15  .   .   .   .   .   4   5   5   5   4   5   4   2   
  Energy Gun               3    | .   27  28  28  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          15   | .   .   .   .   3   7   13  7   20  30  30  26  23  21  21  21  20  21  19  11  
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             78   | 11  14  14  25  25  34  44  28  35  34  34  44  49  58  58  51  76  76  78  72  
  Greatest Support         110  | 20  20  20  20  20  40  50  44  44  42  42  53  60  60  60  49  101 101 110 84  
  Greatest Overweight (x)  6    | 1   1   .   1   6   3   4   .   1   .   .   .   1   .   .   2   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   6   6   6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   
  Most Carried             10   | 1   6   6   6   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | .   4   6   5   4   8   8   9   9   9   9   9   9   9   9   9   9   10  10  5   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 1   6   6   5   5   9   9   10  10  9   10  10  10  10  9   10  10  10  10  .   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -4/Warlord
           Mutant | -3/Proximity Caves
           Mutant | -3/Research
 Scavenger-Mutant | -3/Testing

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Matter Collected           1401 | 240 170 85  .   38  275 225 10  5   .   50  .   45  50  20  10  110 30  20  18  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3557 | .   266 96  .   53  685 852 55  44  .   159 .   61  209 226 57  .   296 150 348 
  Parts                    159  | .   19  3   .   .   35  36  5   4   .   10  .   1   3   5   3   .   14  8   13  
Haulers Intercepted        4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      115  | .   .   .   .   .   .   .   3   4   .   14  .   .   .   7   3   73  11  .   .   
  Prevented                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Combat Hostiles Destroyed  55   | .   7   2   .   3   11  8   1   1   .   3   .   1   .   4   1   .   7   1   5   
  Melee                    42   | .   .   .   .   2   8   8   1   1   .   3   .   1   .   4   1   .   7   1   5   
  Guns                     10   | .   7   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   3   .   .   1   5   3   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Worker                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  10   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    24   | .   4   2   .   .   10  2   .   .   .   1   .   1   .   1   .   .   .   .   3   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   3   .   1   .   1   .   .   .   1   1   .   .   1   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   2   .   3   5   3   1   1   .   2   .   1   2   3   1   .   3   1   4   
  Combat Bots Only         4    | .   3   2   .   3   3   2   1   1   .   2   .   1   .   3   1   .   3   1   4   
Max Kills in Single Turn   2    | .   2   1   .   1   2   1   1   1   .   1   .   1   1   1   1   .   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   1   1   1   1   1   .   1   .   1   .   1   1   .   1   1   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Damage Taken               6751  | .    156  111  .    505  943  1447 97   99   .    93   .    38   .    252  77   234  546  771  1382 
  Core                     1254  | .    12   26   .    40   169  87   23   .    .    35   .    18   .    60   .    18   138  172  456  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    .    .    68   69   .    .    .    .    79   100  98   .    .    .    .    81   .    .    
Volleys Fired              45    | .    22   6    .    7    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2     | .    2    2    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  100   | .    100  100  .    80   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                80    | .    44   12   .    14   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      70    | .    44   12   .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  63    | .    44   12   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | .    10   10   .    10   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3     | .    3    1    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           209   | .    28   11   .    15   35   35   4    2    .    10   .    2    6    14   2    .    17   11   17   
  Core Hits                109   | .    14   5    .    5    29   14   2    1    .    5    .    1    3    7    1    .    8    3    11   
  Critical Hits            14    | .    .    .    .    .    2    2    .    .    .    4    .    .    .    1    .    .    3    1    1    
  Critical Kills           8     | .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    .    .    2    1    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    1    .    .    
Melee Attacks              246   | .    .    .    .    6    38   43   4    13   .    12   2    4    9    16   3    6    22   25   43   
  Thermal                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 229   | .    .    .    .    6    38   43   4    13   .    12   2    4    9    16   3    6    22   25   26   
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Sneak Attacks            19    | .    .    .    .    .    4    7    1    .    .    .    .    .    4    .    .    .    .    1    2    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        37    | .    .    .    .    .    .    4    .    .    .    2    .    2    2    5    .    .    7    5    10   
Damage Inflicted           10410 | .    306  140  .    354  2573 2457 294  88   .    461  .    111  679  684  103  .    802  618  740  
  Guns                     537   | .    306  140  .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               629   | .    .    .    .    .    629  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    9196  | .    .    .    .    262  1944 2457 294  88   .    461  .    111  679  684  103  .    802  618  693  
  Ramming                  48    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  480   | .    306  140  .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                629   | .    .    .    .    .    629  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          57    | .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8801  | .    .    .    .    262  1944 2457 294  88   .    461  .    111  679  684  103  .    802  618  298  
  Piercing                 395   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    395  
Highest Corruption         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    21   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1054  | .    .    .    .    43   469  118  10   2    .    45   .    28   123  70   .    .    24   44   78   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1054  | .    .    .    .    43   469  118  10   2    .    45   .    28   123  70   .    .    24   44   78   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        154   | .    154  49   .    12   1    27   .    3    .    .    .    .    .    .    .    .    .    .    128  
  Average Temperature      43    | .    51   36   .    7    1    27   .    3    .    .    .    .    .    .    .    .    .    .    70   
  Received Heat Transfer   1359  | .    60   63   .    120  432  168  .    36   .    36   .    18   .    36   .    .    27   102  261  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1370  | .    888  407  .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Peak Influence             2135 | .    187  122  .    .    483  219  .    .    .    .    110  68   107  .    .    .    .    506  2135 
  Initial                  284  | .    .    72   .    .    .    144  .    .    .    .    93   53   30   .    .    .    .    189  284  
  Average                  223  | .    119  119  .    .    312  84   .    .    .    .    93   53   55   .    .    .    .    287  1789 
Maximum Alert Level        5    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Low Security (%)         76   | 100  100  100  .    100  14   90   .    .    .    .    100  100  100  .    .    .    .    48   .    
  Level 1                  13   | .    .    .    .    .    59   9    .    .    .    .    .    .    .    .    .    .    .    39   .    
  Level 2                  3    | .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          25   | .    1    .    .    .    6    4    .    .    .    .    1    .    .    .    .    .    .    .    13   
  Investigation            2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Distress Signals           11   | .   3   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   11  2   .   23  26  18  1   4   .   5   1   2   2   4   1   13  17  19  55  
  Peak Tracking Total      20   | .   6   2   .   20  7   3   1   3   .   4   1   2   2   3   1   8   9   12  20  
  Tactical Retreats        22   | .   .   .   .   3   3   2   .   .   .   .   .   .   .   .   .   2   3   3   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Traps Triggered            7    | .   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Machines Disabled          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Machines Accessed          18   | .   .   .   1   .   .   2   .   1   4   .   1   .   2   1   2   3   .   1   .   
  Terminals                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   .   .   1   .   .   2   .   1   26  .   4   .   2   1   3   7   .   1   .   
  Successful               42   | .   .   .   1   .   .   1   .   1   26  .   1   .   .   1   3   7   .   1   .   
  Failed                   6    | .   .   .   .   .   .   1   .   .   .   .   3   .   2   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Terminals                5    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   .   .   1   .   .   .   .   1   26  .   .   .   .   1   3   7   .   .   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   2   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Total Allies               4    | .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Largest Group            3    | .    .    .    .    3    3    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Highest-Rated Group      94   | .    .    .    .    40   40   .    .    .    .    94   94   94   .    .    .    .    .    .    .    
  Highest-Rated Ally       94   | .    .    .    .    16   16   .    .    .    .    94   94   94   .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               66   | .    .    .    .    .    40   .    .    .    .    8    .    .    .    .    .    .    .    .    18   
  Total Damage             2669 | .    .    .    .    .    487  .    .    .    .    307  .    .    .    .    .    .    .    .    1875 
  Kills                    13   | .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   2   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Turns Passed               7713 | 48   338  165  305  267  549  1691 234  285  41   358  308  297  272  230  408  1277 132  233  275  
Spaces Moved               7158 | 34   199  119  242  160  334  1202 468  393  85   432  303  378  442  441  263  832  199  313  319  
  Core                     39   | 4    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Treads                   201  | .    .    .    .    .    47   154  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1268 | 30   199  119  242  114  32   532  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   298  | .    .    .    .    43   255  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5270 | .    .    .    .    .    .    516  468  393  85   432  303  378  442  441  263  832  199  313  205  
  Flight                   82   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   
  Fastest Speed            40   | 50   120  120  120  80   80   48   48   48   48   48   44   44   44   44   48   43   48   40   40   
  Average Speed            84   | 114  120  120  123  135  102  114  48   48   48   48   45   44   44   45   153  147  48   49   52   
  Slowest Speed            350  | 120  150  120  150  350  180  240  48   112  48   48   48   108  44   48   176  176  48   146  58   
  Overloaded Moves         113  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    40   28   62   46   30   27   74   62   70   58   8    15   13   66   53   93   40   17   57   
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      15   | 1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    .    1    1    .    .    
Scrap Searched             11   | .    .    .    .    1    .    .    3    1    .    3    .    .    .    1    2    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    .    .    8    .    .    2    .    .    .    .    4    .    10   2    
Terrain Destroyed          87   | .    .    .    .    .    61   .    .    8    .    .    2    .    .    .    .    4    .    10   2    
  Melee                    26   | .    .    .    .    .    .    .    .    8    .    .    2    .    .    .    .    4    .    10   2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      61   | .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Total                      8440 | 40   251  130  248  189  453  1452 472  474  85   575  471  503  514  458  265  881  222  371  386  
  Wait                     858  | .    18   .    .    10   37   175  .    65   .    133  164  114  64   6    .    8    12   38   14   
  Move                     7139 | 33   198  118  241  159  333  1201 467  392  84   431  302  377  441  440  262  831  198  312  319  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  34   | 1    6    .    1    2    6    6    .    1    .    1    .    3    2    1    .    3    .    .    1    
  Fast Attach              68   | 6    6    .    .    2    14   14   .    3    .    .    1    1    1    .    .    11   .    4    5    
  Attach                   22   | .    .    .    .    2    5    6    .    1    .    .    1    3    1    1    .    1    .    .    1    
  Detach                   5    | .    .    .    .    .    2    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Swap                     19   | .    .    3    3    .    1    3    1    1    .    1    1    1    .    1    1    2    .    .    .    
  Drop                     63   | .    1    3    3    .    7    10   .    1    1    1    .    1    1    .    .    21   .    .    13   
  Fire                     45   | .    22   6    .    7    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    179  | .    .    .    .    6    38   35   4    10   .    8    2    2    4    9    2    4    12   17   26   
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   49 | -11/Scrapyard      | Entered Materials
  254 | -10/Materials      | Discovered new exit (range 15)
  309 | -10/Materials      | Build established: Mutant
  369 | -10/Materials      | Discovered new exit (range 15)
  387 | -10/Materials      | Entered Mines
  429 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  547 | -10/Mines          | Discovered new exit (range 5)
  552 | -10/Mines          | Entered Exiles
  585 | -10/Exiles         | Met 8R-AWN
  599 | -10/Exiles         | Met EX-HEX
  635 | -10/Exiles         | Met EX-BIN
  652 | -10/Exiles         | Aligned with FarCom system
  653 | -10/Exiles         | Given EX-Vault access code
  688 | -10/Exiles         | Opened EX-Vault
  703 | -10/Exiles         | Found Longsword +1
  723 | -10/Exiles         | Build established: Scavenger-Mutant
  729 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  767 | -10/Exiles         | Met EX-DEC
  843 | -10/Exiles         | Discovered new exit (range 11)
  857 | -10/Exiles         | Left Exiles lab with Longsword +1
  857 | -10/Exiles         | Entered Mines
  989 | -9/Mines           | Assembled infested the area
 1085 | -9/Mines           | Lost 6 parts (1p3n2w)
 1100 | -9/Mines           | Discovered new exit (range 13)
 1102 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1124 | -9/Mines           | Entered Materials
 1124 | -8/Materials       | Accompanied by 3 allies
 1124 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1210 | -8/Materials       | Garrison activated, responded to threat
 1465 | -8/Materials       | Lost 3 parts (1p2n)
 1665 | -8/Materials       | Discovered new exit (range 5)
 1673 | -8/Materials       | Entered Factory
 1673 | -7/Factory         | Evolved 2 slots: Weapon x2
 1694 | -7/Factory         | Build established: Mutant
 2359 | -7/Factory         | Build established: Scavenger-Mutant
 3037 | -7/Factory         | Lost 7 parts (1p3n1u2w)
 3090 | -7/Factory         | Discovered new exit (range 7)
 3228 | -7/Factory         | Discovered new exit (range 6)
 3364 | -7/Factory         | Entered Lower Caves
 3412 | -7/Lower Caves     | Learned location of Extension (-5)
 3590 | -7/Lower Caves     | Discovered new exit (range 5)
 3598 | -7/Lower Caves     | Entered another Lower Caves area
 3647 | -7/Lower Caves     | Spotted B-75 Beast
 3755 | -7/Lower Caves     | Learned 12 Factory zone layouts
 3877 | -7/Lower Caves     | Learned Factory interactive machine intel
 3878 | -7/Lower Caves     | Discovered new exit (range 14)
 3883 | -7/Lower Caves     | Entered Data Miner
 3883 | -7/Data Miner      | Discovered new exit (range 6)
 3893 | -7/Data Miner      | Met Data Miner
 3903 | -7/Data Miner      | Learned location of Section 7 (-2)
 3903 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3912 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3924 | -7/Data Miner      | Entered Proximity Caves
 3933 | -6/Proximity Caves | Identified exit to Factory
 3941 | -6/Proximity Caves | Learned location of 1 exit from Factory
 3953 | -6/Proximity Caves | Learned Factory stockpile data
 3987 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4220 | -6/Proximity Caves | Spotted B-75 Beast
 4282 | -6/Proximity Caves | Entered Factory
 4282 | -6/Factory         | Accompanied by 1 ally
 4282 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4283 | -6/Factory         | Identified exit to Lower Caves
 4284 | -6/Factory         | Identified exit to Factory
 4286 | -6/Factory         | Loaded intel: 45 interactive machine locations
 4545 | -6/Factory         | Incoming investigation squad redirected
 4590 | -6/Factory         | Entered another Factory area
 4590 | -5/Factory         | Accompanied by 1 ally
 4590 | -5/Factory         | Evolved 2 slots: Utility x2
 4873 | -5/Factory         | Discovered new exit (range 7)
 4887 | -5/Factory         | Entered another Factory area
 4887 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 5099 | -4/Factory         | Discovered new exit (range 11)
 5159 | -4/Factory         | Entered Upper Caves
 5183 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5255 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5305 | -4/Upper Caves     | Lost 3 parts (1p1n1u)
 5386 | -4/Upper Caves     | Discovered new exit (range 5)
 5389 | -4/Upper Caves     | Entered another Upper Caves area
 5391 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5575 | -4/Upper Caves     | Build established: Mutant
 5589 | -4/Upper Caves     | Identified exit to Warlord
 5728 | -4/Upper Caves     | Learned Research terminal intel
 5797 | -4/Upper Caves     | Entered Warlord
 5856 | -4/Warlord         | System corruption cleaned by Quarantine Array
 6497 | -4/Warlord         | Visited the Vortex Lab
 6501 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6518 | -4/Warlord         | Found Prototype Energy Gun
 6518 | -4/Warlord         | Identified Vortex Shotgun
 6529 | -4/Warlord         | Found Vortex Shotgun
 6720 | -4/Warlord         | Met Warlord
 6738 | -4/Warlord         | Opened Warlord's prototype stash
 6760 | -4/Warlord         | Found Prototype Device
 6760 | -4/Warlord         | Identified System Purifier
 6764 | -4/Warlord         | Found Prototype Device
 6764 | -4/Warlord         | Identified Exp. Cloaking Device
 6767 | -4/Warlord         | Found Prototype Reactor
 6767 | -4/Warlord         | Identified Vortex Chain Reactor
 6851 | -4/Warlord         | Warlord forces counterattacked
 6851 | -4/Warlord         | Found Prototype Device
 6908 | -4/Warlord         | Spotted Striker
 7009 | -4/Warlord         | Opened side exit
 7057 | -4/Warlord         | Discovered new exit (range 14)
 7074 | -4/Warlord         | Entered Proximity Caves
 7116 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7204 | -3/Proximity Caves | Discovered new exit (range 5)
 7206 | -3/Proximity Caves | Entered Research
 7206 | -3/Research        | Evolved 2 slots: Utility x2
 7207 | -3/Research        | Loaded intel: 16 terminal locations
 7216 | -3/Research        | Identified Wardrone Bay
 7319 | -3/Research        | Spotted B-86 Titan
 7431 | -3/Research        | Discovered new exit (range 12)
 7439 | -3/Research        | Identified exit to Testing
 7439 | -3/Research        | Entered Testing
 7440 | -3/Testing         | Maximum security lockdown engaged
 7463 | -3/Testing         | Spotted PL-6HBD38MD6M
 7629 | -3/Testing         | System corruption reached 10%
 7669 | -3/Testing         | Lost 8 parts (1p4n3w)
 7703 | -3/Testing         | Scanned by Researcher
 7714 | -3/Testing         | Self-destructed

 Last Messages 
---------------
07652_ Slammed into E-15 Imp.
07652_ E-15 Imp destroyed.
07653_ Acquired 8 matter.
07653_ Acquired Segregator.
07655_ Acquired Cesium-ion Thruster.
07668_ System corrupted: IFF burst signal emitted.
07689_ ZRDZ:2>5JWG%,YZ%=MH,Z3VQMAOHILD1
07699_ Sneak attack on C-55 Analyst.
07699_ System corrupted: Segregator targeting data glitched.
07699_ Held in stasis.
07703_ C-55 Analyst calls for reinforcements.
07703_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
07703_ Held in stasis.
07703_ C-55 Analyst is analyzing...
07703_ ALERT: Encountered unknown unique technology, formulating response.
07706_ System corrupted: Matter fused (-10).
07712_ Held in stasis.
07712_ C-55 Analyst is analyzing...
07713_ Segregator destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????###?????????????????????????? |
| ?????????????????????#""?????????????????????????? |
| ?????????????????????#!!"""##????????????????????? |
| ?????????????????????#"  @ "#????????????????????? |
| ?????????????????????#""   "#????????????????????? |
| ?????????????????????#"cggg"#????????????????????? |
| ?????????????????????#  g   ######???????????????? |
| ???????########????######g###    #???????????????? |
| ???????#! ] T #????#      gg  "" #???????????????? |
| ???????#      #????+          "T #???????????????? |
| ???????# """  #????#  #######    #???????????????? |
| ???????# """  #????#CC#??????#g###???????????????? |
| ???????# """  #????#  #??????????????????????????? |
| ?????????     ?????#  #??????????????????????????? |
| ###########+######+#  #???o??????????????????????? |
|                       #??????????????????????????? |
|                 C     #??????????????????????????? |
| #############  ########??????????????????????????? |
| ????????????# g#?????????????????????????????????? |
| ????????????#  #?????????????????????????????????? |
| ????????????#  #?????????????????????????????????? |
| ????????????#  #?????????????????????????????????? |
| ????????????#  #?????????????????????????????????? |
| ????????????#  #??????#??????????????????????????? |
| ????????????#  #????  #??????????????????????????? |
| ????????????#  #?? !  #??????????????????????????? |
| ????????????#  #      #??????????????????????????? |
| ????????????+  +      #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             300
Core Shielding             20
Weapon Shielding           66
Evasion (%)                62
Melee Accuracy             26
Target Analysis            8
Armor Integrity Analysis   66
Recoil Reduction           1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveGrenadeCasing
  Manual?         0
Play Time         00:59:31
  Cumulative      119.3 hours
  Start           2021.04.03 @ 22:34:54
  End             2021.04.03 @ 23:36:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          276
  Rogue           123
  Adventurer      148
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          71
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f825ee0-6e68-4aee-97a3-a578a5871986