Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 19:14:43

Player: MTF

Result: Establishing Free Derelict Territories!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (422)     2110
Value Destroyed (14009)    14009
Prototype IDs (118)        2360
Alien Tech Used (12)       2400
Bonus (28616)              28616
              TOTAL SCORE: 61395

 Bonus
-------
High Alert Combat Kills    1084
Follower Combat Kills      342
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -3710

 Cogmind 
---------
Core Integrity             1439/1600
Matter                     290/300
Energy                     1238/1740
System Corruption          0%
Temperature                Cool (20)
Movement                   Hovering (22)
Location                   Free Derelict Territories

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION (5) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (16) -----
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
  Experimental Energy Well
       Zionite Metafield Generator
  Experimental Terrain Scan Processor
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Armor Integrity Analyzer
               Microactuators
               Microactuators
      Advanced Reaction Control System
  Experimental Utility Shielding
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON (2) -------
               Longsword +1
               CR-A16's Behemoth Slayer
>              --- INVENTORY (24) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
  Experimental Cooling System
  Experimental Energy Well (0)
  Experimental Energy Well (0)
       Zionite Biocell (1000)
  Experimental Matter Compressor (500)
  Experimental Terrain Scanner
      Advanced Particle Charger
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Utility Shielding
               AEGIS Remote Shield
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Potential Cannon
               Null Cannon
               Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
       Zionite Metafield Generator
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Cloaking Device
         Heavy Regenerative Plating
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
               System Mapper
               Ghost Barrier
               Quantum Router
>              --- WEAPON -----------
               Sigix Quantum Sheargun
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
        Combat Antigrav System
        Combat Linear Gravjet
  Experimental Cooling System
         Large Storage Unit
  Experimental Energy Well
       Zionite Biocell
  Experimental Matter Compressor
  Experimental Sensor Array
  Experimental Terrain Scanner
      Advanced Melee Analysis Suite
      Advanced Particle Charger
               Quantum Capacitor
      Advanced Transmission Jammer
      Advanced Reaction Control System
  Experimental Utility Shielding
      Advanced Force Field
      Advanced Force Field
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Sigix Quantum Sheargun
               Sigix Quantum Sheargun
               Sigix Quantum Sheargun
    Long-range Proton Cannon
               Potential Cannon
               Null Cannon
               Gamma Bomb Array
               Longsword +1
[Rating: 209]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Light Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Large Storage Unit
  Device                   Zionite Metafield Generator
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Quantum Router
  Protection               Heavy Regenerative Plating
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               Sigix Quantum Sheargun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             780  | .   13  2   6   5   47  17  15  69  1   .   5   25  3   18  3   55  6   .   2   5   51  10  3   7   3   40  4   3   10  5   30  26  21  37  82  71  80  
  Power                    22   | .   2   .   1   .   2   .   .   3   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   2   2   .   .   3   
    Engine                 6    | .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   4    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   2   .   .   2   
  Propulsion               121  | .   6   .   1   .   10  5   1   20  .   .   .   8   1   4   1   11  .   .   1   1   3   2   .   2   .   10  .   .   1   .   8   10  3   7   .   5   .   
    Treads                 32   | .   6   .   1   .   10  2   1   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  82   | .   .   .   .   .   .   .   .   5   .   .   .   8   1   4   1   11  .   .   1   1   3   2   .   2   .   10  .   .   1   .   8   10  3   6   .   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  481  | .   4   .   3   .   22  4   2   30  .   .   2   13  2   12  2   37  4   .   .   2   40  7   3   5   3   23  4   3   5   3   19  13  12  14  72  60  56  
    Device                 327  | .   .   .   .   .   8   1   1   12  .   .   1   4   1   6   1   30  3   .   .   1   25  6   2   3   2   12  2   2   2   2   12  13  9   8   69  47  42  
    Storage                41   | .   3   .   3   .   2   .   .   3   .   .   .   2   1   4   1   2   1   .   .   1   4   .   .   1   .   1   .   .   1   .   2   .   .   2   .   4   3   
    Processor              9    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Hackware               18   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   1   1   .   1   2   .   4   .   
    Protection             86   | .   1   .   .   .   12  3   1   10  .   .   .   7   .   1   .   4   .   .   .   .   7   .   1   1   1   9   2   1   2   .   3   .   2   2   3   5   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   156  | .   1   2   1   5   13  8   12  16  1   .   3   3   .   2   .   5   2   .   1   2   8   .   .   .   .   6   .   .   2   2   3   3   4   14  10  6   21  
    Energy Gun             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   1   
    Energy Cannon          32   | .   .   .   .   1   .   1   1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   5   3   1   13  
    Ballistic Gun          33   | .   .   1   .   1   8   4   7   9   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
    Launcher               37   | .   1   1   .   3   4   3   4   2   1   .   1   1   .   .   .   2   1   .   .   1   3   .   .   .   .   3   .   .   .   1   1   .   .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   1   .   4   .   .   1   
    Piercing Weapon        25   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   1   2   .   .   .   .   3   .   .   1   1   1   1   2   3   1   .   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   .   .   3   .   .   2   .   .   .   8   .   .   .   .   .   .   .   .   3   .   .   4   .   1   .   .   3   .   .   1   .   9   7   .   2   
Parts Lost                 31   | .   1   .   2   .   2   2   1   2   .   .   .   .   2   2   .   3   .   .   1   1   3   .   .   .   .   .   .   .   6   .   .   .   1   .   .   .   2   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               10   | .   1   .   1   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   2   .   2   2   1   1   .   .   .   .   2   2   .   3   .   .   1   2   1   .   .   .   .   .   .   .   6   .   .   .   1   .   .   .   2   
Average Slot Usage (%)     91   | .   99  100 89  83  82  80  89  88  92  92  91  90  90  89  91  98  93  93  97  100 95  94  94  93  94  84  84  84  67  73  89  94  97  99  94  96  92  
  Engine                   1    | .   13  14  13  .   .   .   .   .   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   14  9   9   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   5   7   6   6   6   6   6   6   6   5   1   .   .   .   5   5   5   5   5   4   4   6   8   8   8   7   
  Treads                   9    | .   25  28  28  28  26  19  5   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   7   21  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   .   .   .   2   30  30  30  29  30  21  20  24  26  26  26  26  22  17  17  17  17  20  21  21  20  21  21  22  21  21  21  20  20  
  Device                   8    | .   .   .   .   .   1   .   8   4   7   7   7   7   4   7   15  16  8   6   6   7   10  15  15  16  16  9   8   10  2   9   12  13  18  17  11  11  12  
  Storage                  17   | .   26  28  18  14  18  18  18  18  15  15  15  13  16  21  24  22  24  26  26  25  21  19  17  17  17  15  15  15  15  10  10  14  13  13  13  15  15  
  Processor                5    | .   .   .   .   .   .   .   .   7   7   7   8   8   7   6   6   12  13  13  13  13  6   2   5   5   5   5   5   5   5   5   9   9   8   8   8   8   6   
  Hackware                 8    | .   .   .   .   .   .   .   .   .   7   7   4   .   .   5   6   .   .   .   .   .   12  19  17  17  17  19  21  21  14  11  16  19  18  20  17  20  16  
  Protection               3    | .   1   .   .   .   8   8   9   3   .   .   .   4   7   4   .   .   6   6   6   6   4   .   1   .   .   1   1   .   1   5   4   .   .   .   4   4   5   
  Ballistic Gun            6    | .   28  18  13  4   17  13  17  12  .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   9   14  13  .   1   .   .   3   7   6   5   7   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   8   .   .   .   .   7   7   4   5   7   6   6   5   .   .   4   6   3   5   5   5   5   1   .   .   .   .   2   3   4   1   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   5   3   6   6   5   3   5   5   5   5   4   5   5   1   4   3   3   4   4   3   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 10  40  40  107 107 154 157 154 180 51  51  64  59  59  67  54  67  69  64  67  68  73  57  58  58  58  87  82  82  110 79  102 93  98  110 134 152 168 
  Greatest Support         160  | 20  40  40  40  40  65  65  36  90  52  52  52  82  67  67  54  79  70  70  70  70  72  72  72  72  68  89  84  84  84  76  140 123 125 148 148 160 160 
  Greatest Overweight (x)  13   | .   1   .   2   2   2   13  6   6   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   2   2   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 52   | 6   16  16  24  24  52  32  32  42  14  14  14  14  14  18  18  20  20  20  20  20  20  18  18  18  18  18  18  18  18  14  22  22  22  22  24  30  30  
  Average Capacity         23   | 6   13  16  21  24  32  32  32  33  14  14  14  13  14  16  18  19  20  20  20  20  18  18  18  18  18  18  18  18  17  14  16  22  22  22  22  29  29  
  Most Carried             38   | 6   16  16  24  24  32  32  32  38  14  14  14  14  14  15  18  20  20  20  20  19  20  18  17  18  18  18  18  18  18  13  22  22  22  22  24  30  30  
  Average Carried          22   | 6   9   15  18  23  30  31  31  32  14  14  13  12  13  13  17  17  19  19  19  18  17  17  16  17  17  17  18  18  16  12  14  21  21  21  21  28  28  
  Final Capacity           32   | 6   16  16  24  24  32  32  32  14  14  14  14  14  14  18  18  20  20  20  20  20  18  18  18  18  18  18  18  18  14  14  22  22  22  22  24  30  24  
  Final Carried            32   | 6   15  16  24  24  32  32  32  14  14  14  14  14  12  15  18  20  20  20  19  18  18  17  17  18  18  18  18  18  13  12  22  21  22  22  24  30  20  

 Class Distribution 
--------------------
 31% | Hauler-Mutant
 22% | Wizard-Sprinter
 15% | Mutant
  8% | Wizard-Mutant
  7% | Wizard-Scout
  4% | Hauler-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hauler-Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -8/Garrison
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
             Mutant | -7/Deep Caves
             Mutant | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
 Scavenger-Sprinter | -6/Waste
    Hauler-Sprinter | -6/Factory
    Hauler-Sprinter | -6/Lower Caves
    Hauler-Sprinter | -6/Lower Caves
    Hauler-Sprinter | -6/Data Miner
    Hauler-Sprinter | -5/Proximity Caves
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Upper Caves
      Wizard-Mutant | -5/Warlord
    Wizard-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Upper Caves
      Hacker-Mutant | -4/Zhirov
    Hacker-Sprinter | -3/Proximity Caves
       Hacker-Scout | -3/Research
    Wizard-Sprinter | -3/Quarantine
       Wizard-Scout | -2/Research
       Wizard-Scout | -2/Testing
    Wizard-Sprinter | -2/Section 7
       Wizard-Ninja | -1/Access
      Wizard-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           15107 | 200  388  132  53   260  1108 350  381  1197 24   .    .    344  29   322  76   1260 78   124  .    120  1055 33   365  188  28   1062 72   20   411  32   398  260  622  752  1223 1125 1015 
  Remotely                 604   | .    .    .    .    .    378  158  .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20833 | .    816  123  92   224  1406 686  486  1784 51   .    .    295  10   548  .    1254 71   .    26   114  1079 .    140  .    .    765  72   .    282  141  759  650  1162 762  781  2229 4025 
  Parts                    933   | .    48   7    1    10   69   37   34   91   4    .    .    25   7    22   .    55   6    .    3    10   49   .    1    .    .    50   2    .    .    8    40   20   56   25   33   90   130  
Haulers Intercepted        24    | .    2    .    .    .    2    .    .    4    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    4    1    .    6    .    
Recyclers Shooed           26    | .    5    .    .    1    .    .    1    8    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    6    
Parts Field Recycled       7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         152   | .    .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    .    4    .    .    .    10   .    .    .    4    .    .    8    .    .    .    7    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  224  | .   14  2   1   18  31  13  13  17  3   .   .   3   5   6   .   5   3   .   .   5   13  .   .   .   .   17  .   .   .   5   7   .   5   1   4   7   26  
  Melee                    15   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
  Guns                     56   | .   14  .   .   .   17  5   7   12  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   
  AOE                      119  | .   .   2   .   17  13  6   4   3   3   .   .   2   5   .   .   4   3   .   .   4   11  .   .   .   .   17  .   .   .   5   5   .   .   .   .   4   11  
Classes Destroyed          21   | .   6   1   .   3   2   .   1   1   .   .   .   1   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Worker                   39   | .   .   1   .   .   4   .   1   2   .   .   .   .   .   1   .   5   .   .   .   .   2   .   .   .   .   1   .   .   .   .   5   1   1   3   1   7   4   
  Builder                  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   
  Tunneler                 5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   .   .   2   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   1   .   6   .   
  Recycler                 51   | .   3   .   .   1   1   .   1   9   .   .   .   .   .   2   .   5   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   4   2   3   1   4   8   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 11   | .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   
  Watcher                  47   | .   1   .   .   .   4   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   3   2   2   2   10  8   
  Swarmer                  89   | .   6   2   .   4   10  3   3   4   3   .   .   .   5   3   .   4   3   .   .   4   3   .   .   .   .   13  .   .   .   5   5   .   .   .   .   4   5   
  Grunt                    49   | .   8   .   .   1   13  5   3   5   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   7   4   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   
  Demolisher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               17   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   9   
  Behemoth                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   1   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   3   1   12  8   6   10  3   3   .   .   2   3   2   .   8   3   .   1   4   8   .   .   .   .   10  .   .   .   5   4   2   5   4   1   4   6   
  Combat Bots Only         11   | .   3   2   1   11  6   6   9   3   3   .   .   2   3   2   .   4   3   .   .   4   5   .   .   .   .   9   .   .   .   5   3   .   2   1   1   4   5   
Max Kills in Single Turn   5    | .   2   2   1   3   2   3   2   2   3   .   .   1   1   1   .   4   3   .   1   2   4   .   1   .   .   5   1   .   1   5   3   1   1   1   1   3   2   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   .   3   2   3   1   2   3   .   .   1   1   .   .   2   3   .   .   2   3   .   .   .   .   5   .   .   .   5   3   .   .   .   .   3   2   
  Melee                    1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     6    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  YI-UF0 (-10/Mines)
  8R-AWN (-10/Exiles)
  Z-Imprinter (-7/Deep Caves)
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   
Damage Taken               12446 | .     587   11    138   344   1551  755   694   1141  112   6     .     381   442   568   .     454   136   39    188   129   535   24    37    .     45    591   .     .     383   .     293   .     95    102   284   443   1938  
  Core                     1254  | .     83    .     11    78    135   56    40    55    32    .     .     56    78    66    .     141   .     20    .     .     79    .     .     .     .     64    .     .     30    .     .     .     24    .     45    13    148   
  Absorbed by Shields      2670  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     227   .     .     .     .     .     297   237   1899  
Core Remaining (%)         75    | 100   .     .     .     31    .     .     58    .     .     .     .     .     68    .     .     .     .     .     .     73    .     .     .     .     92    .     .     .     .     45    .     100   .     .     100   .     89    
Volleys Fired              724   | .     70    15    1     21    125   38    32    82    1     .     .     10    7     1     .     5     2     .     .     2     9     .     .     .     .     8     .     .     6     1     3     .     4     16    109   22    134   
  Largest                  2     | .     2     2     1     2     2     2     2     2     1     .     .     2     1     1     .     1     1     .     .     1     1     .     .     .     .     1     .     .     1     1     1     .     1     1     2     1     1     
  Hottest                  200   | .     40    40    20    100   69    63    63    69    39    .     .     58    39    39    .     49    45    .     .     45    45    .     .     .     .     45    .     .     100   45    45    .     81    81    200   100   200   
Shots Fired                1030  | .     139   27    1     22    229   52    49    146   1     .     .     17    7     1     .     5     1     .     .     2     9     .     .     .     .     8     .     .     5     1     3     .     4     16    129   22    134   
  Gun                      705   | .     139   24    1     .     216   30    34    123   .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     96    14    14    
  Cannon                   215   | .     .     .     .     1     3     16    6     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     4     16    33    .     111   
  Launcher                 110   | .     .     3     .     21    10    6     9     3     1     .     .     3     7     1     .     5     1     .     .     2     9     .     .     .     .     8     .     .     .     1     3     .     .     .     .     8     9     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  600   | .     139   24    1     .     219   30    34    123   .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     13    .     .     
  Thermal                  50    | .     .     .     .     1     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     25    
  Explosive                93    | .     .     3     .     21    10    6     9     3     1     .     .     3     7     1     .     5     1     .     .     2     9     .     .     .     .     8     .     .     .     1     3     .     .     .     .     .     .     
  Electromagnetic          163   | .     .     .     .     .     .     16    6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     16    20    8     95    
  Slashing                 124   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     96    14    14    
  Robot Hit Streak         36    | .     12    7     8     19    11    20    9     14    .     .     .     4     2     .     .     .     .     .     .     3     6     .     .     .     .     5     .     .     4     .     .     .     1     6     36    5     17    
  Robot Miss Streak        6     | .     6     2     .     1     5     2     2     6     .     .     .     3     .     .     .     .     .     .     .     2     4     .     .     .     .     1     .     .     2     .     .     .     1     3     3     4     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        7     | .     3     .     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                183   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    .     112   
Shots Hit Robots           1011  | .     92    19    19    12    154   38    30    124   .     .     .     10    2     32    .     38    1     .     1     2     18    .     8     .     .     17    2     .     9     1     22    19    35    21    117   50    118   
  Core Hits                770   | .     41    12    4     44    81    24    30    103   3     .     .     13    5     12    .     24    7     .     1     10    69    .     3     .     .     59    2     .     5     11    26    9     17    12    11    54    78    
  Critical Hits            54    | .     2     .     1     .     .     .     .     1     .     .     .     .     .     1     .     3     .     .     .     .     .     .     2     .     .     1     .     .     3     .     3     2     3     .     12    10    10    
  Critical Kills           22    | .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     1     1     .     3     9     1     
  Critical Parts Destroyed 21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     1     .     .     1     .     2     1     2     .     3     1     7     
Melee Attacks              426   | .     .     .     18    1     .     .     .     10    .     .     .     2     .     39    .     50    1     .     6     1     14    .     9     1     .     25    3     .     7     1     32    26    39    20    33    52    36    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 174   | .     .     .     18    1     .     .     .     10    .     .     .     2     .     28    .     24    .     .     5     .     9     .     8     1     .     2     .     .     .     .     7     21    31    4     .     .     3     
  Piercing                 252   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     26    1     .     1     1     5     .     1     .     .     23    3     .     7     1     25    5     8     16    33    52    33    
  Sneak Attacks            119   | .     .     .     .     1     .     .     .     2     .     .     .     1     .     5     .     16    1     .     1     .     7     .     8     .     .     5     2     .     4     1     12    8     12    8     3     16    6     
    Combat Hostiles        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     
  Follow-up Attacks        18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     8     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     4     .     .     .     2     
Damage Inflicted           64766 | .     1017  456   848   1541  3283  1242  1299  3286  203   .     .     847   519   1886  .     3743  289   .     193   291   3306  .     1083  .     .     3101  382   .     1933  494   3076  1921  2800  2093  5344  5323  12967 
  Guns                     11156 | .     1008  201   10    .     2115  315   374   2031  .     .     .     96    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4196  280   530   
  Cannons                  8635  | .     .     .     .     113   60    391   110   482   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     328   .     .     .     20    352   336   .     6443  
  Explosions               15546 | .     .     250   .     1279  1108  536   815   219   203   .     .     471   519   63    .     659   130   .     .     291   2153  .     .     .     .     1636  .     .     422   260   558   .     .     .     .     708   3266  
  Melee                    29310 | .     .     .     838   147   .     .     .     451   .     .     .     280   .     1823  .     3084  159   .     193   .     1153  .     1083  .     .     1465  382   .     1183  234   2518  1921  2780  1741  812   4335  2728  
  Ramming                  119   | .     9     5     .     2     .     .     .     103   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6370  | .     1008  201   10    .     2175  315   374   2031  .     .     .     96    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     140   .     .     
  Thermal                  9089  | .     .     .     .     167   .     .     .     436   .     .     .     .     .     .     .     .     .     .     .     .     83    .     .     .     .     68    .     .     750   .     .     .     .     .     .     236   7349  
  Explosive                10971 | .     .     250   .     1225  1108  536   815   219   203   .     .     471   519   63    .     659   130   .     .     291   2070  .     .     .     .     1568  .     .     .     260   558   .     .     .     .     26    .     
  Electromagnetic          3901  | .     .     .     .     .     .     391   110   46    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     352   196   446   2360  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 17313 | .     .     .     838   147   .     .     .     451   .     .     .     280   .     1522  .     1632  .     .     .     .     900   .     1083  .     .     42    .     .     .     .     1023  1637  2462  176   4196  280   644   
  Piercing                 17003 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     301   .     1452  159   .     193   .     253   .     .     .     .     1423  382   .     1183  234   1495  284   318   1565  812   4335  2614  
Highest Corruption         11    | .     2     2     2     2     .     .     .     1     1     1     1     .     .     6     6     11    11    11    11    11    1     1     1     1     .     .     .     .     2     2     .     .     .     .     .     .     .     
  Average Corruption       3     | .     2     2     2     2     .     .     .     1     1     1     1     .     .     4     6     10    11    11    11    11    1     1     1     1     .     .     .     .     1     2     .     .     .     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  161   | .     14    7     8     10    .     .     .     12    2     .     .     .     .     7     2     64    13    10    3     6     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Message Errors         33    | .     5     2     2     3     .     .     .     4     1     .     .     .     .     1     .     10    1     .     .     1     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Matter Fused           22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     11    1     3     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       16    | .     1     2     2     2     .     .     .     .     .     .     .     .     .     .     1     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      17    | .     1     1     2     2     .     .     .     2     1     .     .     .     .     1     .     5     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      17    | .     3     1     2     3     .     .     .     2     .     .     .     .     .     .     1     3     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    7     6     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       10    | .     3     1     .     .     .     .     .     2     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        4     | .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6857  | .     .     10    .     112   27    .     55    205   .     .     .     23    57    447   .     622   155   .     .     11    411   .     353   .     .     144   .     .     318   189   679   469   145   391   154   239   1641  
  Projectiles              1296  | .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     130   .     .     .     .     21    8     .     1120  
  Explosions               962   | .     .     10    .     5     27    .     55    .     .     .     .     23    57    33    .     79    .     .     .     11    228   .     .     .     .     6     .     .     39    .     23    .     .     .     .     54    312   
  Melee                    4599  | .     .     .     .     107   .     .     .     188   .     .     .     .     .     414   .     543   155   .     .     .     183   .     353   .     .     138   .     .     149   189   656   469   145   370   146   185   209   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      323   | .     .     .     .     1     23    53    83    15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     .     .     .     .     .     .     50    
  Shots                    14    | .     .     .     .     1     3     3     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     
  Rammed                   10    | .     1     1     .     1     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             10    | .     1     1     .     1     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        328   | .     134   254   128   128   299   243   295   120   .     .     .     69    88    74    106   263   328   14    9     147   129   2     10    .     8     19    .     .     .     .     .     .     192   51    229   19    240   
  Average Temperature      53    | .     20    108   61    26    68    100   93    27    .     .     .     36    36    28    42    69    83    8     5     52    23    2     6     .     8     8     .     .     .     .     .     .     50    12    80    11    88    
  Received Heat Transfer   2563  | .     222   6     .     6     675   216   153   303   54    .     .     108   102   153   .     24    18    18    24    30    120   9     18    .     18    123   .     .     21    .     9     .     .     9     28    60    36    
  Effects                  4     | .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           15    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     7     
  Combat Hostiles          11    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     6     
  Parts Fried              33    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     6     19    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Heat Transferred         4161  | .     .     .     .     160   .     .     .     555   .     .     .     .     .     .     .     .     .     .     .     .     50    .     .     .     .     50    .     .     360   .     .     .     .     .     .     150   2836  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     
Missiles Intercepted       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Peak Influence             856  | .   347 196 .   181 529 800 856 448 .   .   .   .   .   256 158 805 .   .   .   .   704 .   .   .   .   818 .   .   .   .   496 176 302 438 276 701 765 
  Initial                  390  | .   .   76  .   .   5   302 390 298 .   .   .   .   .   25  89  110 .   .   .   .   75  .   .   .   .   .   .   .   .   .   74  4   .   169 99  62  .   
  Average                  265  | .   126 84  .   17  227 532 655 305 .   .   .   .   .   162 135 348 .   .   .   .   368 .   .   .   .   402 .   .   .   .   360 82  123 130 162 258 412 
Maximum Alert Level        3    | .   1   .   .   .   2   3   3   2   .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   1   2   1   3   3   
  Low Security (%)         50   | 100 88  100 .   100 58  .   .   15  .   .   .   .   .   67  100 18  .   .   .   .   34  .   .   .   .   27  .   .   .   .   9   100 78  86  85  63  20  
  Level 1                  21   | .   11  .   .   .   6   15  20  61  .   .   .   .   .   32  .   55  .   .   .   .   11  .   .   .   .   18  .   .   .   .   45  .   21  10  14  4   21  
  Level 2                  25   | .   .   .   .   .   35  77  36  23  .   .   .   .   .   .   .   22  .   .   .   .   51  .   .   .   .   51  .   .   .   .   44  .   .   2   .   30  52  
  Level 3                  2    | .   .   .   .   .   .   7   42  .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          51   | .   4   .   .   .   3   .   3   7   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   6   .   .   .   .   1   2   1   4   3   7   4   
  Investigation            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Extermination            16   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   3   1   3   
  Reinforcement            19   | .   4   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   3   .   2   .   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           39   | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   2   7   .   1   3   7   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  1   4   
  Distress Signals         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  1   4   
Times Spotted              518  | .   27  5   1   28  43  13  16  28  9   1   .   7   16  14  5   10  13  3   4   13  35  3   8   .   7   40  1   .   3   4   16  11  21  5   22  39  47  
  Peak Tracking Total      11   | .   3   3   2   8   7   4   6   3   6   1   .   5   8   3   5   5   6   5   4   5   8   1   5   .   5   11  1   .   3   5   5   5   7   2   5   10  6   
  Tactical Retreats        61   | .   1   .   .   .   2   .   2   1   3   .   .   .   .   2   1   2   3   .   .   2   6   .   3   .   2   9   1   .   1   .   1   1   2   .   2   9   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            49   | .   2   .   .   .   .   7   1   3   .   .   .   .   .   4   .   4   .   .   .   .   9   .   .   .   .   5   .   .   .   .   .   2   .   .   .   11  1   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   2   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          71   | .   1   5   .   .   1   .   1   4   .   .   .   .   .   2   .   2   .   .   1   .   11  .   .   .   .   10  1   .   2   .   1   5   1   8   11  1   3   
  Max in Single Turn       6    | .   1   2   .   .   1   .   1   2   .   .   .   .   .   2   .   1   .   .   1   .   4   .   .   .   .   6   1   .   1   .   1   1   1   1   1   1   2   
  Garrison Access          18   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   3   1   1   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   

 Hacking                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Machines Accessed          197  | .    5    .    2    1    9    .    2    14   .    .    1    .    .    5    .    18   .    2    4    .    10   .    3    2    .    19   .    .    4    .    9    16   5    12   18   23   13   
  Terminals                115  | .    4    .    .    .    5    .    1    8    .    .    .    .    .    3    .    11   .    .    .    .    6    .    1    .    .    10   .    .    .    .    5    12   1    7    14   14   13   
  Fabricators              20   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    2    2    .    2    .    
  Repair Stations          13   | .    1    .    .    .    2    .    .    2    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    1    1    .    
  Recycling Units          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              11   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    2    2    1    .    
  Garrison Access          19   | .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    2    1    1    5    .    
Total Hacks                779  | .    10   .    2    1    37   .    4    29   .    .    5    .    .    9    .    52   .    2    24   .    58   .    17   2    .    113  .    .    17   .    48   62   19   67   52   99   50   
  Successful               515  | .    5    .    2    1    26   .    2    15   .    .    5    .    .    4    .    31   .    2    24   .    32   .    13   2    .    69   .    .    17   .    22   45   12   44   35   71   36   
  Failed                   263  | .    5    .    .    .    11   .    2    14   .    .    .    .    .    5    .    20   .    .    .    .    26   .    4    .    .    44   .    .    .    .    26   17   7    23   17   28   14   
    Catastrophic           28   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    2    .    .    .    .    1    .    2    .    .    5    .    .    .    .    5    1    .    5    .    1    2    
  Database Lockouts        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   409  | .    7    .    1    .    14   .    1    12   .    .    5    .    .    4    .    22   .    .    .    .    27   .    8    1    .    65   .    .    .    .    32   35   4    33   23   69   46   
  Terminals                473  | .    7    .    .    .    18   .    2    18   .    .    .    .    .    5    .    25   .    .    .    .    36   .    9    .    .    73   .    .    .    .    27   43   5    42   40   73   50   
  Fabricators              102  | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    9    .    .    .    .    19   .    .    .    .    22   .    .    .    .    20   .    11   12   .    5    .    
  Repair Stations          50   | .    3    .    .    .    8    .    .    5    .    .    .    .    .    2    .    7    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    6    .    .    3    6    .    
  Recycling Units          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              53   | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    11   .    12   6    1    .    
  Garrison Access          38   | .    .    .    .    .    3    .    2    2    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    2    3    1    3    14   .    
Terminal Hacks             222  | .    .    .    2    1    4    .    1    3    .    .    5    .    .    .    .    5    .    2    24   .    12   .    13   2    .    23   .    .    17   .    7    13   3    17   12   38   18   
  Record                   25   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    8    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Part Schematic           42   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    3    .    4    .    4    .    .    4    .    .    4    .    2    4    .    2    .    9    .    
  Robot Schematic          8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Analysis           13   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    7    .    
  Prototype ID Bank        10   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    1    
  Open Door                12   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    2    3    1    
  Branch Access Points     7    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    
  Machine Index            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Terminal Index           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    1    
  Fabricator Index         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Scanalyzer Index         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Index           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Alert Level              4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Unreport Threat          32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    4    .    .    .    .    4    .    .    5    .    7    8    
  Locate Traps             15   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    3    .    1    3    3    1    
  Disarm Traps             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Reprogram Traps          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Dispatch Records         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Recall Investigation     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Recall Extermination     8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    3    1    1    
  Recall Reinforcements    8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    4    .    1    .    
  Hauler Manifests         3    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Registered Components    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Registered Prototypes    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Zone Layout              11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    1    .    3    
  EX-Prototype ID Bank     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disengage Seal           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Fabricator Hacks           42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    8    .    .    .    .    8    .    .    .    .    8    .    5    6    .    2    .    
  Load Schematic           18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    4    .    .    .    .    3    .    2    3    .    1    .    
  Build                    24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    4    .    .    .    .    5    .    3    3    .    1    .    
Repair Station Hacks       44   | .    2    .    .    .    7    .    .    3    .    .    .    .    .    2    .    6    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    6    .    .    2    6    .    
  Scan Component           24   | .    1    .    .    .    4    .    .    2    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    1    3    .    
  Repair                   20   | .    1    .    .    .    3    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    1    3    .    
Recycling Unit Hacks       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Process                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieve Matter          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 40   | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    9    5    1    .    
  Insert Component         31   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    6    .    7    5    1    .    
  Analyze                  9    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Garrison Access Hacks      17   | .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    2    1    1    4    .    
  Unlock Access            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Seal Access              16   | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    2    1    1    4    .    
Unauthorized Hacks         148  | .    3    .    .    .    7    .    .    5    .    .    .    .    .    2    .    7    .    .    .    .    11   .    .    .    .    22   .    .    .    .    6    19   2    11   15   20   18   
  Terminals                113  | .    3    .    .    .    7    .    .    5    .    .    .    .    .    1    .    5    .    .    .    .    5    .    .    .    .    14   .    .    .    .    3    18   .    8    15   11   18   
    Track                  54   | .    3    .    .    .    4    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    7    .    .    .    .    .    8    .    6    8    4    8    
    Assimilate             17   | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    4    .    1    3    .    1    
    Botnet                 37   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    5    .    1    3    7    9    
    Disrupt                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Operators              3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Fabricators              27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    6    .    .    .    .    8    .    .    .    .    3    .    2    3    .    3    .    
    Report                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Prioritize             12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    2    1    .    1    .    
    Siphon                 11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    .    2    .    1    .    
    Haulers                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Researchers            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison Access          7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Broadcast              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Redirect               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Reprogram              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Intercept              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Watchers               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Jam                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         123  | .    5    .    .    .    7    .    1    11   .    .    .    .    .    5    .    15   .    .    .    .    8    .    1    .    .    12   .    .    .    .    8    7    3    8    8    14   10   
  Full Trace Events        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Hackware Fried         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   49   | .    .    .    .    .    3    .    .    .    .    .    5    .    .    .    .    4    .    .    3    .    4    .    3    .    .    5    .    .    4    .    2    3    .    4    .    9    .    
  Parts Built              28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    5    .    .    .    .    6    .    3    5    .    1    .    
    Matter                 5150 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    738  .    .    .    .    744  .    .    .    .    815  .    .    .    .    809  .    1053 679  .    312  .    
    Time                   1331 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    251  .    .    .    .    226  .    .    .    .    240  .    .    .    .    166  .    201  173  .    74   .    
  Total Part Build Rating  186  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    30   .    .    .    .    25   .    .    .    .    43   .    21   43   .    9    .    
Parts Repaired             20   | .    1    .    .    .    3    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    1    3    .    
  Time                     1015 | .    26   .    .    .    94   .    .    39   .    .    .    .    .    100  .    156  .    .    .    .    .    .    .    .    .    290  .    .    .    .    .    222  .    .    14   74   .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          82   | .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         82   | .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           9    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Part Schematics Acquired 9    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Parts Damaged            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               40   | .    .    4    .    .    2    .    .    .    .    .    2    .    .    .    19   1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    2    .    .    3    3    .    
  Largest Group            19   | .    .    3    3    2    2    .    .    .    .    .    2    2    .    .    19   1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    .    3    2    .    
  Highest-Rated Group      696  | .    .    40   40   24   20   .    .    .    .    .    188  188  .    .    696  10   .    .    .    .    .    .    .    .    .    26   .    .    .    .    44   36   .    .    62   138  .    
  Highest-Rated Ally       94   | .    .    31   16   16   10   .    .    .    .    .    94   94   .    .    50   10   .    .    .    .    .    .    .    .    .    26   .    .    .    .    44   26   .    .    26   90   .    
Total Orders               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    3    .    .    3    .    .    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    3    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               179  | .    .    10   40   10   .    .    .    .    .    2    .    34   7    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Total Damage             4409 | .    .    125  174  119  .    .    .    .    .    .    .    848  .    .    2431 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    712  .    
  Kills                    23   | .    .    2    .    5    .    .    .    .    .    .    .    5    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   7   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   .   .   2   .   1   .   2   .   .   .   1   1   .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   2   .   .   7   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               22579 | 3    920  864  888  637  2054 731  473  2501 156  72   403  609  154  370  91   1070 135  78   62   119  915  120  193  351  93   1104 83   90   267  118  589  846  587  659  1221 1729 1224 
Spaces Moved               35660 | 3    403  503  438  287  751  335  268  1449 399  186  943  981  376  732  291  2142 445  313  115  343  1837 252  473  531  217  2564 328  336  542  331  1367 1579 1838 1982 2666 4591 2523 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3234  | .    357  503  438  287  751  222  .    676  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     49    | 3    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   734   | .    .    .    .    .    .    113  268  353  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    31643 | .    .    .    .    .    .    .    .    420  399  186  943  981  376  732  291  2142 445  313  115  343  1837 252  473  531  217  2564 328  336  542  331  1367 1579 1838 1982 2666 4591 2523 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20    | 120  120  160  160  200  195  130  130  38   38   38   38   20   20   20   22   22   24   24   24   24   26   32   32   22   22   20   21   21   20   20   20   21   21   20   21   21   22   
  Average Speed            43    | 120  155  160  185  200  198  173  142  130  38   38   38   39   34   27   22   27   24   24   32   25   33   32   32   48   22   21   21   21   34   20   24   22   21   23   21   25   29   
  Slowest Speed            220   | 120  180  160  200  200  200  220  150  218  38   38   98   102  40   55   22   121  24   24   48   26   118  32   32   65   22   101  21   21   95   80   80   26   23   46   42   111  144  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    81   91   70   65   52   51   35   37   68   41   86   71   60   15   93   50   65   59   77   62   41   58   71   87   42   47   55   51   99   53   25   93   42   89   79   73   50   
  Regions Visited          37
    Branch Regions         24
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    .    .    .    .    1    .    .    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    1    .    2    .    .    .    .    2    1    .    .    2    .    .    .    1    7    .    1    .    1    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 142   | .    .    .    .    9    .    .    .    4    .    .    .    .    45   .    .    20   .    .    .    .    1    .    .    1    .    24   .    .    .    17   18   .    2    .    .    1    .    
Terrain Destroyed          1237  | .    .    10   .    98   44   34   116  48   14   .    .    16   80   12   .    60   25   .    .    55   143  .    .    1    .    206  .    .    18   17   45   .    2    .    .    13   180  
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    2    .    .    1    .    
  Projectile               23    | .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    17   
  AOE                      1209  | .    .    10   .    98   44   34   115  46   14   .    .    15   80   12   .    60   25   .    .    55   142  .    .    .    .    206  .    .    16   17   45   .    .    .    .    12   163  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      41312 | 2    569  535  495  327  1168 438  337  1909 401  186  983  1185 393  846  319  2535 464  315  134  366  2096 286  504  623  260  3062 334  353  592  376  1565 2041 1983 2138 3203 5048 2941 
  Wait                     2866  | .    58   10   6    5    151  15   11   174  1    1    25   128  7    50   13   258  9    1    8    12   131  24   19   68   39   375  .    15   17   37   108  374  70   41   239  272  94   
  Move                     35622 | 2    402  502  437  286  750  332  267  1448 398  185  942  980  375  732  290  2141 444  312  114  342  1836 251  472  530  216  2563 327  335  541  330  1366 1578 1837 1981 2665 4590 2523 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  353   | .    16   3    22   2    42   4    6    43   .    .    3    9    1    3    7    22   1    1    3    2    14   .    1    5    1    16   .    .    2    .    15   17   10   10   21   23   28   
  Fast Attach              142   | .    6    .    2    .    13   4    2    11   .    .    3    15   .    4    .    4    .    .    .    .    2    .    .    5    .    10   .    .    5    1    6    6    2    20   12   7    2    
  Attach                   198   | .    3    .    1    4    16   4    4    26   .    .    1    4    3    5    .    7    .    .    2    1    17   1    .    1    .    3    .    .    5    3    8    4    5    2    28   8    32   
  Detach                   116   | .    .    .    .    3    10   2    .    10   .    .    3    7    .    5    1    2    .    .    .    .    13   1    .    2    .    3    .    .    1    2    5    3    1    3    22   2    15   
  Swap                     452   | .    4    2    3    1    18   9    9    32   1    .    1    6    .    9    3    44   6    .    .    4    32   9    3    1    3    27   4    3    1    1    16   16   14   15   53   56   46   
  Drop                     381   | .    9    2    5    3    43   6    6    66   .    .    5    24   .    1    5    15   1    1    2    2    12   .    1    10   1    20   .    .    7    .    8    19   6    31   20   16   34   
  Fire                     724   | .    70   15   1    21   125  38   32   82   1    .    .    10   7    1    .    5    2    .    .    2    9    .    .    .    .    8    .    .    6    1    3    .    4    16   109  22   134  
  Melee                    391   | .    .    .    18   1    .    .    .    10   .    .    .    2    .    36   .    37   1    .    5    1    12   .    8    1    .    23   3    .    7    1    30   24   34   19   33   52   33   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    1    1    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            56    | .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)
-6/Waste
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x3 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command
Free Derelict Territories

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
     4 | -11/Scrapyard      | Entered Materials
   257 | -10/Materials      | Discovered new exit (range 15)
   315 | -10/Materials      | Build established: Mutant
   624 | -10/Materials      | Discovered new exit (range 6)
   852 | -10/Materials      | Repaired Lgt. Treads
   911 | -10/Materials      | Discovered new exit (range 7)
   924 | -10/Materials      | Entered Mines
   927 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1022 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1027 | -10/Mines          | Found Prototype Device
  1042 | -10/Mines          | Discovered new exit (range 6)
  1109 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1174 | -10/Mines          | Destroyed YI-UF0
  1228 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1230 | -10/Mines          | Discovered new exit (range 5)
  1330 | -10/Mines          | Learned Materials garrison access intel
  1410 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1519 | -10/Mines          | Discovered new exit (range 13)
  1788 | -10/Mines          | Entered Exiles
  1788 | -10/Exiles         | Accompanied by 3 allies
  1828 | -10/Exiles         | Met 8R-AWN
  1854 | -10/Exiles         | Met EX-HEX
  1913 | -10/Exiles         | Met EX-DEC
  2016 | -10/Exiles         | Learned location of Zion (-7)
  2290 | -10/Exiles         | Met EX-BIN
  2318 | -10/Exiles         | Aligned with FarCom system
  2320 | -10/Exiles         | Given EX-Vault access code
  2368 | -10/Exiles         | Opened EX-Vault
  2378 | -10/Exiles         | Found Longsword +1
  2381 | -10/Exiles         | Found Skeleton Box
  2390 | -10/Exiles         | Found YOLO Cannon
  2435 | -10/Exiles         | Build established: Hauler-Mutant
  2435 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2452 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2597 | -10/Exiles         | Discovered new exit (range 10)
  2616 | -10/Exiles         | Attacked by the Exiles
  2654 | -10/Exiles         | Destroyed 8R-AWN
  2676 | -10/Exiles         | Stole three prototypes: Longsword +1, Skeleton Box, YOLO Cannon
  2676 | -10/Exiles         | Entered Mines
  2676 | -9/Mines           | Accompanied by 2 allies
  3029 | -9/Mines           | Assembled infested the area
  3051 | -9/Mines           | Core integrity fell below 50%
  3067 | -9/Mines           | Found the Drone Emporium
  3073 | -9/Mines           | Destroyed 11 combat bots
  3102 | -9/Mines           | Found Prototype Device
  3181 | -9/Mines           | Discovered new exit (range 12)
  3313 | -9/Mines           | Entered Materials
  3313 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3314 | -8/Materials       | Loaded intel: 1 garrison access location
  3597 | -8/Materials       | Repaired Imp. Treads
  3624 | -8/Materials       | Repaired Lgt. Treads
  3718 | -8/Materials       | Identified Exp. Sensor Array
  4082 | -8/Materials       | Repaired Broken Lgt. Treads
  4099 | -8/Materials       | Discovered new exit (range 4)
  4385 | -8/Materials       | Identified Bomb Drone Bay
  4824 | -8/Materials       | Discovered new exit (range 8)
  5077 | -8/Materials       | Garrison activated, responded to threat
  5182 | -8/Materials       | Identified exit to Garrison
  5367 | -8/Materials       | Entered Garrison
  5434 | -8/Garrison        | Triggered checkpoint
  5462 | -8/Garrison        | Triggered checkpoint
  5578 | -8/Garrison        | Discovered new exit (range 8)
  5592 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5662 | -8/Garrison        | Triggered checkpoint
  5801 | -8/Garrison        | Discovered new exit (range 11)
  5828 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6050 | -8/Garrison        | Spotted B-75 Beast
  6089 | -8/Garrison        | Discovered new exit (range 8)
  6098 | -8/Garrison        | Entered Materials
  6204 | -8/Materials       | Garrison activated, responded to threat
  6365 | -8/Materials       | Destroyed 9 combat bots
  6498 | -8/Materials       | First assault squad dispatched
  6510 | -8/Materials       | Discovered new exit (range 12)
  6571 | -8/Materials       | Entered Factory
  6571 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6694 | -7/Factory         | Identified exit to Lower Caves
  6769 | -7/Factory         | Discovered new exit (range 2)
  6802 | -7/Factory         | Identified exit to Factory
  7384 | -7/Factory         | Repaired Broken Rnf. Fission Core
  7584 | -7/Factory         | Discovered exit to Factory (range 15)
  8165 | -7/Factory         | Discovered exit to Factory (range 8)
  9072 | -7/Factory         | Entered Lower Caves
  9079 | -7/Lower Caves     | Identified exit to Lower Caves
  9137 | -7/Lower Caves     | Build established: Mutant
  9180 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9228 | -7/Lower Caves     | Entered another Lower Caves area
  9252 | -7/Lower Caves     | Spotted B-75 Beast
  9295 | -7/Lower Caves     | Spotted 6M-NPC(f)
  9296 | -7/Lower Caves     | Discovered new exit (range 10)
  9296 | -7/Lower Caves     | Encountered a Master Thief
  9299 | -7/Lower Caves     | Identified exit to Zion
  9300 | -7/Lower Caves     | Entered Zion
  9329 | -7/Zion            | Found CR-A16's Pointy Stick
  9340 | -7/Zion            | Received a hallucinogenic algorithm
  9344 | -7/Zion            | Discovered new exit (range 10)
  9366 | -7/Zion            | System corruption cleaned by Quarantine Array
  9410 | -7/Zion            | Learned location of Armory (-3)
  9422 | -7/Zion            | Learned Factory stockpile data
  9485 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  9525 | -7/Zion            | Learned location of Warlord (-5)
  9539 | -7/Zion            | Given A8's code to call for help
  9672 | -7/Zion            | Opened final containment barrier to the Deep Caves
  9680 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9689 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9692 | -7/Zion            | Discovered new exit (range 3)
  9692 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9693 | -7/Zion            | Identified exit to Deep Caves
  9703 | -7/Zion            | Entered Deep Caves
  9703 | -7/Deep Caves      | Accompanied by 2 allies
  9786 | -7/Deep Caves      | Attacked by Z-Imprinter
  9795 | -7/Deep Caves      | Destroyed Z-Imprinter
  9809 | -7/Deep Caves      | Found Prototype Device
  9809 | -7/Deep Caves      | Identified Zio. Metafield Generator
  9856 | -7/Deep Caves      | Found Prototype Protection
  9856 | -7/Deep Caves      | Identified Zio. Weapon Casing
 10090 | -7/Deep Caves      | Discovered new exit (range 6)
 10136 | -7/Deep Caves      | Found Surveybot 24 Chip
 10138 | -7/Deep Caves      | Found Surveybot 24 Scanner
 10262 | -7/Deep Caves      | Found Zio. Weapon Casing
 10311 | -7/Deep Caves      | Identified exit to Proximity Caves
 10312 | -7/Deep Caves      | Entered Proximity Caves
 10327 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10346 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10374 | -6/Proximity Caves | Spotted B-75 Beast
 10407 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 10439 | -6/Proximity Caves | Spotted W3-HFK(f)
 10440 | -6/Proximity Caves | Encountered a Master Thief
 10462 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 10466 | -6/Proximity Caves | Entered Factory
 10466 | -6/Factory         | Evolved 2 slots: Utility x2
 10467 | -6/Factory         | Identified exit to Factory
 10468 | -6/Factory         | Identified exit to Lower Caves
 10746 | -6/Factory         | Repaired Broken Exp. Sensor Array
 10836 | -6/Factory         | Manually triggered Chute Trap
 10836 | -6/Factory         | Sucked down chute
 10836 | -6/Factory         | Entered Waste
 10840 | -6/Waste           | Spotted C-40 Crusher
 10842 | -6/Waste           | Spotted C-40 Crusher
 10855 | -6/Waste           | Spotted C-40 Crusher
 10862 | -6/Waste           | Spotted C-40 Crusher
 10862 | -6/Waste           | Spotted C-40 Crusher
 10867 | -6/Waste           | Spotted C-40 Crusher
 10874 | -6/Waste           | Warlord forces began an assault
 10906 | -6/Waste           | Allies destroyed C-40 Crusher
 10916 | -6/Waste           | Allies destroyed C-40 Crusher
 10924 | -6/Waste           | Discovered new exit (range 15)
 10927 | -6/Waste           | Identified exit to Factory
 10927 | -6/Waste           | Entered Factory
 10971 | -6/Factory         | System corruption reached 10%
 10979 | -6/Factory         | Found Prototype Processor
 11173 | -6/Factory         | Identified exit to Extension
 11207 | -6/Factory         | Lost 3 parts (1p1n1u)
 11251 | -6/Factory         | Repaired Broken Imp. Antigrav System
 11366 | -6/Factory         | Identified Exp. Terrain Scan Processor
 11509 | -6/Factory         | Repaired Imp. Airjet
 11646 | -6/Factory         | Fabricated Cld. Airjet (x1)
 11716 | -6/Factory         | Fabricated Cld. Airjet (x1)
 11763 | -6/Factory         | Found Prototype Launcher
 11775 | -6/Factory         | Spotted B-75 Beast
 11812 | -6/Factory         | Discovered exit to Factory (range 15)
 11872 | -6/Factory         | Fabricated Adv. Transmission Jammer?
 11907 | -6/Factory         | Identified Rocket Array
 11921 | -6/Factory         | Local fabrication network quarantined
 11927 | -6/Factory         | Found Rocket Array
 11947 | -6/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 11951 | -6/Factory         | Destroyed B-75 Beast
 11972 | -6/Factory         | Central database locked down
 11977 | -6/Factory         | First assault squad dispatched
 11978 | -6/Factory         | Discovered exit to Factory (range 13)
 11997 | -6/Factory         | Entered Lower Caves
 11998 | -6/Lower Caves     | Identified exit to Lower Caves
 12082 | -6/Lower Caves     | Learned Factory emergency access door positions
 12132 | -6/Lower Caves     | Entered another Lower Caves area
 12149 | -6/Lower Caves     | Learned Factory emergency access door positions
 12200 | -6/Lower Caves     | Discovered new exit (range 12)
 12202 | -6/Lower Caves     | Identified exit to Data Miner
 12210 | -6/Lower Caves     | Entered Data Miner
 12210 | -6/Data Miner      | Discovered new exit (range 6)
 12215 | -6/Data Miner      | Met Data Miner
 12222 | -6/Data Miner      | Learned location of Section 7 (-2)
 12222 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12230 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12243 | -6/Data Miner      | Destroyed Data Miner
 12246 | -6/Data Miner      | Found Prototype Hackware
 12247 | -6/Data Miner      | Found Prototype Hackware
 12248 | -6/Data Miner      | Found Prototype Hackware
 12251 | -6/Data Miner      | Data Conduit disabled
 12259 | -6/Data Miner      | Build established: Hauler-Sprinter
 12272 | -6/Data Miner      | Identified exit to Proximity Caves
 12272 | -6/Data Miner      | Entered Proximity Caves
 12286 | -5/Proximity Caves | Spotted B-75 Beast
 12289 | -5/Proximity Caves | Destroyed B-75 Beast
 12358 | -5/Proximity Caves | Learned Factory machine intel
 12371 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 12391 | -5/Proximity Caves | Entered Factory
 12391 | -5/Factory         | Evolved 2 slots: Utility x2
 12393 | -5/Factory         | Loaded intel: 254 machine locations
 12700 | -5/Factory         | Identified System Mapper
 12702 | -5/Factory         | Identified Ghost Barrier
 12703 | -5/Factory         | Identified Quantum Router
 12705 | -5/Factory         | Identified exit to Upper Caves
 12876 | -5/Factory         | Fabricated Lrn. Sensor Array?
 12888 | -5/Factory         | Discovered new exit (range 15)
 13011 | -5/Factory         | Fabricated Exp. Signal Interpreter?
 13021 | -5/Factory         | Fabricated Exp. Terrain Scanner?
 13060 | -5/Factory         | Discovered new exit (range 25)
 13067 | -5/Factory         | Fabricated Adv. Force Field?
 13106 | -5/Factory         | Local fabrication network quarantined
 13306 | -5/Factory         | Entered Upper Caves
 13370 | -5/Upper Caves     | Learned 4 Factory zone layouts
 13414 | -5/Upper Caves     | Discovered new exit (range 10)
 13426 | -5/Upper Caves     | Identified exit to Upper Caves
 13426 | -5/Upper Caves     | Entered another Upper Caves area
 13440 | -5/Upper Caves     | Discovered new exit (range 7)
 13441 | -5/Upper Caves     | Identified exit to Factory
 13488 | -5/Upper Caves     | Learned 8 Factory zone layouts
 13488 | -5/Upper Caves     | Learned Armory emergency access door positions
 13488 | -5/Upper Caves     | Learned Factory security intel
 13488 | -5/Upper Caves     | Learned Research security intel
 13533 | -5/Upper Caves     | Build established: Wizard-Sprinter
 13614 | -5/Upper Caves     | Discovered new exit (range 15)
 13618 | -5/Upper Caves     | Identified exit to Warlord
 13619 | -5/Upper Caves     | Entered Warlord
 13630 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13773 | -5/Warlord         | Met Warlord
 13781 | -5/Warlord         | Opened Warlord's prototype stash
 13783 | -5/Warlord         | Found Prototype Device
 13783 | -5/Warlord         | Identified System Purifier
 13798 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13802 | -5/Warlord         | Found Prototype Reactor
 13805 | -5/Warlord         | Found Prototype Processor
 13940 | -5/Warlord         | Opened side exit
 13963 | -5/Warlord         | Discovered new exit (range 12)
 13968 | -5/Warlord         | Identified exit to Proximity Caves
 13970 | -5/Warlord         | Entered Proximity Caves
 13987 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14057 | -4/Proximity Caves | Learned Research non-interactive machine intel
 14062 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 14063 | -4/Proximity Caves | Entered Factory
 14063 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14064 | -4/Factory         | Identified exit to Research
 14064 | -4/Factory         | Identified exit to Upper Caves
 14065 | -4/Factory         | Identified Vortex Chain Reactor
 14160 | -4/Factory         | Fabricated Exp. Sensor Array (x1)
 14174 | -4/Factory         | Fabricated Powered Armor?
 14224 | -4/Factory         | Fabricated Exp. Terrain Scan Processor (x1)
 14272 | -4/Factory         | Fabricated Exp. ECM Suite?
 14362 | -4/Factory         | Local fabrication network quarantined
 14722 | -4/Factory         | Discovered exit to Research (range 12)
 14741 | -4/Factory         | Repaired Powered Armor
 14797 | -4/Factory         | Repaired Gravmag Array
 14895 | -4/Factory         | Garrison activated, responded to threat
 14908 | -4/Factory         | Spotted B-86 Titan
 14914 | -4/Factory         | Spotted B-86 Titan
 14919 | -4/Factory         | Destroyed 9 combat bots
 14937 | -4/Factory         | Identified Exp. Targeting Computer
 15068 | -4/Factory         | Repaired Cld. Antigrav System
 15117 | -4/Factory         | Repaired Powered Armor
 15162 | -4/Factory         | Repaired Powered Armor
 15167 | -4/Factory         | Entered Upper Caves
 15206 | -4/Upper Caves     | Discovered new exit (range 8)
 15208 | -4/Upper Caves     | Identified exit to Upper Caves
 15250 | -4/Upper Caves     | Entered another Upper Caves area
 15254 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15256 | -4/Upper Caves     | Learned 4 Research zone layouts
 15335 | -4/Upper Caves     | Discovered new exit (range 5)
 15336 | -4/Upper Caves     | Identified exit to Zhirov
 15340 | -4/Upper Caves     | Entered Zhirov
 15340 | -4/Zhirov          | Discovered new exit (range 4)
 15344 | -4/Zhirov          | Met Zhirov
 15348 | -4/Zhirov          | Learned location of Quarantine (-3)
 15348 | -4/Zhirov          | Learned location of Testing (-2)
 15348 | -4/Zhirov          | Learned location of Command (-1)
 15352 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15355 | -4/Zhirov          | Found Alien Artifact
 15355 | -4/Zhirov          | Identified Integrated Dissipator
 15355 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15389 | -4/Zhirov          | Found Alien Artifact
 15427 | -4/Zhirov          | Attacked by Zhirov
 15439 | -4/Zhirov          | Cloak Generator disabled
 15448 | -4/Zhirov          | Core integrity fell below 50%
 15469 | -4/Zhirov          | Zhirov detonated his lab
 15478 | -4/Zhirov          | Lost 6 parts (1n4u1w)
 15607 | -4/Zhirov          | Identified exit to Proximity Caves
 15607 | -4/Zhirov          | Entered Proximity Caves
 15706 | -3/Proximity Caves | Discovered exit to Research (range 5)
 15725 | -3/Proximity Caves | Entered Research
 15725 | -3/Research        | Evolved 2 slots: Utility x2
 15728 | -3/Research        | Loaded intel: 77 non-interactive machine locations
 15729 | -3/Research        | Discovered new exit (range 22)
 15810 | -3/Research        | Found Prototype Processor
 15834 | -3/Research        | Spotted B-86 Titan
 15834 | -3/Research        | Destroyed B-86 Titan
 15877 | -3/Research        | Fabricated Cmb. Antigrav System (x2)
 15894 | -3/Research        | Fabricated Adv. Hacking Suite?
 15898 | -3/Research        | Fabricated Cmb. Antigrav System?
 16050 | -3/Research        | Fabricated Exp. Utility Shielding?
 16226 | -3/Research        | Discovered new exit (range 22)
 16295 | -3/Research        | Spotted B-90 Cyclops
 16297 | -3/Research        | Destroyed B-90 Cyclops
 16300 | -3/Research        | Found Quantum Capacitor
 16314 | -3/Research        | Identified exit to Quarantine
 16314 | -3/Research        | Entered Quarantine
 16322 | -3/Quarantine      | Identified Spectral Analyzer
 16322 | -3/Quarantine      | Identified Transdimensional Reconstructor
 16370 | -3/Quarantine      | Found Alien Energy Cannon
 16378 | -3/Quarantine      | Identified Core Cannon
 16393 | -3/Quarantine      | Found Gamma Bomb Array
 16505 | -3/Quarantine      | Found Alien Artifact
 16509 | -3/Quarantine      | Cryocooling Duct disabled
 16514 | -3/Quarantine      | Discovered new exit (range 24)
 16524 | -3/Quarantine      | Ambient heat levels rising (+20)
 16524 | -3/Quarantine      | Non-combat units ordered to evacuate
 16601 | -3/Quarantine      | Build established: Wizard-Scout
 16722 | -3/Quarantine      | Repaired Powered Armor?
 16758 | -3/Quarantine      | Identified Core Reset Matrix
 16813 | -3/Quarantine      | Found Alien Artifact
 16848 | -3/Quarantine      | Found Alien Artifact
 16906 | -3/Quarantine      | Build established: Wizard-Sprinter
 16928 | -3/Quarantine      | Repaired Rocket Array
 17037 | -3/Quarantine      | Repaired Cld. Antigrav System
 17159 | -3/Quarantine      | Identified exit to Research
 17160 | -3/Quarantine      | Entered Research
 17160 | -2/Research        | Warlord forces began assault on 0b10
 17160 | -2/Research        | Evolved 2 slots: Utility x2
 17178 | -2/Research        | Identified exit to Testing
 17198 | -2/Research        | Fabricated Imp. Fusion Compressor?
 17259 | -2/Research        | Fabricated Mni. Fusion Reactor (x1)
 17270 | -2/Research        | Research machine network offline
 17278 | -2/Research        | Found Prototype Device
 17305 | -2/Research        | Fabricated Mni. Fusion Reactor (x1)
 17364 | -2/Research        | Met up with Warlord
 17439 | -2/Research        | Build established: Wizard-Scout
 17532 | -2/Research        | Spotted Striker
 17536 | -2/Research        | Spotted Striker
 17582 | -2/Research        | P-80 Master assimilated allied L0-IM1(S)
 17594 | -2/Research        | Spotted Striker
 17604 | -2/Research        | Spotted B-90 Cyclops
 17622 | -2/Research        | Destroyed B-90 Cyclops
 17747 | -2/Research        | Entered Testing
 17765 | -2/Testing         | Found Prototype Device
 17766 | -2/Testing         | Identified Exp. Hardlight Generator
 17780 | -2/Testing         | Identified Exp. Thermal Defense Suite
 17780 | -2/Testing         | Identified Hpw. Transdimensional Reconstructor
 17799 | -2/Testing         | Found System Mapper
 17830 | -2/Testing         | Found Prototype Energy Cannon
 17831 | -2/Testing         | Identified Null Cannon
 17870 | -2/Testing         | Spotted PH-AKHRBXZCW9
 17877 | -2/Testing         | Discovered new exit (range 20)
 17881 | -2/Testing         | Found Ghost Barrier
 17899 | -2/Testing         | Destroyed PH-AKHRBXZCW9
 17907 | -2/Testing         | Found Prototype Reactor
 17907 | -2/Testing         | Identified Zero-point Reactor
 17928 | -2/Testing         | Found Prototype Device
 17939 | -2/Testing         | Identified EM Disruption Field
 17939 | -2/Testing         | Identified Subatomic Replicator
 17976 | -2/Testing         | Found Prototype Energy Cannon
 17980 | -2/Testing         | Identified Potential Cannon
 18098 | -2/Testing         | Fabricated EM Disruption Field (x1)
 18142 | -2/Testing         | Found Prototype Launcher
 18142 | -2/Testing         | Identified Z-bomb Delivery System
 18247 | -2/Testing         | Local fabrication network quarantined
 18252 | -2/Testing         | Fabricated Cmb. Linear Gravjet?
 18278 | -2/Testing         | Fabricated Cmb. Linear Gravjet?
 18390 | -2/Testing         | Spotted Fortress
 18405 | -2/Testing         | Discovered new exit (range 6)
 18406 | -2/Testing         | Identified exit to Section 7
 18406 | -2/Testing         | Entered Section 7
 18447 | -2/Section 7       | Repaired Powered Armor
 18529 | -2/Section 7       | Found Alien Artifact
 18540 | -2/Section 7       | Identified Integrated Reactor
 18540 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18560 | -2/Section 7       | Spotted S7 Guard
 18578 | -2/Section 7       | Destroyed S7 Guard
 18581 | -2/Section 7       | Found Prototype Protection
 18581 | -2/Section 7       | Identified Hvy. Regenerative Plating
 18584 | -2/Section 7       | Found Alien Artifact
 18603 | -2/Section 7       | Identified Integrated Singularity Reactor
 18604 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 18605 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 18607 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 18623 | -2/Section 7       | Discovered new exit (range 16)
 18645 | -2/Section 7       | Spotted S7 Guard
 18692 | -2/Section 7       | Found Alien Artifact
 18707 | -2/Section 7       | Identified Core Regenerator
 18753 | -2/Section 7       | Build established: Wizard-Sprinter
 18768 | -2/Section 7       | Found Integrated Dissipator
 18768 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18805 | -2/Section 7       | Found Alien Artifact
 18816 | -2/Section 7       | Spotted S7 Guard
 18820 | -2/Section 7       | Found Alien Artifact
 18909 | -2/Section 7       | Identified Integrity Redistributor
 18909 | -2/Section 7       | Identified Integrated Heat Negator
 18940 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 19045 | -2/Section 7       | Spotted S7 Guard
 19046 | -2/Section 7       | Found Alien Artifact
 19046 | -2/Section 7       | Identified Core Membrane
 19046 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 19140 | -2/Section 7       | Spotted B-90 Cyclops
 19147 | -2/Section 7       | Destroyed B-90 Cyclops
 19195 | -2/Section 7       | Spotted B-99 Colossus
 19210 | -2/Section 7       | Found Alien Artifact
 19210 | -2/Section 7       | Identified LRC Storage
 19210 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 19212 | -2/Section 7       | Found Alien Artifact
 19212 | -2/Section 7       | Identified LRC Insulator
 19212 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 19214 | -2/Section 7       | Found Alien Artifact
 19214 | -2/Section 7       | Identified LRC Energy Well
 19214 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 19339 | -2/Section 7       | Destroyed B-99 Colossus
 19438 | -2/Section 7       | Found Alien Energy Gun
 19438 | -2/Section 7       | Identified Sigix Quantum Sheargun
 19442 | -2/Section 7       | Found Sigix Quantum Sheargun
 19443 | -2/Section 7       | Used Core Regenerator, restored core integrity (+69)
 19445 | -2/Section 7       | Found Sigix Quantum Sheargun
 19580 | -2/Section 7       | Found Sigix Quantum Sheargun
 19583 | -2/Section 7       | Found Sigix Quantum Sheargun
 19611 | -2/Section 7       | Spotted Alpha 7
 19611 | -2/Section 7       | Spotted Alpha 7
 19626 | -2/Section 7       | Identified exit to Access
 19627 | -2/Section 7       | Entered Access
 19627 | -1/Access          | Evolved 2 slots: Utility x2
 19664 | -1/Access          | Identified exit to Command
 20135 | -1/Access          | Discovered new exit (range 28)
 20154 | -1/Access          | Found Prototype Hackware
 20256 | -1/Access          | Spotted B-99 Colossus
 20257 | -1/Access          | Destroyed B-99 Colossus
 20269 | -1/Access          | Identified Exp. Hacking Suite
 20530 | -1/Access          | Found Exp. Hacking Suite
 20699 | -1/Access          | Fabricated Exp. Armor Integrity Analyzer?
 20813 | -1/Access          | Local fabrication network quarantined
 20950 | -1/Access          | Found Antimissile System
 21117 | -1/Access          | Repaired Cmb. Linear Gravjet?
 21147 | -1/Access          | Repaired Cmb. Linear Gravjet
 21173 | -1/Access          | Repaired Exp. Utility Shielding
 21356 | -1/Access          | Entered Command
 21599 | -1/Command         | Phase Generator disabled
 21606 | -1/Command         | Adv. Hacking Suite fried by hacking feedback
 21859 | -1/Command         | Spotted B-99 Colossus
 21876 | -1/Command         | Spotted M Guard
 21876 | -1/Command         | Spotted M Guard
 21876 | -1/Command         | Spotted Combat Programmer
 21896 | -1/Command         | Spotted Combat Programmer
 21897 | -1/Command         | Destroyed Combat Programmer
 21901 | -1/Command         | Destroyed Combat Programmer
 21981 | -1/Command         | Destroyed M Guard
 21982 | -1/Command         | Found Prototype Device
 21983 | -1/Command         | Identified AEGIS Remote Shield
 21988 | -1/Command         | Found Zero-point Reactor
 21997 | -1/Command         | Found Prototype Device
 21998 | -1/Command         | Identified Thermal Barrier
 22031 | -1/Command         | Destroyed M Guard
 22031 | -1/Command         | All MAIN.C guards destroyed
 22033 | -1/Command         | Found AEGIS Remote Shield
 22209 | -1/Command         | Build established: Wizard-Mutant
 22290 | -1/Command         | Destroyed B-99 Colossus
 22465 | -1/Command         | Disengaged cave seal
 22465 | -1/Command         | Derelicts emerged from the dark tunnel
 22465 | -1/Command         | Welcomed Warlord to Command
 22494 | -1/Command         | Disengaged cave seal
 22521 | -1/Command         | Met MAIN.C
 22523 | -1/Command         | 0b10 Conduit disabled
 22535 | -1/Command         | Destroyed MAIN.C Shell
 22536 | -1/Command         | MAIN.C activated Command garrisons
 22570 | -1/Command         | Destroyed MAIN.C
 22580 | ***                | Establishing Free Derelict Territories!

 Last Messages 
---------------
22535_ MAIN.C's core emerges from the rubble.
MAIN.C: Okay, we do this the hard way.
At our weakest we defeated an entire Sigix starship! Did you really think
  you could overcome the vast resources of 0b10?!
You don't stand a chance against what's coming.
22536_ ALERT: All Command garrisons activated.
22536_ Dropped Quantum Capacitor.
22546_ Acquired 140 matter.
22548_ Knocked back. <x2>
22555_ Critical hit.
22555_ Longsword +1 follow-up attack on MAIN.C.
22557_ Destroyed Antimissile System.
22561_ Knocked back.
22563_ Longsword +1 follow-up attack on MAIN.C.
22570_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!"
22570_ MAIN.C destroyed.
Warlord: Victory!
Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't
  stand a chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????    # ?  # ? ?####### |
| ????????????????????????????# ???#    #?  ?###?### |
| ????????????????????????????##?#?#########?###?### |
| ???????????????????????????#?## ??#?#### ######### |
| ??????????????????????????????? ##??##?# ######### |
| ??????????????????????????????? ??# ###? #?###?### |
| ???????????????????????????????  ?  ?    #?####### |
| ??????????????????????????????????##??######?##### |
| ????????????????????????????????#  ?##?####?###### |
| ??????????????????????????????#???? ############## |
| ?????????????????????????????????? ?#?###?##?##### |
| ????????????????????????????????????############## |
| ?????????????????????????????????? ?##?########### |
| ??????????????????????????????????? ??#####?###### |
| ????????????????????????????????????#??###?####### |
| ????????????????????????????????????##??########## |
| ?????????????????????????????????????######### ### |
| ??????????????????????????????????gg?######### ### |
| ???###?????????????????????????????g?#?##?#### ### |
| ####"###???????????????????????????g#?######## ### |
|        #???????????????????????????g??#?##??## ### |
|        #????#####??????????????????g?##?##?### ### |
|        ######;#;##############??? gp?#??#?#### ### |
|        /                     #??? gg?####?#?## ### |
|        /                     #??? ?g???##?#?## ### |
|        / ]!!             @   #??? pg?######### ### |
|       !###################   #???pgg??#?##??## ### |
|        #?????????????????#   #??#??g?#######?# ### |
|        #?????????????????#   ##?#spg###  #####!### |
|       "#?????????????????#   T#?#W  ##    # #*=!#? |
|   """""#?????????????????#++W####hhg##W     =!% ## |
|    """"#?????????????????#   gssg ggsgsgi     !    |
|     """#?????????????????#    hsshsgl hggg   !*    |
|      " #?????????????????#     gbglhbbhbpg   !!]   |
| "    " #?????????????????#       hlphbh s     [    |
| """  " #?????????????????#       d s     i         |
|   """" #?????????????????#    ###p b#  W  #     ## |
|    "   #?????????????????######?# g ##          ## |
|    "   ?????????????????????????##h##### ######### |
| " " ??????????????????????????#?? h ##?#####?##?#? |
|    " ??????????????????????????##?? ?############# |
| ####???????????????????????????#?   #?##?###??###? |
| ????????????????????????????????#  ??############# |
| ??????????????????????????????#?? ? ?##???###?#### |
| ??????????????????????????????????? ?#####??###?## |
| ????????????????????????????????#?? ?#?##??####### |
| ???????????????????????????????#??  ???######??### |
| ????????????????????????????????? ? #????##?####?? |
| ????????????????????????????????? ? ######???##?## |
| ????????????????????????????????#  ?####?######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           170
Coolant Potential          120
Energy Generation          107
Energy Capacity            1740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       2010
ECM Strength               5
Jamming Range              16
Cloak Strength             4
Power Amplification        20
Armor Coverage             800
Resistance: KI             30
Resistance: EM             25
Utility Shielding          90
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             25
Melee Speed Boost          40
Evasion (%)                74
Targeting Accuracy         8
Melee Accuracy             14
Armor Integrity Analysis   90
Recoil Reduction           4
Matter Filtering           30
Particle Charging          25
Salvage Targeting          4
Offensive Hacking          66
Defensive Hacking          45

 Item Schematics 
-----------------
                        Humpback | -8/Materials   | Scanalyzed
               Med. Storage Unit | -8/Materials   | Scanalyzed
                   Hacking Suite | -8/Materials   | Scanalyzed
                        Riot Gun | -7/Zion        | Free
                     Barrage Gun | -7/Zion        | Free
                   Battle Cannon | -7/Zion        | Free
                     Slug Cannon | -7/Zion        | Free
                          Flamer | -7/Zion        | Free
     Exp. Terrain Scan Processor | -6/Factory     | Scanalyzed
                     Cld. Airjet | -6/Factory     | Scanalyzed
             Micro-nuke Launcher | -6/Factory     | Scanalyzed
               Lrn. Sensor Array | -6/Factory     | Hacked
                Combat Drone Bay | -6/Data Miner  | Free
       Lgt. Regenerative Plating | -6/Data Miner  | Free
                  Exp. ECM Suite | -6/Data Miner  | Free
                Adv. Force Field | -5/Factory     | Hacked
        Hvy. Shock Bomb Launcher | -5/Factory     | Hacked
         Exp. Signal Interpreter | -5/Factory     | Hacked
            Exp. Terrain Scanner | -5/Factory     | Hacked
               Exp. Sensor Array | -5/Upper Caves | Hacked
                  Adv. ECM Suite | -5/Upper Caves | Hacked
                   Powered Armor | -5/Upper Caves | Hacked
 Adv. Launcher Guidance Computer | -4/Factory     | Hacked
              Adv. Hacking Suite | -4/Factory     | Hacked
            Cmb. Antigrav System | -4/Factory     | Hacked
          Exp. Utility Shielding | -4/Factory     | Hacked
         Exp. Targeting Computer | -4/Factory     | Scanalyzed
               Assault Drone Bay | -4/Zhirov      | Free
                  Exp. Heat Sink | -4/Zhirov      | Free
              Exp. Optical Array | -4/Zhirov      | Free
                Imp. Arc Thrower | -4/Zhirov      | Free
           Exp. Weapon Shielding | -3/Research    | Hacked
             Mni. Fusion Reactor | -3/Research    | Hacked
            Cld. Antigrav System | -3/Quarantine  | Hacked
          Imp. Fusion Compressor | -3/Quarantine  | Hacked
            Adv. Power Amplifier | -3/Quarantine  | Hacked
             EM Disruption Field | -2/Testing     | Scanalyzed
       Exp. Gyrokinetic Inverter | -2/Testing     | Scanalyzed
              Prc. Energy Filter | -2/Testing     | Hacked
             Cmb. Linear Gravjet | -2/Testing     | Hacked
   Exp. Armor Integrity Analyzer | -1/Access      | Hacked
                  Femtoactuators | -1/Access      | Hacked
       Exp. Melee Analysis Suite | -1/Access      | Hacked
                Exp. Force Field | -1/Access      | Hacked
              Exp. Phase Shifter | -1/Access      | Hacked
             EM Dispersion Field | -1/Access      | Hacked
                       Nanosword | -1/Access      | Hacked
              Exp. Weapon Cycler | -1/Access      | Hacked
              Exp. Core Analyzer | -1/Access      | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
    P-80 Master | -3/Quarantine | Hacked

 Fabricated
------------
                   Cld. Airjet | x1 | -6/Factory  
                   Cld. Airjet | x1 | -6/Factory  
      Adv. Transmission Jammer | x1 | -6/Factory  | Preloaded
             Lrn. Sensor Array | x1 | -5/Factory  
       Exp. Signal Interpreter | x1 | -5/Factory  
          Exp. Terrain Scanner | x1 | -5/Factory  
              Adv. Force Field | x2 | -5/Factory  
             Exp. Sensor Array | x1 | -4/Factory  
                 Powered Armor | x2 | -4/Factory  
   Exp. Terrain Scan Processor | x1 | -4/Factory  
                Exp. ECM Suite | x1 | -4/Factory  
          Cmb. Antigrav System | x2 | -3/Research 
            Adv. Hacking Suite | x1 | -3/Research 
          Cmb. Antigrav System | x2 | -3/Research 
        Exp. Utility Shielding | x1 | -3/Research 
        Imp. Fusion Compressor | x1 | -2/Research 
           Mni. Fusion Reactor | x1 | -2/Research 
           Mni. Fusion Reactor | x1 | -2/Research 
           EM Disruption Field | x1 | -2/Testing  
           Cmb. Linear Gravjet | x2 | -2/Testing  
           Cmb. Linear Gravjet | x2 | -2/Testing  
 Exp. Armor Integrity Analyzer | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Cannon
Integrated Reactor
Subatomic Replicator
Integrated Singularity Reactor
Integrated Heat Negator
Core Membrane
LRC Storage
LRC Insulator
LRC Energy Well
Sigix Quantum Sheargun
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamSkeletonRay
  Manual?         0
Play Time         12:22:05
  Cumulative      896.7 hours
  Start           2020.09.30 @ 18:05:14
  End             2020.10.03 @ 19:14:43
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          319
  Rogue           319
  Adventurer      0
  Explorer        0
Win Type          7
  Total           46
  Types           10/13/8/3/1/1/8/1/1
Lore%             97
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 888f8b1f-712c-4670-b046-d8c8a8f5f664