Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.25 @ 21:42:59 Player: Jolley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (90) 450 Value Destroyed (3190) 3190 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3765) 3765 TOTAL SCORE: 16225 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Cogmind --------- Core Integrity 1475/1600 Matter 205/300 Energy 227/230 System Corruption 2% Temperature Cool (3) Location To Epsilon Eridani Parts ------- Power (4) Light Fission Core Micro Fission Core Propulsion (5) Field Propulsion Array Electron Diverter Impulse Thruster Array Utility (15) Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Advanced Reaction Control System Improved Propulsion Shielding System Mapper Improved System Shield Advanced Dynamic Insulation System Weapon (2) Kinetic Spear Inventory (4) Field Propulsion Drive Q-thruster Improved Stasis Canceller Micro-nuke Launcher Peak State ------------ Power Light Fission Core Micro Fission Core Light Antimatter Reactor Light Particle Reactor Propulsion Field Propulsion Array Electron Diverter Impulse Thruster Array Utility Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Advanced Reaction Control System Advanced Cloaking Device Improved Power Shielding Improved Propulsion Shielding Hacking Suite System Mapper Improved System Shield Advanced System Shield Advanced Dynamic Insulation System Advanced Recalibrator Weapon Advanced Micro-nuke Launcher Kinetic Spear Inventory Field Propulsion Drive Q-thruster Improved Stasis Canceller Micro-nuke Launcher [Rating: 166] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Sensor Array Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Mining Laser Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Slots Evolved 19 | . 1 . 2 2 2 . . 2 . . . . . . 2 2 2 2 . 2 Power 3 | . . . . . . . . 1 . . . . . . . 1 . 1 . . Propulsion 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . . Utility 13 | . 1 . 2 2 1 . . 1 . . . . . . 1 1 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 153 | 7 2 1 35 2 14 . 14 4 8 4 . 3 . 1 17 11 9 6 11 4 Power 24 | 1 . . 4 . 1 . 1 1 3 1 . 1 . . 4 3 1 . 3 . Engine 8 | 1 . . 4 . 1 . . . 1 . . 1 . . . . . . . . Core 13 | . . . . . . . 1 1 2 1 . . . . 4 3 . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Propulsion 40 | 2 1 1 9 . 5 . 7 . . 1 . . . 1 3 3 2 1 4 . Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 7 | . 1 1 5 . . . . . . . . . . . . . . . . . Flight 30 | . . . 3 . 5 . 7 . . 1 . . . 1 3 3 2 1 4 . Utility 48 | 2 1 . 10 1 6 . 4 1 2 1 . 1 . . 5 4 . 3 4 3 Device 20 | 1 . . 7 . 3 . 1 . 1 . . . . . 1 . . 3 1 2 Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 17 | 1 1 . 1 1 3 . 2 1 1 . . 1 . . 3 1 . . . 1 Hackware 5 | . . . . . . . 1 . . . . . . . 1 2 . . 1 . Protection 6 | . . . 2 . . . . . . 1 . . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . . 12 1 2 . 2 2 3 1 . 1 . . 5 1 6 2 . 1 Energy Gun 8 | 2 . . 4 . . . . . 1 . . . . . 1 . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . Ballistic Gun 17 | . . . 5 1 2 . 2 2 . 1 . . . . 1 . 3 . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . Launcher 8 | . . . . . . . . . 1 . . 1 . . 2 . 2 1 . 1 Special Weapon 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 1 . 1 1 . . . . . . 1 1 . 2 2 1 Parts Lost 33 | . . . 12 . 1 . . . 5 . . . . 2 1 . 2 1 . 9 Power 7 | . . . 2 . . . . . 3 . . . . . . . . . . 2 Propulsion 7 | . . . 4 . 1 . . . . . . . . 1 . . 1 . . . Utility 11 | . . . 2 . . . . . 1 . . . . . 1 . . 1 . 6 Weapon 8 | . . . 4 . . . . . 1 . . . . 1 . . 1 . . 1 Highest Loss Streak 10 | . . . 10 . 1 . . . 3 . . . . 1 1 . 1 1 . 8 Average Slot Usage (%) 86 | . 88 89 88 76 68 85 90 94 88 87 87 92 93 91 88 91 78 78 87 89 Engine 3 | . 12 12 9 8 7 7 . . . . . . . . . . . . . . Core 5 | . . . . . . . 6 12 9 5 6 6 6 6 11 15 10 8 7 7 Reactor 1 | . . . . . . . . . . . . . . . . . 1 . 4 6 Hover 1 | . 5 14 4 . . . . . . . . . . . . . . . . . Flight 12 | . . . 7 16 14 14 20 18 18 18 18 18 18 18 16 11 8 12 13 11 Device 10 | . 12 12 16 16 11 14 8 12 5 1 . . . . 3 5 4 7 8 18 Processor 28 | . 19 25 29 26 21 35 38 32 40 43 43 43 43 43 35 30 27 25 22 15 Hackware 5 | . . . . . . . 1 6 6 6 6 6 6 6 7 14 13 12 15 13 Protection 3 | . . . 2 . . . . . . 4 6 6 6 6 5 5 4 4 5 6 Energy Gun 2 | . 25 25 3 . . . . . . . . . . . 1 . . . . . Ballistic Gun 6 | . . . 10 8 13 14 14 12 1 . 6 6 6 6 3 5 3 2 . . Launcher 1 | . . . . . . . . . . 6 . 4 6 4 2 1 1 1 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 8 8 8 20 11 13 13 16 21 23 16 13 23 20 20 28 42 38 28 58 63 Greatest Support 63 | 20 20 12 20 8 14 14 24 24 24 16 24 24 24 24 38 38 40 38 63 63 Greatest Overweight (x) 4 | . 1 1 4 1 1 . . . . 1 . . . 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 4 3 3 3 3 3 3 3 2 3 3 4 3 3 3 3 2 3 3 Final Capacity 4 | . . . . . . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 29% | Scout 20% | Hacker-Ninja 13% | Skirmisher 13% | Sprinter 9% | Hacker-Scout 7% | Mutant Dominant Class ---------------- Skirmisher | -10/Materials Skirmisher | -10/Mines Skirmisher | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Sprinter | -6/Garrison Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Matter Collected 3203 | 270 . 30 496 10 207 . 240 85 309 . 137 40 . 98 288 123 145 153 74 498 Remotely 84 | . . . 74 10 . . . . . . . . . . . . . . . . Salvage Created 2483 | 45 17 . 655 . 124 . 214 . 426 18 . . . 83 197 . 85 . . 619 Parts 151 | 2 2 . 50 . 7 . 15 . 18 . . . . . 14 . 7 . . 36 Haulers Intercepted 4 | . . . 2 . . . 2 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 65 | 1 . . 19 . 3 . 2 . 14 1 . 1 . 3 7 . 7 . . 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Guns 25 | 1 . . 16 . 3 . 2 . . . . . . 1 2 . . . . . Cannons 11 | . . . 1 . . . . . 10 . . . . . . . . . . . AOE 28 | . . . 2 . . . . . 4 1 . 1 . 2 5 . 7 . . 6 Classes Destroyed 11 | 1 1 . 5 . 1 . 1 . . . . . . . . . . . . 2 Worker 4 | . . . 1 . . . . . . . . . . . . . . . . 3 Builder 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Hauler 4 | . . . 2 . . . 2 . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . 3 . . . . . . . . . . . . . Watcher 8 | . 1 . 2 . 2 . . . . . . . . . 1 . . . . 2 Swarmer 29 | . . . 8 . . . 2 . 2 . . 1 . . 5 . 7 . . 4 Grunt 15 | 1 . . 5 . . . . . 5 1 . . . 2 . . . . . 1 Sentry 15 | . . . 6 . 2 . . . 6 . . . . 1 . . . . . . Programmer 6 | . . . . . 1 . . . 1 . . . . . 2 . . . . 2 Best Kill Streak 9 | 1 1 . 6 . 2 . 4 . 5 1 . 1 . 3 3 . 4 . . 9 Combat Bots Only 5 | 1 . . 5 . 1 . 2 . 5 1 . 1 . 3 3 . 4 . . 5 Max Kills in Single Turn 4 | 1 1 . 2 . 1 . 1 . 1 1 . 1 . 1 2 . 3 . . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . . . 1 1 . 1 . 1 2 . 3 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Damage Taken 5047 | 19 . . 1089 20 321 . 167 . 818 32 13 104 . 246 289 . 637 253 29 1010 Core 1235 | 7 . . 346 . 52 . 60 . 283 7 . 18 . 71 69 . 136 61 . 125 Absorbed by Shields 48 | . . . . . . . . . 48 . . . . . . . . . . . Core Remaining (%) 83 | 97 . 97 13 100 . . 84 . . . . . . 55 93 100 89 . 95 92 Volleys Fired 226 | 3 3 . 62 . 21 . 12 . 48 3 . 8 . 8 24 . 6 7 . 21 Largest 2 | 2 2 . 2 . 2 . 2 . 1 1 . 1 . 1 1 . 2 1 . 1 Hottest 125 | 90 90 . 125 . 50 . 56 . 65 39 . 39 . 39 75 . 78 35 . 30 Shots Fired 295 | 6 6 . 91 . 42 . 24 . 48 3 . 8 . 8 24 . 7 7 . 21 Gun 190 | 6 6 . 87 . 42 . 24 . . . . . . 2 16 . 1 6 . . Cannon 40 | . . . . . . . . . 40 . . . . . . . . . . . Launcher 60 | . . . . . . . . . 8 3 . 8 . 6 7 . 6 1 . 21 Special 5 | . . . 4 . . . . . . . . . . . 1 . . . . . Kinetic 176 | . . . 50 . 42 . 24 . 40 . . . . 2 11 . 1 6 . . Thermal 31 | 3 3 . 20 . . . . . . . . . . . 5 . . . . . Explosive 60 | . . . . . . . . . 8 3 . 8 . 6 7 . 6 1 . 21 Electromagnetic 27 | 3 3 . 21 . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | 5 3 . 39 . 16 . 20 . 28 28 . 1 . 19 35 . 9 . . 10 Robot Miss Streak 3 | . 1 . 2 . 3 . 3 . 1 . . 1 . . 1 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 235 | 5 4 . 70 . 34 . 21 . 45 3 . 1 . 8 22 . 3 . . 19 Core Hits 178 | 2 1 . 39 . 15 . 24 . 28 3 . 6 . 11 11 . 15 . . 23 Critical Hits 12 | . . . 1 . 1 . 1 . 6 . . . . . 3 . . . . . Critical Kills 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . . Critical Parts Destroyed 9 | . . . 1 . 1 . . . 5 . . . . . 2 . . . . . Melee Attacks 104 | . . . . . . . . . . . . . . . . . 3 2 11 88 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 104 | . . . . . . . . . . . . . . . . . 3 2 11 88 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10154 | 76 45 . 1730 . 742 . 380 . 1987 340 . 194 . 520 1131 . 907 9 . 2093 Guns 2886 | 76 45 . 1148 . 742 . 380 . . . . . . 76 419 . . . . . Cannons 1424 | . . . . . . . . . 1424 . . . . . . . . . . . Explosions 4912 | . . . 522 . . . . . 563 340 . 194 . 444 712 . 907 9 . 1221 Melee 872 | . . . . . . . . . . . . . . . . . . . . 872 Ramming 12 | . . . 12 . . . . . . . . . . . . . . . . . Kinetic 3743 | . . . 811 . 742 . 380 . 1424 . . . . 76 310 . . . . . Thermal 896 | 38 25 . 724 . . . . . . . . . . . 109 . . . . . Explosive 4390 | . . . . . . . . . 563 340 . 194 . 444 712 . 907 9 . 1221 Electromagnetic 241 | 38 20 . 183 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 872 | . . . . . . . . . . . . . . . . . . . . 872 Highest Corruption 4 | . . . . . . 4 4 . 2 2 2 2 2 . 1 . . 1 1 2 Average Corruption 2 | . . . . . . 4 4 . 1 2 2 2 2 . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . 9 . 2 . 1 1 1 . 1 . . . 1 3 Message Errors 7 | . . . . . . . 3 . 1 . . 1 1 . 1 . . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Targeting Errors 5 | . . . . . . . 3 . 1 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 634 | . . . 114 . . . . . 47 1 . 45 . 15 74 . 11 . . 327 Projectiles 38 | . . . . . . . . . 38 . . . . . . . . . . . Explosions 422 | . . . 114 . . . . . 9 1 . 45 . 15 74 . 11 . . 153 Melee 174 | . . . . . . . . . . . . . . . . . . . . 174 Knockbacks 5 | . . . . . . . . . 5 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . . 75 . . . . . 78 . . 16 . . . . 36 . . . Shots 8 | . . . 2 . . . . . 4 . . 1 . . . . 1 . . . Rammed 3 | . . . 3 . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 563 | 108 30 . 255 . 9 . 260 . 563 . . 14 . 16 132 . 27 . 186 306 Average Temperature 129 | 59 18 . 95 . 5 . 109 . 182 . . 6 . 9 33 . 7 . 69 141 Received Heat Transfer 1329 | 18 . . 486 9 120 . . . 339 21 . 45 . 63 45 . 66 63 . 54 Effects 27 | . . . 2 . . . . . 13 . . . . . . . . . . 12 Shutdowns 3 | . . . . . . . . . 3 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Interference 15 | . . . 2 . . . . . 2 . . . . . . . . . . 11 Matter Decay 3 | . . . . . . . . . 3 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 1103 | 111 74 . 733 . . . . . . . . . . . 185 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Peak Influence 538 | 20 68 18 217 49 464 117 341 138 466 237 . . . . 201 49 330 214 138 538 Average Influence 125 | 6 45 18 73 24 75 105 184 134 223 215 . . . . 42 18 170 157 120 285 Maximum Alert Level 2 | . . . 1 . 2 . 1 . 2 1 . . . . 1 . 1 1 . 2 Low Security (%) 76 | . . . . . . . . . . . . . . . . . . . . . Level 1 20 | . . . . . . . . . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 3 . 1 . 3 1 . 1 . 1 . . 4 1 1 2 1 3 Investigation 5 | . . . 1 . . . . 1 . . . . . . 1 . 1 1 . . Extermination 7 | . . . . . 1 . 1 . . . . . . . 1 1 . . 1 2 Reinforcement 9 | . . . 2 . . . 2 . . 1 . . . . 2 . . 1 . 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Distress Signals 9 | . . . 3 . 1 . 1 . . . . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 211 | 1 3 . 38 2 7 5 11 . 21 4 8 15 4 8 13 1 25 10 3 32 Peak Tracking Total 12 | 1 2 . 12 2 2 5 6 . 7 3 7 10 4 6 4 2 10 7 3 11 Tactical Retreats 36 | . . . 4 . 1 . 2 . 3 . 4 6 . 1 3 . 2 2 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Traps Triggered 10 | . . . . . 4 . 1 . 4 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . 6 . . . . . . . . 1 . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Disabled 12 | . . . 2 . . . . . . . . . . . . . 1 1 3 5 Max in Single Turn 2 | . . . 2 . . . . . . . . . . . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Accessed 58 | . 3 . 9 3 6 . 5 3 . 1 1 . . . 11 3 3 1 6 3 Terminals 40 | . 3 . 7 2 4 . 4 1 . . . . . . 10 2 2 1 2 2 Fabricators 4 | . . . . . 2 . . 1 . . . . . . . . . . 1 . Repair Stations 6 | . . . 1 . . . 1 . . . . . . . . 1 . . 2 1 Recycling Units 3 | . . . . 1 . . . . . . . . . . 1 . 1 . . . Scanalyzers 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 191 | . 9 . 34 7 18 . 12 11 . 2 1 . . . 29 31 11 3 12 11 Successful 127 | . 7 . 31 5 10 . 8 11 . 2 1 . . . 13 22 3 . 7 7 Failed 64 | . 2 . 3 2 8 . 4 . . . . . . . 16 9 8 3 5 4 Catastrophic 8 | . . . . . . . 2 . . . . . . . 4 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 8 . 15 6 9 . 7 6 . . . . . . 25 15 8 3 5 4 Terminals 144 | . 9 . 26 6 12 . 10 7 . . . . . . 26 25 8 3 5 7 Fabricators 10 | . . . . . 6 . . 3 . . . . . . . . . . 1 . Repair Stations 18 | . . . 2 . . . 2 . . . . . . . . 6 . . 4 4 Recycling Units 7 | . . . . 1 . . . . . . . . . . 3 . 3 . . . Scanalyzers 10 | . . . 6 . . . . . . 2 . . . . . . . . 2 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 67 | . 4 . 18 2 3 . 4 6 . . 1 . . . 7 14 2 . 1 5 Record 6 | . . . . . 1 . . 1 . . . . . . . 4 . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 9 | . 1 . 1 1 . . . 1 . . . . . . 1 1 1 . 1 1 Branch Access Points 5 | . 1 . . . . . 1 1 . . . . . . . 1 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 8 | . 1 . 1 1 1 . 1 1 . . . . . . . 1 . . . 1 Alert Level 4 | . . . 2 . . . . 1 . . . . . . 1 . . . . . Unreport Threat 6 | . . . 2 . 1 . . . . . . . . . 3 . . . . . Locate Traps 6 | . 1 . 2 . . . 1 . . . . . . . 1 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Dispatch Records 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . 4 . . 3 . . . . . . . . . . 1 . Network Status 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Build 4 | . . . . . 2 . . 1 . . . . . . . . . . 1 . Repair Station Hacks 16 | . . . 2 . . . 2 . . . . . . . . 6 . . 4 2 Scan Component 8 | . . . 1 . . . 1 . . . . . . . . 3 . . 2 1 Repair 8 | . . . 1 . . . 1 . . . . . . . . 3 . . 2 1 Recycling Unit Hacks 4 | . . . . 1 . . . . . . . . . . 2 . 1 . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Scanalyzer 8 | . . . 5 . . . . . . 2 . . . . . . . . 1 . Insert Component 4 | . . . 2 . . . . . . 1 . . . . . . . . 1 . Analyze 4 | . . . 3 . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 54 | . 6 . 13 4 8 . 4 2 . . . . . . 12 5 . . . . Terminals 22 | . 3 . 5 2 3 . 2 1 . . . . . . 4 2 . . . . Botnet 22 | . 3 . 5 2 3 . 2 1 . . . . . . 4 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 3 . 7 2 6 . 5 2 . . . . . . 11 2 2 1 5 2 Full Trace Events 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . . . 1 . . . . . 1 . . . . Parts Built 4 | . . . . . 2 . . 1 . . . . . . . . . . 1 . Matter 650 | . . . . . 248 . . 124 . . . . . . . . . . 278 . Time 162 | . . . . . 62 . . 31 . . . . . . . . . . 69 . Total Part Build Rating 15 | . . . . . 4 . . 2 . . . . . . . . . . 9 . Parts Repaired 8 | . . . 1 . . . 1 . . . . . . . . 3 . . 2 1 Time 305 | . . . 51 . . . 22 . . . . . . . . 168 . . 28 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . . . . . . . . . . . . 15 . . . . . Retrieved Matter 15 | . . . . . . . . . . . . . . . 15 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . 1 . . . . . . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Turns Passed 6506 | 109 195 199 1236 119 672 35 391 107 365 77 232 157 60 96 512 277 285 183 259 940 Spaces Moved 9897 | 80 149 198 892 188 953 93 665 247 467 193 754 470 202 261 1067 177 430 440 515 1456 Core 90 | 14 . . 76 . . . . . . . . . . . . . . . . . Treads 167 | . . . 167 . . . . . . . . . . . . . . . . . Legs 143 | 66 77 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 578 | . 72 198 308 . . . . . . . . . . . . . . . . . Flight 8919 | . . . 341 188 953 93 665 247 467 193 754 470 202 261 1067 177 430 440 515 1456 Fastest Speed 28 | 50 120 56 37 37 34 37 29 29 29 32 29 29 29 29 28 34 34 34 29 32 Average Speed 42 | 107 120 99 99 37 36 37 33 29 29 32 30 29 29 30 33 34 37 34 31 32 Slowest Speed 280 | 120 120 120 280 117 120 37 37 29 35 100 32 29 29 97 34 114 120 37 34 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . 4 . 1 . 2 . . 1 6 . 2 . 2 . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 32 53 69 22 21 76 29 5 60 5 86 68 14 59 25 5 14 16 40 35 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . . 3 1 . 2 . . . . . . Spaces Dug 187 | . . . 2 . . . . . . . . 47 . . . . 2 4 8 124 Terrain Destroyed 654 | . . . 47 . . . . . 106 19 . 102 . 21 32 . 70 10 8 239 Melee 68 | . . . . . . . . . . . . . . . . . 2 1 8 57 Projectile 6 | . . . 2 . . . . . . . . . . . 1 . . 3 . . AOE 580 | . . . 45 . . . . . 106 19 . 102 . 21 31 . 68 6 . 182 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total 11743 | 93 159 198 1144 236 1232 92 808 281 645 202 751 481 201 269 1191 389 540 462 595 1774 Wait 1189 | . 2 . 114 43 223 . 94 28 89 1 . . . . 65 197 78 . 51 204 Move 9835 | 79 148 197 883 187 951 92 661 246 465 190 741 469 197 260 1062 176 423 439 514 1455 Hop 20 | . . . 4 . 1 . 1 . . 1 6 . 2 . 2 . 3 . . . Pick Up 45 | 4 1 . 9 1 5 . 3 1 . . 2 . 1 . 5 1 5 4 1 2 Fast Attach 103 | 7 2 1 23 2 11 . 11 2 6 3 . 1 . . 10 6 4 4 8 2 Attach 34 | . . . 8 . 3 . 1 1 2 1 . 1 . 1 4 2 4 2 3 1 Detach 39 | . . . 12 1 5 . 3 . . 3 . 1 . . 6 1 3 . 4 . Swap 16 | . . . 4 . . . 2 1 . . . 1 . . 3 3 1 . . 1 Drop 90 | . 3 . 22 2 12 . 10 2 6 . 2 . 1 . 10 3 10 4 3 . Fire 226 | 3 3 . 62 . 21 . 12 . 48 3 . 8 . 8 24 . 6 7 . 21 Melee 104 | . . . . . . . . . . . . . . . . . 3 2 11 88 Ram 3 | . . . 3 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . 10 . 29 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Identified exit to Materials 64 | -11/Scrapyard | Discovered exit to Materials (range 8) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 165 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Entered Mines 433 | -10/Mines | Learned 2 Materials zone layouts 435 | -10/Mines | Discovered exit to Materials (range 5) 464 | -10/Mines | Found a hidden stash of uninstalled traps 482 | -10/Mines | Assembled infested the area 504 | -10/Mines | Entered Materials 504 | -9/Materials | Evolved 2 slots: Utility x2 753 | -9/Materials | Core integrity fell below 50% 784 | -9/Materials | Identified exit to Materials 784 | -9/Materials | Discovered exit to Materials (range 13) 788 | -9/Materials | Lost 10 parts (2p3n2u3w) 1069 | -9/Materials | Repaired Faulty Imp. Flight Unit 1458 | -9/Materials | Core integrity fell below 20% 1740 | -9/Materials | Entered another Materials area 1740 | -8/Materials | Evolved 2 slots: Utility x2 1825 | -8/Materials | Identified exit to Factory 1825 | -8/Materials | Discovered exit to Factory (range 18) 1827 | -8/Materials | Identified exit to Storage 1827 | -8/Materials | Discovered exit to Storage (range 17) 1859 | -8/Materials | Entered Factory 1859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2218 | -7/Factory | Build established: Scout 2403 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 2445 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 2449 | -7/Factory | Local fabrication network quarantined 2531 | -7/Factory | Sucked down chute 2531 | -7/Factory | Entered Waste 2535 | -7/Waste | Spotted C-40 Crusher 2539 | -7/Waste | Spotted C-40 Crusher 2539 | -7/Waste | Spotted C-40 Crusher 2544 | -7/Waste | Spotted C-40 Crusher 2546 | -7/Waste | EMP discharged 2548 | -7/Waste | Spotted C-40 Crusher 2552 | -7/Waste | Spotted C-40 Crusher 2559 | -7/Waste | Identified exit to Factory 2559 | -7/Waste | Discovered exit to Factory (range 18) 2566 | -7/Waste | Entered Factory 2692 | -7/Factory | Repaired Xenon Bombardment Thruster 2807 | -7/Factory | Identified exit to Lower Caves 2897 | -7/Factory | Identified exit to Factory 2897 | -7/Factory | Discovered exit to Factory (range 16) 2957 | -7/Factory | Entered another Factory area 2957 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2968 | -6/Factory | Identified exit to Lower Caves 2968 | -6/Factory | Identified exit to Factory 3037 | -6/Factory | Fabricated Imp. Targeting Computer (x1) 3064 | -6/Factory | Identified exit to Garrison 3064 | -6/Factory | Entered Garrison 3106 | -6/Garrison | Triggered checkpoint 3201 | -6/Garrison | Spotted B-75 Beast 3208 | -6/Garrison | Triggered checkpoint 3244 | -6/Garrison | Triggered checkpoint 3293 | -6/Garrison | Identified exit to Factory 3293 | -6/Garrison | Discovered exit to Factory (range 10) 3346 | -6/Garrison | Triggered checkpoint 3383 | -6/Garrison | Discovered exit to Factory (range 10) 3390 | -6/Garrison | Triggered checkpoint 3421 | -6/Garrison | Lost 3 parts (2p1w) 3428 | -6/Garrison | Installed Relay Interface Framework 3429 | -6/Garrison | Entered Factory 3504 | -6/Factory | Discovered exit to Lower Caves (range 5) 3506 | -6/Factory | Entered Lower Caves 3513 | -6/Lower Caves | Encountered a Warlord checkpoint 3551 | -6/Lower Caves | Attacked by a faux Warlord 3573 | -6/Lower Caves | Learned location of Extension (-4) 3637 | -6/Lower Caves | Identified exit to Lower Caves 3738 | -6/Lower Caves | Build established: Sprinter 3738 | -6/Lower Caves | Entered another Lower Caves area 3747 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3750 | -6/Lower Caves | Learned location of Zion (-6) 3750 | -6/Lower Caves | Learned Factory emergency access door positions 3861 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3892 | -6/Lower Caves | Identified exit to Zion 3892 | -6/Lower Caves | Discovered exit to Zion (range 10) 3895 | -6/Lower Caves | Entered Zion 3917 | -6/Zion | Identified exit to Proximity Caves 3917 | -6/Zion | Discovered exit to Proximity Caves (range 7) 3932 | -6/Zion | System corruption cleaned by Quarantine Array 3933 | -6/Zion | RIF detected upon attempting to enter Zion 3933 | -6/Zion | Attacked by Zionites 3933 | -6/Zion | Spotted BW-DZO(B) 3933 | -6/Zion | Spotted 8M-2AS(B) 3955 | -6/Zion | Entered Proximity Caves 4000 | -5/Proximity Caves | Learned Factory interactive machine intel 4003 | -5/Proximity Caves | Spotted B-75 Beast 4021 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4049 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4051 | -5/Proximity Caves | Entered Factory 4051 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4053 | -5/Factory | Loaded intel: 44 interactive machine locations 4540 | -5/Factory | Identified exit to Factory 4563 | -5/Factory | Entered another Factory area 4563 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4610 | -4/Factory | Identified exit to Research 4610 | -4/Factory | Identified exit to Upper Caves 4610 | -4/Factory | Identified exit to Extension 4610 | -4/Factory | Identified exit to Armory 4716 | -4/Factory | Repaired Field Propulsion Drive 4773 | -4/Factory | Repaired Nuclear Pulse Array 4831 | -4/Factory | Repaired Field Propulsion Drive 4840 | -4/Factory | Entered Research 4840 | -3/Research | Evolved 2 slots: Utility x2 5060 | -3/Research | Build established: Hacker-Scout 5076 | -3/Research | Spotted B-86 Titan 5094 | -3/Research | Identified exit to Research 5094 | -3/Research | Identified exit to Quarantine 5125 | -3/Research | Entered another Research area 5125 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5180 | -2/Research | Spotted B-90 Cyclops 5180 | -2/Research | Spotted B-90 Cyclops 5219 | -2/Research | Spotted B-90 Cyclops 5259 | -2/Research | Found Prototype Launcher 5259 | -2/Research | Identified Adv. Micro-nuke Launcher 5288 | -2/Research | Spotted B-90 Cyclops 5295 | -2/Research | Identified exit to Testing 5295 | -2/Research | Discovered exit to Testing (range 17) 5308 | -2/Research | Entered Testing 5322 | -2/Testing | Found Prototype Hackware 5322 | -2/Testing | Identified System Mapper 5373 | -2/Testing | Repaired Imp. Power Shielding 5483 | -2/Testing | Repaired Lgt. Fission Core 5504 | -2/Testing | Build established: Hacker-Ninja 5506 | -2/Testing | Fabricated Adv. Reaction Control System (x1) 5546 | -2/Testing | Identified exit to Access 5561 | -2/Testing | Spotted PP-W4FAJGWDKV 5567 | -2/Testing | Entered Access 5567 | -1/Access | Evolved 2 slots: Utility x2 5841 | -1/Access | Repaired Adv. Micro-nuke Launcher 6003 | -1/Access | Identified exit to Surface 6127 | -1/Access | Spotted B-99 Colossus 6462 | -1/Access | Spotted B-99 Colossus 6462 | -1/Access | Spotted B-99 Colossus 6507 | *** | Escaped! Last Messages --------------- 06473_ Slug penetrates Sealed Heavy Doors. 06473_ Penetrated by Slug. 06473_ Slug penetrates Sealed Heavy Doors. 06475_ B-99 Colossus activates siege mode. 06477_ Slug penetrates Sealed Heavy Doors. 06477_ Critical hit. 06477_ Adv. Cloaking Device destroyed. 06477_ Slug penetrates Sealed Heavy Doors. 06477_ Penetrated by Slug. 06477_ Slug penetrates Sealed Heavy Doors. 06487_ Penetrated by Slug. 06487_ Slug penetrates Sealed Heavy Doors. 06487_ Penetrated by Slug. 06491_ Slug penetrates Sealed Heavy Doors. 06491_ Penetrated by Slug. 06491_ Lgt. Antimatter Reactor destroyed. 06491_ Slug penetrates Sealed Heavy Doors. 06498_ Lgt. Particle Reactor destroyed. 06503_ Main Access Shell breached. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? # | | ??????????????????????????############ #?# | | ??????????????????????????# # #?# | | ???###????????????????????# # #?# | | ?? ??????############## "" # #?# " | | ? ??? # # "" + #?#| " | | ? # # "" # ### | | #"" # S # + | | ""T"" #"" # "" # ### | | """"" #"" !!! # "" # #?# | | ?? #T !!! # "" # #?# | | | ????? #"" !!! # #?# | | ???????? #"" # #?##"### | | ??????????# #"" # # #??##"## | | ??????????# + [ #####???## | | ??????????# # # #??????# | | ??????????# # # #??????# " | | ??????????# ############ ## ## # #?????#"" | | ??????????# ### # # # ##?????# " | | ??????????# ## "#####################?????# | | ??????????# """T " "??" #?????# | | ??????????# "" " "??" ##?#### | | ??????????# " """""" """" "###"#"## | | ??????????# " " " " " | | ??????????# " " "" " " " | | ??????????# " @" " """" | | ??????????# " " " "??" | | ??????????# " """""" "??" ### ## | | ??????????# " ???? 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"??" #?# #? | | ??????????# ######""###????###??#########?# #? | | ??????????# #????#"""#????????????????????# #? | | ??????????# #????#####????????????????????# +? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | +########## #?????????????????????????????# #? | | #?????????????????????????????# ? | | #?????????????????????????????# ? | | ####+##+#######????????????????????????????# | | ?# #????????????????????????????# | | ?# #????????????????????????????####### | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# " #??????????????????????????????????? | | ?# """ #???##############?????????????????? | | ?# """ #???# #?????????????????? | | ?# " |#???# #?????????????????? | | ?# #???# = #?????????????????? | | ?# #???# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 65 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 6 EM Shielding 4 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 77 Targeting Accuracy 18 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 26 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Extracted Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Rnf. Antimatter Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Imp. Targeting Computer | x1 | -7/Factory Imp. Targeting Computer | x1 | -6/Factory Adv. Reaction Control System | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Denied? Dodgeball, But With Guns Epsilon Run Knowing Is Half The Battle Maximum Efficiency Prolific Hacker Respectable Loadout Rockin' Loadout Short-term Sacrifices Slippery One Challenges ------------ None Game ------ Seed LauncherDefenseRailgun Manual? 0 Play Time 03:04:03 Cumulative 48.5 hours Start 2019.10.25 @ 17:56:11 End 2019.10.25 @ 21:42:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 14 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c377b8f-8e40-494d-b3ed-cdeb2def1158