Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 16:04:33 Player: Alex Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (480) 480 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1480 Bonus ------- None Cogmind --------- Core Integrity 264/400 Matter 292/300 Energy 415/415 System Corruption 5% Temperature Cool (35) Movement Treading (170) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Katana > --- INVENTORY (8) ---- Armored Treads Armored Treads Improved Terrain Scanner High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Melee Analysis Suite > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Armored Treads Armored Treads Improved Terrain Scanner High-powered Tractor Beam [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 21 | 7 5 9 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 5 | 3 . 2 Treads 3 | 1 . 2 Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device 2 | . 1 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 2 | 2 . . Energy Cannon 1 | . 1 . Ballistic Gun 3 | . 2 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 2 | . . 2 Propulsion 1 | . 1 . Utility 2 | . . 2 Weapon 1 | . . 1 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 5 | 4 7 4 Power . | . 1 . Propulsion 3 | 2 4 2 Utility . | . . 1 Weapon . | . 2 . Tool/Special . | . . . Unused Backups 7 | . . 7 Power . | . . . Propulsion 5 | . . 5 Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 91 | . 95 88 Engine 16 | . 14 18 Treads 12 | . . 20 Wheel 10 | . 26 . Device 14 | . 11 16 Storage 12 | . 14 11 Processor 1 | . . 3 Energy Gun 4 | . 4 5 Energy Cannon 3 | . 8 . Ballistic Gun 9 | . 10 9 Launcher 1 | . 4 . Slashing Weapon 2 | . . 3 Peak Build Rating 21 | 6 7 21 Average Rating 11 | 4 6 16 On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 21 | 13 17 21 Greatest Support 40 | 20 16 40 Greatest Overweight (x) 4 | 2 1 4 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 6 8 7 Average Carried 5 | 4 7 4 Final Capacity 8 | 8 8 8 Final Carried 6 | 6 5 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 486 | 173 195 118 Remotely . | . . . Salvage Created 596 | . 273 323 Parts 39 | . 20 19 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 10 9 Melee 3 | . . 3 Guns 8 | . 2 6 Cannons 8 | . 8 . Classes Destroyed 5 | . 3 2 Operator 1 | . 1 . Swarmer 9 | . 6 3 Grunt 8 | . 4 4 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 5 | . 3 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 157 | . 36 121 Missed 39 | . 8 31 Hits 118 | . 28 90 Melee 6 | . . 6 Projectile 112 | . 28 84 Critical Strikes 1 | . . 1 Damage Taken 1353 | . 262 1091 Core 205 | . 69 136 Absorbed by Shields . | . . . Regen/Repaired (Parts) 15 | . . 15 Core Remaining (%) 86 | 100 72 . Volleys Fired 47 | . 18 29 Largest 2 | . 2 2 Hottest 80 | . 80 60 Shots Fired 72 | . 36 36 Gun 54 | . 18 36 Cannon 16 | . 16 . Launcher 2 | . 2 . Special . | . . . Kinetic 47 | . 18 29 Thermal 23 | . 16 7 Explosive 2 | . 2 . Electromagnetic . | . . . Robot Hit Streak 11 | . 3 11 Robot Miss Streak 6 | . 5 6 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 47 | . 15 32 Core Hits 29 | . 12 17 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 6 | . . 6 Impact . | . . . Slashing 6 | . . 6 Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 722 | . 254 468 Guns 285 | . 53 232 Cannons 174 | . 174 . Explosions 20 | . 20 . Melee 235 | . . 235 Ramming 8 | . 7 1 Kinetic 208 | . 53 155 Thermal 251 | . 174 77 Explosive 20 | . 20 . Electromagnetic . | . . . Impact . | . . . Slashing 235 | . . 235 Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 32 | . . 32 Projectiles . | . . . Explosions . | . . . Melee 32 | . . 32 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 3 | . 3 . Shots . | . . . Rammed 3 | . 2 1 Targets Rammed 3 | . 2 1 Kicked . | . . . Crushed . | . . . Highest Temperature 184 | . 184 87 Average Temperature 52 | . 66 31 Received Heat Transfer 471 | . 66 405 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 545 | . 370 175 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 181 | . 181 100 Initial 67 | . . 67 Average 56 | . 83 46 Influence Increases 528 | . 296 232 Destroy 0b10 Robot/C 380 | . 200 180 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 90 | . 50 40 Successful Hack 12 | . . 12 Disable Machine 15 | . 15 . Destroy Structure 11 | . 11 . Partial Spotted 15 | . 15 . Influence Decreases 496 | . 135 361 Entered New Map 94 | . . 94 Time Decay 342 | . 125 217 Lost Part 60 | . 10 50 Squads Dispatched 4 | . 3 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 16 18 Peak Tracking Total 7 | . 5 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 8 6 Successful 8 | . 3 5 Failed 6 | . 5 1 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 1 2 Record 2 | . 1 1 Robot Analysis 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 798 | . 299 499 Terrain 471 | . . 471 Seismic 603 | . 299 304 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 931 | 78 354 499 Spaces Moved 555 | 63 275 217 Core 16 | 11 . 5 Treads 213 | 1 . 212 Legs . | . . . Wheels 326 | 51 275 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 170 Average Speed 128 | 98 100 171 Slowest Speed 250 | 160 115 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 43 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 10 | . 10 . Melee . | . . . Projectile . | . . . AOE 10 | . 10 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 699 | 77 319 303 Wait 37 | . 13 24 Move 553 | 62 274 217 Hop . | . . . Pick Up 13 | 7 1 5 Fast Attach 17 | 5 3 9 Attach 8 | 2 4 2 Detach 6 | 1 2 3 Swap . | . . . Drop 9 | . 2 7 Fire 47 | . 18 29 Melee 6 | . . 6 Ram 2 | . 2 . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 10) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 662 | -9/Materials | Repaired Seismic Detector 820 | -9/Materials | Lost 4 parts (2p1u1w) 932 | -9/Materials | Self-destructed Last Messages --------------- Tiers: 3, 6, 8 Small unintelligent robots of unknown origin that appear together in small groups, creating havoc for the short while they manage to survive. These swarms seem to form suddenly without any clear source, though activity appears more frequent near Recycling Units, and they are noticeably attracted to spare parts. This is not surprising; leave enough of a given resource lying around, even junk, and something will eventually evolve to make use of it. So far in Complex 0b10 I haven't seen much of the same Scrapoid activity that occasionally plagues Complex 0b1. K-01 Serf collects debris. Connecting with Terminal... >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. K-01 Serf collects debris. Melee Analysis Suite destroyed. System corrupted by crushing effect (+5). 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[# ##???????????????? | | ???## = ########????????????????? | | ????# #???#???#?##????????????? | | ????# ##???##??#????#?????????? | | #??## #?##?????#?#????????????? | | ????# #????#?##???#???????????? | | ????# ##?#???#???#????????????? | | ????# ###########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlDirtyReconstructor Manual? 0 Play Time 00:21:08 Cumulative 7.2 hours Start 2025.07.27 @ 21:54:06 End 2025.08.07 @ 16:04:33 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 9 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cdce0bd-530c-4ebb-bfc1-3d8a8454de4c