Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 11:47:57 Player: Triffids Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1530) 1530 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 4260 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Advanced Visual Processing Unit Weapon Shielding Light Armor Plating Lightning Gun Ion Cannon Heavy Assault Rifle Advanced EMP Blaster [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon 2 | . . . . 2 Parts Attached 58 | 6 4 15 16 17 Power 9 | 1 1 4 1 2 Engine 5 | 1 1 3 . . Core 4 | . . 1 1 2 Reactor . | . . . . . Propulsion 12 | 2 . 3 5 2 Treads . | . . . . . Leg 10 | 2 . 3 5 . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 4 2 5 Device 7 | . 2 2 1 2 Storage 2 | 1 . . . 1 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 23 | 2 1 4 8 8 Energy Gun 7 | 1 . 1 4 1 Energy Cannon 3 | . 1 . 1 1 Ballistic Gun 10 | 1 . 2 2 5 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 33 | . . 2 8 23 Power 4 | . . 1 . 3 Propulsion 10 | . . 1 3 6 Utility 6 | . . . 1 5 Weapon 13 | . . . 4 9 Highest Loss Streak 19 | . . 1 5 19 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 96 94 89 84 Engine 6 | . 14 9 4 . Core 3 | . . . 4 6 Leg 24 | . 28 21 27 21 Device 8 | . 10 11 8 6 Storage 9 | . 14 11 9 6 Processor 5 | . . 11 9 3 Protection 6 | . . 7 9 8 Energy Gun 10 | . 12 7 7 13 Energy Cannon 1 | . 1 3 3 . Ballistic Gun 10 | . 14 10 3 12 Naked Turns . | . . . . . Heaviest Build 35 | 14 15 24 27 35 Greatest Support 50 | 20 20 20 50 50 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 7 | 2 6 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 8 4 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Mutant 12% | Gunner 6% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1116 | 200 165 266 307 178 Remotely . | . . . . . Salvage Created 1826 | . 377 498 630 321 Parts 112 | . 25 31 33 23 Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed 6 | . 1 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 7 12 14 7 Guns 27 | . 7 7 6 7 Cannons 4 | . . 2 2 . AOE 8 | . . 3 5 . Classes Destroyed 11 | . 4 2 2 3 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Hauler 4 | . . 1 3 . Recycler 2 | . 1 . 1 . Watcher 3 | . 2 1 . . Swarmer 12 | . 3 3 4 2 Grunt 16 | . 4 6 6 . Brawler 2 | . . . 1 1 Sentry 6 | . . 3 3 . Specialist 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 11 | . 4 5 11 4 Combat Bots Only 10 | . 3 5 10 3 Max Kills in Single Turn 3 | . 1 3 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4439 | . 153 534 1065 2687 Core 1049 | . 12 122 210 705 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . . 52 Core Remaining (%) 81 | 100 95 69 61 . Volleys Fired 127 | . 25 34 51 17 Largest 4 | . 2 2 2 4 Hottest 182 | . 60 90 121 182 Shots Fired 260 | . 49 68 87 56 Gun 216 | . 49 52 61 54 Cannon 32 | . . 14 16 2 Launcher 12 | . . 2 10 . Special . | . . . . . Kinetic 111 | . 25 32 24 30 Thermal 97 | . . 34 37 26 Explosive 12 | . . 2 10 . Electromagnetic 40 | . 24 . 16 . Robot Hit Streak 22 | . 10 13 22 12 Robot Miss Streak 4 | . 4 2 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 1 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 181 | . 28 52 61 40 Core Hits 80 | . 16 19 30 15 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 2 . 5 . Burn 4 | . . . 4 . Destroy 1 | . . . 1 . Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3917 | . 362 981 1762 812 Guns 2438 | . 362 624 664 788 Cannons 504 | . . 147 333 24 Explosions 975 | . . 210 765 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1225 | . 169 329 266 461 Thermal 1422 | . . 442 629 351 Explosive 744 | . . 210 534 . Electromagnetic 526 | . 193 . 333 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 43 | . . 42 1 . Projectiles 1 | . . . 1 . Explosions 42 | . . 42 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 123 | . . 49 74 . Shots 5 | . . 2 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 509 | . 21 18 357 509 Average Temperature 85 | . 15 6 83 141 Received Heat Transfer 852 | . 69 201 486 96 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 3103 | . . 999 1458 646 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 508 | . 318 433 508 140 Initial 140 | . . 55 104 140 Average 188 | . 147 271 334 91 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 63 | 100 80 21 24 100 Level 1 21 | . 19 56 24 . Level 2 14 | . . 21 50 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 13 17 23 26 Peak Tracking Total 9 | . 4 5 5 9 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 4 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 7 3 2 2 Terminals 11 | . 6 3 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 25 13 6 2 Successful 27 | . 14 9 4 . Failed 18 | . 10 4 2 2 Catastrophic 3 | . 1 . . 2 Database Lockouts 1 | . 1 . . . Manual 24 | . 12 11 1 . Terminals 38 | . 20 13 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 5 . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 16 | . 8 6 2 . Robot Analysis 3 | . 1 2 . . Prototype ID Bank 3 | . 1 1 1 . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Registered Components 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 3 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 3 . . Terminals 6 | . 3 3 . . Track 1 | . . 1 . . Assimilate 1 | . 1 . . . Botnet 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 3 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 1 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . 1 . . 1 Largest Group 1 | . 1 1 . 1 Highest-Rated Group 16 | . 10 10 . 16 Highest-Rated Ally 16 | . 10 10 . 16 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2235 | 46 510 508 413 758 Spaces Moved 1322 | 35 343 232 192 520 Core 81 | 11 . . . 70 Treads . | . . . . . Legs 1241 | 24 343 232 192 450 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 129 | 98 120 156 123 127 Slowest Speed 190 | 120 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 65 22 19 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . 11 40 . Melee . | . . . . . Projectile . | . . . . . AOE 51 | . . 11 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1602 | 45 393 309 279 576 Wait 37 | . 9 18 5 5 Move 1318 | 34 342 231 191 520 Hop . | . . . . . Pick Up 32 | 5 8 3 10 6 Fast Attach 20 | 3 2 4 6 5 Attach 19 | 3 . 2 6 8 Detach 2 | . . 1 1 . Swap 19 | . 2 9 4 4 Drop 22 | . 5 7 5 5 Fire 127 | . 25 34 51 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 6 | . . . . 6 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 383 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Central database locked down 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Accompanied by 1 ally 557 | -9/Materials | Evolved 2 slots: Utility x2 603 | -9/Materials | Identified exit to Mines 967 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Discovered new exit (range 7) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Propulsion x2 1217 | -8/Materials | Lost 5 parts (2n1u2w) 1226 | -8/Materials | Destroyed 10 combat bots 1399 | -8/Materials | Discovered new exit (range 8) 1420 | -8/Materials | Lost 3 parts (1n2w) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Weapon x2 1932 | -7/Factory | Lost 4 parts (1p2n1u) 2152 | -7/Factory | Cargo convoy interrupted 2190 | -7/Factory | Core integrity fell below 50% 2193 | -7/Factory | System corruption reached 10% 2214 | -7/Factory | Core integrity fell below 20% 2236 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02198_ U-05 Engineer lays Concrete. 02198_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 02199_ U-05 Engineer lays Concrete. 02200_ System corrupted: Matter fused (-9). 02200_ U-05 Engineer lays Concrete. 02206_ Acquired Shotgun. 02208_ Acquired Transmission Jammer. 02210_ P-60 Hacker destroyed. 02213_ Fusion Modulator explodes. 02213_ Scanalyzer disabled. 02213_ P-60 Hacker destroyed. 02213_ Shotgun destroyed. 02213_ Wheel destroyed. 02213_ Slug penetrates Scanalyzer. 02213_ Com. Wheel destroyed. 02215_ K-01 Serf collects debris. 02224_ System corrupted: Heat flow error (+250). 02234_ C-30 ARC bursts open, deploying its payload. 02234_ G-50 Soldier unfolds itself. 02234_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????? ????????# | | ???????????????????????????????????" ???????# | | ??????????????????????????????????"" ???????# | | ??????????????????????????????????S ??????# | | ??????????????????????????????????"" ??????# | | ?????????????????????????????????#"" ! ??????# | | ?????????????????????????????????#"" "?????# | | ?????????????????????????????????? "?????# | | ??????????????????????????????????? "?????# | | ????????????????????????????????????? ?????# | | ?????????????????????????????????????? ?????# | | ??????????? ##########################+###### | | ?????????? k | | ?????????? | | ?????????? gg @ | | ?????????? g | | ?????????? %g k | | ???????????#+################### ######+## | | ???????????????????????????????# +??? | | ???????????????????????????????# #?""" | | ???????????????????????????????# + "R" | | ???????????????????????????????# ##### " " | | ???????????????????????????????# #???# | | ???????????????????????????????# #???? | | ???????????????????????????????# #???# !! | | ???????????????????????????????# #???# """ !! | | ???????????????????????????????# #???#?""" !! | | ???????????????????????????????# #?????""" | | ???????????????????????????????# #??????? | | ???????????????????????????????? ???????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledDynamicCloak Manual? 0 Play Time 00:48:34 Cumulative 115.4 hours Start 2022.05.16 @ 11:00:59 End 2022.05.16 @ 11:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ddf7437-c926-42b4-9f12-a55198ea4251